with Imperial Guard and Eldar, but they're not really to my taste. I've also played more with Witch Hunters (sisters), which are better - but a little dated. The group I play with is quite varied: from foot IG and swarms of 'nids, to nurgle deamons and mechanized Marines. We usually play at 1500pts.
So first, the Reclusiarch. I like chaplains in general, and I think they can add something to a lot of different armies. Simply put though, a librarian is going to be a better bet. The librarian can give your squad rerolls to hit every turn, thus making them somewhat effective even when they're the ones being charged. In addition, he gets one other power, which can be anything- there are plenty of powers out there that can help. He'd also be cheaper than the Reclusiarch.
Another point I sort of want to add, is that the bikes combat squadding with the sergeant are going to be pretty vulnerable- only 4 total wounds. This makes the sergeant's likelihood of actually being able to strike at all go down quite a bit, especially when fighting against a 'good' squad and you actually need the fist. Half the power of a fist is having it 'hidden' in a biggish squad so that you don't have to allocate wounds onto it very often.
Alright, on to list 2 (again, copy/pasted the list to avoid scrolling):
The chaplains are about the same response from me- librarians can generally do it better, for cheaper. I'm assuming that the 'elite' chaplain is going to go into the Death Company, who is in the Pod. I would certainly recommend taking a librarian with them especially, since they'll be exposed and much more likely to be charged than to actually get the charge off themselves. This makes the Preferred Enemy power much more potent. Whereas with the Death Company, the chaplains are theoretically cool, a footslogging squad is going to have a lot of problems getting the charges off they want.
The assault squad advice is about the same- you need the fist. It truly does make the squad much better. Hammer is fun too, and I often find the 5 extra points spent is well worth the cost- charging Mephiston (in a mirror match game) and getting a second turn to try and finish him off (since it makes him I1) is priceless. :)
Attack bikes are good- we've already kind of talked about them though. Perhaps at least consider putting them into one single squad, to avoid having 3 (really easy) kill points in your list.
The Death Company. heh... they're pretty tough to run well. You've got them tooled up about how they should be- maybe think about putting a power weapon on all of them that don't, since you're already putting a lot of points into them and it'll make the squad quite a bit better. I would honestly advise finding the points to put jump packs on all of them. That way, they arrive a little later in the game (which is good for a squad as squishy as they are), they scatter less wildly than the drop pod would, and they have a much better threat range. If you did this, having a chaplain would be a much more viable option for them, though I still think that having a librarian is a better choice, since they're already S5. Perhaps you could put a single lightning claw on them instead of power weapons, so you're always getting rerolls to hit (via libby) and rerolls to wound (via the claw). Pretty deadly, if you ask me.
A few random notes:
Um... as far as I understand it, the Independent Characters can deepstrike with the combat squads if they want. Since you have to divide your squad into combat squads during deployment, you can still choose which squad the IC is with. The main trouble comes when you try to 'standard' deploy a single combat squad, and deepstrike another, which isn't allowed. You have to either deepstrike them both (and put the IC's in with whichever) or standard deploy them both. If I'm wrong, someone feel free to speak up. That's how I currently see it though.
Here are a few links to 'zero mech' Blood Angels lists I've written- they're pretty straightforward, but I think they would do well enough in a competitive setting.
All Assault Marine List
Zero Mech List
I've been thinking about Dante Wing lists lately- I'll hopefully be posting a couple lists up soon, though honestly, I don't see a Dante Wing list doing well at all in a competitive setting- what with the prevalence of razorspam everywhere and all.
Anyways, what do others think?