Today I decided I wanted to make an all-assault Blood Angels list, for funsies. I've been thinking about it conceptually for a while, trying to decide if I thought it was competitive or not. In the end, I think it has the potential to be competitive, but well... I'll give more thoughts on it after I post the list up.
The list (at ~1850):
Sanguinor
Librarian w/ Fear of the Darkness and Unleash Rage (Preferred Enemy), Jump Pack
10x Assault Marines w/ 2x Melta Guns, Infernus Pistol, Power Fist
10x Assault Marines w/ 2x Melta Guns, Infernus Pistol, Power Fist
10x Assault Marines w/ 2x Melta Guns, Infernus Pistol, Power Fist
10x Assault Marines w/ 2x Melta Guns, Infernus Pistol, Power Fist
10x Assault Marines w/ 2x Melta Guns, Infernus Pistol, Power Fist
3x Sanguinary Priests w/ 3x Jump Packs
So, it's a simple list, really. Sanguinor leads the assault squads, who in theory all benefit from his +1 attack bubble of doom. He also makes one of the sergeants a Khorne Berzerker Champ, with WS5, 4 PF attacks on the charge, etc. The Sergeant can even be better than a Berzkerker Champ since he can have FNP and +1 attack from Sanguinor.
The Librarian floats around, giving out rerolls to hit to one squad who needs it. The Priests try to keep everyone endowed with FNP, and Furious Charge if they want it.
I added Infernus Pistols to every Sergeant because I think this list needs S8 AP 1 or 2. Against TMC (Tyrranid Monstrous Creatures) and any number of T4 W2 models, they're money, and the 'volume' of melta fire this list can put out can even substantially weaken Wolfstars like mine.
Another option this list has is to DoA (Decent of Angels) everything, or just some things. For example, breaking a couple of the squads into 'suicide melta' combat squads, and having a functional 5-man assault squad elsewhere can help get rid of pesky tanks in the backfield.
This list has lots of tactical diversity. Lots of attacks available where needed, psychic defense, a 3rd 'character' created by Sanguinor, the ability to hold everything in reserve, or just drop down and cause mayhem. In my mind, the ability to counter charge is also huge. If you haven't read that article, feel free to read it, this list benefits from that method of play quite a bit.
55 Jump Marines, with FNP, Furious Charge, lots of melta, the list goes on. I think this is as close to an auto-win vs. Guard as you get, honestly, and also against Tau (probably against just about any gunline). Not that this is an auto-win, mind you. It's simply as close as you get.
The bad part: you have to buy and paint 55 assault marines.
One minor tweak I'm thinking of: giving the Librarian the 5+ cover save bubble power, to help against AP2 more, instead of fear of the darkness. They're both good powers, the cover save might be better in this case...
What do you think of the list? Tweaks? Comments? Armies that trump this one easily? Better ideas? Let me know!