Tuesday, July 12, 2011

BoLSGamesCon Mirror Match Tournament Report (with pictures!)

Hello all, how's it all going?  Today I'm writing some (somewhat brief) battle reports for the Mirror Match tournament that I played on Friday at BoLSGamesCon.  It was a fun time, as it has always been in Austin- I'll give feedback on the tournament itself a little bit later in this post.

It's kind of a shorter report, but mostly complete and with lots of pictures- you'll see.

Now, for those of you who don't know what the Mirror Match tournament is, I'll give you a quick run-down:
  • Everyone had the same 1500 point Codex: Space Marines list
  • Every single table had nearly the exact same terrain
  • We used missions out of the book, nothing fancy or necessarily hard to accomplish at all
Essentially, the tournament is supposed to be able to prove who the best 'pure player' is, since the boards are all the same, as are the lists.

Here's the list everyone used:


Captain Cato Sicarius
Librarian w/ Terminator Armor (we got to choose the powers given)

5x Assault Terminators w/ 5x TH/SS

10x Tactical Marines w/ Meltagun, Plasma Cannon, Power Fist // Rhino w/ Extra Armor
10x Tactical Marines w/ Flamer, Las Cannon, Power Fist // Rhino w/ Extra Armor
10x Scouts w/ 9x Sniper Rifles, Missile Launcher, Power Fist

10x Assault Marines w/ Power Weapon

Predator w/ Autocannon and Heavy Bolter Sponsons

Here was my army list:

Heh, we got to pick our powers.  I for some reason thought that the Vortex was going to be good.

Pre-tournament thoughts:

Well, I went in knowing I was pretty inexperienced with the Marine Codex- I have a Salamanders army that I play casually- but I knew that some people were going to be much more experienced than myself.


As well, I had played a single practice game in this format, and it was kind of fluky, to say the least.  So going into the tournament, I figured that:
  • People who were more experienced with Codex: Space Marines would have an advantage over me
  • People who had practiced a lot with this list would have an advantage over me
  • I'd lose most of my games, due to the first two
So going in, I just wanted to have fun and see what kind of noise I could make, if any.  There were 20 of us in the tournament, but still had some 'big names' in the running:
  • Ben Mohile
  • Chris Carlisle
  • Allen "Blackmoor" Hernandez
To make matters worse, my friends I had come down with hadn't finished painting their armies.

lol.... painting the night before in the hotel room.  They asked me to help....

....so I did.  The guy with the goofy expression is CJ, the one in black is Angry Richard, if you care.
We stayed up til 4 am painting, after the previous night of getting 3 hours of sleep.  So in two nights, total of 7 hours of sleep- I could function, but... not the best circumstances to play a tournament by.

Enough buildup, let's get to the reports!

Game 1:  vs. Marines!

Here's his army.  Man, I'm so bad with names- I honestly can't remember any of my opponent's names, and I wrote them down, but lost the paper :(
The Mission:

Primary:   Multiple Objectives (5)
Secondary:  Kill Points

Deployment:  Pitched Battle

Note:  The Primary and Secondary were both worth 10 points, making them both the 'primary', in a way.

He won the roll to go first, and took it.

So, remember that I'm pretty tired.  This isn't the best setup for me, but I wanted some shelter from his various shootings.  Sicarius is (and always will be, for me) with the Terminators).  My opponent combat squadded his tacticals, and gave his Las Cannon Tank Hunter.  His scouts were in the left forest, and mine were in the building.  Oh yeah, the dudes on the right are my assault squad.

Here's his deployment zone.  He used the LOS-blocking wall well, as did most of my opponents.  Plasma dudes on the hill there in the middle, Las Cannon in the building.  Sicarius just hanging out in a Rhino.

Sorry, lots of fuzzy pictures, I've deleted the worst of them.  He one-shotted my Rhino there with his Las Cannon, through cover.  He also killed like 5 scouts, since I couldn't make a save.  Not a great start.  He's ahead in Kill Points 1-0 at this point.

My shooting was... mediocre at best.  I think I killed a single Tac marine from the Plasma Cannon squad.  I was unsure what to do, honestly.  So, the Librarian joined the disembarked Tac squad, so they could use Gate if they wanted to.  Otherwise, I just waited for him to come to me.

You can see that he's spreading his dudes out, so they can hold the various objectives.  He didn't kill a whole lot this turn, but at this point, he definitely controls the majority of the board!

I needed to make something happen, and even the Kill Point score.  So, the Assault Squad jumped out in the open, daring his Terminators to charge them.  The expectation was for his Termies to kill the Assault Marines, but in doing so, he would lose a few of his own guys, and open the Librarian and Terminators up for a rapid-fire from both the disembarked tac squad and the embarked squad, then a charge from my Terminators to get a 2-for-1 deal on Kill Points.  You can see that the Terminators are positioned accordingly.

So, lots going on in this fuzzy picture.  The Terminators did indeed fall for the trap, and his Rhino w/ Melta only moved 6" to shoot at my Terminators.  However, the Assault Squad handled themselves well, killing a few Terminators as well as dodging a lot of attacks.  In the end, we stayed locked in combat, which threw a chink in my plans.  So, the next turn, I charged in with the Terminators, as well as the Las Tac Squad (multi-assault into the Rhino nearby as well).  I killed the Rhino, but failed to hurt the Terminators despite my millions of attacks.  They also whiffed though, and I held my position.  At the time of this picture, his assault squad has come over to help counter-counter-assault me.

Well, I managed to wipe out the Terminators and the Librarian, but still barely lost combat.  I decided to make my Tacticals 'tactically' run away, with the others sticking around.

My tacticals regrouped, and the Terminators/Assault Marines spread out, having finished off the rest of his Assault Squad easily enough..  This is the end of his turn 5- we might potentially finish after my own turn.  The score: 3-2 in my favor, since at some point in time, he also wrecked my other Rhino.  Oh yeah, I somehow got Sicarius into that combat as well, making it much quicker.

My scouts had been whittled down to a single man (having gone to ground every turn after the first), but the one got up this turn and went into the un-seeable regions of the building, holding the objective from the inside.  The Assault Marines jumped up to contest the scout objective on the top left, and my tacticals shuffled around some.  I decided not to assault the scouts, but just contest the objective- I was ahead on Kill Points, and drawn on objectives- if the scouts somehow killed the Assault Marines (very possible, since there were only 3 left and the sergeant had a Fist), he would win on objectives, and draw on Kill Points if the game ended.
We rolled to see if the game ended and:  it did.

Results:  15-5 win for my mostly-green marines!

We drew on objectives (2-2), and I won Kill Points 3-2.

Post-game thoughts: He played it really well- I could tell that my opponent had played Marines quite a bit- he seemed extremely comfortable with this army.  He was also a really great opponent- super laid back and very nice.  His wife hung out with him the whole game, and was also really nice :)

As to the tactics of it- I was glad he fell for my baiting with the Assault Squad.  That his Terminators mega-whiffed on the assault squad was unexpected, but to be honest:  we both rolled extremely poorly this game. He'll attest to that for sure- our dice seemed to be mocking both of us.  Lots of failed wounds on both sides, lots of whiffing to be had from everyone, as is shown by the 3-2 kill points.

He thought that he'd have gotten me if we'd have had one more turn, and maybe he would have.  I don't think his Sicarius would have gotten into combat with the Tac squad on the left, but if he had, there was a good chance that I'd win that combat, since my fist would try to insta-gib him.  Otherwise, the Gate would have sent that squad off to contest another objective somewhere else, and the Terminators would have gone and taken another objective.  Not exactly sure how that turn would have played out.

Anyways, great first game, my head was pretty muzzy the whole time from lack of sleep, so I was happy to get a win from a very understanding opponent :)

Game 2:  vs.... marines.  lol

The Mission:

Primary:   Capture and Control

Secondary:  Multiple Objectives (3)

Deployment:  Spearhead

We rolled off to see who went first, and he won the roll, taking first turn.

Here's my deployment- you can see my objective under all those troops.  The assault marines by the way don't have jump packs- my friend was supposed to bring them to me, but he instead brought me dudes with two close combat weapons- some of them were even scouts!  I had just wanted a unified color scheme but it didn't work out.  Sad day, heh...

Here's his deployment.  He gave Tank Hunter to his Las Cannon.  He seemed very comfortable with the codex he was using.

For the second time in a row, my opponent shot and killed my Plasma Rhino with a single shot from his juiced-up Las Cannon, despite cover.  We got in a few rules debates throughout the tournament, and I mostly just let him win them- this was supposed to be my 'laid back' day of the Con.  :-p  I don't want to make a big deal of it (since everyone has a game like that every so often), so I won't make mention of it again.  No need for drama :)

In response, I just moved my dudes forward., putting the Librarian again with the disembarked Tacticals for deepstriking shenanigans later.

He shot at the Terminators and stuff a lot in the first two turns (wisely).  Sicarius was part of the squad simply because his 2+/4++/FNP adds a ton of resilience to the unit.  However, he immediately failed 2 saves in a row, and the Librarian failed his first as well.  The Terminators also lost 2 of their number to an equal number of hits.  Horrifying rolls for me- if he hit, he also wounded.

I got an assault off on his Rhino who had only moved 6" up, and wrecked it.  I also made the scouts run away, but they regrouped just fine the next day.  Remember his Terminators are behind that wall.
Oh yeah, I should tell you the 'sub-plot' of my scouts vs. his Asssault squad.  It took up like 3-4 turns, but his assault squad went to wipe out my scouts in the top right building.  He bumbled around in the building itself for a few turns, losing lots of guys to Dangerous Terrain checks (3 or 4 total), and then the scouts ended up killing all but 3 of the assault marines before finally dying themselves.

Heh, the scouts didn't even end up shooting at the assault marines, but ended up killing 2 Terminators, and maybe would have another, but he told me the sergeant had a bolter instead of a sniper rifle after the sergeant got a rend (he was wrong... but I believed him- ah well, don't think he was trying to jank me out of it or anything).

Anyways.
So, his guys got out of their rhinos to shoot, and multi-assaulted the Assault Squad and Terminators with his own depleted squad of Terminators/Libby/Sicarius.  My Terminators owned his, and broke them, killing Sicarius as well as all but 1 Terminator + Libby.

Next order of business had Sicarius and the terminators ravage his two exposed combat squads- one was wiped to a man, and the other ran away.  I kept within 6" of the Terminators and tac squad, so they'd continue to run away.


After a barrage of shooting (he actually didn't have a whole lot... I just rolled poorly again), I was left with a single Terminator, who I moved over to threaten the two combat squads holding two objectives (one being his capture and control).  My Pred moved forward 12" and popped smoke, ready to contest some objectives in the top left. 
Then I tried my diabolical plan:  I Gated the Librarian over to the top center objective, to contest it as well as keep his Termies running, while still able to rapid-fire his scouts off the table.

Instead, I perils'd (killing the Librarian), and the squad scattered 10" directly onto his scouts (needed the full 10").  Mishap roll put them back into reserves.

I should note that if that gate had worked, the game would have been essentially over (in my favor).  Freak occurrences happen though.

Rest of the Game:

He shot the Terminator (barely).

I tried to deepstrike on his two objectives, but scattered another 10" away.  Their run put them about a millimeter away from contesting his objectives (for some reason I let him move my guys' run, which I should have done myself in such a ridiculously close situation).

We rolled to see if the game ended, and it did.

Results:  5-15 loss to my Marines.

Post-game thoughts:

This was a frustrating game for me- very little went right, from having poor rolls (everywhere), to the aforementioned rules issues, which we won't delve into, because there's no need- he wasn't a bad guy, or rude, or whatever.  But it did all make for a somewhat frustrating game.

Despite all that, I almost won anyways.  All those terrible scatter rolls on top of the Libby getting Perils and dying (I'd have won if I could have used his bigger base size- remember I lost by a millimeter), saw to it that I didn't, but I felt like I played a solid game nonetheless. 

Game 3:

The Mission:

Primary: Multiple Objectives (4)
Secondary:  Kill Points
Deployment:  Spearhead

We rolled off to see who went first, and I won the roll, giving him first turn.


This is after his first turn.  He gave a random tac squad counter attack (never used it), and I gave my squad with the flamer/Las Cannon outflank.

Hey look!  My opponent was an awesome dude and lent me 10 assault marines for the rest of the tournament!  So, now you know what models the assault marines are!  We had put an objective in each 'corner' of the board, making sure to keep it 12" away from edges, but it was close to the edge.  Thusly, I decided to outflank.  His Las combat squad is sitting in their building with the scouts, and he actually kept his Melta/Plasma squad in regular reserve.

I was trying to bait him with the scouts- I wanted the Terminators to counter-assault and eat the assault squad up.  As it is, the scouts took a lot of fire this turn, and I think 5 died.

As you can see, his was successful, and the Terminator AwesomeStar is nowhere near 12" to get the assault.  So, I'm down a tank pretty early on.


So, everything of mine that was ranged has been concentrating on his Terminator squad w/ Libby (Sicarius is with the Combat Squad Rhino), and they've been whittled pretty bad.  The tactical marines decided to get out, and double-tap the Terminators.  The Terminators were nearly wiped out, but decided to charge in gloriously against the full Tac squad, who killed the remaining (1?) dude before he could swing.  At this point, the kill point score is 2-1 in my favor.

You could see in the last caption that his reserves Rhino came in on the left.  This picture shows what happens when your Predator (who has been on the far left this whole game, you just can't see him) is really on top of his game.  He shot, penned, got through my opponent's smoke, and exploded the Rhino.  The Assault Squad then assaulted them (they had been planning on planting some Krak Grenades if I couldn't kill the thing), and killed lots, though they stuck in combat for a few rounds.

This is an awkward picture from my opponent's perspective- his Assault Squad is going to attempt to eat my poor Tac squad, "Vanquishers of the Lone Termie".


So, we've got my Assault Marines in their scrum with their friends the Tactical Marines.  Looks like I'm winning- I managed to kill the sergeant in the first wave of attacks.

In desperation, he's decided to try to get some Kill Points off of my Terminators, who are standing on the far right side.  Sicarius is going to chump my Libby, and the fist is going to try to kill Sicarius.

Well, his Sicarius caused 4 power wounds to the Libby, who died an awful death.  The Tactical squad was murdered by the Termies, and now we have a mano-y-mano between Sicariuses.  I wanted to get a Terminator into his Sicarius, but he did a good job of tying them all up with Tacticals so they couldn't get into base with his Sicarius.

Over here, my Tac Squad ( Mighty Slayers of the Lone Termie) gave a good report of themselves- mostly this combat was a draw.  Tacticals vs. Assault Marines depends on who fails armor saves, and I passed most of mine.  He also whiffed something terrible.

Well, the Assault Squad moved up to counter-charge his own Assault Squad.  The Tacticals on the left grabbed both objectives.  I just counted and I think I might have put a few dead dudes in with that squad... which wasn't an issue- that squad was easily within 3" of both objectives, even if they had been whittled down to 5 or 6 guys.  Still... whoops. :(
Rest of the Game:

It didn't go too much longer.  I had two objectives, and he really had no hope of contesting them or grabbing another for himself, after his Sicarius went down to Terminator Hammers (and my own Sicarius dodged his coup de grace).

Results:  20-0 Win for My Marines!

Post-game Thoughts:

My opponent was really fun to play against- he was friendly and took his loss well, though it seemed the dice kind of abandoned him a little toward the end.  He very ably maneuvered his Assault Squad to kill my scouts without any sort of retribution from me, and made sure everything he had was amply supported.

I saw my opportunity to strike at the unsupported Terminators, and decided I needed to do what I could to make sure I could get rid of them and the Libby who could Gate them around at will.

My outflanking Tacticals came in on the left, to hold objectives and shoot at stuff, which worked out fine.  It also meant that I had nobody on the far right end, where there were also two objectives, and therefore I sent the TerminatorStar over there to sit on an objective, daring anything to shoot at them or charge.

Overall, a good, tactical game (I thought).  I was happy that mostly his shooting had no effect, because of my refused flank maneuver.  It seemed as if I was finally starting to understand how to play this army or something :-p

Going into Game 4:

Now, the website said that we were supposed to play 4 games, and the 'top two' players would square off for a Game 5.  They changed this on us however, and said that this would be everyone's last game.  This meant that since I had 40, and the top three people had 55, 50, and 45 (I think?) going into the round, that I had virtually zero hope of winning the whole thing, since even with a 10-10 draw on the top table, someone would have more points than I could possibly get.

It kind of rankled- I thought that I'd have the opportunity to try winning it in Game 5, 'for all the marbles'.  Still, they announced that they were still awarding prizes for 2nd and 3rd place, and that put me still in the running for a prize.

I'd been 'playing up' all day, with guys who had higher scores than me, and so I actually made it to the 2nd table, with the knowledge that if I got full points, I would probably be able to place in the top 3.

The Top Table was Ben Mohile vs. the guy from Game 2.  The Third Table was a dude from the Wrecking Crew... forgot his name now though.  He also had 40 points going into this round.

With the knowledge that I needed full points for a prize, I stepped into my Final Game.

Game 4:

The Mission:

Primary: Kill Points
Secondary:  Capture and Control
Deployment:  Pitched Battle

We rolled to see who would go first, and I won, choosing to go second.


Here are our deployments.  I put my objective in the middle, next to the hill.  He placed his on the far right corner.  Then, he gave one of his squads Infiltrate, and broke everything into combat squads.  Lots of them are on the left, having infiltrated.  His scouts also infiltrated, leaving his own guys scattered all over the table.  There's even an assault combat-squad in the top right building just hanging out, ready for whatever.

His initial turn didn't do much damage to me- I passed all the necessary cover saves I needed to make.  As an aside, I outflanked my Melta squad with Sicarius' power.

I essentially just shot his Terminators up as much as possible.  I think the Libby took a wound, and I dropped another.  You can see the assault squad on the right, staying behind the Forest, trying to be tricksy.  My opponent had also taken the Vortex of Dooooom and I decided to try and bait him with it, since it's only 12".  As such, I moved the Terminators close to him, so he could move and shoot the power.  If he was in range, it also meant that I could charge him next turn :)  Oh yeah, the Pred was shaken this turn, so I popped smoke.

His shooting this turn wasn't too great- I managed to pass the majority of my various cover saves, whether it was on the scouts (who had rolled rather poorly every other game) or on my two smoked vehicles.  You can see that rhino in the middle who popped smoke- it's carrying Sicarius and some Flamer dudes.

It was time to make my move.  As such, I disembarked the Tacticals, and got the assault squad, the TermieStar ready to kill as many Terminators as possible.  After shooting and charging in, I managed to kill the Librarian and 3 other Terminators, for the loss of 4 other guys- it was a push, and I surrounded the lone terminator dumbly.

Otherwise, my pred backed up and popped his Rhino on the left, who hadn't popped smoke.  The scouts got to be the sacrificial lamb this game, to take Sicarius' wrath.

Ultra-fuzz.  Sicarius jumped in and killed some scouts, who in turn killed some Tacticals and held their ground.  The Combat with the Terminator took an interesting swing, when 5 more assault marines jumped from behind the ruins and joined the fight!

We had our combats for a few turns, but Hammers/Fists involved in that combat eventually butchered the small assault squad.  Sicarius and company barely managed to fend off the Scout's fury, and killed them all off, with 3 of the original 6 surviving.  My Tacticals outflanked, disembarked on the right side (remember, where his objective is), and stunned his Predator.

Something had shot and immobilized my Rhino in the middle, and the yellow scouts there went and punched it to death.  The Terminators went and punched a combat squad up in his building to death.  The plan at this point was to hold his own capture and control objective, and contest my own with the Predator.
Rest of the Game:

He had his combat squad with a melta get into his last rhino and drive near to his own objective, getting out, and shooting the tac squad sitting on his objective.  It didn't really work- I went to ground and made most (maybe all?) of my saves.


His scouts assaulted my Assault Squad, his other Power Weapon'd assault squad assaulted my own assault squad, but I had the Terminators, and therefore had the massive advantage in combat.

It all came down to if my Pred was still alive and able to get to the objective to contest it, which it was.

Results:  20-0 Win for my Marines!

Post-game thoughts:

Well, this game was a little intense- we got into a little rules debate regarding piling in moves from an already existing combat, and both of us were half-correct :-p


Otherwise, it was a close game, and I was glad to be given the opportunity to kill his Terminators early on- otherwise, the game could have gone very differently.

It must also be observed that I rolled pretty well this game- there was a time that Sicarius had to make two 4++ saves or be insta-deathed, and made both.  My rolling was clearly bothering my opponent, so I switched dice for him (he didn't ask, I just did it).  After that, they averaged out, but it was already too late.

I think the various combat squads were good and multi-purpose for him, but think that he should have kept the Assault Squad all the way together- 5 marines have far less impact in combat than all 10.  Otherwise, close game, I was glad to have gotten a game in with him.

If he reads this, he knows I still owe him a beer- he got me one before the game, which I greatly appreciated, and never quite found the time to return the favor the rest of the weekend, which I greatly regret :(

Overall Results:

I got 60/80 possible points for the tournament, which put me solidly into a tie for 2nd/3rd with the Wrecking Crew dude.  I think they used strength of schedule to determine who got 2nd though, and as such, I ended up with:

Heh, it's Silver because I got 2nd :-p

Who won first?

Well, my opponent from the second round of course.  He took on Ben Mohile, and got full points.  Ben is a good player, and no slouch, so the fact that he lost to that guy means that he must be a pretty good player himself- and I almost beat him, haha. 

Post-Tournament Thoughts:

Well, it was fun.  I kind of bumbled through my first game without a plan, or even any real idea on how to play the army well, other than that Terminators were key to victory.  If you notice, I went for the throat on my opponent's Terminators every single game.  Once the Terminators were removed, it meant that my own Termies had close combat superiority in an overwhelming way.

Thing is, there were too many 'mundane' attacks in the list- Assault Squad was good for volume of attacks, but if you do the math, the squad will be lucky to kill more than a single Terminator on the charge.  Rather, anything that could ignore armor was pure win.  I tried to get good matchups for my various combats, like Fists on the Characters (insta-death FTW), Sicarius into the Assault Squad (who have a ridiculously hard time hurting him), or Terminators into any squad they could reach that weren't the opponent's termies (unless they were severely whittled down).

As for the powers I took- Gate of Infinity was useful, certainly.  It would have been much more useful if it was more reliable- like I said, I would have owned the second game if either one of my two deepstrike results had been even half the distance scattered.  Vortex of Doooooooom was kind of a fail- I usually wanted to be running my Librarian instead of shooting with him.  You see- if he was shooting that power, it meant he was within 12" of them, and generally speaking, that was too close.  So I think if I play this event again, I'll pick something more... useful.  I mean, even Null Zone would have been more useful!

Feedback on the Tournament itself:

It was fun


:)

The players were all really skilled tactically, and I feel very fortunate to have done as well as I did.  It got a little old squaring off against the same list over and over, but for me, it became more and more fun as I learned the intricacies of how to play the list well, and what situations I could use and maneuver to put my opponents into a tough/unfavorable situation.

Competitively Evaluative (best player in the field that day won)?

Well, roughly?  Battle Points are always a little weird to figure out in a situation like this.  The guy who won was certainly a good player.  He might have even been the best- he did manage to beat me, after all.  I don't really know how better to determine it though, other than do as they had originally planned- do a bracket of W/L, in which case, I'd still have had a pretty good shot at 2nd place (since there were only 20 people there).

Information on the event:

I wasn't very happy with the lack of pre-knowledge of how the event was going to be run.  For example, there were 3 actual questions on the Mirror Match blogpost that never got answered.  If I had had a question, I probably wouldn't have had it answered either.

As I mentioned earlier, they had said on their site that it was going to be a bracket with a W/L system, and a 5th game only for the top two players at the end.  Instead, it turned into a Battle Point format, and I only found out at the start of game 4 that there would be no more games, no matter what.  Regardless of what I think of the actual format of the tournament, I'd have really liked to have known exactly what I was getting into.

It all worked out alright, and I don't have any real complaints about the format itself, I just want to know what I'm spending my time, effort, and money on, and in this case, I really didn't.

How well it was run:

It was run pretty smoothly.  The schedule was thrown out after the first game, but this tournament started rounds (for the most part) when they said they would, and the officiating was good.  I didn't really have an issue with it.

Terrain:

I liked the terrain a lot, actually.  Lots of good stuff to help with tactically- an impassible tower in the middle, with a building in each corner, a wall blocking LOS, and hills, area terrain, the works.  Overall it was great, and I liked how the sides of the board kind of 'mirrored' each other as well, not really supplying either player with an enormous advantage terrain-wise.  Rather, it allowed a skilled player to make the best use of the terrain in the situation, as opposed to minimal terrain, where whoever goes first mostly wins.

The List, Points size, whatever:

The list was reasonable- it gave a lot of options to players, and none of my games looked exactly like any of my others.  This tells me that we had enough options at the start of the game that there was never one single obvious strategy of win.

Also, I liked the points value- it made it possible to get in 4 games instead of 3- next year I'd even probably be up for 5 games :-p 

Overall:

Pretty good.  Main complaint was the information thing.  Otherwise, a solid Friday event.  I loved how laid back our little corner of the ballroom was, with the din of the 40k Team Tournament far away, and all of the people just pretty chill.

Parting Shot:

Please pick a different codex next year if you do this event again!  I know John (Jwolf) said they were thinking Chaos Marines, which is fine with me but please.... just not Vanilla Marines again :)

Thanks for reading, hope you liked it, be on the lookout for my 7-game GT Report with the DEldar this week sometime (or early next, lol).

If you have any questions or comments, let me know!

No comments: