That said, I still very much wanted to win the tournament, and have actually come close a couple other times. Those times are chronicled elsewhere on this blog, and I'll link you to them after the jump.
2011: Dark Eldar, Best Painted
2012: Grey Knights, Tournament Runner-Up/3rd Overall
As you will see if you read those reports, coming into this Bugeater, I'd only lost two games total in Omaha, and was hoping to keep those the only two. However, I'd have an uphill battle, as roughly 1/3 of my list was entirely new to me - read the link way at the top to realize that I'd never used a Storm Raven before in my life, and hadn't been planning on it before this tournament.
It's a Nova-style win/loss system designed to play enough games for a single undefeated winner to emerge. That winner has to win 6 games in a row. Each mission has a Primary, Secondary, and Tertiary goal - to win the game you have to defeat your opponent at the Primary, or in the case of the tie, beat them on Secondary. If that's also a draw, then it goes to Tertiary, and if that's also a draw, it goes to how many points total you've killed of your opponents' (5th edition "Victory Points").
It's a style I like quite a bit, though I have to admit that this year's version of it had a few flaws. I'll talk about that toward the end though.
|33 Models Total, ha!|
1850 Pure Grey Knights
Inquisitor w/ Terminator Armor, Psycannon, Psyker w/ Divination (Prescience)
Inquisitor w/ Terminator Armor, Psycannon, Psyker w/ Divination (Prescience)
|Ever met a Guard army that didn't make you pucker up a little bit? Me either.|
Primary: 5 Objectives in the center of each quarter, one in the center of the board
Secondary: Kill Points (win by 3)
Tertiary: Table Quarters
Deployment: Dawn of War
--> He won the roll to see who went first, and chose first turn.
I'd just gotten in off of two hours of sleep, and therefore wasn't thinking much. That many tanks was going to be a pain in the ass, but there were a few obvious weaknesses in his list that I could exploit. The key was to remove his Heavy Weapons Teams as quickly as possible, and use the Dreadknight's burnination to full effect.
The only major threats I saw other than the Heavy Weapons Teams was the Leman Russ he put in a far corner - I deployed so as to deny him the ability to shoot it Turn 1, due to Night Fight. Otherwise, get side armor shots, kill troops, rinse, repeat.
The real key to playing against an army like this with my own list is to keep him inside my 24" bubble of death. If he blitzes me right away or plays denial the whole game while shooting at 25" and further, this game becomes quite difficult.
|You can see I refuse-flanked him, on the side of his Heavy Weapons. I also kept the 6-man Strikers inside one of my Ravens.|
He took some shots at me, and I failed a few saves on a Dreadknight.
|Dreadknight in the middle took some damage, see the red dice?|
GK Turn 1:
I moved everything up on the left, and was able to kill his entire Heavy Weapons Team on the left with a well-placed Incinerator. I also took two HP off one of his Russes with Psycannons (stunning it), and two HP off his nearest Chimera, despite a 3+ Cover save through Ruins/Nightfight.
Note that I left the rightmost squad chillin' in the forest in the center, waiting to see what would happen.
|Well, I caused some damage already, though I had misplaced my DKs so I couldn't kill his second Heavy Weapons Team squad.|
He mostly pivoted and shot at me.
When the smoke cleared, I'd rolled well for my Strike saves, though one of my DKs (the wounded one) bit the dust, and hard.
|I need to kill some stuff next turn, or this game will turn much harder than I want it to be.|
One Storm Raven arrived despite the Officer of the Fleet, and I promptly forgot that I had Strike Marines inside. It moved up toward his right flank, to try and Melta his Battle Tank, and get some side shots on the rightmost Chimera. Everything else advanced once again, besides the middle squad in the forest.
Shooting went well, with the far left Strikes killing a Hellhound, the far right Strikes finishing off his frontmost Chimera, and the rightmost DK flaming two of the remaining Heavy Weapons teams. The leftmost DK just ran forward like 3".
Storm Raven jumped up, killed a Chimera (whose Veterans failed their pinning check), and failed to Penetrate the Leman Russ in the far left corner. Ah, well.
|My Storm Raven looks neat :) Also, please note that I'll be focusing on the Ravens this entire report, because I wouldn't have them if not for a very generous reader who sent them to me in order to read my reports about them specifically.|
|Storm Raven! Couldn't kill the Russ :-/|
IG Turn 3:
Things were going a little bad for Adam already, and he needed something to happen this turn.
Unfortunately, he was mostly cooped up at the table edge, and his only option was really to just shoot at me.
Shooting caused a few wounds on the far left Strike squad, but that was about it. No damage to the Raven.
|You can see that most of my guys are still alive, despite almost zero models to begin with.|
|Here's a view of his army at the start of my turn. Somehow, they look beleaguered. Note that the two front Chimeras are Wrecks, and those red dice on the left denote a crater where I destroyed a Hellhound.|
My second Raven came on, and I was apparently wrong before - this raven had my Strikes in it, and I forgot about them.
The plan was simply raw aggression - kill as many as I could again.
My first Raven moved over to the left to shoot more tanks/troops, while the second Raven almost traded places with the first. My Strikes mostly just stayed where they were, hugging cover and staying in striking range of the objectives, while the DKs moved up to threaten him.
Shooting finished off one of his Leman Russes, destroyed his last two Chimeras, Immobilized the Battle Tank, exploded the second Hellhound, killed all but two of his Company Command Squad, and murdered another veteran squad, as well as his final Heavy Weapons team.
In short, the Ravens did work. One killed the two Chimeras, while the other killed the Hellhound and immobilized the Russ. Ridiculous turn of killing for me. My rightmost Strikes didn't even shoot, as I erroneously left them out of position.
|This picture doesn't show you much.|
|Here's a closeup of the Ravens. Note the one on the right has my Strikes in it.|
IG Turn 4:
He didn't have much, but decided to keep at it.
Sorry to say, he failed to hit either Raven, and that was about it.
|I think one of his Veteran squads actually fled off the table this turn, despite like 3 or 4 rolls/rerolls for leadership. Just not a great series of rolls for him.|
I dropped the Strikes off to charge his Russ/Junior Officer squad, putting the Raven into hover mode, while the other zoomed off to the left side of the board to kill the Vanquisher.
Shooting finished off his Company Command and Vanquisher.
In assault I killed his Platoon Command and Battle Tank.
Having only his 20-man Blob, he decided to call it.
|Strike Marines threatening over on the right. You can see the dead one on the bottom right, where his power weapon surprised one of my marines, haha.|
|I went picture-happy this game, apparently.|
Man, this game turned into a rough one for Adam right away (3rd Adam I've played in the first round at the Bugeater thus far, BTW, my own name being Adam). He said he hadn't been playing for very long, just finally getting back into the game and taking the models he had. He hadn't had much experience in dealing with stuff like my Dreadknights or Ravens. That being said, his target priority was spot-on, and he wiped out a DK pretty quick, and might have done the same to another if my Invulns hadn't been good.
Great opponent, nice guy, happy to have met him. :)
Game 2: Grey Knights vs. Galen Thies' Orks!
Mad Doc Grotsnik
15x Kommandos w/ 1x Burna, Snikrot, 15x Cybork Bodies
5x Meganobz w/ Klaws, various shooting weapons, 5x Cybork Bodies
30x Shoota Boyz w/ Nob w/ Big Choppa
3x Zzap Guns w/ 12 Gretchin, Runtherd, 1x Ammo Runt
3x Lobbas w/ 6x Gretchin, 3x Runtherd
Battlewagon w/ Deff Rolla, Red Pint Job, Big Shoota x2
Aegis Defense Line w/ Comms Relay
|Very nicely painted, this picture doesn't do them credit at all|
--> We rolled to see who went first, and he won the roll, giving me first turn.
Primary: Kill Points
Secondary: 3 Objectives along the center line
Tertiary: Table Quarters
Deployment: Vanguard Strike
First, Galen has a blog. Go look!
Now then, his army had a lot of reserves shenanigans. I wasn't sure if he would put Ghaz and the Doc with the Kommandos and bring them all on on my side, but decided that it would probably be best if he did - then I could get rid of them before Ghaz caused too much Havoc.
As such, I decided to deploy my DKs in a staggered line, so that two of them could react to anywhere the Kommandos might come in and immediately threaten me. Otherwise, I needed to deal with his Battlewagon ASAP, though the plan was to kill the Kommandos first.
Essentially, deal with one threat at a time. Besides the Nobz and Ghaz, not much could threaten my DKs, and leaning on them would help.
|I deployed thusly, with him leaving the Shoota Boyz in reserve, the Bomma in reserve, the Deff-Koptas in outflank, and Ghaz + Mad Doc + Kommandos in their special outflank.|
|He decided to roll to seize the initiative, and... spiked it! Noice!|
Orks Turn 1:
He kind of just sat everything where it was. The Battlewagon didn't even blitz upward.
Shooting killed a couple of Strikes on the right side. Zzap guns failed to get a high strength the whole game.
|Fewer Strikes on the right!|
I moved all my Strikes on the top left backward, in anticipation of his Shoota Boyz coming in and therefore denying them shots the turn they entered play.
Otherwise, a few potshots on his Wagon stunned it and put 2 HP on it, randomly, despite nightfight.
|Now we see which of his reserves come in...|
|A close-up of the stuff on his table. Mega-Nobz are in that Wagon.|
Ghaz came on, Shootas came on, Bomma came on, and Koptas came on. Nothing else left in reserves, which makes me happy - I'm terrible at remembering stuff that isn't already on the table.
GhazStar came on directly behind my lines, and shot a few more marines. Shoota Boyz came in on his left to threaten the objective up there, and the Koptas came on the wrong side of the table and flat-outed toward my lines.
Bomma didn't do much the whole game. Fun rules though :)
|Ghaz directly behind me, while you can see the Koptas zooming toward the far top left Strikes.|
|Here's a picture of Ghaz' squad up close. Not much terrain on this board I notice! Not terrible though.|
Both Ravens came in, and went to different sides of the board. They didn't really have a ton of excellent targets, and thus decided to try to mess with his Battlewagon and Koptas. The DK on the far top left advanced toward his Shoota Boyz, and the far left Strikes moved into range of Ghaz' squad, as did the rest of the strikes. Two DKs moved into charge range.
Shooting put another HP on the Battlewagon (but only killing a weapon), and also flamed a handful of Shoota Boyz, also killing a Kopta.
I focused everything else on the Kommandos, who were surprisingly resilient with a 5++ Invulnerable Save and FNP, both from the Mad Doc.
|After all shooting was finished, I had killed him down to Ghaz and the Doc, both at full health. He risked it and took leadership on Ghaz without popping the Waaagh, but passed just fine.|
|I charged in, and the Mad Doc challenged. Dreadknight accepted, and whiffed all 5 attacks! Ghaz punched a bunch of Strikes, and took a couple wounds in return, despite his 2++ that turn.|
|Overview. Can't kill his big guys - not the best situation right now.|
|Mad Doc also put a couple wounds on the far right DK.|
He shot at some stuff, and moved his Battlewagon in to threaten my lines, but he didn't have a ton of stuff that was in position to mess with me. The Koptas failed to hit with their S8 against a Raven.
|In combat, he killed the remaining Strikes + Inquisitor, took another wound on Ghaz, and had the Mad Doc Insta-crunched by a DK. Dreadknight Sandwich!!|
|Will his Nobz be able to save the day?|
I shot everything at his Shoota Boyz and Battlewagon. Shooting wasn't as great, and only managed to kill the remaining Shoota Boyz as well as the Battlewagon and another Deff Kopta. Both Ravens went into Hover Mode.
|Where will his Nobz go?|
Orks Turn 4:
He moved up with his Nobz and assaulted a DK, who killed one Nob and died an inglorious death.
|Will I be able to kill his Nobz in a turn?|
GK Turn 4:
Lots of rending rolls + Melta from a Raven didn't even allow me to charge the rest of the Nobz. He had his two heavy weapons batteries and a hurt bomma, so we decided to call it there.
|Once again, Ravens deliver. Wish I could have given Galen one more charge to go out on though, feels almost cheap to shoot Nobz to death :-/|
Results: 25-0 Win for the Grey Knights!!
Galen's army was very fun, and he even told me that he was taking stuff that was good in 5th edition, kind of an "it used to be good" list. I'll be the first to agree that Kommandos are quite a bit sadder now, and though his list had a few very potent threats, they were a little disjointed and I was able to deal with them one at a time.
Galen was a very fun opponent, and we mostly just had some laughs. Loved the Dread Sandwich with Ghaz in the middle - seems like the way Ghaz would want to go out :)
Game 3: Grey Knights vs. Jarell R.'s Tau of Dooooom!!
3x Crisis Suits w/ 3x Burst Cannons, 3x Fusion Blaster
3x Crisis Suits w/ 3x Burst Cannons, 3x Fusion Blaster
|No, this isn't the way he deployed them :)|
|I deployed outside most of his stuffs' range, just barely.|
Tau Turn 1:
He moved up and shot at me a little bit. Few, if any, casualties.
|That wall of Devilfish are going to be trouble. Oh yeah, he outflanked both Kroot squads, in case you're wondering.|
I moved up as well, careful to stay out of his Crisis Suits' 24" threat bubble.
Some shooting went on, I think mostly to the order of me knocking a couple Hull Points off one of his Devilfish. He saved 3/5 results on it, if I remember correctly. Jerk :-p (on the other hand, it was nightfight, so a 4+ cover for him, ha)
|Doesn't it look like nothing is happening?|
|More pictures! My new camera is so fun :)|
He wasted no time in disembarking his Fire Warriors, though he would only have two squads to shoot with - the third he disembarked, but were all stunned from my shooting the turn prior. Also, his Kroot both came on, and on the same side (Acute Senses is such a nice thing for Kroot!)
|Here's the "before" picture.|
|Well, lots of stuff to kill next turn I guess. Wish I'd deployed my DKs a little more centrally...|
|Ah, the "suit-watch" picture - that huge piece of terrain in the middle really made getting good pictures tough.|
I rolled for the Ravens, and... neither showed up!
It should be noted that while I understood the Ravens' lives would end quickly, they'd still have a single turn of causing Mayhem, and removing things from the board that would otherwise make my life harder. So, sooner the better for them. Alas.
I moved my DKs forward, and prepared everyone in my army to shoot a bunch of Fire Warriors and Crisis Suits. The first DK managed to get a full 12-man Fire Warrior squad under its template.
|It's very satisfying to remove an entire squad with a single flamer, let me tell you. Especially of Tau :)|
Other shooting killed most of another Fire Warrior squad, though he saved well on his Crisis Suit rolls. I should have shot Kroot with my far-right Strikes and just dealt with the damage he'd do to me next turn. Alas.
|Here's his decimated Fire Warriors. He was smart and at least disembarked his "stunned" squad out, in case I decided to get crazy and charge him (overwatch shenanigans being what they are for Tau)|
|As you probably can't see, I did damage to those Crisis Suits in the crater on the far left, but the location was different, and he thus had a single wound left on both :-/|
Tau Turn 3:
More markerlight madness, more shooting. His Ethereal's ride moved up to be within range of the Kroot, making them badass shooters as well.
Shooting this turn did a number on me. It was almost like he didn't even miss those Fire Warriors I killed!
|After. He wiped the Warlord/Strikes + a Dreadknight off the table in a single burst of awesome. Painful turn for me.|
|Ouch, now I look beleaguered.|
Now would be a great time to get some Ravens in.
Nope, neither came in, again. Ah, jeeze. At this point, I was hoping I could pull something out of my hiney, as there was still a bunch of Tau on the table. Luckily, my flamers still worked.
I moved my far left Dreadknight forward, and finished off some Pathfinders I'd been working on. The bigger Strike squad shuffled toward the center, trying to ensure that I could threaten any objective I needed to. Far left 6-man Strikes were also grossly out of position, and shuffled forward to shoot at the Crisis Suits nearby.
Shooting killed a full squad of Kroot with my Strikes, and the Dreadknights finished off a Pathfinder squad and most of the rest of the Fire Warriors, though he again rolled well for saves and only lost a single (already wounded) Crisis suit from the squad on the left.
Would it be enough damage?
|Will he table me this turn?|
|A more up-close shot of what's going on, I guess?|
He put his remaining 8 Fire Warriors back inside two Devilfish (two squads of 4) and hovered toward one of his back objectives. His Kroot got into cover, and his Suits moved up to shoot at my DKs.
He mostly focused on my DKs, and in a flurry of bad saves, both DKs went down like chumps.
|Ah man, poor Strikes look pretty sad now lol.|
Thankfully, I wasn't forced to roll for my Ravens this turn, and they finally came on.
The Strikes moved toward a center objective, and the Inquisitor moved toward the one the Kroot were threatening in my corner, just in case he needed to split off and contest on Turn 5.
The Ravens both moved on in such a was that the big piece of line-of-sight blocking terrain would give me cover against his Seeker Missiles from one of the Skyrays.
Shooting managed to finally kill two full Crisis squads, as well as the Ethereal's Devilfish, and two other Crisis Suits, leaving him with a single Suit left. Everyone passed Leaderships though.
|Doesn't even look like I've killed anything this turn, haha.|
|Another picture that doesn't really show us too much that the other one didn't.|
This would be our last turn, as his lengthy shooting phases and my careful measuring had left us little remaining time. As such, he moved a Devilfish in to block me from holding the center-ish objective, and moved/ran the Kroot over to hold my backfield objective. He also got his 4-man Fire Warrior squad out on his own objective.
Shooting didn't do a whole lot - he killed a Storm Raven, though one somehow lived.
|One last chance to make a difference!|
The game at this point looked like a Draw for Objectives - I could hold/contest enough objectives to make it a Draw. Therefore, I needed to focus on Killpoints.
My 'big' Strike squad moved toward the center objective, while the Inquisitor moved to contest the Kroot Objective. The Raven went into Hover mode and popped behind a Devilfish, ready to Hurricane-bolter his Ethereal down.
Shooting downed his Ethereal, a 4-man Fire Warrior squad, the final Crisis Suit, and his blocking Devilfish. Would it be enough?
|Game ends here - we each hold an Objective, so the decision goes to Kill Points. Will I have enough?|
So, here was the final tally on Killpoints (remember, I have to win by 3):
Strike Squad (1)
Storm Raven (1)
Warlord (3) (Ethereal worth 2)
Fire Warriors (1)
Fire Warriors (1)
|Hooray for games I don't even play making me money!|
Game 4: Grey Knights vs. Matt Root's Tyranids!!
His List (wow, the one list I must not have remembered to keep):
Hive Tyrant w/ Wings, TL Devourers
Hive Tyrant w/ Wings, TL Devourers
|Here's our deployments. One of his Flyrants got Iron Arm, as did the two Tervigons. HA! He forgot to deploy his Gants, and we just used them as in reserves.|
GK Turn 1:
I kind of wandered my troops around. He'd (wisely) placed his guys at least 30.1" away from mine, and as such made it impossible to shoot at him Turn 1.
Bugs Turn 1:
Matt moved his Flyrants forward, drawing sight on a few Combat Squads.
His shooting decimated a few squads, as my saves were abysmal (Strike Marine saves were kind of sad all game, as you'll see), and he actually made a full squad run off the board with a failed Leadership check. When the smoke cleared, he'd killed 9 Strikes. Not really sustainable numbers for me, haha
|His Biovores also missed, but plopped a few Spore Mines or whatever they're called, all of which eventually hit me, despite 6" scatter (don't think they did anything though)|
GK Turn 2:
After a less-than-promising start, I was ready to accomplish something. As such, I rolled for the Ravens, and got one of them. I also rolled for Warp Quake and got it on all but the far left outside squad. Prescience was a "go" on everyone.
I positioned my Raven so as to shoot both of his Flyrants (Power of the Machine Spirit ftw), forcing grounding checks on both.
Shooting commenced, and since I could only see his Iron Arm'd Flyrant, I shot and caused 3 wounds to it. He passed all of his grounding checks. Apparently in his final game he passed 9 in a row. Yikes!
I was still pretty out of it - not really a fun opponent, I think. Mores the pity :-/
Doom came in, but scatted way back and in a corner. Ymargls failed to come on. Gants came on (some of them at least).
He moved the Flyrants both toward my steadily diminishing Troop supply. His Tervigon moved into the center ruins to keep the pressure on, and his Tervigons split around the ruins to threaten corner objectives.
Shooting killed more Strikes, and one Flyrant stripped a HP off my Raven.
|Don't my forces look in disarray right now? It was about this point when I suddenly "woke up" and started making better decisions.|
My second Raven failed to come in, despite a bit of confusion in my roll (I was about to roll it when he said something while it was in the air, I tried to pick it up but failed to, rolling a "2". Matt was very gracious in trusting me that I was trying to pick it up at the time and let me re-roll it, only to get another "2". Karma I guess haha.)
I also at this juncture learned that Ravens who go into Hover mode can't skyfire. As such, I flew it off the table after much deliberation.
I moved a DK up toward the Ruins, where I felt his Tervigon had moved up just a little too far. I mostly just stayed focused on his big guys, and this time managed to kill one and put a couple wounds on another. Wished I could kill both, but that's just being greedy :-p
In combat, I managed to charge his Trygon with my Dreadknight and kill it by activating its Force Weapon. Yay, a somewhat good turn for me :)
|Ah, two less big bugs off the board. I honestly don't remember if the remaining Flyrant is the Iron Arm one or not.|
His Ymargls again failed to come in.
He moved his Flyrant behind my lines, and had a general advancement of his guys, the Tervigons moving closer to their corner objectives and the far left one spitting out Gants.
Shooting killed more Strikes. Ah, precision shot, thou art a bitch.
GK Turn 4:
Both Ravens roared in, and the other (meager) troops surrounded his remaining Flyrant. One DK moved up to challenge his Doom on the far left.
Shooting destroyed the Tervigon (mindstrike Missiles FTW) and also obliterated the Gant squads near him. Very cool result :) I also managed to down his Flyrant, though shooting failed to kill it.
In assault, the DK charged his Doom and wiped it out, while the other two DKs and a Strike Squad charged his downed Flyrant. Psykout Grenades forced it to swing at the same Initiative as my DKs (charging into cover), and I challenged so he wouldn't kill my precious Strikes. He caused a couple wounds, but my Dreadknight ripped the final Flyrant apart.
Bugs Turn 4:
His Ymargls finally came in, and from the center Ruin. They moved to charge my last "intact" Strike squad.
Shooting downed my last single Strike marine (still have the squad threatened by the Ymargls), but doesn't do much. His remaining Tervigon pooped out 13 Gants who ran close to the bottom right objective.
Keep in mind that as of right now, he's got a single gant squad holding his top right objective, a single gant squad in the bottom right quarter, and his Tervigon. That's it for troops. I've got 5 Strike Marines.
The Ymargls lost two of their number to Overwatch, but managed their charge. I managed to kill 2 in combat, they killed 3 + my Inquisitor (I think? it's a little fuzzy now), and I lost combat but was 'caught' and stuck into combat.
|I have 2 Strikes left for scoring! You can see my Inquisitor just chillin' alone.|
GK Turn 5:
Well, it had at that point become obvious that I'd need to go to Turn 6 in order to win the game - he had enough objectives that I was out of position to contest that he could get to any objective that he wanted.
Otherwise, my prospects looked good, as he had no answer to my Ravens, and they'd clean up Gants pretty quick and easy.
I moved two DKs over to help deal with the Ymargls, while the third moved generally toward his corner to try and get some flame action. The two Ravens turned 90 degrees and targeted his remaining Tervigon.
Shooting wasn't much - I mindstruck his Tervigon, but he'd moved the Tervigon outside the 6" bubble of Gant death, and so it remained a single kill. With power of the machine spirit, I also lit up his top right Gant squad, who failed their leadership and ran 2". I also caused a total of 5 wounds on his lower right Gant squad, needing him to fail 4 of them for a leadership 6 check. Instead, he passed 4, and didn't need to take the check.
Ah well, a man can hope :)
|Oh right, the Dreadknight killed a bunch of Ymargls, who killed another Strike in return. They passed Leadership, unfortunately.|
He had very little he could do - the top right Gant squad continued to fall back, and the bottom right Gant squad moved into range of the objective.
Ymargl caused one wound to the Strike, who failed the save. DK pounded him for it in return.
At this point, he had:
1 small fleeing Gant squad
1 12-man gant squad on an objective
If we roll a 1 or 2, the game would end, and I would lose.
If we roll a 3,4,5, or 6, the game would end, and I would likely win, though not guaranteed (he'd be reduced to hoping for two consecutive Ld6 rolls, followed by a decent run roll)
I let him roll it, and like a boss, he rolled a "1".
|Ah, so close :)|
Ah man, I had a hard time losing this one. The game had been a roller coaster, with my immanent defeat in turns 1 and 2, and a huge comeback the rest of the game. I was so tired, and wanted to win the game, but hey - he played it well enough to win, and I don't want to take it away from him.
I think I probably complained a little too much after the game - it was very close, and I was having trouble being okay with losing to a single roll that I was in favor of winning. With that said, I think I was a bit of a sore loser (maybe not as bad as I could have been, but mostly just bummed out), and if Matt reads this, I want to apologize. He was a great player and probably deserved to win. Matt, I hope we play again, and if I lose next time, I promise to be more gracious!
(Matt went on to win the tournament a second time in a row. Kudos to him! 12-0 record is impressive)
As it was, a very close game came down to a dice roll, and I was happy to have an excellent opponent. Next time, perhaps I'll protect my Strikes better. Of course, next time perhaps his Ymargls will come on when they're supposed to :)
An evening at the Cheesecake Factory and a bit in the hottub tuckered me out nice, and I got a solid 9 hours of sleep for my two remaining games.
Could I win my next two and still get an award?
Game 5: Grey Knights vs. Dark Eldar (can't find his name!)
Farseer w/ Jetbike, Runes of Warding, Doom
5x Kabalite Warriors w/ Blaster // Venom
5x Kabalite Warriors w/ Blaster // Venom
--> We rolled for first turn, and though I don't remember who won the roll, he ended up with first turn.
Oh good, I was hoping I wouldn't have to play against another long-ranged shooty army on Hammer and Anvil. (/sarcasm)
|We deployed thusly. You can just barely see my second objective on the other end of those ruins. Note that I deployed just out of range of all his splinter fire.|
|Here's his deployment. The Beasts have the Baron + Farseer with them - something I'd forgotten was better now, as the Baron is no longer slowed by the Beasts.|
|The Strikes on the far right are pinned, despite Stubborn Ld. 10. Bound to happen sometime, right?|
|Note that my squads are all spread out so that if his Beasts decide to get into it with me, it can only pick on a single squad and not take my whole army out of commission.|
|A more up-close shot at his injured beasts. Lots of them dead - would it be enough?|
|Will my Ravens show up next turn?|
|Beasts run, and I say a final "Eff-you" to Runes of Warding :) Mixed turn for me, as I lost two DKs (expected 1.5), but repulsed the Beasts with fewer losses than probable.|
|Well, I won't lie and tell you it wasn't super satisfying to down both of those Venoms and a bunch of Warriors and Beasts. Would it be enough though?|
|Wish my other Raven would have stayed alive - alas!|
|Notice that the Strikes in the corner there behind the building - he'd killed 4 of the 6 in that squad from like 5 shots at them or something, haha. Poor saves for them.|
|He was eligible for the "best painting" award too!|
|He took lots of pictures for his blog too, if you want to see how much of a douche he thinks I am.|
|Notice that I deployed most of my stuff exactly 36.1" away from his far right Flyrant, so that he won't shoot me on Turn 1.|
|Next turn would be especially telling because I had forgotten to cast Warp Quake, meaning if the Doom dropped in, I was in prime position to die pretty quick.|
|The Trygon (we decided afterwards) couldn't actually get up on the building, so he was placed a little behind the building. Just FYI.|
|The Doom gets a lot of respect :)|
|Big awesome turn for me, killing both Flyrants and the Doom. Forgot to charge his Trygon though. Whoops :-/|
|It's the Ultimate Showdown!|
|Anti-climax to the extreme!|
|The gants had tried to charge my far right Dreadknight. I'd overwatched his far squad out of charge range (they would have gotten it) and just got lucky on the other squads' charge.|
|He has one hurt Trygon, one 1-wound Tervigon, Biovores, and a few Gants. Not the best situation for the Bugs :-/|
|We decided to call it a game after that, my 2nd Raven still nowhere to be seen.|
|Picture-happy of me|
|My friends say that this medal is simply the "best seal-clubber" medal. Jerks. I will (probably) kill them!|
|Custom dice, custom objectives, custom patch, and everyone got some models out of the Starter set. Mine is a Librarian.|
In addition, I think that all eligible models should be used to determine each objective. If my models can count as Kill Points and also hold objectives, why the random stigma for holding a Quarter? All three are objectives to win the game - why not judge each independently of the others?