In this case, I had a bonus: Josh was playing his Butcher2 Tier list with a bunch of Doom Reavers. This is awesome, because I am likely to see this sort of list at big events. As usual, I brought Krueger2 to the party, as more and more I am feeling like he will be my Khador drop. Exciting because I feel like there are a few factions I actually understand reasonably well (i.e. what they're trying to do, how they're going to accomplish it, etc.) Let's see what happens!
Druids of Orboros
Stoneward and Wold Stalkers
Nyss Hunters (max)
Josh's List (from memory):
The Mission: Close Quarters
(I swear that I will someday learn the names of these missions without having to look them up)
Two flags. Dominate enemy flag for 2 CP, control for 1 CP. Dominate own flag for 1 CP. KILL BOX.
**Josh won the roll to go first, and took it. He didn't even need the +1 he gets for playing in Tier 3.
Man, why are so many armies fast? Haha, Doom Reavers are all AD, and I knew that Josh was going to run them all up 12", putting them essentially on the halfway line, and force me to essentially stay in my own deployment zone for at least a turn.
There were a few goals of mine in mind:
- Kill the UA's as quickly as possible - Doom Reavers without tough are not nearly as terrifying (they're still abominations though --> see what I did there)
- Stay far enough away from them on Turn 1 so that I could pop my feat on Turn 2, essentially buying me two separate rounds of shooting at them.
- Focus on killing the majority of the infantry first, and if/when Conquest came up to kill me, have my Heavies punch him to death
- This necessitates keeping my own heavies alive for as long as possible
- That said, I also really wanted my heavies to contribute to the infantry clearing operations in a meaningful way - using my entire army every turn is far more efficient, so long as it doesn't burn too much clock.
- Find some use for the Druids. They can't target Doom Reavers/Fenris with their spells, and can't reliably hit/kill them in melee either. I would be damned if I was wasting 9 points in this game.
- Get first turn next time. That would be so nice!
|I took the side with the big hill, so as to deny Josh elevation bonus. Actually, I was just on that side when we sat down and got lazy. I am happy to report that I *did* think about that, though. Forest + Hill on my side makes me happy.|
|It's insane to think that 4 units of Doom Reavers isn't the most someone can take. Some people take like 7 or 8 units of them. Pretty cool, actually :)|
Butcher2 has to roll for how much focus he has each turn. D6+1 focus means he can have up to 7 and as few as 2. Josh rolled a "5" this turn, meaning he had 6 focus.
Doom Reavers all ran up. The unit without a UA kind of hunkered in the back, while the others spread out to threaten my entire army.
Butcher put Fury up on the Conquest.
|Up in my grill. :-/|
Circle Turn 1:
I was surprised to note that I would be able to make attacks in my first turn. Not necessarily a good sign.
Nyss went first, and used a series of 5 CRAs to kill a Doom Reaver UA and 4 other Doom Reavers.
Wold Stalkers (heretofore referred to as "Shrimp") moved forward their full 6" and took some shots. They managed to kill two Doom Reavers, then Zephr'd backward 3" to avoid Doom Reavers charging and using Berserk to kill the whole unit.
Druids then advanced their full 6" and popped their smoke, denying the Doom Reavers and Conquest LOS to the Nyss and most of the rest of my army.
Ghetto moved forward and put "Ornery" on himself.
Stalker warped for Prowl and walked into a Druid cloud bubble.
Krueger walked up into the cloud as well, casting "Storm Wall" to hurt the Conquest, and camped 4.
|Overall, not a terrible turn for me. I killed a full unit's worth of Doom Reavers, and *hopefully* denied them a big turn of killing everything.|
Khador Turn 2:
Josh was a little annoyed that the Druids had blocked his charges and visibility so well, but decided to make the best of it.
A couple of Doom Reavers charged in and killed some Druids, though not as many as he would like.
One Doom Reaver charged Ghetto, did some damage, and Ghetto got all excited to use Ornery and kill a Doom Reaver in his turn. He missed though. :-/
Fenris also charged in, but only killed one of his intended Druids, due to being inside the cloud effect and therefore -2 to attack rolls.
Conquest tried to take a shot at some Druids, but auto-missed (he was -5 range due to Krueger's spell), and I got to choose the direction of the scatter, and it didn't do anything to anyone.
In the end, only 3 Druids died.
Pretty good turn for me, all told.
|Josh was trying to get Fenris through the two Druids in the cloud to force the Nyss into an abomination CMD check, but failed his MAT 6 rideby attacks, or whatever they're called.|
Circle Turn 2:
My goal this turn was simple: kill as many Doom Reavers as possible, kill Fenris, and pop my feat. Not necessarily in that order.
Shrimp forfeited their movement for an aiming bonus, then Zephyr'd forward 3" to shoot at some Doom Reavers. They managed to kill a UA from one unit, and another 2 or 3 Doom Reavers.
Krueger went next, advancing and popping his feat. It caught everyone except for the Butcher and his Dog. Everything was pushed back 3", getting several of the closest ones out of combat. He shot a couple nearby Doom Reavers, put up Storm Wall, and camped two.
Nyss went next and killed the final UA, several of them getting an aiming bonus, and also killed several other Doom Reavers.
Stones teleported Ghetto up to Fenris.
Ghetto warped for STR and killed Fenris easy enough. He then put up Ornery again.
Gorax charged a Doom Reaver and killed him.
Blackclad got clever and targeted the Conquest with his magic spray, catching two Doom Reavers and killing them both.
Druids went and popped smoke to keep folk from seeing Krueger. One of them swung at a Doom Reaver, HIT, then failed to kill him. Too much to ask of a Druid, I'm afraid.
Josh was left with 8 Doom Reavers, his two solos, and Conquest. Still a strong force, but far more manageable now. They would be unable to charge me next turn due to my feat.
|Far less intimidating now. I was interested to see how Josh would react.|
Khador Turn 3:
Butcher got a 3 Focus, and put 2 on the Conquest.
Butcher went first and advanced as far forward as he could, then popped his feat, which would accumulate some sort of Tokens for each model killed in his control (always 12"). He would then be able to allocate those tokens to his models at the end of his turn, allowing them to advance and make attacks, boosting their hits/damage.
Doom Reavers managed to kill a Druid, my Blackclad, and a Shrimp.
Josh allocated 2 Fury to the Manhunter and one to Yuri. Yuri went up and punched my Gorax hard, but didn't knock out any systems. Manhunter punched Ghetto even harder, and Ghetto tried to use Ornery again, but missed again. Sad face :-/
|Is this to be my fate then? Forever Jammed?|
Circle Turn 3:
I knew I had the attrition advantage. I had several options open to me.
- Kill the remaining Doom Reavers and Solos.
- Kill most of the remaining Doom Reavers and try to kill Conquest.
- Attempt an assassination.
|Overview of the board.|
|Stalker was in a bad place if he failed to kill the Butcher. Heh.|
Results: Win for Circle Orboros via nearly-botched Assassination!!
Whew! I kind of got lucky there, honestly. Two things I could have done (much) better:
- Kept the Stalker outside of 2" of the Butcher, so that he wasn't engaged and therefore far easier to hit with TK.
- Turned Butcher's facing away from the Stalker when the TK did go off.