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| Sorry, not a trilogy today :-/ |
Howdy folks! Another battle report for you today. I was kind of hoping to have other games to report on besides this one, but I've had less time for gaming due to the multitude of wonderful summer activities available to someone who lives in Colorado.
At any rate, after my frustration with Krueger2 in the last Steamroller, I've decided to shelf him at least temporarily, and get in on the new hotness that is Wurmwood. I've already had a few games with him in the new edition, but something didn't really feel right about my lists.
This new list is a departure from the old lists in a big way. The past lists were more designed to pop the feat and get into position to alpha strike with melee.
The new list is designed to punch a little bit from range, then pop feat, and still position for a solid melee alpha strike in the next turn.
Fair warning: I was fairly awkward in my model interactions this game. Figuring out spacing and how I want various models to interact isn't immediately intuitive to me - I need to practice in order to get all that right (as do most people). I did end the game really liking my list, despite the awkwardness.
Let's see how it went!