tag:blogger.com,1999:blog-22709545850250255852024-03-13T12:12:10.678-06:00Delusions of GrandeurHey, I'm Xaereth, welcome to Delusions of Grandeur! This is a blog dedicated (mostly) to competitive play in miniature gaming. I used to play 40k competitively, but have since started to play Warmachine exclusively. Mostly just battle reports these days. We'll see if I ever make time for more. Heh.Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.comBlogger357125tag:blogger.com,1999:blog-2270954585025025585.post-1227180480745411972017-02-06T11:55:00.001-07:002017-02-06T11:55:58.527-07:00Warmachine Battle Report #51: Grayle Wolfsworn Theme Force vs. Trollbloods Horgle2, 75 Points<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
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" style="height: 192px; margin-top: -10px; width: 256px;" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><strike>Grayle</strike> Grail</td></tr>
</tbody></table>
<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
Hello all! I've recently discovered that my schedule will not allow me to attend any tournaments this month (February), and as such, I get a full month of playing with my new models and learning how they work!</div>
I'm VERY excited about the new Wolfsworn theme force. I had been running a Grayle list for my more casual games, on and off. I've said things like, "if we get a theme force, this list will be legitimately competitive in tournaments." Whereas that's as yet largely untested, I've had some really fun games with the list so far. <br />
<br />
This report will have a mini-report (no pictures, just a brief recap) of a game vs. Trolls, directly before the "feature" report, where I have pictures and everything!<a name='more'></a><br />
<br />
<br />
<strong>First, my list:</strong><br />
<strong></strong><br />
<strong>WOLFSWORN THEME</strong><br />
<strong></strong><br />
<strong>Grayle</strong><br />
- Feral Warpwolf<br />
- Warpwolf Stalker<br />
<br />
Wolves of Orboros (max, w/ CA)<br />
Wolves of Orboros (min, w/ CA)<br />
Reeves of Orboros (max, w/ CA<br />
Skinwalkers (max, w/ CA)<br />
<br />
Morraig<br />
War Wolf<br />
War Wolf<br />
War Wolf<br />
<br />
So, things have changed in my list, but only a little bit.<br />
<br />
I had to drop the Blackclad Wayfarer, who didn't do a whole lot for the list anyways.<br />
<br />
In return, I got a min unit of Wolves of Orboros (WoO) w/ the Command Attachment, along with 3 War Wolves.<br />
<br />
I also got (and this is my favorite thing about the theme force by far) AMBUSH with one unit of WoO. Perhaps it doesn't seem strong until you realize that they have a 14" threat range from either table edge, and that they have a mini-feat that makes them weapon master. Combine that with +2 MAT on the charge and CMA if needed, and you have a very versatile unit forcing an opponent into a situation they don't want to be in.<br />
<br />
The list itself is hyper-accurate. I think I missed one swing in each game. With Morraig, CRA, CMA, Gang Fighter, Death March, Powerful Charge, and naturally high MAT, this list doesn't miss much.<br />
<br />
I got together with my friend Dan, who is playing Trolls in preparation for ATC. I wanted to go with him, but no money available means I get to help the team get ready for their event, lol. We played a couple games at his house, and didn't have any "normal" terrain, though we did alright with some stuff he found around his house.<br />
<br />
I had to use proxies: I accidentally left my War Wolves at home (they're even painted!). I also don't currently have a 2nd unit of Wolves of Orboros (they're already ordered, lol). So:<br />
<br />
Fenn Blades = War Wolves<br />
Halberdiers = Wolves of Orboros<br />
<br />
<strong>Game 1 short recap:</strong><br />
<strong></strong><br />
Dan used a Borka1 list with 10 Tuffalos and a beast brick.<br />
<br />
He got first turn, and got his Tuffalos into my lines really fast. I couldn't get too far out of my deployment zone for fear of him slamming/impact attacking me to death.<br />
<br />
Dan still got his Tuffalos into me, and killed nearly a full unit of WoO, along with a couple Reeves. However, his cavalry was fast enough that they left the rest of his army behind, going in unsupported.<br />
<br />
The Ambushing WoO charged in on one flank and killed a couple Tuffaloes and a solo, then reformed to contest the flag on the left side, threatening Dan's beasts.<br />
<br />
With my whole list not being able to charge, you may think that 10 Tuffaloes would be hard to remove. They were, but I managed to kill all 10 of them in one turn. Reeves only had to shoot one of them, and that after he had been knocked down from tough.<br />
<br />
After that, he had to commit his beasts, and my Feral/Stalker killed them easily enough. Ambushing WoO killed a light warbeast in the next turn, and reformed to hold their flag.<br />
<br />
It was essentially over- we called it once Dan had an Axer and Borka left alive, and I had only lost a couple War Wolves and a unit of WoO.<br />
<br />
Dan hadn't had a lot of practice with his list and made some mistakes, but I was encouraged - Trolls aren't really the ideal faction for this list to drop into, as their low DEF and high ARM doesn't play into my army's strengths. However, the list performed excellently.<br />
<br />
We decided to play one more game - he wanted to try Horgle2. I was considering using my new Baldur1 + Loki list, but decided to be lazy and play with the models I already had out.<br />
<br />
<strong>Game 2: Grayle vs. Horgle2</strong><br />
<strong></strong><br />
<strong>His list (from memory):</strong><br />
<strong></strong><br />
Horgle2<br />
-Mountain King<br />
-Dozer and Smiggs<br />
- Frost Troll<br />
- Axer<br />
<br />
Fire Eaters<br />
Fire Eaters<br />
Krielstone unit<br />
<br />
Some Solos<br />
<br />
<strong>My List:</strong><br />
<strong></strong><br />
Stayed the same.<br />
<br />
>>> I won the roll to go first, and decided to see what this list could do if I got first turn. Dan picked the side of the board WITHOUT a huge patch of cover-generating rough terrain, as his models would struggle to access the zone by it.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Dan was experimenting with Dozer and Smiggs to see if he liked it/them better than a Bomber.<br />
<br />
Dan had significantly more AOEs and sprays in this list than the list he had played previously. I needed to be cautious of having entire units removed from the table at a time.<br />
<br />
I put the MAX unit of WoO in ambush - they would keep Dan bottled up in the middle of the board, or I would kill the models he was risking.<br />
<br />
My plan was simple enough: let the Mountain King "own" one of the zones while the rest of my force cleared the other zone and won via scenario. Pretty standard scenario play on the "boobs" scenario.<br />
<br />
I had never played vs. a Mountain King before. Wow, seriously a really strong model!<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-GWxoyY1dh2w/WJiobduoaEI/AAAAAAAAYQQ/MFD71ffz0QsHu9wXUapcFbDZCci02jJ5ACKgB/s1600/IMG_20170204_225722800.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-GWxoyY1dh2w/WJiobduoaEI/AAAAAAAAYQQ/MFD71ffz0QsHu9wXUapcFbDZCci02jJ5ACKgB/s640/IMG_20170204_225722800.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He forgot to deploy his Krielstone unit initially. I magnanimously allowed him to deploy it.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-l59I15X5exM/WJiobdjcZHI/AAAAAAAAYQQ/C6K8HN_ouMwvUYzyx_PQYoiud4n95CphACKgB/s1600/IMG_20170204_225725772.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-l59I15X5exM/WJiobdjcZHI/AAAAAAAAYQQ/C6K8HN_ouMwvUYzyx_PQYoiud4n95CphACKgB/s640/IMG_20170204_225725772.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Still no Krielstone unit...</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-tZg7lA2W3Dg/WJiobfUOIhI/AAAAAAAAYQQ/qbXiadfl01k8bN0GC-KLlrqzXj7L5HTigCKgB/s1600/IMG_20170204_225802431.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-tZg7lA2W3Dg/WJiobfUOIhI/AAAAAAAAYQQ/qbXiadfl01k8bN0GC-KLlrqzXj7L5HTigCKgB/s640/IMG_20170204_225802431.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">AH, there they are. Not that you can see the Krielstone very well from here. lol</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-t-Bc9DawctE/WJioba4aMvI/AAAAAAAAYQQ/D8e00_fvC1oDrubewvxei8bSsdvR8NJcACKgB/s1600/IMG_20170204_225805410.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-t-Bc9DawctE/WJioba4aMvI/AAAAAAAAYQQ/D8e00_fvC1oDrubewvxei8bSsdvR8NJcACKgB/s640/IMG_20170204_225805410.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Oh dear lord, sorry for subjecting you to this many frivolous pictures. I've put the effort into captioning them though, so it would be a waste to delete some of them, hahaha.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I just ran forward. Death March went on the Skinwalkers (as per usual), and Storm Rager on Morraig.<br />
<br />
I put as many of my WoO into cover as I could. Reeves were very cautious in their advance - Dozer & Smiggs have a 24" threat range apparently. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-4kDEv9pd6BQ/WJiobVbYEmI/AAAAAAAAYQQ/0BMZuH_0AMQGhB2BjUXbRKKRPf6o4CCyACKgB/s1600/IMG_20170204_230328017.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-4kDEv9pd6BQ/WJiobVbYEmI/AAAAAAAAYQQ/0BMZuH_0AMQGhB2BjUXbRKKRPf6o4CCyACKgB/s640/IMG_20170204_230328017.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The CDs are forests. Yellow thing is a hill, and the black thing is ruins.</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 1:</strong><br />
<strong></strong><br />
Dozer managed to hit a couple WoO, despite needing a "13" or so to hit. lol<br />
<br />
Everything else just ran up.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-4ouBaj-bZ30/WJiobYrd8hI/AAAAAAAAYQQ/X_A_QcpIGrwSOltbKdZ8GzW-YgBrDXqyACKgB/s1600/IMG_20170204_231352371.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-4ouBaj-bZ30/WJiobYrd8hI/AAAAAAAAYQQ/X_A_QcpIGrwSOltbKdZ8GzW-YgBrDXqyACKgB/s640/IMG_20170204_231352371.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lanyssa, Axer, and Winter Troll are in the right zone.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
WoO ambushed!!<br />
<br />
My goal this turn was to kill the Axer, along with all of the Fire Eaters, Gobber Chef, and Stonescribe Elder on the left flank.<br />
<br />
War Wolves all ran and positioned themselves to be able to charge the Axer once I got a model into him.<br />
<br />
WoO on the right side only had one model in range of the Axer. So, the CA charged in and popped his mini-feat. He hit the Axer, and the WoO charged in as well. I rolled like ass, and the Axer survived with a box in each aspect. Doh!<br />
<br />
On the left flank, the other unit of WoO demolished the hapless Fire Eaters and accompanying solos. I used my 3" reform to spread out. One of them even boldly engaged the Mountain King.<br />
<br />
The Reeves weren't able to get a full-strength volley off on the Frost Troll, but they did manage to knock one of his aspects off. They also popped their mini-feat to get some cover and immunity to blast damage.<br />
<br />
Everyone else just kind of crept forward. I made sure to keep my beasts outside of any heavy/garg charge range.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-FpqTI1DMOdk/WJiobXbE19I/AAAAAAAAYQQ/QnQSFIj0D2MyMhHCgnF0jLOlhJxV36WMwCKgB/s1600/IMG_20170204_233952528_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-FpqTI1DMOdk/WJiobXbE19I/AAAAAAAAYQQ/QnQSFIj0D2MyMhHCgnF0jLOlhJxV36WMwCKgB/s640/IMG_20170204_233952528_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wish I had killed that damn Axer. Ah well.</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 2:</strong><br />
<strong></strong><br />
This turn Daniel couldn't miss.<br />
<strong></strong><br />
The Axer managed to kill all three War Wolves with the Axer without boosting.<br />
<br />
Horgle went and <strong>POPPED HIS FEAT</strong>. <br />
<br />
Dozer and Smiggs had a spell that gave them continuous fire damage. Between Horgle and Dozer, they set Morraig the Feral, and the Stalker all on fire. Dozer even missed his shot, but it scattered <em>perfectly</em> to clip stealth'd Morraig.<br />
<br />
Mountain King went and used Assault to kill two Skinwalkers and Morraig. Note that he spiked damage vs. Morraig and dismounted him in his first spray (POW 16 vs. ARM 19, 10 boxes). He then killed another Skinwalker and got to spray me again, killing dismounted Morraig and hurting the Feral pretty badly.<br />
<br />
Fire Eaters needed 9's to hit my WoO on the hill, and managed to hit 4/4, without boosted attack rolls.<br />
<br />
Pretty much everything went well for Dan this turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-iH4OgcFcUaA/WJiobWqOfTI/AAAAAAAAYQQ/voBOr3Kwo4s1IFWa79l8oqycS6YV1hqywCKgB/s1600/IMG_20170205_240426620.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-iH4OgcFcUaA/WJiobWqOfTI/AAAAAAAAYQQ/voBOr3Kwo4s1IFWa79l8oqycS6YV1hqywCKgB/s640/IMG_20170205_240426620.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Horgle is only camping 1. Can I take him out?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I started this turn with a lot of decent options.<br />
<br />
I couldn't really kill the Mountain King - with Inviolable Resolve and Stone, he was at ARM 23.<br />
<br />
But there were lots of options outside of that.<br />
<br />
I could somewhat trivially kill all of the following: Axer, Frost Troll, Lanyssa, Fire Eaters, Dozer & Smiggs, and 3 or 4 Krielstone models. Dan would essentially have his Mountain King and Horgle left alive.<br />
<br />
Grayle was somewhat vulnerable though - I'd want him to run into a zone to score, but the Mountain King's sprays would do some work on him.<br />
<br />
Still, in hindsight, I probably should have just done that, and won via either scenario or attrition/caster kill. <br />
<br />
Instead, I decided to try and assassinate Horgle.<br />
<br />
Lots of cool stuff to this attempt, even if it may not have been the best, math-wise.<br />
<br />
Grayle needed to go first. He charged the Mountain King, hit, and sidestepped so he had line of sight to the two Warpwolves. He put Primal on both, and healed the Feral's mind. Then he <strong>POPPED HIS FEAT. </strong>From where he was, if my own models killed his models in melee, I could have the Warpwolves advance 3".<br />
<br />
WoO on the right charged the damaged Frost Troll and killed it.<br />
<br />
Stalker advanced 3".<br />
<br />
Stalker activated and walked another 6" past the wall to start punching Dozer. And punch he did. I think he did it with 3 total punches. Not really necessary to spike damage that much, but he did so anyways. He even sprinted afterward to celebrate!<br />
<br />
When Dozer died, the Feral advanced 3".<br />
<br />
Reeves got a double-tap into Horgle, causing a bunch of damage he didn't transfer.<br />
<br />
Feral then advanced into the place previously occupied by Dozer, and started punching Horgle.<br />
<br />
This would have been a high-percentage assassination, except for one <em>vital</em> piece I forgot: Horgle had reeved 3 more Fury when the Frost Troll and Dozer had died.<br />
<br />
So, I had 7 total attacks to hit him with. 4 transfers. I needed 5's to hit.<br />
<br />
My first swing was snake eyes (miss).<br />
<br />
My second swing hit, but did like 2 damage, so he didn't have to transfer.<br />
<br />
My third swing hit, and Dan had to transfer (3 left).<br />
<br />
We then did the math - if I could hit all 4 of my remaining attacks, I would kill him. Horgle only had 2 boxes left, and my POW was equal to his ARM (19), so any hit that went through would kill him.<br />
<br />
So, I rolled 4 times in a row, forgoing damage rolls, as I'd essentially auto-lose the game if I failed to kill Horgle.<br />
<br />
I won't cause more suspense: I managed to hit all 4 remaining punches, and Horgle went down. He also failed his tough roll (forgot about that one too!). Pretty lucky of me.<br />
<br />
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<br />
<strong>Game Results: Win for Circle via bumbling assassination!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
In hindsight, it's easy to see that I could have killed essentially all of Dan's army, and stayed relatively safe. In the moment however, it seemed like the assassination would work better. And, it would have been a very neat thing indeed if I hadn't forgotten about the fury reeving thing. Pretty dumb of me.<br />
<br />
Otherwise, this list performed well. Having models that just don't really miss ever is a lot of fun (for me). The ambushing WoO did some WORK on the left side, and while the Fire Eaters had some success against them with sprays, Dan needed to get lucky for it work out. Those Fire Eaters were also DEAD if I had decided to use the WoO on Turn 3.<br />
<br />
Seriously, having an ambushing unit like WoO really makes this list tough to deal with. Additionally, the current meta doesn't really have much anti-infantry tech in its lists, and this much infantry is a handful to deal with.<br />
<br />
I really want to try this list into gun lines. The stealth thing is nice against some gun lines (clearly not against Sloane), but having ambushing WoO will help, and having so many models to shoot up might also help. That's all theory-crafting at this point of course. But it bears thinking on.<br />
<br />
Otherwise, this list is something I want to try into Legion and Cryx. Maybe even some Circle lists - anything with high DEF and low ARM. I'm even delusional enough to think it might work against Menoth.<br />
<br />
Thing is, if I can get this list to help me cover against those factions, I can take a different Baldur1 list that focuses more on armor cracking.<br />
<br />
I'll try to get a few more reports out using this list, and we can learn together. :)<br />
<br />
<strong>Baldur1:</strong><br />
<br />
Oh yeah, if you're interested, here is my first run at a Baldur1 + Loki list:<br />
<br />
Baldur1<br />
- Woldwrath<br />
- Feral Warpwolf<br />
- Loki<br />
<br />
Bloodtrackers (max)<br />
Sentry Stone<br />
Sentry Stone<br />
Shifting Stones<br />
<br />
Blackclad Stoneshaper<br />
<br />
<br />
I really wish I could fit a Wayfarer in, but can't find a way to get it in with everything else.<br />
<br />
Loki can have a POW 21 gun if I really want it (warp STR, Primal, Stone Skin).<br />
<br />
The idea is to drag a model in with Loki, punch it a little bit, then have the Wrath or Feral finish it off. I could also conceivably kill three or four jacks in a turn, then pop my feat and suffer minimal retaliation. More realistic to assume it would be closer to one or two though.<br />
<br />
I've been having a LOT of games against jack-heavy lists lately - this list gives me 4 credible threats vs. jacks, along with at least decent infantry removal as needed. Stone Shaper is an inferior replacement for a Blackclad, but he does have a magic spray, and he helps with fury management (which I'll need, with more beasts).<br />
<br />
I'll miss the Druids, Blackclad, and Megalith, but I think Loki can really help with my board control shenanigans. I don't tend to use Hunter's Mark much with this list anyways - most things out-threat the Wrath, and I win by forcing them to come to me. In this case, Loki can help force others to come to me, lol. 14" threat with his gun, 16" threat if he's ported by Stones.<br />
<br />
Also, Warpwolves with Baldur's feat (he gives them cover) are going to be TOUGH to kill. They can't be knocked down either, so USUALLY will be DEF 14 against everything. Also, Loki can get to ARM 21 with Stone Skin, and with his higher DEF, he's arguably as survivable as Megalith. He also has shield guard, for funsies. :D<br />
<br />
Alright, I'm done rambling. Thanks for reading, see you next time!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-66865286789530141732017-02-02T13:42:00.001-07:002017-02-02T14:05:07.288-07:00Warmachine Battle Report 50: Baldur1 (and Tanith) at Store Wars Team Tournament, 75 points<div class="separator" style="clear: both; text-align: center;">
<a 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6R00k7Gxs2Mg1GWL0HbhZyz4mYvNeX20xW5aztAZYzO1jDS1bdrTPsC2+9nU9h5OHWtMuCYt1KeUUyRNeWzesyQXkuoaiGpjO8DaxsmaOp7HEb+0LSmft80alnanpytyJiV/uA+Wg+2rTmrryite76VU00hphTXZtTQysEYkj84uOkai6115GOms0X19XbkvE45iHzX3BYlv8gN3/Wg+2vXnPRwcshyFiX5AfLQft1p16HJIcg4mPxA9e1gt7dadentPJLPuBxP4OD27WC3t1pGeknJpLeEGmdFR0MTw1r2mW7WuY63RiF+iTzBXJwdbc95l0cReLViIUFeg5BAQZugy0XTZEbe3iknoO/VP1KvPX2tyyw6meBcscB1lpCnmrP1OSfTRkbncAT6gT+xJtEeZRES38Vk9B36rk56+08s+mr4nDiCPWCkTE+JRMa7NWsJ4D6FMzEGpHNPP96jcfQ1LFlKGFIyEHs2qfa2s24WuVTp186X57PElX0pM7ZG7moT4lglNGxECnaQqEMKRkFAUAgIlgobLohhAQEBB0UFRs5GSWvoe19uvS4G30KLRuNJjy+l+EDNuI09QDBVObFIxskYDYrBrhcAXb1FcPCxFomtvMOjNXWphzZJznW1VUKapnMkczJGBrmssH6bsO5oPFtu9X4rFEY918q4bfPqTD3Pw2jqqmN2iWWcQQuLQTpYC55aHDrIWUWnLatf7bXrFdoA+ETFvhbv1Ivsrt6NPTj3KfyzmKoxCKrpquUy+R2sd2xgtMZu6xAHEH6Fy8XXpxFqe3Tw8806l5x182GYZEYHaJqmR8hdpYXCNvRYOkDuOklKz1M3fxEJtWKVlEU2fcXke1gqnXc4NHk4eJNh7xdVsdKxM6c8TMytuJObUY0xj7PZSM1THS3pOhju4usLb3ge1cEWmMU29+HTNe+lSrfCHiZkdpqNLbnS0RQWAvuHmrtx4q8sbc15+Z4fzgYp8J/8AVT/YV+nX0om8nZrqqupFNUyNkjnZJGAYoRZ7mHQ4EMBvqA9qzy0iK7hes91ALSDYjeDYjtC28wiPL6NmrMFTSQ0TadzY2vgLnDZQuudZAJ1MPJcXCfPFub234jUW7K37vMS/Lt+Qpv4a6+nX059ye7zEvy7fkKb+GnTr6NyyzPuI85mHsNPTWPr6CicVfSYtKUoZ6LExspYo6WrP3OeJoZDK70ZYxuBPWFjeb4Z3HeGta1v2+qn11BJDK6GRumRjixze3s6wuit4mNwy5Z3pb6fCaXDoGz1sQmnluYKbUQ3SN20lI97flzK5a5bZrap49trVikanyj5M+VnCMQRNHBkdNAGgdW9pJ9q3jBX6sueWnu8xD04/m1N9hOjVHPL1pc9Vxe27oiLi/wDw1Nwv8RVvijlnS1J3aIlt4TLGrDgGjVDE46WhoJLeNhuVOCvNsW5X4iIi+oVFdTAQEBAQZCC9Y5aowmlnv0oS6B4+Iejf9FzFwU+TiZj27P3YvwqGE1roJo5m8Y3teP0SDZd167jTlrOp2t3hMzLS1RhjpbmOPW4ktLQXyu1Hcd9xuF1ycLw84tzLXLk5oUZdjBN5NxVlNWRSvvsw4tlsL+TeC127nuN+5ZZ8fPjmF8duW23f4QseiqqkbAeRiY2KI2IuGje6x4XJKz4XD06zvzK+S/M18HFGH10bneZCHTv9UTbj6dKtxNtU0jDG7JXDqoikxKuJ6U7xAwnj5R20f/laFhNPmpT025vMqGu9yLTjeTJKaihqnPB2mnUwDfHqGpod2kWK565+bJyNun8u1fwysdDLHK3jG9rx+i4H9y3tG40yiUxn6iEVfOG+ZI7bR9RZMBI2361u5UxzuqZ8u7PLr0+Gn81P+65YcNXU2/LXPO5hEZSpI5aqKORuprnWI37/AGb1pxNrVx7qjDETbumsYxDDIZ5Yv5KadnI9l/GqoX0OIva+7gmPmmsTtW8fNPYxXCaSagNZBA6mdG9odHtHyMkY86QWl+8OB7jvVKZp6s457r3xapFlTpHOEjS02IcLW67rfJrlmJZ4/wB0Lvnxg8cpJCBrkhiMna5r3MBJ67NaL9i8/hbTbBaPy6r1iM0I7wnl/jxDuDYoAz4uzaf9ReujgoiMMaY8TO8kqrC27gCbAkC/V2rqmdQyrG50vGL5Vw6kEZnqKoiRgc2SKGJ0Tri+lry/eRzC5aZr38QvakVcFNHgrHB/jFYbEENMEP09Oytbq2iY1BSYiduPOuLw1VRtIQ4MEccY1ta0nQLX0tJAHep4bFOKmpMtue21eW7IQEBAQZCC75L8vQ11NxLQ2dg4nd0H2/yexcPFRy3rd1cPO919qU8WK7t7hzTGpaogsgICC35dd4vhtbUe+mMdLGfjXfJ9DQubLHPkivru2p2rszO7Y4fQ0w3F7XVUg7ZTaO/6AU4o5slrf+F51XSv4HQmoqIYR+MkYzuc4A/Rdb3tqsyzpXcvpWL7SdmLscxwjaGSwahu003kzp9bACvPranNXlnu6Zi0RPM+TXXouRbc1jbUeH1XPZOpZD/Wp3dC/aWOHsWVO1phYzr97YZ/dT/vPVcPm35WyfRWKSofE9r43Fr2EOa4cQ4G4IW0xExqVI7Ss8nhBrnHU5tO4neSaaEknmSbLH4anju0jLaEdjeaaura2OVzRG03EcbGRt1cLkNAubdatjw0xzuPKLZLX7JbJuWHvPjM3k4Ixqc94s23f+7iuXis82/Tp5l0YcfL89kVm7G/Gqp0rARG0NZCDxEbBZt+0m7v0l0cPhjHjissMmTmvtNCup8Ujjine2Csibs4pnboZ2De2OY+8cCTZ3Deq1p0fHgm3OquLYXNTSGKaNzHjiDzHJzTwc09YXRW0WjcM5iYSuXc0PgaYJWCelf58EnAH04zxY4dYWeXFE/NXtLSt/pLfNuXmQNjqIHF9LP9zc7zmOG8xv7eo8wFXDm5/lt5gyY+XurS3ZMICAgICAgtXg1rBHXxNdubMHQO9UosP82lc/FU5sU/Zrhtq0IjMdEYaiSM8nH9qnhr8+OJTnry3RoW7F9QyTgdK+h0TMBmqxOYXEb2iBoPRPaQ5ebxOW8X3XxDsx1jl7vmlTEWuLTyJHsXoUtzViXNevLOnkFZRe8TojsMMw9vny+XeOd53BrL+pgK5Kz81rt58RCH8INc2Wvm0+ZERBH8SEbMW/VJ71thry0UvO5Q2HmUSNdFq2jSHNLb3BB3ELS81iPmVrEzPZZKvGMalY6KR8zmOFnN0tF2niDYcCuWtuHrO4036WWY7wqcrC02IsQSCO0Lr3E93PMa7SteCjb4XWQ++p5Iqtg/qm8Utu5zD3LO3a8SmGM4/euGf3V3+/Iq4vNvym3iEXlKlZLVwxvALXPDSDwN+ScTaa45tC2GIm3dOZty1Beaah1GOCR0dTA46pIHNcWiQc3ROtx5G4KYbzqIui8amdKWt2a4R5zjkpoqerpTOIhZjmzyRXHLW0Atc4ekub4fVptWdNurOtS5zjGFf0Y/54/+Gp6eT+X+I56+mBi+Ff0bJ89f/DU8mT+X+I5q+WmaszNq2QRMgMTIA4N1SmV9naejqLRZo08O1MOHp7mZ3syXiyuBbs4X6ohLcDOvnLEY7+kS7h+jqXl4rb4udO/NXWKNvn69NwCAgICAgIPWmmcx7Xt85rg5vrabj9iiY3GkxOpfSMzZep66bxqKtgYJWtcWvlZcFwBIte4sSdxXnYsl8MTXl267Vpk77RAyI2/3/S2/tY/tLX4q/wDCVejSPq7MVx2Kmr6FkTw+KibFG57SC1xdvmItuI6bh3K1cc2x2mfMom+phtjmTYpZ5JI66lDHOJaDLHfSevfu9Sxx5smOsV5JnS9qVvO9uSHIUdxqr6a1xe0sd7X326S0nir/AMJV6NY+qUw7E6efG5JtoxsULHtp3Pc1rTsmbOKxO7eekl62rh7R3UiYmyKfkZpuTX05JNzeaK5vxPndarHFX/hLTo45/wDp2PmGE0ThBPC+pnmbdzNjIWQsYTb31ruIV6/rz89dRCltY/2yhf5wMS/Ks+Rg+yrzweL0r17+1ixvLlLWTmqjq4GMmayQs2kLSx5aNbdJcLdK6w62XHHJWnaG0Ux372s6sr5ZgppXudW07o5YZYJAZob6ZG8fO5ODT3Ks5815iJppFsWOI7S4KrBY62kotNVAx0ML4ntfLGDrEzzwJ4EG91pOW+O86rvasY6zHeWmA5QbBUwyurKYhj2ucNvFyPAdJVyZ73rNeSVq0x1ncSr1XjklPiM9RTvF9tNY7nMkY55u1w4OY4cl2VpE44iXPM/NtIOwvDq466edlHId76acnZhx4mCXhp/qusQq2vekeNlaxaWDkF991ZRkdfjEYVI4mf4y16VfbV2QZvhVH85jU/EfaUdKPbR2RJ/hFGf8VF9anrx6lHT+57g6j4RR/Ook68epR0/u6KTKFND062ugY0e8hkEr3DsDFS+a89qQvWlK95R2bcxtqQyGFpZTQ7o2uPTcbW2klvfW3W5BWwcPGPc/WfKuXLN/wra6GIgICAgICDKBdAupC6bC6BdQF1IXQLqAQEC6BdAUgSgXUBdAugXQLoF0BBhAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEHtJTuAuRyB7jwQBSvNuid4v3JsZ8Vf6JTYwymcSBbjwvuQBTuNrC9zYW5kdXsQYMDgLkbr24jigy2ncbbuPq4fuQHUrwCS02HFB5IMICAgICAgICAgICAgICAgICAgICD02zt+/iLH1dSDY1L/AEigwal/pFANQ7cL8OHYgCodYC/Dh2IMbZ3Xzv39aDYVL73vyt3dSDUzOta56kGl0GEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBB//Z" 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<span style="background-color: #0c343d; clear: left; color: white; display: inline; float: left; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 1em; margin-right: 1em; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Howdy everyone! I've got some battle reports here for you, in the context of an annual team tournament we have in Denver every year. It's called "Store Wars", and each game shop in our area puts together a 5-player team to compete with the others. I played in this tournament as my last act in MK2 (albeit about 1.5 years before the actual end of MK2), and had the worst tournament result of my life (I went 0-3). No matter that there were a some really crazy (unlucky) things that day... I still did a very poor job overall. No reports for those games, since I was on my way out of the hobby at the time, but suffice it to say that as a competitive player, it's one of my more embarrassing moments.</span><br />
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<a href="https://www.blogger.com/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://www.blogger.com/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://www.blogger.com/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Ironically, my team still won the event, and I got a trophy that I didn't really earn. This time, I hoped that I could redeem myself in my own eyes, and actually be a help to my team.</span><br />
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<a name='more'></a><br />
<a href="https://www.blogger.com/null" name="more" style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></a><strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">My Team:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Our team was kind of a mishmash of players from different areas - our stores had already formed teams, so we decided to represent the recently-out-of-business Adventurer's Quarter. The team members, in no particular order:</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Andy</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>played Khador. Harkevich and one of the Vlads.</span><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Rob</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>played Legion. Lylyth3 and Fyanna.</span><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Chad</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>played Retribution. Kaelyssa and... someone else? Lol, now I feel bad. Terrible memory.</span><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Daniel</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>played Trolls. Borka1(?) and Horgle2.</span><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Adam (myself)</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>played Circle. Baldur1 and Tanith.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Our general strategy:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Rob and Chad were both relatively new to the game. There were some factions that neither of them had played against, and they were pretty up-front about just doing what was best for the team. So, as Rob was the least experienced, we decided to see if we could lure out unfavorable matchups to play him (with us assuming a loss from him, unfortunately), in order to get more favorable matchups for the rest of us.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">We had each gone through each store's lists and documented which lists we felt comfortable into, and which lists we wanted to avoid. I said I was comfortable into Menoth and Trolls, but wanted to avoid Convergence, Khador, and Cygnar.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">My Lists:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur1</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">-Woldwrath</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">-Megalith</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Bloodtrackers (max)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids of Orboros (w/ CA)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sentry Stone & Mannikins</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sentry Stone & Mannikins</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Shifting Stones</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Blackclad Wayfarer</span><br />
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<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Tanith</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">-</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>Warpwolf Stalker</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Feral Warpwolf</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Scarsfell Griffon</span><br />
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<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Una1</strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Scarsfell Griffon</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Scarsfell Griffon</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Reeves (max) (w/ CA)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sentry Stone & Mannikins</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sentry Stone & Mannikins</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Shifting Stones</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Blackclad Wayfarer</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druid Gone Wilder</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">SPOILER ALERT:<span class="Apple-converted-space"> </span></strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I didn't play Tanith at all the whole day. I looked for opportunities to do so, but we weren't required to play both lists, and Baldur was just the better choice each game. If you're looking for Tanith reports, this isn't the place.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Tournament Scene:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">There were a total of 10 teams in attendance, which meant we might have 3 games, or 4 games. There were a total of 5 Circle players, with Una2 and Baldur2 being the most popular casters by far. The fact that there were<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">any</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>Circle players other than myself surprised me - Circle used to be well-represented in our meta, but for some reason people have been quitting it in favor of other factions.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">We had targeted two teams we wanted to avoid (not that we had much control over that). One was Gryphon's Games and Comics, who had a lot of really solid players. The other was Atomic Games, as they had some of the best players in the area on their team, and perhaps more relevant: it's the shop myself and Daniel play at. They would know our tendencies, which isn't the best in a team tournament setting.</span><br />
<br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">ROUND 1: Adventurer's Quarter vs. Atomic Games!!</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Lol, the irony. These guys are guys I play every week. Also, one of the teams we wanted to avoid.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">They had the following factions:</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mercs</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Cryx</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Menoth</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Skorne</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Trolls</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">All of these guys regularly attend tournaments, and are very good players. The Mercs player was probably the best of them, but only by a small amount. I didn't really feel confident into any of them, if we're being honest.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">In the end, I got stuck into Menoth, which was theoretically the best for me. Mike was<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">very</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>confident that he would beat me though. :-/</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Game 1: Circle Orboros vs. Menoth!!</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">His lists:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I'm sorry, but I don't have a picture of lists, and I'm not going to try to re-create them from memory. All of the lists I played against this tournament were pretty well-known tropes anyways.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">High Reclaimer w/ dude-spam</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Amon ad Raza w/ synergy jack-spam</strong><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Pairings Debate:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I was pretty sure Mike would drop High Reclaimer into me. Baldur's feat is just too good against High Reclaimer not to drop him. Tanith might be able to kill more troops, but Baldur's control elements were just too solid to ignore. Plus,</span><a href="http://rumorsofheresy.blogspot.com/2017/01/warmachine-battle-report-49-baldur1-and.html" style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: #45818e; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span class="Apple-converted-space"> </span>I'd just finished a different tournament against High Reclaimer</a><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">, and Baldur had done fine against that list. Don't fix what's not broken I guess :)</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">> I dropped Baldur1.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">>> Mike dropped High Reclaimer.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">>>> Mike won the roll to go first, and I took the side of the board where forests would be a huge advantage.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Pre-game thoughts:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">My team had gotten to choose which tables we played on, and I had specifically chosen the one with forests close to each other. This was part of a diabolical plan on my part to help negate Mike's Flamebringers. You'll see.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">High Reclaimer is a caster that you're punished for doing well against. My formula against him is something like:</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">1) Kill ALL the models you can in one turn.<span class="Apple-converted-space"> </span></span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">2) Pop feat.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">3) Reclaimer grows back a lot of his models, then kills a lot of your own models.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">4) If you have enough models left, kill even more models - it won't hurt as bad this time, though HR still gets souls.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">5) Rinse/repeat until you win or lose.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I needed to keep the Wrath away from his character jack, who was the only model that could put true hurt on him.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Deployment:</strong><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-FtnBNCu2xLU/WJNeZmgOT5I/AAAAAAAAYJ8/cz8ZKSNJ9n42O7hI5DcZR9JYk6LyJ5k-QCKgB/s1600/IMG_20170128_095114267.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://1.bp.blogspot.com/-FtnBNCu2xLU/WJNeZmgOT5I/AAAAAAAAYJ8/cz8ZKSNJ9n42O7hI5DcZR9JYk6LyJ5k-QCKgB/s640/IMG_20170128_095114267.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Idrians and Bloodtrackers put Prey on each other. Aww...</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-c-efwQgkLY0/WJNeZiPE19I/AAAAAAAAYJ8/T9RZE_O9JDY0pRn-B0xW8wmukUL3SX-FgCKgB/s1600/IMG_20170128_095117697_TOP.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://2.bp.blogspot.com/-c-efwQgkLY0/WJNeZiPE19I/AAAAAAAAYJ8/T9RZE_O9JDY0pRn-B0xW8wmukUL3SX-FgCKgB/s640/IMG_20170128_095117697_TOP.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Might not look like it, but there are a LOT of infantry here...</td></tr>
</tbody></table>
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"> </span><strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Menoth Turn 1:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mike put Hand of Fate on the Flamebringers.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Everything ran up toward me.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-aLKbYZxOzog/WJNeZuFIEgI/AAAAAAAAYJ8/cv-Vxbv5EXwk-cBPV6v0J1YStPeoBBeoACKgB/s1600/IMG_20170128_095751638.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://4.bp.blogspot.com/-aLKbYZxOzog/WJNeZuFIEgI/AAAAAAAAYJ8/cv-Vxbv5EXwk-cBPV6v0J1YStPeoBBeoACKgB/s640/IMG_20170128_095751638.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Idrians are in the trench directly across from me. Sorry, the pictures are going to be weird sometimes, since there wasn't much room available at this shop.</td></tr>
</tbody></table>
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 1:</strong><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">There wouldn't be much I could do other than get into a good position.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sentry Stone unit tried to get a couple boosted 9's to hit Idrians, but missed on two boosts, and one natural roll.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I had one Sentry Stone move into the gap between forests and grow a forest.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Bloodtrackers then ran their full 14" to get outside of the Flamebringers' assault range, behind the huge wall of forest (see below). Sprays can't hurt them through forests :)</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids moved up and put up Elemental Protection and clouds. I intentionally put the Druids just<span class="Apple-converted-space"> </span></span><strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">barely<em><span class="Apple-converted-space"> </span></em></strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">within 11" of a couple Idrians to try to draw them out.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I didn't kill anything, but we would see if I could avoid losing much next turn.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-96KpXHhwigA/WJNeZigs5OI/AAAAAAAAYJ8/NzEBlL0yMM83slODGTfuGpAa43NI94jDgCKgB/s1600/IMG_20170128_100641964.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://2.bp.blogspot.com/-96KpXHhwigA/WJNeZigs5OI/AAAAAAAAYJ8/NzEBlL0yMM83slODGTfuGpAa43NI94jDgCKgB/s640/IMG_20170128_100641964.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Sorry for the blur. Flamebringers are the unit on the far right. 10" sprays with assault. Yuck.</td></tr>
</tbody></table>
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"> </span><strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Menoth Turn 2:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mike stayed aggressive and tried to get some damage on me.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Idrians walked up and tried to shoot my Druids. Most of them were out of range due to Prowl + clouds, and the ones that were in range missed vs. DEF 15.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Flamebringers couldn't hurt the Druids, so they assaulted my Sentry Stones and popped their mini-feat. They managed to kill one of them, and the other took 6 points. Ouch!</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Everything else just ran forward.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-1fiv1YUo6Ps/WJNeZq7UOwI/AAAAAAAAYJ8/MirJdmMu-pgE4js2U2GjI7oI-dIoitwFwCKgB/s1600/IMG_20170128_101823881.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-1fiv1YUo6Ps/WJNeZq7UOwI/AAAAAAAAYJ8/MirJdmMu-pgE4js2U2GjI7oI-dIoitwFwCKgB/s640/IMG_20170128_101823881.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Yikes.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 2:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">That many models so close to me was somewhat intimidating. I had a LOT of work to do.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur went first and<span class="Apple-converted-space"> </span></span><strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">POPPED HIS FEAT.</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"> I didn't want to forget that. He also put up the Wrath's animus, which gives me boosted magic attack rolls against models within 10" of the caster. This would help the Druids immensely.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">He mostly stayed sitting where he was.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids went next and targeted the clumped-up Idrians with their 3" AOE knockdown spells. The first spell hit and knocked down 4 models. The next spell targeted one of the knocked-down models, and knocked down another 2 or 3. I chained it like this until all but one Idrian was knocked down. I also managed to get a number of Errants and Flamebringers knocked down as well. Overseer put up Elemental Protection again.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mannikins then walked up and killed all of the Idrians with two sprays. Not bad when you don't have to worry about accuracy! They also killed a few Flamebringers.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath advanced and shot a Flamebringer, and boosted damage rolls on his blast damage, killing several other models.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Bloodtrackers advanced and killed a bunch of Errants and Flamebringers.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith was out of range to hurt any infantry, so he boosted an Earth Spikes into the objective, then<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">spiked</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>damage on it, bringing it down to 4 HP. For whatever that was worth, lol.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">With that, I'd killed 8 Idrians, 8 or 9 Flamebringers, 5 or 6 Errants, and maybe even a Choir member.<span class="Apple-converted-space"> </span></span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-lbqmZUPv_AI/WJNeZgLKG7I/AAAAAAAAYJ8/q-f5aYrHO689a60e0vB0bLFKFOSQk7MZACKgB/s1600/IMG_20170128_104116368.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-lbqmZUPv_AI/WJNeZgLKG7I/AAAAAAAAYJ8/q-f5aYrHO689a60e0vB0bLFKFOSQk7MZACKgB/s640/IMG_20170128_104116368.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">SO MANY souls for the Reclaimer this turn.</td></tr>
</tbody></table>
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Menoth Turn 3:</strong><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">This would be the turn of pain for me. Could my feat keep me alive for one more turn?</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">High Reclaimer brought back 7 Flamebringers, who mostly deep-fried my Bloodtrackers.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-rSfvhmrdgfE/WJNeZvO-ogI/AAAAAAAAYJ8/1hLKiBxBHjgcOu_FOZTwBanNda01yjmDwCKgB/s1600/IMG_20170128_105041003.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://2.bp.blogspot.com/-rSfvhmrdgfE/WJNeZvO-ogI/AAAAAAAAYJ8/1hLKiBxBHjgcOu_FOZTwBanNda01yjmDwCKgB/s640/IMG_20170128_105041003.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">The forests helped me spare a couple of my Bloodtrackers. Not many though, lol.</td></tr>
</tbody></table>
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Something killed my final Sentry Stone.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Rhoven gave his Reckoner eyeless sight, and despite the fact that my Blackclad was prowling at DEF 18 (cover from the feat), the Reckoner got the boosted 15 he needed to hit him. Doh! Would have been MUCH easier if he had survived, as he could have killed most of the Flamebringers on his own. Ah well.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-AcqOkn-gHQo/WJNeZj6J4-I/AAAAAAAAYJ8/YQmiN2I3y5A-krWg2Dox4KVVjyWEnhtxQCKgB/s1600/IMG_20170128_105948305.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://4.bp.blogspot.com/-AcqOkn-gHQo/WJNeZj6J4-I/AAAAAAAAYJ8/YQmiN2I3y5A-krWg2Dox4KVVjyWEnhtxQCKgB/s640/IMG_20170128_105948305.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">It wasn't so bad... still a little bad though lol.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 3:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I needed to kill most of Mike's remaining army this turn if possible and put some pressure on him. Unfortunately, without sprays I would have a tough time of it.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I eventually decided that the Wrath and Megalith needed to be brought forth as bait, to force Mike to commit his character jack. So, I dropped Stone Skin off the Wrath (the character jack is weapon master against any model with an upkeep on it).</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath moved forward and used a Sweep power attack to kill 5 or 6 Flamebringers.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith trampled forward through the forest and used Earth Spikes to kill 3 Choir members. Mike wouldn't be able to sing "Battle" to his character jack. Megalith also killed both of Roven's bodyguards with punches to the face.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids and Bloodtrackers combined to kill most of the remaining infantry.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur created a forest behind the Wrath and forest walked into it to stay outside of any unforeseen threat ranges, and sat on three transfers.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-NdX7fpDa-C8/WJNeZq_zggI/AAAAAAAAYJ8/WXAFdNlo5UM4pm-BqzLgXH9wsrY6drWbwCKgB/s1600/IMG_20170128_111323255_TOP.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-NdX7fpDa-C8/WJNeZq_zggI/AAAAAAAAYJ8/WXAFdNlo5UM4pm-BqzLgXH9wsrY6drWbwCKgB/s640/IMG_20170128_111323255_TOP.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Reckoner wasn't a huge threat to Baldur, since he couldn't be allocated focus.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Menoth Turn 4:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mike wasn't in a great situation. He had a couple Idrians left, and maybe one or two Errants. He DID have two full-strength jacks though. And Reclaimer again had a ton of focus.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">In the end, he had the Reclaimer charge Megalith, which got him within 10" of the Reckoner. Mike then discovered that Sacrificial Lamb (give a focus to each jack in his control range) could only be cast once. So, he punched Megalith as best he could, but didn't kill him.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Other things did some stuff, and the Druids and Bloodtrackers almost all died. He even got 11 damage on my objective.</span><br />
<div class="separator" style="-webkit-text-stroke-width: 0px; background-color: #0c343d; clear: both; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">
<br /></div>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-b1bybYT65JQ/WJNeZpVeHSI/AAAAAAAAYJ8/L_9ujAwot8gAZC1uTYXdl2qNwv6EP7oMwCKgB/s1600/IMG_20170128_112704367.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://1.bp.blogspot.com/-b1bybYT65JQ/WJNeZpVeHSI/AAAAAAAAYJ8/L_9ujAwot8gAZC1uTYXdl2qNwv6EP7oMwCKgB/s640/IMG_20170128_112704367.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">The pewter model you see there next to Megalith? That's the High Reclaimer.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 4:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur got all excited - he could use Forest Walk to punch the High Reclaimer!</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">So that's what he did. He punched HR 5 times, but HR was still sitting on ONE box. Womp womp.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith reached in and tore High Reclaimer's head off.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">The game ended...</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Game 1 Results: Win for Circle Orboros via assassination!!</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Post-game thoughts:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur1 isn't terrible into High Reclaimer. At least, I like my list into him. There are a LOT of infantry, but this list is pretty decent into infantry. Druids were<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">very</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>helpful this game, knocking models down so I could just spray them down </span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">en masse</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Then his feat comes up and restricts charging into my own models, forcing HR to feat back Flamebringers. While the Flamebringers with Hand of Fate are really strong offensively, they have<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">very</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>poor defensive stats (DEF 11 ARM 14 isn't the best).<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">did</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>put a couple models at risk that didn't need to be. I didn't have to have one of my Sentry Stones in range to die on Turn 2 (it didn't die, but it easily could have). I also risked my Blackclad unnecessarily a couple of times.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Overall, I was (and still am) proud of my play this game. A few things I did poorly, but HR is one of the best casters in the game right now. Getting a win against him (with a good player playing him) is something to be proud of :)</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">ROUND 1 RESULTS:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Rob's Legion lost to Trolls (he'd never played vs. Trolls before this).</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Chad's Retribution lost with ONE SECOND left vs. Mike's Cryx.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I won vs. Menoth.<span class="Apple-converted-space"> </span></span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Andy's Khador beat Mercs.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">The score was 2-2....</span><br />
<br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Daniel's game vs. the new Skorne yielded us the final win we needed.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">ROUND 1 WIN FOR ADVENTURER'S QUARTERS!!</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">We were very happy to have won against a good team like Atomic. Only 2-3 rounds to victory!!</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Tournament Scene:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Griffon's team won. We didn't really know the other teams well enough to know the significance of the other wins. We didn't want to play against Griffon though.<span class="Apple-converted-space"> </span></span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">ROUND 2: ADVENTURER'S QUARTERS VS. CRIT CASTLE</strong><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">This was a group of guys I had no personal knowledge of. They'd apparently won their last round with ease, and had a bunch of factions I didn't want to play into.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Let's see, they had (from memory):</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Circle (Baldur2 & Tanith)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Cygnar (Sloane and Haley2?)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Menoth (Amon and ... something else? lol)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mercs (Ossrum and ... something else? lol)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Legion (Fyanna and Abbey2?)</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sorry, bad memory :)</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">We were put into a position where I could choose to play against either Menoth (the guy seemed VERY confident into Circle), or Circle.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I didn't really feel like a Circle mirror match, not least because I didn't have much practice into it at all.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I also didn't feel like playing into a Menoth guy who wouldn't be dropping High Reclaimer into me, who was also really confident into Circle.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">In the end, we decided that Menoth would be better. Daniel and Andy could play into the Circle list with a good expectation of victory.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Game 2: Circle Orboros vs. Protectorate of Menoth!!</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">His lists:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Amon w/ synergy jack spam. Theme force w/ a ton of extra models.</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">I want to say Kreoss3? I don't remember. (guess what he's dropping, HAHA)</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Pairings Debate:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I knew he would drop Amon. From comments he made, I knew that's what I was facing.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Tanith wasn't the best option into Amon, since that list's ranged weapons weren't magical, and he could protect his jacks against the Reeve's shooting. She would still do okay though - the Stalker does some WORK against lists like this.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur is good at controlling the board against jacks, and I was pretty sure I could at least have a fighting chance against this list.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">> I dropped Baldur1.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">>> My opponent dropped Amon.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">>>> My opponent won the roll to go first, and chose the side of the board with a trench.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Pre-game thoughts:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Well... the good news was that my opponent was in theme and therefore couldn't take the character jack that destroys models with upkeeps. He only had two models with POW 19+, though with Synergy and Battle, ALL of his jacks would be hitting hard.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I needed to do a couple things if I wanted to win:</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">1) Kill the support models like Choir and Vassals.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">2) Get a few big kills before my opponent could attack the Wrath/Megalith.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">If I could kill at least one of his high-pow models and a couple lower-pow models before he hit me, I could win via attrition.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">The key was to protect the Wrath for as many rounds as possible.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-_94R3f_VIWE/WJNeZpioB8I/AAAAAAAAYJ8/AyxjLI94GhUcu3pMz1DdNF1K9DOFxjyUQCKgB/s1600/IMG_20170128_124932114.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://2.bp.blogspot.com/-_94R3f_VIWE/WJNeZpioB8I/AAAAAAAAYJ8/AyxjLI94GhUcu3pMz1DdNF1K9DOFxjyUQCKgB/s640/IMG_20170128_124932114.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">I put Prey on one of the POW 19 jacks on the left.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-zS8er9aPTeA/WJNeZrSMDfI/AAAAAAAAYJ8/mpwG3zUxeVEZych202hQgKxVQNS1yV7tQCKgB/s1600/IMG_20170128_124934095.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-zS8er9aPTeA/WJNeZrSMDfI/AAAAAAAAYJ8/mpwG3zUxeVEZych202hQgKxVQNS1yV7tQCKgB/s640/IMG_20170128_124934095.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">He has two "combust" heavy jacks, two POW 19 heavy jacks, 2 shielded light jacks, and 3 dervishes. So much!</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 1:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I ran forward as best I could.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">One thing I super-failed on was getting the Druids up farther. I meant to, but then decided to ... walk them instead? Not sure how that happened.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-_KFcCPylaIw/WJNeZnnzSdI/AAAAAAAAYJ8/67JHObdI5Ic7zK2NzPjPSbS6YmBwOmIAQCKgB/s1600/IMG_20170128_125334421.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://4.bp.blogspot.com/-_KFcCPylaIw/WJNeZnnzSdI/AAAAAAAAYJ8/67JHObdI5Ic7zK2NzPjPSbS6YmBwOmIAQCKgB/s640/IMG_20170128_125334421.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Having first turn this game was important, since his army is all SPD 7 (with Mobility).</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Menoth Turn 1:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">He used the Choir to put up "Passage" on all his jacks, making them untargetable by non-magical ranged attacks.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mobility + Synergy went up (actually, I think Synergy<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">started</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>up, because of theme force nonsense).</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 2:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I had an opportunity to kill 4 Choir and 2 Vassals this turn for minimal investment. My opponent had put one unit of Choir facing his own deployment, giving me back arc shots.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mannikins walked up on both sides. I couldn't target any of his jacks, and didn't have line of sight to the Choir. So instead I had them target a fellow Mannikin, which then got me 2 Choir and a Vassal.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">My to-hit rolls were awful, and despite 6 boosted rolls that needed a "6" to hit, I only managed to kill two Choir.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Bloodtrackers managed to get their sights on a Vassal and Choir, and killed them.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I killed 3 Choir and 1 Vassal. Not the result I was hoping for (it should have easily been 2 Vassals and 4 Choir), but still okay.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Everything else just moved up slowly, staying outside his threat ranges.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-dPqSlqHHoIs/WJNeZqkN4sI/AAAAAAAAYJ8/kQj8SbFThJogwLetfJtPYaZmw9p6L4KogCKgB/s1600/IMG_20170128_131550664.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-dPqSlqHHoIs/WJNeZqkN4sI/AAAAAAAAYJ8/kQj8SbFThJogwLetfJtPYaZmw9p6L4KogCKgB/s640/IMG_20170128_131550664.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">How will he respond to the loss of free models?</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Menoth Turn 2:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Choir put up Passage again, but couldn't/didn't get it on the Bloodtrackers' prey model.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">He kind of just ran up, pressuring me. The picture will tell a better story.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-3YxldsaHXg8/WJNeZkG-RtI/AAAAAAAAYJ8/sulVbloAED4nX7ckGz5BlWWKaUQhaOFuQCKgB/s1600/IMG_20170128_133105063.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://4.bp.blogspot.com/-3YxldsaHXg8/WJNeZkG-RtI/AAAAAAAAYJ8/sulVbloAED4nX7ckGz5BlWWKaUQhaOFuQCKgB/s640/IMG_20170128_133105063.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">His models are closing in...</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 3:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I was surprised: my opponent had given me two "free" jacks, one of which was a heavy-hitter. I needed to take advantage if possible.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">One Druid split off from the others and knocked the jack on my left down.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Another Druid knocked the jack on my right down.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Another Druid pushed the other heavy on my right backward.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">The Wrath had a clear path, and charged the nearby jack. He rolled VERY poorly, but with Dice +2 on damage, I was able to kill the thing. Glad he was knocked down!</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur durdled up and<span class="Apple-converted-space"> </span></span><strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">POPPED HIS FEAT</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">. I made sure he caught all of the nearby jacks in it so they wouldn't be able to reach the Wrath. He then cycled Stone Skin to the Bloodtrackers.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Bloodtrackers also rolled very poorly. With POW 13, they barely managed to do half boxes on their Prey.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I eventually decided NOT to charge in with Megalith and finish the guy off. Instead, he put Earth Spikes on the jack, and did some more damage.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">My remaining Sentry Stone and his Mannikin managed to kill another 2 or 3 Choir.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Disappointing not to kill two jacks this turn when they were gift-wrapped, but at least I killed the high-damage one and continued to undermine his support.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-KM0BVnI5FRQ/WJNeZqMNsoI/AAAAAAAAYJ8/WlmbfpgsP28iSHn0cIQHDzMEfGpmMOcnwCKgB/s1600/IMG_20170128_134648070.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-KM0BVnI5FRQ/WJNeZqMNsoI/AAAAAAAAYJ8/WlmbfpgsP28iSHn0cIQHDzMEfGpmMOcnwCKgB/s640/IMG_20170128_134648070.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Bloodtrackers are in position to lure a jack in to kill them, to buy the Wrath one extra round with fewer models attacking.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Menoth Turn 3:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I think my opponent sensed my Bloodtracker "trap" and decided not to be lured away from being able to charge the Wrath next turn.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Instead, my opponent surprised me by vacating the zone entirely and staring at my Wrath lustily.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Not much of my stuff died this turn. I was very surprised. But, my opponent had laid a trap for me. Not my favorite thing ever.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-p2qnru-F5m0/WJNeZo2kw8I/AAAAAAAAYJ8/KD8IglNExWEhjOeNqcFO_pP8N-8qlTsiwCKgB/s1600/IMG_20170128_135714829.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://1.bp.blogspot.com/-p2qnru-F5m0/WJNeZo2kw8I/AAAAAAAAYJ8/KD8IglNExWEhjOeNqcFO_pP8N-8qlTsiwCKgB/s640/IMG_20170128_135714829.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">It's a trap!</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 4:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">My opponent wanted me to score three and in so doing, sacrifice my Wrath and potentially also Baldur.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I decided to be a little more sneaky.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">First, the Bloodtrackers shot their Prey, and the stupid thing apparently had "enliven" on it, so it walked out of their range.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith charged it and killed it easily.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids advanced and knocked some stuff over, also killed a couple more Choir. Only one left!</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath then charged the objective, killing it.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur did an odd thing then - he<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">ran</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>to the right flag to dominate it.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">This would give my opponent a dilemma - could he kill the Wrath and still get someone over to contest the flag? He may have had one or two models that could manage it, but without those models, he probably couldn't kill the Wrath.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">If he didn't get someone over to contest the flag, I'd win, as I'd score up to 4 on his turn, then get to 5 on my own turn. It would at least be interesting.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I controlled the zone and dominated the flag for one each. With the destroyed objective, I was at 3.</span><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 3-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-OkfAXgn17ow/WJNeZhvxrTI/AAAAAAAAYJ8/Isr9fbXeurg73Ke-NaWWE3CRSGGSpMskgCKgB/s1600/IMG_20170128_141046531.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://2.bp.blogspot.com/-OkfAXgn17ow/WJNeZhvxrTI/AAAAAAAAYJ8/Isr9fbXeurg73Ke-NaWWE3CRSGGSpMskgCKgB/s640/IMG_20170128_141046531.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Druids are ready to push models away from the flag if need be.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Menoth Turn 4:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">As things happened, my opponent did not realize that I was at 3 points, and so proceeded to gleefully murder my poor Wrath.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I scored another point at the end of his turn.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 4-0, advantage Circle.</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 5:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I didn't see the point in killing more stuff. I ended my turn and scored one more.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">The game ended...</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Game 2 Results: Win for Circle Orboros via scenario!!</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Post-game thoughts:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Well, I felt a<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">tiny</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>bit bad about how I'd won - my opponent was<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">shocked</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>that the scenario scored like that. Apparently he didn't think the Wrath could control the zone without being COMPLETELY within it.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">did</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>say that I scored 3 though. He didn't correct me. /shrug</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">My opponent maintains that he could have easily contested the flag AND killed my Wrath. It took him ALL of his damage rolls to kill the Wrath though. I'm not really convinced. Without the Choir, his models didn't hit as hard as he was used to.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I was very surprised I was allowed to win via scenario, but I obviously was fine with it. I was prepared to have the Wrath charge in and kill 2 or 3 Dervishes and put up Stone Skin - it would be very difficult to kill the Wrath in one turn then. But, I didn't have to.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">This match up looks really bad for Circle, but once you've played against jack spam as much as I have with this list, it begins to feel very approachable. I think I could have also won this game if I had gone for attrition. Scenario seemed far lower risk though, so I took it.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">ROUND 2 RESULTS:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Rob's Legion lost to Cygnar.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Chad's Retribution beat Mercs.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I beat Menoth.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Andy's Khador beat Legion.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Daniel's double garg Trolls list beat Tanith.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">4-1 WIN FOR ADVENTURER'S QUARTERS!!</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Tournament Scene:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">The pair-down team LOST this round, which meant there would only be three games for this tournament.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Gryphon's Games and Comics had won their round, which meant...</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">ROUND 3: ADVENTURER'S QUARTERS VS. GRYPHON'S GAMES AND COMICS IN THE FINALS!!!</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">They had something like the following:</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Khador w/ Karchev and a Vlad</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Convergence w/ Lucant and Axis</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Cryx w/ Lich3 and Scaverous (?)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Menoth w/ High Reclaimer and Amon ad Raza (lol)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Cygnar w/ Stryker1 and... Kray? Siege? not sure.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I was kind of angling to play against Menoth again, for the sake of a silly tournament. For a little bit, it looked like that might be the case. It was either Menoth or Khador, but their captain decided that Khador was just too good of an opportunity to pass up.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Game 3: Circle Orboros vs. Khador</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">His lists:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Karchev (the only caster I thought he would drop)</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Juggernaut</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Juggernaut</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Juggernaut</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Behemoth</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Kodiak</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Clamjack</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">- Clamjack</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Mechanics</span><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Pairings Debate:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I'd already tried Tanith into Josh at a tournament.<span class="Apple-converted-space"> </span></span><a href="http://rumorsofheresy.blogspot.com/2016/12/warmachine-battle-report-48-baldur1-and.html" style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: #45818e; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Not a great result.</a><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>I've had good results from Baldur1 vs. Khador jack spam, and I had no reason to mess around with a caster I wasn't as good with. Plus, he had Behemoth, and Solid Ground was VERY good against that guy.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Not really a debate at all.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">> I dropped Baldur1.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">>> Josh dropped Karchev.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">>>> Josh won the roll to go first, and took first turn.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Pre-game thoughts:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Man... it seems like I can't stop playing against jack spam lately.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">It's all the same thing: I needed to pick off the hard-hitters, and protect the Wrath and Megalith.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh was a very good player - I'd argue that he's in the top 5 in our area, maybe even the best player. There would be very little margin for error against him.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Luckily, I had gotten the table with a big old forest in the middle. Heh, nice to choose your own table every game :)</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-UhOqm8H4OYE/WJNeZtZp9sI/AAAAAAAAYJ8/_GlA890PBcwAM2h-BfXpb0X-HexvKsgAgCKgB/s1600/IMG_20170128_151157929.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-UhOqm8H4OYE/WJNeZtZp9sI/AAAAAAAAYJ8/_GlA890PBcwAM2h-BfXpb0X-HexvKsgAgCKgB/s640/IMG_20170128_151157929.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">The Juggernaut he's moving on the left is also the Bloodtrackers' prey.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Khador Turn 1:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh ran up, if Khador jacks can be said to "run".</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 1:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I also ran up, but stayed out of his threat ranges. Or so I thought...</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-wl-GBGLmiBw/WJNeZgTHtBI/AAAAAAAAYJ8/oT3eSNmkgAkgwGAMButvZvWU-9l18Dh9ACKgB/s1600/IMG_20170128_152338564.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-wl-GBGLmiBw/WJNeZgTHtBI/AAAAAAAAYJ8/oT3eSNmkgAkgwGAMButvZvWU-9l18Dh9ACKgB/s640/IMG_20170128_152338564.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Bloodtrackers are just a LITTLE bit outside of Baldur's no-blast-damage bubble.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Khador Turn 2:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh scooched up and got ready to have a staring contest with me.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Behemoth was out of range of the Bloodtrackers, but he tried to drift a couple AOEs onto them. I got lucky, and they both missed.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">He did put counter-charge up.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 2:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh had left the Juggernaut in range of the Bloodtrackers. I decided to try to chisel one of the hard-hitters away from his wall of armor.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids went first and knocked the Juggernaut down. They also knocked another Juggernaut down, then pushed him away from the flag so I'd be able to hold the flag if I could kill the Juggernaut.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur had already put Stone Skin on the Bloodtrackers in anticipation of this event, so the Bloodtrackers started throwing. They did about 33 damage, which is slightly below average.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath went next and sent a boosted shot into the Juggernaut, killing it (1/3).</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sentry Stone unit ran up to control the flag.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur put a forest up on the left to help shelter the Bloodtrackers.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sentry Stone on the right helped to shelter that side.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I scored a point.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-3lcy5wa2RcE/WJNeZr1O_OI/AAAAAAAAYJ8/9_UI_NhnrFsfzLcdmwuuHDJJAOKOi03lwCKgB/s1600/IMG_20170128_154045833.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-3lcy5wa2RcE/WJNeZr1O_OI/AAAAAAAAYJ8/9_UI_NhnrFsfzLcdmwuuHDJJAOKOi03lwCKgB/s640/IMG_20170128_154045833.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Nice, got a Juggernaut!</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Khador Turn 3:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh got tricky and trampled with this Kodiak through the forest and killed my Sentry Stone there.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">A Juggernaut on the right charged and killed my Sentry Stone.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Clamjack on the right moved up BTB with the flag to start scoring.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Juggernaut on the left shuffled back away from the Bloodtrackers.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">He scored one.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 1-1</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-MP8sFuMp4d4/WJNeZt9gFDI/AAAAAAAAYJ8/-97FDnp2kg4nvL0VnBlNwrV4tjobtUlsACKgB/s1600/IMG_20170128_155231624.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://1.bp.blogspot.com/-MP8sFuMp4d4/WJNeZt9gFDI/AAAAAAAAYJ8/-97FDnp2kg4nvL0VnBlNwrV4tjobtUlsACKgB/s640/IMG_20170128_155231624.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">I have an opportunity here...</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 4:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I could take out three heavies this turn if I rolled average.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">IF. Heh.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">First, the Druids knocked some jacks over, as per usual.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Bloodtrackers ran up, and rolled just enough to take out the Juggernaut's cortex, leaving it on about 3 boxes.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur<span class="Apple-converted-space"> </span></span><strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">POPPED HIS FEAT</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>and cycled Stone Skin onto Megalith.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith charged the nearby Juggernaut. On average dice, Megalith w/ Stone Skin charging a Khador heavy does about 40 damage. He did about 30 damage, taking out the Cortex on him as well.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath charged into the Kodiak. On average, he also does about 40 damage in this situation. Instead he did SIGNIFICANTLY less, and didn't take out any systems.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">So, average (or slightly lower, even) dice needed on three separate jacks. None of them died. *huge sigh*</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 1-1</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ehDqUnpA30Y/WJNeZgA7h8I/AAAAAAAAYJ8/9BfZVUrZf6UBwZGWC-SYuMWl263cOe9fQCKgB/s1600/IMG_20170128_160412712.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://4.bp.blogspot.com/-ehDqUnpA30Y/WJNeZgA7h8I/AAAAAAAAYJ8/9BfZVUrZf6UBwZGWC-SYuMWl263cOe9fQCKgB/s640/IMG_20170128_160412712.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Wouldn't it just look better if there were 3 fewer jacks on the table right now? :)</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Khador Turn 5:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh saw a good opportunity, and loaded the Kodiak up with fury.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Karchev then<span class="Apple-converted-space"> </span></span><strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">POPPED HIS FEAT.</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Kodiak then went NUTS on the Wrath, taking about half of the Wrath's hit boxes.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Behemoth took even more, but only after getting the "13" he needed to snipe my Blackclad who was contesting the flag.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith took some damage too, though the Juggernaut on the far left missed his attacks.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh scored again.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 2-1, advantage Khador</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-aQcWHEEOAhM/WJNeZjPHEiI/AAAAAAAAYJ8/HMXsCLyV4aMH3ESNwxgSL0wHEop6ibsgQCKgB/s1600/IMG_20170128_161550991.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://1.bp.blogspot.com/-aQcWHEEOAhM/WJNeZjPHEiI/AAAAAAAAYJ8/HMXsCLyV4aMH3ESNwxgSL0wHEop6ibsgQCKgB/s640/IMG_20170128_161550991.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">What a mess...</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 5:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Kind of a repeat of the last turn.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids knock jacks down.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith finished off his Juggernaut (2/3).</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Bloodtrackers finished off their Juggernaut (3/3).</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath finished off the Kodiak.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Shifting Stones contested the rightmost flag.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur grew a forest to protect Megalith from Behemoth.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 2-1, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-vc7EJYeWJSQ/WJNeZvzlw3I/AAAAAAAAYJ8/sbEAE0Mg9_glQTaeD1D6Szh-_FZKAjeKQCKgB/s1600/IMG_20170128_162331620.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-vc7EJYeWJSQ/WJNeZvzlw3I/AAAAAAAAYJ8/sbEAE0Mg9_glQTaeD1D6Szh-_FZKAjeKQCKgB/s640/IMG_20170128_162331620.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">My feat is still up, apparently.</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Khador Turn 6:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Behemoth moved up and put some damage on the Wrath.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Karchev and Mechanics moved up to try and start scoring again soon.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Clamjack on the left still doesn't have a good blast target, since the Bloodtrackers are protected from blast damage. He just stays put.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 2-1, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-i6guEYzgzdw/WJNeZs6zXUI/AAAAAAAAYJ8/81c5FhNVOdQMF-k4-XiG3DbRN8VKiE0nQCKgB/s1600/IMG_20170128_163003091.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://2.bp.blogspot.com/-i6guEYzgzdw/WJNeZs6zXUI/AAAAAAAAYJ8/81c5FhNVOdQMF-k4-XiG3DbRN8VKiE0nQCKgB/s640/IMG_20170128_163003091.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Can't believe my Bloodtrackers have lived this long!</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 6:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids moved up and killed some Mechanics blocking the way from Megalith to Behemoth. They also knocked Behemoth down, for fun.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith charged Behemoth, and Karchev counter-charged Megalith. He did NOT knock out any aspects though, luckily for me.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Megalith then finally rolled average and killed Behemoth.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur cycled Stone Skin to the Wrath.<span class="Apple-converted-space"> </span></span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath charged in and did some damage to the Clamjack, but didn't quite kill it.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 2-1, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-x5_xPbn73Eo/WJNeZgPDDzI/AAAAAAAAYJ8/Up6Z5BJZ2iIpKTlJwBop7w4P4MOq3QLgACKgB/s1600/IMG_20170128_163936592.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://1.bp.blogspot.com/-x5_xPbn73Eo/WJNeZgPDDzI/AAAAAAAAYJ8/Up6Z5BJZ2iIpKTlJwBop7w4P4MOq3QLgACKgB/s640/IMG_20170128_163936592.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">I think I'm camping 0, so not sure why I didn't take all 4 attacks with the Wrath. Ah well.</td></tr>
</tbody></table>
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Khador Turn 7:</strong><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Lol, this is going a lot of turns.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Clamjack walked away from the Wrath, and my free strike MISSED! He exploded and killed half of the Bloodtrackers.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Karchev killed Megalith, then used his 3" move to get on the flag on the right.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Clamjack on the right then punched both Shifting Stones to death, and Karchev scored another point.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 3-1, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-0hfnsEhYUCM/WJNeZv08y7I/AAAAAAAAYJ8/Z5mByoqb7rYeSGzpZhu6Zt2Bd71UQEyPQCKgB/s1600/IMG_20170128_164656124.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://1.bp.blogspot.com/-0hfnsEhYUCM/WJNeZv08y7I/AAAAAAAAYJ8/Z5mByoqb7rYeSGzpZhu6Zt2Bd71UQEyPQCKgB/s640/IMG_20170128_164656124.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">This game has far too many turns...</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 7:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I needed to get the Wrath over to contest the flag, or it would be game over.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids finished off the Mechanics.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Bloodtrackers finished off the Clamjack.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath ran to exactly 4" away from the flag on the right.</span><br />
<br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Baldur ran (again!) to the flag on the left to score.</span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 3-2, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-iAuuSK-NYCo/WJNeZmcHxjI/AAAAAAAAYJ8/5jJUQA_Vw1w_8V6jc9iVwYwIKqetOxQsQCKgB/s1600/IMG_20170128_165304434.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-iAuuSK-NYCo/WJNeZmcHxjI/AAAAAAAAYJ8/5jJUQA_Vw1w_8V6jc9iVwYwIKqetOxQsQCKgB/s640/IMG_20170128_165304434.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Can Karchev kill the Wrath?</td></tr>
</tbody></table>
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Khador Turn 8:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Karchev and the Clamjack tried to, but couldn't, kill the Wrath.<span class="Apple-converted-space"> </span></span><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Score: 3-3, advantage Circle.</strong><br />
<br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Circle Turn 8:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I thought about killing his objective (it was already almost dead), but decided to just have the Wrath punch Karchev.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Druids did their thing and knocked Karchev down.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Wrath got a couple HUGE damage spikes early (Dice +3), and killed Karchev easily.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">The game ended.</span><br />
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<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Game 3 Results: Win for Circle Orboros!!</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Post-game thoughts:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh is a really good player. I was lucky to have that huge forest in the middle of the table this game. It<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">really</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>stopped him from being able to pressure me too much, and gave me the initiative.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I did have some pretty bad rolls. But, that's part of the game. I got the rolls I needed, so I guess to complain about them would be a little ungrateful.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Leighanna (I butchered your name again, didn't I), Josh's fiancée, told him he needed to make a sad face for the blog. Josh was a great sport, and actually did it!</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="-webkit-text-stroke-width: 0px; background: rgb(12, 52, 61); border: 1px solid rgb(12, 52, 61); box-shadow: 1px 1px 5px rgba(0,0,0,0.098039); color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; margin-bottom: 0.5em; margin-left: auto; margin-right: auto; orphans: 2; padding: 5px; position: relative; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-CvomX6AcLbA/WJNeZkhvb2I/AAAAAAAAYJ8/r3ofzi5xqFkE31_ZMUpJTIAkhiURHEN_gCKgB/s1600/IMG_20170128_165744292.jpg" imageanchor="1" style="color: #45818e; margin-left: auto; margin-right: auto; text-decoration: none;"><img border="0" height="360" src="https://3.bp.blogspot.com/-CvomX6AcLbA/WJNeZkhvb2I/AAAAAAAAYJ8/r3ofzi5xqFkE31_ZMUpJTIAkhiURHEN_gCKgB/s640/IMG_20170128_165744292.jpg" style="background: none; border: currentColor; box-shadow: 0px 0px 0px rgba(0,0,0,0.098039); padding: 0px; position: relative;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 10.56px; text-align: center;">Poor guy :(</td></tr>
</tbody></table>
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Always lucky to get a win vs. Josh! Thanks for the great game Josh, I'm sure you'll destroy me next time :)</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">At any rate the last laugh was Josh's.</span><br />
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<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">ROUND 3 RESULTS:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sam's Legion lost to Convergence.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Chad's Retribution lost to Cryx.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Daniels Trolls lost to Cygnar.</span><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Andy stopped playing once he found out we had lost.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Josh and I have too big of egos to stop playing just because the game no longer meant anything. We kept playing to the bitter (Turn 8) end :)</span><br />
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<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">LOSS IN THE FINALS TO GRYPHON'S GAME AND COMICS</strong><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">!!</span><br />
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<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">Post-tournament thoughts:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Well, losing is never fun, but I enjoyed the event. I got zero prize support (it was all raffles - you earned raffle tickets if you had a fully painted army, and had all your arcs painted. I got the max number of tickets (9) and didn't win any of the 30+ prizes. The guy next to me had 3 tickets and won twice. Heh. :) ), but it was still a good event.<span class="Apple-converted-space"> </span></span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">We got no recognition for making it to the finals, but I'm going to take this opportunity to claim SECOND PLACE FOR ADVENTURER'S QUARTER!</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">It was a very fun event, and I'll hopefully make it to the next one!</span><br />
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<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">What's next:</strong><br />
<strong style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></strong><br />
<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I have like 3 tournaments in February I can choose from. The one I want to go to I can't, unfortunately.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">I wish I had the money to go to LVO or other big events, but I'm pretty poor. Feel free to send me money if you want! I'll do good battle reports for all my games :)</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Lol, as far as casters go, I'm just at an impasse. Tanith may be my future, but I'm<span class="Apple-converted-space"> </span></span><em style="-webkit-text-stroke-width: 0px; background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.2px; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: normal; letter-spacing: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">really</em><span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span class="Apple-converted-space"> </span>hoping for a Wolf Sworn theme force so I can run Grayle. I also now own Kromac2, so once I buy the Storm Raptor, I will be trying that silly list out.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Kaya3 also looks intriguing.<span class="Apple-converted-space"> </span></span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Sorry folks, Una2 just doesn't really appeal to me. At least, not as a 10-griffon caster.<span class="Apple-converted-space"> </span></span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Really hoping Grayle or Kaya3 or Kromac2 will pair will with him.</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Now I'm just rambling. Thanks for reading, hope you got some use out of it!</span><br />
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<span style="background-color: #0c343d; color: white; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 13.2px; font-style: normal; font-weight: normal; letter-spacing: normal; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">Yol bolsun!</span>Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-37624163708277880642017-01-19T15:14:00.000-07:002017-02-06T15:30:34.776-07:002017 Tournament Results<a href="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQVvl72CMr_PA4770-N4hSKZ08RYO3yFwatKbkEI_dE6Gj17mRepA" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Image result for tournament results" border="0" class="rg_ic rg_i" data-src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQVvl72CMr_PA4770-N4hSKZ08RYO3yFwatKbkEI_dE6Gj17mRepA" data-sz="f" jsaction="load:str.tbn" name="CSkrJ64CPFCxXM:" src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQVvl72CMr_PA4770-N4hSKZ08RYO3yFwatKbkEI_dE6Gj17mRepA" style="height: 135px; margin-top: 0px; width: 372px;" /></a>This post will be more for my own records than anything. One of the perks to writing a battle report blog is that I get a tangible reminder of events in the past. I tend to be very nostalgic, and being able to relive old games and events is a really fun thing for me. I want to have this post for my own sake later in life, where I can see all the tournaments I played in one year and see how things went.<br />
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I don't expect that anyone else really cares about my past games/tournament record. It's not for self-aggrandizement. Whereas I certainly have an ego (as does everyone, to some degree), I don't really care to beat other people over the head with my accomplishments. I have other ways to stroke my ego if I want to do that. Still, if this sort of thing isn't something you're interested in reading, don't do it. Simple as that. :)<br />
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<strong><span style="font-size: large;">January 2017</span></strong><br />
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<a href="http://rumorsofheresy.blogspot.com/2017/01/warmachine-battle-report-49-baldur1-and.html"><strong>January 14, 2017: Baldur1/Krueger2 75 point Steamroller at Gryphon Games and Comics</strong></a><br />
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My first tournament of the year, I had Tanith and Una2 and Grayle all being painted, and was forced to take Krueger2. 18 total players.<br />
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Results: 4-0, 1st place, $75 store credit (I didn't have to pay for entry because I'd won the Dessert of Daggers tournament last year, which paid for all of my entry fees at this venue for the year).<br />
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<a href="http://rumorsofheresy.blogspot.com/2017/02/warmachine-battle-report-50-baldur1-and.html"><strong>January 28, 2017: Baldur1 75 point Team Tournament STORE WARS at Total Escape Games</strong></a><br />
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We'd been building for this tournament for a couple months. Daniel, Andy, Chad, Rob, and myself all represented "Adventurer's Quarter", a now-defunct game shop. 10 total teams. I was fully painted for the first time at a tournament in MK3.<br />
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Results: 3-0 for myself, 2nd place for the team (we lost in the finals). Zero prize support. I got max raffle tickets, but didn't win anything that way either. I played two tough Menoth players, then played vs. Josh Nordstrom in the final. I was the only player on my team to win my game, and that just barely.<br />
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<em>Note: I will likely count this tournament for my overall tournament record for the year, but will not count this as a 2nd place (or any place, for that matter) in my overall results/placement count, due to team tournaments being different than singles tournaments (seems obvious).</em> <br />
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Next up: March MadNyss in Fort Collins (no planned tournaments for February, unfortunately).Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-713809952465628002017-01-19T14:55:00.000-07:002017-01-19T14:55:02.724-07:00Warmachine Battle Report 49: Baldur1 and Krueger2 at a Steamroller, 75 points<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
<img alt="Image result for gryphons games and comics" border="0" class="rg_ic rg_i" data-sz="f" jsaction="load:str.tbn" name="mqSGNU_OjivcdM:" 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" 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<br />
Hello all,<br />
Another month, another tournament for me. I get to go to about 1 or 2 each month, depending on what the wifey lets me do.<br />
<br />
This was another event at my old stomping grounds, Gryphon Games and Comics in Fort Collins, CO. I've been doing pretty well at each event I've been to since I've gotten back into Warmachine, but this event was going to be a little rougher than usual: I was kind of forced to bring Krueger2 instead of Tanith (because Tanith and the birds are all out right now getting painted).<br />
<br />
Here's my list: (after the jump)<br />
<a name='more'></a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-wbKshKXKPSE/WH6G4p5X_GI/AAAAAAAAYBA/sw1ssbpjcdsTiekrEEk8M6rLkmsrMp2egCKgB/s1600/IMG_20170114_100901506.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-wbKshKXKPSE/WH6G4p5X_GI/AAAAAAAAYBA/sw1ssbpjcdsTiekrEEk8M6rLkmsrMp2egCKgB/s640/IMG_20170114_100901506.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baldur1 is my staple - that list is just too fun not to play!</td></tr>
</tbody></table>
<br />
<strong>Some Context:</strong><br />
<strong></strong><br />
This event was intended to be a Store Wars practice tournament. People could test their pairings before the much larger Store Wars event later this month (Store Wars is a team tournament that has each store send their 5 best players to compete against other stores' teams).<br />
<br />
I didn't have Tanith (she's my usual pairing with Baldur1) or Una2 (she'd probably be my backup) available.<br />
<br />
I also wanted to play this event fully painted.<br />
<br />
Grayle is ALSO out being painted, so I couldn't take him (I would have).<br />
<br />
So I took Krueger2. I've been playing him a bunch lately in practice games, but my lists haven't been very serious, and I've lost around half of my games. Mostly, I planned on playing Baldur1 all day, with one drop of Krueger. Heh.<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
I didn't really pay much attention. The usual crowd of tough customers was also seeded with some new faces. We had 18 players total, which meant we could potentially go 5 rounds *wince*.<br />
<br />
Let's see what I remember:<br />
<br />
1x Circle (nobody in my area but me plays Circle in tournaments, lol)<br />
2x Khador<br />
2x Menoth (both running Amon and High Reclaimer, ha)<br />
2x Cygnar<br />
2x Convergence<br />
3x Retribution<br />
3x Trollbloods<br />
2x Legion<br />
... I think that's it!<br />
<br />
I mostly wanted to avoid Cygnar, Khador, and Retribution. Cygnar because they have some very tricky casters for Circle, Khador because they have SO MANY ARM 20 boxes (Circle struggles against high armor), and Retribution because we haven't seen many Retribution players in our area lately, and a tournament is a poor place to find out about what a faction is capable of.<br />
<br />
I was also a little groggy from getting very little sleep the night before, so I hoped I could avoid a really good player on Game 1. Heh.<br />
<br />
<strong>Game 1: Circle Orboros vs. Andy's Khador!!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-DwFdiHMe58k/WH6G4vB6YII/AAAAAAAAYBA/SNTtPShiuKQWlph0XgfDCHAAllPq39QzACKgB/s1600/IMG_20170114_100909529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-DwFdiHMe58k/WH6G4vB6YII/AAAAAAAAYBA/SNTtPShiuKQWlph0XgfDCHAAllPq39QzACKgB/s640/IMG_20170114_100909529.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He used to run Karchev, until the nerf. Hark is plenty good now anyways.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
This wasn't hard. While Krueger2 does have a little bit of play into this list (he was obviously going to drop Harkevich), Baldur1 can crack armor better, and has a feat that messes more with Khador.<br />
<br />
>> I dropped Baldur1.<br />
>>> Andy dropped Harkevich.<br />
<br />
>>>> Andy won the roll to go first, and chose to take first turn. I chose the side of the board that had the most benefit from LOS-blocking terrain.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Andy is someone I tend to face most tournaments. Our rivalry goes waaaay back, years ago to my (our) 40k days. We also played Fantasy some. Andy has pushed me to the very edge every game of Warmachine we've had so far. He's a very skilled player, and someone who is almost always in the conversation to win an event like this. Not my ideal Game 1 opponent (though it was nice to know he'd help my strength of schedule throughout the rest of the event at least.<br />
<br />
Harkevich isn't a caster I've ever had to play against, but he's pretty similar to Karchev in the sense that he runs a LOT of jacks very well. He has mobility, and other useful abilities (like making his jacks stand up and change facing for 1 focus). He could also turn his jacks into mostly indestructible pieces of metal for a turn (+3 ARM to battlegroup).<br />
<br />
The scenario was going to be very difficult to win against all the heavy Khador jacks. In addition, Harkevich was going to be very difficult to assassinate, as he was taking the Theme list, which gave him Winterguard as sac pawns. Attrition is very difficult against a list like this as well. To be honest, I wasn't sure what to do.<br />
<br />
I decided to needed to just whittle Andy's forces down some, and be opportunistic. If I could start scoring somewhere, I could start to apply pressure and make Andy do something out of desperation.<br />
<br />
Or something. Not a very good plan.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-1c7c4c15Tcc/WH6G4hiTaJI/AAAAAAAAYBA/9RJCnyUeX1M-TUjQLUWraoRWlMGqK4upACKgB/s1600/IMG_20170114_102347092.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-1c7c4c15Tcc/WH6G4hiTaJI/AAAAAAAAYBA/9RJCnyUeX1M-TUjQLUWraoRWlMGqK4upACKgB/s640/IMG_20170114_102347092.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The new theme force let Andy make an advance move before he went.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 1:</strong><br />
<strong></strong><br />
Andy ran up the board. With his advance move from the theme along with Mobility, those jacks were REALLY far up the board!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-QtstCws0Bmo/WH6G4hUW-kI/AAAAAAAAYBA/veH7hFdpckkv15KFmMAjg5At96Yr-gsegCKgB/s1600/IMG_20170114_103049683.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-QtstCws0Bmo/WH6G4hUW-kI/AAAAAAAAYBA/veH7hFdpckkv15KFmMAjg5At96Yr-gsegCKgB/s640/IMG_20170114_103049683.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Seriously, halfway up the board on Turn 1 is crazy!</td></tr>
</tbody></table>
<strong>Circle Turn 1:</strong><br />
<br />
I needed to keep one turn where Andy couldn't really hurt me.<br />
<br />
So, I moved up to keep my models outside of Andy's threat ranges. Bloodtrackers skirted wide to stay outside of the two Kodiaks' bubbles of immediate death.<br />
<br />
I immediately grasped that the center zone would need my Wrath in it eventually, but I was loathe to risk him quite yet. That Marauder now (per the FAQ) had an additional damage dice against my Wrath. Not awesome.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ZDaeKv4PaKg/WH6G4r4ttUI/AAAAAAAAYBA/kB4Ddbib_-8qUwRXj3_6SLV3U6vbMO0MACKgB/s1600/IMG_20170114_104113032.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-ZDaeKv4PaKg/WH6G4r4ttUI/AAAAAAAAYBA/kB4Ddbib_-8qUwRXj3_6SLV3U6vbMO0MACKgB/s640/IMG_20170114_104113032.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mannikins are out there to help Andy potentially make mistakes and overextend. FWIW lol.</td></tr>
</tbody></table>
<strong>Khador Turn 2:</strong><br />
<br />
Andy decided to play it cautious. He moved his two Kodiaks on the right up, popped smoke, then repositioned outside of the cloud effects, giving me no line of sight to most of his models.<br />
<br />
The rest of his army shuffled up to force me into contesting his zone or lose immediately. Lots of scenario pressure from an army like this.<br />
<br />
Note that he did NOT pop his feat yet. Wise man. :(<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-yotB504Y0K0/WH6G4oUra3I/AAAAAAAAYBA/2Y4259q94i067iqwXAHF1q9w4rssZRJ8QCKgB/s1600/IMG_20170114_105249780_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-yotB504Y0K0/WH6G4oUra3I/AAAAAAAAYBA/2Y4259q94i067iqwXAHF1q9w4rssZRJ8QCKgB/s640/IMG_20170114_105249780_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of threat out there, and very little recourse available to me. Just once I want to play Incursion or the Boobs scenario against Khador!</td></tr>
</tbody></table>
<strong>Circle Turn 2:</strong><br />
<br />
I saw an opportunity to whittle his numbers down AND keep my opponent from scoring immediately, for little cost to myself.<br />
<br />
Stone Skin was already on the Wrath, so I had the Wrath charge Andy's frontmost Juggernaut. He killed it easily enough.<br />
<br />
I then had Baldur move up and build a forest base to base with the smoke effect from my objective to block line of sight to himself and Megalith. This wouldn't really be enough to keep me safe, since all of Harkevich's jacks have pathfinder and can trample. So, I <strong>POPPED MY FEAT</strong>. <br />
<br />
Sentry Stone moved into the little corner of the zone that was obscured by the smoke and forest, though the feat was what would keep Andy's jacks from getting to it.<br />
<br />
Megalith moved into the Shifting Stones' area of teleportation in preparation for my next turn.<br />
<br />
Druids pushed some of the jacks they could see backward, and knocked some of them down for fun.<br />
<br />
Bloodtrackers just kind of stared at the Kodiaks dumbly. Haha.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-m8fjtKcGAf4/WH6G4ugHNgI/AAAAAAAAYBA/hmTinnDCLUMPrdAXOowZUiVFAcVTqe-jwCKgB/s1600/IMG_20170114_110607684.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-m8fjtKcGAf4/WH6G4ugHNgI/AAAAAAAAYBA/hmTinnDCLUMPrdAXOowZUiVFAcVTqe-jwCKgB/s640/IMG_20170114_110607684.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Was killing one Juggernaut worth popping my feat? Not really sure.</td></tr>
</tbody></table>
<strong>Khador Turn 3:</strong><br />
<strong></strong><br />
Andy couldn't really do anything to me other than kill my objective, which he did with a Kodiak.<br />
<br />
I believe this was the turn he also <strong>POPPED HIS FEAT</strong>. All of his jacks went up to ARM 23. Yuck.<br />
<br />
<strong>Score: 1-0, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-bJHPfODuLB0/WH6G4h_AGVI/AAAAAAAAYBA/c-i5i6VirQEcuZQ7pfsFAeUbNfqSdFdEgCKgB/s1600/IMG_20170114_112019889_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-bJHPfODuLB0/WH6G4h_AGVI/AAAAAAAAYBA/c-i5i6VirQEcuZQ7pfsFAeUbNfqSdFdEgCKgB/s640/IMG_20170114_112019889_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">How to deal with an entire army of Clamjacks?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
Well, there was really nothing for it but to contest the zone with my Wrath. I'd be in range of his Marauder no matter where I went, as well as a Kodiak and Juggernaut, though I could at least avoid his third Juggernaut if I did it right.<br />
<br />
So, the Wrath charged on in, and I believe managed to kill the Kodiak near to him. He at least come really close. I can't see the Kodiak in the pictures, though the Wrath might be blocking my view.<br />
<br />
The Bloodtrackers and Druids both advanced some and started knocking jacks over and throwing spears at Winterguard and Mechanics. I specifically wanted to force Andy to choose between allocating focus and casting the "stand up" spell.<br />
<br />
Megalith stayed in position to support the Wrath.<br />
<br />
<strong>Score: 1-0, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-DyYR1RqP_Eo/WH6G4v9TSnI/AAAAAAAAYBA/9JgoDi7tSQQJtESWFviBwPAr7UvAgjSJwCKgB/s1600/IMG_20170114_114250698.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-DyYR1RqP_Eo/WH6G4v9TSnI/AAAAAAAAYBA/9JgoDi7tSQQJtESWFviBwPAr7UvAgjSJwCKgB/s640/IMG_20170114_114250698.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Both of our clocks were starting to wind down at this point as well. Or at least, threatening to wind down.</td></tr>
</tbody></table>
<strong>Khador Turn 4:</strong><br />
<br />
Andy stood his jacks up and allocated focus to the Marauder and Juggernaut.<br />
<br />
Three jacks charged the Wrath, but Andy rolled poorly, and the Wrath had about half of his boxes remaining afterward.<br />
<br />
<strong>Score: 1-0, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-KDyw1F3ZY1U/WH6G4iLpYFI/AAAAAAAAYBA/HkcIsuVHGRMBws-aT-YSgD8wx6GTsPe0gCKgB/s1600/IMG_20170114_115150130.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-KDyw1F3ZY1U/WH6G4iLpYFI/AAAAAAAAYBA/HkcIsuVHGRMBws-aT-YSgD8wx6GTsPe0gCKgB/s640/IMG_20170114_115150130.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrath is turned around so we could fit the heavies where they needed to be.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I thought it was plausible for me to kill two Khador heavies this turn.<br />
<br />
Wrath punched the Marauder, but REALLY sucked at his rolls, and failed to kill it by a box or two.<br />
<br />
Enter the Mannikin, who charged the knocked down Marauder and finished it off!<br />
<br />
Baldur then cycled Stone Skin onto Megalith, who charged the nearby Juggernaut. Again my dice went cold, and I didn't manage to finish off the Juggernaut. <br />
<br />
Druids and Bloodtrackers got closer, and knocked more stuff over/killed more infantry.<br />
<br />
Not an ideal turn, but good enough I supposed.<br />
<br />
<strong>Score: 1-0, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-t8I21L1qkOQ/WH6G4k5mvZI/AAAAAAAAYBA/xcv1L_4_C2ocxEcEPU7N_FzPvju55OokwCKgB/s1600/IMG_20170114_120133518.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-t8I21L1qkOQ/WH6G4k5mvZI/AAAAAAAAYBA/xcv1L_4_C2ocxEcEPU7N_FzPvju55OokwCKgB/s640/IMG_20170114_120133518.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One fewer Heavy, though the Wrath would likely die this turn...</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 5:</strong><br />
<strong></strong><br />
Andy rolled up with his two Juggernauts and spiked some HUGE damage into the Wrath, killing it easily.<br />
<br />
The Kodiak staring down the Bloodtrackers ran backwards to Harkevich to keep him from being easily assassinated (if the Druids can knock him over, it's game over at this point - being base to base with a jack keeps him from being knocked over, however).<br />
<br />
<strong>Score: 1-0, advantage Khador.</strong><br />
<br />
<strong>Circle Turn 5:</strong><br />
<br />
His clock was at about 5 minutes, and mine was around 10 minutes. I needed to <em>hurry</em>.<br />
<br />
Megalith punched the nearby Juggernaut to death, but just barely. He toed the zone.<br />
<br />
Bloodtrackers and Druids finished off the remaining infantry available to Andy.<br />
<br />
Baldur <em>ran</em> to the flag on the right.<br />
<br />
<strong>Score: 1-1</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-yr--PCzgVsw/WH6G4g2cUAI/AAAAAAAAYBA/zTYb3z6qHsYVKG3Gna6gNFWT3talHweqwCKgB/s1600/IMG_20170114_121258853.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-yr--PCzgVsw/WH6G4g2cUAI/AAAAAAAAYBA/zTYb3z6qHsYVKG3Gna6gNFWT3talHweqwCKgB/s640/IMG_20170114_121258853.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">What will happen? It's very close!</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 6:</strong><br />
<strong></strong><br />
Andy had about 5 minutes remaining. He wasn't sure what to do - he decided to just score, and try to contest my flag.<br />
<br />
Kodiak on the top trampled to within 4" of my flag.<br />
<br />
Juggernaut killed my Sentry Stone in the zone.<br />
<br />
Final Kodiak threw Megalith 2" out of the zone.<br />
<br />
Harkevich dominated the zone for 2 points.<br />
<br />
<strong>Score: 3-1, advantage Khador.</strong><br />
<strong></strong><br />
<strong>Circle Turn 6:</strong><br />
<strong></strong><br />
Andy had around 30 seconds remaining, while I had around 3 minutes.<br />
<br />
I decided to just jam the zone and throw some jacks and stuff. After I asked him a few times to roll a strength check for his thrown Kodiak, I switched the clock over to him, and he rolled it, but killed about 10 seconds doing so. To be very clear: I just think he didn't understand what I was asking - he wasn't trying to kill my clock. Not a sportsmanship issue AT ALL.<br />
<br />
I jammed all of my infantry into the zone, and left a transfer on Megalith, just in case.<br />
<br />
I had 24 seconds remaining, Andy had 16 seconds remaining.<br />
<br />
<strong>Score: 3-1, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-v9sorsG6TqA/WH6G4g1HqYI/AAAAAAAAYBA/65y09GmtOh47CYty1H1UKDa8vITfEtY_wCKgB/s1600/IMG_20170114_122037405.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-v9sorsG6TqA/WH6G4g1HqYI/AAAAAAAAYBA/65y09GmtOh47CYty1H1UKDa8vITfEtY_wCKgB/s640/IMG_20170114_122037405.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We have a combined 40 seconds remaining, haha!</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 7:</strong><br />
<strong></strong><br />
Andy charged Baldur with his Kodiak, but didn't have time to roll dice, as he clocked out:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-LdXJpzZqhxg/WH6G4uIffLI/AAAAAAAAYBA/HWDJ0jFsVO0SiZYs8lEA0fzoRmCQblNTQCKgB/s1600/IMG_20170114_122039399.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-LdXJpzZqhxg/WH6G4uIffLI/AAAAAAAAYBA/HWDJ0jFsVO0SiZYs8lEA0fzoRmCQblNTQCKgB/s640/IMG_20170114_122039399.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wow.... what a crazy close game!</td></tr>
</tbody></table>
<br />
<strong>Results: (really close) Win via clock for Circle Orboros!!</strong><br />
<br />
<br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
What a crazy game! Very close, and Andy was fairly sure he could have won if we had continued. Perhaps he could have, though if neither of us was rushed by the clock, the final 2-3 turns would have been very different for either side.<br />
<br />
I was proud to have finally won a game via clock - it was one of my goals going into the day (to manage my own clock well), and though my own clock was also very short on time, I took it for the victory it was :)<br />
<br />
Andy never gives me an easy game, and this was no exception. Khador jacks are very difficult for Circle to handle, and Andy did a great job of keeping his models safe with his clouds and controlled aggression. <br />
<br />
On my end, I realized that the Marauder is the true threat in Andy's list. Killing Juggernauts is well and good, but a Marauder can mess my Wrath up pretty quick if I let it.<br />
<br />
I'll need to come up with a way to keep my Bloodtrackers from getting negated so thoroughly by a single Kodiak - they did almost nothing this game, and that's not really acceptable for a game I'm already at a disadvantage in.<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
I had zero time to find out who had won/lost. My game had gone the longest (duh), so I was immediately thrown into a match I wasn't thrilled with: Retribution, played by my old enemy, Mike Devlin.<br />
<br />
<strong>Game 2: Circle Orboros vs. Retribution!!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-6Ke8yi8NifM/WH6G4mpnRsI/AAAAAAAAYBA/QLMTkkuepWcGDnL6s0U9-k4QcPI-hAeUQCKgB/s1600/IMG_20170114_123017308.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-6Ke8yi8NifM/WH6G4mpnRsI/AAAAAAAAYBA/QLMTkkuepWcGDnL6s0U9-k4QcPI-hAeUQCKgB/s640/IMG_20170114_123017308.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I haven't played against Rahn for like, 5 or 6 years. Whenever MK2 first come out.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
I asked my friend who I should drop into Retribution, since I knew almost nothing about them. He just told me that "Ret struggles to crack armor", and walked away. Heh.<br />
<br />
After looking at the lists and asking some questions about AOEs and armor cracking, I decided to drop Baldur again. The Wrath would be very difficult to take down for either list, and I felt Baldur had a significant advantage against Ret than Krueger2 had.<br />
<br />
I had no idea who Mike would drop, though I suspected it would be Garyth, since Mike has played him into Circle lots of times in the past.<br />
<br />
>> I dropped Baldur1.<br />
>>> Mike dropped Rahn (to my mild surprise).<br />
<br />
>>>> Mike won the roll to go first, and took the side of the table with a big forest, hill, and wall. The big forest was right next to the flag - he'd need to be careful if he wanted to use Rahn to score on his own flag, as Baldur could potentially forest walk in and kill Rahn personally :)<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Mike surprised me today by bringing Ret. He's been playing Cryx to good results lately, and I'm honestly not sure why he went with Ret today.<br />
<br />
I knew that Rahn was good at assassination, so I would need to keep Baldur covered as well as possible. I wanted the Druids and Mannikins to take out his mage units, while my heavies and Bloodtrackers took care of the Sentinels and jacks in the center. <br />
<br />
If I could force Mike to spend ALL of his resources trying to take the Wrath down, I could kill the rest of his army with my own army. If he spread his attentions, then the Wrath could run rampant. We would see how it went, however.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-GzztJD9tHiQ/WH6G4u_lLNI/AAAAAAAAYBA/t1hlNBw8UO85vqXoi1_RKRcdtvqNq-40QCKgB/s1600/IMG_20170114_124554724.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-GzztJD9tHiQ/WH6G4u_lLNI/AAAAAAAAYBA/t1hlNBw8UO85vqXoi1_RKRcdtvqNq-40QCKgB/s640/IMG_20170114_124554724.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One of the few times I ever plan on aggressively shoving my Wrath down my opponent's throat. Usually a little more subtle than that :)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-aSWGyOBOSU0/WH6G4qBu_bI/AAAAAAAAYBA/v4kf_PpiIXQaHHibhKFWnitKSv6cjmqAACKgB/s1600/IMG_20170114_124557837.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-aSWGyOBOSU0/WH6G4qBu_bI/AAAAAAAAYBA/v4kf_PpiIXQaHHibhKFWnitKSv6cjmqAACKgB/s640/IMG_20170114_124557837.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His army just looks so... tiny.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran forward. I made sure to stay outside of Mike's threat ranges, but I still got to run everything just about max distance.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-oBUJDy3fCFE/WH6G4gY-TFI/AAAAAAAAYBA/ujgpLPPLju4OVvqe5mt3Z_eUqFRzzd9GgCKgB/s1600/IMG_20170114_125125822.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-oBUJDy3fCFE/WH6G4gY-TFI/AAAAAAAAYBA/ujgpLPPLju4OVvqe5mt3Z_eUqFRzzd9GgCKgB/s640/IMG_20170114_125125822.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Druids are hunkered down in a trench for fun.</td></tr>
</tbody></table>
<br />
<strong>Retribution Turn 1:</strong><br />
<strong></strong><br />
Mike advanced more cautiously than I had assumed he would, though the Sentinels went straight forward to stare down the Bloodtrackers, who had marked them as prey...<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-lDa2ROY6KO8/WH6G4i-HbSI/AAAAAAAAYBA/4VHY9aKVjAsSsu8iGg4qwLC4T1lT_bTUQCKgB/s1600/IMG_20170114_130016357_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-lDa2ROY6KO8/WH6G4i-HbSI/AAAAAAAAYBA/4VHY9aKVjAsSsu8iGg4qwLC4T1lT_bTUQCKgB/s640/IMG_20170114_130016357_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Time to see if I can kill all of the Sentinels!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I wanted to kill a bunch of stuff this turn if possible. I had decent odds of the Bloodtrackers killing around 8 or 9 of the Sentinels by themselves, and I could mop the rest of them up with shooting.<br />
<br />
So, Baldur went and put Stone Skin on the Bloodtrackers so they could pop the 20 (or was it 21) ARM on the Sentinels. I made sure to keep a big forest between Baldur and the rest of Mike's army.<br />
<br />
POW 13 Bloodtrackers (with weaponmaster throws) moved up and... rolled really poorly. They killed around 5 Sentinels. Not the 8 or 9 I was expecting.<br />
<br />
Megalith and the Wrath both advanced and shot a few Sentinels dead. There were 4 remaining when the smoke cleared.<br />
<br />
Druids apparition'd up and were able to kill two or three of the Mittens unit across from them.<br />
<br />
Mannikins combined to kill a couple Mittens in front of them on the right.<br />
<br />
That was essentially it. Not my best turn, but it wasn't terrible either. I was positioned to threaten his flag, and none of my models were in much danger, so far as I could tell.<br />
<br />
For those of you who read my reports regularly, you should realize this is far more aggressive than I normally play. I don't personally think that Circle should be played too aggressively, as it generally exposes your super-squishy models to harm they can't really take. In this case though, my Wrath was going to be very difficult to remove, and I stood to gain quite a bit by jamming hard.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-QhRUYlo9okA/WH6G4uDT5fI/AAAAAAAAYBA/PbE2ExmTk70ZFZufNcM-3Cmy46o8fo9gACKgB/s1600/IMG_20170114_132039924.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-QhRUYlo9okA/WH6G4uDT5fI/AAAAAAAAYBA/PbE2ExmTk70ZFZufNcM-3Cmy46o8fo9gACKgB/s640/IMG_20170114_132039924.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Druids aren't afraid of the Mittens, since they can't be targeted by spells.</td></tr>
</tbody></table>
<br />
<strong>Retribution Turn 2:</strong><br />
<strong></strong><br />
Mike used the Sentinels (with Vengeance) and two Phoenixes to kill the Bloodtrackers, nearly to a (wo)man.<br />
<br />
Sentinels then charged the Wrath and did some pretty fierce damage.<br />
<br />
Megalith took a couple punches from a Phoenix as well, but nothing too crazy. <br />
<br />
All of my Mannikins did die, which is never surprising.<br />
<br />
Not a bad turn for me, all things considered.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-pHPUzIkPF7U/WH6G4hzJbXI/AAAAAAAAYBA/0mmqFHqPcmEh2IxY6a-P_efNRTTrvx-KQCKgB/s1600/IMG_20170114_133750915.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-pHPUzIkPF7U/WH6G4hzJbXI/AAAAAAAAYBA/0mmqFHqPcmEh2IxY6a-P_efNRTTrvx-KQCKgB/s640/IMG_20170114_133750915.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mike's army is pretty exposed. Can I do some real damage?</td></tr>
</tbody></table>
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I needed to do some serious damage this turn, because opportunities don't come along too often.<br />
<br />
Druids were wary of Eiyriss' witch hunter ability, so they decided to just use apparition to get some melee swings in on back arcs. They advanced and ended up killing all but one or two of the Mittens unit.<br />
<br />
Similarly on the right side, Mannikins sprayed down three of another Mittens unit.<br />
<br />
Wrath punched the nearest Phoenix to death, but only barely. <br />
<br />
Baldur shuffled up to the flag and put Stone Skin on Megalith. Importantly, I meant to, but forgot to, pop my feat. He did put a forest between himself and the Mittens on the right, for whatever reason. Ah, hindsight. He did camp 2, however.<br />
<br />
Megalith also rolled poorly, and just barely managed to kill his own Phoenix with his final attack. Baldur would only be able to transfer to the Wrath, if it came to that.<br />
<br />
I did score, but would have been much better off with the feat up. I was kicking myself the whole turn for that :)<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-4eDwsGKyqk0/WH6G4ip5c0I/AAAAAAAAYBA/66fMV9hzwmAAHIM89PIic63f90AZ2C0FwCKgB/s1600/IMG_20170114_135035780.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-4eDwsGKyqk0/WH6G4ip5c0I/AAAAAAAAYBA/66fMV9hzwmAAHIM89PIic63f90AZ2C0FwCKgB/s640/IMG_20170114_135035780.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Druids are surrounding Eiyriss, haha!</td></tr>
</tbody></table>
<strong>Retribution Turn 3:</strong><br />
<strong></strong><br />
Mike decided he needed to try to assassinate Baldur, because he didn't have much left.<br />
<br />
He had Rahn go, <strong>POPPED HIS FEAT </strong>(boosted magic attack and damage rolls for everyone) and used his Slam spell to slam Megalith into Baldur. Luckily for me, Baldur didn't fall over because he had solid ground up. The damage to Baldur was negligible.<br />
<br />
Rahn also used TK on one Sentinel to disengage him from the Wrath.<br />
<br />
Mittens on the right climbed into the forest and shot at Baldur, but didn't do much damage.<br />
<br />
His magic solo, which I had assumed was a jack the whole game, ran in and cast a spell that Baldur needed to transfer, leaving me on around 6 health and one transfer.<br />
<br />
The Sentinel then charged in, and missed his swing!<br />
<br />
Eiyriss tried to disengage herself from the Druids, but was clubbed down for her insolence.<br />
<br />
Nothing else could hurt Baldur.<br />
<br />
Mike conceded then. Here's what my turn would have looked like if I'd actually played it:<br />
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I spawned a Mannikin near to Rahn, and was able to run it up next to him, facing directly away from the Wrath. I kept the Stone within command of the Mannikin.<br />
<br />
Baldur put Stone Skin on the Wrath.<br />
<br />
Wrath trampled for free over the Sentinels, killing most of them.<br />
<br />
Wrath bought an attack on the Mannikin and hit it, knocking Rahn down in the process.<br />
<br />
Wrath bought three more auto-hitting POW 21 attacks into the knocked down Rahn.<br />
<br />
The game ended...<br />
<br />
<strong>Game 2 Results: Win for Circle via likely assassination!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Man, I <em>had</em> this game, until I forgot to pop my feat. I was still fairly safe, but if Mike had spiked a couple rolls, I would have been in trouble. My feat not only prevents people from moving around well, it gives me cover. Very poor play on my part.<br />
<br />
Other than that one (rather huge) mistake, I was proud of my play. Recognizing the opportunity to be aggressive is a good skill to have, even when you rarely use it. It was probably a bad matchup for Mike, all things considered. Most of my stuff is difficult for this list to deal with, so I give him kudos for even fabricating an assassination attempt at all :)<br />
<br />
Thanks for the great game, Mike!<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
My opponent from last round had gotten the pair-up, and beat the pair-down, which meant "only" 4 total games for the day.<br />
<br />
There were only four undefeated players remaining: <br />
<br />
Myself<br />
Trollbloods (also my Store Wars teammate Daniel)<br />
Menoth (Tom gave me quite the kicking <a href="http://rumorsofheresy.blogspot.com/2016/09/warmachine-battle-report-45-baldur1-and.html">last time I played into him</a> at a tournament)<br />
Convergence (I didn't know the guy)<br />
<br />
I was feeling a little desperate at this point - I still needed to drop Krueger2 into someone, and I <em>needed</em> it not to be into Menoth, as High Reclaimer would probably auto-destroy me. <br />
<br />
Trolls were the best prospect for me to drop Krueger into, but Daniel and myself had been playing a few games lately, and I'd been losing with Krueger more than I'd been winning. Not ideal.<br />
<br />
Convergence were probably also bad for Krueger, but if I got paired with them, I'd have to also drop Krueger to save Baldur for the potential game against Menoth.<br />
<br />
Note that my usual pairing of Baldur1 and Tanith would not have this same dilemma - Tanith doesn't mind dropping into Convergence or Trolls.<br />
<br />
At any rate, I was mostly just hoping I'd get paired with Daniel and his Trolls, as that seemed like the best case scenario for Krueger to drop into. <br />
<br />
<strong>Game 3: Circle Orboros vs. Trollbloods!!</strong><br />
<strong></strong><br />
<strong>His List:</strong><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-GekLGE65dQk/WH6G4gM-HfI/AAAAAAAAYBA/2rCuz6hm9x0W6sHnh858_xdfgY62UaEOACKgB/s1600/IMG_20170114_150854735.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-GekLGE65dQk/WH6G4gM-HfI/AAAAAAAAYBA/2rCuz6hm9x0W6sHnh858_xdfgY62UaEOACKgB/s640/IMG_20170114_150854735.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'd played against Calandra, but never vs. Borka. </td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
Again, this was fairly simple. I needed to drop Krueger2 into Daniel so I could keep Baldur1 available for my next game. I spent zero mental energy wondering which caster Daniel would drop into me.<br />
<br />
>> I dropped Krueger2.<br />
>>> Daniel dropped Calandra.<br />
<br />
>>> Daniel won the roll to go first, and took first turn. I chose the side of the table with a trench for some reason.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Dan is a good player, and had been beating me more often than not in our friendly matches. He knew the Krueger2 assassination potential, and also knew most of my tricks with him. I'd need to play for scenario, one purpose for which my list was well-suited.<br />
<br />
I wanted to use the Reeves to take big chunks of damage off of beasts before I charged in with my heavies. Star-crossed within 16" is a pretty strong ability, and I'd struggle with accuracy if I didn't take the proper precautions.<br />
<br />
So, the goal was to win via scenario, but to remain opportunistic. Mostly, I just wished I had Tanith, haha :)<br />
<br />
<strong>Deployment:</strong><br />
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-u4BPdITeuKY/WH6G4v4svYI/AAAAAAAAYBA/IWU-E8uB7qkdK5FTqoOSydyYR4mRwBraQCKgB/s1600/IMG_20170114_152404347.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-u4BPdITeuKY/WH6G4v4svYI/AAAAAAAAYBA/IWU-E8uB7qkdK5FTqoOSydyYR4mRwBraQCKgB/s640/IMG_20170114_152404347.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Both of our lists are fully painted. Sorry it's so dark, we were in a corner.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-M5wvY7eeSbw/WH6G4peXOOI/AAAAAAAAYBA/vIL0D3S9nWYiYvyg5Wa3hYMJwXz33y01gCKgB/s1600/IMG_20170114_152407282.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-M5wvY7eeSbw/WH6G4peXOOI/AAAAAAAAYBA/vIL0D3S9nWYiYvyg5Wa3hYMJwXz33y01gCKgB/s640/IMG_20170114_152407282.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Beast-heavy. Dahlia and Scarath would be very difficult to hurt while under star-crossed.</td></tr>
</tbody></table>
<strong>Trolls Turn 1:</strong><br />
<strong></strong><br />
Daniel loaded up the Stone and RAN up the board.<br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Wup6VNSTtFk/WH6G4qUml7I/AAAAAAAAYBA/SFxLssSpWfsiTlcXabS4-NR0g50wUJDegCKgB/s1600/IMG_20170114_153039202.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-Wup6VNSTtFk/WH6G4qUml7I/AAAAAAAAYBA/SFxLssSpWfsiTlcXabS4-NR0g50wUJDegCKgB/s640/IMG_20170114_153039202.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scarath is on the left, and the rest of his beasts are bricked up in the middle.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also ran up, though I was a little more reserved.<br />
<br />
I decided that my Sentry Stones would make good bait - I needed to give Daniel a reason to commit some of his beasts so I could get the first punch.<br />
<br />
So, I placed the Sentry Stones within range of Scarath's spray, but only so that Scarath would then be in range of Ghettorix' subsequent charge.<br />
<br />
The other Stone also moved up boldly to bait the heavy infantry unit into spraying at it.<br />
<br />
Reeves stood in the right zone, waiting to machine gun anything that got too close.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-RPtIVqWG57s/WH6G4mUz5bI/AAAAAAAAYBA/4gBi_ijMvGEK9v00CFseb_UKSRU316vEwCKgB/s1600/IMG_20170114_153813444.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-RPtIVqWG57s/WH6G4mUz5bI/AAAAAAAAYBA/4gBi_ijMvGEK9v00CFseb_UKSRU316vEwCKgB/s640/IMG_20170114_153813444.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can Daniel kill both of my bait Stones this turn, or will be play it more reserved?</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 2:</strong><br />
<strong></strong><br />
Scarath took the bait, but only caused 1 point of damage on the Stone. <br />
<br />
The infanty unit used their sprays, but only got 7 points of damage on the other Stone.<br />
<br />
Mulg advanced boldly, within range of my beasts.<br />
<br />
The Earthborn really surprised me. He was by some water, so had +2 SPD, and so he RAN 18" to engage three Reeves.<br />
<br />
Calandra put up Star-crossed. Bleck.<br />
<strong></strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-nl_uFlivayw/WH6G4ouwa5I/AAAAAAAAYBA/XU5nvyWxV6AoCIq9KO_iOr3MyvURhcp7QCKgB/s1600/IMG_20170114_155245740.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-nl_uFlivayw/WH6G4ouwa5I/AAAAAAAAYBA/XU5nvyWxV6AoCIq9KO_iOr3MyvURhcp7QCKgB/s640/IMG_20170114_155245740.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'll be able to score this turn, assuming Ghettorix can do his job...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I needed to find a way to remove both Mulg and Scarath this turn.<br />
<br />
First, the Sentry Stones placed some Mannikins across from some NICELY lined-up Stone models. I proceeded to roll well, and Daniel refused to roll tough checks, so between the Mannikins and my Woldwyrd, I managed to take out the entire Stone unit.<br />
<br />
Krueger went, and put Primal on Ghetorix. He then TK'd the Feral forward 2" toward Mulg.<br />
<br />
Blackclad got into the back arc of Scarath and got Hunter's Mark on it.<br />
<br />
Ghetto charged in, and rolled truly abysmally. I needed 5's to hit, which is tricky against Star-crossed, but not impossible. What happened was that I wouldn't have even hit if I COULD use all 3 dice. I rolled at least two 4's with all dice. *grimace*<br />
<br />
In the end, Ghetto still did hit twice (out of 6 trieds), and did all but one hit box of damage to Scarath, who does not have much armor. Bah.<br />
<br />
Reeves moved upward and shot Mulg twice with POW 15's, doing a small amount of damage.<br />
<br />
Feral, having been TK'd 2" toward Mulg, advanced and started hitting the DEF 10 dude. He managed to kill the guy, but only barely.<br />
<br />
I just needed to kill Scarath and I'd be in a much better position.<br />
<br />
I moved one of my Shifting Stones near to Ghetto, and had the Pureblood target the stone so he wouldn't hit Ghetto. I boosted to hit, and <em>finally</em> rolled well, hitting my Star-crossed "9". Scarath only had one box, but I boosted to be sure, and killed the snake. <br />
<br />
Not a terrible turn, especially considering my Feral wouldn't frenzy next turn!<br />
<br />
However, if Ghetto had also been able to kill one more of the heavy infantry, I'd have been able to score. Ah well!<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-wdlfqKXY8TQ/WH6G4oDIgsI/AAAAAAAAYBA/ERyYk_d5gzgfMQdGW8ZLGKiyGOKzFwFEwCKgB/s1600/IMG_20170114_161917869.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-wdlfqKXY8TQ/WH6G4oDIgsI/AAAAAAAAYBA/ERyYk_d5gzgfMQdGW8ZLGKiyGOKzFwFEwCKgB/s640/IMG_20170114_161917869.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">What pain can Callandra's force bring in retribution?</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 3:</strong><br />
<strong></strong><br />
Daniel was determined to kill as much as he could this turn.<br />
<br />
Callandra started, and put Rush on the Axer so he could charge my Feral. She then <strong>POPPED HER FEAT. </strong>She also put up Star-crossed.<br />
<br />
Earthborn spent his whole stack killing my Woldwyrd (he also used Earth's Blessing to keep from Krueger's feat affecting him).<br />
<br />
The Axer and two of the heavy infantry models swung at the Feral, but even with the feat up, the Feral survived with a couple boxes.<br />
<br />
The Mauler, Lanyssa, and the final infantry model combined to <em>barely</em> kill Ghetorix.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-FDw1ayPWXJE/WH6G4nJSrbI/AAAAAAAAYBA/Bk6YKHaIkocp0XbSgcTEpdon38B-GCvmwCKgB/s1600/IMG_20170114_163606719.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-FDw1ayPWXJE/WH6G4nJSrbI/AAAAAAAAYBA/Bk6YKHaIkocp0XbSgcTEpdon38B-GCvmwCKgB/s640/IMG_20170114_163606719.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I lost two beasts, but was okay with that. You'll see why.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
At first, I started dithering over whether I should try to score this turn, or whether I should just try to kill everything but Callandra and the Earthborn.<br />
<br />
Then I realized that though Callandra had two Fury camped, ALL of her beasts were full of Fury, and she would be unable to transfer.<br />
<br />
I decided my assassination window was wide open.<br />
<br />
Krueger went first, and healed the Feral for two. He then boosted a shot at Callandra and missed. He bought another shot, hit, boosted damage, and bought another shot without the fury to boost. He managed to take off around 9 points on his own.<br />
<br />
Feral then went and cast Primal on himself. He forced for a throw on the infantry model in front of him, boosted to hit, and hit. He was the perfect distance to Callandra, and I threw the troll straight forward. It hit Callandra and did a couple more points of damage, but more importantly, it knocked her down.<br />
<br />
Reeves then walked up and only needed a single shot to finish her. If they had failed with two shots, my Pureblood had its spray ready as well.<br />
<br />
<strong>Game 3 Results: Win for Circle Orboros via assassination!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, this game went better than I had expected. Also, differently than I expected.<br />
<br />
I could have probably managed to kill the Axer, at least two heavy infantry, and the Mauler that turn, as well as putting some decent pain into the Earthborn. Maybe I could have even scored. However, it would have been risky to get all that done. My Pureblood and Feral would both be Primal'd, and Krueger wouldn't likely have a transfer target after all that.<br />
<br />
There was still certainly play in this game, and it could have gone either way. However, I got lucky, and Daniel made a mistake that I've made all too many times myself. It happens to us all, my friend!<br />
<br />
At any rate, I was headed to the finals, where I was guaranteed either 1st or 2nd place!<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
It was me against... Tom's Menoth. I was suddenly very glad I hadn't locked myself into Krueger2 for this fight.<br />
<br />
Daniel and Mike D (my third round and second round opponents, respectively) would be playing each other, and if I won, the winner of that game was likely to get 3rd. I didn't pay attention to other pairings - gotta focus on the finals, after all!<br />
<br />
<br />
<strong>Game 4: Circle Orboros vs. Protectorate of Menoth!!</strong><br />
<strong></strong><br />
<strong>His List:</strong><br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-efyoMFTkfzI/WH6G4pvZGxI/AAAAAAAAYBA/ugsvoM597KEdstrxFa5-4Kgsf8QHB4afgCKgB/s1600/IMG_20170114_172854189.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-efyoMFTkfzI/WH6G4pvZGxI/AAAAAAAAYBA/ugsvoM597KEdstrxFa5-4Kgsf8QHB4afgCKgB/s640/IMG_20170114_172854189.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tough player with two very tough lists.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
The only difficult decision I had to make this weekend was when to play Krueger2. Otherwise, it was fairly obvious which caster I should drop. In this case, I knew that Baldur had superior troop-killing ability, more survivable beasts, and a feat that would mess with his models, even if they were respawned.<br />
<br />
I was fairly sure he'd drop High Reclaimer, but only because a friend of mine who plays Menoth told me High Reclaimer into Circle was a no-brainer. Not that it mattered. Baldur was superior into both casters.<br />
<br />
> I dropped Baldur1.<br />
>> Tom dropped High Reclaimer.<br />
<br />
>>> Tom won the roll to go first, and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Well, Reclaimer wasn't exactly ideal for me, especially with a very skilled player at the helm but it was my task to do, so I settled in. I knew the tricks he could play. For those of you who are unaware, High Reclaimer was one of the surprises of the new FAQ, in the sense that he WASN'T nerfed as many seemed to think was necessary. I withhold judgment personally - he's a <em>very</em> solid caster, but I'm not sure if he's broken.<br />
<br />
At any rate, this army is a damned if I do, damned if I don't kind of caster. If I killed a ton of infantry, Reclaimer to bring 6-8 of them back to life on his feat, fully capable of charging afterwards. Reclaimer would also get souls for the infantry models I killed within his control (10"), which he could use to kill me with.<br />
<br />
My goal then was to have one epic turn of killing models, then pop my feat and force him to feat on my own feat turn. Baldur's feat would prevent most of Tom's models from doing much, and buy me another turn of killing more infantry. Best to kill SO MANY models that Tom couldn't possibly bring back all of them that he wanted.<br />
<br />
I also needed to keep my beasts away from his jacks, and keep the Wrath alive as well as possible. Generally, my two beasts would wreck his two, but only if I got the charge in.<br />
<br />
TL;DR is that I wanted to kill as much as I could, as quickly as I could. No other real option.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-OIMxxnKOHto/WH6G4ie3h4I/AAAAAAAAYBA/mCOwCcOgPeMNqvClMreGVmJnLfvjaPtQACKgB/s1600/IMG_20170114_174804488.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-OIMxxnKOHto/WH6G4ie3h4I/AAAAAAAAYBA/mCOwCcOgPeMNqvClMreGVmJnLfvjaPtQACKgB/s640/IMG_20170114_174804488.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers put Prey on the Idrians so they could hit the higher-defense models easier. They were already solid enough POW to hurt high armor.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-AEV5LtFbK2k/WH6G4gtbCfI/AAAAAAAAYBA/WZ48c41o50QBhfJIkSI_nOkfyfjq8lBNwCKgB/s1600/IMG_20170114_174808442_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-AEV5LtFbK2k/WH6G4gtbCfI/AAAAAAAAYBA/WZ48c41o50QBhfJIkSI_nOkfyfjq8lBNwCKgB/s640/IMG_20170114_174808442_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Maybe it doesn't look like it, but that's a LOT of infantry. Especially for MK3.</td></tr>
</tbody></table>
<strong>Menoth Turn 1:</strong><br />
<strong></strong><br />
Tom was very careful to keep his models outside my threat ranges. Just because he had a lot of infantry didn't mean he wanted to waste them frivolously.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-GIO-x4WVjvw/WH6G4nYaPCI/AAAAAAAAYBA/ZoHVBbWeTlgmB2a8OvHlkAm30Cd0rdyXgCKgB/s1600/IMG_20170114_175315275.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-GIO-x4WVjvw/WH6G4nYaPCI/AAAAAAAAYBA/ZoHVBbWeTlgmB2a8OvHlkAm30Cd0rdyXgCKgB/s640/IMG_20170114_175315275.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">JUST outside of my threat ranges.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I couldn't do much, honestly. I needed to set up my next turn.<br />
<br />
First, I put some Bloodtrackers within 11" of the Idrians. I did this so that the Idrians would have an incentive to come forward to shoot, rather than sitting back behind the rest of the troops. Better to deal with them now than later.<br />
<br />
Druids got in a trench to get up to DEF 17. Idrians would waste their shots if they shot at them.<br />
<br />
Wrath shot, hoping to scatter into troops, OR get a big area of effect where Tom couldn't walk his infantry through without them dying. I didn't kill any models, but I got a decent scatter, which would mess with Tom's ability to advance part of his force.<br />
<br />
Manikins got far enough up that they would prevent Tom's forces from jamming me TOO hard next turn.<br />
<br />
Baldur hung back, wary of a possible assassination attempt involving Tom killing his own models then respawning them closer to charge my caster.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-dCIqthhWYC0/WH6G4snC0nI/AAAAAAAAYBA/kWMzxc8YYhk7Cyw0ume2Bl8MqQ54K6tYQCKgB/s1600/IMG_20170114_180123288.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-dCIqthhWYC0/WH6G4snC0nI/AAAAAAAAYBA/kWMzxc8YYhk7Cyw0ume2Bl8MqQ54K6tYQCKgB/s640/IMG_20170114_180123288.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Going to be an interesting few turns...</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 2:</strong><br />
<strong></strong><br />
Tom took the Bloodtracker bait, and sent the Idrians forward to shoot a few of them. He managed to kill off 4 Bloodtrackers, which was more than I had expected, but not ruinous.<br />
<br />
Everything else just ran forward.<br />
<br />
Toward the end of his turn, Tom realized he had a few Idrians that were in the way and that he had forgotten to move them. He asked if he could just run them into the scather that the Wrath had left so they could be souls, rather than left out of coherency and therefore out of the game. I was fine with this, so three Idrians died to my scather, haha.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-87dv3Eab2w0/WH6G4hI0juI/AAAAAAAAYBA/ZRR-5xLg7MQaCmb_yQgxDoHEiP4xPc0uwCKgB/s1600/IMG_20170114_181859985.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-87dv3Eab2w0/WH6G4hI0juI/AAAAAAAAYBA/ZRR-5xLg7MQaCmb_yQgxDoHEiP4xPc0uwCKgB/s640/IMG_20170114_181859985.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's time to get this done!</td></tr>
</tbody></table>
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
This was the turn I needed to kill a bunch of models. Like, a TON of them if possible.<br />
<br />
I had Baldur go first, and he put up Druid's Wrath, which would help the Druids shoot down nearby Idrians by giving them an extra magic attack dice. Then I promptly forgot to pop my feat.<br />
<br />
One activation later, I noticed that I hadn't popped my feat, and I swore. Tom was a great sport and offered to let me pop my feat. I initially refused - it's one thing in a friendly game to ask for a redo. In a tournament (the finals no less!) it's not something I'm willing to ask for. My mistake, my consequences. However, Tom was insistent - he told me he wanted to play a "real" game, and that he didn't want the outcome to be shaped by something so obvious and trivial. In the end, I took his offer reluctantly. IMO, that's the pinnacle of good sportsmanship. Props to Tom for that. :)<br />
<br />
Moving on!<br />
<br />
After Baldur went, I had the Druids go. They all shot at Idrians and mostly killed their targets.<br />
<br />
Bloodtrackers killed most of the remaining Idrians, as well as 3 or 4 Knights Exemplar on the left.<br />
<br />
Mannikins aimed and sprayed a bunch of the Flamer guys to death.<br />
<br />
Blackclad sprayed a few more infantry down.<br />
<br />
Wrath and Megalith also shot a few more down. Wrath's shot was actually shield-guarded by Rhoven's bodyguard. I boosted the damage, and it killed the poor guy, as well as a few other infantry.<br />
<br />
When all was said and done, I'd killed 20 models that gave Reclaimer souls, and three that didn't. 23 infantry seems like a good turn, but I was somewhat nervous. High Reclaimer with 25 focus was going to be frustratingly good.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-0O4JJdrDu9g/WH6G4qPYElI/AAAAAAAAYBA/IwLi5QoPj8o1ANpWVMWL_BaTcB6Q65_wACKgB/s1600/IMG_20170114_184108529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-0O4JJdrDu9g/WH6G4qPYElI/AAAAAAAAYBA/IwLi5QoPj8o1ANpWVMWL_BaTcB6Q65_wACKgB/s640/IMG_20170114_184108529.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His models at least look more cleared out.</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 3:</strong><br />
<strong></strong><br />
Tom took his time this turn figuring out the best play. People were chuckling about how screwed I was because of how many souls he had. Not sure how that would have been different if I'd just left his army alive to kill me though :)<br />
<br />
The Exemplars on the left advanced and punched some Bloodtrackers and/or Druids.<br />
<br />
High Reclaimer went, and with all of his huge stack, he managed to kill most of my remaining infantry (ashes to ashes is dirty). He also killed a couple of his own infantry in the process.<br />
<br />
He then <strong>POPPED HIS FEAT</strong> and brought back a few Flamebringers, as well as a number of Exemplars on the right side, just in range to charge my Wrath through the feat. He also made a huge smoke wall between himself and my models.<br />
<br />
The Exemplars charged my Wrath. Looking at the picture, I'm not sure how those Exemplars were able to start in the Reclaimer's control range and still get to me (unless I misunderstand how his feat works), but it happened somehow :) They did some decent damage to the Wrath, but nothing too crazy.<br />
<br />
Flamebringers brought some flame to my poor Druids, and they got cooked pretty quickly.<br />
<br />
At the end of the turn, I had two Bloodtrackers left, and zero Druids. Painful turn, but that's just something you come to expect from High Reclaimer feat turns!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-BWwRwAZIS3Y/WH6G4giDibI/AAAAAAAAYBA/9gjtHhgvbH06zT8KH5-0dmyLGlsw_d7UQCKgB/s1600/IMG_20170114_191208910.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-BWwRwAZIS3Y/WH6G4giDibI/AAAAAAAAYBA/9gjtHhgvbH06zT8KH5-0dmyLGlsw_d7UQCKgB/s640/IMG_20170114_191208910.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our feats are done - the game can begin, lol :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I wanted to put some pressure on Tom this turn. He'd eaten a LOT of clock during his turn, and I needed to take advantage of that if possible.<br />
<br />
First, my Stones placed Baldur closer to the right so that the Wrath would be in his control after he advanced some.<br />
<br />
On the right, the Wrath trampled up to the flag, and punched an Exemplar. The trample also killed two of the three he trampled over. <br />
<br />
Megalith walked up and killed the final Exemplar left behind in the wake of the Wrath's trample.<br />
<br />
Bloodtrackers, Mannikins, and Blackclad cleaned up a bunch of the remaining infantry threatening me.<br />
<br />
I scored, and had about 20 minutes' advantage over Tom.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-jeVLXBkWpys/WH6G4oCMy0I/AAAAAAAAYBA/NyG9hOa-zTYk-_jjNe2dMZm6FwPjKlJRQCKgB/s1600/IMG_20170114_192649955.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-jeVLXBkWpys/WH6G4oCMy0I/AAAAAAAAYBA/NyG9hOa-zTYk-_jjNe2dMZm6FwPjKlJRQCKgB/s640/IMG_20170114_192649955.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not much left...</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 4:</strong><br />
<strong></strong><br />
Tom had about 7 minutes left.<br />
<br />
He charged my Wrath with this Reckoner, but didn't manage to kill it.<br />
<br />
Scourge of Heresy charged in and thresher'd my Sentry Stones. I think one of them died, along with the Blackclad and a Mannikin. He also killed his UA for the Flamebringers.<br />
<br />
At the end of the turn, he had less than a minute, and decided to concede. <br />
<br />
I could have likely killed both of his heavies and some more infantry if we'd continued. He said he thought he would have gotten me, but I'm unsure of how. We'll never know :)<br />
<br />
<strong>Game 4 Results: Win for Circle Orboros via clock... again?!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, this game went just about how I planned it. I needed to butcher copious numbers of models for a turn, then brace for the inevitable backlash. That's what happened, and Tom wasn't quite able to keep his momentum as his army quickly shrank.<br />
<br />
Other than forgetting the feat (man, I REALLY need to lock that down), I thought I played a solid game. High Reclaimer is a difficult caster to beat, certainly, and Tom is an excellent player on top of that.<br />
<br />
It REALLY helped that I had played against High Reclaimer before - seeing his dirty tricks (and losing to them) aided me greatly in this game. A (really competitive) army full of infantry in a meta that doesn't really prepare to play against infantry can be very competitive. I was lucky to have made it out in once piece!<br />
<br />
<strong>Tournament Results: 1st place for Circle Orboros!!</strong><br />
<strong></strong><br />
I ended up with 1st on the day, receiving $75 in store credit. <br />
<br />
Tom got 2nd, as the tournament format we played in was "winner's table", where the top table was 1st and 2nd place.<br />
<br />
Daniel, my Round 3 opponent, ended up getting 3rd place.<br />
<br />
<strong>Post-tournament thoughts:</strong><br />
<strong></strong><br />
Well, I'm probably done with Krueger2 for a while. I just got Tanith, Una2, and 5 Scarsfells painted up (also Una1 and Grayle), and I have to admit that I really miss Tanith. She just has more good matchups than Krueger2 in the current meta. <br />
<br />
Baldur1 remains a really solid option for tournament play. I've lost twice total with Baldur1 in tournament play so far, despite taking him to almost every tournament I've attended since the start of MK3. I'm not likely to take someone else anytime TOO soon, though as we get more command books and the meta inevitably shifts, I'll be forced to reevaluate my stance.<br />
<br />
<strong>What's next:</strong><br />
<strong></strong><br />
Store Wars is coming at the end of this month. I'm already committed to be running Baldur1 and Tanith. You can find the Tanith list on my most recent tournament report - it hasn't changed much. I'll hopefully do a report for that tournament.<br />
<br />
After that, I'm hoping to explore the theme forces some. We'll also have Kaya3 to play with. <br />
<br />
I've also been fortunate enough to have earned about $250 of store credit lately through various tournaments, so I've decided to order the new Storm Raptor and Kromac2. Jaden over at <a href="http://druidsdice.blogspot.com/">Druid's Dice</a> has been writing some really great battle reports for "Stormy" lately, and I'm convinced that the Storm Raptor is something I really want to try out. At the very least, it's a great model. Also, it would be really fun to roll up to a tournament with TWO gargantuans. :)<br />
<br />
At any rate, that should be it! Yol Bolsun!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-90863094505399586352016-12-18T10:41:00.000-07:002016-12-18T10:41:33.091-07:00Warmachine Battle Report 48: Baldur1 and Tanith at a Steamroller, 75 points<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
<img alt="Image result for karliquin's game knight" class="rg_ic rg_i" data-sz="f" jsaction="load:str.tbn" name="oOjhPOxfL3iD8M:" 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" 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Hello all, another tournament report for you today! I've been playing very little lately, and the games that I have been playing have been somewhat silly affairs, mostly including Krueger2 and the Celestial Fulcrum.<br />
However, I wanted one more shot at Tanith + Baldur1 in ADR, so that's what I took. I hadn't played either list since the LAST tournament in November. That meant I'd be a little rusty, but I wasn't too concerned. <br />
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(that isn't to say I should have been concerned, just that I wasn't, haha!)<br />
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Let's jump right into it!<br />
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<strong>Tournament Scene:</strong><br />
<strong></strong><br />
There were a total of 14 players in attendance. Not bad for a Steamroller. Let's see if I can remember any of the factions:<br />
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1x Circle (me)<br />
2x Skorne<br />
2x Khador<br />
1x Mercs<br />
1x Convergence<br />
1x Legion<br />
1x Cygnar<br />
1x Menoth<br />
1x Cryx<br />
Other stuff, apparently. Lol.<br />
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<strong></strong><br />
<strong>Here are my lists:</strong><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-T6Z46-rjm1o/WFHeCT0y2cI/AAAAAAAAXlg/MjVxlC_Bf9kglXT4_bG_w-tbA6aUVKRDACKgB/s1600/IMG_20161210_103359221_HDR.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-T6Z46-rjm1o/WFHeCT0y2cI/AAAAAAAAXlg/MjVxlC_Bf9kglXT4_bG_w-tbA6aUVKRDACKgB/s640/IMG_20161210_103359221_HDR.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Last chance to play ADR...</td></tr>
</tbody></table>
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I've been hating life against Khador lately, and I was hopeful that I could dodge it. I was successful in my first game:<br />
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<strong>Game 1: Circle Orboros vs. Skorne!!</strong><br />
<strong></strong><br />
<strong>His list:</strong><br />
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<a href="https://3.bp.blogspot.com/-qpOdumKTMew/WFHeCdHMn0I/AAAAAAAAXlg/tEuRb5y9HlQUpcUBkrtQGbXk4f7x8PZxQCKgB/s1600/IMG_20161210_103729136.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://3.bp.blogspot.com/-qpOdumKTMew/WFHeCdHMn0I/AAAAAAAAXlg/tEuRb5y9HlQUpcUBkrtQGbXk4f7x8PZxQCKgB/s640/IMG_20161210_103729136.jpg" width="360" /></a></div>
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<strong>Pairing debate:</strong><br />
<strong></strong><br />
I was confident with either list. Probably more confident with Baldur honestly, but here's the thing: Tanith has some great match ups and some AWFUL ones, as opposed to Baldur1, who plays well into most things. I'd rather just get Tanith out of the way now so I could be free to play Baldur all day, and this was a great opportunity to do so.<br />
<br />
<strong>></strong>I dropped Tanith.<br />
>> John dropped Zaadesh2.<br />
<br />
>>> I won the roll to go first, and took it.<br />
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<strong>Pregame thoughts:</strong><br />
<strong></strong><br />
I'd played Zaadesh2 in my most recent tournament, though my opponent ended up rolling abysmally enough that I only lost like 4 Mannikins. He also forgot to cast his counter-charge spell turn 1, which made that game far more simple. So, not a great indicator of how the list can do.<br />
<br />
After looking at his list, I decided that if I could kill the Gladiator early on, the game would become very difficult for my opponent.<br />
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On the scenario front, bricked-up Skorne really struggle if you split them up. This scenario was something I could hopefully take advantage of.<br />
<br />
For ADR, I took one Sentry Stone unit out, and put in Alten.<br />
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<strong>Deployment:</strong><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-WmQoULc7cPc/WFHeCd5SFRI/AAAAAAAAXlg/JQfz5N3zbnogPtN0z_mQOC-6vxgVY1A6gCKgB/s1600/IMG_20161210_110034547.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-WmQoULc7cPc/WFHeCd5SFRI/AAAAAAAAXlg/JQfz5N3zbnogPtN0z_mQOC-6vxgVY1A6gCKgB/s640/IMG_20161210_110034547.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Water in the middle there.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-EK8UAdjkFuk/WFHeCeFbvEI/AAAAAAAAXlg/7noEdl3QHscV9Psrt3eRmbuyxN2w9sCmQCKgB/s1600/IMG_20161210_110037874.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-EK8UAdjkFuk/WFHeCeFbvEI/AAAAAAAAXlg/7noEdl3QHscV9Psrt3eRmbuyxN2w9sCmQCKgB/s640/IMG_20161210_110037874.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is the EXACT same beast load out as my last Zaadesh2 opponent. Haha, funny how that works out sometimes.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran everything up almost as far as it could go. It's a huge help when an opponent has ZERO ranged or magic attacks. You can clump everything up and have no fear. Kind of.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-BSP2gP2L1Ps/WFHeCaNvDNI/AAAAAAAAXlg/laQM5gDt-OUnR1EojWQRCPuu6gCuB-MBACKgB/s1600/IMG_20161210_110534932.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-BSP2gP2L1Ps/WFHeCaNvDNI/AAAAAAAAXlg/laQM5gDt-OUnR1EojWQRCPuu6gCuB-MBACKgB/s640/IMG_20161210_110534932.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The board matches my basing!</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 1:</strong><br />
<strong></strong><br />
John also ran his guys up far. He put up Battle Driven (countercharge for battle group) and put Inviolable Resolve on Despoiler. Importantly, the Agonizer didn't do his cry.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-yllCrFemNUg/WFHeCZKZFTI/AAAAAAAAXlg/dFTY2Jbdi7AUjUoVXuy6hiHE1bdhY5nnwCKgB/s1600/IMG_20161210_111031312.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-yllCrFemNUg/WFHeCZKZFTI/AAAAAAAAXlg/dFTY2Jbdi7AUjUoVXuy6hiHE1bdhY5nnwCKgB/s640/IMG_20161210_111031312.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">How close was too close?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
There it was: a great opportunity for me to kill his Gladiator right away! It was too good of an opportunity to pass up!<br />
<br />
Una1 went first and shot the Gladiator with Dog Pile. She also shot a couple Nihilators for fun.<br />
<br />
Mannikins sprayed some more Nihilators out of the way.<br />
<br />
Tanith went and put Primal on a Griffon and Scything Touch on another.<br />
<br />
Feral put Primal on the second Griffon.<br />
<br />
Scything Touch Griffon charged the Gladiator and spiked some nice dice, killing the Gladiator, and putting some damage on the Sentry next to him.<br />
<br />
(note that I charged so that the Sentry would also be in his melee range to both prevent a counter charge, and as a backup charge target for my second Griffon)<br />
<br />
Second Griffon went, and put some hefty damage on the Sentry, but didn't quite finish it.<br />
<br />
Reeves then went and double tapped the Sentry. With Scything Touch up, they were hitting at POW 21. They killed the Sentry easily enough.<br />
<br />
Big swing for me, as I took out two heavies in a turn. The Gladiator was by far the most crucial piece!<br />
<br />
Other stuff ran around and looked important. <br />
<br />
Tanith's Griffon went to contest the far-right flag but stayed out of Tiberion's charge range.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Ewa2_Xmh-a0/WFHeCVw3g5I/AAAAAAAAXlg/wCIVguuMddAC9PAYrhk96kzyC6ATh-KggCKgB/s1600/IMG_20161210_113201077.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Ewa2_Xmh-a0/WFHeCVw3g5I/AAAAAAAAXlg/wCIVguuMddAC9PAYrhk96kzyC6ATh-KggCKgB/s640/IMG_20161210_113201077.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Big (huge) Turn 2 for me. Half the heavies, gone, for the price of two Griffons.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 2:</strong><br />
<strong></strong><br />
John wasn't too happy with the result, but he kept at it.<br />
<br />
Two Nihilators berserked their way through about 5 Reeves.<br />
<br />
His two heavies consolidated toward my left, mostly abandoning the right flag.<br />
<br />
Zaadesh put up a few cloud templates.<br />
<br />
Between the two heavies and Zaadesh, both of my Griffons died deaths. Only one player has <em>ever</em> missed swings on my DEF 15 Griffons, in any game. Isn't that nuts?<br />
<br />
Beast handler guys moved to get one of their number within 4" of the right flag.<br />
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I didn't have any good charge targets, but decided I didn't really mind. I could stay outside his threat ranges and start scoring.<br />
<br />
Tanith's Griffon flew up and killed the Beast Handler contesting the flag.<br />
<br />
Blackclad ran to hold the flag.<br />
<br />
Reeves and Tanith and Una and Mannikins combined to finish off the Nihilators.<br />
<br />
Alten put a shot into Tiberion's spirit.<br />
<br />
I managed to score twice this turn.<br />
<br />
<strong>Score: 2-0, advantage Circle</strong><br />
<br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="360" src="https://4.bp.blogspot.com/-xL7HVM1cqEk/WFHeCcF_McI/AAAAAAAAXlg/SDikUW6hgo8DgOt_SbJH74-x07e0uOVJACKgB/s640/IMG_20161210_120001130.jpg" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Skorne isn't looking good right now...</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 3:</strong><br />
<strong></strong><br />
John wouldn't give up!<br />
<br />
He ran his beasts up to contest the left flag, and put a few clouds up to screen the Agonizer from the Reeves.<br />
<br />
His beast handlers again moved in to contest the right flag.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-HS6HvVhQAe4/WFHeCRpOU4I/AAAAAAAAXlg/fSHWcMwFRGMlebMZWMtSRbqIb6s8jxx_QCKgB/s1600/IMG_20161210_120823074.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-HS6HvVhQAe4/WFHeCRpOU4I/AAAAAAAAXlg/fSHWcMwFRGMlebMZWMtSRbqIb6s8jxx_QCKgB/s640/IMG_20161210_120823074.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I think he might have killed my Sentry Stone too. Alas!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I had a good chance to beat John this turn, though I wouldn't actually win the game yet.<br />
<br />
First I needed to remove the Agonizer, after which my heavies should make short work of John's heavies.<br />
<br />
Reeves and Una combined to kill off the Agonizer easily enough.<br />
<br />
Tanith <strong>POPPED HER FEAT</strong> and walked away from the Despoiler's aura of double-cost spells. She then put up Scything Touch on the Stalker, and Primal on the Stalker and the Feral.<br />
<br />
Blackclad got Hunter's Mark on Tiberion for a free charge.<br />
<br />
Stalker charged Tiberion and killed him, putting some damage on Despoiler as well.<br />
<br />
Feral walked up and clawed Despoiler's face off (at effective POW 21).<br />
<br />
I cleared the right flag and got another point.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="360" src="https://4.bp.blogspot.com/-DREoI4HT3kw/WFHeCUtBt5I/AAAAAAAAXlg/4D9OwfKJxWk4YQWbK72Ctnp9ut-AW-KRgCKgB/s640/IMG_20161210_122156800.jpg" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Zaadesh and some support pieces. Heh...</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 4:</strong><br />
<strong></strong><br />
Zaadesh used Flashing Blade on my models, but he wasn't strong enough to kill either of my heavies. He managed to kill a few Reeves though.<br />
<br />
He again managed to contest both flags.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="360" src="https://1.bp.blogspot.com/-eOBsuCds9N0/WFHeCUHyo_I/AAAAAAAAXlg/roxSS9h6nIU0rg73r9lLnM4NT2oaGtkDACKgB/s640/IMG_20161210_123216538.jpg" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">That's basically all she wrote...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
The Feral managed to take like 10 points off of Zaadesh with his frenzy, and the Stalker almost managed to take the Feral's head off.<br />
<br />
I just concentrated on killing all remaining support pieces, and left Zaadesh alive. Because Zaadesh was unable to contest the left flag, I ended up winning via scenario, despite the fact that Zaadesh was John's only model remaining.<br />
<br />
<strong>Game 1 Results: Win for Circle Orboros via scenario!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Man, Skorne just needs an update. Also, Circle just has Skorne's number in general. I've had tough games against Skorne, but always felt like I was advantaged. That <em>even when the Skorne player was more skilled than me</em>.<br />
<br />
Otherwise, I think that John exposed his Gladiator too soon. With that water in the middle of the board, he <em>needed</em> pathfinder bad. When I took that extra speed and pathfinder away, John was effectively beaten. <br />
<br />
In my opinion, that single factor determined the outcome of the game. With a Gladiator still up and running, I'd have had a much more difficult time.<br />
<br />
John was as always a great opponent, and I'd be happy to play him anytime. I really hope the new errata is kind to Skorne.<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
Both Khador players won, as well as a Mercs player and the other Skorne player. Probably a few others as well. I don't really remember.<br />
<br />
I just knew that I didn't want to play that Khador nonsense!<br />
<br />
<strong>Game 2: Circle Orboros vs. (you guessed it!) Khador!!!</strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-h7lkyO94YXg/WFHeCYGVDiI/AAAAAAAAXlg/QDmWAEoSaWsTFGgvMlvATJULTorOlpBVQCKgB/s1600/IMG_20161210_133104911.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-h7lkyO94YXg/WFHeCYGVDiI/AAAAAAAAXlg/QDmWAEoSaWsTFGgvMlvATJULTorOlpBVQCKgB/s640/IMG_20161210_133104911.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'd never played vs. Vlad2 before.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
Well, I'd specifically made my Tanith list with Khador jack-heavy lists in mind. So, I was probably just going to drop Tanith.<br />
<br />
However, I'd never played against Khador with her up to this point, so I wasn't really sure. Baldur1 had beaten most Khador armies I'd played against, and there was a strong argument for him in this game as well.<br />
<br />
I decided that if I had made an armor-cracking list specifically to beat Khador, I should probably just play that list. Why else go through all that trouble?<br />
<br />
>I dropped Tanith.<br />
>>Josh dropped Karchev.<br />
<br />
>>> Josh won the roll to go first, and selected the "good" side of the table.<br />
<br />
<strong>Pregame thoughts:</strong><br />
<strong></strong><br />
Well... shite.<br />
<br />
I did my ADR, and realized that I didn't have a great 4-point piece available if I took my Sentry Stones out. I could use 3 War Wolves, followed by ... my Blood Witch? <br />
<br />
That's what I ended up doing, but I felt kind of lame about it.<br />
<br />
My idea was to have the Reeves/War Wolves get some work done on Jacks before they could get to me. If I could have the Griffons + Reeves + Wolves kill two heavies right away, I'd be in okay shape. It would let me have both of my heavies and a Griffon and the Reeves left to deal with the rest of his force, which was probably enough. Maybe.<br />
<br />
<strong>Deployment:</strong><br />
<strong></strong><br />
(my apologies in advance - the sun was at just the perfect angle to make many of the pictures awful)<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-IqF8fJTclsM/WFHeCegc2vI/AAAAAAAAXlg/awKKUdy0f3scDXqZ3eOYZBjG700N9EpmgCKgB/s1600/IMG_20161210_135411876_HDR.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-IqF8fJTclsM/WFHeCegc2vI/AAAAAAAAXlg/awKKUdy0f3scDXqZ3eOYZBjG700N9EpmgCKgB/s640/IMG_20161210_135411876_HDR.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I hadn't used the Blood Witch and War Wolves for like... 3 months or something. Heh.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-4eaAWdfmzrg/WFHeCfkU3kI/AAAAAAAAXlg/hjYw1lhPF0EUAGZOud_B39hK5cdnZog4ACKgB/s1600/IMG_20161210_135415999.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-4eaAWdfmzrg/WFHeCfkU3kI/AAAAAAAAXlg/hjYw1lhPF0EUAGZOud_B39hK5cdnZog4ACKgB/s640/IMG_20161210_135415999.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Funny, but I'd never played against a Mad Dog before this game.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran everything up pretty far to threaten stuff.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-e-8i7u8VN08/WFHeCWPy_pI/AAAAAAAAXlg/ssWN-J65cvMzThrJ8VUkH1YBJqYo4W4KQCKgB/s1600/IMG_20161210_135938462.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-e-8i7u8VN08/WFHeCWPy_pI/AAAAAAAAXlg/ssWN-J65cvMzThrJ8VUkH1YBJqYo4W4KQCKgB/s640/IMG_20161210_135938462.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kind of a cool "fog of war" effect going on here, right? lol</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 1:</strong><br />
<strong></strong><br />
Josh also ran up, though you couldn't tell it by looking at the picture.<br />
<br />
Also, Tanith was apparently in range of Behemoth, who hit her with both shots (needing 11's), and nearly transfer-killed my Griffon. Wasn't expecting that turn 1.<br />
<br />
Edit: You know, maybe I'm just skipping a turn. That was probably on the bottom of Turn 2. I think the rest of the report reflects that skipping. I'm not going to go back - Turn 2 was essentially pretty boring for both of us.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-ZxGAVMjysfM/WFHeCVlJz9I/AAAAAAAAXlg/Lk2fwCOQAv0aYEt-J1zEIvAFC7bG3L0mACKgB/s1600/IMG_20161210_140352671.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-ZxGAVMjysfM/WFHeCVlJz9I/AAAAAAAAXlg/Lk2fwCOQAv0aYEt-J1zEIvAFC7bG3L0mACKgB/s640/IMG_20161210_140352671.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Griffon shadows are actually kind of cool looking.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I took a really long time this turn. Without experience with the Wolves, I just couldn't figure out how to use them well. I ended up botching it a little bit at least.<br />
<br />
My target was a Juggernaut on the right, and maybe the Mad Dog as well.<br />
<br />
I'd already put Scything Touch on a War Wolf (and upkept it), so I ran the War Wolves up to stare down the Juggernaut.<br />
<br />
One Reeve went, and shot the Juggernaut. This triggered Sic'em, and two of the War Wolves got into the Juggernaut. I didn't remember that the Mad Dog could counter-charge though, and he did. He missed, but it messed up other activations of mine. Whoops!<br />
<br />
Still, both War Wolves got some hits on the Juggernaut, and the Reeves also hit him somewhat hard with their effective POW 21 shots (one was at POW 20).<br />
<br />
Griffons and Stalker then combined to finish off both the Juggernaut and the Mad Dog. Stalker used Sprint to stay outside of the Khador jacks' threat ranges.<br />
<br />
One thing I had asked earlier this turn was if Josh had any way of giving his jacks pathfinder. He said no, but I neglected to remember: the Kodiak just <em>has </em>pathfinder. I had the Feral right in its threat range. <br />
<br />
(just to make sure there's not confusion: I don't think Josh was trying to hold anything back. My own fault that I forgot the Kodiak had pathfinder.)<br />
<br />
I discovered this after I had already moved most of my models, including Tanith, who could have at least put Admonition on the thing.<br />
<br />
Ah well.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-hpB1N1WIunY/WFHeCc8sKtI/AAAAAAAAXlg/HbumKq2ejVQlZ9-ZSxwFY342dTKyJgKgQCKgB/s1600/IMG_20161210_144722861.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-hpB1N1WIunY/WFHeCc8sKtI/AAAAAAAAXlg/HbumKq2ejVQlZ9-ZSxwFY342dTKyJgKgQCKgB/s640/IMG_20161210_144722861.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Feral is on the left there. Sorry, this angle was the only way to get a half-decent picture. :-/</td></tr>
</tbody></table>
<br />
<br />
<strong>Khador Turn 2:</strong><br />
<strong></strong><br />
This turn was pretty decent for Josh. <br />
<br />
After realizing my mistake with the Feral, I started looking for opportunities to stop the Kodiak from charging.<br />
<br />
My first opportunity was with the Clamjack, who swung on the Griffon. He hit all his swings though, and I couldn't dodge with the Griffon into the Kodiak. doh!<br />
<br />
Behemoth killed some Reeves, and the Kodiak advanced 3".<br />
<br />
Karchev advanced and <strong>POPPED HIS FEAT.</strong><br />
<br />
Kodiak charged the Feral. He rolled poorly on two damage rolls (everything was fully boosted), but his final explosion attack needed an "8" to kill the Feral, which he got. <br />
<br />
Really bad swing for me.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-UX0pAAiPf8w/WFHeCfUkiKI/AAAAAAAAXlg/p9D4edBJ7o8B9tKLxyhdFlbu_X2jjAK0QCKgB/s1600/IMG_20161210_150206822.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-UX0pAAiPf8w/WFHeCfUkiKI/AAAAAAAAXlg/p9D4edBJ7o8B9tKLxyhdFlbu_X2jjAK0QCKgB/s640/IMG_20161210_150206822.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Griffon also died. Lol.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I didn't know what to do. If the Feral had survived, I'd have been in a good place. Without the Feral, I was probably screwed.<br />
<br />
But I wasn't going to give up without a fight!<br />
<br />
Hilariously, the War Wolf with Scything Touch survived, so the remaining Griffon and it managed to do a small amount of damage on the nearest Clamjack, who was at that point open.<br />
<br />
I think the Reeves also got in on the action, but mostly failed their damage rolls.<br />
<br />
Tanith managed to get Affliction off on one of the Clamjacks, and did a point of damage to it with her gun as well. She also put Scything Touch on the Stalker.<br />
<br />
Blackclad put Hunter's Mark on the Kodiak, and the Stalker charged it and killed it easily.<br />
<br />
See, if the Feral had lived, it could have killed the Kodiak, and the Stalker could have finished off the open Clamjack. Ah well!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-vgkiW31i4qc/WFHeCbGpSrI/AAAAAAAAXlg/TdfnmBNszXUGKn5xPgBZ_TCPxm0riA5eACKgB/s1600/IMG_20161210_151631529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-vgkiW31i4qc/WFHeCbGpSrI/AAAAAAAAXlg/TdfnmBNszXUGKn5xPgBZ_TCPxm0riA5eACKgB/s640/IMG_20161210_151631529.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My clock is really running low at this point. </td></tr>
</tbody></table>
<br />
<strong>Khador Turn 3:</strong><br />
<strong></strong><br />
Josh cleaned up my stuff near him, besides the Griffon. Instead, he killed Una with Behemoth, then killed a bunch of Reeves with his next shot.. He couldn't miss any of his 11's to hit with Behemoth this game - I think he hit with literally every shot.<br />
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I got like 14 damage on one Clamjack with Affliction + Reeves. Stalker ran up and killed another Clamjack.<br />
<br />
Really low on time at this point.<br />
<br />
Tanith scored a point.<br />
<br />
<strong>Score: 1-0, "advantage" Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-razn8pRfG8A/WFHeCU1ceQI/AAAAAAAAXlg/a1LHh3f5yPoQpvHIvwYI8TZLD9-v_MBGgCKgB/s1600/IMG_20161210_153031859.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-razn8pRfG8A/WFHeCU1ceQI/AAAAAAAAXlg/a1LHh3f5yPoQpvHIvwYI8TZLD9-v_MBGgCKgB/s640/IMG_20161210_153031859.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stalker is still mostly intact...</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 4:</strong><br />
<strong></strong><br />
Josh ran a Juggernaut up to contest the flag. He did some damage to my Stalker with Behemoth.<br />
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
I was at about 5 minutes left. I managed to kill the Juggernaut with the Stalker, but it just wasn't fast enough.<br />
<br />
I scored again, but had fewer than 15 second remaining.<br />
<br />
<strong>Khador Turn 5:</strong><br />
<strong></strong><br />
Josh took his time to kill all of my remaining models that he could, and heavily contested my flag, while putting Karchev on his own flag to score.<br />
<br />
<strong>Score: 2-1, "advantage" Circle</strong><br />
<br />
<strong>Circle Turn 6:</strong><br />
<strong></strong><br />
It was impossible to win, as a turn had to be a minimum of 15 seconds, and I had 6. I couldn't even score!<br />
<br />
Because Josh had been so deliberate in preventing my own scoring, I took my 6 seconds to move my Shifting Stones up to contest his flag so he wouldn't score.<br />
<br />
The game ended.<br />
<br />
<strong>Game 2 Results: Loss for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, that sucked. There were a few factors to this game that contributed to the loss.<br />
<br />
First, I was fully capable of keeping the Feral alive, but didn't. In my opinion, that's the biggest fail.<br />
<br />
Second, Behemoth had a way bigger impact on the game than I assumed he would. He hit EVERY shot, and consistently spiked damage. When a heavy with RAT 4 can (at range, without aiming) cause 21 points of damage to DEF/ARM 15 in a single turn, that's pretty good.<br />
<br />
Third, I really mismanaged my clock this game. Using models I wasn't super familiar with in a tournament setting was a good chance to burn a LOT of extra clock. Not the best decision on my part.<br />
<br />
Finally, I would have just been better off playing Baldur into him. If I could keep the Juggernauts away (have the Bloodtrackers kill one, and have Megalith kill the other), then the Wrath could run the table on the rest of them. Even with the feat, POW 16 isn't enough to take down my ARM 22.<br />
<br />
Josh is a really solid, fundamentally sound player. He's very difficult to beat, and has the tournament record to show that. Hopefully I can beat him next time, but who knows? :)<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
This round would determine if we were going to play 3 games or 4 games. I had pretty decent tie breaker scores (at least, for a 1-1 guy), so I hoped that I could be the one to pair up against an undefeated player. If I did (and somehow won), I'd have a great strength of schedule and have a decent chance to at least place at this event. And, the tournament would only last 3 rounds, which was a nice fringe benefit :)<br />
<br />
The undefeated players remaining were Josh (my last round opponent), Colin (Skorne), and Ryan (Mercs). All really solid players.<br />
<br />
Would I get the pair down/up?<br />
<br />
<strong>Game 3: Circle Orboros vs. Ryan's Mercenaries!!</strong><br />
<strong></strong><br />
His Lists:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-3niuF1tIuBE/WFHeCbMPgyI/AAAAAAAAXlg/tMd9_xcRf6Mi74vLZZtB8rtARRJ4bvAIwCKgB/s1600/IMG_20161210_155010507.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-3niuF1tIuBE/WFHeCbMPgyI/AAAAAAAAXlg/tMd9_xcRf6Mi74vLZZtB8rtARRJ4bvAIwCKgB/s640/IMG_20161210_155010507.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Two pretty tough Mercs casters. Not really anything I wanted to deal with.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
This was easy, actually. Normally, I'd just drop Baldur1. Easy.<br />
<br />
It was even easier though, because the tournament rules say that even though a fourth game was possible, if the tournament only goes 3 rounds and I hadn't played both casters, I'd be disqualified.<br />
<br />
Because my only hope of placing in this event was to win this game, I essentially had zero choice.<br />
<br />
Ryan, on the other hand, could pick and choose.<br />
<br />
I could have spent time worrying, but I'm proud to say that I chose not to care. Either list had things I would struggle against. Why waste time worrying?<br />
<br />
<strong>> </strong>I dropped <strong>Baldur1.</strong><br />
>> Ryan dropped <strong>Ossrum.</strong><br />
<strong></strong><br />
<strong>>>> </strong>Someone (don't remember who) won the roll to go first, and I ended up getting first turn.<br />
<br />
<strong>Pregame thoughts:</strong><br />
<strong></strong><br />
Ryan and I had <a href="http://rumorsofheresy.blogspot.com/2016/09/warmachine-battle-report-46-baldur1-and_16.html">already played a tournament game</a> with these exact lists (if you follow that link, it was game 4. I didn't exactly deserve to win that game, but squeaked out a win nonetheless. This would be my chance to redeem myself.<br />
<br />
Ryan's Mortars were what I was worried about most. Their huge range, combined with some really solid mobility from the feat would make Baldur very difficult to protect. I would need to use as much line of sight blocking terrain as possible.<br />
<br />
My goal was to keep the Wrath near to Ryan's zone to contest it if needed, while locking down my own zone and eventually winning via scenario.<br />
<br />
One thing I also needed to avoid was letting two of the Drillers get into my Wrath on the same turn. Pretty standard as my goal, but in this case, it was vital. Finishing both Drillers off would mean that Ryan couldn't kill the Wrath. That isn't enough to win by itself, but the Wrath can kill a LOT of stuff in a turn. It only takes a couple turns of it rampaging unchecking to win the game for me on its own.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-RY-CipnOZZg/WFHeCZlQ8ZI/AAAAAAAAXlg/mSADq2ZvOLwQTJz3IlAPIlzyAzCwssreQCKgB/s1600/IMG_20161210_160701264.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-RY-CipnOZZg/WFHeCZlQ8ZI/AAAAAAAAXlg/mSADq2ZvOLwQTJz3IlAPIlzyAzCwssreQCKgB/s640/IMG_20161210_160701264.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This list is actually fully painted. Awesome :)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-176_BAsFvzM/WFHeCXfMcLI/AAAAAAAAXlg/AaAZSyXD9tsnZWqmC4qt3iZiRAYAStBwQCKgB/s1600/IMG_20161210_160704800.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-176_BAsFvzM/WFHeCXfMcLI/AAAAAAAAXlg/AaAZSyXD9tsnZWqmC4qt3iZiRAYAStBwQCKgB/s640/IMG_20161210_160704800.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Prey went on the Forgeguard.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran everything up as far as I could. I made sure to keep the Bloodtrackers and Druids within Baldur's 12" of blast damage protection.<br />
<br />
Stone Skin went on the Wrath.<br />
<br />
I positioned myself to be able to forest walk Turn 2 into the zone to start threatening scoring.<br />
<br />
<strong>Mercs Turn 1:</strong><br />
<strong></strong><br />
Ryan also ran forward. He didn't really have Ossrum in a position where he could easily score on his own zone, which was less thing to worry about.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-gfqMGLSs1as/WFHeCWNF1FI/AAAAAAAAXlg/Zgh1KpZOEh4Q90DD-yU9AXXUjQVkQV3dACKgB/s1600/IMG_20161210_161824207.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-gfqMGLSs1as/WFHeCWNF1FI/AAAAAAAAXlg/Zgh1KpZOEh4Q90DD-yU9AXXUjQVkQV3dACKgB/s640/IMG_20161210_161824207.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Forgeguard are directly across from the Bloodtrackers. Probably a good thing for me, right?</td></tr>
</tbody></table>
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I decided to try and kill one of the spray Gun Bunnies with ranged attacks this turn.<br />
<br />
Druids used apparition to get closer to Ryan's front lines. Then they used their knockdown spell to knock both Drillers and a Gun Bunny down. Other shots pushed back a different Gun Bunny.<br />
<br />
Bloodtrackers killed off 6 Forgeguard (the only ones I could reach).<br />
<br />
Mannikins all sprayed the knocked down Bunny, and I had enough fury to boost most of their damage.<br />
<br />
Megalith trampled forward and used Earth Spikes to put more damage on the Bunny.<br />
<br />
Wrath shambled forward as well, shooting at the Bunny and finishing it. <br />
<br />
Baldur grew a forest on himself, then used Tree Walker to get into the zone. I thought about it for a minute, and decided that I didn't need my feat this turn. As you'll see, I was probably wrong. But it wasn't me forgetting - just me not realizing the kind of threat ranges Drillers have with Ossrum's feat.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-kBM11fhpoPI/WFHeCcJ89iI/AAAAAAAAXlg/Tub62FFqyuM-lw6MblErX2Qr4KkJc7udgCKgB/s1600/IMG_20161210_163705135.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-kBM11fhpoPI/WFHeCcJ89iI/AAAAAAAAXlg/Tub62FFqyuM-lw6MblErX2Qr4KkJc7udgCKgB/s640/IMG_20161210_163705135.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Notice the Sentry Stones using their forest to block Baldur from being shot. I put them up with a small gap between their own forest radius and the one Baldur was in so it actually blocked line of sight so that nobody could see into the forest. I forgot about the objective's cloud until later in the game.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 2:</strong><br />
<strong></strong><br />
Ryan saw an opportunity to kill off Megalith, who was too far forward. I had thought that Mega's animus of rough terrain was enough, but Ossrum's feat apparently gives his models pathfinder. Whoops!<br />
<br />
So, Ossrum decided that it was feat turn. He <strong>POPPED HIS FEAT</strong>, and then used a ton of support models and the remaining Gun Bunnies to kill off half my Druids and a few of my Bloodtrackers as well.<br />
<br />
His ambushing solo also came in and killed a few Bloodtrackers.<br />
<br />
Both Mortars shot at Megalith, but <em>really</em> failed their rolls.<br />
<br />
Drillers charged in and punched Megalith. One of them missed their charge attack though, and I again got lucky, with Megalith sitting on 2 health by the end of the turn.<br />
<br />
Very lucky indeed!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-0ZWh2mSM4SE/WFHeCWzidrI/AAAAAAAAXlg/bXCsEIiigwguNimmUWJIT5J4yyZFVNsCQCKgB/s1600/IMG_20161210_165013324.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-0ZWh2mSM4SE/WFHeCWzidrI/AAAAAAAAXlg/bXCsEIiigwguNimmUWJIT5J4yyZFVNsCQCKgB/s640/IMG_20161210_165013324.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Well, my models sure took a pounding this turn. Very avoidable if I had just popped my feat. Ah well.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
Well, Megalith surviving wasn't something I should have expected, but I needed to take advantage of it. I needed to kill off both of the Drillers, and also Anastasia, who was contesting the zone.<br />
<br />
Druids went first and killed some support models, also getting out of the Wrath's way.<br />
<br />
Wrath went next and killed one Driller. Maybe some damage on another as well.<br />
<br />
It occurs to me right now: if they weren't within Ossrum's 12" command, should those drillers be benefitting from the +ARM bonus of the feat? We played them as having the additional armor. Something to remember to ask.<br />
<br />
At any rate, the Wrath only used three fury so Baldur would have a transfer target.<br />
<br />
Baldur went and cycled Stone Skin onto Megalith.<br />
<br />
Megalith couldn't quite finish the final Driller.<br />
<br />
Enter the Sentry Stones and Mannikins. I had two Mannikins charge the Driller. I needed a "12" for damage on one roll (one box left at dice-11). In dramatic fashion, the first Mannikin hit and got an "11", not quite good enough.<br />
<br />
The second Mannikin hit, and rolled a "14" or something for damage, finishing off the Driller. Whew!<br />
<br />
I then used a Bloodtracker, Blackclad, and Mannikin to try shooting down Anastasia. Mostly back arcs or boosted attacks, but all of them missed her DEF 15. So, I wouldn't be scoring this turn.<br />
<br />
Still, I had killed the only credible threats to the Wrath. Now I'd just need to keep Baldur alive long enough for that advantage to take effect.<br />
<br />
For good measure, I <strong>POPPED MY FEAT</strong>, keeping Ryan from getting much done in my zone.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-FSRkoNI6XUs/WFHeCaD6oEI/AAAAAAAAXlg/h9TB5WTk5kk44BapmWEH8K6rbbyhsmnnwCKgB/s1600/IMG_20161210_170725295.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-FSRkoNI6XUs/WFHeCaD6oEI/AAAAAAAAXlg/h9TB5WTk5kk44BapmWEH8K6rbbyhsmnnwCKgB/s640/IMG_20161210_170725295.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sorry for the blur. Still forgetting about the objective smoke apparently, lol.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 3:</strong><br />
<strong></strong><br />
Ryan killed off most of my remaining infantry with an impressive display of firepower and Forge Guard finally rolling averagely.<br />
<br />
Megalith also got killed.<br />
<br />
In a stroke of luck for me, Anastasia moved out of my zone, no longer contesting it.<br />
<br />
I scored a point.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-t1HpUxhdRxs/WFHeCS1lD3I/AAAAAAAAXlg/HKOL_r0zhJwmYosSV2r_ZsEViVrgL_BygCKgB/s1600/IMG_20161210_171515485.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-t1HpUxhdRxs/WFHeCS1lD3I/AAAAAAAAXlg/HKOL_r0zhJwmYosSV2r_ZsEViVrgL_BygCKgB/s640/IMG_20161210_171515485.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I think one of the Sentry Stones dodged being killed this turn too.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I needed to get some solid damage done this turn and make it difficult for Ryan to contest my zone.<br />
<br />
Wrath ambled up and punched two Bunnies to death, keeping only 3 fury on him so I could transfer.<br />
<br />
Mannikins and Blackclad combined to kill off Anastasia and the remaining three Forge Guard.<br />
<br />
Nothing was in easy contest range of my zone. Ryan was running out of models.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<strong></strong><br />
No picture apparently.<br />
<strong></strong><br />
<strong>Mercs Turn 4:</strong><br />
<strong></strong><br />
Ryan needed to find a way to kill Baldur soon, or the game would soon be over.<br />
<br />
He managed to kill both Sentry Stones with his Mortars. Luckily, I'd started to remember my objective's cloud.<br />
<br />
The Piper ran into my zone to contest.<br />
<br />
<strong>Score: 2-0, advantage Circle</strong>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Au-PtiYcEYo/WFHeCfJjNFI/AAAAAAAAXlg/HP44bCjMctYiI1fUIFQ-lZVlS2dZl-kFwCKgB/s1600/IMG_20161210_172641522.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Au-PtiYcEYo/WFHeCfJjNFI/AAAAAAAAXlg/HP44bCjMctYiI1fUIFQ-lZVlS2dZl-kFwCKgB/s640/IMG_20161210_172641522.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm starting to run out of models as well. Luckily, the Wrath is full health.</td></tr>
</tbody></table>
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
I used the objective smoke and grew Baldur's forest to block line of sight.<br />
<br />
Wrath walked up and punched some more stuff. I think one of them was the last Bunny.<br />
<br />
Blackclad finished off the Piper. <br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-D6QowDy2J_Y/WFHeCfuJ3pI/AAAAAAAAXlg/th3SyiUcZGYyw_paSgPIVAENwuHgpTHjACKgB/s1600/IMG_20161210_172929249.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-D6QowDy2J_Y/WFHeCfuJ3pI/AAAAAAAAXlg/th3SyiUcZGYyw_paSgPIVAENwuHgpTHjACKgB/s640/IMG_20161210_172929249.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baldur has a lot of terrain to hide behind apparently.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 5:</strong><br />
<strong></strong><br />
Ryan ran Orin into my zone.<br />
<br />
Mortars killed the Blackclad, and put some damage on my objective.<br />
<br />
Holt ran toward Baldur in a desperate flanking attempt.<br />
<br />
I had about 5 minutes on my clock.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-6iADmHQiMos/WFHeCTqKGBI/AAAAAAAAXlg/PWfVWuySBHASpPm-2VBxpmjWyK49mWN2ACKgB/s1600/IMG_20161210_173144791.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-6iADmHQiMos/WFHeCTqKGBI/AAAAAAAAXlg/PWfVWuySBHASpPm-2VBxpmjWyK49mWN2ACKgB/s640/IMG_20161210_173144791.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can I finish this game in time?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 6:</strong><br />
<strong></strong><br />
I had 5 minutes or less for this turn. If I had more, I would probably just have sent the Wrath back to my own zone and used him to clear it a couple turns in a row. I didn't have the time for that, unfortunately.<br />
<br />
But, I could still win this turn.<br />
<br />
Wrath charged the objective to the left, killing it in two punches, which was good, because he was outside Baldur's control. He averages like 18 or 19 damage on that thing in two punches anyways. A risk, but not a huge one.<br />
<br />
With the objective down, the Wrath guaranteed a win for me, because he would also control the zone for a point.<br />
<br />
But, with the win, I'd be in contention to place, and I decided to try for one more control point.<br />
<br />
Stones shifted Baldur to behind Orin.<br />
<br />
Baldur boosted a swing into Orin's back arc and killed him, allowing Baldur to get one more CP.<br />
<br />
The game ended.<br />
<br />
<strong>Game 3 Results: Win via scenario for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
It's always a tough game against Ryan. I got lucky this time because Megalith survived. If he hadn't, the game would have been much more difficult.<br />
<br />
I believe that I should have popped my feat on Turn 2 or Turn 4. Turn 2 would have been optimal, though Turn 4 would have been ball-busting and probably won me the game, since Ryan wouldn't have been able to run something into my zone to contest.<br />
<br />
As things stood, I used the feat on Turn 3. It helped, but not enough to make as big an impact on the game as I would prefer. The feat is SO GOOD in some match ups (like this one), but only if I use it effectively.<br />
<br />
I really struggled with the clock this tournament. That's one of the many reasons it's good to play lots of games if you're planning on playing in tournaments. Familiarity with the game makes turns go much faster. <br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
I had won my game, which meant that only one undefeated player remained. Josh, my round 2 opponent, won in the finals vs. Colin's Skorne in a truly titanic battle of skill and heavy armor.<br />
<br />
So, my strength of schedule increased. John, my round 1 opponent also won his game. Ryan had been undefeated until he played me. <br />
<br />
That gave me a strength of schedule of 6 (total opponent wins).<br />
Colin also had a 6.<br />
<br />
It went into tie-breakers. <br />
<br />
I had 13 total CP.<br />
<br />
Colin had... 4.<br />
<br />
<strong>Tournament Results: 2nd place for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-tournament thoughts:</strong><br />
<strong></strong><br />
I ended up winning $35 in store credit, which I will redeem at a later date. I should probably order some Reeve Hunters. Don't have them yet, and I assume I'll want them with the inevitable Wolf Sworn theme force.<br />
<br />
3 fun games, 3 great opponents! I got lucky a few times, though I also got very unlucky a few times as well. More than anything, my lack of recent playtime has really impacted my own performance. I need more practice if I want to win games.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-Xe0f_cau9BU/WFHeCZG7UuI/AAAAAAAAXlg/5ZDOv79W8mg4mPuU6akQSz7Hhi07CNb1QCKgB/s1600/IMG_20161210_175250568.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://1.bp.blogspot.com/-Xe0f_cau9BU/WFHeCZG7UuI/AAAAAAAAXlg/5ZDOv79W8mg4mPuU6akQSz7Hhi07CNb1QCKgB/s640/IMG_20161210_175250568.jpg" width="640" /></a></div>
<br />
<br />
<strong>What's next:</strong><br />
<strong></strong><br />
At this point, I'm not sure. I have Store Wars on January 28. That means my next "big" tournament is after the errata, which may dramatically change my lists.<br />
<br />
I've been enjoying Krueger2 lately, though I also like Una2's card so far, and have enough Griffons to play her. I need to pay someone to paint more models - Celestial Fulcrum, Una2, Tanith, oldschool Pureblood and Feral, Grayle, and like 7 Griffons. If I do all those at once, Baldur1 will be my only real option, haha.<br />
<br />
I also have a possible event on January 14th, though my wife just reminded me that I may have further obligations that weekend as well. We'll just have to see.<br />
<br />
Anyways, that's it for today! Go watch Star Wars (it's even better the second time!) and have a Merry Christmas!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-84771112000464938282016-11-27T10:20:00.000-07:002016-11-27T10:20:31.398-07:00Warmachine Half-Reports: A Couple Tournament Reports without much detail<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a 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" style="height: 195px; margin-top: 0px; width: 199px;" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At least this report isn't fully assed.</td></tr>
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Hey folks! I've mentioned these tournaments a few times now. There are a few events I've attended recently that even took pictures for, but didn't really have time to write reports for. Because I don't want to lose the pictures, I'm mostly just posting these up as half-reports. Please don't expect anything approaching my normal depth of analysis or detail in these. Mostly pictures with a few sentences here or there to set the context.<br />
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<strong>Tournament at Atomic:</strong><br />
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I wanted to try Baldur1 and Tanith in ADR. Here are the lists I took:<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-TgyexDKtXdU/WDr-ILfoVzI/AAAAAAAAXXc/r7P1Plp1ltYEU_Sil8GW4zBxKnfQVXIHACKgB/s1600/IMG_20161001_104343948.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-TgyexDKtXdU/WDr-ILfoVzI/AAAAAAAAXXc/r7P1Plp1ltYEU_Sil8GW4zBxKnfQVXIHACKgB/s640/IMG_20161001_104343948.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ran out of room on the lists with ADR present. Heh.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-sP3NzJVYI2o/WDr-ICYKhaI/AAAAAAAAXXc/Du_9mArqcvgF398Qk6AW9QaAiLyr-wfbQCKgB/s1600/IMG_20161001_104354073.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-sP3NzJVYI2o/WDr-ICYKhaI/AAAAAAAAXXc/Du_9mArqcvgF398Qk6AW9QaAiLyr-wfbQCKgB/s640/IMG_20161001_104354073.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This was before I paid someone to paint my Wrath and Sentry Stones. :)</td></tr>
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<strong>Game 1: Circle vs. Robert's Cygnar</strong><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-fqBuuJp2Zlg/WDr-IAdVDBI/AAAAAAAAXXc/0AxKZA5oeoEfK1XpKiz--g0JLHw4xfMxQCKgB/s1600/IMG_20161001_104902461.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-fqBuuJp2Zlg/WDr-IAdVDBI/AAAAAAAAXXc/0AxKZA5oeoEfK1XpKiz--g0JLHw4xfMxQCKgB/s640/IMG_20161001_104902461.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He dropped Haley2. I dropped Baldur1. Control vs. Control. Whose is better?</td></tr>
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<strong>Context:</strong><br />
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I hate playing Cygnar in general, but this is even worse due to the scenario. Worst scenario in the game, against Cygnar. Yuck.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-pCU1oSgj0Eg/WDr-ILL-43I/AAAAAAAAXXc/A57mo5E0F-4LE9Aq5xqjifZ3jgqh2OoQwCKgB/s1600/IMG_20161001_110621228.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-pCU1oSgj0Eg/WDr-ILL-43I/AAAAAAAAXXc/A57mo5E0F-4LE9Aq5xqjifZ3jgqh2OoQwCKgB/s640/IMG_20161001_110621228.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Don't remember who went first.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-I70V9kBM_i0/WDr-IKpv5wI/AAAAAAAAXXc/FMGKu0ySsm4JTmZGIy8e-N_7f1N1748fQCKgB/s1600/IMG_20161001_110623821_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-I70V9kBM_i0/WDr-IKpv5wI/AAAAAAAAXXc/FMGKu0ySsm4JTmZGIy8e-N_7f1N1748fQCKgB/s640/IMG_20161001_110623821_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Robert's army is beautiful. Incidentally, he's also the one who is painting my army!</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-AQed6uklczg/WDr-INxTDsI/AAAAAAAAXXc/iw_mtfOSAXAjo_wO8bHdwaA5wI14TJWbACKgB/s1600/IMG_20161001_112257711.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-AQed6uklczg/WDr-INxTDsI/AAAAAAAAXXc/iw_mtfOSAXAjo_wO8bHdwaA5wI14TJWbACKgB/s640/IMG_20161001_112257711.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We both moved up some. I hate this scenario.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-_sOlVetavBE/WDr-IC-IqJI/AAAAAAAAXXc/jQb3A62_wiMn0aakiUq479KmGrh6VZ_8gCKgB/s1600/IMG_20161001_115943350.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-_sOlVetavBE/WDr-IC-IqJI/AAAAAAAAXXc/jQb3A62_wiMn0aakiUq479KmGrh6VZ_8gCKgB/s640/IMG_20161001_115943350.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We both did some stuff.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-62PAwATyR9c/WDr-IOsgPhI/AAAAAAAAXXc/rOeYMrob3AY4IZ_YMAx6by0J0YyxJ60agCKgB/s1600/IMG_20161001_121556202.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-62PAwATyR9c/WDr-IOsgPhI/AAAAAAAAXXc/rOeYMrob3AY4IZ_YMAx6by0J0YyxJ60agCKgB/s640/IMG_20161001_121556202.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Robert was having problems with my smoke/forests, as well as with removing my heavies. I was having problems with his feat and the fact that his list could stand off and not engage me.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-vfLhFwBN8DU/WDr-IN3Y6RI/AAAAAAAAXXc/ibykW1iKVjk5J6Hy3MXi0imqT6-ow1W5wCKgB/s1600/IMG_20161001_123245094.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-vfLhFwBN8DU/WDr-IN3Y6RI/AAAAAAAAXXc/ibykW1iKVjk5J6Hy3MXi0imqT6-ow1W5wCKgB/s640/IMG_20161001_123245094.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">All our cloud effect terrain has disappeared besides the one Haley is occupying. Terribly fair :)</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-TwnbzT0gs0s/WDr-IHgH9hI/AAAAAAAAXXc/EcH_-877Ioc6ZVetEL9xM7fZ3bLmHUnkQCKgB/s1600/IMG_20161001_124606883.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-TwnbzT0gs0s/WDr-IHgH9hI/AAAAAAAAXXc/EcH_-877Ioc6ZVetEL9xM7fZ3bLmHUnkQCKgB/s640/IMG_20161001_124606883.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I was winning the attrition game by a lot at this point, so Robert found a way charge Baldur with one of his heavies. It involved TKing Megalith aside and getting a Hunter's Mark on my objective with Lanyssa. He didn't really come very close to killing Baldur though (Baldur didn't even have to transfer). I ended up killing an exposed Haley2 next turn with Megalith and the Wrath. </td></tr>
</tbody></table>
<br />
<br />
<strong>Results: Win via assassination for Circle Orboros!!</strong><br />
<strong></strong><br />
Haley2 is a great caster, though (Robert said it too) the list maybe wasn't the best for her. Still, for this scenario, I was very glad to see the result I did.<br />
<br />
<br />
<strong>Game 2: Circle Orboros vs. Khador!!</strong><br />
<strong></strong><br />
<strong></strong><br />
Another game against my nemesis Andy. Incidentally, we are on the same Store Wars team in January. I'll talk more about that in a different post.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-1Pmm4R0h6-Y/WDr-IBAkFRI/AAAAAAAAXXc/jVpSmx1nzdUO5ib8rfaou3ibG244GqoKgCKgB/s1600/IMG_20161001_132242013.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-1Pmm4R0h6-Y/WDr-IBAkFRI/AAAAAAAAXXc/jVpSmx1nzdUO5ib8rfaou3ibG244GqoKgCKgB/s640/IMG_20161001_132242013.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fighting jack spam or... more jack spam?</td></tr>
</tbody></table>
<br />
<strong>Context:</strong><br />
<strong></strong><br />
Andy is a great player, and our games are ALWAYS close. Well, usually. ARM 20 jack spam is something Circle really struggles with. I didn't really tool my Tanith list to deal with lots of armor, so I was stuck with Baldur1.<br />
<br />
Baldur1 vs. Karchev, in a terrible (for me) scenario! <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-lRRSGPNUYFQ/WDr-IAjZetI/AAAAAAAAXXc/A-VJ5bEkoI45Yg9y1pDKjfGlj50YBoFFgCKgB/s1600/IMG_20161001_133906668.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-lRRSGPNUYFQ/WDr-IAjZetI/AAAAAAAAXXc/A-VJ5bEkoI45Yg9y1pDKjfGlj50YBoFFgCKgB/s640/IMG_20161001_133906668.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No way would I ever want to play against Khador on this scenario. Not with our current lists at least.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-me6qAzotIeU/WDr-IB8YBzI/AAAAAAAAXXc/gfiFPQan0ToDNu5UkBfNQvTQhjLTg__UACKgB/s1600/IMG_20161001_134930867.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-me6qAzotIeU/WDr-IB8YBzI/AAAAAAAAXXc/gfiFPQan0ToDNu5UkBfNQvTQhjLTg__UACKgB/s640/IMG_20161001_134930867.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ah, I hardly recognize those Mannikins or the Wrath since they've both been painted :)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-7sEQVFiizlU/WDr-IF5VQBI/AAAAAAAAXXc/iPxMg7MSE4kHhqx-RzAMpEe8Tm50_d5xACKgB/s1600/IMG_20161001_135813833.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-7sEQVFiizlU/WDr-IF5VQBI/AAAAAAAAXXc/iPxMg7MSE4kHhqx-RzAMpEe8Tm50_d5xACKgB/s640/IMG_20161001_135813833.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My goal was to limit my Wrath's exposure to multiple jacks at a time.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-a7p7v6D5YRQ/WDr-IBh9peI/AAAAAAAAXXc/-bkYjyhluG856Nc1cQjAJcKgAHDMz7MWACKgB/s1600/IMG_20161001_141834250.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-a7p7v6D5YRQ/WDr-IBh9peI/AAAAAAAAXXc/-bkYjyhluG856Nc1cQjAJcKgAHDMz7MWACKgB/s640/IMG_20161001_141834250.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers killed their prey Juggernaut. POW 19 jacks were the priority for me to take out first.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-G4gzZ4LfUNg/WDr-IIx4VcI/AAAAAAAAXXc/kI2EG31YkosyNC-ys0jb00T-eAorR24_ACKgB/s1600/IMG_20161001_143816786.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-G4gzZ4LfUNg/WDr-IIx4VcI/AAAAAAAAXXc/kI2EG31YkosyNC-ys0jb00T-eAorR24_ACKgB/s640/IMG_20161001_143816786.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Andy had a good move and threw Megalith into his other jacks. Then on his last throw, Megalith won the strength match, and avoided an embarrassing death.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-_JDRMl0TXMo/WDr-IJzR7NI/AAAAAAAAXXc/elW2WNGBDKkvcK0Rwc4vDU9fIzQWUR_rgCKgB/s1600/IMG_20161001_145315676.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-_JDRMl0TXMo/WDr-IJzR7NI/AAAAAAAAXXc/elW2WNGBDKkvcK0Rwc4vDU9fIzQWUR_rgCKgB/s640/IMG_20161001_145315676.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Megalith managed to kill one jack, and the Wrath punched one of the clamjacks to death. I think Baldur <strong>FEATED</strong> this turn to keep the Wrath safe. Oh, yep. You can see his feat token there :)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-stWEtm6OJgc/WDr-IKnyS5I/AAAAAAAAXXc/AWChAMb5E28LPY7ss8b7rfo7m9YoqhBtQCKgB/s1600/IMG_20161001_150609826.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-stWEtm6OJgc/WDr-IKnyS5I/AAAAAAAAXXc/AWChAMb5E28LPY7ss8b7rfo7m9YoqhBtQCKgB/s640/IMG_20161001_150609826.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Megalith died a predictable death. Khador still has 5 jacks + Karchev. I've lost almost all of my models at this point.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-F7QWPqjoFy8/WDr-IIlzQYI/AAAAAAAAXXc/VWmwzlDd6eI_CKbo1vCcDHzqKwYUwoATwCKgB/s1600/IMG_20161001_151308489.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-F7QWPqjoFy8/WDr-IIlzQYI/AAAAAAAAXXc/VWmwzlDd6eI_CKbo1vCcDHzqKwYUwoATwCKgB/s640/IMG_20161001_151308489.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm fairly proud of this move of mine: Baldur charged a Khador jack and did some substantial damage to him. Then the Stones ported him back behind the Wrath and away from danger. Wrath was then able to get kill BOTH jacks, since one of them was weakened. Still, 4 jacks vs. my nearly nothing wasn't awesome.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-JnY3oKD3CXo/WDr-ICfSwjI/AAAAAAAAXXc/3tCopy4tvjcTs0Vrfmn4Cv37CmDr9ZqOgCKgB/s1600/IMG_20161001_151813202.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-JnY3oKD3CXo/WDr-ICfSwjI/AAAAAAAAXXc/3tCopy4tvjcTs0Vrfmn4Cv37CmDr9ZqOgCKgB/s640/IMG_20161001_151813202.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looks like the Wrath ate another jack here. Keep in mind, my Wrath has 100% health. I've done a good job protecting it.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-_ijrS2akSqU/WDr-IP6bCrI/AAAAAAAAXXc/vksdjOX380EHbvr9xxpf9-kj3Nf62XsOACKgB/s1600/IMG_20161001_152227246.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-_ijrS2akSqU/WDr-IP6bCrI/AAAAAAAAXXc/vksdjOX380EHbvr9xxpf9-kj3Nf62XsOACKgB/s640/IMG_20161001_152227246.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I backed off some I guess?</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-7h0jsDy2Ncw/WDr-IJ_X4jI/AAAAAAAAXXc/ximGCRe3WfU6x_f28nak4CyKdyb-hofVgCKgB/s1600/IMG_20161001_152600195.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-7h0jsDy2Ncw/WDr-IJ_X4jI/AAAAAAAAXXc/ximGCRe3WfU6x_f28nak4CyKdyb-hofVgCKgB/s640/IMG_20161001_152600195.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ah, Karchev is going to keep scoring if I don't do something.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-mDMx4n6yADU/WDr-II72I6I/AAAAAAAAXXc/-V_p_k-WvVQNeauDLA59XLhoeghyLYewACKgB/s1600/IMG_20161001_152937597.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-mDMx4n6yADU/WDr-II72I6I/AAAAAAAAXXc/-V_p_k-WvVQNeauDLA59XLhoeghyLYewACKgB/s640/IMG_20161001_152937597.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrath killed another jack. It's just the Clamjack + Karchev vs. Baldur and the Wrath. Stones teleport to contest the flag.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-xc8E9JJdwtE/WDr-IG4Ss1I/AAAAAAAAXXc/ICEG_yRSUqsLUBy6W2-EK4ys36NZrtNYgCKgB/s1600/IMG_20161001_153440794.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-xc8E9JJdwtE/WDr-IG4Ss1I/AAAAAAAAXXc/ICEG_yRSUqsLUBy6W2-EK4ys36NZrtNYgCKgB/s640/IMG_20161001_153440794.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I was able to force Andy's hand. He had to charge Karchev into the Wrath or risk losing on scenario. Karchev couldn't kill the Wrath (even though he saved his feat til this turn), and the Wrath + Baldur punched him into the ground. Baldur hit first to reduce his DEF :)</td></tr>
</tbody></table>
<br />
<strong>Game 2 Results: Win via assassination for Circle Orboros!</strong><br />
<strong></strong><br />
Well that was... difficult. That scenario made it very difficult to win vs. a brick. I didn't score at all this game. I think the Wrath ended up killing like 7 jacks on his own. Two very difficult scenarios vs. skilled opponents. I was very proud to be playing on the top table :)<br />
<br />
<strong>Game 3: Circle Orboros vs. Mike's Cryx!!</strong><br />
<strong></strong><br />
I was locked into Tanith, which was fine with me. Mike played the Coven.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-DYSrQ2FvEVQ/WDr-IMtZTdI/AAAAAAAAXXc/SCOR_DL5JsAFyi_EuQFCTFJbWTAFrsOvQCKgB/s1600/IMG_20161001_154710401.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-DYSrQ2FvEVQ/WDr-IMtZTdI/AAAAAAAAXXc/SCOR_DL5JsAFyi_EuQFCTFJbWTAFrsOvQCKgB/s640/IMG_20161001_154710401.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His Lists!</td></tr>
</tbody></table>
<br />
<strong>Context:</strong><br />
<strong></strong><br />
I was on the top/final table. The winner would win the tournament. I'd been through hell to get to this point, and (obviously) really wanted to win this.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-VUO5rZcNB14/WDr-IHuCYMI/AAAAAAAAXXc/8r8_G4hxKXcKGEAECfpXyBvfMiRA2iRiQCKgB/s1600/IMG_20161001_161142562.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-VUO5rZcNB14/WDr-IHuCYMI/AAAAAAAAXXc/8r8_G4hxKXcKGEAECfpXyBvfMiRA2iRiQCKgB/s640/IMG_20161001_161142562.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mike had been talking smack all day about this game. Could I put him down?</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-uZgCZyB1yYM/WDr-IH2LgsI/AAAAAAAAXXc/wyt6FhggeOkTW-44lBvzR9X-gOdrobIRACKgB/s1600/IMG_20161001_161145344_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-uZgCZyB1yYM/WDr-IH2LgsI/AAAAAAAAXXc/wyt6FhggeOkTW-44lBvzR9X-gOdrobIRACKgB/s640/IMG_20161001_161145344_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bathroom has AD. At least it's not Gaspy3 w/ DJ and Bathroom with mobility this time :)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-GbmPrW9rQgE/WDr-IDZyuKI/AAAAAAAAXXc/5jHUN7nAZUoyCca2awRcXZTcd0xc5FivwCKgB/s1600/IMG_20161001_161145344.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-GbmPrW9rQgE/WDr-IDZyuKI/AAAAAAAAXXc/5jHUN7nAZUoyCca2awRcXZTcd0xc5FivwCKgB/s640/IMG_20161001_161145344.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hot or not? I give him a solid 7. Well, 6.5.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-QHU7dt9Psio/WDr-IEg2qoI/AAAAAAAAXXc/sTp8LSHTrR4UcO3Y0zalBUzPFqIQWt-RgCKgB/s1600/IMG_20161001_161146696.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-QHU7dt9Psio/WDr-IEg2qoI/AAAAAAAAXXc/sTp8LSHTrR4UcO3Y0zalBUzPFqIQWt-RgCKgB/s640/IMG_20161001_161146696.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His deployment without his beard in the way.</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-WLtHTuCNkB4/WDr-IN9qRuI/AAAAAAAAXXc/rdRhhUu5mzUxRd60iH-6KSib5820y7NpACKgB/s1600/IMG_20161001_162049559.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-WLtHTuCNkB4/WDr-IN9qRuI/AAAAAAAAXXc/rdRhhUu5mzUxRd60iH-6KSib5820y7NpACKgB/s640/IMG_20161001_162049559.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">More deployment. Lol.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-a-7QW2V5DLU/WDr-IGyB13I/AAAAAAAAXXc/PRH-9f3Sy2odBiKMKXIJlBN2JgzGwbQxgCKgB/s1600/IMG_20161001_164130230.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-a-7QW2V5DLU/WDr-IGyB13I/AAAAAAAAXXc/PRH-9f3Sy2odBiKMKXIJlBN2JgzGwbQxgCKgB/s640/IMG_20161001_164130230.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We ran up and stuff. I forgot to put Admonition on Tanith, or Scything touch on anything.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-iSKH6zdTpQI/WDr-IIuqOdI/AAAAAAAAXXc/NXmPNgzGzasBuw31b7LKc0oQkhEx4ZlwQCKgB/s1600/IMG_20161001_170129173.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-iSKH6zdTpQI/WDr-IIuqOdI/AAAAAAAAXXc/NXmPNgzGzasBuw31b7LKc0oQkhEx4ZlwQCKgB/s640/IMG_20161001_170129173.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He had Veil of Mists, so I thought I was being clever here by using Griffons to block the charge lane. I killed all but 3 Satyxis Raiders, nearly sprayed Wrongeye to death, and took out an Arc Node. I also scored a point. Alas, it wasn't enough. Veil of Mists apparently lets to run through models too, which I didn't realize. Erebus trampled to Tanith, hit her for stationary, and the remaining Satyxis finished her off, despite Guardian Beast killing one of them. Embarrassing.</td></tr>
</tbody></table>
<br />
<strong>Game 3 Results:</strong><br />
<strong></strong><br />
Terrible loss. I could have put up Admonition a FEW turns, but forgot both times. I should have read the Veil of Mists rule better too, because without being able to get through my models, I had the charge lanes blocked.<br />
<br />
Tangentially, this is the first (and only, so far) time I've lost in "The Pit" scenario.<br />
<br />
<br />
<strong>Atomic Tournament Results:</strong><br />
<strong></strong><br />
I figured I'd get 3rd, since my Strength of Schedule was pretty solid.<br />
<br />
Instead, I got bumped to 4th, as my CP total was ONE, and I had a draw on SoS. <br />
<br />
First tournament of the year I didn't place in. I took it far harder than I should have. After two awful scenarios vs. armies I had to REALLY struggle to beat, I felt I'd earned more than 4th. My play with Baldur was solid, though I have to admit that my play with Tanith left (a lot) to be desired.<br />
<br />
<br />
<strong></strong><br />
<strong>TOURNAMENT AT ENCHANTED GROUNDS:</strong><br />
<strong></strong><br />
After I gave Robert my Wrath and Mannikins and Druid Wilder, I was stuck for a month of Grayle and Krueger2, as neither caster really relies on those models. I even attended a tournament with both of them. <br />
<br />
Here are my lists:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-xSV76v0QYXQ/WDr-u-VsqzI/AAAAAAAAXXk/GEzIj3wUaxQl6I-Wj8LlALtUFQhFHlmAwCKgB/s1600/IMG_20161016_094726.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-xSV76v0QYXQ/WDr-u-VsqzI/AAAAAAAAXXk/GEzIj3wUaxQl6I-Wj8LlALtUFQhFHlmAwCKgB/s640/IMG_20161016_094726.jpg" width="480" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Grayle is far better than people give him credit for. He's also a BLAST to play!</td></tr>
</tbody></table>
<br />
<strong>Game 1: Circle Orboros vs. Cryx!!</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-qS-14rirdSA/WDr-u1RUrDI/AAAAAAAAXXk/rUdn5Iqj0bUwx6OnNFsjlHshy4kLWAgCwCKgB/s1600/IMG_20161016_100525486.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-qS-14rirdSA/WDr-u1RUrDI/AAAAAAAAXXk/rUdn5Iqj0bUwx6OnNFsjlHshy4kLWAgCwCKgB/s640/IMG_20161016_100525486.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I dropped Grayle, and he dropped Mortenebra.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-75mR2xj9ccU/WDr-u746W2I/AAAAAAAAXXk/J7OV-RO4fYw-Jc4RjnwO-KitOpodPLRMgCKgB/s1600/IMG_20161016_102853021.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-75mR2xj9ccU/WDr-u746W2I/AAAAAAAAXXk/J7OV-RO4fYw-Jc4RjnwO-KitOpodPLRMgCKgB/s640/IMG_20161016_102853021.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He deployed... interestingly. I was very surprised to see how he deployed.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-7wkDMvYXVeQ/WDr-u2sDUaI/AAAAAAAAXXk/GSKfROHDV2g9rkQ2I1MAyKHvhOCrngnRQCKgB/s1600/IMG_20161016_102909121.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-7wkDMvYXVeQ/WDr-u2sDUaI/AAAAAAAAXXk/GSKfROHDV2g9rkQ2I1MAyKHvhOCrngnRQCKgB/s640/IMG_20161016_102909121.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I figured that Cryx has light enough ARM that my infantry would be able to actually threaten his jacks.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-PttZ27bxpEc/WDr-u4NNqbI/AAAAAAAAXXk/FHpt3pn5QNgTu5foicNbubqEXo1zxgZAgCKgB/s1600/IMG_20161016_103223094.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-PttZ27bxpEc/WDr-u4NNqbI/AAAAAAAAXXk/FHpt3pn5QNgTu5foicNbubqEXo1zxgZAgCKgB/s640/IMG_20161016_103223094.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I went first and went up as far as I could while avoiding his charges.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-hyJXbxkZqKU/WDr-u7IoR5I/AAAAAAAAXXk/IXPEOVzpob081oGMaHMyW4hJhWhgutiSgCKgB/s1600/IMG_20161016_104016508_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-hyJXbxkZqKU/WDr-u7IoR5I/AAAAAAAAXXk/IXPEOVzpob081oGMaHMyW4hJhWhgutiSgCKgB/s640/IMG_20161016_104016508_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At this point, it was fairly obvious that I would be going for the scenario win.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-b3P45WeSKdg/WDr-ux9Vg6I/AAAAAAAAXXk/CSvVSRwTeoUTBwZWWgnZ3sq7XqY-nuY7ACKgB/s1600/IMG_20161016_105425384.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-b3P45WeSKdg/WDr-ux9Vg6I/AAAAAAAAXXk/CSvVSRwTeoUTBwZWWgnZ3sq7XqY-nuY7ACKgB/s640/IMG_20161016_105425384.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reeves managed to get a double-tap on his arc node, killing it. Wolves of Orboros popped their mini-feat and managed to kill nothing, though they DID cause some serious damage. </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-r1-tUggUl18/WDr-u89b5CI/AAAAAAAAXXk/ytg8_6GDqRAD38oDIAHXnXO7-lUWX1FZACKgB/s1600/IMG_20161016_112024783.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-r1-tUggUl18/WDr-u89b5CI/AAAAAAAAXXk/ytg8_6GDqRAD38oDIAHXnXO7-lUWX1FZACKgB/s640/IMG_20161016_112024783.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He killed most of my Wolves, but didn't manage to get into my zone (I mostly had it blocked off), so I scored one.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-5fNR1GNtWfs/WDr-u74U3VI/AAAAAAAAXXk/mGl4Wu2qoIUPYMAxedSApVq49sXs65PAwCKgB/s1600/IMG_20161016_114225313.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-5fNR1GNtWfs/WDr-u74U3VI/AAAAAAAAXXk/mGl4Wu2qoIUPYMAxedSApVq49sXs65PAwCKgB/s640/IMG_20161016_114225313.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In my own turn, I moved into jam him out of the zone further. Stalker MEGA-WHIFFED on one of his jacks, though the Skinwalkers killed theirs. Vengeance is so nice on them...</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-3gmJ8dw4LxQ/WDr-u59YDnI/AAAAAAAAXXk/uhVpWx0pe2IeBfWfu4UjYiUuVuGHgDp_QCKgB/s1600/IMG_20161016_120214181.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-3gmJ8dw4LxQ/WDr-u59YDnI/AAAAAAAAXXk/uhVpWx0pe2IeBfWfu4UjYiUuVuGHgDp_QCKgB/s640/IMG_20161016_120214181.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He didn't manage to get into my zone on his turn, so I ended up dominating the zone for the win on his turn.</td></tr>
</tbody></table>
<br />
<strong>Game 1 Results: Win via scenario for Circle Orboros!!</strong><br />
<strong></strong><br />
My opponent told me he hadn't played since the beginning of MARK 2. So, it had been a while. The scenario win was lucky for me, as my dice were pretty awful all game.<br />
<br />
<strong>Game 2: Circle Orboros vs. Cygnar!!</strong><br />
<strong></strong><br />
I had just told someone that my strategy for this tournament was to dodge Cygnar. I could win if I did that. Of course, I failed to do so. Lol.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-z_kGVm3Q_fc/WDr-u8R5tgI/AAAAAAAAXXk/Ya3O8K9IVaYcA78E6jP0GQaaEXMALoqsgCKgB/s1600/IMG_20161016_123619252.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-z_kGVm3Q_fc/WDr-u8R5tgI/AAAAAAAAXXk/Ya3O8K9IVaYcA78E6jP0GQaaEXMALoqsgCKgB/s640/IMG_20161016_123619252.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He dropped Jakes2 into me. I dropped Krueger2.</td></tr>
</tbody></table>
<br />
<strong>Deployment:</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-3G6EQyGHF8E/WDr-u4gAwOI/AAAAAAAAXXk/nHr-Q4yi6OQLhTOOVmKyWBwu8g96W-R1gCKgB/s1600/IMG_20161016_125907769.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-3G6EQyGHF8E/WDr-u4gAwOI/AAAAAAAAXXk/nHr-Q4yi6OQLhTOOVmKyWBwu8g96W-R1gCKgB/s640/IMG_20161016_125907769.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I had some ideas in this game, but didn't really realize that a ton of his models were not targetable by magic.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-AbY2t51WFQ8/WDr-u-ljCDI/AAAAAAAAXXk/egNVpk0mTyY-e_LrUqQHkVWPSHWc4sKsACKgB/s1600/IMG_20161016_125910159.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-AbY2t51WFQ8/WDr-u-ljCDI/AAAAAAAAXXk/egNVpk0mTyY-e_LrUqQHkVWPSHWc4sKsACKgB/s640/IMG_20161016_125910159.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Moar deployment.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-rDwYXpcHY3Q/WDr-uxHaXkI/AAAAAAAAXXk/knxzh4efupgKwlH0Gh8p5KT-MYY7OZpQwCKgB/s1600/IMG_20161016_130400639.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-rDwYXpcHY3Q/WDr-uxHaXkI/AAAAAAAAXXk/knxzh4efupgKwlH0Gh8p5KT-MYY7OZpQwCKgB/s640/IMG_20161016_130400639.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He apparently had first turn.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-iVgFocPdGjQ/WDr-u7e8jhI/AAAAAAAAXXk/dovRC8cdiU42vRRhRNhgkKg0KHdUO3TJwCKgB/s1600/IMG_20161016_131029409.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-iVgFocPdGjQ/WDr-u7e8jhI/AAAAAAAAXXk/dovRC8cdiU42vRRhRNhgkKg0KHdUO3TJwCKgB/s640/IMG_20161016_131029409.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I kind of just shuffled over to avoid his shooting and charge distances.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-j7tuLUKYcpE/WDr-u4IMfbI/AAAAAAAAXXk/wU0JQUt4zA8P3-Ipl7R9o-Dxiw9mE1brACKgB/s1600/IMG_20161016_131859391.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-j7tuLUKYcpE/WDr-u4IMfbI/AAAAAAAAXXk/wU0JQUt4zA8P3-Ipl7R9o-Dxiw9mE1brACKgB/s640/IMG_20161016_131859391.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He also moved up. Not much action so far.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-ntEN2D--hWo/WDr-uwsd1ZI/AAAAAAAAXXk/7ArprEBGV1kWaBxYCM94VWDttosZmcNBACKgB/s1600/IMG_20161016_133731783.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-ntEN2D--hWo/WDr-uwsd1ZI/AAAAAAAAXXk/7ArprEBGV1kWaBxYCM94VWDttosZmcNBACKgB/s640/IMG_20161016_133731783.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After two POW 19 shots with the Reeves, my Primal'd Stalker somehow still failed to take out Old Rowdy. Not that Stalker's best tournament. I had figured he'd probably kill both jacks, math-wise. Average dice would have easily done it. Sigh.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-p7by-RjdZGk/WDr-u1S9BHI/AAAAAAAAXXk/f6BOdApSfYUgC6GLj4bvpKgw3C-z7dLtQCKgB/s1600/IMG_20161016_135643796.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-p7by-RjdZGk/WDr-u1S9BHI/AAAAAAAAXXk/f6BOdApSfYUgC6GLj4bvpKgw3C-z7dLtQCKgB/s640/IMG_20161016_135643796.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Instead, I lost the Stalker for nothing, and Ghetto very nearly died as well.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-1NTv2qN3sg8/WDr-u_ZJd7I/AAAAAAAAXXk/Al3jhH3hQ28o9rMtBqBvBYu6xPIdkgHRACKgB/s1600/IMG_20161016_142131437.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-1NTv2qN3sg8/WDr-u_ZJd7I/AAAAAAAAXXk/Al3jhH3hQ28o9rMtBqBvBYu6xPIdkgHRACKgB/s640/IMG_20161016_142131437.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I had a pretty decent assassination vector, which was good because there wasn't much chance of winning via scenario at this point. Jakes hadn't camped, so Krueger walked up, boosted a shot at her, hit, and boosted damage. I was at -4 damage per roll, but with 3 shots and sustained attack (can't miss after the first shot hits), I would on average cause ~19 damage. Instead, Jakes took about 6 total damage, and that was that. For his failure (and because my opponent didn't want to let me forfeit so he could get more points), I had the Reeves double-tap Krueger to death.</td></tr>
</tbody></table>
<br />
<strong>Game 2 Results: Loss for Circle Orboros via assassination (?)</strong><br />
<br />
<br />
Tough loss. Very (very) poor dice, but also some poor playing on my part. Goats would have been much better, but I forgot they couldn't target his infantry. TK couldn't target his other character jack. The game was going downhill. I was lucky to have a decent assassination vector at all. <br />
<br />
<strong>Game 3: Circle Orboros vs. Cygnar (again!!)</strong><br />
<strong></strong><br />
<strong>Context:</strong><br />
<strong></strong><br />
I really didn't want to play against Cygnar. Would I lose another game to Cygnar, back to back?<br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-0wIAxTprMi8/WDr-uxznCWI/AAAAAAAAXXk/vNNtI-3BbTgNNDm7WaH_IgS5zWAgKnkngCKgB/s1600/IMG_20161016_144831905_HDR.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-0wIAxTprMi8/WDr-uxznCWI/AAAAAAAAXXk/vNNtI-3BbTgNNDm7WaH_IgS5zWAgKnkngCKgB/s640/IMG_20161016_144831905_HDR.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He decided to drop Haley1, so he could play double-colossal. Not a bad choice, IMO. I dropped Krueger2.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-C5-YAzEEvVg/WDr-uw7901I/AAAAAAAAXXk/kRUqj8bS3ngHIinIMfmMbybW0upEEEicwCKgB/s1600/IMG_20161016_150656301.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-C5-YAzEEvVg/WDr-uw7901I/AAAAAAAAXXk/kRUqj8bS3ngHIinIMfmMbybW0upEEEicwCKgB/s640/IMG_20161016_150656301.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not too happy I had to drop K2 again - I really just wanted to play Grayle, but there was no way Grayle could take out BOTH colossals. So, K2 it was!</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-1E1oSZr3m9o/WDr-u2HIi_I/AAAAAAAAXXk/MXrTXApvtWYRcW86wf_Shg1FkaTy0DoeACKgB/s1600/IMG_20161016_151548131.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-1E1oSZr3m9o/WDr-u2HIi_I/AAAAAAAAXXk/MXrTXApvtWYRcW86wf_Shg1FkaTy0DoeACKgB/s640/IMG_20161016_151548131.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My goal here was to limit him to committing with only one colossal at a time, and for ME to get the first charge. If I could turn this game into a staring match, then Krueger could find a way to assassinate Haley. Maybe.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-gqhJ-G0Z9DQ/WDr-u-iHjDI/AAAAAAAAXXk/yshaaIGmsZI3kJDw7aOCtlrMLjUPIr1wACKgB/s1600/IMG_20161016_152731798.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-gqhJ-G0Z9DQ/WDr-u-iHjDI/AAAAAAAAXXk/yshaaIGmsZI3kJDw7aOCtlrMLjUPIr1wACKgB/s640/IMG_20161016_152731798.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I also wanted to apply scenario pressure here. The key was to keep Storm Winds (-5 RNG) up, and force one or both jacks to RUN at me. Reeves kept a steady double-tap into the Galleon. They ended up doing like 30 points on their own throughout the game. Storm Winds really helped to keep them safe.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-FRNOPazwzwc/WDr-u2hm3SI/AAAAAAAAXXk/OW4V3Mi6-XwY16ehmdxbLx_2mnKcaGAtACKgB/s1600/IMG_20161016_152926817.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-FRNOPazwzwc/WDr-u2hm3SI/AAAAAAAAXXk/OW4V3Mi6-XwY16ehmdxbLx_2mnKcaGAtACKgB/s640/IMG_20161016_152926817.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Same picture, different angle?</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-fFwYVpglp9s/WDr-u6XorxI/AAAAAAAAXXk/scJU8Yv8MkYaCiQHPt5_zniRcZeBwg6xACKgB/s1600/IMG_20161016_153844207.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-fFwYVpglp9s/WDr-u6XorxI/AAAAAAAAXXk/scJU8Yv8MkYaCiQHPt5_zniRcZeBwg6xACKgB/s640/IMG_20161016_153844207.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goats were making a nuisance of themselves. Haley kept using her Vortex to dispel their lightning, but that forest was the PERFECT cover for them. Looks like Stormwall took the bait and charged one of them, killing it.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-E848jfIgXD8/WDr-u9NPx1I/AAAAAAAAXXk/krQvZysAvTsvmxs5QxzHBC6jsPjiHNyHACKgB/s1600/IMG_20161016_155226056.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-E848jfIgXD8/WDr-u9NPx1I/AAAAAAAAXXk/krQvZysAvTsvmxs5QxzHBC6jsPjiHNyHACKgB/s640/IMG_20161016_155226056.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Feat popped to buy me another turn. It's already 1 or 2 to nothing before this turn. Thunder Goat charged in and killed a solo it looks like.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-s4U0AVfuhQQ/WDr-u4t-gaI/AAAAAAAAXXk/VAXiIzAEyCggHFMXHQ-ZlugjlB4BVfNHQCKgB/s1600/IMG_20161016_160515364.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-s4U0AVfuhQQ/WDr-u4t-gaI/AAAAAAAAXXk/VAXiIzAEyCggHFMXHQ-ZlugjlB4BVfNHQCKgB/s640/IMG_20161016_160515364.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He kind of ran toward me, but my feat kept the jacks from getting very close. 3-0. Stalker is hiding, ready to be ported into the collossal of my choice, while staying behind an obstruction in case the Stormwall charged him. DEF16 would be difficult to crack.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-KAjioV_fH0o/WDr-uzNMb1I/AAAAAAAAXXk/U3RELO5kJH8MkaDZ2e2RyIjOB_9WdclhQCKgB/s1600/IMG_20161016_162147569.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-KAjioV_fH0o/WDr-uzNMb1I/AAAAAAAAXXk/U3RELO5kJH8MkaDZ2e2RyIjOB_9WdclhQCKgB/s640/IMG_20161016_162147569.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I could go up to 4-0 on my own turn, but both jacks would be crashing in on me. Luckily Reeves and Krueger had range to Haley, and after the Reeves had double-tapped her into a zero camp and some significant damage, Krueger went for his second Cygnar caster assassination attempt in two games. This time, he passed with flying colors.</td></tr>
</tbody></table>
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<div class="separator" style="clear: both; text-align: center;">
</div>
<strong>Game 3 Results: Win for Circle Orboros via assassination!!</strong><br />
<strong></strong><br />
Wow, seems like I'm winning by assassination more and more these days. It doesn't help that lots of these scenarios are very difficult to win. I was very satisfied with this win. It had occurred to me that Gaston needed to stay within 8" of his Galleon if the Galleon wanted to be effective, and once I realized that, my Reeves started trying to flank the Galleon. If Galleon ran forward too far, he would either be ineffective, or Gaston would be exposed. Either result was good for me.<br />
<br />
There were like 14 players this tournament, but the pair-down lost his game, and we only got to play 3, instead of my hoped-for 4.<br />
<br />
<strong>Tournament Results:</strong><br />
<strong></strong><br />
I somehow ended up with 3rd place, and some small amount of store credit.<br />
<br />
<br />
Overall a fun tournament, and I'm honestly very impressed with Krueger2's assassination potential. He's still a good caster. I'm giving serious thought to running him with a Celestial Fulcrum in the future. Maybe even without Sentry Stones/Mannikins :)<br />
<br />
So there you go. Some short narratives about two tournaments I've recently(ish) attended.<br />
<br />
<strong>What's next:</strong><br />
<br />
I have one local tournament lined up on December 10. Probably my last hurrah for Baldur1 + Tanith in the ADR. We'll have to see if my Krueger2 + Celestial Fulcrum grows legs or not. Probably not enough to be a serious pairing though.<br />
<br />
Otherwise, there's Store Wars on January 28, which is a team event. Looking forward to that one!<br />
<br />
Alright, take it easy all, see you next time!<br />
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bottom<br />
Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-13157427718602856292016-11-18T11:25:00.000-07:002016-11-18T11:25:11.845-07:00Warmachine Battle Report 47: Baldur1 and Tanith at "Dessert of Daggers" 75 points, 4 games total<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
<a 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1JEUUEYPfJDAm3h7ibWmnxi4AE/qKIZSHfGnikHsfYMZeW4qKhtWoFyTS6/j3JCyJUloPgoIJY5be6Bzuu1LtztmiZf/9dRFnef3cJIBqD0Z28fo8wxz/O+ZS0FvJ7HOMBKQDg4CJhvdul6wMtShT3rml6k8Lej7NL730TZNdpWP1oa1sTMeuWasOLCy0SwkAn4c+EGfQ/lFoUYo8pSZQgoX6tNZGDuC6iw17SJU613ZoZehrHNK6tkSqDQEPFHvlLRg7soH0r/ck7j27IyfKZQbth+LjS6QdmoePErOgZ58bGcrsrpDqiI/Cy/TkiayAEx6dF4C2WthZdBD5JzByz3QCr33Sx9GITS8zVtluPy2K62o1j6Xgjnr6wmcG5Q1nr46gqTVItJac6lK13DHzcQr3olckgqPpbA1lEml9Cx/M6uUgkkdsKqRdLXmQJWZDAQzbhRtS71Mb4sb6Fsf7fmvU2twWBgRcjJ91HGDeNKz/dN15QGgKasgTmdtapfEVyTGS4rTx0ijXR34RdeOixCXiiLGuYSoLJZ2EBgOgB2V6bEP9EWwxzE/bqcDQQ8wqMyREr2MrHvVX0PL2gn7jXVBe3RIcYGJl9F1OCKhYz+DsrkGmwDUNJD9aJkjTZCPVFogfzSksyMAMylQXLZh4pvNnzVK2xDrTtUJVXxPkRBI+U5pmWwbiaTJfhpu7fFJGmDiTJyomFQTKk3kRkZl+3GQW9ZtpW5H98TnGNUL4klRlkShBaGITNhzJuWCLsfhrmIfyPMMLnvoWy1Akkx7tJldwfrhyhr6NaU7daC9bTaaXJ1D2KJ6SneWl4SJle+oPEbZzQI8t5huVx+w3+HUSYk6HA6ElPA8tFiKeiwMAIhIfRodKBD38tFTykNmn6UR5fLE1Vu+qeTuvS0phZwdRgVRS+7iS+GoKWHhWxHQUDx5Czs1Yz1p2RfW5UIt/jTSiJ69fVIUUbGUygvnVupIiWEHmQHfkPLfUis5NglOZrY0cHsJp6HpYHVk7YqLDYrx8ziVs2WeqOVrEtOB9Z2PB7mocy20mst1cKCDxFm7/zUjcac0b346T0mJ1ZbnLf5w63YkRG+hEmDYaMbZU8rF20/H3+XPqPpNvflNLRdUNgHjYnTqv/UvjRatq4izdVFK/7X0vRFv1jtlpvnqQBVmPt8Opz7IvXi0c3w3EqmLq3vl7CrHGM9DQaelwT2X6tH07RGZuxfpZ/pRWfOg+Ce0eRnVGFkYPSBniwfTzfIWOOR/aSWr85G2s2hB61vTmrNDz9Df607DXWc++razXG+IpH7vIhJrH4uXxwTqbn9TWT6QdD9835XInyisNVR3qsAZR05pURUdGLnzNGHdithKcoadBsUyP/u0rOTAdJ8hxtV9S+HoR+0XBI86ilo3qetB3Xq4TaxLQS2zKsog8CgTArpGWbpJorjOMpCWxfaf7leaBomDJKn8paN0RTr/Th9XRZ5N/DTMPTTbhjEnZ+/RUGN0N0L5LwYQhXMvPZZeCW/QjAuFIPRzKJEjqp9JxyKecsCrmkqYPKzRLHhMPoWEQF9/PyKX6e3rBLl2XoDZg5mgZEnmx3mJanaM6CdVQ3qaCL9zOXH24x1TcQn7tPrEqxyCR+lrMjdtVB3nL4zrvfoXZTZ61kXYviYsEUjcWuHwVIZHSnTvdBZI8pSGw2FIVXxFrE6ygY0k71U1JqbFD2RzicC7y5dUz0vPKBzkZGGrmGN4h23hCZV5bNrKFtXTq4r7uwWjV1DxPrdYshveotYoWW8S23PD08UJxX7wZH5Ep1tw1tUR1m+g5XPCLrInaDEVHG2fFuV8Vl1GLqU2qWrlFaqD0qNNocjJ2+UtK8Mo9KfSHqgk/KBuCglMsrGqpf3UMahnx/5N9+iPiblS4zRTzGmbEd4wIl5F2V+zv002NPmoLy3mXvzIadN/7z54Mzd/iWDQ9DRcO4JOvE+n4SpP5hVeRWTa0UWRQeDpTu4iX5ocZ5PqXaEXKZ8EjhOaqFvdROEAeXdDYMwnMPNggDeRL4amA4mdcMr+bWB68JIecDelhjaO6vfI6Kpgmd3xOwhrPlU8uHBqxnZJcr8KBzMIYXmSYWxjX6HH/AgDFz4eS1K2ifSl7wvPcFVUUf5/YCykDt8Ad9aDC6+EiqYDjOkAoahKCFigYha0y4eOfmYV+KZ9TVIQ+Hh04b811DWzVdzDl+Dus+vTikgnOQqcY7MSrykQBl/poA5Pu0WSi5rdBL1MD6CmskA2HbFBMpz6QxxlrgXKLPtElTqCPExvxWvLRhl4d2gnGDFQYrBeapBC7H+L+OUEgC35R2f0iOwVG5C2JuDlEwKjAQnISXt/ArKZKQ9Kc95A2N6hFXF0oUB7UnA8k6o9sSoorwG3unhiFMZr3PQAQIoo/YdXPqU/ydQZlnn6+trZCAGFuXXVbQjCqUruWzwb5qjm0TAEakeGKKdIr96GCtjPhcZiwfOl3YF5anDzCkVTKwxvXlLz3D8RZQ1erN+SDKLMZbxfFFOdhTsXCZslihv8QvmZjFoAy3MnAIbgpfTAxf6v0BZbV4ZYEAJ3dsWL+9JUiQTHkaDkuduNVQsGPDpQViMIgjE/QX41RUox+jYYsTnJDHOlLGCn2f4fCJmYvFf0jEkyj9IRpmYryxx/HGMjkpbrvCygSjnHPPl2YUjQwZjwop4WdPOcvMMgbIoNepzn1BeB0FFMAu/uvRpU86gfes64FcKawmUQ2LPPmbsC5QzDKrrWhXlLuneMO0p1sTxeD7f/qrEAIHkvuP+fIqyQfUedfeY1eH0U3Tia42XEWUADhpwk82vlNiDKIdUDBwyT6+gbIg8l0xUa1cAPDsoi07EzBjbbwscE8oGCYQCZU2g7KcgYYANAqdY/YiXDYFyIJPU+a+tfuiinIx+TjIjuWSH1QxrDTeldV2qCG2ivEHWPSz7LlZMbUCn6AK7AcobH0bWS9lEr0oMcQ0IzI5b5Y0+D8Qag5lsboig3HKOQLnPL71eH5YJlBgK5WCO5RgDljt1ieF2oLGBeqK9qrw572tyOku3/EdFs9tM7qNXJgb5OxK/29zgZSJAOdbZEGBNF4SylbCE7xwnKnj5Mhp9yfxfv9dgVZGSb2LScn+AnTb33i5QFr8tYTRQnuAqkGowpTWJQRaKS/um+GXA/31eJji8Njvp14lyYGv30UXRgEzab6C8tLJsAzy2RYEbMHNFKGceDDjW/JkmUMZQn0mpE5ij4DdsDqys1KjU/BC2bytYogwf+02U12irOs5Za6Isr4RbmkVa4du8zGRctnXbp19G2WgLL9hY7kxpAw2UqchJrEojlLqRQHnM7MuYJVeFMrYSicWYJaR+eLS4JxX/mdM9aMoxvymaqaHs3qDcXYIqsWDmgt2gLMrWYa6ZvVMW/C+g/MMwU9my3oCZXPyWyhdpoIzli4hywjRSRIZCYkyBvSxmKV5mdhh056LuYKxTjUr1tn0qbtbBVEwWd9aZAmWj05QYXVhKhjH8c4Oy65JnCjc8phfI+FWUiU2Gb8RMnpHL2zJdmAOSOdabKG/46Qo6hoE14D5ttwOSeoHQAnt5bDtTmtykcAX2MfOu6XSTG76bY34vu0+hzG/lst8LWT5m868blKVi4VKFe/4rOkaxRAXW9a1g9jOS2wY0bgbygB/MJsq5MDQMfnFoDz+yxpCXQbEbhux6LK0SUisQpD6ldVdWfVTsyIjH6vR7JbdKk5sE3VVTk7t4LIEX54aXsTFtaOJSmo/4HYA3sxFF+rA/uwhP68+h7N0KZoHy1LlF2RUoT3G2rVzHgmFCOWRh6kwrKJMnu3M+rwzM8qi6i8AWRFNIV1EJV3iEK6RQvvQLqwTDKdIq8Y0hSwM2PjVQlvry7HjlZA6N37dKBA661ftRhxE9RnybUARWJjzpuY7yuGL7zVQ7fSlQxiQsexRpNZRxextYA9H0LizsvtjCXN+Q7YamCfL85RtoOY2v18neo6InycutKKNRrsVi9dtUUM4QZdKiEfz8bV7WWH48HteG3J/hJ3nZwP0SbwjNJ7KEG7xMXELBNMc0TUdnRyGXcSw+r6BMZKQIpHIqUC+0GrJkKaqaKLnecPmqkjEgdoc5kzYsUJ4LucyUxJiiuv19YE0Le47qpUnXbdQt3+JlU5QeGM+KR96FmGA+3eTRgXFliDKUEuWYDIwdaalzZq4Xh5OH00EoX6kYvEA5o9RA7EI7ciNhqlRAODuwjB93NSGZQdrX5bDMcOVxBtFqgbKa9+BFml1OYGLghLDkcpmg84NWP0CSpaMKyjuTOUdjmqIi7dN1KZPFCy+hrMl17xdiUW/kbhgbGTQRlSO4c46BtUE1q+SC+lFoYykBrPopFhDvkb1JYmCUKUOlQ3jxKQERLLQJ08ywK6sqBcggKch+BRUGZsYRVpordmEUm1KJX0KHCXK6Nv1syhR3NuqKPbMA5S9OnuRlKTGQIZzApGkAsaF3ca+y/lu8DEN1xo0I6Q+TLB2VDiLcnYcSvmsWdlFoA5oosEqIdvYVx7VADQ+r72clykQgs3vyLZGuCiEmthRSd8XGN2GHbmAQGnkxTIMvhRwD61LuZwKTT/mSwMtzfK5lJVZyEBIH5qzfk0me43c1ufB5JP2vuuq4G3spQewPD7SRh9zKqkQZjKowtdMcTk9DnwImy6Ab8lPXBzHsdf0Vv9JHyxdpPSG0NCzfTgP5G6QoUXTS38TUBmLPLRE/TalkX7EQ7ihlBX43X5JpEye+H2wxDX8TeD0+RlfqIggGMu7X4adNFxpTSfZlCB8HqzfjfrQZCQlQ+Qg3qYed0tHXKXjdfcVJium0Qi/sc35aH6PjyqAyfvp5nZofA9drvjh84RttGIbbp31jDKPfhy7gDy0bmBYAHbp91JfhC+76dVhIWF3ay0VfKyixNE6pc+TwOFb3EMIOv7jajJtfLmUMW9xLrFMyQl5pjDLfkBtevOjF1zQzrqqSxQ+gFjkONHqe5SfeoMtLxkv/QnPoFkH9Pj3oWS36tXyMIkOi3++X/xLgrviEH/t93idSYEkjGp0gtHaqeRP+DCwvI2PnJivDrZjfT7cYqzSuXffa6uePM0/RBCv2x2Fo4Q6/at8M+BTDwuqE1jaagb43i8bbLJv7Tti2B3Pj0fAVXAkghLeFtqY4lBXbj3OL3iJR2pNU4BL73aJjb0weqvvXGo1/X7/pa7xci9ubyVqsLXYSLaSVZESBjoXStxdT/Krf5PE6rU1meufqi9BbWTarxLB/juYC5Qp1KCCWjpY202f3Lvtr9BrKlK/O1B9W5gyaCdUPTdUmp7V4hyiOo+1altP1rIXiKdB1Iww/G16EeDddXaOhJ6ptVQx7zr8UjfD/4n/qmzpeJ2rTq5wULS7DBGjfqbS8TOd0bBsmE97spuju5gYtbSr/IfXUZ6WfvEMNhtWToXc3qxsjWH7iP8vDvin8qJ3TdEX0iTniH90RBxm+RfIcHdLEBczRZEPauJEa6Q6V/1z8sk+ddGeir9phXXUvemfipRY3ZCLQQD+JrMudC8S1mjpED6j6exXbBwCxBxgpL9CDXbLrW63fNK1GBJN4PLb3x6OTHY+WHc1mEehew+PYsaNjxtClO4EDWTi2WZZujhHllc5ns4BNjvLnAWNUwxs7CzigWODOvzmrk86SWTTRclC4vXAebcd7e4Ih8sAab8d5CJp51wtBmod5chyPt7RNdWYzGwz40Btgb1vnMTqvkaYEw73zelEe86Aip5LgqbGbYppK9/nENJPYtibR3D6HjpWZOhvMzGE2ycw4wYSuNQjZ8XyUsyjZ2TlGuuxpd3BNZmYmhCMlVfFz/RmcHaqcN7+EwvxFYEf5BFbMbT6Z+IHPTiEzd+nK8wMzB+tksPXgbz7ZT0A/pxz3eA7Gks/2ln9hGGJ/NPZXSbsRx43zWr0mrOW86KbeafObqpnIQcBlFkuPx4RtPJbjLuMWfB8ffWbl6O6JCeX1mo29iOloOnYjMFu3ObPFrk0BVzsvVGsxEhfjxfzgiydOxG+PsgRmYzBGlCfehLY0n6/ZJGNYds+seK0lkxzu5U0yVQjOsj0YmR6LuyzaaMtmNvwfQ48eKd/rAuUoYeNEopwx3Zx1WVai7G2j7jg4i182AJR1Z5izVO4nRN6YfieX3hmq1swx1w55fOfTDwhevgRXJyvgc2ebOc7YG+7tFFaE1QAs6fPATmF6Y1gvc+scApGMXZ8AAAKlSURBVMpDOEndh2cGWqy+dJg/zeO/Aa+foyKV6zCzLEI5Pq/1AmXGZn4N5cl8uPXt1VCizNh+w9KreG3sJRfbrRW+1hBsru+Egtz8BNfbU+HWJpRB2A4P1+vJGy6vazJb4H7xKo4dy0riEFCezwYT6xCvxWar9siMg6s/hY+z3js1q38O5XuNeDmKQicOC5TN5Fjj5fmErY4YqcCfBUSJkSAvE8qYTrIUG6HxaTZPBt4e9fSthtjSHtwz9EvLGQCUmZ9UJAaYwSgFVr64cTwcbjK23g5LiaHtvJitLNzYJDm3j+JPJ5TLlpQYFsllDQfbHUfEy04hMdhkB21tHGb3yMxooiQG5bqMMaLmlnXGMTkDcaMAcfBLqSCI8rwil0HEmFMbUA7EjefGEG6T831mFcr9OAb0V+jCDtf3xvFnEzAOS666NTwSyhscWzLT99bE0q/hznbYOnS0sTdmYS/Z6d7Y85m9SsPrYKZnlXKwYHwpIL5EocxT0De0owm/BrLaVvMPoXn1tkLHyHTHwV1ZkZdD3dGsPXNOkw38HQ33e5Df9hD3/EbVIyOfVPh/yssh/vaZtR5ruY+fQ0q+tNZb3dyuczaJjnMrijIvwAREe76OnChEsYsayHpSbBNDC164GY7j2UT8woX88RymJZaVp+UWSjAdkcU8kLjzcDCOQHdmDm63sYmi4ybETfo9/DufJ1EUjbtr3E7Dn9jwH32y/kDl4iWStr7Y9UxqimiEsXK3JuJDWbMZmEpZr2z6WdcvS1VUnS++F2X61Sur+xRqRU4bki1/DUZ1e1+B/bNJIFvR0uVIiuFKhIsDdJHg04qKqC5lDb2xwEv+o5dQSdNCUzOrHoQVMy17YFr5gL8Rif8L+s8D8KEP3dDnrfjQhz70of9/+h/oRFOulNQ9NgAAAABJRU5ErkJggg==" style="height: 138px; margin-top: 0px; width: 348px;" /></a>Hello all, it's been a while since my last post. Like, 2 months or so. Who knows if it'll be that long again until I post again. Life has been very busy, with mandatory overtime at work and other stuff. I <em>have</em> been taking the time to play games, I just don't post about them on this blog. Not lately at least.</div>
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<br />
I spent a full month (October) playing almost exclusively Grayle. He's actually pretty strong! One (decent) theme force away from breaking into the tournament scene permanently.<br />
<br />
During the time I was gone, I've played 3 tournaments. I'll probably do some sort of picture/info dump on the first two tournaments, since I don't want to lose those photos. I even got 3rd place at a tournament with a Grayle/Krueger2 pairing. HA!<br />
<br />
However, I've really been looking forward to the "Dessert of Daggers" event held by my friend Josh Nordstrom at Gryphon Games & Comics. I think the name came from back in the day when the Feast of Blades (big local con) was in October, and this was the follow-up tournament. It's Gryphon's premier tournament of the year, with lots of cool prize support and a low entry fee.<br />
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This was likely to be my last semi-large tournament of the year, what with the holidays coming up. So, I brought my best. Yes, you guessed it: Baldur1 and Tanith in ADR.<br />
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Here are my lists:<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-KXSw_YvguHo/WCz-MVnOLjI/AAAAAAAAXTs/H2jfLht2trIRi4RqUKfFoOaNKBdzkOuIACKgB/s1600/IMG_20161112_095502626.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-KXSw_YvguHo/WCz-MVnOLjI/AAAAAAAAXTs/H2jfLht2trIRi4RqUKfFoOaNKBdzkOuIACKgB/s640/IMG_20161112_095502626.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wow, that red looks awful. Sorry!</td></tr>
</tbody></table>
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
Looking around, there was basically every player in my meta I would prefer to avoid in a tournament. Not that they're unpleasant people (at all), but because they're good enough to win any given event on their merits as players. There were 18 total players. Let's see if I can remember some of the factions present:<br />
<br />
2x Cygnar<br />
3x Trolls<br />
1x Khador<br />
1x Circle (me!)<br />
1x Skorne<br />
2x Menoth<br />
2x Cryx<br />
1x Convergence<br />
2x Legion<br />
2x Mercs<br />
Missing one. Ah well!<br />
<br />
I had just gotten done telling someone about how it's probably best to have a really good opponent in your first round because of the awesome effect you have on each other's strength of schedule throughout the tournament. You'll always be guaranteed a strong SOS against your final opponent if you make it to the top table. You very seldom get an opponent in the first round who boosts your SOS though.<br />
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With that said, I was made to eat my words, as I was paired with someone I would normally expect to see at the top table of an event...<br />
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<strong>Game 1: Circle Orboros vs. Casey's Cryx!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-wsdYeZXnqds/WCz-MV_R1wI/AAAAAAAAXTs/h2ea6xWUrQ44b0B5NKnWK6ElE4ES7j3cwCKgB/s1600/IMG_20161112_101711113.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-wsdYeZXnqds/WCz-MV_R1wI/AAAAAAAAXTs/h2ea6xWUrQ44b0B5NKnWK6ElE4ES7j3cwCKgB/s640/IMG_20161112_101711113.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not very familiar with Cryx.</td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
After reading his cards and asking some questions, I discovered that neither list had access to Ghostly. I felt that Tanith likely had game into either list (zero stealth means she can do some fancy stuff), but Baldur's feat would do some work against either list. In addition, there were a few debuffs that affected living enemy models. Finally, I just couldn't picture my Wrath being easily cracked by the Cryx heavies.<br />
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There was just too much to like about Baldur this game. So...<br />
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> I dropped Baldur1.<br />
>> Casey dropped Gaspy3.<br />
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>>> Casey won the roll to go first, and took first turn. <br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I didn't know what to expect. Like, at all. I knew what his character jacks did mostly, but Gaspy3 wasn't someone I'd ever really heard anything about. I did notice that he had Mobility.<br />
<br />
For ADR, I decided to take my Reeves and the Mist Riders, taking out the Bloodtrackers and Druids.<br />
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This scenario wasn't very live - we would just be smashed in the middle. He could predict where my models would be. He was way faster than me (I knew this, yet wasn't quite prepared for <em>how much </em>faster he was than me).<br />
<br />
My goals were pretty basic: I needed to keep a limit of one jack at a time on the Wrath to avoid losing him before he could do any work. I needed to have the Reeves threaten the board. I needed to keep Megalith very close to the Wrath, to draw charges or counter punch if necessary.<br />
<br />
The one advantage I felt I had this game: I was <em>much</em> more range-heavy than Casey. I needed to press that advantage at every point I could.<br />
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Here's his deployment:<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Vc9Uctpavu0/WCz-MW6e4qI/AAAAAAAAXTs/VX_2vxcC1qohfFpc10gA5jO_rw7EaOB5QCKgB/s1600/IMG_20161112_103814962_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Vc9Uctpavu0/WCz-MW6e4qI/AAAAAAAAXTs/VX_2vxcC1qohfFpc10gA5jO_rw7EaOB5QCKgB/s640/IMG_20161112_103814962_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deathjack and Bathroom are AD. lol.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-fOPI9jAI2YU/WCz-MRJ66AI/AAAAAAAAXTs/TY4Gi9gb954RJp7-0cBSMVdSnsGpgw_-gCKgB/s1600/IMG_20161112_103818444_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-fOPI9jAI2YU/WCz-MRJ66AI/AAAAAAAAXTs/TY4Gi9gb954RJp7-0cBSMVdSnsGpgw_-gCKgB/s640/IMG_20161112_103818444_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hey look, my Woldwrath is painted!!</td></tr>
</tbody></table>
<br />
<strong>Cryx Turn 1:</strong><br />
<strong></strong><br />
Gaspy put up Mobility, and Deathjack ran forward 16" or so. Maybe less, but he could have gotten 16" if he had needed it. <br />
<br />
That's literally 29" up the board on turn 1. He was threatening anywhere outside of my deployment zone, before I could even move.<br />
<br />
Everything else ran up as well. Already jamming me. Sigh.<br />
<div class="separator" style="clear: both; text-align: center;">
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<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-XT7Oy8HMu5o/WCz-MWMc0ZI/AAAAAAAAXTs/1YUcFmdZ5tYodwVjUzVSoYddT6vY8Pn3wCKgB/s1600/IMG_20161112_104636605.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-XT7Oy8HMu5o/WCz-MWMc0ZI/AAAAAAAAXTs/1YUcFmdZ5tYodwVjUzVSoYddT6vY8Pn3wCKgB/s640/IMG_20161112_104636605.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I was unprepared for DJ to end this close to me, to say the least.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
Yikes. Like seriously... yikes.<br />
<br />
If I advanced even a little bit, I was going to be threatened from multiple angles.<br />
<br />
I decided that it was fortunate indeed that I had brought a control caster to help bail me out a little bit.<br />
<br />
Instead of looking at the game like one big problem, I decided to take it piece by piece.<br />
<br />
I saw it like this: <br />
<ul>
<li>Reeves would probably eventually win the fight with the Satyxis if I could apply my feat advantageously.</li>
<li>Deathjack and Bathroom couldn't be allowed to hit my beasts at all next turn.</li>
<li>I needed to make at least one of the two jacks pay for being so close.</li>
</ul>
Reeves and Sentry Stones combined to kill about 4 Satyxis. Acceptable.<br />
<br />
Megalith advanced and used an Earth Spikes on DJ, getting a decent damage roll but no knockdown.<br />
<br />
Wrath also advanced some and put a boosted shot into DJ, getting an above average roll. No systems went out though.<br />
<br />
Baldur put up Stone Skin on the Wrath and Solid Ground, and camped 2.<br />
<br />
<strong>Then, he POPPED HIS FEAT.</strong><br />
<br />
I had made sure I was mostly outside of striking distance. We would see what Casey could do to me during my first-turn feat.<br />
<br />
<strong>Cryx Turn 2:</strong><br />
<strong></strong><br />
Casey couldn't get to me, and he knew it. He mostly settled for killing ALL of my Mannikins, and sliding up far with his Satyxis Raiders.<br />
<br />
Deathjack opted for a tactical retreat behind the forest, where his mechanic healed him for a few points.<br />
<br />
I think this was the turn Casey <strong>POPPED HIS FEAT</strong> as well.<br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-4jr1IDpG7xU/WCz-MVkFGFI/AAAAAAAAXTs/9dn5vV6vlK8wEaWerH2bmuo5DdtuqvIKgCKgB/s1600/IMG_20161112_111825962_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-4jr1IDpG7xU/WCz-MVkFGFI/AAAAAAAAXTs/9dn5vV6vlK8wEaWerH2bmuo5DdtuqvIKgCKgB/s640/IMG_20161112_111825962_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My first turn took me 17 minutes apparently, lol.</td></tr>
</tbody></table>
<br />
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I didn't have any great options. Casey was threatening to start scoring, and my own models weren't very close to the flags to contest. Still, I needed to solve the problem of DJ + BR.<br />
<br />
First, I got a little awkward with my Druids and some Shifting Stones and Mannikins. I tried to use the Mannikin as an arc target to the Satyxis, which worked okay, but only killed one girl. I think the other arc into the Stone also netted me one girl. The Druids were forced to be engaged to make all this happen though, so the two Satyxis engaged were essentially guaranteed to survive the turn.<br />
<br />
Reeves managed to kill all remaining Satyxsis with very little trouble. They almost certainly could have gotten all of them, had I used the Druids better.<br />
<br />
Wrath shuffled up again and shot at DJ. This time I managed to spike something crazy (I think I got a "17") and took out DJ's movement and Cortex. The blast damage also took out the Mechanic. noice!<br />
<br />
Megalith decided it was time to reveal himself, and trampled forward and targeted Bathroom with Earth Spikes.... which Orin Midwinter calmly negated. I had been prepared to lose Megalith, but I'd kind of planned on him at least hitting something first. Sigh.<br />
<br />
A Mannikin belatedly activated and tried to spray Orin down, but failed to get his boosted "8" to hit.<br />
<br />
Really, that was a pretty clumsy turn for me. <br />
<br />
That's what happens when you don't practice much though. Alas.<br />
<br />
Also, I can't believe I forgot about it, but I let him score on his own turn. Very sloppy indeed.<br />
<br />
<strong>Score: 1-0, advantage Cryx.</strong><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-nLOhLrepqso/WCz-MSxBD8I/AAAAAAAAXTs/F734sB9QAtMifDkWDSUamUI01KBbfJEEwCKgB/s1600/IMG_20161112_114009723.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-nLOhLrepqso/WCz-MSxBD8I/AAAAAAAAXTs/F734sB9QAtMifDkWDSUamUI01KBbfJEEwCKgB/s640/IMG_20161112_114009723.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm really not playing very well, am I? I actually think part of that is that Casey is a good player and was able to force me into uncomfortable situations. Happens.</td></tr>
</tbody></table>
<br />
<strong>Cryx Turn 3:</strong><br />
<strong></strong><br />
After getting Mobility up and allocating a bunch of focus, DJ and BR combined to kill Megalith. Importantly, BR needed his final roll to kill Megalith, so he couldn't use a focus to punch the Mannikin next to him and <em>Drag Below<strong>.</strong></em><br />
<br />
Snapjaw surprised me and charged my Reeves, killing 3 of them.<br />
<br />
Not a whole lot else.<br />
<br />
Well, other than him scoring twice more. Sigh.<br />
<br />
<strong>Score: 3-0. advantage Cryx.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-2upQRXz1jzs/WCz-MZ0mYPI/AAAAAAAAXTs/AGTH0bMtp_0o42ODclXLtuP0TwOTFR6eQCKgB/s1600/IMG_20161112_120039124.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-2upQRXz1jzs/WCz-MZ0mYPI/AAAAAAAAXTs/AGTH0bMtp_0o42ODclXLtuP0TwOTFR6eQCKgB/s640/IMG_20161112_120039124.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not looking good.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I had two turns to get the Wrath up to contest Casey's flag while also killing the heavies.<br />
<br />
First, I shifted TWO Shifting Stones up to contest the flag.<br />
<br />
Blackclad got Hunter's Mark on DJ.<br />
<br />
Some of the Reeves walked up and shot a few shots into the Cankerworm to get some damage on him.<br />
<br />
Baldur charged DJ and did some damage, but also used those extra 2" to get B2B with the flag.<br />
<br />
Wrath charged DJ and finished him, then used up 3 or 4 attacks to kill Bathroom. I decided to keep one fury on him so that I had a transfer target.<br />
<br />
I actually scored a point!<br />
<br />
<strong>Score: 3-1, advantage Cryx.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-8nshaDRWUqE/WCz-MZPsFiI/AAAAAAAAXTs/uJJkluYmEhQ_EwFHZ-Ga7WDLHNFoK4JLACKgB/s1600/IMG_20161112_121518248.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-8nshaDRWUqE/WCz-MZPsFiI/AAAAAAAAXTs/uJJkluYmEhQ_EwFHZ-Ga7WDLHNFoK4JLACKgB/s640/IMG_20161112_121518248.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Neither of us had much clock left, so this is the last picture.</td></tr>
</tbody></table>
<br />
<strong>Cryx Turn 4:</strong><br />
<strong></strong><br />
Casey just needed to block my access to his flag and he would win! So, that's what he tried for. He did need to clear two Stones however, and he wasn't really in great position to block me after expending those resources.<br />
<br />
He did manage to score once more however.<br />
<br />
<strong>Score: 4-1, advantage Cryx.</strong><br />
<strong></strong><br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I essentially just ran my Wrath up to within 4" to contest the flag. I managed to kill Orin with Reeves I think... I'm not 100% sure.<br />
<br />
Baldur camped it all and scored another time.<br />
<br />
Now Casey would need to kill Baldur or the Wrath to win.<br />
<br />
<strong>Score: 4-2, advantage Cryx.</strong><br />
<strong></strong><br />
<strong>Cryx Turn 5:</strong><br />
<strong></strong><br />
Gaspy charged in and SUPER SPIKED some damage onto the Wrath, but it wasn't enough. Wrath had well over 10 boxes remaining when all was said and done.<br />
<br />
<strong>Score: 4-3, advantage Cryx.</strong><br />
<strong></strong><br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
Wrath punched Gaspy twice, right in the nuts.<br />
<br />
...the game ended.<br />
<br />
<strong>Results of Game 1: Win for Circle Orboros, 4-3!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
What a crazy game! I ended with 1 minute left on my clock, and Casey had 30 seconds. We went down to the WIRE!<br />
<br />
Looking at this game, I think we both could have played better. Casey for the most part played a very technical, skilled game. I think he made a mistake charging Wrongeye into my Reeves, because once he got there, he couldn't really extract himself well, and no longer posed much of a threat to my Wrath.<br />
<br />
Myself, I did a lot of things poorly. I should have put the Reeves more centrally, to counter ridiculous DJ + Bathroom jams. If they'd been in range of the DJ turn 1, I think that average dice would have killed him with my shooting.<br />
<br />
I also should have used the Mist Riders competently. Like, at all. Horrible misuse of them. Inexcusable.<br />
<br />
Leaving Casey to score on Turn 2 was a huge noob mistake. I could have given myself MUCH more time if I had prevented Casey's scoring on Turn 2 and contested my own flag better on Turn 3.<br />
<br />
As it stands, Casey was as skilled as ever, and I was lucky not only to play such a fun (but tense) game with him, but to come away with a win. That's not something anyone should take for granted against Casey. Probably the opposite, in fact.<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
I had zero time to see who had won and who had lost. With myself and my opponent leaving a combined 90 <em>seconds</em> on the clock, our game by far went the latest. I knew that my friend and rival Andy had beat my other friend and rival, Rory in another very rough first-round match. In fact, I think that both of them have won tournaments in the past month. Maybe in the past 2 weeks.<br />
<br />
I didn't know much else. I just hoped I didn't have another tough match.<br />
<br />
hahahaha...<br />
<br />
<br />
<strong>Game 2: Circle Orboros vs. Colin's Skorne!!</strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-r8ooItoLDEw/WCz-MbvMPkI/AAAAAAAAXTs/ma3gtH-6_so7xzbLnFWcFbJ7dYNIl5zngCKgB/s1600/IMG_20161112_130748412.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-r8ooItoLDEw/WCz-MbvMPkI/AAAAAAAAXTs/ma3gtH-6_so7xzbLnFWcFbJ7dYNIl5zngCKgB/s640/IMG_20161112_130748412.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Colin has been "Skorne-shaming" people he beats with Skorne. Heh.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
Well, I wasn't really sure, but I thought that both of my lists probably had some game into this. However, if Skorne is good at one thing, it's at bricking up and breaking armor. Neither of those things appealed to Baldur1, who has some good armor, and a little bit of armor cracking, but not really enough.<br />
<br />
Tanith on the other hand was designed to be my armor cracking list. Also, I had very little in the way of things that had armor, thus somewhat negating Colin's ability to crack said armor.<br />
<br />
Plus, any opportunity to play your second list at an event to avoid being list-locked is a good opportunity. As you'll eventually see :)<br />
<br />
> I dropped Tanith.<br />
>> Colin dropped Zaadesh2<br />
<br />
<strong>ADR: </strong>I dropped a Sentry Stone in favor of Alten Ashley. Mostly because my need to kill infantry wasn't very high, and Alten could potentially win games on his own against Hordes. I also traded Pureblood + Gobbers for my Warpwolf Stalker. Needed moar armor cracking.<br />
<br />
>>> I won the roll to go first, and took it. Because hey, Tanith is actually pretty good if you can get her up the field right away.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
So yes. I knew it was Skorne. It's hard to be sad about playing against Skorne. HOWEVER.<br />
<br />
I've said it in other battle reports, but Colin is one of the best players in our meta. He commonly wins and places in events with his Trolls, and was so bored of winning with them that he decided to play a real challenge with Skorne. He DID win his first game of the event here. He had actually just recently beat my Grayle list with his Skorne in a friendly game as well. I'll tell you this: I very seldom lose to Skorne. Colin is a good enough player that his faction is largely irrelevant.<br />
<br />
However, I had a few advantages. First, I don't know if I've lost on The Pit yet this edition. Something about it makes sense to me or something. Second, Zaadesh2 is <em>brand new</em>. Colin wouldn't have had much time practicing him.<br />
<br />
My goal was pretty simple: I would threaten the main zone, keep Colin from getting too close, and use my Reeves to threaten his own flag.<br />
<br />
Colin had chosen the side of the board with a building to hide behind. Whereas that might have turned off many of my assassination attempts, it also meant that he would need to split his brick up, which is usually a bad plan with a Skorne brick.<br />
<br />
So, that was kind of my game plan. Heh.<br />
<br />
Sorry, no deployment pictures apparently.<br />
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran forward. Like, almost as far as I could. Reeves and Griffons wanted to be in position ASAP.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-vzpAmF8sgPE/WCz-MQyqc4I/AAAAAAAAXTs/OLlzh2ueSasAspCycDVdGfKFHBqdAjb7gCKgB/s1600/IMG_20161112_131551016.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-vzpAmF8sgPE/WCz-MQyqc4I/AAAAAAAAXTs/OLlzh2ueSasAspCycDVdGfKFHBqdAjb7gCKgB/s640/IMG_20161112_131551016.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Leftmost Griffon was attached to Tanith.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 1:</strong><br />
<strong></strong><br />
Colins ran up as well. A few of his stealth infantry killed some of my Mannikins, which I was okay with. Better to draw out some of the infantry screen sooner than later, as I'd have bigger threats to worry about soon enough.<br />
<br />
Zaadesh also put up a wall of clouds to cover his beasts from my shooting. On the right, some Gobbers put up their own cloud wall.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-LoPsdY0J77w/WCz-MQLDVKI/AAAAAAAAXTs/5fs5E6cmCtEAdFMIs3mx0XikJ-PqJg7bACKgB/s1600/IMG_20161112_132117468.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-LoPsdY0J77w/WCz-MQLDVKI/AAAAAAAAXTs/5fs5E6cmCtEAdFMIs3mx0XikJ-PqJg7bACKgB/s640/IMG_20161112_132117468.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Colin forgot to put up the "counter-charge" spell this turn. Or rather, chose to put up clouds instead of it.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I didn't have a lot of targets available. I decided to kill some infantry and play for board position instead.<br />
<br />
Through boosted sprays and a Griffon charge or two, I managed to kill most of the Bloodrunners.<br />
<br />
Alten stepped to the side of the clouds and shot 6 points off the Sentry's spirit, then moved his 3" backward to avoid being charged by anything.<br />
<br />
Reeves advanced and killed both gobbers with two big CRAs.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-nQ8F_Nq-94Q/WCz-Mes1SjI/AAAAAAAAXTs/wafz6picvlUif-tQwTjNfjn05MF5s_LOACKgB/s1600/IMG_20161112_133229946.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-nQ8F_Nq-94Q/WCz-Mes1SjI/AAAAAAAAXTs/wafz6picvlUif-tQwTjNfjn05MF5s_LOACKgB/s640/IMG_20161112_133229946.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I was a little sloppy in measuring threat ranges...</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 2:</strong><br />
<strong></strong><br />
Colin saw a very clear path to my Stalker with his Sentry. I had kind of goofed up and put Admonition on the Feral initially, so he had <em>just </em>enough range to get to me if he wanted. But could a FURY 3 beast get it done? Neither of us were sure.<br />
<br />
Colin didn't have a lot of targets this turn. He did kill a few Mannikins, and otherwise ran his remaining Bloodrunners up to engage Alten and a Griffon.<br />
<br />
He decided to go for it, and <strong>POPPED HIS FEAT</strong>, giving all of his beasts +2 POW and +2 MAT. The Gladiator put Rush on the Sentry, and the Sentry also probably got Enraged by the beast handlers.<br />
<br />
Then, the Sentry charged my Stalker. He hit his initial attack, taking about 13 boxes. He swung with his remaining attacks and... missed. He needed 6's to hit, though I believe that only a few of his attacks could be directed at the Stalker, since some of his initials were only 1" range.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-b2wKTt3iPNo/WCz-Ma4FmfI/AAAAAAAAXTs/8k4rzy6zLJ8pEdJzrn5YFNN8EJF6jtugQCKgB/s1600/IMG_20161112_134413345.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-b2wKTt3iPNo/WCz-Ma4FmfI/AAAAAAAAXTs/8k4rzy6zLJ8pEdJzrn5YFNN8EJF6jtugQCKgB/s640/IMG_20161112_134413345.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Now I kind of get a "free" beast to eat. FWIW.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I had a few things I could do. I really wanted to put some hurt on this turn and pressure Colin. That included starting to score.<br />
<br />
I had Scything Touch on one of Una's Griffons, so he naturally flew over and started punching the Sentry. The Stalker took a turn punching (no need for Primal when you have Scything Touch in range of the target), and the Sentry died. The Stalker used his animus to Sprint away.<br />
<br />
Blackclad got a backstrike on the Bloodrunner engaging Alten and killed him (did you know Blackclads have 7 MAT?)<br />
<br />
Mannikins also killed at least one more Bloodrunner.<br />
<br />
Alten aimed and shot the Gobber Chef contesting the flag.<br />
<br />
Tanith's Griffon ran into the cloud effect near Colin's cloud so he could see Tiberion.<br />
<br />
Tanith went and <strong>POPPED HER FEAT.</strong> She got Affliction off on Tiberion. She then advanced a little bit and shot her gun into the clump of Legends of Halaak character unit. One died from the shot, and the others were Shadow Bound (can't advance except to change facing).<br />
<br />
Shifting Stones teleported Tanith into B2B with the flag, since it was clear and nobody was threatening it.<br />
<br />
Reeves went last and shot 22 shots into Tiberion, causing 20 points of damage. Heh.<br />
<br />
I scored a point.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-yHAaDrCsq9A/WCz-MaIbhfI/AAAAAAAAXTs/cfQ2TwhdYSwYiH-6jSXZ8fRHMaAWx4JvgCKgB/s1600/IMG_20161112_135955369.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-yHAaDrCsq9A/WCz-MaIbhfI/AAAAAAAAXTs/cfQ2TwhdYSwYiH-6jSXZ8fRHMaAWx4JvgCKgB/s640/IMG_20161112_135955369.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not the worst game state ever.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 3:</strong><br />
<strong></strong><br />
Colin started with Tiberion trying to punch the nearest Griffon. He missed <em>all</em> of his attacks. The Gladiator also charged in on the same Griffon, and <em>also</em> missed <em>all</em> of his attacks. Some of the attacks he even boosted to hit, and still missed. Really bad dice. Like, <em>really</em> bad.<br />
<br />
In frustration, he ran the Despoiler and Agonizer up to contest my flag.<br />
<br />
Zaadesh put up some clouds to mask Tiberion from the Reeves.<br />
<br />
Some Beast Handlers healed Tiberion a few points.<br />
<br />
<strong>Score: 1-0, advantage Circle</strong>.<br />
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I needed to take advantage of Colin's awful rolling and put the game to rest.<br />
<br />
Reeves walked into the clouds and shot Tiberion to death.<br />
<br />
Feral and Scything Touch Griffon combined to kill the Gladiator.<br />
<br />
Tanith and the Stalker combined to kill Despoiler. I was a little sloppy on this - I wanted to put both Primal AND Scything Touch on the Stalker, but was a little dumb and hit Despoiler with Tanith's melee weapon instead (lol).<br />
<br />
It turned out not to matter, as the Stalker managed to kill Despoiler just fine without help. I also had Alten to try a desperation shot at Despoiler if necessary, but it was unnecessary. <br />
<br />
After I killed Despoiler (his final Heavy), Colin threw in the towel. I was surprised to discover that he hadn't killed a single model of mine other than Mannikins.<br />
<br />
<strong>Game 2 Results: Win for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, that was a one-in-a-lifetime result against Colin. I doubt he ever plays another game where he doesn't get a single tiebreaker point.<br />
<br />
Not much to say about this game. Reeves shooting Tiberion to death with Affliction was cool to see. In hindsight, I'm not sure if risking the Sentry to kill my Stalker was the right choice: he was only getting a few attacks, and needing 6's is somewhat risky.<br />
<br />
I did like Zaadesh2 though. The clouds are good, and his other spells are good too. The game may have been very different had Colin put up the counter-charge on battlegroup spell Turn 1.<br />
<br />
As it stood, I'd just played my first two games against two of the region's best players. My Strength of Schedule was going to be ridiculous :)<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
After some crazy games, the pair-down lost, so there wouldn't be a 5th round (whew!) and I was in the final 4. The others were Andy (my nemesis, with two jack-heavy Khador lists), Gabe (Legion w/ Lylyth3 and Fyonna2), and Kyle (Legion w/ Abby2 and Thagrosh1).<br />
<br />
I had built my Tanith list in part to help me counter Khador jack spam, but those games are never easy for Circle. I also had no interest in playing against Lylyth3 or Abby2, which were the casters I was pretty sure Legion would drop into me.<br />
<br />
All very solid players. I didn't spend much time worrying, since all three were going to be very difficult to defeat.<br />
<br />
<strong>Game 3: Circle Orboros vs. Gabe's Legion of Everblight!!</strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Np0jNkZ_OeI/WCz-MZ5MtrI/AAAAAAAAXTs/jC0z7XfFrcMT07oodZoRIqthSvGsV9U3gCKgB/s1600/IMG_20161112_154016366.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-Np0jNkZ_OeI/WCz-MZ5MtrI/AAAAAAAAXTs/jC0z7XfFrcMT07oodZoRIqthSvGsV9U3gCKgB/s640/IMG_20161112_154016366.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Another of the new warlocks!</td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
I had already decided that against Gabe I would need to drop Baldur, while Tanith would go into the other two opponents. Against the probable outcome of Lylyth3, Baldur had the best chance to weather the storm of ridiculous threat ranges. His feat would be live, and the boobs scenario would give me some solid ability to score when necessary.<br />
<br />
> I dropped Baldur1<br />
>> Gabe dropped Lylyth3<br />
<br />
<strong>ADR:</strong><br />
<strong></strong><br />
I swapped out my Bloodtrackers and Druids for Mist Riders and Reeves. Reeves are money against Legion :)<br />
<br />
>>> Gabe won the roll to go first, and because he knew that I like going 2nd most games with Baldur1, he took 2nd. Haha, probably a wise move.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I wasn't sure what to think about this game. Gabe is a really good player who plays at my own LGS. I think he went about 15 games into MK3 without losing. He'd beaten me on a few different occasions. Not a favorable match up. Heh :)<br />
<br />
I was sure that Gabe would be trying to snipe out my Sentry Stones early, but there wasn't much I could do about that.<br />
<br />
I decided that just getting up the board fast was most important. His heavies were going to have a difficult time killing my Wrath, though the Naga would definitely help (using Wraithbane takes away the Wrath's +2 ARM bonus). I'd need to make sure both of his heavies couldn't get into the Wrath in the same turn.<br />
<br />
Essentially, I wanted to choose one zone to dominate and one zone to contest. If I could dominate a zone first, I'd eventually win. Theoretically.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-r5WqdySdS44/WCz-Mc0ZBeI/AAAAAAAAXTs/61YBzP4BPgMciWQr1YO8RJNkwDKM7dVPQCKgB/s1600/IMG_20161112_155503904.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-r5WqdySdS44/WCz-Mc0ZBeI/AAAAAAAAXTs/61YBzP4BPgMciWQr1YO8RJNkwDKM7dVPQCKgB/s640/IMG_20161112_155503904.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The big green thing in the middle is a HILL, not a forest. Haha, I wish it was a forest!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran everything up. I got the Reeves into some Ruins for the cover bonus, since I knew his Striders were going to shoot at them.<br />
<br />
Not much else to report.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-6HepMIIqCoU/WCz-MS9l7HI/AAAAAAAAXTs/pQTAe2fH-eoQPdx82WzSVNNqJBExisE5gCKgB/s1600/IMG_20161112_155908071.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-6HepMIIqCoU/WCz-MS9l7HI/AAAAAAAAXTs/pQTAe2fH-eoQPdx82WzSVNNqJBExisE5gCKgB/s640/IMG_20161112_155908071.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Need to start threatening zones ASAP.</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 2:</strong><br />
<strong></strong><br />
Gabe trampled Lylyth up and managed to get a few nice spikes on damage rolls to kill BOTH Sentry Stones in a turn (she needed a "14" to one-shot a Sentry Stone, lol). She then repositioned 5" backward.<br />
<br />
Everything else moved upward.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-layHIb9duxA/WCz-MX3x3zI/AAAAAAAAXTs/-Aqczp7UKHkSOK_pGP6o8JkbSm8bOy9IACKgB/s1600/IMG_20161112_160500842.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-layHIb9duxA/WCz-MX3x3zI/AAAAAAAAXTs/-Aqczp7UKHkSOK_pGP6o8JkbSm8bOy9IACKgB/s640/IMG_20161112_160500842.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stalkers couldn't hit my Cover'd Reeves. DEF 17 is real :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I saw an opportunity to make this game much more difficult for Gabe: the Reeves were all within range of the Naga if I moved the full 6".<br />
<br />
So I did, and the Naga went down pretty easily to my two big CRAs. Reeves also popped their mini-feat for cover.<br />
<br />
This was a big deal, as Gabe no longer had access to Wraithbane. My Wrath was going to be REALLY hard for Gabe to clear now.<br />
<br />
Wrath shot at a stealthed Strider, but scattered off.<br />
<br />
A couple goats toed the right zone.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-bYuDcI2KK5Y/WCz-MavjYJI/AAAAAAAAXTs/ocXzZ47jCSklQfq7peI6KrTlfxY-eirJQCKgB/s1600/IMG_20161112_161257214.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-bYuDcI2KK5Y/WCz-MavjYJI/AAAAAAAAXTs/ocXzZ47jCSklQfq7peI6KrTlfxY-eirJQCKgB/s640/IMG_20161112_161257214.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Right now, I'm leaning toward the left zone as my dominant zone. What do you think? :)</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 2:</strong><br />
<strong></strong><br />
Gabe was a little flustered about me killing the Naga - there was no point in him being that far up, after all.<br />
<br />
So, he started by activating his Death Stalkers, who both missed my DEF 17 Reeves. Heh.<br />
<br />
We both then realized that he had forgotten to reave from his beasts. He did the stand-up thing and did NOT ask me if he could go back and do it, since he'd already been activating multiple models.<br />
<br />
So, a Carnivean bit Lylyth for 10 points, which she transferred with her only fury.<br />
<br />
The Seraph did some good damage to my Megalith via ranged attacks. Typhon sprayed my two contesting Goats off the table easily.<br />
<br />
Lylyth shot her 3 shots at the Reeves, but with cover, she missed all 3, and therefore didn't get to cast a free Wind Wall.<br />
<br />
Gabe did score a point this turn.<br />
<br />
<strong>Score: 1-0, advantage Legion.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Q1be6PZs0qw/WCz-MTogqCI/AAAAAAAAXTs/6K6_Gf9YJzEYImDyOIREiyM9gvEK9jYcgCKgB/s1600/IMG_20161112_162232283.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-Q1be6PZs0qw/WCz-MTogqCI/AAAAAAAAXTs/6K6_Gf9YJzEYImDyOIREiyM9gvEK9jYcgCKgB/s640/IMG_20161112_162232283.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lylyth is camping zero this turn.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I had to decide whether I wanted to try for the assassination or scenario win.<br />
<br />
You see, I had a GREAT chance to just machine gun all of the chaff away from the left zone with the Reeves, run into the zone with Baldur to score 2, and after this turn and the next, pop my feat so that Gabe couldn't get to me with anything that mattered. I figured I had a decent chance of success if I went that route.<br />
<br />
But, the math told me that I could kill Lylyth fairly reliably with even slightly below-average dice. Even if I failed, I would have a decent chance to win the game, as I wouldn't be overcommitted. Gabe was too good of a player to give him a chance to outplay me.<br />
<br />
So, the Reeves walked up and double-tapped Lylyth. At Dice + 1 on both shots, I managed to do about 15 points.<br />
<br />
Wold Wrath walked up and boosted a shot into her. He hit, and she died immediately.<br />
<br />
The game ended.<br />
<br />
<strong>Game 3 Results: Win for Circle Orboros via... assassination? Of Lylyth 3? lol</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, I can't ever expect my opponent to just hand me the game like that again. The whole lead up to the game, Gabe seemed eager to get started, and moved like he felt rushed. Being a veteran of about 10 million tournaments, I don't really let myself be rushed, but it seemed like he couldn't wait to get started. I could hardly blame him - his list was pretty solid into mine.<br />
<br />
The Naga mistake was probably the thing that sealed the game for me. The Carnivean + Typhon would have a very difficult time killing my Wrath after that, and my feat could be used to control when they charged me.<br />
<br />
After that, Lylyth not reaving was a windfall for me, but I think I could have won without that. Who really knows - Gabe is a really good player, and Lylyth was going to be a tough nut to crack.<br />
<br />
One thing I do know: I'd have shot that Bolt Thrower off the table next. Without Snipe, Lylyth3 is greatly diminished. She starts needing to make some risky moves to be effective.<br />
<br />
Very lucky to get a win like that against such a skilled opponent. It's the classic case of why you should never let your guard down in Warmachine: one mistake can lose you the whole game.<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
Andy had played Kyle, and I was surprised to find that Andy had lost, mostly because I knew Andy was a very skilled player, while I hadn't really interacted with Kyle much to that point.<br />
<br />
It would be me vs. Kyle in the finals. The tournament had a rule that if you made the finals, the worst you could get was 2nd place. So, I was going to place! YES!!<br />
<br />
<strong>Game 4: Circle Orboros vs. Kyle's Legion of Everblight!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-tOAJVNXttQY/WCz-Me4tkpI/AAAAAAAAXTs/5BrsuhD6jAoPfVhBKgL2x_Tj6hreUu_ngCKgB/s1600/IMG_20161112_175729368.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-tOAJVNXttQY/WCz-Me4tkpI/AAAAAAAAXTs/5BrsuhD6jAoPfVhBKgL2x_Tj6hreUu_ngCKgB/s640/IMG_20161112_175729368.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kyle was locked into Thagrosh1. I've never played against someone who was list locked before...</td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
I decided that Tanith would probably do some dirty things to Thagrosh1, though Baldur would also be good. I decided that it would be most fun to play Tanith this time, especially because I knew that I could threaten all points on the board where Kyle could score. Would I finally have the advantage in threat ranges?<br />
<br />
> I dropped Tanith.<br />
>> Kyle dropped Thagrosh1 (duh).<br />
<br />
<strong>ADR: </strong>I swapped out my Pureblood + Gobbers for my Stalker. I just wanted a little extra range.<br />
<br />
>>> I won the roll to go first, and took first turn. <br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I actually just wanted to kill things with my Reeves, while the rest of our forces stared at each other. I figured with my threat ranges, and with first turn, I could win scenario and make Kyle commit to some poor piece trades. At least, that's what I hoped.<br />
<br />
<strong>Deployment:</strong><br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-i4NRXCfmgAc/WCz-MRMAzxI/AAAAAAAAXTs/PVUJEMEFV2EOq_hRJbcp4ZcWpyYDakx1ACKgB/s1600/IMG_20161112_181305107.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-i4NRXCfmgAc/WCz-MRMAzxI/AAAAAAAAXTs/PVUJEMEFV2EOq_hRJbcp4ZcWpyYDakx1ACKgB/s640/IMG_20161112_181305107.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tanith's Griffon is on the left.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran everything up as far forward as I could. I made sure to stay outside the Swordsman's engage-with-a-run range.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-X0QlTXXmTbI/WCz-MeU9fHI/AAAAAAAAXTs/x9ggA9p4OlI8RMkK6ETmA4UDFgpYR3uzwCKgB/s1600/IMG_20161112_181825505.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-X0QlTXXmTbI/WCz-MeU9fHI/AAAAAAAAXTs/x9ggA9p4OlI8RMkK6ETmA4UDFgpYR3uzwCKgB/s640/IMG_20161112_181825505.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scything Touch on the middlest Griffon, Admonition on the Feral again. </td></tr>
</tbody></table>
<br />
<strong>Legion Turn 1:</strong><br />
<strong></strong><br />
Kyle also ran forward. Heh.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-LHSI1x-LfAo/WCz-MdLoP1I/AAAAAAAAXTs/jACzTfLoUPsFVs6SlNdbnRVQF9WSkEe4wCKgB/s1600/IMG_20161112_182611546_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-LHSI1x-LfAo/WCz-MdLoP1I/AAAAAAAAXTs/jACzTfLoUPsFVs6SlNdbnRVQF9WSkEe4wCKgB/s640/IMG_20161112_182611546_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">How many things can the Reeves and Mannikins kill?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I saw a chance to do some good damage to Kyle this turn.<br />
<br />
Blackclad walked up and put Hunter's Mark on a Carnivean in the forest.<br />
<br />
Feral put Primal on one Griffon.<br />
<br />
Tanith put Primal on another Griffon.<br />
<br />
Both of Una's Griffons charged the Carniviean and killed it easily. Actually, ONE Griffon went ham and killed the Carnivean on his own. The other one had Primal on it though, so I just ran it up to engage a couple Warspears.<br />
<br />
Reeves and Mannikins (with 5 Fury per stone) combined to kill 6 Swordsmen and 4 Warspears. Heh.<br />
<br />
Really solid turn for me.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-FVnfoNLBBWg/WCz-MZdm4CI/AAAAAAAAXTs/8eGusULFPF8B-hvfun4rLql17IXDV3iiACKgB/s1600/IMG_20161112_184456360.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-FVnfoNLBBWg/WCz-MZdm4CI/AAAAAAAAXTs/8eGusULFPF8B-hvfun4rLql17IXDV3iiACKgB/s640/IMG_20161112_184456360.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I did way more damage with the Mannikins than I thought I would, that's for sure!</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 2:</strong><br />
<strong></strong><br />
Kyle managed to kill one of my Gryphons, but the other was essentially at full health. He ran a Spell Martyr in to take the brunt of my Primaling.<br />
<br />
Swordsmen ran upward, one of them engaging a few of my Reeves.<br />
<br />
Seraph shot some shots at ... something. Not sure if it did any damage.<br />
<br />
Typhon went and <strong>POPPED HIS FEAT, </strong>putting the once-dead Carnivean back on the table. Bleck.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-QEHfBT6HMx0/WCz-MXT4joI/AAAAAAAAXTs/LtVnTqESoOM9fiUcArLU8-tKRFIzlSuUwCKgB/s1600/IMG_20161112_190656274.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-QEHfBT6HMx0/WCz-MXT4joI/AAAAAAAAXTs/LtVnTqESoOM9fiUcArLU8-tKRFIzlSuUwCKgB/s640/IMG_20161112_190656274.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">That feat is really solid. Huge attrition points swing there.</td></tr>
</tbody></table>
<br />
<strong>Cirlce Turn 3:</strong><br />
<br />
I had the ability to kill Typhon this turn, which seemed worth it to me.<br />
<br />
Tanith advanced and shot the objective, putting Shadow Bind on the Warspear solo and another Warspear, AND on Typhon. She put Scything Touch on the Stalker.<br />
<br />
Blackclad walked up and put Hunter's Mark on DEF 10 Typhon.<br />
<br />
Feral put Primal on the Stalker.<br />
<br />
Stalker charged and killed Typon easily. Without another good target, he also butchered the Objective.<br />
<br />
Tanith's Griffon flew up and killed the remaining Swordsman engaging the Reeves.<br />
<br />
Mannikins combined to kill the remaining Swordsmen, but that was really it.<br />
<br />
Reeves advanced and put two solid CRAs into the Seraph, <em>almost</em> killing it.<br />
<br />
I got a point for killing the objective.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-69TCTero94k/WCz-MQPs2cI/AAAAAAAAXTs/jUWAz0bEOxcuM2zDyf5k4vUhP9JX8KwZACKgB/s1600/IMG_20161112_192141746.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-69TCTero94k/WCz-MQPs2cI/AAAAAAAAXTs/jUWAz0bEOxcuM2zDyf5k4vUhP9JX8KwZACKgB/s640/IMG_20161112_192141746.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So, 2 heavies down, 2 to go.</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 3:</strong><br />
<strong></strong><br />
Kyle was pretty sure he was going to lose. He kept telling people that, though I knew he still had a lot of possible tricks up his sleeve.<br />
<br />
Carnivean advanced and did some good damage to my Stalker, but it's hard to hit DEF 14, and the Stalker survived, though he would frenzy next turn from Primal anyways.<br />
<br />
Seraph used its animus to keep the Carnivean away from the Stalker's frenzy, and then proceeded to kill one of my Sentry Stones with a single shot. Haha, doh!<br />
<br />
Thagrosh hit Una's remaining Gryphon, but didn't kill it. He also used a Spell Martyr to shoot Obliteration into the center of my Reeves, killing about 5 of them. Nice shot!<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<strong></strong><br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I needed to put this away. Attrition was starting to favor Legion a little too much for my liking.<br />
<br />
Reeves combined to finish off the Seraph.<br />
<br />
I put Tanith's Gryphon up on the flank to threaten the Carnivean.<br />
<br />
Stalker ate something for his Frenzy.<br />
<br />
Mannikins and Una finished off the Warspear UA and Warspear solo, leaving only one remaining Warspear.<br />
<br />
Tanith missed her boosted shot at the remaining Warspear.<br />
<br />
I scored 2 more points for dominating the zone.<br />
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<strong>Score: 3-0, advantage Circle.</strong><br />
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<div class="separator" style="clear: both; text-align: center;">
<br /></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-VKuq1pYZO9U/WCz-MZOZwsI/AAAAAAAAXTs/kyvad2h-7ssvdysZt_Efw-6IvINP1I3GACKgB/s1600/IMG_20161112_194751120.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-VKuq1pYZO9U/WCz-MZOZwsI/AAAAAAAAXTs/kyvad2h-7ssvdysZt_Efw-6IvINP1I3GACKgB/s640/IMG_20161112_194751120.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He has 3 models remaining. And yet he has a chance to assassinate me, despite my camp of 5. Yikes!</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 4:</strong><br />
<strong></strong><br />
Kyle was running out of clock. This was likely to be his last turn.<br />
<br />
He told me he had a long-shot assassination on me though, which was unexpected.<br />
<br />
Warspear went up and tried to kill the Stalker, but missed.<br />
<br />
Carnivean charged my Griffon on the left and killed it. <br />
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That left only Thagrosh.<br />
<br />
He took a free strike from my Griffon (didn't do much), and charged a Mannikin.<br />
<br />
He then used a spell to kill off a Shifting Stone and replaced the stone with Thagrosh, in easy 2" melee range of Tanith. <br />
<br />
Then, he used a spell on my full-health Feral to make it impossible to transfer to him.<br />
<br />
That left me with 5 Fury to transfer, but only one beast to transfer to (my 8-box Stalker).<br />
<br />
Thagrosh only had 2 Fury remaining though.<br />
<br />
He needed an 8 to hit Tanith, and he missed all of his rolls. It was still far closer than I figured he'd get!<br />
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
My Stalker punched the Warspear to death, and I dominated the zone for 2 more points, winning the game.<br />
<br />
<strong>Game 4 Results: Win for Circle Orboros via scenario!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
I think Thagrosh1 is a poor drop into Circle. Abby2 is way (way) better. Fortunately for me, Kyle was locked into Thagrosh1, and he was convinced that he wouldn't have been able to get to the finals without dropping Abby2 each time. If that's true, then I don't disagree with his decision. Always worth it to get to the Finals, no matter what :)<br />
<br />
That said, Tanith does some serious work! Her force's offensive output is ridiculous! Me getting 1st turn meant that Kyle was going to have a tough time weathering all of my shooting, along with my superior threat ranges.<br />
<br />
It wasn't really a fair fight. Abby2 would have been far more difficult for me. That said, Kyle played it well, and even had a chance to win the whole game at the end. He was a great opponent, and I was very fortunate to once again have 4 really good gaming experiences!<br />
<br />
<strong>Tournament Results: 1st place for Circle Orboros!!</strong><br />
<strong></strong><br />
I ended up with $90 store credit, free entry into ALL 2017 tournaments at Gryphon's, and a full set of Muse on Minis Tokens. Ironically, I already owned the Circle ones, so I'm selling the set. Still a pretty cool prize :)<br />
<br />
<strong>Post-tournament thoughts:</strong><br />
<br />
Well, I played some very sloppy games, mixed in with a few good plays here and there. I got very lucky in most of my games, and I'm not convinced I entirely earned a tournament win here. Still, my opponents were <em>all</em> very skilled, and I will always take a win against any of them, because I never know when I'll be capable of beating them next. I'm both honored and thrilled to have won such a tough tournament!<br />
<br />
<strong>Next up:</strong><br />
<strong></strong><br />
There's at least one tournament in December I want to play in. It will probably be either Baldur1 + Tanith ADR (one last time!) or something weird like Una2 and Krueger2. Really not sure haha.<br />
<br />
At any rate, thanks for reading! Let me know what you think!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-56507781257481819222016-11-16T17:38:00.000-07:002016-12-18T11:07:04.789-07:002016 Tournament Results<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
<a href="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTQu_dCu_hsP9Os7X_0Ej-a_HE33eQcdhZLmfNRNDeM4thXzwHi_A" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Image result for tournament results graphic" border="0" class="rg_ic rg_i" data-src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTQu_dCu_hsP9Os7X_0Ej-a_HE33eQcdhZLmfNRNDeM4thXzwHi_A" data-sz="f" jsaction="load:str.tbn" name="N2BRGbUgQ5eRzM:" src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTQu_dCu_hsP9Os7X_0Ej-a_HE33eQcdhZLmfNRNDeM4thXzwHi_A" style="height: 138px; margin-top: 0px; width: 366px;" /></a>This post will be more for my own records than anything. One of the perks to writing a battle report blog is that I get a tangible reminder of events in the past. I tend to be very nostalgic, and being able to relive old games and events is a really fun thing for me. I want to have this post for my own sake later in life, where I can see all the tournaments I played in one year and see how things went.</div>
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<br />
<br />
<br />
I don't expect that anyone else really cares about my past games/tournament record. It's not for self-aggrandizement. Whereas I certainly have an ego (as does everyone, to some degree), I don't really care to beat other people over the head with my accomplishments. I have other ways to stroke my ego if I want to do that. Still, if this sort of thing isn't something you're interested in reading, don't do it. Simple as that. :)<br />
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<a name='more'></a><br />
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<strong><span style="font-size: large;">June 2016</span></strong><br />
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<strong><a href="http://rumorsofheresy.blogspot.com/2016/06/warmachine-batrep-33-circle-in-mkiii-7.html">Getting back into the mix</a></strong><br />
<strong></strong><br />
I hadn't played any miniature game in the year of 2015. None at all. But, after life settled down some, I was finally ready to get back into Warmachine.<br />
<br />
Whereas this post is almost exclusively for tournaments, this is a link for my first battle reports (in MK3) post here, since it kind of gives a recap of my absence, and initial impressions of MKIII.<br />
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<strong><span style="font-size: large;">July 2016</span></strong><br />
<strong></strong><br />
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<strong><a href="http://rumorsofheresy.blogspot.com/2016/07/warmachine-batrep-36-baldur1-and.html">July 2, 2016: Baldur1/Krueger2 75 point Steamroller at Atomic.</a></strong><br />
<br />
My first tournament for over a year and a half. 22 players showed up!<br />
<br />
Results: 3-1, 3rd place. $40 store credit.<br />
<br />
<strong><a href="http://rumorsofheresy.blogspot.com/2016/07/warmachine-batrep-39-baldur1-and.html">July 16, 2016: Baldur1/Wurmwood 75 points ROCKY MOUNTAIN RUMBLE Day 1</a></strong><br />
<br />
After less than a month of practice, I got to go to a major event only about 20 minutes from my house. It was a Warmachine Weekend qualifier, and Day 1 was the qualifier for Day 2.<br />
<br />
Results: 3-0, top 8 qualifier<br />
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<strong><a href="http://rumorsofheresy.blogspot.com/2016/07/warmachine-batrep-40-baldur1-and.html">July 17, 2016: Baldur1/Wurmwood 75 points ROCKY MOUNTAIN RUMBLE Day 2</a></strong><br />
<strong></strong><br />
I was pretty excited to be playing in the top 8 of a major tournament. In the end, I got to play against Jay Larson from Chain Attack in the finals.<br />
<br />
Results: 2-1, 2nd place. $100 pre-paid credit card, silver medal, other door prizes.<br />
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<strong><span style="font-size: large;">August 2016</span></strong><br />
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<strong><a href="http://rumorsofheresy.blogspot.com/2016/08/warmachine-batrep-41-baldur1-and.html">August 6, 2016: Baldur1/Wurmwood 75 points Steamroller at Atomic.</a></strong><br />
<strong></strong><br />
Another local tournament with around 10 people playing.<br />
<br />
Results: 3-0, 1st place, $60 or so in store credit.<br />
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<br />
<strong><a href="http://rumorsofheresy.blogspot.com/2016/08/warmachine-batrep-42-baldur1-at-1.html">August 13, 2016: Baldur1 75 points, single caster tournament at Gryphon Games & Comics</a></strong><br />
<strong></strong><br />
This one was pretty fun. It's fun to only play a single caster tournament for lots of reasons. For me, it's also very reminiscent of my time as a 40k player. Baldur1 has been my favorite caster since MKIII started. The opportunity to play him all tournament was awesome! I think this was at 16 or 18 players.<br />
<br />
Results: 4-0, 1st place, some store credit that was mostly useless because of how little WM/H stock they carry. I bought a board game, and kept $15 of it for my next tournament there.<br />
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<strong><span style="font-size: large;">September 2016</span></strong><br />
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<strong><a href="http://rumorsofheresy.blogspot.com/2016/09/warmachine-battle-report-45-baldur1-and.html">September 3, 2016: Baldur1 and Krueger2 75 points, at Funtastic Games</a></strong><br />
<strong></strong><br />
8 players or so at this little event. I had a lot of momentum going into this one, taking 2nd at RMR then winning my next two. Could I get three in a row?<br />
<br />
Results: 2-1, 3rd place, a bronze pin, and a $10 gift card I kept for my next tournament there. Tough group of people there for sure.<br />
<br />
<strong><a href="http://rumorsofheresy.blogspot.com/2016/09/warmachine-battle-report-46-baldur1-and_16.html">September 10, 2016: Baldur1 and Baldur2 75 points, Tacticon!</a></strong><br />
<br />
Tacticon was in Colorado Springs this year, as opposed to Denver in other years. First time playing Warmachine at Tacticon. We managed to get 16 players there.<br />
<br />
Results: 4-0, 1st place, my choice of a boxed set (they had a Warpwolf set I wanted for a new Feral), a signed (by all the game devs) poster, and a cool GOLD medal. The medal was from the same line as the SILVER one I won at RMR earlier in the year.<br />
<br />
<br />
<br />
<strong><span style="font-size: large;">October 2016</span></strong><br />
<br />
<br />
<strong>October 1, 2016: Baldur1 and Tanith 75 points, Steamroller at Atomic.</strong><br />
<strong></strong><br />
I didn't write a battle report for this one, and don't really plan to. I might get a post up with a snapshot of what all happened. I <em>did </em>take pictures of all my games, naturally :)<br />
<br />
Results: 2-1, 4th place, no prize support. I made it to the final table, lost, and due to some rough game results, I didn't have enough tie breakers to win anything, despite being at the top table. Baldur won both my initial games for me, and I played TERRIBLE with Tanith into Cryx. Embarrassing (yet deserved) result.<br />
<br />
<strong>October 15, 2016: Krueger2 and Grayle 75 points, Steamroller at Enchanted Grounds.</strong><br />
<strong></strong><br />
I also took pictures of this event, but haven't gotten around to writing a report on it. Took pictures and everything. How did I get into playing Krueger2 and Grayle you ask? I'll tell you:<br />
<br />
Essentially, it was because I didn't have the models I would normally want to bring. I had given my Woldwrath, Sentry Stones, and Druid Wilder to a painter, and I was stuck making lists that didn't have any of that. Baldur1 loses his savor without the Wrath, and Tanith really relies on those Sentry Stones. So, I took Grayle, who needs NONE of it, and Krueger2 who is pretty self-sufficient as well.<br />
<br />
Results: 2-1, 3rd place, $30 store credit. I lost in round 2 to a Cygnar player who essentially just outplayed me. I had a pretty good assassination attempt regardless, but my dice REALLY failed me on damage rolls, and he barely survived. Ah well. Turned around to beat another Cygnar player with two colossals. Grayle pummeled a hapless Cryx player.<br />
<br />
<br />
<strong><span style="font-size: large;">November 2016</span></strong><br />
<br />
<strong><a href="http://rumorsofheresy.blogspot.com/2016/11/warmachine-battle-report-47-baldur1-and.html">November 12, 2016: Baldur1 and Tanith 75 points, "Dessert of Daggers" at Gryphon Games & Comics.</a></strong><br />
<strong></strong><br />
Ah, this was a good one. MOST of the best players in the region can down for this one. I had to play against 4 really skilled opponents, and got lucky a few times. Baldur AND Tanith got equal love from me (2 games each). I'm starting to like Tanith more and more. Should be interesting to see what her new character beast can do with her. One thing about this tournament: ADR is fun but MAN is it hard to make a decision in what to change in and out.<br />
<br />
Results: 4-0, 1st place, $90 store credit, my choice of Muse on Minis tokens (I already owned a set of Circle, so I'm selling this set), and free entry to any Gryphon tournaments in 2017. Not bad. Might just order some Wolf Riders to play with 2na :)<br />
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<strong><span style="font-size: large;">December 2016</span></strong><br />
<strong><span style="font-size: large;"></span></strong><br />
<strong><a href="http://rumorsofheresy.blogspot.com/2016/12/warmachine-battle-report-48-baldur1-and.html">December 10, 2016: Baldur1 and Tanith 75 points, Steamroller at Karliquin's Game Knight</a></strong><br />
<br />
Good event. I just typed about it, but the internet lost it. I'm going to be brief. Last chance to play Baldur1/Tanith in ADR. I lost game 2 but got to be the pair-down and won that game, ending the tournament before it could get to 4 rounds.<br />
<br />
Results: 2-1, 2nd place, $35 store credit. Not terrible. :)<br />
<br />
<br />
<strong><span style="font-size: large;">Year-end Results:</span></strong><br />
<br />
<strong>Tournaments Played: 10</strong><br />
<strong>Tournament Record: 31-6</strong><br />
<strong>First Place: 4</strong><br />
<strong>Second Place: 2</strong><br />
<strong>Third Place: 3</strong><br />
<strong>Didn't Place: 1</strong><br />
<strong></strong><br />
Not a bad year, all things considered. Perhaps not my 40k win rate, but I had been out of the game for 1.5 years before this. One of these tournaments was the Rocky Mountain Rumble, and 2nd place doesn't quite feel the same for that as for other local events.<br />
<br />
Hopefully I can continue to build momentum next year!<br />
<br />Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-10117787776187884692016-09-16T11:08:00.000-06:002016-09-16T11:08:15.746-06:00Warmachine Battle Report 46: Baldur1 and Baldur2 at Tacticon! 75 Points, 4 games total.<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
<a href="data:image/png;base64,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" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Image result for tacticon" border="0" class="rg_ic rg_i" data-sz="f" jsaction="load:str.tbn" name="nxGeIPmYejmDkM:" src="data:image/png;base64,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" style="height: 178px; margin-top: 0px; width: 283px;" /></a>Hello all! Today I've got a tournament report from a couple weeks back - I've been pretty slow at releasing content lately mostly because of time. Not sure if you remember, but in my initial "I'm back" posts, I did mention that I may not have as much time as I used to have to write these things up. It's true, and I'm also trying to keep myself from burning out. So, I've slowed down some. </div>
<br />
<br />
At any rate, my last tournament (<a href="http://rumorsofheresy.blogspot.com/2016/09/warmachine-battle-report-45-baldur1-and.html">link here</a>) was a frustrating event in the sense that I did not play up to the standard I usually hold myself. My decisions were poor for the most part, and this event I really wanted to correct that.<br />
<br />
Tacticon was a good opportunity to do just that. It's a local con, and this year was the first time it would be held in Colorado Springs, which is about an hour or so drive south of Denver. Traditionally I've always gone to Tacticon for a weekend of 40k and Fantasy, but those games are (currently) dead to me, and Warmachine is my focus.<a name='more'></a><br />
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<strong>Tournament Scene:</strong><br />
<br />
I drove down with a group of guys from Denver, and we were somewhat disappointed when we saw that that Colorado Springs players were for the most part MIA. We had expected a qualifying event on Saturday, followed by a 4-game Masters event on Sunday. Instead, we decided to play the 4-game Masters event on Saturday, followed by not coming down on Sunday.<br />
<br />
16 players total. I don't really know the breakdown of armies. Here's what I remember:<br />
<br />
2x Circle (myself included)<br />
1x Retribution<br />
2x Khador<br />
2x Legion<br />
2x Mercs<br />
1x Cygnar<br />
... there were obviously more, but I don't remember what they were.<br />
<br />
I was taking my Baldur1/Baldur2 pairing in an attempt to field test my Baldur2 list against shooty armies.<br />
<br />
<strong>My lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-a2jXtmuBwX8/V9qzQS4hSzI/AAAAAAAAWkI/JSw-Pu1Xx34qsO5WrvYZUj-epydR_epqwCKgB/s1600/IMG_20160903_104716048.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-a2jXtmuBwX8/V9qzQS4hSzI/AAAAAAAAWkI/JSw-Pu1Xx34qsO5WrvYZUj-epydR_epqwCKgB/s640/IMG_20160903_104716048.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Same old Baldur1. Someone lent me WE&SJ for Baldur2. </td></tr>
</tbody></table>
<strong>Game 1: Circle vs. Retribution!!</strong><br />
<br />
<strong>His lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-hroAX1-K0jU/V9qzQQ9ATPI/AAAAAAAAWkI/dRB2yEw76hUkwKpt5ziYKZJCMT_UXZtNgCKgB/s1600/IMG_20160903_114414421.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-hroAX1-K0jU/V9qzQQ9ATPI/AAAAAAAAWkI/dRB2yEw76hUkwKpt5ziYKZJCMT_UXZtNgCKgB/s640/IMG_20160903_114414421.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Retribution is a faction I tend to struggle against for several reasons. Bleck.</td></tr>
</tbody></table>
<strong>Pairing Debate:</strong><br />
<br />
I quickly learned that Chad had only played a couple games of MK3 Warmachine and was relatively new to the game as well (he'd played a few months of MK2). That just meant I didn't know which list he would drop.<br />
<br />
It was the "boobs" scenario, and my Baldur1 list is pretty good for that one. However, I felt that Baldur2 would be a great drop into Ossyan (or, at least a great test for the list). And to be honest, I felt like it would be best to get my Baldur2 drop out of the way so I had the option to play Baldur1 the rest of the day if necessary.<br />
<br />
I was actually fairly certain that Chad would drop Ossyan.<br />
<br />
>> I dropped Baldur2<br />
>> Chad dropped... Kaelyssa?<br />
<br />
>>> I won the roll to go first, and gave Chad first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Well... this would be interesting. Baldur2 against more a combined arms force than a truly shooty list. I don't know enough about Retribution to know if Ossyan is good against Circle or not, but I WAS certainly surprised.<br />
<br />
So, Baldur2 would allow me to DOMINATE one zone, and hopefully barely contest the other zone enough that I could win via scenario. That's why I wanted to go second - the chance to score first was a big deal.<br />
<br />
I also really liked the terrain on my side of the board. Getting a huge forest in the left zone and a wall in the right zone meant that I could hide out behind both and mess around even more with scenario.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Xb7vUmVFSi8/V9qzQTmPltI/AAAAAAAAWkI/qeHE4WowHXo3s-UB-GGVkLTOHwXSJvYCQCKgB/s1600/IMG_20160903_120503466.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-Xb7vUmVFSi8/V9qzQTmPltI/AAAAAAAAWkI/qeHE4WowHXo3s-UB-GGVkLTOHwXSJvYCQCKgB/s640/IMG_20160903_120503466.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Should be interesting to see how the water + obstruction between the zones would affect things.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-55TCye0H9ds/V9qzQTu20rI/AAAAAAAAWkI/WueT_NE-PZciP7zYG8ntV_vjoajEC94uwCKgB/s1600/IMG_20160903_120505579_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-55TCye0H9ds/V9qzQTu20rI/AAAAAAAAWkI/WueT_NE-PZciP7zYG8ntV_vjoajEC94uwCKgB/s640/IMG_20160903_120505579_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I wish I knew what any of his stuff did! Haha, reading cards is SOOO different than experiencing the effects in-game.</td></tr>
</tbody></table>
<strong>Retribution Turn 1:</strong><br />
<strong></strong><br />
Chad had put his two big units on either flank, and I had deployed to keep from having to deal with the Sentinels. <br />
<br />
He moved up, and somewhat cautiously. Upkeeps went onto his models, and the turn passed to me.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-gjn6u2NH0AE/V9qzQYI3SaI/AAAAAAAAWkI/5QPoQhX5ITsT7WcWDZKdagvKrqfnA6sigCKgB/s1600/IMG_20160903_121050281.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-gjn6u2NH0AE/V9qzQYI3SaI/AAAAAAAAWkI/5QPoQhX5ITsT7WcWDZKdagvKrqfnA6sigCKgB/s640/IMG_20160903_121050281.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pretty obvious I would be going for the right zone, right? :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I advanced as well!<br />
<br />
Ghetto trampled up 9" and put up Spiny Growth.<br />
<br />
Feral warped for armor and ran up.<br />
<br />
Baldur ensured he'd be within 5" of the right zone on the next turn, then put up a wall in front of the Feral and Ghetto, and put Roots of the Earth (RotE) on the Feral.<br />
<br />
Megalith advanced and put RotE on Ghetto.<br />
<br />
Sentry Stones kind of just stayed outside of the shooting threat ranges, but also kept to the left. They'd be my zone-contesters. I'd never really used them in that way before (as in, I'd never used them as not supporting the bulk of my forces - they don't generally operate independently often, though they contest zones really well).<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-TTQAvNWxgug/V9qzQXC2fdI/AAAAAAAAWkI/C1Hz0L-cPTIkxL9iMFPKKqID1Anr1IN_QCKgB/s1600/IMG_20160903_121807881.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-TTQAvNWxgug/V9qzQXC2fdI/AAAAAAAAWkI/C1Hz0L-cPTIkxL9iMFPKKqID1Anr1IN_QCKgB/s640/IMG_20160903_121807881.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Chad's models were stacked pretty heavily on the left, and the water was going to make it hard for him to get his jacks to the right zone. Theoretically at least :)</td></tr>
</tbody></table>
<strong>Retribution Turn 2:</strong><br />
<strong></strong><br />
Chad did a general advance, but only got a single model into my own zone.<br />
<br />
He managed to kill all of my Mannikins.<br />
<br />
His jacks started to shift toward the right zone.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-RwxP-VhKw4w/V9qzQXyRJeI/AAAAAAAAWkI/mkr3x2mPurMHISX1qA2eJL7af1_c544FgCKgB/s1600/IMG_20160903_123532758.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-RwxP-VhKw4w/V9qzQXyRJeI/AAAAAAAAWkI/mkr3x2mPurMHISX1qA2eJL7af1_c544FgCKgB/s640/IMG_20160903_123532758.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Only one model to contest the zone... excellent.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I needed to dominate the zone on the right and contest the zone on the left. My other objective was to position my own models so that they could threaten the entirety of the right zone, while staying outside of the major threat ranges.<br />
<br />
Ghetto trampled up to the top right area of the zone and the Feral followed him. Both put up their armor buffs.<br />
<br />
Megalith trampled up and used a boosted Crevasse to kill the model in the zone, and the ensuing spray killed at least one more.<br />
<br />
Baldur meandered up to toe the zone, then <strong>POPPED HIS FEAT</strong>. Everyone was at +3 ARM and couldn't really be moved by anything.<br />
<br />
Sentry Stones stayed aloof and I put my two Mannikins into the left zone to contest.<br />
<br />
WE & SJ stayed mostly where they were - I wanted another threat to Chad's models if he got too close.<br />
<br />
I dominated the zone for 2 CP.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-bx7UXsqAvYk/V9qzQZ5ZAsI/AAAAAAAAWkI/UuN73bYkVfIN6yscNtorfOv8JWQwwvquQCKgB/s1600/IMG_20160903_124638662.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-bx7UXsqAvYk/V9qzQZ5ZAsI/AAAAAAAAWkI/UuN73bYkVfIN6yscNtorfOv8JWQwwvquQCKgB/s640/IMG_20160903_124638662.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mannikins decided not to spray the Sentinels. No need to trigger vengeance.</td></tr>
</tbody></table>
<strong>Retribution Turn 3:</strong><br />
<br />
Chad knew he needed to score this turn and to contest my zone as much as he could. So that's what he did.<br />
<br />
One of the jacks charged Megalith, but couldn't quite finish him off. ARM 23 FTW!<br />
<br />
The rifle guys ran up and spread out in the right zone. <br />
<br />
Kaelyssa walked into the left zone to dominate it.<br />
<br />
Sentinels killed my Mannikins and attempted to threaten my Sentry Stones for next turn.<br />
<br />
Chad scored two CP.<br />
<br />
<strong>Score: 2-2.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-eNa5dtjM4bk/V9qzQft2a6I/AAAAAAAAWkI/sHiQWKGPGKsyMCjrI7TBVCfNyQC5KtElQCKgB/s1600/IMG_20160903_130221040.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-eNa5dtjM4bk/V9qzQft2a6I/AAAAAAAAWkI/sHiQWKGPGKsyMCjrI7TBVCfNyQC5KtElQCKgB/s640/IMG_20160903_130221040.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I think that's Discordia on the left side.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I essentially just needed to clear my zone in order to win the game. Chad had put two of his jacks well within my reach.<br />
<br />
Megalith and the Feral combined to kill one of the jacks. Megalith used most of his own fury to get a crevasse off, which killed a few more infantry.<br />
<br />
Snapjaw charged up and killed the other jack.<br />
<br />
Between tramples and Crevasses a spray from the Blackclad, and a shot from Alten, I cleared the right zone. Baldur even put up a wall for Ghetto and the Feral.<br />
<br />
Mannikins got themselves tangled up in the leading Sentinels and into the zone to contest.<br />
<br />
<strong>Score: 4-2, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-TTyRbbwc0dA/V9qzQQRy4_I/AAAAAAAAWkI/PKJomhX3J38g2l-m3cxN6WAr6PuYtbw7QCKgB/s1600/IMG_20160903_132012887.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-TTyRbbwc0dA/V9qzQQRy4_I/AAAAAAAAWkI/PKJomhX3J38g2l-m3cxN6WAr6PuYtbw7QCKgB/s640/IMG_20160903_132012887.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not much left to contest my own zone.</td></tr>
</tbody></table>
<br />
<strong>Retribution Turn 4:</strong><br />
<strong></strong><br />
Chad would essentially be able to contest my zone with a few mechanics, dominate his own zone for 2, and lose on my own turn via scenario.<br />
<br />
So, we just called it here, 6-4. <br />
<br />
<strong>Game Results: Win via scenario for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
I think this game would have been pretty different if the Sentinels had been centrally deployed to counter where my battle group was. As things stood, my battle group was largely unharmed and uncontested the whole game.<br />
<br />
Terrain was very helpful to me in this game. I could hide my Sentry Stones on the left to keep tying up the Sentinels, and the water + obstruction was really obnoxious for Chad, who had to work hard to get his jacks where he wanted them.<br />
<br />
Baldur1 would absolutely have been a better drop against this Kaelyssa list, but who knows about Ossyan? I'm happy I played Baldur2 here, since it allowed me to try my hand against lots of infantry, something I could imagine he might struggle against.<br />
<br />
Chad was a great opponent, and I was very glad to have gotten to play against him. He used to play Fantasy too, but now that that's not an option, Warmachine is a good alternative. Hope he keeps playing!<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
The guys in my car were all undefeated, which meant one of us would have to play against another.<br />
<br />
Still undefeated were:<br />
<br />
2x Circle (myself included)<br />
2x Mercs<br />
1x Khador<br />
2x Legion?<br />
Who knows who else, lol :)<br />
<br />
As things happened, I would be paired against someone from Denver.<br />
<br />
<strong>Game 2: Circle vs. Legion of Everblight!</strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-PcJ-6ny-iVY/V9qzQTcYU5I/AAAAAAAAWkI/f-ENnimiuVUqDi6Ths-Vr4kt08GTsvikwCKgB/s1600/IMG_20160903_141001124.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-PcJ-6ny-iVY/V9qzQTcYU5I/AAAAAAAAWkI/f-ENnimiuVUqDi6Ths-Vr4kt08GTsvikwCKgB/s640/IMG_20160903_141001124.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Never played against Thagrosh2 before. Not that I thought Mike would drop him.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
I didn't really know, to be honest. I assumed that Mike would take Abby2 against me, and I was very aware that her feat essentially negated Baldur1's feat.<br />
<br />
The question was, could Baldur1 still beat her? I didn't think that the Wrath would die in one round to the beasts at his disposal, which made me believe that I should be able to win it via scenario, feat or not.<br />
<br />
This is opposed to my Baldur2 list, which I was still pretty new with. I think that Baldur2 might be even better into Abby2, as the ARM 22/23 spam every turn would really make Abby2 struggle, as well as the high DEF of my beasts.<br />
<br />
I decided on Baldur1, though in hindsight, it seems likely that Baldur2 would have been a wiser drop.<br />
<br />
>> I dropped Baldur1.<br />
>> Mike dropped... Thagrosh2.<br />
<br />
>>> I won the roll to go first, and took the side of the board with a massive 40k hill and a huge impassible obstruction.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Haha, 0 for 2 on guessing my opponent's drop. Whoops!<br />
<br />
Thags would be a lot easier to play against than Abby2. Mike was expecting me to make the right choice (Baldur2), so he dropped his list that could better deal with Baldur2. Baldur1 was... less ideal for him. Since most of his models were standing, my feat could be potentially devastating to them if I planned it right.<br />
<br />
My plan was just to see how the game progressed. Killing the objective, controlling flags, etc. would be a very interesting endeavor, with a huge forest in the middle of the table. I planned trying to win via scenario though. And to do that, I needed to wipe out as many solos as possible, ASAP.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-C-mvnys8sBQ/V9qzQbXLY3I/AAAAAAAAWkI/d2BvPqkee68cyu4C4mOT91UKoy9xTM-IACKgB/s1600/IMG_20160903_143015044.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-C-mvnys8sBQ/V9qzQbXLY3I/AAAAAAAAWkI/d2BvPqkee68cyu4C4mOT91UKoy9xTM-IACKgB/s640/IMG_20160903_143015044.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrath is canted off to the right side of the objective to keep his freedom of mobility. I put Druids on the right there to push things off the right flag, as I figured the main fighting would be on the left flag.</td></tr>
</tbody></table>
<strong>Legion Turn 1:</strong><br />
<br />
Mike ran up. Typhon on the right side of the forest, Carnivean on the left side. I was surprised how spread out his models were.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-YQFRaSa-U7E/V9qzQdLDIGI/AAAAAAAAWkI/jXNe2nndo68Q3ZmjkJHtC-MSBz15pOOnACKgB/s1600/IMG_20160903_143729335.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-YQFRaSa-U7E/V9qzQdLDIGI/AAAAAAAAWkI/jXNe2nndo68Q3ZmjkJHtC-MSBz15pOOnACKgB/s640/IMG_20160903_143729335.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers and War Spears put Prey on each other.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also moved up, albeit far more cautiously.<br />
<br />
Terrain that looked good (and was good, for games that wasn't Warmachine) made putting models down difficult. Here are some Mannikins trying to stand in the right place for their sprays. One of them is actually ON a tuft of grass!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Wa78KMgxPm0/V9qzQS4Nz8I/AAAAAAAAWkI/5GRpOcIq6hEhklg8_MLJcw76PuCYbnrngCKgB/s1600/IMG_20160903_144507494_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Wa78KMgxPm0/V9qzQS4Nz8I/AAAAAAAAWkI/5GRpOcIq6hEhklg8_MLJcw76PuCYbnrngCKgB/s640/IMG_20160903_144507494_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It was kind of fun to see Mannikins get all animae.</td></tr>
</tbody></table>
After I killed a few Mannikins, the Sentry Stones went up to kill some solos. One of them managed to kill a Strider Deathstalker and Forsaken, while the other... missed?<br />
<br />
Mostly, my army got into position to grab flags in the next turn without getting punched too hard during my own turn.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-clfwe62RyKw/V9qzQbJJweI/AAAAAAAAWkI/zkA7u5qHW0MUlQKUexkR91AovZJLbJ1OgCKgB/s1600/IMG_20160903_145208887.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-clfwe62RyKw/V9qzQbJJweI/AAAAAAAAWkI/zkA7u5qHW0MUlQKUexkR91AovZJLbJ1OgCKgB/s640/IMG_20160903_145208887.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrath ran pretty far up!</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 2:</strong><br />
<strong></strong><br />
Mike decided to sacrifice Typhon this turn, since he'd get him back via Thag's feat anyways. <br />
<br />
So, Typhon charged the Wrath, but did not kill it.<br />
<br />
War Spears and Hellmouth combined to kill a couple of Bloodtrackers, though most of them were out of range.<br />
<br />
I believe that Mike got unlucky and didn't quite manage to kill either Sentry Stone. :-/<br />
<br />
Not much else!<br />
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
There wasn't much protecting the right flag, though I'd be unable to take the left flag. <br />
<br />
This turn was a chance for me to get up on attrition, if possible.<br />
<br />
Bloodtrackers managed to kill off about half of the War Spears.<br />
<br />
Mannikins and Druids combined to kill the Succubus and remaining solos off the table.<br />
<br />
Druids also managed to knock Typhon down.<br />
<br />
Wrath advanced to within 10" of the Seraph, then easily punched Typhon to death. He had enough fury left over that he also put up his Animus (boosted magic attack rolls vs. models within 10" of him)<br />
<br />
Blackclad advanced and put Hunter's Mark on the Seraph.<br />
<br />
Megalith then charged the Seraph, boosted his first punch (hit), then pummeled the -3 DEF beast to death.<br />
<br />
I intentionally did not pop my feat this turn - I only needed one more turn, and I would be able to auto-win by popping my feat without anything in range to contest the right flag.<br />
<br />
One of my Sentry Stones managed to score on the right flag.<br />
<br />
This turn took like 30 minutes, lol.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-LTqyf4oeutk/V9qzQVZ-TTI/AAAAAAAAWkI/qKJcpzma34gU4ALfdXhg1OvUrIS1IO0kQCKgB/s1600/IMG_20160903_154258576.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-LTqyf4oeutk/V9qzQVZ-TTI/AAAAAAAAWkI/qKJcpzma34gU4ALfdXhg1OvUrIS1IO0kQCKgB/s640/IMG_20160903_154258576.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Druids did some good work this turn!</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 3:</strong><br />
<strong></strong><br />
Mike had lost a lot of models last turn, and he wasn't quite sure how to proceed.<br />
<br />
He eventually <strong>POPPED HIS FEAT</strong> and placed Typhon on the right, toward the flag, but not close enough to contest it.<br />
<br />
Carnivean killed Megalith easily.<br />
<br />
Warspears and Tentacles fought more with the Bloodtrackers.<br />
<br />
I scored again.<br />
<strong></strong><br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-egAQTyeEIvs/V9qzQb7hjMI/AAAAAAAAWkI/MHMX2jad_gsQ8rgIiqjKkoJnTsL1IFEcgCKgB/s1600/IMG_20160903_155923338.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-egAQTyeEIvs/V9qzQb7hjMI/AAAAAAAAWkI/MHMX2jad_gsQ8rgIiqjKkoJnTsL1IFEcgCKgB/s640/IMG_20160903_155923338.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Typhon's back!</td></tr>
</tbody></table>
<strong>Circle Turn 3:</strong><br />
<br />
I could essentially auto-win this turn.<br />
<br />
Shifting Stones teleported Baldur up toward the flag on the right. He put up Druid's Wrath, then <strong>POPPED HIS FEAT.</strong><br />
<br />
Druids advanced and, using Druids Wrath, knocked Typhon down.<br />
<br />
Sentry Stones got out of the way and blocked all line of sight to Baldur.<br />
<br />
Wrath trampled up to Typhon and, with his final fury, killed him AGAIN.<br />
<br />
Unless Mike could find a way to kill DEF 18 Baldur with 2 transfers and behind a forest and under the feat, I would win by virtue of having nothing close enough to contest the flag.<br />
<br />
I scored one on my turn, one on Mike's turn, and then just ended my own Turn 4 for a total of 5 CP.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: Win via scenario for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
The minute I saw our paired casters, I knew this game would be a tough one for Mike. Baldur1's feat is BRUTAL in some scenarios, and provided I could limit the Wrath's exposure to a single heavy each turn, I'd be able to hold him off long enough to score the points I needed to score.<br />
<br />
One thing he may have done differently was bringing back his Seraph instead of Typhon. The Seraph could have at least contested my flag either of Mike's turns, even during my feat.<br />
<br />
As it was, once I had killed off his solos, Mike didn't have much hope of contesting the right flag consistently enough to make it a close game. The classic strategy of killing everything on one side then feating for the win used to be Krueger2's bread and butter. Now Baldur1 can do it almost as well. :)<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
My game was the last game to be played, and as such, we were paired almost immediately after. As things stood, the guys in my car had again done well. It was now down to the 4 players from Denver:<br />
<br />
2x Circle (myself included)<br />
2x Mercs<br />
<br />
I really wanted to avoid a Circle mirror match. But I also wanted to avoid the other two players, who were a couple of the best players in our meta in Denver. No good choices to be found :)<br />
<br />
<strong>Game 3: Circle Orboros vs. Mercenaries!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-hyWBLA5buYc/V9qzQasqq7I/AAAAAAAAWkI/TwZ1bGcUdEcD6UhVw46QL4D79rDZW6StACKgB/s1600/IMG_20160903_161905898.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-hyWBLA5buYc/V9qzQasqq7I/AAAAAAAAWkI/TwZ1bGcUdEcD6UhVw46QL4D79rDZW6StACKgB/s640/IMG_20160903_161905898.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rory's MacBain list was inspired by Baldur1's obnoxiousness a couple months earlier.</td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
There wasn't much debate. I knew (for sure) that Rory would drop MacBain. I also knew that the MacBain list would probably ruin my Baldur2 list. Despite the fact that Rory had designed his list to specifically beat my Baldur1 list, I knew I didn't have much choice.<br />
<br />
>> I dropped Baldur1<br />
>> Rory dropped MacBain (whew, finally got one right!)<br />
<br />
>>> Rory won the roll to go first and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
First, the scenario was THE PIT. This is Baldur1's best scenario, and one I do not believe I have personally ever lost on.<br />
<br />
A few things about this game: it had been built up for a few weeks, as Rory (who plays at my game shop the same nights I do) refused to play against me until "we met at a tournament". We'd dodged each other a couple other times, and in that time, Rory hadn't lost with MacBain. He played the hell out of it, but hadn't lost. <br />
<br />
He's also one of the best players in our meta. He can speak confidently of winning any given tournament, and most people believe him. Lots of really high finishes at big events. The sort of player you'd prefer to play against in the finals. <br />
<br />
His list was specifically engineered to keep me from using magic and shooting well. The Kayazy would be a very tough nut to crack, and Boomhowler could keep me from casting spells. The feat keeps most of his infantry alive the whole turn. I couldn't target Dahlia with living models. The list goes on. Essentially it's the perfect "YOU CAN'T" list. So much denial. Bleck :)<br />
<br />
My goal this game was to essentially just do what Baldur does best: hang back and score while providing what support he could.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-yY0oVoemm-o/V9qzQQ51ZrI/AAAAAAAAWkI/gI6Dm7yo5Xs0PQXUwiSj9SHBN2R71Gn7gCKgB/s1600/IMG_20160903_163347108.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-yY0oVoemm-o/V9qzQQ51ZrI/AAAAAAAAWkI/gI6Dm7yo5Xs0PQXUwiSj9SHBN2R71Gn7gCKgB/s640/IMG_20160903_163347108.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If this was 40k, I'd say we're fighting on a "wood planet". Not sure how else to explain the wood we're playing on.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-czcseO5LPKY/V9qzQUGUtpI/AAAAAAAAWkI/IEACN7ghKKoQD5DQ4UPcLwgmbt-sWqFDgCKgB/s1600/IMG_20160903_163349759.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-czcseO5LPKY/V9qzQUGUtpI/AAAAAAAAWkI/IEACN7ghKKoQD5DQ4UPcLwgmbt-sWqFDgCKgB/s640/IMG_20160903_163349759.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bet you didn't want to see where his models are anyways!</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 1:</strong><br />
<strong></strong><br />
He ran forward. Lots of good upkeeps went up. The Kayazy made it so that I couldn't shoot within 5" of them, making them unshootable by all but a few weapons.<br />
<br />
Not much else to say.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-5jconnpMciU/V9qzQV2ZUvI/AAAAAAAAWkI/m_W7-HhY-Oof8GynI0oPe4LKEqjpTD2jACKgB/s1600/IMG_20160903_163811921.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-5jconnpMciU/V9qzQV2ZUvI/AAAAAAAAWkI/m_W7-HhY-Oof8GynI0oPe4LKEqjpTD2jACKgB/s640/IMG_20160903_163811921.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">MacBain's feat keeps 5 + d6 warrior models from dying. Enough warrior models here for you?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
Rory had run a few of his Kayazy up a little too far, and I would be able to spray a couple of them to death. <br />
<br />
I managed to kill 4 Kayazy, which was important, as it would limit Rory's jamming options next turn if he wanted to pop his feat.<br />
<br />
Wrath walked up and I decided it would be potentially very helpful if I got a 5" scather template in front of the infantry-heavy army. So, I targeted a Kayazy, auto-missed (because of stealth), and it scattered up and to the right 6". This directly hit Dahlia and Harlan Versch. I boosted both hits. It killed Versch, and Dahlia was forced to transfer 8 damage to Scarath. Haha, kind of a lucky/awesome scatter!<br />
<br />
Not much else happened. I put Baldur within striking distance of his eventual permanent sitting position. Grew a forest to confound Rory. That kind of stuff.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-l6og8w9c-2w/V9qzQft1nKI/AAAAAAAAWkI/YijHsTeGUMQjBE1FrTNIvT4dfWtetkyVgCKgB/s1600/IMG_20160903_164929131_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-l6og8w9c-2w/V9qzQft1nKI/AAAAAAAAWkI/YijHsTeGUMQjBE1FrTNIvT4dfWtetkyVgCKgB/s640/IMG_20160903_164929131_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Killed 5 models, one of them a solo! Woo hoo! Forests are protecting Megalith - I was pretty sure the Sentry Stones were safe this turn.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 2:</strong><br />
<strong></strong><br />
Rory used some shooting from Scarath to kill a bunch of Bloodtrackers. Auto-boosted attack rolls on a 10" spray is pretty good :)<br />
<br />
Otherwise, he jammed me pretty hard. Boomhowler put up Cacophony. <br />
<br />
MacBain got into scoring position. He then <strong>POPPED HIS FEAT</strong>, protecting Boomhowler, Dahlia, Eiyriss2, and the front rank of Kayazy. Yikes!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-H1GpRUldm8E/V9qzQb0CmaI/AAAAAAAAWkI/AglUAopxXCYuew_VczndKDWeUKhB2O_KgCKgB/s1600/IMG_20160903_170541810.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-H1GpRUldm8E/V9qzQb0CmaI/AAAAAAAAWkI/AglUAopxXCYuew_VczndKDWeUKhB2O_KgCKgB/s640/IMG_20160903_170541810.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Going to be an interesting turn for me...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I needed to do SOME damage this turn, score, and prevent Rory from scoring.<br />
<br />
First, I realized that his jack on the left was easily within Megalith's threat range. So Baldur cycled Stone Skin onto Megalith. He also advanced so he could dominate his own flag.<br />
<br />
Megalith pummeled the jack to death. <br />
<br />
I then realized that I had forgotten Baldur's feat. I had entirely forgotten to think about it. Ah well.<br />
<br />
Sentry Stones got their Mannikins to kill off a couple random things that COULD be killed. One of them actually generated its forest THEN jumped away behind it, screening Baldur and not becoming a target itself. The other Sentry Stone intended to do the same (he did grow a forest), but forgot to move himself away afterward. Sloppy.<br />
<br />
Woldwrath kind of just didn't do much. He got into the zone, but I'm not sure if he killed anything or not.<br />
<br />
Bloodtrackers got involved, and I 100% meant to get one within 4" of the enemy flag, but also forgot to do that too. Sigh.<br />
<br />
Not a terrible turn for me, all things considered. That feat was very hard to deal with, though I think I was more angry at myself for forgetting to contest the enemy flag than anything.<br />
<br />
We both scored.<br />
<br />
<strong>Score: 1-1.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-UItNs7yCwP4/V9qzQdFK-7I/AAAAAAAAWkI/R5hq8OcHKfIwXvsn159alB0b4Gi9Ip8iACKgB/s1600/IMG_20160903_172515316.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-UItNs7yCwP4/V9qzQdFK-7I/AAAAAAAAWkI/R5hq8OcHKfIwXvsn159alB0b4Gi9Ip8iACKgB/s640/IMG_20160903_172515316.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silly exposed Sentry Stone :-/</td></tr>
</tbody></table>
<strong>Mercs Turn 3:</strong><br />
<strong></strong><br />
Rory decided to press his table advantage and jammed further. <br />
<br />
He managed to kill all but one of my Bloodtrackers.<br />
<br />
Kayazy killed my exposed Sentry Stone.<br />
<br />
Eiyriss charged in and punched Megalith and did like 8 damage to Baldur through some ability that affects models with upkeeps.<br />
<br />
Other things jammed me, but I took a surprisingly small amount of damage. If you can call all Bloodtrackers + Sentry Stone "small damage".<br />
<br />
Rory scored again.<br />
<br />
<strong>Score: 2-1, advantage Mercs.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-75jK39DB0ZI/V9qzQdSHQnI/AAAAAAAAWkI/pQpJGIndBc89RTSwY54zLAUQpjBetZsPACKgB/s1600/IMG_20160903_173959214.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-75jK39DB0ZI/V9qzQdSHQnI/AAAAAAAAWkI/pQpJGIndBc89RTSwY54zLAUQpjBetZsPACKgB/s640/IMG_20160903_173959214.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Time to punch Scarath.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I really really needed to stop MacBain from scoring again. <br />
<br />
Unfortunately, Baldur was not in range position to put Stone Skin back on the Wrath and still score this turn. <br />
<br />
Still, I was compelled to do it. I figured with 3 (boosted to hit) punches available, he should at least be able to kill the snake, who already had 8 boxes of damage on it. Instead, the Wrath missed two swings (needed 8's to hit), and rolled a "3" for damage on the last one.<br />
<br />
At least he was within 4" of the flag. He'd contest it until he died. Probably next turn.<br />
<br />
Druids used apparition and their 6" advance to get behind Eiyriss and punch her to death. They also used their magic to knock down and kill several of Boomhowler's minions.<br />
<br />
Megalith was unengaged, and therefore trampled over to Boomhowler himself, who died immediately. Megalith also killed a couple Kayazy on his way over.<br />
<br />
Mannikin also killed something, I'm sure.<br />
<br />
I scored, but kept Baldur's feat back - I needed to wait at least one more turn.<br />
<br />
<strong>Score: 2-2.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-4ymf67m88F0/V9qzQToNUqI/AAAAAAAAWkI/Go60tiL9AUUKccp3_TeSOU2SMVM4CzevQCKgB/s1600/IMG_20160903_175528473.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-4ymf67m88F0/V9qzQToNUqI/AAAAAAAAWkI/Go60tiL9AUUKccp3_TeSOU2SMVM4CzevQCKgB/s640/IMG_20160903_175528473.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baldur put his own 4" forest up next to the Sentry Stone forest.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 4:</strong><br />
<strong></strong><br />
Rory essentially HAD to kill my Wrath this turn. Fortunately for him, it was only ARM 20.<br />
<br />
The whole turn was spent trying to kill the Wrath. <br />
<br />
Eventually, MacBain was forced to charge him, which took him off the flag.<br />
<br />
Once Macbain charged, Wrath died, and the game suddenly felt more open, somehow.<br />
<br />
Notably, Alten Ashley shot my Blackclad and only did 4 boxes to him! HA!<br />
<br />
<strong>Score: 2-2.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-OExBbLqk_tk/V9qzQQl6OUI/AAAAAAAAWkI/u5XQaI5sFz0tqmLVJ4Ap8b-ZP6JiUcZiQCKgB/s1600/IMG_20160903_180751608.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-OExBbLqk_tk/V9qzQQl6OUI/AAAAAAAAWkI/u5XQaI5sFz0tqmLVJ4Ap8b-ZP6JiUcZiQCKgB/s640/IMG_20160903_180751608.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He also jammed me with more of his never-ending supply of infantry.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I was losing momentum like crazy. The game needed to end, and SOON.<br />
<br />
My plan was thus: kill all models close enough to contest my flag through Baldur's feat, then feat, then win.<br />
<br />
Rory had (within striking range): <br />
<br />
1 Kayazy<br />
3 Boomhowlers<br />
Orin Midwinter<br />
Piper of Ord<br />
<br />
First, Druids apparitioned upward.<br />
<br />
Megalith went and put up his -2 DEF within 5" of him animus. He punched the one of the Boomhowlers.<br />
<br />
Mannikin went and boosted a spray at the DEF 11 Kayazy, killing it. Another Mannikin also boosted a shot at Orin Midwinter, killing him.<br />
<br />
Druids all managed to kill 2 more Boomhowlers with their sticks or spells, and two of them even got backstrike bonuses on the Piper of Ord. The Piper died nicely. :)<br />
<br />
Blackclad ran behind the obstruction on the right.<br />
<br />
It was time.<br />
<br />
Baldur hung out and <strong>POPPED HIS FEAT.</strong><br />
<br />
I scored again, and believed that the game was over...<br />
<br />
<strong>Score: 3-2, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-w-XkCHmVZ0A/V9qzQX01oNI/AAAAAAAAWkI/PPwgNqI5grcW6krHwv7nXA0WIdXzIax7QCKgB/s1600/IMG_20160903_181827471.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-w-XkCHmVZ0A/V9qzQX01oNI/AAAAAAAAWkI/PPwgNqI5grcW6krHwv7nXA0WIdXzIax7QCKgB/s640/IMG_20160903_181827471.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can Rory get a model to within 4" of my flag?</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 4:</strong><br />
<strong></strong><br />
Rory hit Megalith a bunch, didn't quite manage to kill him, and scored again. <br />
<br />
BUT<br />
<br />
I also scored.<br />
<br />
<strong>Score: 4-3, advantage Circle</strong><br />
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
I activated my units and ended my turn, scoring again.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: Win via Scenario for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Wow, this was a tough game! Lots of infantry that were not only very difficult to kill, but were also actively preventing my models from using their abilities. Stealth, tough Kayazy that can't be shot without a spray or eyeless sight are very difficult to chew through. <br />
<br />
I'm actually proud of most of my play this game. Once I was able to get rid of Eiyriss, my Druids went crazy! Their apparition move combined with their 6" normal move and 2" reach make them really solid infantry clearers in some circumstances. They can get into back arcs, knock models down, etc. Very impressed with them this game.<br />
<br />
I wish I had had some way to get Stone Skin back on my Wrath. I think it was wiser for me just to sit back and score, but I may have been able to place my Shifting Stones in a way that facilitated Baldur walking over, putting Stone Skin back on, then porting back to the flag. I dunno. Some things require more foresight than I'm capable of at this stage.<br />
<br />
One thing I really want to point out is that sometimes it's best to just wait to use a feat. I tend to use it early in most games, but in some circumstances, waiting until Turn 3 or 4 can really pay off. In this case, I was able to go from having 2 CP to a win with virtually no contest.<br />
<br />
No matter how you look at it, it's hard to argue with the result! 3-0, and on to the Finals!<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
Mike, the other Circle player, had lost to Mercs in the other semi-final game. That meant that I would be playing against Ryan's Mercs in the finals. Seems that Mercs got better in MK3 :)<br />
<br />
<strong>Game 4: Circle Orboros vs. Mercenaries!!</strong><br />
<strong></strong><br />
<strong>His List:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-DF_d6hsRI0I/V9qzQVWf4XI/AAAAAAAAWkI/Au-QvI_iwn0NcWNe4EQN5BTchNA8FUWgACKgB/s1600/IMG_20160903_183104838.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-DF_d6hsRI0I/V9qzQVWf4XI/AAAAAAAAWkI/Au-QvI_iwn0NcWNe4EQN5BTchNA8FUWgACKgB/s640/IMG_20160903_183104838.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's either Ossrum or a pile of Cephalyx.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
This wasn't much of a challenge. I wasn't list-locked, so I was going to drop Baldur1. I've beat both Cephalyx and Ossrum handily with Baldur in the past, and frankly, the finals of a biggish tournament is no place for a caster I'd played a total of 2 times.<br />
<br />
>> I dropped Baldur1.<br />
>> Ryan dropped Ossrum.<br />
<br />
>>> Ryan won the roll to go first, and chose the table side with a trench for Ossrum to hide in while directing his various diabolical schemes.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
My plan was essentially to just get into the zone and go crazy. I could knock his low-DEF jacks down at will with the Druids and cause some allocation issues there. I just needed to be cautious of the big guns, which had some insane threat range, and could really ding up/kill my caster with Fire for Effect.<br />
<br />
Tournament fatigue had also set in. I was just about ready to go to bed. But, if you can't get excited to play in the Finals at a tournament, why play?!<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-LP4ljVfmcSo/V9qzQaz6iBI/AAAAAAAAWkI/-xGWQ24ujlkFd6D7-qv4s8XzplkPGsc4wCKgB/s1600/IMG_20160903_190510045.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-LP4ljVfmcSo/V9qzQaz6iBI/AAAAAAAAWkI/-xGWQ24ujlkFd6D7-qv4s8XzplkPGsc4wCKgB/s640/IMG_20160903_190510045.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers put Prey on the hammer dwarves on the left. Ryan would counter by leaving one of them waaay far back so I couldn't cycle Prey easily.</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-5kqLH6ZAv08/V9qzQSZaG-I/AAAAAAAAWkI/5n4rWBXeh4Ie0hl3Mr72ZY_hswz0RwJrQCKgB/s1600/IMG_20160903_190512533.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-5kqLH6ZAv08/V9qzQSZaG-I/AAAAAAAAWkI/5n4rWBXeh4Ie0hl3Mr72ZY_hswz0RwJrQCKgB/s640/IMG_20160903_190512533.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hammer Dwarves on the left, jacks and mortars on the right.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I just moved up as fast as I could. If I couldn't score on Turn 2, then I'd need to be in position for a dominant Turn 3. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-P_7qga1TX_c/V9qzQfyrTOI/AAAAAAAAWkI/oZnAimtrlfwJGsBGcI1ivfAArK0nIYTZgCKgB/s1600/IMG_20160903_190921573.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-P_7qga1TX_c/V9qzQfyrTOI/AAAAAAAAWkI/oZnAimtrlfwJGsBGcI1ivfAArK0nIYTZgCKgB/s640/IMG_20160903_190921573.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sentry Stones are apparently keeping the Wrath screened... despite the fact that he is always visible through forests :)</td></tr>
</tbody></table>
<strong>Mercs Turn 1:</strong><br />
<strong></strong><br />
Ryan also ran up. <br />
<br />
Reinholt pointed out a Sentry Stone and said it wasn't stealthed anymore.<br />
<br />
Mortars promptly killed the non-stealthed Sentry Stone. Doh!<br />
<br />
That was basically it.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-pKUPHI4MtWY/V9qzQb_XvUI/AAAAAAAAWkI/29dUKvxPASk8SVRrkY0E5qHj8RgUz1d_gCKgB/s1600/IMG_20160903_191343663.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-pKUPHI4MtWY/V9qzQb_XvUI/AAAAAAAAWkI/29dUKvxPASk8SVRrkY0E5qHj8RgUz1d_gCKgB/s640/IMG_20160903_191343663.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reinholt is pretty frustrating, haha :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I wasn't in range to do much with my heavies, but I ensured that I could charge anything in the zone with my two beasts on Turn 3, including the Objective.<br />
<br />
Bloodtrackers wiped out six Hammer Dwarves, and put some damage on the light spray jack nearby.<br />
<br />
Wrath advanced and put a boosted shot into the spray jack. <br />
<br />
Megalith also got a boosted Earth Spikes onto the jack, leaving it on about 2 boxes and knocking out almost everything.<br />
<br />
Baldur moved up and realized that Ossrum had some pretty ridiculous threat ranges on feat turn. So instead of letting him alpha me, I <strong>POPPED MY FEAT </strong>and cowered behind a forest.<br />
<br />
Pretty decent turn, as everything I did was ranged.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-vrI-0Q2jSyk/V9qzQd9DIVI/AAAAAAAAWkI/yeyE9lwY3Q8vydLhRRM-v4-4_JnzmagWgCKgB/s1600/IMG_20160903_192633126.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-vrI-0Q2jSyk/V9qzQd9DIVI/AAAAAAAAWkI/yeyE9lwY3Q8vydLhRRM-v4-4_JnzmagWgCKgB/s640/IMG_20160903_192633126.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">What will Ossrum do?</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 2:</strong><br />
<strong></strong><br />
He couldn't really do much this turn. Quite a few of my Bloodtrackers got taken out, as the feat didn't really protect them much. One spray jack got them pretty good too.<br />
<br />
He had an ambushing solo come in and run at my Druids to tie them up.<br />
<br />
Not much else happened. I think the Wrath got shot a little bit, but that was mostly okay.<br />
<br />
Oh, Reinholt helped him kill my other Sentry Stone off the table. So much fun.<br />
<br />
Oh yeah, the hurt spray jack couldn't get out of the 5" AOE, took a POW 10, and I spiked the "10" I needed to kill it! Haha, pretty cool!<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-DfRbdB_OOuA/V9qzQV4JH3I/AAAAAAAAWkI/Tdzi4srgRe0gLvvbtY-1GnEy-iYmlXNEQCKgB/s1600/IMG_20160903_193754475.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-DfRbdB_OOuA/V9qzQV4JH3I/AAAAAAAAWkI/Tdzi4srgRe0gLvvbtY-1GnEy-iYmlXNEQCKgB/s640/IMG_20160903_193754475.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I kind of wanted him to pop his feat that turn to get more ARM. That way I wouldn't need to worry about his increased threat ranges later.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
My turn needed to be spectacular. Or at least, let me score 3.<br />
<br />
Stones ported the Blackclad forward into the zone.<br />
<br />
Blackclad put Hunter's Mark on the objective.<br />
<br />
Megalith charged first and killed a spray jack and did some damage on the objective.<br />
<br />
Wrath went and finished off the objective, then (rolling somewhat poorly) killed the drill jack and one of the other lights. This was VERY foolish of me, as it left me with only Megalith as a transfer target. I didn't need to swing that last punch at the jack - it was knocked down, and a free strike would have also knocked it down - it was zero threat to me.<br />
<br />
Alas. <br />
<br />
Bloodtrackers and knockdown Druids killed off the remaining reachable Hammer Dwarves.<br />
<br />
Druids had also apparitioned out of melee with the solo engaging them, and used back strike magic attacks to kill her.<br />
<br />
Baldur trundled into the zone and placed a forest to protect him from the mortars. I settled on putting the forest flush with the objective.<br />
<br />
At some point, probably just my own damn fault, the forest shifted a tiny bit to give a sliver of line of sight to a mortar crew.<br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-bVEVUXMDGDE/V9qzQbIfeBI/AAAAAAAAWkI/Bi-U4cmZ3WwKdYY-Cr_egmeoCIvE_tgsgCKgB/s1600/IMG_20160903_195535988.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-bVEVUXMDGDE/V9qzQbIfeBI/AAAAAAAAWkI/Bi-U4cmZ3WwKdYY-Cr_egmeoCIvE_tgsgCKgB/s640/IMG_20160903_195535988.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">See that little gap between the forest and the objective? It's very important.</td></tr>
</tbody></table>
<strong>Mercs Turn 3:</strong><br />
<strong></strong><br />
Ryan knew the writing was on the wall. But then, he noticed the little gap between the objective and the forest. I knew I had <em>intended</em> to put the forest there, but hadn't stated it. He wasn't a jerk about it, but after we asked the judge (I'm actually embarrassed that we asked the judge at all), he ruled that it needed to stay in play "as is". <br />
<br />
So, Ryan went through the process of killing Megalith with Ayana and Holt, the Driller, and a few other things. It left him with two shots on Baldur: one from his light jack, and the other with a Mortar. He also <strong>POPPED HIS FEAT</strong> for the extra 3" of movement.<br />
<br />
The light jack went up and hit (needed an "8" I believe), did about 6 damage to Baldur. I couldn't transfer it because I didn't have transfer targets. Looking at the picture, it really doesn't seem that he had LOS to Baldur, but... what's done is done. Who knows :)<br />
<br />
The remaining Mortar crew had to move their full 7" to see through the gap between the objective and Baldur.<br />
<br />
They shot and needed a "9" to hit, with 3 dice.<br />
<br />
... and they...<br />
<br />
<br />
...<br />
<br />
...<br />
<br />
MISSED!!<br />
<br />
Whew! 4d6 damage at dice -2. Average dice would have killed Baldur.<br />
<br />
He even rolled it, and it was of course enough damage, though the shot didn't really count.<br />
<br />
So, a below average chance at assassination (average damage was exactly the number of boxes Baldur has, but he also needed to roll an "8" and a "9" to hit. Still, a REALLY good chance given the game state. Bravo to Ryan for finding it!<br />
<br />
But, it failed, and I would have an easy time finishing the game.<br />
<br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-G2IT3hXxVq4/V9qzQU_1E5I/AAAAAAAAWkI/vDn1uGWeWMgLkEiQDTvawQS7biWjB8LgQCKgB/s1600/IMG_20160903_200642456_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-G2IT3hXxVq4/V9qzQU_1E5I/AAAAAAAAWkI/vDn1uGWeWMgLkEiQDTvawQS7biWjB8LgQCKgB/s640/IMG_20160903_200642456_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">See, I'm not convinced that the light jack had line of sight to Baldur. I allowed it though, so it's my own fault.</td></tr>
</tbody></table>
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
Wrath went and did his "Gargantuan Slam" power attack on the remaining Driller, who was contesting the zone. The slam was a minimum of 3", which easily got him out of the zone.<br />
<br />
I ended my turn, and Baldur dominated the zone for 2 more.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: Win via Scenario for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, I felt like I did pretty well this game. However, I made a crucial mistake in not at least mentioning to my opponent my intentions with the forest placement. He was a really great guy - I'm sure he would have honored that. He was 100% in the right though, and actually made something out of his opportunity. <br />
<br />
I think my Baldur1 list is a little bit of a mismatch for Ossrum. So much knockdown tech and board control tech is seemingly difficult for Ossrum to deal with. His assassination threat would have been non-existent if the Wrath had not filled up with fury, which was VERY possible to do.<br />
<br />
So, I made a couple crucial mistakes (Wrath fury level and the forest/objective hole), but I felt this last game was one of my better ones otherwise. Huge props to Ryan, who was a great opponent!<br />
<br />
<strong>Tournament Results:</strong><br />
<strong></strong><br />
It's not much of a mystery that I got first place. 4-0 will do that for you.<br />
<br />
Rory, my Round 3 opponent got 2nd.<br />
<br />
Ryan, my Round 4 opponent got 3rd.<br />
<br />
My prizes included a medal, a numbered poster with the PP development team (or whatever they're called) signatures, and my pick of several heavy warbeast boxes (I chose a Warpwolf box, since I've been wanting a new Feral for a while now).<br />
<br />
Here's a picture of the medal:<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-jKMBOdgxTzY/V9qzQa4BMHI/AAAAAAAAWkI/K6VhwkKg73sA1-ro3Qv53rsNWPvdcqksACKgB/s1600/IMG_20160903_204913388.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-jKMBOdgxTzY/V9qzQa4BMHI/AAAAAAAAWkI/K6VhwkKg73sA1-ro3Qv53rsNWPvdcqksACKgB/s640/IMG_20160903_204913388.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Now I have a Gold AND a Silver one of these!</td></tr>
</tbody></table>
<br />
<strong>Post-tournament thoughts:</strong><br />
<strong></strong><br />
It was a fun tournament! I enjoyed all of my opponents greatly, and all of the games were interesting for different reasons. I really loved trying the Baldur1/Baldur2 pair, and maybe one day I'll go back to it. <br />
<br />
I got really lucky a few times for sure, but I also felt that I played much more solidly than my previous tournament. Did I deserve 1st this tournament? Probably not, but I'll still take it :)<br />
<br />
<strong>Next Up:</strong><br />
<strong></strong><br />
I've been playing Tanith lately. Got a top-of-2 assassination vs. Vayl2 last night with her, where Vayl2 had 2 transfers and a huge forest blocking LOS.<br />
<br />
That said, I'm still kind of terrible with Tanith. I need a load more practice with her. My intention is to run Tanith and Baldur1 for ADR.<br />
<br />
Next tournament is either October 1, October 16, or October 29. I can probably make at least one, if not two.<br />
<br />
<strong>Also something to mess around with:</strong><br />
<strong></strong><br />
I think I'm going to try the Lightning Goats with Baldur1. I also want to try them with Krueger2 and a Storm Raptor. The models are just too nice to NOT experiment with them!<br />
<br />
At any rate, I'm tired of typing. I'll see you all later, hope you enjoyed!<br />
<br />
<br />
<br />
<br />
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bottomXaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-4616286696377870012016-09-07T11:07:00.000-06:002016-09-07T11:07:50.216-06:00Warmachine Battle Report 45: Baldur1 and Krueger2 at 75 Point Steamroller!<a 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" style="height: 168px; margin-top: 0px; width: 300px;" /></a>Howdy everyone, it's been a week or so. I've been pretty busy, and haven't gotten around to my reports. This is actually the first of two tournament reports I'll be attempting to stamp out over the course of this week (it might be more than that, we'll see). <br />
<br />
As some of you may know, I let people vote for who my second caster should be. After an overwhelming response of Facebook, Twitter, and Blog responses, the final tally was 3 for Krueger2 and 2 for Baldur2.<br />
<br />
Seriously, way to overwhelm me with your responses guys. :-|<br />
<br />
Also, be prepared: this wasn't my most inspired day of playing. By a long shot. That isn't to say the games aren't interesting, but it <em>was</em> a little rough. :)<br />
<br />
Haha, at any rate, here are my lists:<br />
<a name='more'></a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-xoICR3pplLU/V87eoRwvBbI/AAAAAAAAWeE/cXffWlXXngckx10XnpBzV6Xwj2byfUP1gCKgB/s1600/IMG_20160827_102127633.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-xoICR3pplLU/V87eoRwvBbI/AAAAAAAAWeE/cXffWlXXngckx10XnpBzV6Xwj2byfUP1gCKgB/s640/IMG_20160827_102127633.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm going to start using good objectives eventually, don't worry.</td></tr>
</tbody></table>
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
There were exactly 8 people who showed up for the event. I honestly don't remember the breakdown, but I do know that there was a great spread of armies at the event. I wouldn't be surprised to find that there were zero duplicate armies. Always nice!<br />
<br />
The field was a little bit rough though. Some of the best players in our meta were in attendance, a few of which were openly discussing how they had tooled their lists just to beat me. As flattering as that sort of attention is, it also makes tournaments like this far more difficult to navigate successfully.<br />
<br />
My goal for this tournament was (as always) to win. I would need to find a place to drop Krueger2 early, as he was the caster I was least certain of in a competitive setting. <br />
<br />
<strong>Game 1: Circle vs. Gabe's Legion of Everblight!!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-1Q6TSxMVOLc/V87eoWO-PvI/AAAAAAAAWeE/30-fyXPuKN4y7YEujSHC6OHup7mRZKUPQCKgB/s1600/IMG_20160827_103123815.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-1Q6TSxMVOLc/V87eoWO-PvI/AAAAAAAAWeE/30-fyXPuKN4y7YEujSHC6OHup7mRZKUPQCKgB/s640/IMG_20160827_103123815.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Double Hellmouth... ugh.</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
I didn't write up a report about the game, but I had JUST played against Gabe the evening before this event, where he took Abby2 and I took Krueger2. The difference was that he had changed his list, while I hadn't changed mine at all.<br />
<br />
I was almost certain he would drop Abby2. <br />
<br />
Given her feat (everything flies), Baldur1 was looking like a somewhat poor choice (his feat is essentially negated by hers). I thought Krueger2 had some decent game into Abby2 though, so that's who I went with.<br />
<br />
>> I dropped Krueger2.<br />
<br />
>> Gabe dropped Abby2.<br />
<br />
>>> Gabe won the roll to go first and chose the side of the board where... something? I think he just wanted 2nd turn against me.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
In my previous game against him, Gabe wrecked my Sentry Stones immediately. Eyeless sight makes it easy to pick them out. I would need to protect them better.<br />
<br />
This is an awkward matchup because both of our lists rely on super long threat ranges. Abby's threat ranges are actually just barely farther than Krueger2's however. I would need to find a way to force him to commit beasts so I could have the first hit on his heavies.<br />
<br />
The Hellmouths would also be interesting. Impervious flesh makes them really tough to take out, and I have to say I envy their ability to screen the rest of the Legion army. Seriously a really unit, though a pain in my ass to deal with in this game :)<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-2VIrTkP-xO8/V87eoW2n_sI/AAAAAAAAWeE/yeq0DK57GcsMecfLtGV9HuRPmsNuOLrZwCKgB/s1600/IMG_20160827_105046351.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-2VIrTkP-xO8/V87eoW2n_sI/AAAAAAAAWeE/yeq0DK57GcsMecfLtGV9HuRPmsNuOLrZwCKgB/s640/IMG_20160827_105046351.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Crazy that Hellmouths can deploy in a place where they automatically contest flags!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I moved up, but kept the Sentry Stones back a little bit. a lot of shooting later, I managed to kill 3 Hellmouth tentacles.<br />
<br />
All in all, I was likely a little too timid this turn. I wanted to stay outside the Hellmouth threat ranges.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-TJI8lQUyNEs/V87eoaZU29I/AAAAAAAAWeE/nhly3mIbrLMJp8KfqNFN6Spc1bE_w_DDQCKgB/s1600/IMG_20160827_105807367.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-TJI8lQUyNEs/V87eoaZU29I/AAAAAAAAWeE/nhly3mIbrLMJp8KfqNFN6Spc1bE_w_DDQCKgB/s640/IMG_20160827_105807367.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I believe he's got those other 3 tentacles in the back so he can kill them and make a Shredder with the Pot.</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 1:</strong><br />
<strong></strong><br />
Gabe advanced, though he didn't really do much to me. I believe he managed to kill a Mannikin.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-7pIkIOaH6WU/V87eoVTLU7I/AAAAAAAAWeE/UUGjvKsTMiYmXmFQq1ZV-JbhdjZpIdc4ACKgB/s1600/IMG_20160827_110324383.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-7pIkIOaH6WU/V87eoVTLU7I/AAAAAAAAWeE/UUGjvKsTMiYmXmFQq1ZV-JbhdjZpIdc4ACKgB/s640/IMG_20160827_110324383.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We're at kind of a standoff, distance-wise.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<br />
I decided to try and remove the rightmost Hellmouth, and wait for Gabe to commit to the flags so I could get a counter-punch in.<br />
<br />
Shrimp used concentrated fire to get a few boxes off of the rightmost Hellmouth, and the Pureblood managed to spray the thing to death.<br />
<br />
Other Mannikins got some shots in - I believe at least one solo (spell martyr?) got sprayed down.<br />
<br />
The biggest mistake of this turn was that I didn't commit enough models to contesting the flags. I needed Gabe to commit a lot of models to clearing them, but I didn't really create that situation. His threat ranges made it all really risky. Abby2 has some game!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-QIki7OXe_ug/V87eoUp_8nI/AAAAAAAAWeE/s8tjpklsZsUr9E9aI4RJ_i9vYBXb8SBzQCKgB/s1600/IMG_20160827_111612150.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-QIki7OXe_ug/V87eoUp_8nI/AAAAAAAAWeE/s8tjpklsZsUr9E9aI4RJ_i9vYBXb8SBzQCKgB/s640/IMG_20160827_111612150.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sorry it's a little blurry.</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 2:</strong><br />
<strong></strong><br />
I had given Gabe a wide open invitation to get two CP really cheaply, and he decided to comply.<br />
<br />
The Raek got into my Shrimp but only killed one.<br />
<br />
Shooting and stuff killed off most of my Mannikins.<br />
<br />
Angelius charged in and cleared my Mannikins on the left flag (he also controlled it).<br />
<br />
A Shredder from the pot ran and held the flag on my right.<br />
<br />
The Pot made another Shredder.<br />
<br />
One ray of light in this abysmal turn was that he forgot about Storm Winds and had the Ravagore shoot at something outside his reduced range. I got to chose the scatter direction, and the AOE nearly one-shotted a Shredder. Haha!<br />
<br />
He did control both flags for 2 points. Not going well so far.<br />
<br />
<strong>Score: 2-0, advantage Legion.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-jTydZblySco/V87eodYYF3I/AAAAAAAAWeE/9x2e-yq6Nykb1icsMPPnnLKahup9TfcPwCKgB/s1600/IMG_20160827_112734364.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-jTydZblySco/V87eodYYF3I/AAAAAAAAWeE/9x2e-yq6Nykb1icsMPPnnLKahup9TfcPwCKgB/s640/IMG_20160827_112734364.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not a great start.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I hadn't planned well thus far, and I needed to make up for that this turn.<br />
<br />
I had the opportunity to take out two different heavies AND the Pot this turn and only really risk one of my own. I felt that was an acceptable risk.<br />
<br />
Shrimp went first, and killed one Shredder.<br />
<br />
Woldwyrd went and got into gunfighter range of the Raek. He didn't do much damage to the thing though. Not being able to boost much is pretty rough (he's only Fury 2).<br />
<br />
Krueger went next and shot the remaining life off of the Ravagore'd Shredder. He then TK'd the Pureblood a little farther up, and put Primal on him.<br />
<br />
Pureblood charged in on the Ravagore and killed him easily, then dedicated a few more punches at the Pot, also killing it. It created a Shredder before it died though. Heh.<br />
<br />
Sentry Stones teleported up and created a 6" wall of forest for Ghetto to eventually hide behind.<br />
<br />
Ghetto walked up and punched an enterprising tentacle to death, and hid behind the forest wall, which screened him from the Scythean and Seraph. If Abby wanted to charge him, I'd be in a great position to win the game. Just in case, I put up Spiny Growth.<br />
<br />
Alten advanced and shot 6 points off of the Angelius. I believe he had already taken another 5 off the previous turn.<br />
<br />
This left the door wide open for the Feral, who meandered up and boosted a couple of punches into the Angelius. The Angel died, even though Feral was warping for ARM.<br />
<br />
And just like that, I'd killed 2 heavies, the Pot, 2 Shredders, and a number of other solos. The Feral also scored for me.<br />
<br />
<strong>Score: 2-1, advantage Legion.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-gXJgGf2NMT8/V87eoe8jzoI/AAAAAAAAWeE/GintivPD4ZccifUvwD9Gg6vKfz3e6rcowCKgB/s1600/IMG_20160827_114315044.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-gXJgGf2NMT8/V87eoe8jzoI/AAAAAAAAWeE/GintivPD4ZccifUvwD9Gg6vKfz3e6rcowCKgB/s640/IMG_20160827_114315044.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not a bad turn!</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 3:</strong><br />
<strong></strong><br />
Gabe saw an opportunity to win the game, though it wasn't a perfect chance.<br />
<br />
Abby went first and punched the Pureblood a few times, then killed a Mannikin to trigger the +2 STR and +2 SPD from Alpha. Then, she <strong>POPPED HER FEAT.</strong> She then repositioned behind the Hellmouth on the left.<br />
<br />
Seraph went next and charged my two Sentry Stones. It killed one, but Gabe rolled poorly and he failed to kill the 2nd.<br />
<br />
The Raek ran away from the Shrimp and Wyrd, taking free strikes that didn't hurt it much. He ran over and punched the objective, spiking the first few damage rolls but not quite able to finish the thing off.<br />
<br />
That kind of sealed the "win this round" possibility, but he could still put himself in a dominant position.<br />
<br />
Scythean ran in and killed the Wyrd and all the remaining Shrimp (but not the Druid unit leader).<br />
<br />
Hellmouth tentacle attacked my Feral but didn't roll the "8" necessary to hit. You see, if he had hit the Feral, the Feral would have been dragged into B2B with the Hellmouth, which would give me no other model available to contest the flag. He could have run a Shepard to the flag and scored again.<br />
<br />
As it stood, Gabe still scored another point on the right flag and held dominant table position.<br />
<br />
<strong>Score: 3-1, advantage Legion.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-RIGnUuBGYB8/V87eoQe4LUI/AAAAAAAAWeE/Zn-1v5ea3Uk6MBtB0K1DQLjlVCIy1YwKACKgB/s1600/IMG_20160827_115957264.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-RIGnUuBGYB8/V87eoQe4LUI/AAAAAAAAWeE/Zn-1v5ea3Uk6MBtB0K1DQLjlVCIy1YwKACKgB/s640/IMG_20160827_115957264.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Still a pretty obvious assassination vector for me here though...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I had two options. One option was to go for attrition. I was fairly certain I could kill the Scythean and Seraph this turn - Ghetto and the Feral were both easily in range for that. Krueger could probably kill the Raek if pressed, and Abby would essentially be left hanging there with the Hellmouth and maybe a solo or two.<br />
<br />
The second option was to go for the kill on Abby. Gabe had forgotten to leave himself a transfer target, so all my damage would be to Abby.<br />
<br />
I decided the risk was too great to rely on everything going perfectly for attrition. Time to assassinate Abby, if possible.<br />
<br />
First, I needed to kill the Tentacle between the Feral and Abby. Actually, I also needed to get Hunter's Mark on the Hellmouth up there if possible, but the Blackclad didn't have walking range.<br />
<br />
So, Blackclad charged the Tentacle. If he killed it, he could use Battle Mage (or whatever it's called) and cast a spell. Instead, he failed to even hit the stupid DEF 10 thing. Needed a "4". Shameful. <br />
<br />
Krueger sighed, shook his head, and charged the Hellmouth. He killed it easily. He then put Primal on both Ghetto and the Feral, and TK'd them both 2" forward.<br />
<br />
Feral charged the Hellmouth, which was blocking Ghetto's access to Abby. He killed the Hellmouth easily, killed a Shepard between Ghetto and Abby, and even put a few boxes of damage on Abby herself.<br />
<br />
Ghetto then warped for Murderous and charged Abby. A couple punches later, it was all over...<br />
<br />
We both scored a point, and the game ended.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-XLRpkHgsBZI/V87eoWvEWiI/AAAAAAAAWeE/_1OI9OGeUe4RBlKM9rct-L93J7V6vLeywCKgB/s1600/IMG_20160827_121326400.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-XLRpkHgsBZI/V87eoWvEWiI/AAAAAAAAWeE/_1OI9OGeUe4RBlKM9rct-L93J7V6vLeywCKgB/s640/IMG_20160827_121326400.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ghetto to the face!</td></tr>
</tbody></table>
<br />
<strong>Game Results: Win for Circle via assassination!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, that ended better than it started, for sure.<br />
<br />
Still, Gabe almost had the easiest scenario win of his life. I still can't believe how little I forced him to work for those initial 2 points. Killing 4 or 5 DEF 12 infantry is pretty damn easy, lol.<br />
<br />
After that, I felt I did a decent job of removing important models. Still, my earlier reticence to contest the flags with meaningful models was nearly my undoing. It's something I'll need to think about for future games. <br />
<br />
I actually think that Turn 2 would have been the best turn for my own feat. It would have given me a turn of relative safety from meaningful charges, and left Gabe unable to claim the flags on his own Turn 2. Ah well, maybe next time :)<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
Already in the top 4, lol!<br />
<br />
Factions in the top 4 included:<br />
<br />
Circle (myself)<br />
Khador<br />
Mercs<br />
Convergence<br />
<br />
All three other players were very solid, though I hadn't played the Khador player yet.<br />
<br />
<strong>Game 2: Circle vs. Tom's Khador!!</strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-6KVXF2Vi7ac/V87eoWfungI/AAAAAAAAWeE/lZpiTO8hdGEIeiE4DzaEHP7-IeBg2aNZgCKgB/s1600/IMG_20160827_130724656.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-6KVXF2Vi7ac/V87eoWfungI/AAAAAAAAWeE/lZpiTO8hdGEIeiE4DzaEHP7-IeBg2aNZgCKgB/s640/IMG_20160827_130724656.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Is Zerkova good now?</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
Gah, I didn't want to play against Irusk2. He was almost certainly going to take Irusk2, and I wasn't sure what would be good against it.<br />
<br />
Baldur1 has done well enough against Khador so far, but I very nearly lost (and probably should have) in game 4 of the Rocky Mountain Rumble against Irusk2. I doubted that would go well.<br />
<br />
On the other hand, my Krueger2 list would have a tough time against a lot of the things in that list as well, and I wasn't as confident with him as I am with Baldur.<br />
<br />
So, I very reluctantly chose Baldur1.<br />
<br />
>> I dropped Baldur1.<br />
<br />
>> Tom dropped Irusk2.<br />
<br />
>> We rolled for sides and Tom won, choosing first turn. I chose the side of the board with a big-ass forest on it.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Well, this was going to be tough. I figured the Bloodtrackers might be able to take on the Kayazy unit, but I had no idea how to deal with the Uhlans, other than whittle them down slowly. I figured the Sentry Stones would be able to spray the Winter Guard away.<br />
<br />
Really, I didn't have a ton of solid plans, just vague ideas. Not the best mental state to enter a game with :)<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-OLrwg68Bh-c/V87eoQjxKsI/AAAAAAAAWeE/FVBD_ZiURVke5c7qNBMhE7rjJiIDYYmsgCKgB/s1600/IMG_20160827_132205441.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-OLrwg68Bh-c/V87eoQjxKsI/AAAAAAAAWeE/FVBD_ZiURVke5c7qNBMhE7rjJiIDYYmsgCKgB/s640/IMG_20160827_132205441.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I figured the Druids would go hang out in the trees for stealth or something.... ?</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-gG8smXyW4Xk/V87eocVwpuI/AAAAAAAAWeE/kDTB5LVo9ck8T5FgT_0l3yWU_sdGud3awCKgB/s1600/IMG_20160827_132207826.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-gG8smXyW4Xk/V87eocVwpuI/AAAAAAAAWeE/kDTB5LVo9ck8T5FgT_0l3yWU_sdGud3awCKgB/s640/IMG_20160827_132207826.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He has Alten Ashley, Kell Bailoch, and a Widowmaker solo in AD.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 1:</strong><br />
<strong></strong><br />
I didn't bother to do the math, and it ended up screwing me. Kell, Widowmaker, and Alten all combined to kill one of my Sentry Stones. Alten needed an "8" to kill it, but that's a likely enough result that it made me feel pretty foolish. I could have easily prevented that by deploying a little more defensively. <br />
<br />
Otherwise, he ran up.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-lQPtB42LLhc/V87eobHWdVI/AAAAAAAAWeE/YBtpjCccQ3svjjY6el5yR61ZvDT1imUqQCKgB/s1600/IMG_20160827_133247238.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-lQPtB42LLhc/V87eobHWdVI/AAAAAAAAWeE/YBtpjCccQ3svjjY6el5yR61ZvDT1imUqQCKgB/s640/IMG_20160827_133247238.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One fewer Sentry Stone, for no reason. Doh!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I had the distance to trample Megalith up and get Earth Spikes off on one of the solos. But somehow I trampled in the wrong direction and was just outside of range. Sigh.<br />
<br />
Sentry Stone and Mannikins managed to kill off a Rocket and Kell. I rolled poorly and missed against everything else.<br />
<br />
Wrath trundled forward and shot one of the Uhlans. He hit, but instead of the "9" he needed to kill his target, he rolled a "6" (boosted), doing almost nothing.<br />
<br />
Baldur put Stone Skin on the Wrath and Solid Ground on himself, and walked up. I'm not sure how I came to this conclusion, but I decided I was in great danger this turn, so I <strong>POPPED MY FEAT</strong>. <br />
<br />
... yep.<br />
<br />
Nothing much else happened.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-6RREEx-jK0k/V87eoZTuiEI/AAAAAAAAWeE/3iMl0efyhUMzC7VXtm7Rj432Yy5ttKdOgCKgB/s1600/IMG_20160827_134652254_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-6RREEx-jK0k/V87eoZTuiEI/AAAAAAAAWeE/3iMl0efyhUMzC7VXtm7Rj432Yy5ttKdOgCKgB/s640/IMG_20160827_134652254_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I think I took 20 minutes on this turn. Seriously.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 2:</strong><br />
<strong></strong><br />
The Uhlans would be unable to charge the Wrath this turn.<br />
<br />
Winterguard advanced and got some really (really) gross damage spikes on Megalith.<br />
<br />
Alten also shot Megalith and spiked the 6 damage he needed to take out Mega's spirit.<br />
<br />
Something killed my Sentry Stone.<br />
<br />
Irusk then <strong>POPPED HIS OWN FEAT</strong>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-0w841VLXswA/V87eobhhnDI/AAAAAAAAWeE/t5heCxvha7QaTHX0oEMbbpM0LtpurvswwCKgB/s1600/IMG_20160827_140139876.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-0w841VLXswA/V87eobhhnDI/AAAAAAAAWeE/t5heCxvha7QaTHX0oEMbbpM0LtpurvswwCKgB/s640/IMG_20160827_140139876.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">What a waste of my own feat.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
It was time for another long turn of not accomplishing much.<br />
<br />
If Tom hadn't spiked his damage so high, I'd have had a reasonable assassination run this turn with the Wrath aiming to shoot Irusk, Stones porting Baldur for a boosted Earth Spikes, and Megalith charging some Winter Guard then using that vantage for another boosted Earth Spikes. Follow that with a Blackclad boosted POW 12 spray (Baldur would have put up the Wrath animus), and Irusk would have very likely died, even counting his camp of 1 focus.<br />
<br />
Looking at things now, I think that even without Mega's help, I'd have had a decent chance - 10 from Wrath, 7 from Earth Spikes, 4 from Blackclad, subtract 5 for his 1 focus camp = 16 damage. Maybe not enough to kill him for sure, but enough that it was around 40% or so.<br />
<br />
Still, I thought I had an okay chance to still win.<br />
<br />
I spent another really long turn trying to figure out what to do.<br />
<br />
I eventually settled for doing almost nothing again. Wrath shot and hit again, then AGAIN failed to kill one of the Uhlans.<br />
<br />
Bloodtrackers went up to make it less likely that the Uhlans would be able to charge my main lines. I also killed a couple random Kayazy.<br />
<br />
Druids advanced but didn't do a whole lot.<br />
<br />
And that was my turn. I had Baldur hide himself and Megalith behind a forest. Lol.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-iClPKYi79Vc/V87eoSUeRpI/AAAAAAAAWeE/XOb0XKryZDoupYHMReyye53uBhdwHLaHwCKgB/s1600/IMG_20160827_142136525.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-iClPKYi79Vc/V87eoSUeRpI/AAAAAAAAWeE/XOb0XKryZDoupYHMReyye53uBhdwHLaHwCKgB/s640/IMG_20160827_142136525.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The -3 SPD on Irusk's feat only hit Mega, Wrath, and Baldur. It was enough to keep me from charging the Wrath into the Uhlans though.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 3:</strong><br />
<strong></strong><br />
Winter Guard got +4 POW and killed my objective. They also jammed the Wrath.<br />
<br />
Kayazy killed a bunch of my Bloodtrackers, but the Uhlans didn't charge me or anything.<br />
<br />
Alten ran into my zone to control it.<br />
<br />
Irusk went into his own zone to dominate it.<br />
<br />
I didn't lose much this turn, but I was essentially out of the game already, unless something crazy happened.<br />
<br />
<strong>Score: 3-0, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-8gIcyZU7xqs/V87eocbO5rI/AAAAAAAAWeE/au831cSgZIc7yPHbbZoxqhEQOKVjEDaFACKgB/s1600/IMG_20160827_143759738.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-8gIcyZU7xqs/V87eocbO5rI/AAAAAAAAWeE/au831cSgZIc7yPHbbZoxqhEQOKVjEDaFACKgB/s640/IMG_20160827_143759738.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Winter Guard can get +4 POW from Joe! Didn't realize that, lol!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I had one chance to salvage this abortion of a game: get my Wrath into the enemy zone, survive at least one turn of him punching me, and do enough damage in the ensuing turns that I could eventually pull out a win.<br />
<br />
It wasn't very likely, but I felt I may as well try.<br />
<br />
Wrath trampled over two Winter Guard and killed him. He then punched ONE Uhlan to death. Mostly because nothing else was in range.<br />
<br />
Megalith trampled a few Winter Guard in his path and got into the zone. He used Earth Spikes to kill Alten Ashley. I should have had it kill a Rocket, then use the blast damage from it to try and kill Alten (he's not protected by Solid Ground since he's not friendly faction), but I didn't think of it until after.<br />
<br />
Druids and Bloodtrackers got into the zone and punched a few Kayazy.<br />
<br />
It wasn't really enough, but it was the best turn I'd had all game.<br />
<br />
<strong>Score: 3-0, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-7hfVsfWmcks/V87eoZDjg_I/AAAAAAAAWeE/IolZ84W3Wgsef1hSL9AC2Q73UEsJSYDogCKgB/s1600/IMG_20160827_145258200.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-7hfVsfWmcks/V87eoZDjg_I/AAAAAAAAWeE/IolZ84W3Wgsef1hSL9AC2Q73UEsJSYDogCKgB/s640/IMG_20160827_145258200.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can the Wrath (currently undamaged) survive against the Uhlans and Behemoth?</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 4:</strong><br />
<strong></strong><br />
If he could kill my Wrath this turn, I was essentially sunk.<br />
<br />
Turns out, Behemoth and weapon-master'd Uhlans can kill a fully buffed Wrath, no sweat. Despite a few nice spikes, I think Tom would have had to roll fairly poorly NOT to kill it.<br />
<br />
He also cleaned up most of my Bloodtrackers and Druids.<br />
<br />
<strong>Score: 4-0, advantage Khador.</strong><br />
<strong></strong><br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
I decided to just end the game, but at least pick up a point for my efforts.<br />
<br />
I cleared the remaining 4 Winter Guard out of my zone, had Baldur dominate it, and didn't bother to contest Tom's zone (I could have, albeit with a single Druid).<br />
<br />
We both scored, and the game ended.<br />
<br />
<strong>Game Results: Epic fail by Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, that game was bad and got worse! Not sure I could have played more poorly than that, to be honest. And the dice rolls that might have given me some hope (i.e. trying and failing to kill Uhlans with the Wrath's gun) also failed. That Megalith lost his spirit and couldn't force was also a huge bummer - I'd have had a good assassination vector. Ah well!<br />
<br />
It was also a matter of putting the wrong troops in the wrong places. Bloodtrackers <em>should</em> have fought the Winter Guard. They'd have done great at it, and if they'd rolled up that flank, I'd have been in a position to force Tom into a game of who can contest the other player's zone, similar to The Pit. That's a game that Baldur can win at, and win handily. Sentry Stones could have taken out a bunch of Kayazy if given the chance. Alas :)<br />
<br />
That being said, I am also trying to figure out a better Khador pairing. So far (aside from this game), I've lucked out and managed to squeak by. I need a better list against them though.<br />
<br />
I'm actually considering ADR with Tanith. I'd still take Baldur in this game, but I'd have Reeves, Alten, and some War Wolves instead of the useless Bloodtrackers and Druids.<br />
<br />
That said, I played very poorly, and lost. I still obviously have a TON of room for improvement.<br />
<br />
It should be noted that Tom was a great opponent! Glad we got to play :)<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
Well, the final would be Khador and Convergence. <br />
<br />
I didn't much mind who I got paired up with - there were no "easy" options. I think there were 4 players at 1-1, and my two options (the third was my Game 1 opponent) were two of the top players in our meta who had gotten unlucky in earlier games.<br />
<br />
I needed to win my next game convincingly for tie breakers. Like, 5-0 convincingly.<br />
<br />
<strong>Game 3: Circle Orboros vs. Colin's Trollbloods!!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-TsJ2EHCE8Sg/V87eoZu2QcI/AAAAAAAAWeE/8g2sNrVwGFkHFv_xE-JynAsc3nHvKqE5ACKgB/s1600/IMG_20160827_151324673.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-TsJ2EHCE8Sg/V87eoZu2QcI/AAAAAAAAWeE/8g2sNrVwGFkHFv_xE-JynAsc3nHvKqE5ACKgB/s640/IMG_20160827_151324673.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Another victim of all-powerful Tom!</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
I knew he would take Ragnor, and I knew I would take Baldur. It wasn't difficult - Krueger just doesn't do enough against this many beasts.<br />
<br />
>> I dropped Baldur1.<br />
<br />
>> Colin dropped Ragnor.<br />
<br />
>>> One of us won the dice roll to go first, and I ended up choosing the side with a huge forest.<br />
<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
<a href="http://rumorsofheresy.blogspot.com/2016/08/warmachine-batrep-42-baldur1-at-1.html">Second tournament in a row where I had to play against Colin in the final game</a>. He's one of the best players in our meta, and this time he had a solid faction and caster behind him (he had Rasheth last time).<br />
<br />
I needed to take out his Fire Eaters ASAP - they messed me up BAD last time I played against Ragnor.<br />
<br />
Then I could just kind of see what was going to happen. I would need to be wise with my heavies - my two heavies would struggle against his 3 heavies and 3 (really solid) lights. I had the vague impression that my Druids would be helpful, but I wasn't sure yet in what way. <br />
<br />
I'll just say it: my head just wasn't in the game this tournament!<br />
<br />
<strong>Troll Turn 1:</strong><br />
<strong></strong><br />
Colin ran up!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-5iK0IrtHOJw/V87eoexZdEI/AAAAAAAAWeE/zia_HCdzuc0Ec7zufDi9a2_Vftml-ei0gCKgB/s1600/IMG_20160827_153131816.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-5iK0IrtHOJw/V87eoexZdEI/AAAAAAAAWeE/zia_HCdzuc0Ec7zufDi9a2_Vftml-ei0gCKgB/s640/IMG_20160827_153131816.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He has his Fire Eaters just outside of Bloodtracker threat range.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I stayed kind of far back. I won't lie: it's always a temptation to shoot something with the Wrath's gun. The fact of the matter is that he should usually run on Turn 1, even if he's in range of something. At least, that's what he should do from a board control perspective.<br />
<br />
I kept the Bloodtrackers deep in the forest, safe from the Fire Eaters.<br />
<br />
My shooting went okay. I rolled somewhat poorly, and only managed to kill one Fire Eater, but I did do some damage to a couple others. I wasn't really worried.<br />
<br />
Wrath did shoot to try and remove another Fire Eater, but it was shield guarded by a Bouncer. I boosted damage, and did some okay damage. Yay?<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-A8V9Ssp8l_o/V87eoUmJ9hI/AAAAAAAAWeE/m3Gfv_kuYUID46w4SdN6ZoPmuBfTCPf7gCKgB/s1600/IMG_20160827_154144726.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-A8V9Ssp8l_o/V87eoUmJ9hI/AAAAAAAAWeE/m3Gfv_kuYUID46w4SdN6ZoPmuBfTCPf7gCKgB/s640/IMG_20160827_154144726.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm kind of out of position here...</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 2:</strong><br />
<strong></strong><br />
Colin ran his models up again. I'd be a lot happier if I had run the Wrath up, as Colin would have either had to pop his feat this turn or keep a much larger standoff distance with his beasts.<br />
<br />
At any rate, he managed to clear one of my Sentry Stones, but not much else.<br />
<br />
Positionally, Colin had a vastly superior grasp on the board.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-QFVIRHHtpe8/V87eoVEh9BI/AAAAAAAAWeE/38VnvWwEchUBizhMwxjzXYvPtZpFbaXggCKgB/s1600/IMG_20160827_155047206.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-QFVIRHHtpe8/V87eoVEh9BI/AAAAAAAAWeE/38VnvWwEchUBizhMwxjzXYvPtZpFbaXggCKgB/s640/IMG_20160827_155047206.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If I had been smart, Megalith could have been in the Shifting Stones and teleported to punch Rok to death. Ah well.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
Colin had backed me into somewhat of a corner. My Wrath wasn't in range to change anything meaningful, but if he did go into the zone, he would get punched (and hard) for no real gain. Popping my feat would do me little good - Rok could still likely reach me even through the feat.<br />
<br />
So, I backed up a little bit and decided there were worse things than my opponent going up 3-0 in the next turn.<br />
<br />
Incidentally, I did manage to kill all of his Fire Eaters, and even (nearly) killed a Bouncer.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-u4l6Lc8JD20/V87eodHUWUI/AAAAAAAAWeE/OulyRhBRHMAVrszypcycq0AsP8zSA89mACKgB/s1600/IMG_20160827_160841785.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-u4l6Lc8JD20/V87eodHUWUI/AAAAAAAAWeE/OulyRhBRHMAVrszypcycq0AsP8zSA89mACKgB/s640/IMG_20160827_160841785.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mauler on the right thought he was scoring. Silly Mauler :)</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 3:</strong><br />
<strong></strong><br />
I caught a relatively big break this turn, as BOTH Maulers frenzied with only one focus. One did almost no damage to a Bouncer, the other did about 8 damage to his buddy Mauler.<br />
<br />
Colin had Rok charge in and kill my second Sentry Stone and a number of other smaller models in the zone.<br />
<br />
Bouncers in the middle combined to kill the objective.<br />
<br />
Ragnor got into the zone to dominate it. He then <strong>POPPED HIS FEAT </strong>(one less damage dice against his models).<br />
<br />
He scored 3 this turn.<br />
<br />
<strong>Score: 3-0, advantage Trolls.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-c-tA4Be01Og/V87eoVZQofI/AAAAAAAAWeE/Ryzjpg31EcAA29fLLK9UHQj9nCY02qQQgCKgB/s1600/IMG_20160827_161833930.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-c-tA4Be01Og/V87eoVZQofI/AAAAAAAAWeE/Ryzjpg31EcAA29fLLK9UHQj9nCY02qQQgCKgB/s640/IMG_20160827_161833930.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gah. Going to be a rough game, I can already tell. Luckily, Colin popped his feat before I popped mine.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I had to get my Wrath into the zone, but ensure that he didn't die immediately to all the counter-punches coming his way. Had to be feat turn.<br />
<br />
While I was contemplating how impossible it was to kill his beasts with the feat up, I had a minor revelation: my infantry could still kill his infantry.<br />
<br />
Wrath charged in and did almost zero damage despite using all 4 fury. Silly feat :)<br />
<br />
Bloodtrackers and Druids combined to kill off a couple of the Krielstone unit. They also knocked the Bouncers and Rok down.<br />
<br />
Baldur cowered behind the Wrath and <strong>POPPED HIS FEAT</strong>. Rok would unfortunately be just barely able to get into the Wrath.<br />
<br />
<strong>Score: 3-0, advantage Trolls</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-tp7vUaNSUM4/V87eoSdOKEI/AAAAAAAAWeE/pdCP449JpHcY3Qa3Bt2Ls4KUrn_Vz0IgACKgB/s1600/IMG_20160827_163118113.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-tp7vUaNSUM4/V87eoSdOKEI/AAAAAAAAWeE/pdCP449JpHcY3Qa3Bt2Ls4KUrn_Vz0IgACKgB/s640/IMG_20160827_163118113.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Toeing in the zone. Rok needed to have Rush instead of Rage to charge the Wrath. That was something at least :)</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 4:</strong><br />
<strong></strong><br />
Colin used the Axer to put Rush on Rok. <br />
<br />
Rok charged in and <em>missed</em> his charge attack! His other attacks did some work, but it was pretty clearly not enough. The Bouncers also failed to do significant damage.<br />
<br />
The two Maulers moved into a screening position on the right flag.<br />
<br />
That opened the path for Ragnor to completely surprise me: he ran to the flag on the right and dominated it.<br />
<br />
Yikes.<br />
<br />
<strong>Score: 4-0, advantage Trolls</strong>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-1XmJBAepoMs/V87eoWDXGHI/AAAAAAAAWeE/yzN2rX0vffcyIGSoikImEHtv3Qw6D4XSACKgB/s1600/IMG_20160827_163811887.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-1XmJBAepoMs/V87eoWDXGHI/AAAAAAAAWeE/yzN2rX0vffcyIGSoikImEHtv3Qw6D4XSACKgB/s640/IMG_20160827_163811887.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Neither of us have really lost much. I lost two Sentry Stones, and he lost his Fire Eaters. That needs to change.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I was equally impressed and horrified by Colin's run move to the flag on the right. His Bouncers and Maulers were screening me from getting to the flag easily. I'd need to pull something out of my hiney to make it work.<br />
<br />
I then realized that the Krielstone was mostly separated from the rest of his unit. I could kill it fairly easily this turn and make my life much easier.<br />
<br />
So, Bloodtrackers went up and killed the rest of that unit.<br />
<br />
Baldur stayed mostly hidden and put up Druid's Wrath for boosted magic attacks.<br />
<br />
Druids went and knocked a bunch of the Trolls down.<br />
<br />
Stones teleported Megalith to a spot next to Rok and a Bouncer. <br />
<br />
Without the Krielstone, the two beasts proved to be mortal, and he killed both of them. Mind you, the Bouncer was already pretty damaged. I actually think he might have also shot a boosted Earth Spikes into the 2nd (also really damaged) Bouncer and killed it. I don't remember :(<br />
<br />
Wrath managed to get both of the Maulers in melee range, and I believe he killed them both. Every punch he did averaged to 10 damage (dice +3). He was also able to get within 4" range of the flag.<br />
<br />
Whew!<br />
<br />
In one turn, I killed the Krielstone, 2 Bouncers, 2 Maulers, and Rok. Crazy turn.<br />
<br />
I should note that my dice were pretty good here - especially with Megalith. Luck!<br />
<br />
<strong>Score: 4-0, advantage Trolls.</strong><br />
<br />
<strong>Trolls Turn 5:</strong><br />
<strong></strong><br />
Colin had the opportunity to win the game if he could kill my Wrath. I think the Wrath had roughly 17 boxes, but Colin only had the Axer and Ragnor remaining.<br />
<br />
The Axer gave it a good hard try, but couldn't quite finish him off.<br />
<br />
<strong>Score: 4-0, advantage Trolls.</strong><br />
<strong></strong><br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
Megalith charged in and killed the Axer.<br />
<br />
Or maybe it was the Wrath who did that?<br />
<br />
Ragnor was left alone and surrounded by heavies.<br />
<br />
My infantry finished off the objective, and Baldur hid in the far left corner.<br />
<br />
I scored 3 points in one turn, and dominated again in Colin's turn for 5.<br />
<br />
I had approximately (no exaggeration) 7 seconds left on my clock.<br />
<br />
<strong>Game Results: (really lucky!) win for Circle via scenario!</strong><br />
<strong></strong><br />
<strong>Post-game Thoughts:</strong><br />
<strong></strong><br />
I should note that this game may have been a little different at the end than I've represented - I depend on pictures quite a bit to help me reconstruct what I did, and frankly, the game got a little too intense/close for me to bother with pictures at the end.<br />
<br />
My play this game was mixed. I had some good moves (Druids and Bloodtrackers did some good work), and some fairly poor moves (not advancing my Wrath farther up on Turn 1). I think I needed to have a more dominant board position in order to make Colin think twice about killing my objective as easily as he did. <br />
<br />
I also go somewhat lucky - I don't remember specific instances, but I do remember that there were a few turns that my dice were just amazing. On top of that, Colin had a few instances of rolling really abysmally. Whereas I'm of the opinion that dice weren't THE deciding factor of this game, they certainly played their part. They smoothed out some of the rougher aspects of my play, certainly.<br />
<br />
<strong>Tournament Results:</strong><br />
<strong></strong><br />
Tom (my 2nd round opponent) ended with first place, beating Convergence in the final.<br />
<br />
Chris (the Convergence player) got 2nd.<br />
<br />
And... I got third!<br />
<br />
I received a $10 gift card at Funtastic Games (my entry fee, magically transformed into a gift card, lol!), and a very cool (if less gold-tinted than preferred) pin!<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-ZaH9TI6hrTI/V87eoQH9hrI/AAAAAAAAWeE/OxwWNFwxOL8cu-lUpjOz-4FvVGbARiu8QCKgB/s1600/IMG_20160827_171814316.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-ZaH9TI6hrTI/V87eoQH9hrI/AAAAAAAAWeE/OxwWNFwxOL8cu-lUpjOz-4FvVGbARiu8QCKgB/s640/IMG_20160827_171814316.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of wasted space in this picture, lol.</td></tr>
</tbody></table>
<br />
<strong>Post-Tournament Thoughts:</strong><br />
<strong></strong><br />
<strong>FIRST OFF, </strong>big thanks to all my excellent opponents! I've been very impressed with this meta's group of players. Good at what they do, but also not dicks. It's much appreciated.<br />
<strong></strong><br />
So, I played Krueger2 and won against a really tough Abby2 list.<br />
<br />
I played Baldur1 into Irusk2 and lost. It was just my 2nd loss ever with Baldur1, believe it or not. I don't lose with Baldur1 often.<br />
<br />
I played Baldur1 into Ragnor for a second time (my first being against Jay Larson, and incidentally also my first loss with Baldur1) and barely pulled off a win.<br />
<br />
Ironically, my most comfortable game this tournament was with Krueger2.<br />
<br />
I'll say it again: I just didn't play very well this tournament. Nothing felt off about it, but doing these battle reports, I see a lot more "duh" mistakes than I feel like I normally make. <br />
<br />
Scenario play is usually my forte, but lately I've had to come from WAY behind to win. It's a consistent theme. You'll see in my future reports that that's true. It's not a good place to be.<br />
<br />
So, I'm going to focus on my early game play. Late game I've seemed to do alright, but early game I've struggled.<br />
<br />
As for lists, I'll probably hold off on Krueger2 for a little bit. Once I can buy a Celestial Fulcrum for him, I'll break him out again. Wyrd and Shrimp are all well and good, but I want to see what the Fulcrum can do with him.<br />
<br />
Baldur1 will likely not change much, list-wise. I AM planning on working on a Baldur1/Tanith ADR pairing for my next tournament. I want to try Reeves with Baldur1, so hopefully I can find some Scarsfell Griffons for cheap somewhere to make Tanith's ADR better too :)<br />
<br />
<strong>The next report:</strong><br />
<br />
Next report up will be my Tacticon report. 4 Games, with my pairing of Baldur1 and Baldur2. We can explore together whether or not I continue my sloppy initial stages of gameplay or not. Should be fun!<br />
<br />
See you all later, hope you enjoyed the report!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-10396859715324268432016-08-26T14:32:00.003-06:002016-08-26T14:32:50.512-06:00Warmachine Battle Report 44: Krueger2 vs. Legion and Cygnar (2 total reports)<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQSpsjGUR-paaAMsMCr0MtbLUNlZr3Ykp5s0m-_zdQQSZ2xlpjSzA" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Image result for krueger" border="0" class="rg_ic rg_i" data-src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQSpsjGUR-paaAMsMCr0MtbLUNlZr3Ykp5s0m-_zdQQSZ2xlpjSzA" data-sz="f" jsaction="load:str.tbn" name="YhqF-6iFjt7AuM:" src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQSpsjGUR-paaAMsMCr0MtbLUNlZr3Ykp5s0m-_zdQQSZ2xlpjSzA" style="height: 194px; margin-top: -3px; width: 198px;" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Krueger1 or Krueger2?</td></tr>
</tbody></table>
At any rate, I've been trying to get him to play against lists that have a lot of shooting lately, as he's my potential shooting drop. He's also (somehow) even better at scenario than Baldur1, and has some good tricks to deal with skew lists. I'm also learning that he's got some really strong assassination potential as well.<br />
<br />
Most of my love for him is still theoretical, but so far he's shown to be a really good "problem solver" caster. <br />
<br />
At any rate, let's get this show on the road.<br />
<br />
<strong></strong><br />
<strong></strong><br />
<a name='more'></a><br />
<strong></strong><br />
<strong>Game 1: Krueger2 vs. Legion's "Saeryn & Rhyas"</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Krueger2<br />
- Ghettorix<br />
- Feral Warpwolf<br />
- Pureblood Warpwolf<br />
- Woldwyrd<br />
<br />
Sentry Stone & Mannikins<br />
Sentry Stone & Mannikins<br />
Shifting Stones<br />
Stoneward & Woldstalkers (Shrimp)<br />
<br />
Blackclad Wayfarer<br />
Blackclad Wayfarer<br />
<br />
<strong>His list:</strong><br />
<strong></strong><br />
Saeryn & Rhyas<br />
- Carnivean<br />
- Raek<br />
- Harrier<br />
<br />
Blighted Nyss Legionnaires (max, no UA)<br />
Blighted Nyss Strider Scouts (max, UA)<br />
Blighted Nyss Raptors (max)<br />
Spawning Vessel<br />
<br />
Annyssa Ryvaal<br />
Strider Deathstalker<br />
Strider Deathstalker<br />
<br />
>> I won the roll to go first and decided to go first. Whereas I typically prefer to go second lately, I also feel like it's important to practice going both first and second, as deployment/initial movement do change quite a bit depending on when your first turn is.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
After asking several questions about his list and units, it occurred to me that pretty much everything in his army would have stealth. This was also actually the first time I'd even HEARD of this caster (or should it be "these casters"), and I remained uncertain how they would dial their force up.<br />
<br />
However, I did notice some weaknesses. For a pair of casters who have 12 combined fury, he had very few beasts. If I could kill the Carnivean or Raek fairly quickly, I'd be able to severely limit what the caster(s) could do.<br />
<br />
The plan was to survive for a few turns until I could get a good table position, then have a turn or two of all-out aggression. I'd also of course remain opportunistic - if he wanted to gift me important models, I'd be happy to oblige.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-YE8lCesu7zQ/V8BWVwwHt-I/AAAAAAAAWT4/MOY43QHdMtsc7ovooMm_z8SyA5zGFaH_wCKgB/s1600/IMG_20160824_202435666.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-YE8lCesu7zQ/V8BWVwwHt-I/AAAAAAAAWT4/MOY43QHdMtsc7ovooMm_z8SyA5zGFaH_wCKgB/s640/IMG_20160824_202435666.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Raptors would eventually put Prey on Ghettorix.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-8c35Mi9plcs/V8BWV6X3bDI/AAAAAAAAWT4/ons9PAb6LokgpVHx1vN2FWAEfsq6HWwLQCKgB/s1600/IMG_20160824_202439212.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-8c35Mi9plcs/V8BWV6X3bDI/AAAAAAAAWT4/ons9PAb6LokgpVHx1vN2FWAEfsq6HWwLQCKgB/s640/IMG_20160824_202439212.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Don't see much infantry these days...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I had the range to get a few boosted Mannikin sprays in against the Striders. So, I had the Wyrd go and shoot a couple Mannikins.<br />
<br />
Sentry Stones activated and placed themselves to that their forests were touching the other big forest already on the board, and the Mannikins tried their luck. They needed 11's to hit, and one of them got it.<br />
<br />
Everything else stayed inside my forest bunker. Alten and the two Blackclads stayed in the forest too, as this Legion list didn't really have much eyeless sight.<br />
<br />
I did foolishly put the Shrimp behind a wall on the left, thinking they'd be good to go with cover. Hah :)<br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-5-sUQbOtTik/V8BWVyp88JI/AAAAAAAAWT4/uaxUXUNimrAIhN6GX5YewBwo81OBCdzTgCKgB/s1600/IMG_20160824_203147780.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-5-sUQbOtTik/V8BWVyp88JI/AAAAAAAAWT4/uaxUXUNimrAIhN6GX5YewBwo81OBCdzTgCKgB/s640/IMG_20160824_203147780.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kind of looks like a clusterf***, but it's actually pretty well-ordered.</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 1:</strong><br />
<strong></strong><br />
My opponent advanced extremely warily. <br />
<br />
The Striders apparently had Hunter, so would ignore the Shrimps' cover bonus. They needed 6's to hit and 6's to kill, but only managed to kill one of the Shrimp. Pretty lucky of me.<br />
<br />
Other things worked hard and genocided my Mannikins. <br />
<br />
I guess you could say they killed them to a Mann... ikin.<br />
<br />
* crickets *<br />
<br />
Not much else happened.<br />
<br />
I think that's to my opponent's credit - if he had overcommitted, I could have easily taken advantage. Better to be cautious.<br />
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
Well, my opponent hadn't really given me anything too crazy, so I decided to continue to plink away and set myself up to take the rightmost flag while threatening the leftmost.<br />
<br />
Mannikins managed to spray away a couple pot handlers. One Mannikin got the Lifetime Achievement Medal for spiking an "11" to kill a Strider Deathstalker AND a "9" to kill a pot handler, both without boosts!<br />
<br />
Both Sentry Stones did make sure to position themselves exactly 4" from the flag on the right.<br />
<br />
Shrimp decided their fancy wall wasn't worth much, and ran away to a more central location behind my objective.<br />
<br />
I ran my Wyrd over to within 10" of the flag on the left, ready to charge if necessary.<br />
<br />
Alten <em>aimed</em> and shot at the Harrier, who was behind a wall. He got the "7" he needed to hit, then between the 3+d3 damage and his POW 12, the Harrier had 1 health left, no spirit, and grievous wounds. Haha, it's been a LONG time since Alten has been able to shoot a beast - seems like it's been all Warmachine lately.<br />
<br />
Not much else happened.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-t1zIeHVTCCQ/V8BWV3mHB-I/AAAAAAAAWT4/3Ma-nX8MsK0eSXVdXwMg6q8mEHe0GlcKwCKgB/s1600/IMG_20160824_210223940.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-t1zIeHVTCCQ/V8BWV3mHB-I/AAAAAAAAWT4/3Ma-nX8MsK0eSXVdXwMg6q8mEHe0GlcKwCKgB/s640/IMG_20160824_210223940.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I made sure to spray <em>around</em> the Legionnaires, who have vengeance. No need to kick that beehive yet.</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 2:</strong><br />
<strong></strong><br />
Again, my opponent was extremely cautious.<br />
<br />
He could score on the left this turn, and focus on cracking my castle.<br />
<br />
The Pot created a Shredder, who combined with the Carnivean's spray to kill my leftmost Sentry Stone.<br />
<br />
Striders mostly did nothing but they <em>did</em> manage to score one.<br />
<br />
Raptors stayed aloof.<br />
<br />
<strong>Score: 1-0, advantage Legion.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Gpx07LsLFgs/V8BWVyY0XWI/AAAAAAAAWT4/lQ-cqeusTgwSFEJezL6tErwDQUVczD-ewCKgB/s1600/IMG_20160824_212147485.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Gpx07LsLFgs/V8BWVyY0XWI/AAAAAAAAWT4/lQ-cqeusTgwSFEJezL6tErwDQUVczD-ewCKgB/s640/IMG_20160824_212147485.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not much has died so far on either side. Time to change that if possible.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I needed to contest one flag and try to claim the other.<br />
<br />
More importantly for my own goals, I wanted to kill Rhyas (she'd be feated back to life no doubt) and punch a hole through his infantry to kill the Carnivean. All without popping my feat.<br />
<br />
Woldwyrd started it off, and charged the Strider on the flag on the left, killing it. He otherwise just stared at the Striders surrounding him.<br />
<br />
On the right, I had the Shrimp go first. They managed to kill the Shredder in my way.<br />
<br />
Pureblood went next and used his spray to kill Rhyas (needed an "11" to hit and a boosted "7" to kill I believe) as well as spiking some crazy damage to also kill the Pot (needed a "14" to kill it). Bonus Round: he also killed a Legionnaire without needing to boost.<br />
<br />
Feral put Primal on Ghetto, then advanced and killed three Legionnaires.<br />
<br />
Alten finished off the Harrier.<br />
<br />
Blackclads combined to kill 3 more Legionnaires.<br />
<br />
Sentry Stone shifted to the right to give some semblance of shelter to the exposed Blackclads. His Mannikin tried to punch a Raptor but even in its back arc he missed. He WAS engaging two of them though.<br />
<br />
Krueger went and used TK on Ghetto to get him another 2" closer to the Carnivean. He put up Storm Winds (as he had been doing every turn) and camped 2.<br />
<br />
Ghetto's charge lane was finally completely clear, so he finally charged the Carnivean. Even with poor dice, he killed the hapless creature with a fury to spare.<br />
<br />
Shifting Stones shifted up to control the flag (somehow?) for a point.<br />
<br />
So that turn, I killed: Pot, Carnivean, 7x Legionnaires, Rhyas, and a Strider. Not terrible, though Fort Krueger was now a random hodgepodge.<br />
<br />
<strong>Score: 1-1</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-32Da1Sea9wA/V8BWV9806eI/AAAAAAAAWT4/YxJ7EVIfhtYFpEbLS3c2dbW4LIFZkC7vACKgB/s1600/IMG_20160824_214436723.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-32Da1Sea9wA/V8BWV9806eI/AAAAAAAAWT4/YxJ7EVIfhtYFpEbLS3c2dbW4LIFZkC7vACKgB/s640/IMG_20160824_214436723.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rhyas will be feated back soon, but she isn't in reach of Krueger. Without the Carnivean, can his list deal with my heavies?</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 3:</strong><br />
<strong></strong><br />
The Raptors surrounded Ghetto, but failed to kill him, even with poisoned shots.<br />
<br />
Saeryn was forced to feat Rhyas back, and Rhyas easily finished off Ghetto.<br />
<br />
Legionnaires got some punches in on the Feral, but he mostly shrugged them off.<br />
<br />
Raek charged my Wyrd and did about 10 damage.<br />
<br />
Pot handlers charged the Feral as well, accomplishing nothing.<br />
<br />
Annyssa did manage to kill both of my Blackclads on her own though. Nice!<br />
<br />
<strong>Score: 1-1</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-larixliPzl8/V8BWV4D1ceI/AAAAAAAAWT4/yXZD8jtCegAlSSxyNNdeEg7-ij6qdKKZwCKgB/s1600/IMG_20160824_215518778.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-larixliPzl8/V8BWV4D1ceI/AAAAAAAAWT4/yXZD8jtCegAlSSxyNNdeEg7-ij6qdKKZwCKgB/s640/IMG_20160824_215518778.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Feral is surrounded by 7 infantry, lol.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
The shop was closing soon, and I needed to finish the game. I figured I had a pretty good chance at assassination anyways.<br />
<br />
Pureblood went first and sprayed at Rhyas and Saeryn both. He caught Rhyas and killed her with the spray. Saeryn was still there behind a wall with a full(ish) stack, but nobody to transfer to.<br />
<br />
Shrimp went next and charged and killed a couple infantry models behind the Feral.<br />
<br />
Krueger went next. He advanced 6" and <strong>POPPED HIS FEAT. </strong>This had the effect of pushing away all of the remaining infantry models from the Feral's charge arc.<br />
<br />
The feat also pushed Saeryn back from the wall.<br />
<br />
Krueger TK'd himself 2" closer to be in range of Saeryn and boosted a shot at her.<br />
<br />
He needed a "10", got it, and with his 4 remaining fury, he reloaded twice and boosted damage twice, killing her.<br />
<br />
It should be noted that the Feral had an easy charge on her as well, and would only take a single pot handler free strike if he did. :)<br />
<br />
I suppose I would have scored two more points had it been a tournament.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: Win for Circle Orboros via (triple!) assassination!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
My opponent had a cool list that I struggled to find effective ways to deal with. DEF 15 on infantry is tough to hit, and he was good at being cautious/patient.<br />
<br />
I thought it was a mistake for the Carnivean to advance close enough to shoot my Sentry Stone, as it was essentially the only model other than Rhyas who could easily hurt my own heavies.<br />
<br />
Then again, the Sentry Stones were making pretty damned sure that my important models couldn't be harmed. I don't blame him for being somewhat desperate to kill one.<br />
<br />
In hindsight, I don't think this Legion list was very good into Krueger, or any list with 3 protected heavies. All it takes is one somewhat lopsided trade (Ghetto is more points than a Carnivean), and my other two heavies are allowed to essentially run the table.<br />
<br />
I didn't really play very well on the left side of the table. Stealthed DEF 15 models aren't easy for any of my units to deal with, and their ability to ignore the wall made my Shrimp poor choices. I should have had the Wyrd in front with the Shrimp following it. Combined, I'm confident that I'd have at least fought the Striders + Raek to a stalemate.<br />
<br />
Krueger continues to impress!<br />
<br />
<strong>Game 2: Krueger2 vs. Cygnar's Haley1!</strong><br />
<strong></strong><br />
<strong>My list (didn't change):</strong><br />
<strong></strong><br />
Krueger2<br />
- Ghettorix<br />
- Feral Warpwolf<br />
- Pureblood Warpwolf<br />
- Woldwyrd<br />
<br />
Sentry Stone & Mannikins<br />
Sentry Stone & Mannikins<br />
Shifting Stones<br />
Stoneward & Woldstalkers (Shrimp)<br />
<br />
Blackclad Wayfarer<br />
Blackclad Wayfarer<br />
<br />
<br />
<strong>His list:</strong><br />
<strong></strong><br />
Haley1<br />
- Squire<br />
- Ironclad<br />
- Centurion (?)<br />
- Thorn<br />
<br />
Jakes<br />
- Ol' Rowdy<br />
<br />
Gun Mages (max w/ UA)<br />
- Firefly<br />
Black 13th<br />
<br />
>> I won the roll to go first (I keep winning it!), and chose to take the side with a really stupid obstruction in the middle to hide Krueger behind.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
We were playing incursion, and none of his ranged attacks were more than like 10 or 12 inches. I felt like Krueger had a fairly large advantage this game.<br />
<br />
This was also my opponent's like, 2nd or 3rd game with this list, though he had JUST beat another Circle player with this list directly before we played. I actually didn't even know how jack marshaling worked until this game. Haha, still learning so much random crap about this game :)<br />
<br />
The plan was simple: advance, threaten objectives, and win on Turn 3 or 4 at the latest. By that same metric, if I hadn't won by Turn 4, I wouldn't likely win at all.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-u9du9dAmUpQ/V8BWV1Z5GrI/AAAAAAAAWT4/eXxX_SIsczAgRPmYhnOTt6XBW4T94mciACKgB/s1600/IMG_20160825_193437063_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-u9du9dAmUpQ/V8BWV1Z5GrI/AAAAAAAAWT4/eXxX_SIsczAgRPmYhnOTt6XBW4T94mciACKgB/s640/IMG_20160825_193437063_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I stacked it pretty heavy on the right side for not apparent reason other than I had to pick a side. Trying to split up would likely be folly.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Y2QFO1Kk8Dc/V8BWVzNOaPI/AAAAAAAAWT4/kdtphsJGXc8eJaZPyilSAL2bAt5RCd0JACKgB/s1600/IMG_20160825_193437063.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-Y2QFO1Kk8Dc/V8BWVzNOaPI/AAAAAAAAWT4/kdtphsJGXc8eJaZPyilSAL2bAt5RCd0JACKgB/s640/IMG_20160825_193437063.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here's a shot without his hand in the way.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-4T3owVAuD7A/V8BWV-pRIoI/AAAAAAAAWT4/RrVUv6ji4z0Zpsjh1G2M9MA_Ipx3V8fuACKgB/s1600/IMG_20160825_193440090.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-4T3owVAuD7A/V8BWV-pRIoI/AAAAAAAAWT4/RrVUv6ji4z0Zpsjh1G2M9MA_Ipx3V8fuACKgB/s640/IMG_20160825_193440090.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pink Cygnar. Actually kind of looks like some sort of gender stereotypes commentary thing. Blue and Pink! Let's not have that discussion here.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 1:</strong><br />
<strong></strong><br />
He ran up. Jakes and Ol' Rowdy headed for the understacked side and the objective located there.<br />
<br />
Gun Mages got on a hill. UA hid out in the back.<br />
<br />
Not much else.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-M1zQggOLvik/V8BWV18130I/AAAAAAAAWT4/5Ur4LCPbWxgqqU8r21-e7YUkjDA7OKdqgCKgB/s1600/IMG_20160825_194638484.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-M1zQggOLvik/V8BWV18130I/AAAAAAAAWT4/5Ur4LCPbWxgqqU8r21-e7YUkjDA7OKdqgCKgB/s640/IMG_20160825_194638484.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Favorite rules interaction this game: Alten can shoot from his hill at the other hill without elevation affecting his shot. This is a novelty for a Circle player, as we don't have much range available.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also ran up. Rather, I kind of just trampled up. The goal was to threaten the two middle flags while remaining mostly aloof.<br />
<br />
Between Alten and some likely Mannikins, I managed to kill 3 Gun Mages. Alten got off the hill and behind the mobile forest screen.<br />
<br />
Sentry Stones combined with the stupidly large obstruction to make another huge bunker. Krueger Kastle. hehe<br />
<br />
Everyone else hid behind it!<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-WiVTi7nCXSo/V8BWV1MvRsI/AAAAAAAAWT4/E5E9WbVEDicxm84CAM52vnT7yJ5CH5OTQCKgB/s1600/IMG_20160825_195836652.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-WiVTi7nCXSo/V8BWV1MvRsI/AAAAAAAAWT4/E5E9WbVEDicxm84CAM52vnT7yJ5CH5OTQCKgB/s640/IMG_20160825_195836652.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Krueger also put up Storm Wall.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 2:</strong><br />
<strong></strong><br />
He moved up some and attempted to make a wall of jacks to contest/threaten the center flag.<br />
<br />
Ol' Rowdy moved up to threaten scoring on the left.<br />
<br />
Haley lost her nerve and camped out on the hill instead of behind her jack wall (which was probably best for her, health-wise).<br />
<br />
Mannikins got genocided again.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-854sY_2fTio/V8BWVxSwb3I/AAAAAAAAWT4/jFJ8GmDYuI0lk1RPwKZnzu5TSbhCZWPpwCKgB/s1600/IMG_20160825_202626518.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-854sY_2fTio/V8BWVxSwb3I/AAAAAAAAWT4/jFJ8GmDYuI0lk1RPwKZnzu5TSbhCZWPpwCKgB/s640/IMG_20160825_202626518.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dumb obstruction getting in the way of taking good(ish) pictures!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
Time to put the screws on, if possible.<br />
<br />
One Blackclad got Hunter's Mark on the Ironclad.<br />
<br />
Feral put Primal on Ghetto.<br />
<br />
Pureblood shifted to the right and did 5 or 6 damage with its spray to both heavy jacks nearest to Ghetto.<br />
<br />
Mannikins, Alten, and the Wyrd combined to kill off the rest of the Gun Mages over the course of the turn.<br />
<br />
Ghetto charged and managed to kill both heavy jacks.<br />
<br />
Krueger used TK on the Wyrd (before it went over to shoot) so it could also control the rightmost flag. He then <strong>POPPED HIS FEAT</strong>. This pushed Rowdy and Thorn, and that was it.<br />
<br />
In hindsight, I think Rowdy couldn't be pushed because of a spell put on him by Jakes.<br />
<br />
Shrimp advanced and killed two of the Black 13th.<br />
<br />
Last Blackclad ran to control the center flag.<br />
<br />
I scored twice!<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-IcHIxIViup4/V8BWVwSLbBI/AAAAAAAAWT4/llwGlYXwM9cAWpKMTYAHFiL4oZFCGrLrACKgB/s1600/IMG_20160825_205036679.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-IcHIxIViup4/V8BWVwSLbBI/AAAAAAAAWT4/llwGlYXwM9cAWpKMTYAHFiL4oZFCGrLrACKgB/s640/IMG_20160825_205036679.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not the best turn for Cygnar.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 3:</strong><br />
<strong></strong><br />
After staring at the board for a little, he decided to call it. He was doubtful if he could even kill Ghetto, much less threaten anything else. I agreed. There wasn't much chance of him ever truly getting the rightmost flag under control, and the center one was easily threatened by my two remaining beasts.<br />
<br />
Best to just call it.<br />
<br />
<strong>Game Results: Win for Circle Orboros via implied scenario!!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Try not to be too harsh with my opponent. He's actually a very good Retribution player, but learning a new faction can be pretty rough. His list will need to be tweaked significantly to deal with Circle at all though. I don't mean to be abrasive, but I believe my Baldur1 list would do just as well in this game. His individual models can pack a punch, but he will need some experience in discovering how to meld them together.<br />
<br />
Anyways, I don't want to talk smack. Great opponent, great guy, just not the best "competitive" circumstances. My caster hurt his shooting a lot, and my terrain generation also made things difficult. The scenario made this game as lopsided as it probably could be.<br />
<br />
So, let's just jump into talking about Krueger2 in general!<br />
<br />
<strong>General talk about Krueger2:</strong><br />
<strong></strong><br />
I'm liking him! Whether or not he could stand up to Sloane or not is still a BIG question, but I think it's fairly reasonable to say that he can be used as a counter to <em>many</em> shot-heavy lists.<br />
<br />
It's interesting - I find that my play style in MK3 has been fairly passive. I can't afford to risk my beasts, and as such I have to find ways to protect them. This usually involves hiding them behind Sentry Stones. Circle is SO squishy that we can't afford to expose any of our models without risking them.<br />
<br />
Krueger2 makes me think of at least what I perceive to be a cagey boxing match. Feints and jabs followed by one or two really powerful knockout punches. If those punches aren't enough, then I'm exposed and essentially dead. Just have to be patient and wait for the right opportunity.<br />
<br />
Can't wait to keep playing him. Even if you all decide to vote for Baldur2 at the upcoming tournament, I'll still be playing Kruger2 afterward.<br />
<br />
<strong>Upcoming:</strong><br />
<br />
Tournament this weekend. 3 or 4 rounds. Baldur1 + either Krueger2 or Baldur2.<br />
<br />
Tournament the weekend after at a local con. Maybe 2 days if I can qualify for Masters on Sunday.<br />
<br />
NOTE: I'm going to be trying to do live updates on Twitter throughout my tournaments from now on. If you're curious in my game-to-game results before I write the reports, follow me on Twitter! Should be a link or something of the sort on the right panel of this blog, near the top.<br />
<br />
My next purchase: Celestial Fulcrum. It will for a few games at least replace the Wyrd and Shrimp. I actually have high hopes for it!<br />
<br />
My other next purchase: Wrongeye and Snapjaw for Baldur2!<br />
<br />
Also, I need to find a list to use my new Reeves + War Wolves. I finally hired someone to paint them. Can't wait to see how they look. He already finished Alten, and he looks really good! I'll try to get a good close picture soon for you :)<br />
<br />
Anyways, that's it for today! Wish me luck in my tournament tomorrow!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-11512608204512519482016-08-23T10:48:00.000-06:002016-08-23T10:48:40.320-06:00Warmachine Battle Report 43: Baldur1, Baldur2, and Krueger2 vs. Cygnar and Menoth! (3 total reports)<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTIyaErjZBSE7AFhhSGOEuFDjvgNO2VDWfNVs0RgeGONQM4keyXAQ" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Image result for two boulders" border="0" class="rg_i rg_ic" data-sz="f" jsaction="load:str.tbn" name="wm8_b67dGg1I0M:" src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTIyaErjZBSE7AFhhSGOEuFDjvgNO2VDWfNVs0RgeGONQM4keyXAQ" style="height: 182px; margin-top: 0px; width: 274px;" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Boulder1 and Boulder2</td></tr>
</tbody></table>
Hi all,<br />
<br />
<strong>FIRST OFF, there's</strong><strong> a vote for you at the end of Game 2's report. Either post on this blog, the PP forums, or my Twitter account.</strong><br />
<br />
I've skipped reporting a few of my games lately, mainly because I had tournament reports to write and I wanted to make sure I wasn't burning myself out. However, no tournament last weekend meant that I could write these reports without hating life.<br />
<br />
And then it's back to 2 or 3 tournaments in a row. And then a period of rest, because the internets can't handle that many reports, lol.<br />
<br />
As I've stated in the past, I'm getting tired of using Wurmwood. He's just kind of ... formulaic. And truth be told, whereas I <em>do</em> enjoy winning, I also enjoy exploring corners of whatever faction I play that aren't currently being explored. At least, publicly explored, heh.<br />
<br />
I'm trying to find a pairing for the really shooty lists out there, Sloan being one of the top on my list. The unreasonably optimistic part of my wants to believe that Grayle with all his shooting negation and stealth could be an answer. The reasonable side of me thinks<br />
<a name='more'></a>that Grayle will just die horribly if I try something that foolish. Sloan out-ranges his control area (his anti-shooting effects are limited to his control area), and she helps everyone that matters ignore stealth.<br />
<br />
Krueger1 is also an option, though DEF 17 on my wolves seems pretty chancy when Sloan's battle group is aiming at RAT 8 with boosted shots.<br />
<br />
I'll probably try both Krueger1 and Grayle sooner or later, but since I don't own Grayle's model yet (local store owner is struggling to acquire him, somehow), and Krueger1's maths tell me that he won't work, I'm essentially stuck with trying Baldur2 and/or Krueger2. Not that Krueger2 will work, but he does have some tricks that would make the matchup more palatable. We'll see what happens.<br />
<br />
At any rate, here are two reports using Baldur2 and Krueger2 vs. shooty lists, and yet another Baldur1 report because he was requested :)<br />
<br />
<strong>Game 1: Baldur2 vs. Stryker1</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Baldur2<br />
- Ghettorix<br />
- Feral Warpwolf<br />
- Riphorn Satyr<br />
- Megalith<br />
- Woldwyrd<br />
<br />
Sentry Stone & Mannikins<br />
Sentry Stone & Mannikins<br />
Shifting Stones<br />
<br />
Blackclad Wayfarer<br />
Blackclad Wayfarer<br />
Gallows Grove<br />
<br />
<strong>Nick's list:</strong><br />
<strong></strong><br />
Stryker1<br />
- Stormwall<br />
- Firefly<br />
- Thorn<br />
<br />
Stormblade Infantry (with all the extras)<br />
Gobber Mechanics...?<br />
<br />
Lots of support solos<br />
<br />
>> I won the roll to go first, and took the side of the table with a fence, which also gave Nick the fire hill to dodge around.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
My battlegroup is SO BIG for a 6-fury caster, but it should actually work out okay. The Wyrd is there because I had 9 points, and he's good against a wide variety of targets. Seems like everyone has at least ONE infantry unit that gets buffed by their caster. Wyrd helps with that, without really worrying about fury.<br />
<br />
Ghetto can get up to ARM 22 (Spiny Growth + Roots of the Earth), and the Feral up to ARM 21. Riphorn and Megalith also get to ARM 22.<br />
<br />
With the addition of a wall, Ghetto can get up to DEF 18/ARM 22 vs. shooting on his approach. Feral is only one point of ARM worse. <br />
<br />
I realize that people are trying out the double Woldwrath with Baldur2, but it seems to me to be pretty one-dimensional. If someone can crack ARM 23, you auto-lose. If they have lots of blessed weapons, you lose. If they can get to Baldur somehow, you lose. Not to mention, it's relatively pillow-fisted as well. POW 19 is fine, but it's not wonderful. It certainly doesn't crack ARM 23 lol.<br />
<br />
I want something with more options, more punching, more threat range. This list gives me more options. Whether or not it's actually good or not has yet to be determined, haha :)<br />
<br />
With this particular game, it's an interesting fact that Stryker1's feat gives his models +5 ARM, whereas my own feat only gives my models +3 ARM. In addition, his Stormblade Infantry get up to like ARM 26 on his feat turn, since they also pop their own mini-feat, and I think get the +3 ARM spell as well.<br />
<br />
My goal was to see how resilient my units really were. Yes, winning would be nice, but I needed to test how survivable Ghetto and the Feral truly were.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-z8rmQIdRyKA/V7svaBzLKfI/AAAAAAAAWSA/TDLrG_nozEEnSXeCkXHmpOefENOWf8LvwCKgB/s1600/IMG_20160816_203010245.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-z8rmQIdRyKA/V7svaBzLKfI/AAAAAAAAWSA/TDLrG_nozEEnSXeCkXHmpOefENOWf8LvwCKgB/s640/IMG_20160816_203010245.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ah, first games with new casters are sometimes very awkward. This game was no exception.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Tn8QkNu-Yz8/V7svaHjDIZI/AAAAAAAAWSA/wvCXOUrj38QXmZGq6NZNpMWkxBbX7sjfQCKgB/s1600/IMG_20160816_203012765.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Tn8QkNu-Yz8/V7svaHjDIZI/AAAAAAAAWSA/wvCXOUrj38QXmZGq6NZNpMWkxBbX7sjfQCKgB/s640/IMG_20160816_203012765.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My army is more painted than his!</td></tr>
</tbody></table>
<strong>Cygnar Turn 1:</strong><br />
<br />
Nick ran up. Piper of Ord gave the Stormblades tough, and they also got Arcane Shield. <br />
<br />
Stormwall also got Arcane Shield.<br />
<br />
<strong>Circle Turn 1:</strong><br />
<br />
I ran my guys up somewhat awkwardly. I'd need to deal with Stormwall, so Ghetto had shuffled over in that direction, but ideally my Goat would be covered by the Sentry Stones' forest (that way I wouldn't need to spend fury on buffing him). Lots of little things contributed to the awkwardness of my positioning. Things that get much better over time.<br />
<br />
At any rate, I did put Roots of the Earth (RotE) up on Ghetto, the Feral, and Riphorn. Baldur used his last two fury to put a wall up in front of the Feral and Riphorn.<br />
<br />
I think that the Mannikins managed to kill a couple Stormblades with their sprays. Or maybe they just failed. I don't remember.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-cmmuMHkBijI/V7svaH5v8BI/AAAAAAAAWSA/5wu3bShsFLIQkpCh7OJk3MQYhFzqFXNWQCKgB/s1600/IMG_20160816_205535028.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-cmmuMHkBijI/V7svaH5v8BI/AAAAAAAAWSA/5wu3bShsFLIQkpCh7OJk3MQYhFzqFXNWQCKgB/s640/IMG_20160816_205535028.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One thing I noticed - Baldur2 REALLY wants to spend lots of fury. Will be hard to manage his battle group fury levels.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 2:</strong><br />
<strong></strong><br />
Nick advanced his army. A series of poor rolls only killed off 6 Mannikins and a single Sentry Stone. Thorn was initially going to use Stryker's knockdown spell to defeat my DEF, but he soon learned that RotE also prevents knockdown.<br />
<br />
His shots at my other beasts either missed or did nothing of consequence.<br />
<br />
At any rate, Stryker did then <strong>POP HIS FEAT.</strong><br />
<strong></strong><br />
Stormblades also popped their mini feat. I wouldn't be doing much damage next turn. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-cCk8U83bo90/V7svaOSPdGI/AAAAAAAAWSA/R4offBpkzY4es-I2te7k-lonB_TP2nwsgCKgB/s1600/IMG_20160816_211547477.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-cCk8U83bo90/V7svaOSPdGI/AAAAAAAAWSA/R4offBpkzY4es-I2te7k-lonB_TP2nwsgCKgB/s640/IMG_20160816_211547477.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The white template on the left is a cloud effect terrain piece. Heh.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I wouldn't be able to do much this turn. Everything was +5 ARM where it wasn't +8 ARM or +11 ARM (literally).<br />
<br />
My goal this turn was to tie up a few of Nick's important models and set up for next turn.<br />
<br />
Wold Wyrd actually cracked the 26 ARM of one of the Stormblades (POW 10 + 4d6 FTW). <br />
<br />
Ghetto and Megalith punched Thorn a few times and knocked out his arc node.<br />
<br />
Riphorn saw a really fun opportunity to slam the Firefly into the obstruction, so he ran at the Firefly, boosted to hit, and MISSED. Lol, your one chance to show that you aren't entirely useless, and you still miss?! Silly Goat!<br />
<br />
Baldur re-grew his wall in front of Ghetto and the Feral, then <strong>POPPED HIS FEAT. </strong>Non-spell RotE for all!<br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-vOzRrb9vauU/V7svaJTXZYI/AAAAAAAAWSA/12a3qOlfoogIwPQ6D49FTI1KnBG7swviQCKgB/s1600/IMG_20160816_213454037.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-vOzRrb9vauU/V7svaJTXZYI/AAAAAAAAWSA/12a3qOlfoogIwPQ6D49FTI1KnBG7swviQCKgB/s640/IMG_20160816_213454037.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Funny to think that Stryker1 gets +5 ARM and Baldur only gets +3 ARM/no movement or knockdown. Stryker1 actually struck me as a really boring caster, lol.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 3:</strong><br />
<strong></strong><br />
Despite their ability to hit really hard, the Stormblades didn't really do much damage to me when they charged. Mostly, they missed their swings.<br />
<br />
Stormwall (with a full stack of focus) managed to get a charge in on Ghetto, but because of the wall, Ghetto was DEF 16/ARM 22. Ghetto only had about half of his life punched away.<br />
<br />
The Riphorn was also mostly unscathed, despite DEF 12.<br />
<br />
Overall, a pretty "good" turn for me.<br />
<br />
Nick did manage to score this turn, however.<br />
<br />
<strong>Score: 1-0, advantage Cygnar.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-xqEQXR8gSy8/V7svaFPIC7I/AAAAAAAAWSA/hIT49NqC168cHamNeWYL5ZaVz720BTyMQCKgB/s1600/IMG_20160816_220231073.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-xqEQXR8gSy8/V7svaFPIC7I/AAAAAAAAWSA/hIT49NqC168cHamNeWYL5ZaVz720BTyMQCKgB/s640/IMG_20160816_220231073.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Actually, maybe Ghetto was only DEF 14 vs. the Stormwall.</td></tr>
</tbody></table>
<strong>Circle Turn 3:</strong><br />
<br />
I needed to kill as many of the Stormblade Infantry as I could this turn, and put a huge dent in the Stormwall. I also wanted to kill some Mechanics near Stormwall to keep it from being repaired.<br />
<br />
Blackclad Wayfarers went first and essentially killed ALL of the Stormblades on their own. Turns out ARM 15 is significantly easier to crack than ARM 26, lol.<br />
<br />
Woldwyrd went next and took about 7 boxes off of the Stormwall.<br />
<br />
Megalith walked up and killed Thorn, then put RotE on himself.<br />
<br />
I had a weird moment of realization that Baldur wasn't going to be able to cast Primal often due to fury constraints. <br />
<br />
So, Feral walked up, killed the last remaining Stormblades, and put Primal on Ghetto.<br />
<br />
Ghetto walked up and punched the Stormwall really hard. He spiked some damage, but the Stormwall was left with 3 boxes.<br />
<br />
Whereas this was a lot of damage, it also left Stormwall fully functional. I could have found a way to put some more damage on Stormwall if I was more familiar with this list. <br />
<br />
Riphorn killed the two solos engaging him, but due to fury considerations decided to leave the Firefly alone.<br />
<br />
Mannikin sprayed a couple of Gobbers to death.<br />
<br />
Baldur was forced to advance and only put RotE on the Feral. He also grew a wall between Ghetto/Feral and the Stormwall. He camped 2.<br />
<br />
Not a terrible turn exactly. <br />
<br />
<strong>Score: 1-0, advantage Cygnar.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-UTjH01zLOwk/V7svaHq1xRI/AAAAAAAAWSA/x130RsNoUxMjcbQ-F_3Q8wpu12kcZNZKgCKgB/s1600/IMG_20160816_222312093.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-UTjH01zLOwk/V7svaHq1xRI/AAAAAAAAWSA/x130RsNoUxMjcbQ-F_3Q8wpu12kcZNZKgCKgB/s640/IMG_20160816_222312093.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stormwall is still fully functional... :-/</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 4:</strong><br />
<strong></strong><br />
Nick was running out of significant pieces. He did what he could though.<br />
<br />
Stormwall was repaired a little bit, then spent his stack punching the un-buffed Ghetto to death.<br />
<br />
Not much else happened though. My constant ARM and DEF combination appeared to be somewhat suffocating.<br />
<br />
<strong>Score: 1-0, advantage Cygnar.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-SwaPwMnCjmI/V7svaKQiB1I/AAAAAAAAWSA/XFFoLI7jI804wgb7PdfzTUymw9J8KNFPQCKgB/s1600/IMG_20160816_223200567.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-SwaPwMnCjmI/V7svaKQiB1I/AAAAAAAAWSA/XFFoLI7jI804wgb7PdfzTUymw9J8KNFPQCKgB/s640/IMG_20160816_223200567.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stryker isn't looking very happy.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I had the opportunity to kill Striker this turn, and decided I should take it.<br />
<br />
Megalith went first and killed the Stormwall.<br />
<br />
Baldur put Primal on the Feral.<br />
<br />
Woldwyrd shot most of the life off of Stryker.<br />
<br />
Feral warped for speed and advanced to Striker and finished him off in one punch.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: Win for Circle Orboros via Assassination!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, it was an interesting game. Our feats didn't allow us to do much damage to each other, which meant that my consistent ARM buffs eventually won out over the one solid (albeit ridiculous) burst of superior ARM.<br />
<em></em><br />
I quite enjoyed the list, and having a POW 21 Ghetto was nice to experience again. The Wyrd actually did some WORK, and makes me want to try it out in other lists as well.<br />
<br />
Fury was a constant concern for me. <br />
<br />
I hate that I have to admit this. Hate hate hate. But here it goes:<br />
<br />
I think that a lot of my issues in this list could be solved if I had Wrongeye and Snapjaw. Snapjaw hits as hard as the Riphorn, but has a different caster to manage his fury. In addition, the ridiculous nature of a DEF 16 (behind the wall) Ghetto with star-crossed helping him vs. melee attacks just seems um... stupidly good.<br />
<br />
Also, I wouldn't need to use the ARM buff to cover WE&SJ - they would be submerged.<br />
<br />
I hate that I realized that, especially when I told lots of people I didn't want to use them. <br />
<br />
We'll see what happens. FML.<br />
<br />
<strong>Game 2: Krueger2 vs. Menoth's Severius2</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Krueger2<br />
- Ghettorix<br />
- Feral Warpwolf<br />
- Pureblood Warpwolf<br />
- Woldwyrd<br />
<br />
Stoneward and Wold Stalkers (shrimp)<br />
Sentry Stone & Mannikins<br />
Sentry Stone & Mannikins<br />
<br />
Blackclad Wayfarer<br />
Blackclad Wayfarer<br />
Alten Ashley (proxy - actual model being painted right now)<br />
<br />
<strong>His List:</strong><br />
<strong></strong><br />
Severius2<br />
- Reckoner<br />
- Reckoner<br />
- Blessing of Vengeance<br />
- Redeemer<br />
- Redeemer<br />
<br />
Idrians (max)<br />
Choir<br />
Rhoven and Company<br />
<br />
>> I won the roll to go first and took the side of the board that had rubble terrain near its flag and another patch of rubble terrain screening the flag.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Heh, I'd played Severius2 one other time during MK3, and that was vs. Vlad in Game 5 of the Rocky Mountain Rumble. This list was very similar, but had a little more offense and a little less utility/ability to shut me down.<br />
<br />
This was a pretty shooty list, with the Redeemers shooting at 16" and the Reckoners at 12". Severius himself had a really potent arc node (the arc node actively makes his offensive spells better).<br />
<br />
This Krueger list is a bit of a gunline. Mannikins, Shrimp, Wyrd, Pureblood, Blackclads, Alten, Krueger... lol. Ghetto and the Feral would need to be protected of course, but I could likely throw them away as distractions at the edge of the zone.<br />
<br />
Thing is, playing against a shooty list like this, I could almost depend on my opponent hanging back at the edge of the zone with some infantry to screen. One of the magical things Krueger has at his disposal is his feat, which creates decision-making problems for lists like this. Should my opponent put his heavies 3+ inches into the zone (which puts them within easy reach of my own heavies), or hang back as usual and risk being pushed out of the zone with Krueger's feat?<br />
<br />
This is probably one of the best scenarios possible for Krueger2, actually.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-08sIT2Dxn1M/V7svaGF26tI/AAAAAAAAWSA/gPODIxWW9VsFMPDeS1AqKwXHInCInnEPwCKgB/s1600/IMG_20160818_192911260.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-08sIT2Dxn1M/V7svaGF26tI/AAAAAAAAWSA/gPODIxWW9VsFMPDeS1AqKwXHInCInnEPwCKgB/s640/IMG_20160818_192911260.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My deployment is always such a mess when I'm trying to get used to a new list!</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-2hwWKMcTgHU/V7svaCwVh1I/AAAAAAAAWSA/lKsj2TWVfJUumnmJ_mcuAnQ9C2TN5PUkACKgB/s1600/IMG_20160818_192913755.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-2hwWKMcTgHU/V7svaCwVh1I/AAAAAAAAWSA/lKsj2TWVfJUumnmJ_mcuAnQ9C2TN5PUkACKgB/s640/IMG_20160818_192913755.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The MK3 standard list: One infantry unit, some support, and the rest SO MANY JACKS.</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 1:</strong><br />
<strong></strong><br />
Humorously, we both noted that Severius' feat could only target a maximum of 4 of my models. The rest of my warrior models didn't qualify because they were constructs.<br />
<br />
He advanced. The Idrians put Prey on my rightmost Sentry Stone unit.<br />
<br />
Idrians also got arcane ward. +2 DEF and no spells cast on them is a nice buff! They advanced then dug in.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-FYUfic_iJ0M/V7svaGG1F6I/AAAAAAAAWSA/9muWl7h-bUcICWrUhFO5vqW46A1-VswHgCKgB/s1600/IMG_20160818_193611967.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-FYUfic_iJ0M/V7svaGG1F6I/AAAAAAAAWSA/9muWl7h-bUcICWrUhFO5vqW46A1-VswHgCKgB/s640/IMG_20160818_193611967.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Menoth just seems so... slow. Heh.</td></tr>
</tbody></table>
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also advanced.<br />
<br />
Mannikins struggled to kill any Idrians with their sprays - they needed 11's to hit, and I only rolled a "1" for fury generation on each Stone, which meant no boosts for me.<br />
<br />
I had already kind of blundered. I should have had my Sentry Stones grouped together to make a forest wall to keep my heavies obscured, but I failed pretty hard at that.<br />
<br />
Ghettorix put up Spiny Growth and trampled forward.<br />
<br />
The other heavies hunkered as best they could behind the forest.<br />
<br />
I kept the Shrimp father away than I should have. Oops!<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-9_TNoIPJmJI/V7svaMuJX_I/AAAAAAAAWSA/Lb3Mf-BKoEENQUX5li0ULydM3QVxY5HlwCKgB/s1600/IMG_20160818_194644160.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-9_TNoIPJmJI/V7svaMuJX_I/AAAAAAAAWSA/Lb3Mf-BKoEENQUX5li0ULydM3QVxY5HlwCKgB/s640/IMG_20160818_194644160.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not a very productive turn. </td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 2:</strong><br />
<strong></strong><br />
He advanced and got both Reckoners next to the zone, though one of them didn't quite make it into the zone. Both Reckoners shot at the Pureblood, but I got lucky and he missed (needed a 9) on the first shot, which would have flared me (-2 DEF).<br />
<br />
The rest of his shooting went into the Pureblood, and he nearly died. He hung on though!<br />
<br />
About 3 Idrians also got into the zone. They didn't really have any good targets, but my opponent was obviously reluctant to commit. I think he killed off most/all of my Mannikins.<br />
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I could score an easy 2 points, but the question was whether or not I wanted to pop my feat this turn. <br />
<br />
Once I determined that one of the Reckoners wasn't actually inside the zone, I decided to just kill my way out of the problem and save my feat for a more decisive turn.<br />
<br />
Blackclad went up first and got Hunter's Mark on the Reckoner inside the zone.<br />
<br />
Woldwyrd meandered up and shot the DEF 15 Idrians (his additional dice to hit against models with upkeeps on them is money!) out of the zone.<br />
<br />
Feral put Primal on Ghetto, then hid behind the Sentry Stone's forest.<br />
<br />
Ghetto charged the Reckoner and easily killed him. He had enough fury for Spiny Growth, but I decided (incorrectly) to swing at the other Reckoner instead. With Oracular Vision, I barely did any damage to it. Whoops.<br />
<br />
Mannikins killed a couple other Idrians.<br />
<br />
Alten Ashley advanced to kill a Choir member. My opponent shield guarded it. Whoops!<br />
<br />
Finally, Krueger put up Storm Wall to protect my models as best he could, then went to the flag to dominate it for 1. My beasts controlled the zone for 1.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-GMcIAqWaZGU/V7svaHdrlNI/AAAAAAAAWSA/0Vek_Y4Gcp8FI4L9LPvSRNamh69h5jLKACKgB/s1600/IMG_20160818_202006855.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-GMcIAqWaZGU/V7svaHdrlNI/AAAAAAAAWSA/0Vek_Y4Gcp8FI4L9LPvSRNamh69h5jLKACKgB/s640/IMG_20160818_202006855.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I kind of missed Ghetto!</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 3:</strong><br />
<strong></strong><br />
My opponent had to do two things: 1) kill Ghetto and 2) contest my own flag. #2 was especially important, as if he failed to do so, I'd get up to 3, and likely waltz into an easy 1 or 2 turn win.<br />
<br />
So, he ran a Redeemer into within 4" of my flag. 3 less shots on me at least.<br />
<br />
The rest of his army then proceeded to fail to hit or do damage to Ghetto.<br />
<br />
Eventually, all other options exhausted, Severius himself put a buff on and charged Ghetto, finishing him off.<br />
<br />
He also <strong>POPPED HIS FEAT</strong>, frying Alten Ashley, but amusingly failing to kill both Blackclads (he needed 6's to kill, and even boosted once).<br />
<br />
Somehow, my Pureblood survived the turn as well, despite only having a few boxes left.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-niVtRqQ0n4Y/V7svaPBYghI/AAAAAAAAWSA/R-uYG1OoDIYZByKDQ6UpyvLgH5qwXvqhACKgB/s1600/IMG_20160818_203527839.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-niVtRqQ0n4Y/V7svaPBYghI/AAAAAAAAWSA/R-uYG1OoDIYZByKDQ6UpyvLgH5qwXvqhACKgB/s640/IMG_20160818_203527839.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not a good game state for Menoth.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I had a pretty obvious assassination vector on Severius. I was pretty sure I could win the game by scenario, but needed practice killing casters. So, I went for it.<br />
<br />
First, the Feral warped for SPD and boosted a throw power attack on the Blessing of Vengeance. He hit, and (despite being pushed back an inch, lol?) threw him at Severius. He boosted to hit, and hit. Both were knocked down, and I put some damage on Severius. He had no camp.<br />
<br />
I had a few options, since Severius was knocked down. I could have a Blackclad put hunter's mark on him and have the Pureblood charge him. Or Krueger could shoot him thrice. <br />
<br />
Instead, I went for the novelty of my Wyrd shooting. Severius had an upkeep on him, and I believe the Wyrd finished him off in one boosted (POW 10 + 4d6) shot.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: Win for Circle Orboros via assassination!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Had this been a tournament game, I might have honestly just tried to kill more of his stuff and win via scenario. Having those CP as tie breakers is really handy. As things stood, I would have at the very least had Krueger TK the Redeemer away from the flag so I could score at least one more.<br />
<br />
As to the game - Krueger2 struggles with long-range lists. Storm Winds (all models within his 14" control range are -5 range) is pretty limited when jacks have 12" and 16" range (much less 18" range in with Sloane).<br />
<br />
That said, I could easily have played better. I know better than to keep my Sentry Stones apart. Not sure what I had been thinking. He got some good shots off on my Pureblood, but that should never have happened, because the Pureblood would have been behind the Sentry Stones.<br />
<br />
It occurred to me after the game that Krueger didn't really do any of his Krueger things: no feat, no TK, and only a couple of minimally effective Storm Winds casting. Still, it was the assurance that I *could* do those Krueger things that made this game work for me. His feat is still pretty good on scenario.<br />
<br />
Really fun to play Krueger2 again. Like, fun enough that I'm seriously contemplating taking him to the tournament this coming weekend.<br />
<br />
<strong><span style="font-size: large;">So actually, here's the vote information:</span></strong><br />
<strong></strong><br />
<strong>I'll play EITHER:</strong><br />
<strong></strong><br />
<strong>Baldur2</strong><br />
<strong>OR</strong><br />
<strong>Krueger2</strong><br />
<strong></strong><br />
<strong>at the upcoming tournament this weekend (to pair with Baldur1). Vote here on the blog, or on the PP forums, or on Twitter, and I'll play the most voted caster. Lists will largely remain the same, but are subject to tweaks of my choosing. I'm always open to suggestions though. Note that I DO NOT own WE&SJ, and will likely not be using those models.</strong><br />
<strong></strong><br />
Alright, as a juicy bonus for you all, my opponent asked to play against my Baldur1 list. He wanted to take the same Severius2 list. I love me some Baldur1, so I was happy to comply.<br />
<br />
<strong>Game 3: Baldur1 vs. Menoth's Severius2</strong><br />
<strong></strong><br />
<strong>My List:</strong><br />
<strong></strong><br />
Baldur1<br />
-Woldwrath<br />
-Megalith<br />
<br />
Druids of Orboros<br />
-Overseer<br />
Bloodtrackers (max)<br />
Sentry Stone & Mannikins<br />
Sentry Stone & Mannikins<br />
Shifting Stones<br />
<br />
Blackclad Wayfarer<br />
<br />
<strong>His List (same as last time):</strong><br />
<strong></strong><br />
Severius2<br />
- Reckoner<br />
- Reckoner<br />
- Blessing of Vengeance<br />
- Redeemer<br />
- Redeemer<br />
<br />
Idrians (max)<br />
Choir<br />
Rhoven and Company<br />
<br />
<strong>>></strong>I again won the roll to go first, and selected the same side, mostly due to the fire hill on his side of the table, and the cover-granting terrain on my own half.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
My Bloodtrackers were essentially going to be useless this game. Between Ashes to Ashes and Severius' feat, they would mostly just die before they got to do anything.<br />
<br />
This scenario isn't the easiest one to win, though the fact that anyone can control the flags is a huge help. My plan was to be opportunistic - if I could get a good trade in, I would. The only things that really scared my Wrath were the Reckoners, so if I could kill one of them, I'd likely be able to walk the table with impunity.<br />
<br />
I'd also need to be careful of assassination. Awareness is a really strong spell - being able to see through models to shoot is awesome. Baldur would be exposed for most of the game.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-lvzSQ6NTyIw/V7svaAp9EnI/AAAAAAAAWSA/5iuagEgdGFkM92Eq99GP7H8fH961aZ3cgCKgB/s1600/IMG_20160818_211555723.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-lvzSQ6NTyIw/V7svaAp9EnI/AAAAAAAAWSA/5iuagEgdGFkM92Eq99GP7H8fH961aZ3cgCKgB/s640/IMG_20160818_211555723.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Idrians again put Prey on a Sentry Stone. Bloodtrackers put Prey on the Idrians.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-LfkGIm1bVF0/V7svaAsd-8I/AAAAAAAAWSA/sKzHC69RL4ImCHZgciQ9dYQS75dAZ7zwwCKgB/s1600/IMG_20160818_211558027.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-LfkGIm1bVF0/V7svaAsd-8I/AAAAAAAAWSA/sKzHC69RL4ImCHZgciQ9dYQS75dAZ7zwwCKgB/s640/IMG_20160818_211558027.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Orracular vision is so good!</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 1:</strong><br />
<br />
He ran up and spread the Idrians out to occupy his entire right flank.<br />
<br />
Idrians also got Arcane Ward again. DEF 15 no-spells. Bleck.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-H4jgFhPI9Co/V7svaAPizLI/AAAAAAAAWSA/6ibPesOppDUsfDsw164WwQD7wL58SvLkQCKgB/s1600/IMG_20160818_212126179.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-H4jgFhPI9Co/V7svaAPizLI/AAAAAAAAWSA/6ibPesOppDUsfDsw164WwQD7wL58SvLkQCKgB/s640/IMG_20160818_212126179.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">General advance!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also advanced. I kept the Bloodtrackers outside of the Idrians' threat range, which would hopefully keep him from being too aggressive with them.<br />
<br />
Stone Skin went on the Wrath.<br />
<br />
I doubt I did any damage to him. Maybe I killed an Idrian or two with Mannikins.<br />
<br />
Druids put up their elemental defense and smoke clouds. Immunity to Ashes to Ashes and the Severius feat is always nice :-p<br />
<br />
<strong>Menoth Turn 2:</strong><br />
<strong></strong><br />
He also advanced, but again, cautiously. He got all his guns into range of my Sentry Stones.<br />
<br />
Between flares and spells, my opponent managed to kill both of my Sentry Stones. Not bad! I'm actually fairly certain that nobody has been able to do that to me in any game up to now, aside from my most recent game against Convergence and their TEP. Impressive :)<br />
<br />
Severius also <strong>POPPED HIS FEAT</strong>. It killed 4 or 5 Bloodtrackers.<br />
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I had a chance to score here. Not twice, but one point was a decent start. Best to put some scenario pressure on when possible.<br />
<br />
You see, the Choir had sung "no shooting" against most of the jacks, rather than "no spells".<br />
<br />
Druids advanced, knocked a Reckoner down, then pushed him away from the flag he was contesting. They were also able to all get within 4" of it, and have one of their number in control it. <br />
<br />
Wrath stood still and shot an Idrian next to the fire hill. The AOE scather would block their advance, and potentially tag team with the fire hill to keep them away from the action for another turn.<br />
<br />
Megalith advanced and put managed to knock the arc node down with a crit on his Earth Spikes spell.<br />
<br />
Baldur, exposed like crazy, decided to advance and <strong>POPPED HIS FEAT.</strong><br />
<strong></strong><br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-nQPKvlNdQxg/V7svaCeMAuI/AAAAAAAAWSA/3kSuai9tdKwQWz1_EG_9w2Tri_7JiQ2ZACKgB/s1600/IMG_20160818_220243227.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-nQPKvlNdQxg/V7svaCeMAuI/AAAAAAAAWSA/3kSuai9tdKwQWz1_EG_9w2Tri_7JiQ2ZACKgB/s640/IMG_20160818_220243227.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not the worst turn ever. </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-qpD8WTfcKcw/V7svaDNVpNI/AAAAAAAAWSA/n52ehqO8fEEMGABN1mdjig79QOvbuiEMACKgB/s1600/IMG_20160818_220550524.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-qpD8WTfcKcw/V7svaDNVpNI/AAAAAAAAWSA/n52ehqO8fEEMGABN1mdjig79QOvbuiEMACKgB/s640/IMG_20160818_220550524.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Shhhh, the Blackclad is hiding :)</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 3:</strong><br />
<strong></strong><br />
My opponent decided that killing Baldur wasn't likely to happen - 4 camped with his DEF 18 (in cover) was going to be rough, even with his whole battle group in range.<br />
<br />
Instead, he decided on contesting my flags and waiting my feat out.<br />
<br />
Blessing of Vengeance advanced to B2B with the flag on the right.<br />
<br />
Severius didn't get too handsy. I think he shot an ashes to ashes at Megalith or something through the arc node. He also (wisely) put Arcane Ward on the Reckoner to the left so that the Druids wouldn't be able to target him with spells and push him off the flag. Doh!<br />
<br />
The Reckoner ran up to contest the flag on the left.<br />
<br />
The rest of the army shot at Megalith, but didn't do much damage.<br />
<br />
He actually scored a point this turn too.<br />
<br />
<strong>Score: 1-1.</strong><br />
<br />
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-z1ODgBTv0I0/V7svaDRfEGI/AAAAAAAAWSA/d9Hozw7EyPALLZYbt7xWHteZIoCSZkTsQCKgB/s1600/IMG_20160818_221358672.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-z1ODgBTv0I0/V7svaDRfEGI/AAAAAAAAWSA/d9Hozw7EyPALLZYbt7xWHteZIoCSZkTsQCKgB/s640/IMG_20160818_221358672.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kind of a tricky place to be, actually.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I couldn't decide what to do this turn. I figured Megalith could kill the Blessing of Vengeance, but it had that annoying repulsor thing that pushed you away an inch every time you hit it with a melee attack.<br />
<br />
So that meant that the Wrath would need to charge and kill it instead.<br />
<br />
Megalith could conceivably kill the Reckoner to the left, but with ashen veil AND Arcane Ward up, it was DEF 14. I could boost to hit, making it DEF 11, but then with POW 17 vs. ARM 19, I'd average about 28 damage, and the thing had 34 boxes. Megalith would almost certainly die in return.<br />
<br />
So I decided to put some pressure on instead.<br />
<br />
Blackclad put Hunter's Mark on Blessing of Vengeance.<br />
<br />
Druids advanced. A few got into melee with the Reckoner, and a few picked other targets. I managed to target the objective with my 3" knockdown AOE and knocked down Severius and Rhoven. Another one knocked down a nearby Reckoner.<br />
<br />
Wrath charged Blessing of Vengeance, making sure he was also base to base with the flag. He boosted his first roll to hit, knocked the jack down, and finished him quickly thereafter.<br />
<br />
Megalith killed ... something? With Earth Spikes? Maybe he knocked something down? I don't really remember, lol.<br />
<br />
I do know that I killed at least one Choir member. Maybe 2.<br />
<br />
Wrath scored.<br />
<br />
<strong>Score: 2-1, advantage Circle.</strong><br />
<br />
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-wMeYQUzvVSw/V7svaFd5kEI/AAAAAAAAWSA/LIncjoWjsf0CrWdlxVOXwhsNjR8QaiCyQCKgB/s1600/IMG_20160818_222650091.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-wMeYQUzvVSw/V7svaFd5kEI/AAAAAAAAWSA/LIncjoWjsf0CrWdlxVOXwhsNjR8QaiCyQCKgB/s640/IMG_20160818_222650091.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baldur again camping 4, though now he's much safer because the arc node is gone.</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 4:</strong><br />
<strong></strong><br />
I had mentioned that Hex Blast could work on the Wrath if it hit something near to the Wrath and the AOE touched him. I immediately regretted my decision in mentioning it though, as he then ran a guy from Rhoven's unit up to the Wrath.<br />
<br />
Severius then put Hex Blast on the model and wiped Stone Skin off of the Wrath.<br />
<br />
Everything then went into shooting/punching him.<br />
<br />
It wasn't enough. Even with the Idrians SPIKING their damage rolls like crazy (multiple 10's,11's and 12's to damage), he kept about 7 boxes. <br />
<br />
Nobody scored this turn.<br />
<br />
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-D8lXtDWw_90/V7svaEKzSQI/AAAAAAAAWSA/2Rz02MscL-AknGuu5nQHrB7bsDl7mQtwgCKgB/s1600/IMG_20160818_223930930.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-D8lXtDWw_90/V7svaEKzSQI/AAAAAAAAWSA/2Rz02MscL-AknGuu5nQHrB7bsDl7mQtwgCKgB/s640/IMG_20160818_223930930.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Severius again on no camp. Heh.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I wasn't in the worst shape ever, but neither was I in great shape. The sooner this ended, the better for me.<br />
<br />
Druids advanced and got a shot off on the objective, again knocking Severius down, and also knocking his nearby shield guard down.<br />
<br />
After that, it was a simple matter to boost the Wrath's POW 15 shot into him and two boosted Earth Spikes from Megalith/Baldur. I actually think the first Earth Spikes finished it.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: Win via assassination for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
This was a much better/closer game for my opponent than the Krueger2 game. He said it before I did: he made a big mistake by not making his jacks immune to spells on Turn 2. If he had done that, I wouldn't have been able to score that turn.<br />
<br />
Still, it wasn't a scenario loss.<br />
<br />
I'm not sure what advice to give my opponent. Severius needed to be more protected. I'm not much of an assassination player, but I got 2 assassinations against him. Leaving Severius on a 2 or 3 camp should be enough. He'll get better at it, especially once he starts understanding Circle's assassination vectors. I personally think that the Book is too good to pass up on. Then again, that's because it specifically screws up a lot of what my Baldur1 list looks to do.<br />
<br />
As to my own play - I was happy enough with it. Without using my Bloodtrackers, it certainly FELT like I was playing 16 points down. Severius2 is a really tough caster to play against.<br />
<br />
In hindsight, perhaps I should have had Megalith charge the 2nd Reckoner. If Baldur had cycled Stone Skin onto him, he would have been likely to kill that jack. It just seemed risky - if Megalith AND the Wrath died, I'd be in a world of hurt. Better to leave him in reserves, heh.<br />
<br />
At any rate, three fun games, two great opponents! Let the good times roll!<br />
<br />
Now, go vote! Krueger2 or Baldur2?<br />
<br />
Here's a Grayle list I've been thinking about lately:<br />
<br />
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<a href="https://2.bp.blogspot.com/-FyJ_uoVMolQ/V7svaF-KI0I/AAAAAAAAWSA/sb3osLpl0AYkxC0BcQ0KltIrpJa_CH79wCKgB/s1600/Screenshot_20160819-235901.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://2.bp.blogspot.com/-FyJ_uoVMolQ/V7svaF-KI0I/AAAAAAAAWSA/sb3osLpl0AYkxC0BcQ0KltIrpJa_CH79wCKgB/s640/Screenshot_20160819-235901.png" width="360" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-cWhd4B9nmvc/V7svaLJSA7I/AAAAAAAAWSA/ZxnLZQ8RniUsHHGnY0dqME1pHmrWZKaFACKgB/s1600/Screenshot_20160819-235907.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://1.bp.blogspot.com/-cWhd4B9nmvc/V7svaLJSA7I/AAAAAAAAWSA/ZxnLZQ8RniUsHHGnY0dqME1pHmrWZKaFACKgB/s640/Screenshot_20160819-235907.png" width="360" /></a></div>
<br />
<br />
Been considering taking out a Pureblood in favor of the Death Wolves unit and some Sentry Stones or Blackclads. Still definitely a work in progress, but once I get the right models (Reeves are being painted right now and I don't own Grayle yet), I'll be playing him some. Just an FYI. :)<br />
<br />
Hope you enjoyed the reports!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-31442375223155038762016-08-19T12:02:00.001-06:002016-08-24T16:03:14.596-06:00Warmachine Batrep 42: Baldur1 at a 1-caster 75-point Steamroller! (4 total games)<br />
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" style="cursor: move; margin-left: auto; margin-right: auto; margin-top: 0px;" unselectable="on" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">They have a Cheyenne location now too- they're taking over the world :)</td></tr>
</tbody></table>
Howdy all,<br />
I've got an interesting report for you today! I played at a tournament at Gryphon Games and Comics in Fort Collins, CO (which is my old stomping grounds, if you didn't already know). They just got done with a journeyman league, and were having a 75-point tournament as the culmination of their efforts. <br />
<br />
The catch: only one list. I was forced to choose between Wurmwood and Baldur1. In the end, I guess I've felt kind of bored of Wurmwood lately, and I enjoy almost all of my games using Baldur1. And, because any event allowing only one list was going to be prone to mismatches of one sort or another, I decided to take Baldur1.<br />
<br />
Better to enjoy 4 games in a row than kind of dread my own feat turn 4 games in a row (people complain about the feat a lot, and take like 20 minutes to figure out what they want to do - I just get to gawk while they do it - kind of an uncomfortable situation if you ask me). At any rate, here's my list:<br />
<br />
<a name='more'></a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-pmnjTTsWq9w/V7SBJxHySxI/AAAAAAAAWLQ/uLTBb8DId2Q33oMCh_sd4tcV6_YqgpuNwCKgB/s1600/IMG_20160813_103804839.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-pmnjTTsWq9w/V7SBJxHySxI/AAAAAAAAWLQ/uLTBb8DId2Q33oMCh_sd4tcV6_YqgpuNwCKgB/s640/IMG_20160813_103804839.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">List Locked already!</td></tr>
</tbody></table>
<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
There ended up being exactly 16 people in attendance, which meant that we would play exactly 4 rounds! The TO put the people from Denver (my group) in a separate pile from the people from Fort Collins so that we would be able to play people we don't often get the chance to play against.<br />
<br />
Looking around, I could see that there were several different factions represented. Here are at least a few of them:<br />
<br />
2x Circle<br />
3x Retribution<br />
1x Convergence<br />
2x Legion<br />
1x Mercenaries (Cephalyx)<br />
1x Trolls<br />
2x Skorne<br />
1x Cygnar<br />
2x Khador<br />
1x Cryx<br />
<br />
I was just hoping not to play against Cygnar, as Sloane or Haley could really give Baldur1 a bad day. I said as much directly before the pairings. When the TO finally announced pairings, I got the following opponent:<br />
<br />
<strong>Game 1: Circle's Baldur1 vs. Cygnar's Beth Maddox!!</strong><br />
<strong></strong><br />
<strong>His list:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-ercPqdoD5ig/V7SBJ_othhI/AAAAAAAAWLQ/Yn89hjhph90ULxCXXyj76rltqYPQXgTxwCKgB/s1600/IMG_20160813_103809542.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-ercPqdoD5ig/V7SBJ_othhI/AAAAAAAAWLQ/Yn89hjhph90ULxCXXyj76rltqYPQXgTxwCKgB/s640/IMG_20160813_103809542.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I've actually played against Maddox a few times this edition, surprisingly.</td></tr>
</tbody></table>
<br />
>> I won the roll to go first and took the side of the board with a hill, forest, and wall.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
First, I was excited to play against James. He'd always been part of my gaming club, but we'd never been into the same games at the same time. He got into Flames of War first (I think?), while I was into 40k. Once he got into 40k, I had already switched to Fantasy/Warmachine.<br />
<br />
Looking at his list, I saw a lot of the "standard" Cygnar models. Guardian, Stormlances, Laddermore, Trenchers, Firefly, Junior, etc. That said, almost none of it made me feel that the Wrath would be at risk anytime soon.<br />
<br />
His Stormlances would be really tough to take out (they'd for sure be ARM 20), and they would MURDER my poor Bloodtrackers. At the same time, the Druids would be excellent counters to them if used well.<br />
<br />
My goal was to win by scenario sooner than later. If James did the typical Cygnar thing and advanced slowly, I'd be able to score a few points on Turn 2 and maybe even finish the game by Turn 3.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-mPN-gPeE0rE/V7SBJ6W6ecI/AAAAAAAAWLQ/KxBHv63DYS84ObZLd_x6DSkNT4asA8KpwCKgB/s1600/IMG_20160813_105334767_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-mPN-gPeE0rE/V7SBJ6W6ecI/AAAAAAAAWLQ/KxBHv63DYS84ObZLd_x6DSkNT4asA8KpwCKgB/s640/IMG_20160813_105334767_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put Prey on the Trenchers.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-vpjA9b7_udI/V7SBJ-9fE8I/AAAAAAAAWLQ/RJ0qcqrVN407dV3K_u-uRha20lI6sBCoQCKgB/s1600/IMG_20160813_105336823.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-vpjA9b7_udI/V7SBJ-9fE8I/AAAAAAAAWLQ/RJ0qcqrVN407dV3K_u-uRha20lI6sBCoQCKgB/s640/IMG_20160813_105336823.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Armies just look really small these days.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 1:</strong><br />
<strong></strong><br />
James ran his stuff up. I messed up and had my Sentry Stones too far up, and the Defender got Snipe and shot at one of them. It survived though :)<br />
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I didn't have many targets this turn, so I just advanced and stayed outside of his important threat ranges.<br />
<br />
Druids advanced and put their smoke cloud up, but also stayed outside of the major threat ranges of the horses. They got Elemental Defense from the UA, so they weren't too worried about the ponies.<br />
<br />
I decided to put the Wrath square in the middle, behind the wall so he could run into either zone if necessary.<br />
<br />
Baldur walked into the forest, which extended to the zone on the left so that he could forest walk into the zone next turn if necessary.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-O1z-_BbkfZc/V7SBJ6q1fFI/AAAAAAAAWLQ/CIixC2dIR_w47TU_9ApihJazR5G0EjfQACKgB/s1600/IMG_20160813_110904120.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-O1z-_BbkfZc/V7SBJ6q1fFI/AAAAAAAAWLQ/CIixC2dIR_w47TU_9ApihJazR5G0EjfQACKgB/s640/IMG_20160813_110904120.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers are like 11.01" away from the Trenchers, haha</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 2:</strong><br />
<strong></strong><br />
James advanced extremely cautiously. He managed to kill a couple of my Bloodtrackers with something (did I measure poorly vs. the Trenchers? I must have)<br />
<br />
Otherwise, James settled for wiping out nearly all of my Mannikins, and getting into a better position to charge next turn. I felt this was a little too cautious, personally.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-jAxUVAiWrVo/V7SBJ0R5pjI/AAAAAAAAWLQ/0X8bP6pquYIBZhPN1d0waMJGCnWmmfVEgCKgB/s1600/IMG_20160813_112003393.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-jAxUVAiWrVo/V7SBJ0R5pjI/AAAAAAAAWLQ/0X8bP6pquYIBZhPN1d0waMJGCnWmmfVEgCKgB/s640/IMG_20160813_112003393.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trenchers are dug in, so would be poor targets for Bloodtrackers to throw at.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I felt that I could get up to 3 points this turn fairly easily, and position myself for a Turn 3 win - James' forces were just too lopsidedly allocated to threaten scenario very well on Turn 3.<br />
<br />
First, the Druids moved up and used a couple knockdown AOE spells to knock down almost all of the cavalry in the right zone. They then used pushes to get the three cavalry out of the zone.<br />
<br />
Bloodtrackers advanced get into melee range of the Trenchers nearest them, and between them, some Mannikins and the Blackclad, they managed to kill all of the Trenchers out of the zone.<br />
<br />
I actually think that Megalith also needed to use Earth Spikes to get rid of them.<br />
<br />
Baldur forest walked into the left zone and <strong>POPPED HIS FEAT </strong>(rough terrain, no pathfinder for enemy models, cover for my models, within his 12" control range).<br />
<br />
For fun, the Wrath drew a bead on the Junior and boosted to hit and damage, killing the poor guy.<br />
<br />
Baldur dominated the left zone for 2 CP and the Druids controlled their zone for 1 CP.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-jgQtk37mxUs/V7SBJ-upKCI/AAAAAAAAWLQ/AyOrgIbKki4XLduQ2HJVhz_BD3UYebZXACKgB/s1600/IMG_20160813_114020005.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-jgQtk37mxUs/V7SBJ-upKCI/AAAAAAAAWLQ/AyOrgIbKki4XLduQ2HJVhz_BD3UYebZXACKgB/s640/IMG_20160813_114020005.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put Megalith up a little farther so he could threaten the left zone if necessary - with Baldur's feat up, Megalith wasn't really in much danger.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 3:</strong><br />
<strong></strong><br />
James wasn't in a great position, and he knew it. With the feat up, there were a very limited number of models available to reach the left zone to contest it.<br />
<br />
His Storm Lances got some order to stand back up, then assaulted and killed all of my Druids besides the Overseer.<br />
<br />
He managed to kill a few more of my Bloodtrackers somehow.<br />
<br />
Stormclad ran into the zone, toeing the edge of it.<br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-I2h0YJLlofU/V7SBJynyD5I/AAAAAAAAWLQ/8YenL5X0txg-ivg1fMELZRpIJV0NAgMSwCKgB/s1600/IMG_20160813_115636271.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-I2h0YJLlofU/V7SBJynyD5I/AAAAAAAAWLQ/8YenL5X0txg-ivg1fMELZRpIJV0NAgMSwCKgB/s640/IMG_20160813_115636271.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Poor old Druids...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I didn't feel like kicking James while he was down. I had Megalith slam the Stormclad out of the zone, and ended my turn.<br />
<br />
I scored 2 CP, and the game ended.<br />
<br />
<strong>Game Result: 5-0 win for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
James afterward told me he hadn't played a ton of games to that point, which made some sense. I felt that he had been a little too cautious, and had gambled a lot by putting his cavalry on one flank. He knew (as did I) that the cavalry would be much better against my Bloodtrackers. Instead of placing the Stormlances in the center to react to my placement of the Bloodtrackers.<br />
<br />
I tend to be a very scenario-oriented player, and my Baldur1 list is built for scenario. This game was always going to be difficult for Cygnar however, as they either have to choose to get into my charge ranges, or lose via scenario.<br />
<br />
I was happy with how I played, though there were a few mistakes on my part. I forgot that Maddox had snipe, so I had my Sentry Stones in a bad position. I didn't need to lose the Bloodtrackers that I did - less sloppy movement would have made things work better for me.<br />
<br />
Eh, I could analyze this game for a while, but I'd rather move on to Game 2.<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
All of the Retribution players had lost, which was a good thing for me - Retribution mess with me haha. <br />
<br />
The factions to win are as follows:<br />
<br />
1x Circle (me)<br />
1x Khador<br />
1x Mercs (Cephalix)<br />
2x Legion<br />
1x Skorne<br />
1x Cryx<br />
1x Convergence<br />
<br />
I didn't bother to give thought to who I would potentially play. No need to psyche myself out :)<br />
<br />
<strong>Game 2: Circle Baldur1 vs. Mercenaries Exelon Thexsis!</strong><br />
<strong></strong><br />
<strong>His List:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-CcV9laoDM58/V7SBJ1Nw4wI/AAAAAAAAWLQ/86hJSk29FQwwjhax8AJ423cvfFBD_oZDwCKgB/s1600/IMG_20160813_124716711.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-CcV9laoDM58/V7SBJ1Nw4wI/AAAAAAAAWLQ/86hJSk29FQwwjhax8AJ423cvfFBD_oZDwCKgB/s640/IMG_20160813_124716711.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I didn't do a report of it, but I got my ass kicked HARD by this caster a while ago when I was running Tanith.</td></tr>
</tbody></table>
<br />
>> I won the roll to go first, and chose the side with a forest and trench.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Joe told me that he was running 54 models or something. All of the infantry had really bad defense, but 15 ARM (he could put up Deflection to make them 17 ARM) and Tough was going to be hard to crack.<br />
<br />
My goal this game was to find a way to kill the infantry quickly and use the Druids to knock down and push his monstrosities backwards. If you've never played against Cephalix this edition, just realize that all of the monstrosities have Hyper-Aggressive, which means anytime they take damage, they get to make a full advance. They also have 34 boxes, haha.<br />
<br />
If I could just dominate the zone a couple of turns, I'd win. With that many bodies though, it was going to be a tricky proposition. Not to mention all the crazy board control shenanigans this caster could accomplish. Bleck.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-1Il_jCSmz7k/V7SBJ6O_1jI/AAAAAAAAWLQ/nD9rD_Y6CZ0wnnr1gEdeKXXrEYph2pcigCKgB/s1600/IMG_20160813_130447562.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-1Il_jCSmz7k/V7SBJ6O_1jI/AAAAAAAAWLQ/nD9rD_Y6CZ0wnnr1gEdeKXXrEYph2pcigCKgB/s640/IMG_20160813_130447562.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He actually had one of his units outflank, or whatever you call it in this game. They would come in from the board edge on Turn 2 (or whatever turn after Turn 2 that he chose).</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-LVh2rkl-bwU/V7SBJ6ZzBFI/AAAAAAAAWLQ/a2ej9kbDdM0XSnyIPAa65vsgtzUMShftwCKgB/s1600/IMG_20160813_130449713_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-LVh2rkl-bwU/V7SBJ6ZzBFI/AAAAAAAAWLQ/a2ej9kbDdM0XSnyIPAa65vsgtzUMShftwCKgB/s640/IMG_20160813_130449713_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of ARM 17/Tough infantry!</td></tr>
</tbody></table>
<br />
<br />
<strong>Mercenaries Turn 1:</strong><br />
<strong></strong><br />
He ran up. That was it!<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-bT5l7QpUFk8/V7SBJxL43YI/AAAAAAAAWLQ/P5GuTPrArOA7JWvO-kefwM-RJNIXSB4UACKgB/s1600/IMG_20160813_131021758.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-bT5l7QpUFk8/V7SBJxL43YI/AAAAAAAAWLQ/P5GuTPrArOA7JWvO-kefwM-RJNIXSB4UACKgB/s640/IMG_20160813_131021758.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers chose the unit on the right as Prey.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also moved up, but more cautiously.<br />
<br />
Bloodtrackers stayed outside of the threat range from both the right flank (the 4th infantry unit) and outside the threats of the other infantry.<br />
<br />
Woldwrath ran up behind the wall to prevent his heavies from getting easy charges on me.<br />
<br />
Mannikins got in a couple decent sprays and managed to kill a couple random infantry models. Not too many though.<br />
<br />
Baldur walked up and put up Solid Ground. He put Stone Skin on the Wrath, and grew a forest on the left to frustrate the infantry's movement in that direction.<br />
<br />
That was essentially it.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-jKe5OwZW2ps/V7SBJ5rPZcI/AAAAAAAAWLQ/oy0BR-iOhpsIuqnnJ8nB_FYBpayw8Fv_QCKgB/s1600/IMG_20160813_132056438.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-jKe5OwZW2ps/V7SBJ5rPZcI/AAAAAAAAWLQ/oy0BR-iOhpsIuqnnJ8nB_FYBpayw8Fv_QCKgB/s640/IMG_20160813_132056438.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I burned 14 minutes on a fairly ineffective turn, lol.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 2:</strong><br />
<strong></strong><br />
Joe surprised me and brought in his 4th unit on the left side of the table. They charged the Druids and killed one of them with a CMA.<br />
<br />
Other infantry also moved up, but not very much. It appeared that he wanted to be a little cautious and NOT get his whole army into my threat range.<br />
<br />
Not much damage was done, and I was left with the uncomfortable feeling that if my next turn wasn't really solid, I'd be overrun by sheer weight of bodies.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Qt5CujYup-s/V7SBJ_NyV8I/AAAAAAAAWLQ/RAtTx0KeTyUVg-a9-LxORpN-lCNxwHphwCKgB/s1600/IMG_20160813_133220514.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Qt5CujYup-s/V7SBJ_NyV8I/AAAAAAAAWLQ/RAtTx0KeTyUVg-a9-LxORpN-lCNxwHphwCKgB/s640/IMG_20160813_133220514.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He switched the position of our clock because of his unit coming in on the left side. It really threw me off looking at it just now, since our times are reversed :-p</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
My goal was to score this turn, and kill an assload of infantry.<br />
<br />
I started with the Wrath. He shot the objective, boosted damage, and did a pretty good chunk of damage. I also boosted damage against the unit leader of some Drudges, and managed to kill him. :)<br />
<br />
Wrath then also put up Druid's Wrath, which gave me boosted magic attack rolls on models within 10".<br />
<br />
Druids went, and had boosted attack rolls against the infantry that had charged their flank. They used AOE knockdown spells and knocked the whole 11-man unit down. They even managed to kill a couple of them themselves.<br />
<br />
Leftmost Sentry Stone went, and the Mannikins sprayed all but two of that unit to death. Turns out knocked down models are easy to hit, even with RAT 4.<br />
<br />
Megalith went and boosted an Earth Spikes shot onto the objective on the hill. He took all but ONE hit box off of the objective. Doh!<br />
<br />
Bloodtrackers went and killed a combined 6 or 7 models from their Prey unit.<br />
<br />
Rightmost Sentry Stone went, and the Mannikins managed to kill a few more infantry. I also decided not to grow a forest, and used the Fury to boost a shot into the objective, which killed it. Yes! That gave me 1 CP.<br />
<br />
Baldur trundled up and <strong>POPPED HIS FEAT.</strong> He actually did that earlier in the turn, because he also gave the Bloodtrackers Stone Skin before that.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-4mgGjEvsL08/V7SBJ9Q89_I/AAAAAAAAWLQ/rVRU4BOTfpkuVpTlNQFKCSuE19M3a--zwCKgB/s1600/IMG_20160813_135411465.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-4mgGjEvsL08/V7SBJ9Q89_I/AAAAAAAAWLQ/rVRU4BOTfpkuVpTlNQFKCSuE19M3a--zwCKgB/s640/IMG_20160813_135411465.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Let's see if I can avoid getting CRUSHED next turn.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 3:</strong><br />
<strong></strong><br />
<br />
My opponent kind of struggled this turn. My feat was really restricting his movement and ability to hit me. He eventually decided to TK some of his guys and feat so my models would be in range.<br />
<br />
I'm not sure exactly how it happened, but he ended up not really doing more than killing a few of my Mannikins. I do know that every attempt to kill my Sentry Stones failed - he had poor dice against them.<br />
<br />
In the end, not much was achieved.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-jcXtfm6H5xk/V7SBJ6yn7II/AAAAAAAAWLQ/rN1I048CBXojM3imALvRzrLwc4e322suwCKgB/s1600/IMG_20160813_141058013.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-jcXtfm6H5xk/V7SBJ6yn7II/AAAAAAAAWLQ/rN1I048CBXojM3imALvRzrLwc4e322suwCKgB/s640/IMG_20160813_141058013.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some of my models were moved forward with his feat, but when he tried to get Megalith with a spell to take him over for an advance forward, Megalith's DEF 18 (engaged and in cover from the feat) gave him problems.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
My opponent hadn't had a great feat turn, and I really needed to take advantage of that. I couldn't quite decide how to go about it though. Finally, I decided that I could clear the zone and dominate for another 2 points.<br />
<br />
To that end, I had Megalith charge Joe's center monstrosity. I managed to kill him 4 (spiked damage) hits, and put up undergrowth to make every model within 5" of him -2 DEF.<br />
<br />
Bloodtrackers and Mannikins cleared out nearly ALL of the infantry on the right.<br />
<br />
Blackclad, Wrath, and Mannikins cleared out nearly all of the infantry on the left.<br />
<br />
Baldur advanced into the zone to dominate it, as it was finally cleared. He put a forest directly between himself and the enemy caster to prevent shenanigans if possible.<br />
<br />
I dominated the zone for 2 CP.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-fHku8L7TLuo/V7SBJ7JG17I/AAAAAAAAWLQ/WQ6lpaY_nZkc8cYKFBx9GH0dqs4_gsRdACKgB/s1600/IMG_20160813_142612327.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-fHku8L7TLuo/V7SBJ7JG17I/AAAAAAAAWLQ/WQ6lpaY_nZkc8cYKFBx9GH0dqs4_gsRdACKgB/s640/IMG_20160813_142612327.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrath is doing some good work shooting this game, and threatening the monstrosities on the left. If they get too close, I can charge and probably wreck them.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 4:</strong><br />
<strong></strong><br />
Joe wasn't quite able to get two of his monstrosities into the zone to hit Megalith, and one wasn't enough to kill him. Part of the problem was that Megalith's animus also created a patch of rough terrain within 5" of himself as well.<br />
<br />
So, another Monstrosity charged my Wrath but didn't do much to it.<br />
<br />
Another Monstrosity used Thresher and killed a few of my Bloodtrackers.<br />
<br />
Not much else.<br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-ve1IFiuRDTU/V7SBJ1OYGPI/AAAAAAAAWLQ/rV-4R0vgFi84zrfpaBRXWbk12zSHx2vcgCKgB/s1600/IMG_20160813_143752430.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-ve1IFiuRDTU/V7SBJ1OYGPI/AAAAAAAAWLQ/rV-4R0vgFi84zrfpaBRXWbk12zSHx2vcgCKgB/s640/IMG_20160813_143752430.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Megalith is still pretty healthy at this point.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I really didn't want to be a jerk, but I needed to make sure I had tiebreaker points. Last game I had killed 16 total points. This game would be very similar if I just shooed a monstrosity out of the zone and ended my turn. I also needed to make sure I was "okay" if I somehow failed to do so and he got another turn.<br />
<br />
So, I had the Druids finish off the infantry on the left (they had forgotten to do so the turn before), and the Wrath punched a Monstrosity to death. <br />
<br />
Then, Megalith threw his own Monstrosity at the enemy caster, clearing the zone, and letting me dominate the zone for a final 2 CP.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: 5-0 win for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, I was just glad I had brought the Sentry Stones. They did some really good work against the infantry, especially when Deflection wasn't up.<br />
<br />
I was surprised at how relatively easy it was to clear my opponent's zone, though to be fair, he did put his Monstrosities on the flanks, where they couldn't really reach it very well once my feat was up.<br />
<br />
This was another game that Baldur's feat was absolutely awesome.<br />
<br />
It also helped that after a little bit, my dice really heated up, and my opponent's dice um, didn't.<br />
<br />
He was a great opponent though, and I really enjoyed my game against him. <br />
<br />
NOTE: ALL of my opponents were really great this tournament. Like, so great that I doubt I'll ever have a batch of 4 opponents this awesome again. Seriously really cool guys, and this is no exaggeration. If I had to choose though, Joe was my favorite on the day. <br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
We were down to the FINAL 4:<br />
<br />
Circle (Baldur1) (me)<br />
Khador (Karchev)<br />
Skorne (Rasheth)<br />
Legion (Abby2)<br />
<br />
To be honest, I didn't feel entirely comfortable playing any of these casters. Even the Skorne list was going to be tough, as the guy playing it is widely considered to be one of the best players in Colorado. <br />
<br />
At any rate, I got paired with an old friend, who I've played multiple times over the course of multiple gaming systems. While he is a GREAT guy, I wasn't best pleased to have to play him. Of all the players in Colorado, he's certainly given me the most trouble. This would be no exception.<br />
<br />
<strong>Game 3: Circle's Baldur1 vs. Khador's Karchev the Terrible!!</strong><br />
<strong></strong><br />
<strong>His List:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-ZMvMQzdUCdQ/V7SBJ2m4ZqI/AAAAAAAAWLQ/kSRs3CO4IB0v17KcjOWl4T2KGEJVSF5lwCKgB/s1600/IMG_20160813_153529918.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-ZMvMQzdUCdQ/V7SBJ2m4ZqI/AAAAAAAAWLQ/kSRs3CO4IB0v17KcjOWl4T2KGEJVSF5lwCKgB/s640/IMG_20160813_153529918.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He has zero CP, which means he wrecked his opponent's face in every game.</td></tr>
</tbody></table>
<br />
>> Andy won the roll to go first, and took the good side of the board. I got first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Heh, man, I've played Andy so often in tournaments. This felt very nostalgic for me. I've played Andy in 4th, 5th, and 6th editions of 40k, as well as 7th and 8th editions of Fantasy. Now we've both switched to WM/H. Madness!<br />
<br />
The scenario was going to be very difficult to win, and I really didn't like my chances to attrition it out. I had way more models than Andy had as well, so the clock would likely be on his side - this was going to be a very difficult game to win.<br />
<br />
I decided I needed to at least try to win scenario, and if I could find an opportunity to assassinate Karchev, I'd take it. Of course, if Karchev just camped 4 or 5, he'd be ARM 24 for most of my punches, with 34 boxes. <br />
<br />
Just not a great situation.<br />
<br />
I'd really need to look for opportunities to scalpel out jacks when I could, without getting wrecked in return. That's one thing Baldur1 can do well at least. Well, kind of :)<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-pj9qhXNH3ps/V7SBJ8fChII/AAAAAAAAWLQ/8xSmGRa36VEdwu9sYqukXOLLM0w_p-3OQCKgB/s1600/IMG_20160813_154954926_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-pj9qhXNH3ps/V7SBJ8fChII/AAAAAAAAWLQ/8xSmGRa36VEdwu9sYqukXOLLM0w_p-3OQCKgB/s640/IMG_20160813_154954926_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put Prey on the rightmost Kodiak.</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-AQx-gH9I37c/V7SBJ1aPSdI/AAAAAAAAWLQ/cygXcnIPteo5ebm6f51dw_FCsFf5pXlrwCKgB/s1600/IMG_20160813_154958212.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-AQx-gH9I37c/V7SBJ1aPSdI/AAAAAAAAWLQ/cygXcnIPteo5ebm6f51dw_FCsFf5pXlrwCKgB/s640/IMG_20160813_154958212.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So many ARM 20 boxes!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I mostly just moved up. It occurred to me belatedly that my Sentry Stones/Mannikins would be perfect targets for Road to War moves. In the future, I actually think it might be best to kill all of my own Mannikins on Turn 1. Ah hindsight :)<br />
<br />
I believe I put Stone Skin on my Wrath to minimize damage done to him by Behemoth shooting.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-CMP6_HXRgzo/V7SBJ3sp5xI/AAAAAAAAWLQ/_9MSFmNE_MU6FprDYw8zSfbxnTYw8_0JgCKgB/s1600/IMG_20160813_155459738.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-CMP6_HXRgzo/V7SBJ3sp5xI/AAAAAAAAWLQ/_9MSFmNE_MU6FprDYw8zSfbxnTYw8_0JgCKgB/s640/IMG_20160813_155459738.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not a great turn for me - my lines are REALLY messy. This would come into play later.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 1:</strong><br />
<strong></strong><br />
Andy shot up my Mannikins with his Widowmakers, giving his jacks a bunch of extra movement from Road to War.<br />
<br />
Everything else just generally advanced.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-XVIn8wBNxSY/V7SBJ5gojxI/AAAAAAAAWLQ/NRxVCN7ptGg_1MCITNFYPH_HTfV8PXQnQCKgB/s1600/IMG_20160813_160435375.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-XVIn8wBNxSY/V7SBJ5gojxI/AAAAAAAAWLQ/NRxVCN7ptGg_1MCITNFYPH_HTfV8PXQnQCKgB/s640/IMG_20160813_160435375.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Widowmakers used their 3" reposition really well to hide deep in the woods. Alas!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I was faced with a conundrum: should I put Baldur on my flag this turn? <br />
<br />
In the end, I discovered the conundrum wasn't really one - Baldur was too far to get to the flag anyways, and I had so many models hanging out in front of him that it would be very difficult to get him there anyways.<br />
<br />
Poor planning on my part - I could have put up his spells then charged in my own turn, then used Shifting Stones to teleport there in my own turn. Alas.<br />
<br />
I settled for killing his visible Widowmakers with sprays from Mannikins.<br />
<br />
Wrath advanced to threaten the enemy flag, and I think he took a chunk of life from Behemoth, though I don't see the scather in the picture.<br />
<br />
I also put my leftmost Sentry Stone exactly 4" from Karchev's flag. Andy would have to do something fancy if he wanted to score on his own turn.<br />
<br />
Really a missed opportunity here though. I should have gotten Baldur to my own flag to create some scenario pressure.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-2dnWwhDQ624/V7SBJ6_J5QI/AAAAAAAAWLQ/TyYn1YryRwAAjwje6XvMEgQg1NkrvLJbACKgB/s1600/IMG_20160813_161352382.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-2dnWwhDQ624/V7SBJ6_J5QI/AAAAAAAAWLQ/TyYn1YryRwAAjwje6XvMEgQg1NkrvLJbACKgB/s640/IMG_20160813_161352382.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">What a cluster of models, lol.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 2:</strong><br />
<strong></strong><br />
Andy eventually decided he would sacrifice his clamjack to be able to score on his turn.<br />
<br />
So, using Road to War, the Devastator charged and killed my Sentry Stone on the left.<br />
<br />
Karchev got to the flag, and would eventually dominate it for 1.<br />
<br />
Everything else kind of just moved up.<br />
<br />
<strong>Score: 1-0, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-lAILzH7V0U4/V7SBJyAaGJI/AAAAAAAAWLQ/6KxKKcUXMyMkDExhf5_j3i_NikzgknXyACKgB/s1600/IMG_20160813_162230791.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-lAILzH7V0U4/V7SBJyAaGJI/AAAAAAAAWLQ/6KxKKcUXMyMkDExhf5_j3i_NikzgknXyACKgB/s640/IMG_20160813_162230791.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'd been using Baldur's 4" forest to give my Sentry Stone on the right stealth, so the Mannikins could use more fury in their attacks.</td></tr>
</tbody></table>
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I didn't have a good path to Karchev with my Wrath, though I looked for it.<br />
<br />
In the end, I decided to try and take out two heavies this turn and keep away from any counter-attacks.<br />
<br />
So, Wrath walked up and killed the now-vulnerable Devastator easily. He stayed 2" away from it to minimize his own exposure to enemy jacks.<br />
<br />
Druids advanced and knocked down a bunch of the jacks, then pushed the Juggernaut waaay backwards.<br />
<br />
Baldur walked up, and <em>again</em> failed to jump on the flag. Really not sure why. I think it was because everything in front of him made it impossible to get there. SMH.<br />
<br />
He cycled Stone Skin to the Bloodtrackers, put up an annoying forest, and then <strong>POPPED HIS FEAT</strong>. It would almost certainly keep my own models mostly safe this turn.<br />
<br />
Megalith advanced and got some damage on the Prey'd Kodiak with Earth Spikes, which also killed the remaining Widowmakers with its AOE.<br />
<br />
Bloodtrackers went and took all but like 3 boxes from the Kodiak. Kind of below average result, but it wasn't completely awful.<br />
<br />
A Mannikin managed to kill the War Dog with his spray. Don't think I'd ever killed one of those before lol.<br />
<br />
Shifting Stone managed to get within 4" to contest his flag.<br />
<br />
Pretty mediocre turn for me. At this point in the game, I should have had 2 CP instead of 0. Sometimes you just play poorly :)<br />
<br />
<strong>Score: 1-0, advantage Khador</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-swpC7APl0pI/V7SBJ2062BI/AAAAAAAAWLQ/N6cKbP7FUU8SGUpK4fvKDVnGlPOHa424ACKgB/s1600/IMG_20160813_164434570.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-swpC7APl0pI/V7SBJ2062BI/AAAAAAAAWLQ/N6cKbP7FUU8SGUpK4fvKDVnGlPOHa424ACKgB/s640/IMG_20160813_164434570.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So much clusterfuckery going on here.</td></tr>
</tbody></table>
<strong>Khador Turn 4:</strong><br />
<strong></strong><br />
Andy measured it out and eventually decided that he couldn't get to the Wrath on his turn.<br />
<br />
So, he settled for trundling forward. <br />
<br />
I think it took Behemoth both shots to kill my contesting Stone.<br />
<br />
Karchev camped 4.<br />
<br />
Super-injured Kodiak used his special 4" AOE ability and killed like 3 Bloodtrackers.<br />
<br />
He scored again.<br />
<br />
<strong>Score: 2-0, advantage Khador.</strong><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-X9h4nSS5nEs/V7SBJ1_VO1I/AAAAAAAAWLQ/5Y_P-7CBFzwrpSTJzSkkA6TP4jDuYYYnwCKgB/s1600/IMG_20160813_165640780.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-X9h4nSS5nEs/V7SBJ1_VO1I/AAAAAAAAWLQ/5Y_P-7CBFzwrpSTJzSkkA6TP4jDuYYYnwCKgB/s640/IMG_20160813_165640780.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">How much damage can I do next turn? I'm running out of time...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
Initially, I wanted to charge Karchev with the Wrath. I easily had the distance, and could knock Karchev down beforehand. However, with a camp of 4 and 34 boxes, Karchev would be ARM 24 for 4 of my punches, and ARM 19 for the rest. Certainly a possible assassination, but not very likely.<br />
<strong></strong><br />
I decided that if I could kill the Behemoth and push the Juggernaut backward far enough with Druids, the Wrath would likely be safe.<br />
<br />
Bloodtrackers went first and finished off the first Kodiak, then put Prey on the next Kodiak and did some damage to it as well.<br />
<br />
Baldur finally advanced to B2B with the flag, and cycled Stone Skin to the Wrath.<br />
<br />
Wrath charged Behemoth and killed it, then punched the shield guard jack nearby for good measure - both it and Karchev were knocked down.<br />
<br />
I had originally intended to put Megalith up behind the Wrath to charge Karchev if my Wrath ended up dying, but instead decided to brain fart and put him in an awful position. He used Earth Spikes on a Kodiak for no apparent reason. <br />
<br />
Druids pushed the Juggernaut backwards again, just outside of charge range of my Wrath.<br />
<br />
I finally scored a point.<br />
<br />
<strong>Score: 2-1, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Rznbm42uQRM/V7SBJ0wARXI/AAAAAAAAWLQ/fx1xnNS6s3YTvx1joqGdyx9-bG5y5u7EQCKgB/s1600/IMG_20160813_170549187.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Rznbm42uQRM/V7SBJ0wARXI/AAAAAAAAWLQ/fx1xnNS6s3YTvx1joqGdyx9-bG5y5u7EQCKgB/s640/IMG_20160813_170549187.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can Karchev and the shield guard jack kill my ARM 22 Wrath?</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 5:</strong><br />
<strong></strong><br />
Karchev decided it was time to remind me that he had a feat (I'd completely forgotten, lol).<br />
<br />
He <strong>POPPED HIS FEAT</strong>, then charged the Wrath. Andy managed to spike some really good damage, and for some reason decided that Karchev should camp one focus instead of punching the Wrath one more time.<br />
<br />
This was important, because the shield guard jack then went and, through some poor dice, left the Wrath on about 3 or 4 boxes. If Karchev had made his extra attack, he'd have almost certainly killed the Wrath.<br />
<br />
As things stood, I now had a great chance to win the game.<br />
<br />
<strong>Score: 2-1, advantage Khador.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-9x7UHBWMEMo/V7SBJ9LwPyI/AAAAAAAAWLQ/A6M-ergZxpQkwVT4rnGThybqyEXdnyunQCKgB/s1600/IMG_20160813_171543281.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-9x7UHBWMEMo/V7SBJ9LwPyI/AAAAAAAAWLQ/A6M-ergZxpQkwVT4rnGThybqyEXdnyunQCKgB/s640/IMG_20160813_171543281.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Better to be lucky than good I guess. Heh.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
I decided to go all in. <br />
<br />
Baldur advanced to within 10" of Karchev and put up Druid's Wrath (boosted magic attack rolls against models within 10" of him).<br />
<br />
Druids advanced and used their Knockdown spell on or near Karchev, knocking him down with boosted magic attacks.<br />
<br />
Wrath healed his d3, then punched Karchev until he stopped moving.<br />
<br />
The game ended.<br />
<br />
<strong>Game Results: Win for Circle via VERY lucky assassination!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Whew! Wow, really crazy way to end the game!<br />
<br />
I made a lot of really bad mistakes, which I've outlined for you above. I won't go into all of them, but the main thing in my opinion was unit spacing. My models did a good job, but they were so clustered that it prevented me from being able to do essential things like score. If I had played better, I'd have been up to at least 3 points even if the Wrath had died, and up to 4 by the end of Turn 5.<br />
<br />
As it stood, I got lucky that Andy miscalculated (he later told me he thought I had fewer boxes than I did on the Wrath), and got an "easy" assassination.<br />
<br />
Had he killed the Wrath and the game had continued, I wasn't really hopeless, though I'd have certainly struggled. I'd have easily killed the remaining Kodiak and mechanics, pushed Andy's models away with Druids, and scored for a couple turns at least. Megalith + remaining Bloodtrackers could likely kill a jack per turn, and Andy only had Karchev, Juggernaut, and half of his shield guard jack left.<br />
<br />
Really, though we focused on the Wrath's death, I think I still had game. It would have interesting to see how things went.<br />
<br />
At any rate, it was a great game, and I look forward to our next game Andy! (not that he reads this blog, lol)<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
It was myself and the Skorne player, who, as I've stated earlier, is commonly believed to be one of the best players in the state. He'd bludgeoned his way to victory with a solid Rasheth list, and I won't lie when I tell you that this game made me a little nervous, despite all the things people say about how awful Skorne is.<br />
<br />
The only other game I've played against Colin was at Feast of Blades a couple years ago. He ran me down to 8 seconds of clock in that game. <a href="http://rumorsofheresy.blogspot.com/2014/10/warmachine-batrep-30-circle-at-feast-of.html">Here's the full report if interested.</a><br />
<br />
<strong>Game 4: Circle's Baldur1 vs. Skorne's Rasheth!!</strong><br />
<strong></strong><br />
<strong>His List:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-WvXkVHkgq20/V7SBJ60m3DI/AAAAAAAAWLQ/7hT6mgFhA2cS1aQbIkeChbCwfVcwa0mOwCKgB/s1600/IMG_20160813_180124930.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-WvXkVHkgq20/V7SBJ60m3DI/AAAAAAAAWLQ/7hT6mgFhA2cS1aQbIkeChbCwfVcwa0mOwCKgB/s640/IMG_20160813_180124930.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not sure what faction that is, but I'm pretty sure he didn't write "Skorne".</td></tr>
</tbody></table>
<br />
>> I won the roll to go first and took the side of the table with the most convenient forest.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Colin's 3 big beasts would be really tough to kill. They're all ARM 21 and can't be knocked down. One of them can't be pushed.<br />
<br />
In addition, he had Wrongeye and Snapjaw. They would be pretty tough to kill as well, and the infantry (I would learn) could be huge pains in the ass under the direction of a great player.<br />
<br />
My goal was simple enough: force his battle group apart, and claim whichever flags I could on any given turn.<br />
<br />
The more complex reason for this: I knew that his beasts would be unlikely to kill the Wrath in one turn unless at least two of them got into him. If I could consistently engineer a situation where only one could get into him in a given turn, I'd be able to piecemeal Colin's army. If he put them all together to mess with the Wrath, I'd be able to score on the other flag with impunity.<br />
<br />
TL;DR: Packs of beasts are required to kill my Wrath, and I wanted to exploit that.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-O9Gn4MRuh3s/V7SBJ6IfkKI/AAAAAAAAWLQ/6AZQk7tjx4wdalaP8vZYL7_9a86fy5pgQCKgB/s1600/IMG_20160813_181837453.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-O9Gn4MRuh3s/V7SBJ6IfkKI/AAAAAAAAWLQ/6AZQk7tjx4wdalaP8vZYL7_9a86fy5pgQCKgB/s640/IMG_20160813_181837453.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I asked Colin about his max threat on arcing Breath of Corruption turn 1, then <em>immediately</em> decided to deploy my Bloodtrackers in perfect range, clumped up. Sigh.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 1:</strong><br />
<strong></strong><br />
Colin ran his Bloodrunners up, and one of them got to within 5" of a Bloodtracker.<br />
<br />
Rasheth then arced Breath of Corruption at them, killing 5 Bloodtrackers immediately.<br />
<br />
Lol, such a bad start for me!<br />
<br />
He otherwise just ran his models up.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-0Ty2t_eEfx4/V7SBJ0GSMQI/AAAAAAAAWLQ/49MKCNol-QYAI1DSOngTnjkhW1A-c2dogCKgB/s1600/IMG_20160813_182434193.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-0Ty2t_eEfx4/V7SBJ0GSMQI/AAAAAAAAWLQ/49MKCNol-QYAI1DSOngTnjkhW1A-c2dogCKgB/s640/IMG_20160813_182434193.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sigh.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
Sentry Stones and Mannikins combined to kill a couple Slingers and a Bloodrunner.<br />
<br />
Everything else of mine ran up.<br />
<br />
Baldur walked into the forest, then created a forest to help block some line of sight for infantry trying to kill my Bloodtrackers.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-CIKqOaK0Obg/V7SBJ4N5b6I/AAAAAAAAWLQ/A-3rLdgA5y0IOrWkqc_D51pZnoQCnd8nwCKgB/s1600/IMG_20160813_183330896.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-CIKqOaK0Obg/V7SBJ4N5b6I/AAAAAAAAWLQ/A-3rLdgA5y0IOrWkqc_D51pZnoQCnd8nwCKgB/s640/IMG_20160813_183330896.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So far, Colin has certainly gotten the better of our exchange.</td></tr>
</tbody></table>
<strong>Skorne Turn 2:</strong><br />
<strong></strong><br />
Colin advanced somewhat cautiously. <br />
<br />
Rasheth tried to arc Breath of Corruption on a Sentry Stone, but didn't hurt it. A Bloodrunner paid the price.<br />
<br />
Slingers killed a couple Mannikins.<br />
<br />
Wrongeye and Snapjaw advanced and submerged on the right. Snapjaw was within 4" of the flag on the right.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-_uOmYnmhcss/V7SBJ8rx0TI/AAAAAAAAWLQ/-unhlOifOgcVBymhVYs4JnsJA3igiFTKgCKgB/s1600/IMG_20160813_184329597.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-_uOmYnmhcss/V7SBJ8rx0TI/AAAAAAAAWLQ/-unhlOifOgcVBymhVYs4JnsJA3igiFTKgCKgB/s640/IMG_20160813_184329597.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can see the "submerged" Snapjaw model there on the right. Kind of cool :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I had an opportunity to score this turn without a lot of commitment on my part.<br />
<br />
The Mannikins and Druids and Bloodtrackers all combined to kill 4 Slingers and 3 Bloodrunners. I shifted Prey to the Sentinel.<br />
<br />
A Sentry Stone shifted up to control the flag on the left.<br />
<br />
Wrath advanced to exactly within 4" of the right flag and took a shot at the Sentinel, doing some decent damage. May as well start whittling the guy down now if possible.<br />
<br />
Megalith did the same - he did some decent damage as well.<br />
<br />
Baldur then advanced and <strong>POPPED HIS FEAT</strong>. He grew a forest in front of the Sentinel, mostly just in case I wanted it there to upkeep for my next turn.<br />
<br />
I scored a point.<br />
<br />
<strong>Score: 1-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-HLEg8Rwa_ps/V7SBJ35XUoI/AAAAAAAAWLQ/Bf5NuoG1LnIjUEwZR4VS2Ir4NHowLFoKgCKgB/s1600/IMG_20160813_185731914.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-HLEg8Rwa_ps/V7SBJ35XUoI/AAAAAAAAWLQ/Bf5NuoG1LnIjUEwZR4VS2Ir4NHowLFoKgCKgB/s640/IMG_20160813_185731914.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I didn't really know what to expect next turn. In hindsight, I probably should have waited to pop my feat.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 3:</strong><br />
<strong></strong><br />
Colin decided to try a tactical withdrawal on the right flag. <br />
<br />
He had Snapjaw charge a Bloodtracker and kill it.<br />
<br />
Wrongeye advanced, but I believe he was just shy of 4" from the flag.<br />
<br />
Slingers combined to kill my Sentry Stone on the left.<br />
<br />
Rasheth <strong>POPPED HIS FEAT</strong>, but stayed relatively far back.<br />
<br />
Nobody scored.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-5czFhsZkVYE/V7SBJ787JFI/AAAAAAAAWLQ/TJZvRVeor3UQdWiiQqmvpiJVjR2X9Lv4gCKgB/s1600/IMG_20160813_190732330.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-5czFhsZkVYE/V7SBJ787JFI/AAAAAAAAWLQ/TJZvRVeor3UQdWiiQqmvpiJVjR2X9Lv4gCKgB/s640/IMG_20160813_190732330.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrongeye on the top right there didn't actually submerge... I think.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I think Colin had intended to have Wrongeye within 4" of the flag, but it was pretty obvious that he wasn't close enough. Which gave me a chance to score again.<br />
<br />
I used my remaining Sentry Stone and Mannikins to torch one of the few remaining Paingivers, while the Druids killed 3 more Slingers (1 left).<br />
<br />
Megalith advanced and put another boosted Earth Spikes into the Sentinel. He then put up his Animus to reduce Snapjaw's DEF by 2.<br />
<br />
Wrath advanced and, staying outside of charge range for Tiberius and the Sentinel, punched Snapjaw to death (knocking him down negated starcrossed).<br />
<br />
Baldur went next and put a forest up to block line of sight to Megalith from the two threatening big guys.<br />
<br />
Shifting Stones teleported to control the flag on the right.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-8Sxc9SG8w2w/V7SBJ-D54xI/AAAAAAAAWLQ/DUa9x-HqB58tTvyrCcxSE84QDd9DmGSfgCKgB/s1600/IMG_20160813_192028950.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-8Sxc9SG8w2w/V7SBJ-D54xI/AAAAAAAAWLQ/DUa9x-HqB58tTvyrCcxSE84QDd9DmGSfgCKgB/s640/IMG_20160813_192028950.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I've done alright so far, but not nearly enough damage on his big guys. Druids DID knock the Gladiator down on the left, haha.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 4:</strong><br />
<strong></strong><br />
Colin had one Slinger and one Paingiver remaining as infantry, as well as his three big beasts and the Agonizer.<br />
<br />
Still pretty potent though.<br />
<br />
I had made a mistake this turn, and Colin capitalized on it.<br />
<br />
The Sentry walked up and killed my two blocking Mannikins.<br />
<br />
Tiberion had LOS to the Sentry Stone, so he got Rushed and +2 POW, then charged the Sentry Stone. He killed it in one hit, then used his remaining attacks to kill the previously unseeable Megalith.<br />
<br />
Ouch, really good move by Colin!<br />
<br />
Agonizer did his -2 POW thing.<br />
<br />
Gladiator charged and killed two Druids.<br />
<br />
I believe that Wrongeye charged the Wrath and failed to hurt it.<br />
<br />
Nobody scored.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-9CP1_0IddwI/V7SBJxROpRI/AAAAAAAAWLQ/O2KMb23ClnMBJe1YCC17jUbCd-uzCxuxgCKgB/s1600/IMG_20160813_192901912.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-9CP1_0IddwI/V7SBJxROpRI/AAAAAAAAWLQ/O2KMb23ClnMBJe1YCC17jUbCd-uzCxuxgCKgB/s640/IMG_20160813_192901912.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our dead piles are mounting.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
Druids were able to knock the Gladiator down and push him away from 4" of the flag on the left. They would control the flag.<br />
<br />
My remaining Bloodtracker got a punch in on the Agonizer, but didn't kill it.<br />
<br />
Wrath decided to kill Tiberion, but between poor dice and the Agonizer debuff, I didn't do much damage to him.<br />
<br />
Baldur decided to flee the scene and made a forest around himself and forest walked to the edge of the Killbox. I was at this point paranoid of an assassination.<br />
<br />
I scored another point. <br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<strong>Skorne Turn 5:</strong><br />
<strong></strong><br />
Tiberion and the Sentinel took off about 40 boxes from my Wrath.<br />
<br />
Wrongeye charged Baldur, but didn't do a ton of damage. I foolishly kept a lot of the damage on Baldur instead of transferring.<br />
<br />
Gladiator killed another couple Druids, getting them below half strength.<br />
<br />
Agonizer didn't have enough fury to put up the -2 POW.<br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<br />
Sorry, forgot pictures here apparently. <br />
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
Bloodtracker again failed to kill the Agonizer.<br />
<br />
Wrath finally finished off Tiberion, and for some reason decided to punch the Sentinel until I didn't have a transfer target, though to be fair, I didn't see any kind of avenue for him to get to Baldur next turn.<br />
<br />
Druids combined to push the Gladiator back to outside of 4" of the flag again. My Blackclad ran in to control the flag.<br />
<br />
I scored again.<br />
<br />
<strong>Score: 4-0, advantage Circle.</strong><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-cLz7nPFieWA/V7SBJyuSSWI/AAAAAAAAWLQ/KFxJRTnCTHoUsa26p4VknoHjM2sO_9a5QCKgB/s1600/IMG_20160813_195423748.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-cLz7nPFieWA/V7SBJyuSSWI/AAAAAAAAWLQ/KFxJRTnCTHoUsa26p4VknoHjM2sO_9a5QCKgB/s640/IMG_20160813_195423748.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Heh, Gladiator pinball.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 6:</strong><br />
<strong></strong><br />
First, the Agonizer frenzied, and died from a back strike from my Bloodtracker, lol.<br />
<strong></strong><br />
Because I had no transfers, Colin saw an avenue of attack. <br />
<br />
He ran his last remaining Paingiver up to near Baldur.<br />
<br />
Rasheth then arced Breath of Corruption at Baldur, who was on around 11 health.<br />
<br />
He needed an 8 to hit, and I think a 13 or 14 to kill.<br />
<br />
He rolled a 7 to hit.<br />
<br />
WHEW!<br />
<br />
Sentenel then failed to kill the Wrath, and the game was all but wrapped up.<br />
<br />
<strong>Circle Turn 6:</strong><br />
<strong></strong><br />
Wrath didn't waste any time - he went to base to base of the flag, then punched the Sentinel to death.<br />
<br />
I scored another point, and the game ended.<br />
<br />
<strong>Game Results: 5-0 win for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, that was MUCH closer than I wanted. I am STILL kicking myself for giving Colin that assassination opportunity. It wasn't at all necessary. Bloodtracker could easily have killed that Paingiver, or at least taken a free strike on him. I also didn't need to take that extra punch at the Sentinel, and given myself a transfer.<br />
<br />
I also let him get that awesome Breath of Corruption off on my Bloodtrackers on Turn 1, even as I asked about if he could do it to me or not.<br />
<br />
That being said, I was fairly happy with how I played. Using the Wrath to leverage table position is something I'm getting better at, and in this game I felt I did an alright job of it.<br />
<br />
Again the Druids proved really helpful on scenario. They helped me score 3 of my points in this game, and played pinball with the Gladiator, which was amusing.<br />
<br />
Overall, I really enjoyed this game, and I felt VERY lucky to survive his last-minute assassination attempt, given the game-state.<br />
<br />
It should also be noted that I probably rolled better than Colin this game. I had my low points certainly, but at times his dice really abandoned him. Not that he would blame dice, mind you, but I wanted to note it, in an attempt at farness.<br />
<br />
<strong>TOURNAMENT RESULTS: </strong>Not much point in trying to build suspense...<br />
<br />
<br />
<strong>1st Place: Circle Orboros (me!)</strong><br />
<strong>2nd Place: Skorne (Colin)</strong><br />
<strong>3rd Place: Khador (Andy, my 3rd round opponent)</strong><br />
<strong></strong><br />
<strong>Post-tournament Thoughts:</strong><br />
<strong></strong><br />
Well, I clearly made some mistakes this tournament and got pretty lucky to win. But, Baldur was a fun time, and I feel like my list has a lot of flexibility. Winning is always nice, but I also really enjoyed all of the games I played. <br />
<br />
I ended up with $70 of store credit, which I spent on a Pandemic expansion and some Star Wars comics- Gryphon has never been good at stalking their miniatures, and there was literally no miniature I had any desire to own. Not a bad prize :)<br />
<br />
Looking to the future, I will be looking for a good 2nd caster to pair with Baldur1. I want to try Baldur2 (Wolves, not Wolds) and give Krueger2 another chance. <br />
<br />
If you haven't played with Baldur1, I recommend it. Let's end this report with a modified Dr. Seuss rhyme to emphasize my point on playing Baldur1:<br />
<em></em><br />
<em>If you haven't, then you should.</em><br />
<em>This thing is fun, and fun is good.</em><br />
<br />
Sorry - Seuss is the author I'm reading most these days. Children, etc.<br />
<br />
Let me know what you think! Is Baldur1 the new OP caster people <em>SHOULD</em> be complaining about?<br />
<strong></strong><br />
Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-34865269614309333862016-08-17T08:53:00.000-06:002016-08-24T16:03:14.605-06:00Rocky Mountain Rumble VideosHi all, <br />
<br />
As you may or may not know, I recently went to the Rocky Mountain Rumble. The L2Wargame guys were taking videos of games, and I was fortunate enough to not only play one of their number in my Game Four, but also had my Game Five and Six recorded.<br />
<br />
Here is the link to my written reports for that event:<br />
<br />
<a href="http://rumorsofheresy.blogspot.com/2016/07/warmachine-batrep-39-baldur1-and.html">Day 1</a><br />
<br />
<a href="http://rumorsofheresy.blogspot.com/2016/07/warmachine-batrep-40-baldur1-and.html">Day 2</a><br />
<br />
Here is the link to the two video recorded games (assuming you want to hear my ignorant self asking really basic questions about my opponent's forces all game, haha):<br />
<br />
<a href="http://l2wg.com/RMR16_G5/">Game 5</a><br />
<br />
<a href="http://l2wg.com/rmr16_g6/#more-2512">Game 6</a><br />
<br />
<br />
I won't give you spoilers in this post. It's a very cool thing they're doing for the community though. Props to the L2Wargame group for doing this!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-6864344948877238812016-08-11T12:02:00.000-06:002016-08-24T16:15:16.862-06:00Warmachine Batrep 41: Baldur1 and Wurmwood at 75 Point Steamroller!<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a 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style="height: 81px; margin-top: 0px; width: 176px;" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Five Circles!</td></tr>
</tbody></table>
<br />
It's been a little bit since I last posted, sorry guys. I traditionally take a little break from blogging after a big event on which I've reported. In the few weeks between the Rocky Mountain Rumble and this local steamroller, I've played a bunch of games with Tanith. Sorry, no reports (I have pictures, so they might go up eventually - don't count on it though.<br />
<br />
<br />
At any rate, I'll eventually be exploring other Circle casters, but this particular tournament isn't one of those times.<br />
<br />
I DID change my lists a little bit though.<a name='more'></a><span style="background-color: white;"></span><br />
<br />
<!--more--><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-iUbeAebn0g8/V6yMGxuIFsI/AAAAAAAAWDI/XiTi0Cmmr7U-gyNsENyVBoe-5SxUdtwmACKgB/s1600/IMG_20160806_102933591.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-iUbeAebn0g8/V6yMGxuIFsI/AAAAAAAAWDI/XiTi0Cmmr7U-gyNsENyVBoe-5SxUdtwmACKgB/s640/IMG_20160806_102933591.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baldur gets some Sentry Stones, and Wurmwood got an extra War Wolf. They both get different objectives.</td></tr>
</tbody></table>
<br />
<br />
<br />
<strong>The Tournament Scene:</strong><br />
<strong></strong><br />
I think there were either 9 or 11 players present - a pretty standard tournament turnout. The factions I remember are:<br />
<br />
2x Circle (including me)<br />
2x Cygnar<br />
1x Trolls<br />
1x Khador<br />
1x Retribution<br />
1x Mercs<br />
1x Convergence<br />
<br />
.... I think there were more, but I don't remember what they were. <br />
<br />
Significantly, a Cygnar player had Caine2 and Haley2, while the other Cygnar player had Sloane and Nemo3. I'd never played against any of those casters.<br />
<br />
There was also Madrak2 in attendance, and Wurmwood and Irusk2. So, small field, but lots of strong casters.<br />
<br />
<strong>Game 1: Circle vs. Cygnar!</strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-3EPBt-lIlTA/V6yMG6tgHzI/AAAAAAAAWDI/Y1mBiIeQiKoPJIHkpI2SxmYmNC1PcvBIQCKgB/s1600/IMG_20160806_105759001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://4.bp.blogspot.com/-3EPBt-lIlTA/V6yMG6tgHzI/AAAAAAAAWDI/Y1mBiIeQiKoPJIHkpI2SxmYmNC1PcvBIQCKgB/s640/IMG_20160806_105759001.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sloane and Nemo3!</td></tr>
</tbody></table>
<br />
<strong>Pairings Debate:</strong><br />
<strong></strong><br />
I essentially had to take Wurmwood. Cygnar is a big reason I'm afraid to NOT take Wurmwood - dedicated shooting lists make Circle pretty sad, and having a big forest to block their line of sight for a turn really helps that. This wasn't much of a debate.<br />
<br />
>> <strong>I dropped Wurmwood.</strong><br />
<strong></strong><br />
<strong>>> My opponent dropped Sloane.</strong><br />
<strong></strong><br />
<strong>>>>> My opponent won the roll to go first and took first turn.</strong><br />
<strong></strong><br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Whelp, I was going to need to play against Sloane eventually. She's too strong for Cygnar players to ignore her. Still, her super-accurate battle group was going to make my Warpwolves sad.<br />
<br />
My plan was essentially to run everything up on Turn 1, pop my feat, then charge as much of the battle group as I could.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-TMa591U3Z0M/V6yMG8WduSI/AAAAAAAAWDI/DROFU_LTx2UMvWLPWJNZuRqo6d7I4IY-ACKgB/s1600/IMG_20160806_112546974.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-TMa591U3Z0M/V6yMG8WduSI/AAAAAAAAWDI/DROFU_LTx2UMvWLPWJNZuRqo6d7I4IY-ACKgB/s640/IMG_20160806_112546974.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This was the store owner's favorite table: Swamp and fog. 4 cloud effects, two water, one corrosive swamp, and one forest. Heh.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-FxYRrosJpmk/V6yMG2-fKxI/AAAAAAAAWDI/KfIiSONWqUQS4C0gNaBbtv_E7iiW8rzmACKgB/s1600/IMG_20160806_112549457.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-FxYRrosJpmk/V6yMG2-fKxI/AAAAAAAAWDI/KfIiSONWqUQS4C0gNaBbtv_E7iiW8rzmACKgB/s640/IMG_20160806_112549457.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My opponent's deployment.</td></tr>
</tbody></table>
<strong>Cygnar Turn 1:</strong><br />
<strong></strong><br />
Nick ran his guys up. He managed to shoot up 4 of my Mannikins. I had deployed everything of mine (besides the Mannikins) just outside of his max threat range. Crazy how far Sloan's battle group can shoot!<br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-107tBx2PbEI/V6yMG2xZXZI/AAAAAAAAWDI/f1oQtaJw7VEuoK8R0bQyfOKnwuNusZUnwCKgB/s1600/IMG_20160806_113403167.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-107tBx2PbEI/V6yMG2xZXZI/AAAAAAAAWDI/f1oQtaJw7VEuoK8R0bQyfOKnwuNusZUnwCKgB/s640/IMG_20160806_113403167.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Poor old Mannikins.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I actually had the opportunity to do a little bit of damage this turn. <br />
<br />
Reeves got a few big CRAs off on his (Reliant?) who had toed into the fog for some reason. <br />
<br />
Pureblood used his Assault move to get some damage on a Hunter, and also killed Alten Ashley. <br />
<br />
Everything else ran up, and finally Wurmwood <strong>POPPED HIS FEAT.</strong><br />
<br />
I was actually disappointed with how this turn went, mostly with how poorly I had managed to run my heavies into position to threaten the board. I need to work on that.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Lnw8EDYaKtY/V6yMG7DsEzI/AAAAAAAAWDI/tOz8lcWxml0UtR2FSkzDihRnCO4lU1tdgCKgB/s1600/IMG_20160806_114630487.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Lnw8EDYaKtY/V6yMG7DsEzI/AAAAAAAAWDI/tOz8lcWxml0UtR2FSkzDihRnCO4lU1tdgCKgB/s640/IMG_20160806_114630487.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You see, the wolves are a little out of position.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 2:</strong><br />
<strong></strong><br />
Nick mostly just backed up, unwilling to mess with Wurmwood's feat. This was in spite of my own urging for him to pop his feat. :)<br />
<br />
The Minuteman did jump up near some Mannikins and kill a few with this pulse attack.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-7FN-c2oD5QM/V6yMG1pf6XI/AAAAAAAAWDI/0TuRTZR_VQAuPTR1GWGaU-TxtVsYNmHcACKgB/s1600/IMG_20160806_120048882.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-7FN-c2oD5QM/V6yMG1pf6XI/AAAAAAAAWDI/0TuRTZR_VQAuPTR1GWGaU-TxtVsYNmHcACKgB/s640/IMG_20160806_120048882.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So far, I haven't lost much!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I was determined to kill either the Defender or the Reliant on the left hand side. The Reliant had a spell on it that let it advance 2" if it got shot, so I decided to focus on the Defender.<br />
<br />
The War Wolves ran up to optimal charging position.<br />
<br />
Reeves advanced and did a couple big CRAs on the Defender, and the War Wolves used sic'em to charge him.<br />
<br />
Damage rolls were um... abysmal. One War Wolf was at POW 11, the other two were at POW 13. CRAs were at POW 19.<br />
<br />
This is all against ARM 18.<br />
<br />
I think I caused a total of 10 damage, while <em>average</em> dice would have netted me 29 points. haha :-p<br />
<br />
Pureblood meandered up to an exposed Hunter and sprayed it, taking out his gun.<br />
<br />
At some point, Alten shot at something he shouldn't have, and it returned fire, killing him.<br />
<br />
I had been foolish in my Warpwolf placement, and I wouldn't be able to charge <em>anything</em> this turn, so I just advanced everyone up, and engaged his rightmost heavy with some Mannikins.<br />
<br />
I did get Wurmwood into the zone, and put up some forests to screen him and most of the Warpwolves.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-A2CA6N5cW-k/V6yMGw9TutI/AAAAAAAAWDI/Vg54IJzyKUAcU7ZyJOUp3Fc_M-MXbxuywCKgB/s1600/IMG_20160806_122021070.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-A2CA6N5cW-k/V6yMGw9TutI/AAAAAAAAWDI/Vg54IJzyKUAcU7ZyJOUp3Fc_M-MXbxuywCKgB/s640/IMG_20160806_122021070.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reeves did pop their mini-feat. Thank goodness :)</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 3:</strong><br />
<strong></strong><br />
This would be Nick's feat turn.<br />
<br />
Reinholt reloaded Sloane.<br />
<br />
Sloane advanced, <strong>POPPED HER FEAT</strong>, then proceeded to try to hit my Blackclad. She somehow missed twice (despite having three dice to hit, and RAT 8). She eventually hit the third one, and killed the Blackclad, then sprinted away.<br />
<br />
Gobber Tinker advanced and repaired the Reliant.<br />
<br />
Reliant killed a couple of Reeves, but his blast damage was ineffectual because of their mini-feat.<br />
<br />
Something shot at some War Wolves, but were unable to clear them off of the Defender, so the Defender just punched a couple to death.<br />
<br />
A solo used black penny to clear some Mannikins off the central heavy.<br />
<br />
The Central heavy in the zone advanced, but rolled poorly on total shots, and only managed to kill one Sentry Stone.<br />
<br />
Hunters did some decent damage to my Pureblood, but didn't kill it.<br />
<br />
And that was about it. Not the best feat turn for Nick. He didn't really roll well at all.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-8EJqMeKE2h4/V6yMGx36NTI/AAAAAAAAWDI/ZypHntxxumo96ln8LIY5kJLPiRukqjAUgCKgB/s1600/IMG_20160806_123911751.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-8EJqMeKE2h4/V6yMGx36NTI/AAAAAAAAWDI/ZypHntxxumo96ln8LIY5kJLPiRukqjAUgCKgB/s640/IMG_20160806_123911751.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Going to need to take advantage of this!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
After some thought on the matter, I decided that I could potentially start scoring this turn, but that it would be wiser to go for attrition instead. Two of his heavies were within my reach, and I figured if I could remove both of them, I'd be pretty far ahead.<br />
<br />
So, I teleported my Stalker to within 2" of the Reliant, and he proceeded to beat him to death (remember, he was already hurt from the Reeves on Turn 1), and used his animus to engage the Tinker and shield guard light next to Sloane.<br />
<br />
Wurmwood put Curse of Shadows on the center heavy, and the Feral was able to beat it to death, though he somehow needed all of his fury to do it (really poor damage rolls).<br />
<br />
Pureblood sprayed at Sloane, but missed. It also afforded him a shot at the Objective, but he missed on snake eyes.<br />
<br />
With the Reeves depleted, and the Pureblood's miss on the objective, I decided to have the Reeves put some damage on Sloane. One was shield guarded, and the other only caused about 3 points. <br />
<br />
A Mannikin managed to spray the solo with black penny to death.<br />
<br />
Still, I was ahead by two heavies, and hadn't lost much up to this point.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ET1fkgG2x_E/V6yMG9w_XRI/AAAAAAAAWDI/lyIfMRDTcc80b1EPfX1OAlN54qjEVZIRgCKgB/s1600/IMG_20160806_125444636.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-ET1fkgG2x_E/V6yMG9w_XRI/AAAAAAAAWDI/lyIfMRDTcc80b1EPfX1OAlN54qjEVZIRgCKgB/s640/IMG_20160806_125444636.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Feral gets a forest to hide behind :)</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 4:</strong><br />
<strong></strong><br />
Between Sloane and the two Hunters, my Pureblood evaporated. Sloane sprinted away to the right, near the Hunters.<br />
<br />
The Defender took a good free strike from my War Wolf and tried to punch my Stalker to death, but failed.<br />
<br />
Nick did get a solo into the zone, though I wouldn't have been able to score this turn anyways.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-XN5t0EVmSfA/V6yMG7e0O8I/AAAAAAAAWDI/CNAvImFT7ZQwg02-BVOBce2F6REx8845gCKgB/s1600/IMG_20160806_130356650.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-XN5t0EVmSfA/V6yMG7e0O8I/AAAAAAAAWDI/CNAvImFT7ZQwg02-BVOBce2F6REx8845gCKgB/s640/IMG_20160806_130356650.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stalker is nearly dead, and one of my beasts will have to hold on to 4 fury (or frenzy).</td></tr>
</tbody></table>
<strong>Circle Turn 4:</strong><br />
<br />
I needed to start scoring, and soon. There was no telling what Sloane could pull out of her hiney, but I did know that my clock was running down, and this game had been going far too long.<br />
<br />
I had my Stalker take the frenzy check, which he predictably failed. He punched the shield guard solo, but not very hard.<br />
<br />
Feral meandered up and killed the solo and the objective.<br />
<br />
Reeves used two CRAs to kill the Defender - War Wolf was ready to charge on the second one. I think it was a mistake - I should have had the War Wolf charge after the first CRA, then potentially use the CRA on the Tinker or the light next to the Stalker. Small things like that can make a huge difference.<br />
<br />
As it was, I managed to score three points (one for destroying the objective, and two for dominating the zone).<br />
<br />
I also had 2 minutes remaining on my clock.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-s8fFM-B46LY/V6yMG7TV07I/AAAAAAAAWDI/U-0_736y94MFHs0JPJcVBHlUubuWty7DQCKgB/s1600/IMG_20160806_131047166.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-s8fFM-B46LY/V6yMG7TV07I/AAAAAAAAWDI/U-0_736y94MFHs0JPJcVBHlUubuWty7DQCKgB/s640/IMG_20160806_131047166.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm definitely ahead on attrition. But Nick has 5 minutes on his clock, while I only have 2. Heh.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 5:</strong><br />
<strong></strong><br />
Nick tried to finish off my ailing Stalker, but failed.<br />
<br />
Both Hunters ran into the zone to contest it.<br />
<br />
Sloane managed to get onto the right flag and start scoring.<br />
<br />
<strong>Score: 3-1, advantage Circle</strong>.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-_nFj7vQVPZ8/V6yMG_Os0UI/AAAAAAAAWDI/0L81DgAw2BoBhrsRPPt-z81NToYKFMj0QCKgB/s1600/IMG_20160806_131453522.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-_nFj7vQVPZ8/V6yMG_Os0UI/AAAAAAAAWDI/0L81DgAw2BoBhrsRPPt-z81NToYKFMj0QCKgB/s640/IMG_20160806_131453522.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nick was in the 2-minute range after his turn.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
I had no time to try for extra points. Two Hunters were just barely inside the zone, and that was all that was stopping me from dominating the zone for the win.<br />
<br />
I teleported the Stones up, one of them almost exactly 3" away from both Hunters, but made sure the other two Stones were within command range.<br />
<br />
Cassius ran up to within 8" of the stone.<br />
<br />
Wurmwood put a boosted Hellmouth into the Stone, and dragged both Hunters out of the zone.<br />
<br />
I activated the rest of my units, doing nothing with any of them.<br />
<br />
Wurmwood dominated the zone for 2, and Sloane dominated her objective for 1.<br />
<br />
The game ended.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-kHuR9wMqFMg/V6yMG0Y-0vI/AAAAAAAAWDI/gvGoqkV_MAgX4wx3xlmdw8id3OIAdZC2wCKgB/s1600/IMG_20160806_131641253.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-kHuR9wMqFMg/V6yMG0Y-0vI/AAAAAAAAWDI/gvGoqkV_MAgX4wx3xlmdw8id3OIAdZC2wCKgB/s640/IMG_20160806_131641253.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I actually did okay on attrition this game!</td></tr>
</tbody></table>
<br />
<strong>Game Results: 5-2 win via scenario for Circle!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Nick had some abysmal dice on his feat turn, which really hurt him. While I agree that his dice were very poor, my own dice weren't much better. If things had gone averagely, I'd have easily taken out a heavy before his feat turn, and maybe even more.<br />
<br />
That said, there were things I definitely could have done better. My target priority was a little off, and my heavies did not run to optimal positions during the feat. I could have put myself in a MUCH better situation had I gotten them in better position.<br />
<br />
It was nice to know that Circle could beat Cygnar shooty lists though, at least with Wurmwood.<br />
<br />
After the first game, there were 5 undefeated players:<br />
<br />
Circle x2<br />
Cygnar<br />
Convergence<br />
Trolls<br />
<br />
<strong>Game 2: Circle vs. Convergence!</strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-LR_HwZXhULs/V6yMG9wVCtI/AAAAAAAAWDI/6I3QYDc3tP4aT0UfQvziKeP_ONU8dZF1QCKgB/s1600/IMG_20160806_135535214.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://3.bp.blogspot.com/-LR_HwZXhULs/V6yMG9wVCtI/AAAAAAAAWDI/6I3QYDc3tP4aT0UfQvziKeP_ONU8dZF1QCKgB/s640/IMG_20160806_135535214.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Look familiar? I played Parker in round 2 of RMR as well</td></tr>
</tbody></table>
<br />
<strong>Pairings debate:</strong><br />
<strong></strong><br />
I had barely (barely!) won vs. Chris at RMR, and had taken some time to think about this matchup. <br />
<br />
In the end, I decided that my Baldur list would be better against Lucant, as I'd probably be able to get the alpha, and the Wrath would be able to survive against at least one turn of reprisal. <br />
<br />
In theory, mind you.<br />
<br />
I also had some board control at my disposal in the form of my feat, forests, and the Druids. In the end, I felt that Baldur was a stronger choice.<br />
<br />
>> <strong>I dropped Baldur1.</strong><br />
<strong></strong><br />
<strong>>> Parker dropped Lucant.</strong><br />
<strong></strong><br />
<strong>>>> I won the roll to go first, and took second turn.</strong><br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I took second turn so I could score sooner.<br />
<br />
My game plan was to just start scoring as quick as I could, and wait for the best opportunity to feat. I would need to win on scenario - attrition was going to be difficult to accomplish heh.<br />
<br />
Parker did trade out several of his lights for a 3rd heavy. I was alright with this, though it made my Wrath much more at risk. I would need to be careful.<br />
<br />
<strong>Deployment:</strong><br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-4ixzyld8EA4/V6yMG_c1gLI/AAAAAAAAWDI/tyVajruN85o-WQflY331buSrPDRIqnheQCKgB/s1600/IMG_20160806_140552789.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-4ixzyld8EA4/V6yMG_c1gLI/AAAAAAAAWDI/tyVajruN85o-WQflY331buSrPDRIqnheQCKgB/s640/IMG_20160806_140552789.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers panicked and put Prey on the least important light warjack. Sigh.</td></tr>
</tbody></table>
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-KqMTY3HOemE/V6yMG9pDZWI/AAAAAAAAWDI/gATi9858q5kK7EUOmL-040C_78525xN5gCKgB/s1600/IMG_20160806_140555562.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-KqMTY3HOemE/V6yMG9pDZWI/AAAAAAAAWDI/gATi9858q5kK7EUOmL-040C_78525xN5gCKgB/s640/IMG_20160806_140555562.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Doesn't the TEP look a little awkward to you? I mean, the rules are great, but the model itself is a little derpy IMO. Maybe I just need to see a painted one.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 1:</strong><br />
<strong></strong><br />
Parker ran forward. He left the Prey'd Galvanizer in the back. Really poor choice on my part.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-FyEj8lX-_iI/V6yMG-QVv8I/AAAAAAAAWDI/rAGg8aYuNZIOLigZ1gc-a9QcF9ugfpVcgCKgB/s1600/IMG_20160806_141009011.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-FyEj8lX-_iI/V6yMG-QVv8I/AAAAAAAAWDI/rAGg8aYuNZIOLigZ1gc-a9QcF9ugfpVcgCKgB/s640/IMG_20160806_141009011.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Welcome to THE PIT.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also ran forward.<br />
<br />
Bloodtrackers got Stone Skin, and I put up Solid Ground, and also put up a forest.<br />
<br />
Megalith decided he wanted to be on the left side of the Wrath, so he ran over that way.<br />
<br />
I had Baldur get into the Stones so that he could walk a bit, then teleport onto the flag on Turn 2.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-UPuxlDHXft8/V6yMG6vWosI/AAAAAAAAWDI/7z12sKM2t5E-2D3cEHuTEPdX7Al6AFAzACKgB/s1600/IMG_20160806_141703503.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-UPuxlDHXft8/V6yMG6vWosI/AAAAAAAAWDI/7z12sKM2t5E-2D3cEHuTEPdX7Al6AFAzACKgB/s640/IMG_20160806_141703503.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A couple Mannikins are on the fire hill, burning alive so I don't have to kill them myself on my 2nd turn.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 2:</strong><br />
<strong></strong><br />
The TEP advanced and killed both Sentry Stones with its 10" spray and 5 damage dice. Yikes. Didn't see that coming.<br />
<br />
One of Parker's heavies ran to engage a Bloodtracker on the right.<br />
<br />
The rest of his army advanced, but didn't get super far up - I'd have to work hard to get good charges on his force.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-42mWEzKbFtA/V6yMG_ZuNnI/AAAAAAAAWDI/VHzngSWzeTIQgrHDJIuAUps04VFPAI-gwCKgB/s1600/IMG_20160806_142331262.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-42mWEzKbFtA/V6yMG_ZuNnI/AAAAAAAAWDI/VHzngSWzeTIQgrHDJIuAUps04VFPAI-gwCKgB/s640/IMG_20160806_142331262.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">On the plus side, it would be easy to score next turn.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I kept Stone Skin on the Bloodtrackers, and also kept Solid Ground.<br />
<br />
Bloodtrackers went, and once one of them had been free-struck into oblivion, the rest of the trackers managed to get about 17 damage on the rightmost jack. I think that even took out one of his arms.<br />
<br />
I wasn't quite sure what else to do this turn. Megalith could easily enough get a charge on the TEP, or the Wrath could get a charge on one of the Heavies. I couldn't get both - I only had one Hunter's Mark to hand out. I just wasn't sure what I wanted.<br />
<br />
In the end, I decided that the TEP was too threatening to my Druids and Baldur. It would do me a world of good to get rid of it. In addition, I wanted his jacks occupied with killing Megalith, NOT getting farther into the zone. <br />
<br />
So, Hunter's Mark went on the TEP.<br />
<br />
Megalith charged, and killed the TEP. I figured I'd make it as difficult to kill him as possible, so I put up his defensive Animus (should have used Geomancy, now that I think of it).<br />
<br />
Druids pushed the heavy jack backwards out of the zone.<br />
<br />
I had a brainfart here, and decided to walk Baldur into the zone instead of teleporting him onto the flag. You'll see why in a minute. He grew a forest between Megalith, but it wasn't a very good placement. He also <strong>POPPED HIS FEAT</strong>.<br />
<br />
Baldur dominated the zone for 2 points.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-jeQ4VMPj0g0/V6yMG7KC9-I/AAAAAAAAWDI/X2H3NhJM1lQXWkLnySmDMmFVtYW2yjVjACKgB/s1600/IMG_20160806_144215916.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-jeQ4VMPj0g0/V6yMG7KC9-I/AAAAAAAAWDI/X2H3NhJM1lQXWkLnySmDMmFVtYW2yjVjACKgB/s640/IMG_20160806_144215916.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Megalith knows he's in a world of shit.</td></tr>
</tbody></table>
<strong>Convergence Turn 3:</strong><br />
<br />
Now, we both made a mistake this turn, which both myself and Parker discussed afterward. <br />
<br />
I should have had Baldur dominate the flag, and I'd still have scored two points. Then, Baldur could have probably scored again on Parker's turn.<br />
<br />
For his part, Parker could have used Watcher to get a jack into the zone, once Megalith had charged the TEP.<br />
<br />
So, we both messed up. Such is life :)<br />
<br />
Parker didn't do a whole lot this turn, since my feat prevented much from going on.<br />
<br />
He did manage to kill Megalith with some awesome rolls (he could have done it anyways, he just did it really fast).<br />
<br />
Two Mechanics got into b2b with his jack, which made them DEF 15, and with the impending feat, ARM 17, no knockdown. Bleck!<br />
<br />
Jack on the right got into the zone as well, and engaged at least one more Bloodtracker.<br />
<br />
Lucant advanced and <strong>POPPED HIS FEAT.</strong><br />
<br />
This was going to be a tough turn for me.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-ayiIIs0BOho/V6yMG69We8I/AAAAAAAAWDI/aoT4vLfkRhI_wc4XdXWFnOPhCofU2VTpQCKgB/s1600/IMG_20160806_145624850.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-ayiIIs0BOho/V6yMG69We8I/AAAAAAAAWDI/aoT4vLfkRhI_wc4XdXWFnOPhCofU2VTpQCKgB/s640/IMG_20160806_145624850.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At least the damned TEP is dead. Stupid awesome thing.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
This was the turn I really wished I had gotten Baldur onto the flag last turn. I'd have 3 points, go up to 4 at the end of this turn, and probably just be able to coast to a win next turn.<br />
<br />
As things stood, I would need to find a way to win without coasting.<br />
<br />
Problem was, there weren't many targets for me, as everything was +4 ARM.<br />
<br />
I did notice that no Mechanic would be able to get to the rightmost Jack to repair it, which meant its main punching arm wouldn't be able to do a whole lot to the Wrath.<br />
<br />
So, I positioned my Wrath so that it would be in range of two heavies (including the one with no arm), but NOT three.<br />
<br />
Then, I surrounded the rightmost jack with Bloodtrackers to force Parker to either expend significant resources to clear them, or trample out and take free strikes.<br />
<br />
Baldur then got his ass to the flag, and put Stone Skin on the Wrath, and also grew a forest between himself and Lucant, just in case. He was camping 2.<br />
<br />
I killed almost nothing this turn. Which was alright.<br />
<br />
I did score a point.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong><br />
<strong></strong><br />
<strong>Convergence Turn 4:</strong><br />
<strong></strong><br />
Chris used his 3rd (out of range) heavy to blast a few Bloodtrackers apart, and used other things to get most of them off.<br />
<br />
However, even with both heavies capable of charging the Wrath, he didn't do nearly enough damage to it.<br />
<br />
Parker did run some Mechanics up to contest my flag.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-ttuECz9hzMI/V6yMG8EdU3I/AAAAAAAAWDI/GsNki7Ux6uYQYrHOoTHY_TbvcWHsMjRugCKgB/s1600/IMG_20160806_152531018.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-ttuECz9hzMI/V6yMG8EdU3I/AAAAAAAAWDI/GsNki7Ux6uYQYrHOoTHY_TbvcWHsMjRugCKgB/s640/IMG_20160806_152531018.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Time to see what the Wrath can do.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I again had another conundrum: if the Wrath could kill both heavies, I'd be in a good position. If he couldn't, I'd be in a very bad position.<br />
<br />
However, Lucant was kind of exposed to my Wrath, without a camp of focus.<br />
<br />
I decided to just go for it.<br />
<br />
Baldur put up Druid's Wrath (boosted magic attack rolls on models within 10" of him), and camped some.<br />
<br />
Blackclad put Hunter's Mark on Lucant.<br />
<br />
Druids used their boosted pushes to get one of the heavies out of the Wrath's way, and also to kill some Mechanics contesting my flag.<br />
<br />
Wrath then went in and punched Lucant to death in two boosted swings (dice plus 4 damage is kind of hard for any caster to resist, even WITH a camp of focus).<br />
<br />
The game ended abruptly.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-D3KeYHpaVb8/V6yMG-Z3aII/AAAAAAAAWDI/lyqSYlW62NgYOLN_kzXKhuOKv0r2tJJ2ACKgB/s1600/IMG_20160806_153529068.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-D3KeYHpaVb8/V6yMG-Z3aII/AAAAAAAAWDI/lyqSYlW62NgYOLN_kzXKhuOKv0r2tJJ2ACKgB/s640/IMG_20160806_153529068.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Wrath is censoring the remains of Lucant for us.</td></tr>
</tbody></table>
<br />
<strong>Game Results: Win via assassination for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Parker once again had me in a tough spot - I was unlikely to win the attrition game. I needed to make something happen, and luckily I had some options. It's part of why I really like Druids in this list. Sure, sometimes they don't do much, but some games their board control options are SO GOOD. Without Druids, I couldn't have won this game, or at least, it would have been very difficult.<br />
<br />
We did note that this scenario (The Pit) was the same scenario we played in our last game too. Parker seems pretty convinced that if we played a game without a live scenario, he'd be able to crush me. I tend to agree with that, though I'm not convinced there are many scenarios out there that Baldur can't find a way to win against. We'll eventually see :)<br />
<br />
I've already noted my poor decisions on Scenario. Also, my Prey target needed to be a Heavy. No excuse for putting it on a Light - Parker just hid that Galvanizer in the back to neuter a potentially strong tool. <br />
<br />
I do feel that I'm getting better with this list though.<br />
<br />
As to the Sentry Stones - is there something better to go in this list? I'll need to think on it. 10 points going toward... what exactly? We'll see.<br />
<br />
<strong>Tournament Scene:</strong><br />
<strong></strong><br />
After Game 2, there were 3 undefeated winners:<br />
<br />
2x Circle (myself and another Baldur1/Wurmwood player)<br />
1x Cygnar (Hayley2 and Caine2)<br />
<br />
I had the most CP, so I would be playing one of them. Wasn't sure which one I wanted though. Neither seemed very fun :)<br />
<br />
<strong>Game 3: Circle vs. Cygnar (again!)!!</strong><br />
<strong></strong><br />
Sorry, I don't have a picture of his lists. <br />
<br />
In this case however, my opponent was list-locked. He had already played Haley2 twice, and was therefore forced to play Caine2.<br />
<br />
For my part, it was relatively easy to select Wurmwood.<br />
<br />
>> <strong>I dropped Wurmwood.</strong><br />
<strong></strong><br />
<strong>>> My opponent dropped Caine2.</strong><br />
<strong></strong><br />
<strong>>>> I won the roll to go first, and took it.</strong><br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Gah, another Cygnar list. <br />
<br />
I'd heard of the super-awesome killy power of Caine2. I knew a couple of his shenanigans. My goal was straightforward enough: get onto a flag and force my opponent to commit, or lose via scenario. I'd have to keep a solid camp on Wurmwood to prevent being assassinated.<br />
<br />
Otherwise, I just wanted to see what would happen.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-xtmoifkgL7w/V6yMG-vnRsI/AAAAAAAAWDI/dF_Die9rlRYDGzmiV52x1Jp3c9DwIyvXwCKgB/s1600/IMG_20160806_160333657.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-xtmoifkgL7w/V6yMG-vnRsI/AAAAAAAAWDI/dF_Die9rlRYDGzmiV52x1Jp3c9DwIyvXwCKgB/s640/IMG_20160806_160333657.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Two tables in a row without a forest :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up. I kept my models within striking distance of the leftmost flag, but tried to stay outside of Cygnar threat ranges.<br />
<br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-bgDNzwf5djI/V6yMG3fTRhI/AAAAAAAAWDI/8-H7hGTUuL8ZR3B5hERNSowVk211ls3UwCKgB/s1600/IMG_20160806_160826956.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-bgDNzwf5djI/V6yMG3fTRhI/AAAAAAAAWDI/8-H7hGTUuL8ZR3B5hERNSowVk211ls3UwCKgB/s640/IMG_20160806_160826956.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I have my wall of forest up already.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 1:</strong><br />
<strong></strong><br />
I was surprised by how far he left Caine back, but was okay with that.<br />
<br />
Everything else did a general advance, but not very aggressively.<br />
<br />
Ace did advance and got a bead on Cassius. He spiked damage and managed to get 8 damage on him. Yikes, didn't really see that coming!<br />
<br />
Ace then put stealth on himself. <br />
<br />
Otherwise, 5 Mannikins died, and that was it!<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Ykz5ewZiAPk/V6yMG-IqO7I/AAAAAAAAWDI/Rkb_QaMN5OYKvSBJ7ptVeiF0rF7Wp797QCKgB/s1600/IMG_20160806_161713266.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Ykz5ewZiAPk/V6yMG-IqO7I/AAAAAAAAWDI/Rkb_QaMN5OYKvSBJ7ptVeiF0rF7Wp797QCKgB/s640/IMG_20160806_161713266.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">What damage can I do next turn?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I wanted to kill some stuff before my inevitable feat.<br />
<br />
Mannikins got their spray on and killed about half the Trenchers. <br />
<br />
Alten and the Pureblood also pitched in to kill some Trenchers.<br />
<br />
Wurmwood and Cassius combined to get Wurmwood to the flag and <strong>POP MY FEAT</strong>.<br />
<br />
Not much else to report. Not a bad turn for me though. We would see what Caine had to say.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-9giREzGnOUI/V6yMG_gJDII/AAAAAAAAWDI/xHciLgeb6_wEsh9s1dZ9x9ztLm5FJ8zrQCKgB/s1600/IMG_20160806_163045964.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-9giREzGnOUI/V6yMG_gJDII/AAAAAAAAWDI/xHciLgeb6_wEsh9s1dZ9x9ztLm5FJ8zrQCKgB/s640/IMG_20160806_163045964.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">What would happen?</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 2:</strong><br />
<strong></strong><br />
My opponent had Ace run behind the fence on the left, and the Trenchers didn't quite get close enough to contest my flag.<br />
<br />
Not much else happened. Caine was moved forward enough to prevent being kill boxed.<br />
<br />
I scored a point.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Q_LFmz_gi98/V6yMG-tdqJI/AAAAAAAAWDI/O7e8smLhR1gEzCXNy8vg40wQTOK4ecVdACKgB/s1600/IMG_20160806_163808887.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Q_LFmz_gi98/V6yMG-tdqJI/AAAAAAAAWDI/O7e8smLhR1gEzCXNy8vg40wQTOK4ecVdACKgB/s640/IMG_20160806_163808887.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">That's Ace on the left there, FYI. And some character jack kind of close to me. And a Mortar in the back next to the Defender.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I thought that Ace was perma-stealth, so I didn't bother trying to kill him (I would have, otherwise).<br />
<br />
Instead, I went for the Trenchers, and to bait out one of his Heavies.<br />
<br />
Between Reeves and Mannikins, I managed to kill the rest of the Trenchers and put some hurt on the Mortar.<br />
<br />
Pureblood took a shot at Caine, but missed.<br />
<br />
I positioned the Feral to threaten the flag should Caine try to get there, and positioned my Stalker to either avenge my Pureblood or kill the objective next turn.<br />
<br />
I scored again.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-HUjiOpFBYcY/V6yMG7zer9I/AAAAAAAAWDI/USlPvs75qngce9_lOhugmE5zqex3jZs5gCKgB/s1600/IMG_20160806_165505110.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-HUjiOpFBYcY/V6yMG7zer9I/AAAAAAAAWDI/USlPvs75qngce9_lOhugmE5zqex3jZs5gCKgB/s640/IMG_20160806_165505110.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Alten is also threatening the flag. And the Blackclad. Lol.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 3:</strong><br />
<strong></strong><br />
My opponent wasn't very happy with the game - he didn't feel that Caine2 was a good drop into Circle.<br />
<br />
So, he shot up my Pureblood, then charged it with his character Heavy, killing it. Caine advanced and killed some stuff, cast some spells, and dominated his flag for 1.<br />
<br />
Eiyriss2 charged a Warwolf, failed to kill him, but used her 3" reposition to contest my flag.<br />
<br />
<strong>Score: 2-1, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-I6chGy_nDXw/V6yMGwCGZcI/AAAAAAAAWDI/E7UC05gIR9Arha0AoZbms-6Npwu0kC9YwCKgB/s1600/IMG_20160806_170855112.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-I6chGy_nDXw/V6yMGwCGZcI/AAAAAAAAWDI/E7UC05gIR9Arha0AoZbms-6Npwu0kC9YwCKgB/s640/IMG_20160806_170855112.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Caine has zero camp at this point.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I put a Mannikin between Caine and the character Heavy, facing away from Wurmwood.<br />
<br />
Cassius ran to within 8" of the Mannikin.<br />
<br />
Wurmwood used Hellmouth to drag Caine and the Heavy into the Mannikin, then boosted damage on Caine, nearly killing him. I also put Primal on the Stalker.<br />
<br />
Feral went next and charged Caine, boosting to hit, and killing him in one swing.<br />
<br />
<strong>Game Results: Win via assassination for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Whelp, I hope I didn't give a poor playing experience to my opponent. There <em>was</em> a debate (which I discovered I was wrong about) in how I could use my Mannikins. I felt bad enough that I actually forfeited one Sentry Stone's activation altogether, despite having 5 fury on it.<br />
<br />
Otherwise, I think it was a good game, albeit tinted with the fact that my opponent thought this was a poor matchup. I'm not 100% convinced - I didn't get to see Caine do his thing, and therefore am unable to really judge.<br />
<br />
Wurmwood is good against Cygnar, apparently.<br />
<br />
<strong>Tournament Results:</strong><br />
<strong></strong><br />
The other Circle player had lost his pair down, so that left me as the sole undefeated player. Which meant:<br />
<br />
<strong>1st place for Circle Orboros!!</strong><br />
<br />
<br />
<strong>Post-Tournament Results:</strong><br />
<strong></strong><br />
I'm obviously happy with my results here, though it's hard to draw any real conclusions. Let's see:<br />
<br />
<ol>
<li>Wurmwood has game into Cygnar.</li>
<li>Baldur is good at scenario play.</li>
<li>Baldur is more fun to play than Wurmwood.</li>
<li>I wish Wurmwood wasn't so universally reviled. </li>
<li>I also wish Wurmwood wasn't Circle's ONLY current option against strong ranged lists.</li>
</ol>
<br />
Not sure what I'll do with my store credit. Maybe I'll buy Brennos? Lol.<br />
<br />
This coming weekend I'll be going to Fort Collins for a single-caster event. I think that instead of taking the Tree (which IMO is the strongest all-comers list), I'll take Baldur1. He's more fun, and I'd rather have fun all day, lol. :)<br />
<br />
Let me know your thoughts. Hope you enjoyed the report!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-62126416240424103612016-07-24T03:26:00.000-06:002016-08-24T16:03:14.634-06:00Warmachine Batrep 40: Baldur1 and Wurmwood at Rocky Mountain Rumble Day 2<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Dwuy9Ui6ZWg/V5MOaUJveRI/AAAAAAAAVtc/JOJUN6M7qXkINtM2jVF7bCX8sEcfLCkzwCKgB/s1600/Rocky%2BMountain%2BRumble.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="120" src="https://2.bp.blogspot.com/-Dwuy9Ui6ZWg/V5MOaUJveRI/AAAAAAAAVtc/JOJUN6M7qXkINtM2jVF7bCX8sEcfLCkzwCKgB/s320/Rocky%2BMountain%2BRumble.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Day 2!</td></tr>
</tbody></table>
Howdy all,<br />
<br />
This is Day 2 of Rocky Mountain Rumble. <a href="http://rumorsofheresy.blogspot.com/2016/07/warmachine-batrep-39-baldur1-and.html">Here's the link to Day 1. </a><br />
<br />
So, I'm here on Day 2. Me, and 7 other players who are all probably way better than me. Here is the breakdown of armies present:<br />
<br />
3x Khador<br />
2x Trollbloods (Jay Larson is one of them)<br />
1x Circle (me)<br />
1x Menoth<br />
1x Skorne<br />
<br />
I was actually excited by this development. I was pretty familiar with all of the factions other than Menoth. Whereas I didn't have a ton of MK3 experience against each of these factions, I at least wouldn't be super surprised by what each faction can do.<br />
<br />
My goal yesterday was to make it to the top 8. I succeeded.<br />
<br />
And like the other top 8, I had a chance to win the whole thing. That was of course my goal, but I was also prepared to lose all three of my games. I just wanted some good games against some good players!<br />
<a name='more'></a><br />
<b><br /></b>
<b>Here are my lists:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-0WLAbkkCSqA/V5MW3-gN-iI/AAAAAAAAVts/ZXnJTEnP4A85Z5mQZNsScbp5KmuyNyeHwCKgB/s1600/IMG_20160716_100924891_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-0WLAbkkCSqA/V5MW3-gN-iI/AAAAAAAAVts/ZXnJTEnP4A85Z5mQZNsScbp5KmuyNyeHwCKgB/s640/IMG_20160716_100924891_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">On Day 1, I Played Wurmwood twice and Baldur1 once</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-nScJAblFdzI/V5MW35FW6LI/AAAAAAAAVts/RA_wREvdMQEb2cttL-xJaGYZfO2ucuQ6QCKgB/s1600/IMG_20160716_103351316.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-nScJAblFdzI/V5MW35FW6LI/AAAAAAAAVts/RA_wREvdMQEb2cttL-xJaGYZfO2ucuQ6QCKgB/s640/IMG_20160716_103351316.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In case you didn't know what a half-painted Circle army looks like</td></tr>
</tbody></table>
<br />
<b>Game 4: Circle Orboros vs. Khador!</b><br />
<b><br /></b>
<b>His Lists:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-FW8bHYVsOxM/V5MV6jgiKXI/AAAAAAAAVtk/3pKACsAXrQ4TmkrTZeCFbB_rsVIlEd2ogCKgB/s1600/IMG_20160717_090027002.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-FW8bHYVsOxM/V5MV6jgiKXI/AAAAAAAAVtk/3pKACsAXrQ4TmkrTZeCFbB_rsVIlEd2ogCKgB/s640/IMG_20160717_090027002.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Butcher1 and Irusk2</td></tr>
</tbody></table>
<br />
<b>Pairings Debate:</b><br />
<b><br /></b>
I was fairly sure he would drop Irusk2. People had been telling me that it's an auto-loss for Wurmwood if he played vs. Irusk2, and I decided to believe them.<br />
<br />
Besides, Baldur was supposed to be my Khador drop, right? If my opponent made a mistake and dropped Butcher1 against me, my Druids would be super useful.<br />
<br />
This was probably the easiest pairing debate of the tournament. Though in hindsight, I don't think Wurmwood is quite as screwed in this matchup as advertised.<br />
<br />
<b>I dropped Baldur1.</b><br />
<b><br /></b>
<b>My opponent dropped Irusk2.</b><br />
<b><br /></b>
>> I won the roll to go first, and took first turn.<br />
<br />
<b>Pregame thoughts:</b><br />
<b><br /></b>
After reading Irusk's card, I was a little disheartened. He canceled out everything Baldur1 does well. He had Solid Ground to prevent knockdown. He had a feat that could ignore forests. He even had consistently high-arm 2" reach models who would essentially render my Druids useless in this matchup.<br />
<br />
I would need to find a way to make myself relevant. I was relatively sure that whereas he may be able to kill my Wrath, he would have a very difficult time of doing so.<br />
<br />
So, I'd just shove my Wrath down his throat and hope to win one zone while contesting the other.<br />
<br />
Admittedly not a great plan. His list literally had mine trumped though. I honestly think that my Wurmwood list had MUCH more play into this than Baldur1. Good thing to remember for the future. Perhaps more on that later.<br />
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I ran forward. I made a mistake and meandered Baldur too far to the right, so that Solid Ground wouldn't actually get to all of my Druids. Whoops!<br />
<br />
Bloodtrackers put Prey on the rightmost unit of Pikemen.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-5OZjfzbJdvs/V5MV6myZ5nI/AAAAAAAAVtk/IF8PvqAw1OYpuMneKJyYOLYfRjeyGKTggCKgB/s1600/IMG_20160717_092319889.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-5OZjfzbJdvs/V5MV6myZ5nI/AAAAAAAAVtk/IF8PvqAw1OYpuMneKJyYOLYfRjeyGKTggCKgB/s640/IMG_20160717_092319889.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can see him checking range with Behemoth against my Druids here, lol.</td></tr>
</tbody></table>
<br />
<b>Khador Turn 1:</b><br />
<b><br /></b>
I was in for another surprise here: Irusk could place an AOE that granted cover.<br />
<br />
He was able to put all 5 Cavalry and 12 Pikemen models in it. Maybe even the Great Bears.<br />
<br />
So, that happened on the right. All of the models I wanted to target suddenly had cover. Wish I had known about that before :-p<br />
<br />
The Cavalry models stood in front, blocking my Bloodtrackers' access to the now-DEF 16 Pikemen behind them.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-NTmG0BeoopE/V5MV6s9mSvI/AAAAAAAAVtk/88JZzCq_MaYErx3p3D7Fu6DwmevsXpIyACKgB/s1600/IMG_20160717_093348059.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-NTmG0BeoopE/V5MV6s9mSvI/AAAAAAAAVtk/88JZzCq_MaYErx3p3D7Fu6DwmevsXpIyACKgB/s640/IMG_20160717_093348059.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game keeps getting worse, lol. Wurmwood would actually love this situation right now.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
I couldn't do much, but I had a few ideas. I wouldn't be able to safely put Baldur in the zone this turn, but I could at least bottleneck his models.<br />
<br />
My goal this turn was essentially to kill a couple cavalry models and force Brandon to come out of his protective bubble. Despite the fact that his models could walk through each other, I could at least put up a scather to limit their advance.<br />
<br />
Wrath went, aimed, and boosted a shot at one of the Cavalry. He managed to hit, then boosted damage and killed it. That left a 5" lightning scather up in front of the entire blob of models.<br />
<br />
Megalith went up and sent a boosted Earth Spikes into another Cavalry model, but rolled pants for damage, only getting like 2 boxes on it.<br />
<br />
I wasted clock shooting with Bloodtrackers. No damage.<br />
<br />
Baldur advanced and <b>POPPED HIS FEAT</b>. If Brandon wanted to get much done next turn, he'd have to work really hard for it, and really expose some of his infantry.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Fex4blfGmcQ/V5MV6sJh5SI/AAAAAAAAVtk/q38AWngWO7gDqGxqFNZJktLrDHimzvwIwCKgB/s1600/IMG_20160717_094431817.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-Fex4blfGmcQ/V5MV6sJh5SI/AAAAAAAAVtk/q38AWngWO7gDqGxqFNZJktLrDHimzvwIwCKgB/s640/IMG_20160717_094431817.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Brandon said that if I hadn't popped my feat, he thought he could have killed Megalith. Yikes, glad I popped it when I did.</td></tr>
</tbody></table>
<br />
<b>Khador Turn 2:</b><br />
<b><br /></b>
Brandon mostly decided to stay where he was. He did move the leftmost Pikemen up to screen Irusk, who toed into the corner of the zone.<br />
<br />
That was really just about it. He shifted around some, but mostly just stayed where he was.<br />
<br />
Irusk scored a point.<br />
<br />
<b>Score: 1-0, advantage Khador.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-qJyldylDENU/V5MV6paegZI/AAAAAAAAVtk/kJR9h4-zsTAvAvhBStYrcNQnvUCGYdYzwCKgB/s1600/IMG_20160717_095427596.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-qJyldylDENU/V5MV6paegZI/AAAAAAAAVtk/kJR9h4-zsTAvAvhBStYrcNQnvUCGYdYzwCKgB/s640/IMG_20160717_095427596.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not feeling great right now, I won't lie.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I would need to stop the scoring in the left zone, and score for myself in the right zone if I had any shot at winning this game.<br />
<br />
So, the mostly-useless Druids advanced and put two of their number into the left zone, putting up clouds so that the Pikes wouldn't be able to see through them to charge the other Druids behind, or something.<br />
<br />
Wrath stood still and shot at another Cavalry model. Instead of hitting his boosted roll (needed an 8 or 9), he missed and it scattered way off the mark.<br />
<br />
Blackclad walked up and got about 8 Pikemen in his spray. Needing 5's to hit and 6's to force a tough check, he managed to miss almost all of them. Brandon failed all of his tough rolls this round, which means that out of 8 Pikes, I only wounded 2 of them. My dice didn't really treat me super awesome this turn haha :)<br />
<br />
Megalith managed to kill another Cavalry model using Earth Spikes I believe.<br />
<br />
I killed some clock with the Bloodtrackers, failing to do a single point of damage. Cover on non-prey targets is BRUTAL for them as it turns out.<br />
<br />
Baldur advanced into the zone and put a forest directly in front of the blob of troops. Whereas I didn't expect it to slow Brandon down on his feat turn, it would at least force him to pop his feat so that my forests would be more meaningful in the rest of the game.<br />
<b><br /></b>
So, I killed another 3 models. 4 models down, 40+ to go :)<br />
<br />
I did score at least.<br />
<br />
<b>Score: 1-1.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-UnRt9P3PIiE/V5MV6hmuHWI/AAAAAAAAVtk/RzQVJiUs2z4Jb5ZDaHkOloSgJqwPJJ8ogCKgB/s1600/IMG_20160717_101032906.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-UnRt9P3PIiE/V5MV6hmuHWI/AAAAAAAAVtk/RzQVJiUs2z4Jb5ZDaHkOloSgJqwPJJ8ogCKgB/s640/IMG_20160717_101032906.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I believe that Behemoth shot the objective last turn, but failed to kill it.</td></tr>
</tbody></table>
<br />
<b>Khador Turn 3:</b><br />
<br />
Great Bears charged in from behind the rest of the infantry, and managed to kill my Blackclad on the right and a few Bloodtrackers.<br />
<br />
Brandon made a small mistake this turn by then getting distracted and charging Irusk at the two Druids in the zone. They both died, and he <b>POPPED HIS FEAT</b>.<br />
<br />
It's a fatal flaw I have in this game - I always forget that sometimes a caster can do more than play master manipulator from the back lines. In this case, Irusk was able to kill both blocking Druids, tearing down their cloud wall.<br />
<br />
That allowed the Pikemen behind him to charge through Irusk and jam up the rest of my Druids. I think they mostly missed their swings, but they did manage to hem me in pretty tight, even with Mirage.<br />
<br />
The mistake then showed its face: Irusk was outside of the 10" command range of the big blob on the right, and they weren't able to charge through each other.<br />
<br />
They still managed to jam up my remaining Bloodtrackers pretty good.<br />
<br />
Behemoth killed the objective.<br />
<br />
Irusk scored again.<br />
<br />
<b>Score: 3-1, advantage Khador.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-9VYspXQt7Do/V5MV6tZNXdI/AAAAAAAAVtk/AUlSu9X2wp0Z8egEgpvi_Ha5K_dbbVPpgCKgB/s1600/IMG_20160717_102737033.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-9VYspXQt7Do/V5MV6tZNXdI/AAAAAAAAVtk/AUlSu9X2wp0Z8egEgpvi_Ha5K_dbbVPpgCKgB/s640/IMG_20160717_102737033.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I have to say - I was very impressed with this army. It was giving me definite problems, but Brandon not only played it well, but the list itself did a lot of really cool stuff.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 4:</b><br />
<b><br /></b>
It was at this point that I started to look for a way to win outside of scenario. I was behind in a big way, and while I could buy one more turn, I would definitely struggle to hold out on either side.<br />
<br />
I'd killed my clock too much, and I would almost certainly lose the time battle.<br />
<br />
That left assassination.<br />
<br />
I was contemplating just that, when I discovered another nasty thing about Irusk2: his feat reduces your SPD by 3. So, I wasn't going to assassinate him this turn.<br />
<br />
Instead, I focused on clearing a hole for myself to assassinate through on my next turn, if I could get that far.<br />
<br />
Before I forgot, I shifted a Stone into the corner of the left zone to contest it once more.<br />
<br />
The Blackclad and Megalith managed to kill most of the jamming Pikemen.<br />
<br />
Bloodtrackers actually did some work this turn, with Baldur's assistance. Between them and Baldur, I managed to kill most of the Pikemen and another Cavalry model.<br />
<br />
I think I actually managed to clear the right zone again, though that wasn't really my main goal.<br />
<br />
<b>Score: 3-2, advantage Khador.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-vNZXyaqB3Q0/V5MV6n6OX8I/AAAAAAAAVtk/87_o5QXE_bkZRrYE40ClbePsKZ0Qcu2SgCKgB/s1600/IMG_20160717_104815997.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-vNZXyaqB3Q0/V5MV6n6OX8I/AAAAAAAAVtk/87_o5QXE_bkZRrYE40ClbePsKZ0Qcu2SgCKgB/s640/IMG_20160717_104815997.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I think Baldur put a forest up in an annoying place somewhere. Sorry you can't see it. :)</td></tr>
</tbody></table>
<br />
<b>Khador Turn 4:</b><br />
<b><br /></b>
I could tell Brandon felt pretty comfortable with the game state. What's more: I couldn't really blame him.<br />
<br />
He backed Irusk up some, and sent in all of his models on both sides. Most of my Bloodtrackers died, and Megalith (and one Druid!) managed to survive, but were again jammed.<br />
<br />
Behemoth decided to move to the left zone as insurance that Megalith wouldn't be able to perma-hold the left zone. I think it was Behemoth who killed my Stone.<br />
<br />
Irusk scored again.<br />
<br />
<b>Score: 4-2, advantage Khador.</b><br />
<b><br /></b>
<br />
<br />
<br />
<b>Circle Turn 5:</b><br />
<b><br /></b>
I didn't have much clock left, and my only real shot was an assassination.<br />
<br />
Baldur ran over to make sure he could force Megalith.<br />
<br />
Megalith trampled over 5 Pikemen, killing a few. He shot a boosted Earth Spikes at Irusk, hit, and spiked some good damage on him.<br />
<br />
I had trampled in such a way that my Wrath could get line of sight to Irusk.<br />
<br />
He walked up, shot at Irusk, and hit.<br />
<br />
I needed a 13 to kill Irusk.<br />
<br />
I boosted (of course).<br />
<br />
and....<br />
<br />
<b><br /></b>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-_PHf4Xer26o/V5MV6i5fpyI/AAAAAAAAVtk/c-s2_HDzcK8ZNataQpl_mqhA_UoGJqaJQCKgB/s1600/IMG_20160717_110509136_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-_PHf4Xer26o/V5MV6i5fpyI/AAAAAAAAVtk/c-s2_HDzcK8ZNataQpl_mqhA_UoGJqaJQCKgB/s640/IMG_20160717_110509136_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">This is a 15. I only needed a 13, but I wasn't going to complain!</span></td></tr>
</tbody></table>
<br />
... I spiked damage and smote Irusk where he stood!<br />
<br />
<br />
<div style="text-align: left;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-h1iV-IuBRS8/V5MV6u96GWI/AAAAAAAAVtk/k1Gbb4H0v7gx5M9tjlBmbOl_WWcQjYHAACKgB/s1600/IMG_20160717_110502804.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-h1iV-IuBRS8/V5MV6u96GWI/AAAAAAAAVtk/k1Gbb4H0v7gx5M9tjlBmbOl_WWcQjYHAACKgB/s640/IMG_20160717_110502804.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrath hadn't taken damage the whole game. So much for getting him in there, lol.</td></tr>
</tbody></table>
<br />
<b>Result: Win via assassination for Circle!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
Well... suffice it to say that I was very surprised at this outcome. I won't say I've never rolled well before, but getting a couple spiked damage rolls when I needed them in order to win the game as time expired was something I don't think I've ever done.<br />
<br />
Essentially, I got lucky. I won't say that I didn't "deserve" the win or something - you can decide that for yourself. I <i>will</i> say that I got <b>REALLY DAMN LUCKY. </b><br />
<b><br /></b>
I think I needed a couple 13's on damage to kill DEF 15 Irusk.<br />
<br />
Anyways, I've lost to that sort of luck before, and I felt for Brandon. However, I think he could have been safer about it. If I had no LOS to Irusk, it wouldn't have been possible at all. This isn't kicking my opponent while he's down, it's just me defending myself a little bit.<br />
<br />
I was able to create a situation where I could shoot Irusk by recognizing my own impending doom. I forcused on killing his models on the left so that I could create a chance to win. Whereas the odds were definitely with Brandon, at least I was able to give myself <i>some</i> chance to win after all of the surprises I was barraged with.<br />
<br />
That said, I think that I could do better if I played against this list again. I actually think I should have just put my Wrath on the right and tried to screen it with Druids, while Baldur, Megalith, and the Bloodtrackers tried to take the left zone. If the cover thing went onto the Pikes on the left, I'd still be able to charge them with Bloodtrackers.<br />
<br />
But, who knows what Brandon would have done had I played that way. Probably something really great.<br />
<br />
I wanted to mention too that Brandon was a <i>GREAT</i><b style="font-style: italic;"> </b>opponent. He took his loss with equanimity and was very gracious. He shook my hand immediately after I rolled my last roll. Great guy, and really skilled player. I hope we get to play again sometime.<br />
<br />
<b>Tournament situation:</b><br />
<b><br /></b>
All three Khador players lost in the first round, as well as one of the Troll players.<br />
<br />
That left:<br />
<br />
<br />
<ul>
<li>Vlad Petunin's Menoth (Reznik1? and Severius2)</li>
<li>Joe Marion's Skorne (Morghoul1 and Rasheth) - he actually played Morghoul1 all of his first 5 games and was list locked on his sixth, haha!</li>
<li>Jay Larson's Trollbloods (Ragnor and Grim)</li>
<li>Adam Tricola's Circle (that's me!)</li>
</ul>
<div>
<br /></div>
<div>
I tried not to hope for a specific pairing. None of them seemed very inviting anyways, lol.</div>
<div>
<br /></div>
<div>
Pairings were announced for the semi-finals, and I found out I would be on the stream table.</div>
<div>
<br /></div>
<div>
<b>Game 5: Circle Orboros vs. Vlad's Protectorate of Menoth!!</b></div>
<div>
<b><br /></b></div>
<div>
He had Severius2 and one of the Rezniks. I wish I had taken a picture of his lists, sorry folks!</div>
<div>
<br /></div>
<div>
Essentially, Severius2 had Awareness, which would completely negate Wurmwood's shenanigans. </div>
<div>
<br /></div>
<div>
Since there was no Purification list, I decided to just go with Baldur. It wasn't a difficult decision, once I read Severius' card.</div>
<div>
<br /></div>
<div>
<b>>I dropped Baldur1.</b></div>
<div>
<b><br /></b></div>
<div>
<b>> Vlad dropped Severius2.</b></div>
<br />
<br />
>><b>Vlad won the roll to go first and chose the side of the board with a convenient wall for Sevvy to stand behind.</b><br />
<b><br /></b>
His list essentially had the following:<br />
<br />
- Character jack with a spray<br />
<b>- </b>2x Heavy Jacks with a single high-POW shot.<br />
- 1x arc node Light<br />
- Kell<br />
- Alten Ashley<br />
- Lots of support units<br />
<b><br /></b>
<b>Pre-game thoughts:</b><br />
<b><br /></b>
I actually had an immediate plan. There was a great forest kind of equidistant from my deployment zone to the flag on the right. Baldur would be able to create forests for himself to forest walk, and he'd be able to reach the right flag on Turn 2 and start scoring.<br />
<br />
Vlad is a great player - one of the best in Colorado. He'd won a few big tournaments already, and was obviously in contention in this tournament as well.<br />
<br />
I'd need to start scoring ASAP, because time would likely favor him. This would be my 4th game ever against Menoth, all of them against Vlad. I hadn't had an easy game against him yet, and I figured that he'd find a way to assassinate me before long if I didn't just go all out.<br />
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I ran up. Baldur gave the Bloodtrackers Stone Skin, and put up Solid Ground. He also made a forest where he was standing, then used Forest Walker to get into the middle forest and within 12" of the flag.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-wkk9jyPhtkA/V5MV6o5YCwI/AAAAAAAAVtk/mDeXTRPXTIMRFSpp2Vy1cATkHeFUKWP8ACKgB/s1600/IMG_20160717_114038857.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-wkk9jyPhtkA/V5MV6o5YCwI/AAAAAAAAVtk/mDeXTRPXTIMRFSpp2Vy1cATkHeFUKWP8ACKgB/s640/IMG_20160717_114038857.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I think the Bloodtrackers put Prey on one of the shooty jacks. </td></tr>
</tbody></table>
<b>Menoth Turn 1:</b><br />
<b><br /></b>
Vlad also ran up.<br />
<br />
Sevvy <b>POPPED HIS FEAT</b> and killed a ton of my Bloodtrackers. No real way to avoid that feat, lol.<br />
<br />
He <i>was</i> wise and ran Alten Ashley away a little bit. I'd have likely been able to kill him this turn if he hadn't.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-6lSwNVWzzf0/V5MV6ukNoOI/AAAAAAAAVtk/sWMNsI4KrQUW4uOn2HntVynRWzFVZEY8wCKgB/s1600/IMG_20160717_114943083.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-6lSwNVWzzf0/V5MV6ukNoOI/AAAAAAAAVtk/sWMNsI4KrQUW4uOn2HntVynRWzFVZEY8wCKgB/s640/IMG_20160717_114943083.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Those little fire tokens are supposed to be 4" AOEs. Vlad didn't have enough of them though.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
I dropped Stone Skin on the Trackers and put it on the Wrath (eventually).<br />
<br />
Wrath walked up and shot a Heavy with his gun. Apparently the jack could camp one focus and just ignore all damage on the first hit it takes. Lol, woah!<br />
<br />
I toyed with using Megalith to boost an Earth Spikes into Kell, but decided I didn't want him to be on fire. Instead, he walked up and put up his Animus to cause rough terrain.<br />
<br />
My Blackclad advanced and tried to use his spray to kill Kell. I think he hit, but rolled poorly on damage. Doh!<br />
<br />
Druids appritioned, then advanced to screen Baldur.<br />
<br />
Baldur grew another forest on the flag, then used Forest Walker to get onto the flag. He then <b>POPPED HIS FEAT</b>. I was almost certain that nothing would be able to get to the flag to contest it next turn.<br />
<br />
<b>Menoth Turn 2:</b><br />
<b><br /></b>
I was right - nothing could get to my flag.<br />
<br />
Vlad killed off most, if not all, of the remaining Bloodtrackers.<br />
<br />
He couldn't do a whole lot else because of my feat.<br />
<br />
His Light jack (also an Arc Node) ran up behind the wall closest to me. This somehow facilitated the death of my Blackclad over there as well - I think Ashes to Ashes was arced into them or something.<br />
<br />
I think that Megalith took a few points of damage from Kell.<br />
<br />
Alten walked up and shot the Wrath, giving him grievous wounds.<br />
<br />
I scored a point.<br />
<br />
<b>Score: 1-0, advantage Circle</b>.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-nMgbfQeNb1w/V5MV6j5IyzI/AAAAAAAAVtk/QUVUbtnqs2w2O_uUcVzjlzHO-ldxSRs7QCKgB/s1600/IMG_20160717_121222470.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-nMgbfQeNb1w/V5MV6j5IyzI/AAAAAAAAVtk/QUVUbtnqs2w2O_uUcVzjlzHO-ldxSRs7QCKgB/s640/IMG_20160717_121222470.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Awesome, I scored!</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I needed to prevent Vlad from contesting me again, if possible. If I could do that and stay alive, I'd almost certainly win.<br />
<br />
Easier said than done of course :)<br />
<br />
The pressure needed to continue to be exerted.<br />
<br />
I measured the distance between one of the heavy jacks and the Book, which had "no knockdown" up. The Book was just outside of 5", which meant I'd be able to knock down the jack.<br />
<br />
That was a BFD, because that jack also had the ability up that lets him walk away after the first hit he takes.<br />
<br />
A Blackclad on the right went first and shot the objective with Hunter's Mark, <i>barely</i> hitting (he'd have missed against the Heavy).<br />
<br />
Wrath charged the objective, hit it for 7 (rolled a "4" on 3 dice for damage!), and the AOE 4 knocked the heavy jack next to it down before it could walk away after being hit.<br />
<br />
The Wrath then proceeded to use all 4 fury to <i>barely</i> kill the Heavy.<br />
<br />
Megalith walked up to the wall and used a boosted Earth Spikes to kill Alten Ashley.<br />
<br />
Druids advanced and shot the closest couple models to my flag. I think it was a Choir member and something else. /shrug<br />
<br />
Baldur camped 3 - I figured he was safe enough.<br />
<br />
I scored another point.<br />
<br />
<b>Score: 2-0, advantage Circle</b><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-IX-VJjAE7yY/V5MV6gc91hI/AAAAAAAAVtk/MvJ9M9-3_NUDfLkVSrPtCjJ9oVoH5YNAwCKgB/s1600/IMG_20160717_122702177.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-IX-VJjAE7yY/V5MV6gc91hI/AAAAAAAAVtk/MvJ9M9-3_NUDfLkVSrPtCjJ9oVoH5YNAwCKgB/s640/IMG_20160717_122702177.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not much close enough to my flag to contest it.</td></tr>
</tbody></table>
<br />
<b>Menoth Turn 3:</b><br />
<b><br /></b>
Vlad recognized his dilemma. He essentially needed to assassinate Baldur this turn, or auto-lose the game.<br />
<br />
The character jack with all the fire charged Megalith, but missed a swing, and left Megalith on about half life.<br />
<br />
We actually called the judge over to make sure we did the next part right - his Arc Node ran past Megalith and took a free strike. Megalith hit, didn't damage anything important, but the effect on his fists caused a -3 to SPD and DEF.<br />
<br />
The judge ruled that the amount of distance you can walk is determined at the beginning of your movement, and therefore the SPD decrease would not kick in until after his full initial advance. It makes sense, but was interesting that it came up at all.<br />
<br />
The Arc Node ended within 10" of Baldur.<br />
<br />
Sevvy cast Awareness so that he had LOS to Baldur, and someone else gave him eyeless sight or something. I wasn't sure why that was necessary. Maybe he didn't actually do that this turn, but needed it against my Bloodtrackers? I don't know, lol. Go watch the video of this game once it comes out.<br />
<br />
Sevvy then shot a couple boosted Hex Blasts into Baldur, causing him to transfer everything to Megalith, who died from the damage.<br />
<br />
I had 13 or so boxes of health left, and no transfer targets.<br />
<br />
The remaining heavy jack advanced, and due to Awareness being cast was able to see Baldur. He had a double-boosted shot at Baldur, which, if it hit, would need a "13" to kill him. Ironic that I was in the same position last game.<br />
<br />
The Heavy missed his shot though. He needed a 9 to hit, and missed.<br />
<br />
I scored again.<br />
<br />
<b>Score: 3-0, advantage Circle</b>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ewNysGU5rbg/V5MV6rsHIDI/AAAAAAAAVtk/lArZBx-LG9QaMRssHODXyCptndyRphYHgCKgB/s1600/IMG_20160717_124114689.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-ewNysGU5rbg/V5MV6rsHIDI/AAAAAAAAVtk/lArZBx-LG9QaMRssHODXyCptndyRphYHgCKgB/s640/IMG_20160717_124114689.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I need to be more mindful of arc nodes.</td></tr>
</tbody></table>
<b>Circle Turn 4:</b><br />
<b><br /></b>
It was an easy matter of activating the Wrath, killing the objective easily (even with all snakeeyes it would have been dead in 2 hits) for a point, then ending my turn to score again.<br />
<br />
The game ended.<br />
<br />
<b>Results: Win for Circle Orboros!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
I was, and still am, very proud of this game. I was able to execute my plan each turn, and forced Vlad into a low-percentage assassination attempt.<br />
<br />
That said, if he had kept the Book within 5" of his jack, the game would likely have been pretty different. It could have walked away from the Wrath and threatened my flag. Maybe I could have pushed him back with Druids, but maybe not.<br />
<br />
Also, I exposed Megalith too much, and without a transfer target. 3 transfers would have been plenty, but because he was able to get to Megalith with his character jack, I didn't have enough health to transfer against.<br />
<br />
This was actually my fastest game of the tournament. I ended with like 30 minutes of clock, which meant I got to take a break. There was a crowd around Jay Larson's table as he faced Skorne. I just went and sat on some stairs and took a break.<br />
<br />
Vlad was a great opponent, and though I could tell he was disappointed at his loss, he wasn't a poor sport about it. That said, I'm sure he'll wreck my face in our next game :)<br />
<br />
EDIT: This game was recorded, and has a video up at L2Wargame. <a href="http://l2wg.com/rmr16_g5/#more-2508">Here's the link.</a><br />
<br />
<b>Tournament Situation:</b><br />
<br />
FIRST, I was really excited. Who could have expected me to go 5-0 up to this point? I'd gotten very lucky to be in a situation where I could win the whole thing! All my opponents had been great up to that point, and I'd learned a LOT along the way. Really the ideal situation. Whereas I would absolutely be disappointed if I lost, I was just pumped to be there at all!<br />
<br />
I would be playing against either Trolls or Skorne in the final. That made me happy, because whereas I didn't know what kind of shenanigans each caster would have for me, I at least knew most of what each army would be able to throw at me. I wouldn't be playing a mystery faction in the finals, which was a very comforting thought.<br />
<br />
As it happened, Jay Larson managed a win against his opponent, which meant I'd be playing against Trolls in the finals.<br />
<br />
<b>Game 6, THE FINALS: Circle Orboros vs. Trollbloods!!</b><br />
<b><br /></b>
<b>His lists:</b><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/--YtGxpLLk-s/V5MV6ldhgXI/AAAAAAAAVtk/tIX71IyyxOowha3UdW6EvRkVGx-IlqIcwCKgB/s1600/IMG_20160717_132334791.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/--YtGxpLLk-s/V5MV6ldhgXI/AAAAAAAAVtk/tIX71IyyxOowha3UdW6EvRkVGx-IlqIcwCKgB/s640/IMG_20160717_132334791.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ragnor and Grim2, both casters I had no real experience against.</td></tr>
</tbody></table>
<br />
<b>Pairings Debate:</b><br />
<b><br /></b>
Initially, I had intended to drop Wurmwood against Trolls if that came up. However, after looking at Grim2's card, I saw that he had Magesight and a feat that I didn't fully understand. I knew it had something to do with making his army better at shooting, but it was beyond me how he would employ his feat.<br />
<br />
I didn't see a great reason not to play Baldur, so that's what I decided to do. Up to this point, I hadn't lost a single game with that list. It couldn't fail me now, could it? :)<br />
<br />
> <b>I dropped Baldur1</b><br />
<b>> Jay surprisingly (to me) dropped Ragnor.</b><br />
<br />
Aside: In his podcast, Jay said that he thought the presence of Magesight as a spell kind of scared me into dropping Baldur. Of course that played a part in my decision, but after having already thought about my Irusk2 game some, I figured that an ability like that wasn't going to be a deal breaker on its own. Just because people could see my tree doesn't mean they could kill it.<br />
<br />
The thing was, I wasn't sure how that ability would interact with his feat and the rest of Jay's army. Without a solid grasp of how the feat worked and what it did for the models in question, I didn't feel like it was wise to take an immobile, auto-hit-able caster like Wurmwood. At least with Baldur, he would have a chance to miss against him :)<br />
<br />
>><b>I won the roll to go first, and took first turn.</b><br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
I liked this scenario. I felt that I would be able to contest one flag, and push models off the other with my Druids to score points. Jay would struggle to kill my buffed Wrath, and the Wrath would be able to kill his beasts easily enough in return.<br />
<br />
My goal was to make a mess of things on the right-side flag, while quietly pushing models off the flag with my Druids on the left and scoring.<br />
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I ran up. I just went ahead and put Stone Skin on the Wrath to start. No need to reduce the Bloodtrackers' DEF.<br />
<br />
Bloodtrackers went up a little too far. Really, it was much too far. Not great placement for them in hindsight. I just wasn't aware of what the Fire Eaters could do.<br />
<b><br /></b>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-uJQ993IDVd0/V5MV6iJvvBI/AAAAAAAAVtk/OP43RubuWrUu51h5sAODE2a4d-Xl0BW7QCKgB/s1600/IMG_20160717_134740900.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-uJQ993IDVd0/V5MV6iJvvBI/AAAAAAAAVtk/OP43RubuWrUu51h5sAODE2a4d-Xl0BW7QCKgB/s640/IMG_20160717_134740900.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So far my placement is pretty good.</td></tr>
</tbody></table>
<br />
<b>Trolls Turn 1:</b><br />
<b><br /></b>
Jay used his Feralgeist to set his Fire Eaters on fire by targeting the feralgeist with the Pyre Troll's AOE.<br />
<br />
Once they were on fire, they got an additional dice on their spray attacks, and killed my whole front line of Bloodtrackers.<br />
<br />
Otherwise he just advanced.<br />
<br />
A Bouncer and the Mauler advanced on the left, away from the rest of the shenanigans at the wall on the right.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-K_bXDqNA0HE/V5MV6v5Y9rI/AAAAAAAAVtk/_nlIO8NoGqEXC8fWOwK1zBOufolLqx4GgCKgB/s1600/IMG_20160717_135248464.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-K_bXDqNA0HE/V5MV6v5Y9rI/AAAAAAAAVtk/_nlIO8NoGqEXC8fWOwK1zBOufolLqx4GgCKgB/s640/IMG_20160717_135248464.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Should be interesting...</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
I just wanted to continue to make things crazy on the right, while pushing the Bouncer and Mauler away on the left.<br />
<br />
Druids advanced, and I messed up my activation with them. Only about 4 of them got to actually push, because I didn't push in the correct order. But, the Mauler and Bouncer were reasonably far away.<br />
<br />
Bloodtrackers just kept a standoff distance this turn. The wall kind of foiled their plans. I need to get better at planning against walls/cover with this list, lol. That said, I did roll some pretty awful rolls.<br />
<br />
The Wrath had to run this turn to get over a wall of his own. Again, poor planning on my part.<br />
<br />
Baldur grew a forest between himself and the models on the right. I decided this wouldn't be a good turn to feat. Next turn would likely be much better.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-l98dEBtjlzQ/V5MV6ilQ9EI/AAAAAAAAVtk/ViQdH8teq7InBuCvxsCcx3jlckjqrP6ogCKgB/s1600/IMG_20160717_140351780.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-l98dEBtjlzQ/V5MV6ilQ9EI/AAAAAAAAVtk/ViQdH8teq7InBuCvxsCcx3jlckjqrP6ogCKgB/s640/IMG_20160717_140351780.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not really doing well on the right. I think I managed to put a couple boxes on one of the Fire Eaters. Poor rolling on my part, though he also did a good job of guarding most of his models.</td></tr>
</tbody></table>
<br />
<b>Trolls Turn 2:</b><br />
<b><br /></b>
Jay was able to clear away most of my Bloodtrackers with the Fire Eaters.<br />
<br />
I believe that my Blackclad, who I had believed was within 4" of the flag, was actually just outside of 4", so Jay was able to claim that flag.<br />
<br />
The Bouncer on the left charged my Blackclad there, but missed his initial swing. He then put up his animus, which wouldn't let me push him. Doh! Would have been wiser to keep that Blackclad farther back - if the bouncer couldn't charge, he couldn't have been able to put his animus up.<br />
<br />
Ragnor advanced a little bit and <b>POPPED HIS FEAT.</b> I'd be hitting with one less damage dice for a turn.<br />
<br />
He scored a point on the right, to my eternal shame.<br />
<br />
<b>Score: 1-0, advantage Trolls.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-pmGvqg0fYi8/V5MV6u1RZ4I/AAAAAAAAVtk/xSmL4HuvlJAOs5o4zVq_Iqj-Tz0clxG5gCKgB/s1600/IMG_20160717_141643536.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-pmGvqg0fYi8/V5MV6u1RZ4I/AAAAAAAAVtk/xSmL4HuvlJAOs5o4zVq_Iqj-Tz0clxG5gCKgB/s640/IMG_20160717_141643536.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'd never played against a Bouncer until this game. Why can't my Watchers be as good as the Bouncer? It's not even close, and for the same points! (Both ARM 21, but the Bouncer can get to POW 18 or something, with 3 Fury. and 2" reach Watcher gets to POW 12, with 2 Fury and .5" reach. Same Animus. </td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I wouldn't be able to do much this turn with his feat up, so I decided to keep it safe this turn and just get rid of both of our feats.<br />
<br />
Wrath advanced to within 4" of the flag, but just outside of Mulg's threat range, assuming Mulg was fully within Baldur's feat. He was able to shoot one Fire Eater to death.<br />
<br />
Druids pushed the Mauler WAY backward.<br />
<br />
Baldur advanced to a bit closer, put a forest in front of himself and Megalith, and <b>POPPED HIS FEAT</b>.<br />
<br />
<b>Score: 1-0, advantage Trolls.</b><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-6P-evupHkJg/V5MV6tVTPHI/AAAAAAAAVtk/qHFVs1JR25UsXTfF22hl5zCVgNNJW_q9ACKgB/s1600/IMG_20160717_142948229.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-6P-evupHkJg/V5MV6tVTPHI/AAAAAAAAVtk/qHFVs1JR25UsXTfF22hl5zCVgNNJW_q9ACKgB/s640/IMG_20160717_142948229.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At this point, I had kind of burned a lot of my clock. Not awesome.</td></tr>
</tbody></table>
<br />
<b>Trolls Turn 3:</b><br />
<b><br /></b>
Jay was pretty restricted by the feat. He killed more of my infantry, and the Bouncer on the left clubbed a hapless Druid before using his Animus again.<br />
<br />
Mulg went behind the wall again to stay outside of the Wrath's threat. I believe he measured it perfectly so that I couldn't get to him with the Wrath.<br />
<br />
Not much else happened.<br />
<br />
<b>Score: 1-0, advantage Trolls.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-C2wvdkPB6zY/V5MV6mXCkeI/AAAAAAAAVtk/zm9du2hls8s0812awED-pyg7DqW7WvduACKgB/s1600/IMG_20160717_144246214.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-C2wvdkPB6zY/V5MV6mXCkeI/AAAAAAAAVtk/zm9du2hls8s0812awED-pyg7DqW7WvduACKgB/s640/IMG_20160717_144246214.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At least my feat made his feat not hurt me so badly.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 4:</b><br />
<b><br /></b>
Megalith used a free charge from Baldur to hit the Bouncer on the left and spiked a little bit of damage, killing it in one round.<br />
<br />
Druids used their pushes to keep the Mauler farther away.<br />
<br />
I think one of them actually pushed Mulg backward as well, just outside of being able to charge the Wrath.<br />
<br />
Wrath aimed and shot at a weaponmaster solo. He boosted to hit, needing a 5, and MISSED. Sigh. Lots of rolls like that this game. Things that would have made a difference, but just ... never quite panned out.<br />
<br />
Baldur continued to be paranoid and put a forest in front of him.<br />
<br />
Blackclad was on the flag on the left, and scored.<br />
<br />
<b>Score: 1-1.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-17dkMNtvpbY/V5MV6qVO1vI/AAAAAAAAVtk/39tc1cTCGHAzbOMPhFdZSUVkmWdzmCsTACKgB/s1600/IMG_20160717_145834160.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-17dkMNtvpbY/V5MV6qVO1vI/AAAAAAAAVtk/39tc1cTCGHAzbOMPhFdZSUVkmWdzmCsTACKgB/s640/IMG_20160717_145834160.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Things are looking up!</td></tr>
</tbody></table>
<br />
<b>Trolls Turn 4:</b><br />
<b><br /></b>
Jay charged my Wrath with his Bouncer, after buffing him up. He spiked some ridiculous damage, and did like 15 points, and was still able to put his animus up. Sigh.<br />
<br />
Horgle ran up and punched Megalith, also contesting the flag on the left.<br />
<br />
I think a Druid or two died this turn too. Not 100% on that though.<br />
<br />
<b>Score: 1-1.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/--Dx3DsTan8c/V5MV6krWKrI/AAAAAAAAVtk/f0cJbTdpS6U5xHu5KReJoEh1fS4x9RExgCKgB/s1600/IMG_20160717_150935966.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/--Dx3DsTan8c/V5MV6krWKrI/AAAAAAAAVtk/f0cJbTdpS6U5xHu5KReJoEh1fS4x9RExgCKgB/s640/IMG_20160717_150935966.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This game is a slog!</td></tr>
</tbody></table>
<br />
<b>Circle Turn 5:</b><br />
<b><br /></b>
I was starting to really hurt on time. My inexperience was showing at this point. I just couldn't spend the time I needed to plan.<br />
<br />
Wrath decided to EPIC FAIL and not kill the Bouncer with all 4 of his fury.<br />
<br />
Megalith killed Horgle, which made the Pyre Troll go wild or something.<br />
<br />
Druids again pushed the Mauler backwards.<br />
<br />
I fully intended to put a forest between Megalith and the Mauler to deny line of sight, but forgot in my haste not to clock out.<br />
<br />
I scored again!<br />
<br />
<b>Score: 2-1, advantage Circle.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-x3gT10Py0Fw/V5MV6ladBdI/AAAAAAAAVtk/PAWmAzl8JS4YMF0U3LoVV-DqL5NEiL8agCKgB/s1600/IMG_20160717_152136081.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-x3gT10Py0Fw/V5MV6ladBdI/AAAAAAAAVtk/PAWmAzl8JS4YMF0U3LoVV-DqL5NEiL8agCKgB/s640/IMG_20160717_152136081.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We were disallowed to pause our clocks for ANY reason. So, I wonder how much of my clock I burned taking pictures, lol.</td></tr>
</tbody></table>
<br />
<b>Trolls Turn 5:</b><br />
<b><br /></b>
Mulg charged into the Wrath, but due to the Pyre Troll not being available to buff Mulg with his animus, he was a pedestrian POW 20 or somesuch. The Wrath was very much alive. Even after the Bouncer swung, he was fully functional.<br />
<br />
Because the forest wasn't blocking line of sight like I had intended, the Mauler charged Megalith and finished him off.<br />
<br />
Other models moved in to try to contest my flag. Only a couple actually managed to though.<br />
<br />
<b>Score: 2-1, advantage Circle.</b><br />
<b><br /></b>
<b>Circle Turn 6:</b><br />
<b><br /></b>
I had 5 minutes on my clock. But, I felt I had the advantage if I could move quickly enough.<br />
<br />
The Wrath punched Mulg, knocking the Bouncer and Mulg down. I again failed this turn, and while I killed the Bouncer, Mulg was left alive.<br />
<br />
The Druids pushed some models away from the flag, and managed to score again.<br />
<br />
I would have positioned Baldur to get into the objective in my next turn, and put a forest between the Mauler and the rest of my models, but the fact was that the Wrath had swung too poorly two turns in a row, and that I had about 7 seconds left on my clock. So, I ended my turn to get another CP, and shook Jay's hand.<br />
<br />
Good game.<br />
<br />
<b>Results: Loss for Circle Orboros!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
Sigh. I enjoyed this game and felt that I had several strong plays. Keeping Jay's models from charging me and being in the places he wanted them to be took a level of skill that I didn't really think I had. I'm not saying I'm really good now suddenly or anything, but in a scenario where I just essentially didn't even get to use my Bloodtrackers.<br />
<br />
Pushing the Mauler back every turn was fun, and funny! In the last turn, Jay had put dig in on the Mauler, but I somehow rolled a 10 to hit with a Druid, pushing him back and (per the Judge) taking away the dig in effect.<br />
<br />
I think this game was very winnable. If the Wrath had killed the Bouncer like he should have on Turn 5, that would have been um, nice. I wouldn't have wasted an attack on him on Turn 6, and maybe he'd have been able to finish off Mulg.<br />
<br />
That said, targeting that Bouncer at all was a huge mistake. I should have put everything on Mulg until he died, THEN finished off the Bouncer. It's fairly obvious. But the pressures of the clock got to me, and I made a snap (read: poor) decision.<br />
<br />
I also made other mistakes toward the end. Not putting the forest there to protect Megalith (he'd have survived if I'd done that) was a HUGE blunder.<br />
<br />
This just tells me that I need more practice with the clock. I need to get faster, and get more familiar with my army. It's hard to play at a high level and make good decisions when you're still trying to figure out how to play your own army. I mean, this was literally the first time I'd played this scenario at any point.<br />
<br />
EDIT: This game was recorded, and has a video up at the L2Wargame site. <a href="http://l2wg.com/rmr16_g6/#more-2512">Here's the link.</a><br />
<br />
<b>Tournament Results:</b><br />
<b><br /></b>
I was nervous: my round 4 opponent had dropped after our game, and we were only using SoS from Day 2. At least Vlad had won his last game. And obviously, Jay had won all three of his games.<br />
<br />
I ended up in a SoS draw with a couple other people who were 2-1 on the day.<br />
<br />
Tie breakers were CP.<br />
<br />
I had 10 CP for the day, and the next closest guy was 8.<br />
<br />
So,<br />
<br />
<b>I TOOK SECOND PLACE AT A MAJOR MASTER'S TOURNAMENT!!</b><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-2BeylcY2Wb0/V5MV6vhSeUI/AAAAAAAAVtk/EbiS9P6TiLgPudBXfF877MLjjgcNQAXfACKgB/s1600/IMG_20160717_154932373.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://1.bp.blogspot.com/-2BeylcY2Wb0/V5MV6vhSeUI/AAAAAAAAVtk/EbiS9P6TiLgPudBXfF877MLjjgcNQAXfACKgB/s640/IMG_20160717_154932373.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silver medal and a $100 prepaid credit card is pretty good loot!</td></tr>
</tbody></table>
<br />
<br />
<b>Post-tournament thoughts:</b><br />
<b><br /></b>
Well...<br />
<br />
I was pretty happy. Sure, I really wanted to win. But this result exceeded my wildest expectation. Who would guess that I'd be able to do this well, and even challenge an internet legend like Jay Larson?<br />
<br />
But, while the result is good, there are LOTS of things I need to work on as a player. I think I identified most of those earlier. I don't need to talk about them now. But, I need to get better. Lots and lots of room to improve.<br />
<br />
I did get a lot of funny looks when I told people I dropped Baldur1 4 times and Wurmwood only twice. It was like people didn't realize you could win with anything other than Wurmwood. :)<br />
<br />
A few other things: this tournament was really well-run. The pairings were up quickly, the terrain was good, and the locale was pleasant (it was in the back room of a brewery). I give James huge props for how he ran this tournament. I'll be back next year for sure!<br />
<br />
Alright, this has been a long post. Sorry, not going to proofread. Just need to get this out there. Hope you enjoyed :)Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-86195090386740946832016-07-23T00:29:00.000-06:002016-08-24T16:15:41.308-06:00Warmachine Batrep 39: Baldur1 and Wurmwood at Rocky Mountain Rumble Day 1<a href="http://2.bp.blogspot.com/-Dwuy9Ui6ZWg/V5MOaUJveRI/AAAAAAAAVtY/j3G1ew7erLs4XNHl_GW8q8whbHtf3YUWQCK4B/s1600/Rocky%2BMountain%2BRumble.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="150" src="https://2.bp.blogspot.com/-Dwuy9Ui6ZWg/V5MOaUJveRI/AAAAAAAAVtY/j3G1ew7erLs4XNHl_GW8q8whbHtf3YUWQCK4B/s400/Rocky%2BMountain%2BRumble.jpg" width="400" /></a>Howdy all! I recently went to a Warmachine Weekend (WMW) Qualifier in Denver, CO. I took Circle (it's my only faction), was very excited to have such a big tournament in my own backyard! I've had a little bit of early success in this new MK3 universe so far, despite my faction changing somewhat dramatically. I was excited to see how I could do!<br />
<br />
Here's the format: it was a Master's event, with 64 slots (in reality, "only" 50-some players showed up).<br />
<br />
<a name='more'></a> <br />
<br />
<strong>Day 1: </strong>3 games, get down to a "top 8"<br />
<br />
<strong>Day 2: </strong><br />
<br />
Top 8 complete the tournament<br />
<br />
OR<br />
<br />
The losers get their own brand new tournament.<br />
<br />
<strong>My goals:</strong><br />
<strong></strong><br />
As always, my goal was to win the whole thing. However, barring that, I wanted to make it to Day 2, and into the top 8. Getting top 8 would be painful, since I'd have to spend a day getting kicked around by the better players in the field, but it would provide valuable learning experiences as only top players can provide. <br />
<br />
<strong>My lists:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-xneQtAB1iz4/V4-7hXpLvDI/AAAAAAAAVsg/epjBf84rI0Q82ozs1vj4AtfSMrBWOdRlACKgB/s1600/IMG_20160716_100924891.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-xneQtAB1iz4/V4-7hXpLvDI/AAAAAAAAVsg/epjBf84rI0Q82ozs1vj4AtfSMrBWOdRlACKgB/s640/IMG_20160716_100924891.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baldur1 and Wurmwood - pretty awesome!</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<strong>My army:</strong><br />
<strong></strong><br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-1tYdpcxWCuc/V4-7hbvQ6OI/AAAAAAAAVsg/ZJotdSly2mIYOj9YIF2xsU7SBXYMcgkdACKgB/s1600/IMG_20160716_103351316.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-1tYdpcxWCuc/V4-7hbvQ6OI/AAAAAAAAVsg/ZJotdSly2mIYOj9YIF2xsU7SBXYMcgkdACKgB/s640/IMG_20160716_103351316.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wish my army was more painted...</td></tr>
</tbody></table>
<br />
<strong>Scouting the Field:</strong><br />
<br />
After I got there and got all set up/registered, I look a look around. There seemed to be a LOT of Khador jack-spam lists. Nothing else really stuck out to me though.<br />
<br />
There were quite a few out-of-towners, including Jay Larson from Chain Attack and the L2Wargame crew. This wasn't a local tournament, after all - everyone had their sights set on qualifying for the prestigious WMW invite.<br />
<br />
Ironically, all of the Circle players that I initially noticed were from the game shop I play at.<br />
<br />
At any rate, pairings were announced, and I found myself across from:<br />
<br />
<strong>Game 1: Circle vs. Legion of Everblight!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-LFhi7rzJ9YM/V4-7hdNbiwI/AAAAAAAAVsg/uKH-u8ll4-oqi3eY4YJlVKCP_5eWrtUeQCKgB/s1600/IMG_20160716_105255087.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-LFhi7rzJ9YM/V4-7hdNbiwI/AAAAAAAAVsg/uKH-u8ll4-oqi3eY4YJlVKCP_5eWrtUeQCKgB/s640/IMG_20160716_105255087.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It was actually kind of awkward to take pictures of lists - the AC was blasting hard enough that it made papers go flying. </td></tr>
</tbody></table>
<br />
<strong>Pairings debate:</strong><br />
<strong></strong><br />
I felt a little flummoxed. I didn't know what either of the casters did, and there were also several models that I didn't recognize. However, I did remember someone telling me something about how Thagrosh was generally considered to be a Circle drop, so I just assumed he would drop Thagrosh.<br />
<br />
I figured either way, I'd probably want to play Baldur. Neither list looked like the beasts could hit hard enough to kill my buffed Woldwrath, and the scenario in particular seemed to be excellent for my Baldur list.<br />
<br />
So, <strong>I dropped Baldur1 </strong>and <strong>my opponent dropped Rhyas.</strong><br />
<strong></strong><br />
..... wasn't expecting that!<br />
<br />
>> I won the roll to go first, and took first turn.<br />
<br />
<br />
<strong>Pregame thoughts:</strong><br />
<strong></strong><br />
After being surprised that he dropped Rhyas instead of Thagrosh, I decided that, despite all of his winged creatures, I could still do alright with Baldur. Sure, my feat wouldn't be as effective against him as would be preferable, but I still had a lot going for me.<br />
<br />
I decided that it would be far easier to take the zone on the right than the zone on the left, so I stacked my Druids over to the right, and put my Bloodtrackers (who are much better at contesting a huge zone like this) in the middle, with the intention of going to the left zone.<br />
<br />
Otherwise, I'd just need to react and see what Rhyas could/would do. I was certain I didn't know how his list would work, so I tried not to have many expectations.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-AFg67a0lE0c/V4-7hQsHOVI/AAAAAAAAVsg/x8SMS0EbAS0_kvxJ72ArOIPeTwP9dRCbACKgB/s1600/IMG_20160716_110727948.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-AFg67a0lE0c/V4-7hQsHOVI/AAAAAAAAVsg/x8SMS0EbAS0_kvxJ72ArOIPeTwP9dRCbACKgB/s640/IMG_20160716_110727948.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My mess of templates and tokens will be cleaned up shortly, don't worry :)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-fFwzmt7tN_8/V4-7hU_s8ZI/AAAAAAAAVsg/pIvfUJsh4hYbV0_naiPaZXo4oWItCpqhwCKgB/s1600/IMG_20160716_110730446.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-fFwzmt7tN_8/V4-7hU_s8ZI/AAAAAAAAVsg/pIvfUJsh4hYbV0_naiPaZXo4oWItCpqhwCKgB/s640/IMG_20160716_110730446.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His Blightblades are doing their ultra-reserve thing where they can come in on any board edge.</td></tr>
</tbody></table>
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up. Druids hid behind the structure next to the right circle, and a bunch of Bloodtrackers hid behind the wall on the left. I wanted to threaten the zone without putting myself at risk.<br />
<br />
Baldur put up his buffs - Solid Ground and Stone Skin (on the Wrath).<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Kn7Xegqrwpc/V4-7hXwlf4I/AAAAAAAAVsg/4EHUs-wy1K8nAyUo1QG_okgjavimWSdWQCKgB/s1600/IMG_20160716_111121580.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-Kn7Xegqrwpc/V4-7hXwlf4I/AAAAAAAAVsg/4EHUs-wy1K8nAyUo1QG_okgjavimWSdWQCKgB/s640/IMG_20160716_111121580.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Prey is on the Scythean.</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 1:</strong><br />
<strong></strong><br />
Legion also ran up. Jayden put Occultation (stealth) on Rhyas. He ran his Grotesques into the zone with the Grotesque solo in the middle of them to give them stealth.<br />
<br />
The Scythean kept far back and away from the threat of my Bloodtrackers. I was okay with this - Bloodtrackers were more important as zone distractions in this match anyways.<br />
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I saw an opportunity to hurt Jayden's progress in the right zone. Because his Grotesque solo was the one giving that unit stealth, I would have a hard time shooting them up. If I could remove the solo however, they'd be vulnerable.<br />
<br />
First, my Wrath moved up and scattered a shot into the unit, killing one of the Grotesques. He then put up his Animus. I made sure he was within 10" of the Grotesque solo.<br />
<br />
Blackclad walked up and sprayed, killing a couple more Grotesques with boosted attack rolls (from the Wrath animus). He also managed to kill the solo, dropping stealth from the Grotesques.<br />
<br />
Druids marched in and killed a few more Grotesques. They actually cleared the zone, though they couldn't score that turn.<br />
<br />
Bloodtrackers ran up and engaged the beasts on the left. I even engaged the Seraph, who I forgot had mirage.<br />
<br />
Megalith wandered up and used Earth Spikes to kill a Forsaken who had wandered into the trench and was under the erroneous assumption that the trench somehow made it safer :-p<br />
<br />
Baldur grew a forest up between himself and Rhyas, and then he <strong>POPPED HIS FEAT.</strong><br />
<br />
Having mostly neutered the Grotesques, I awaited my opponent's response.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-iBYJbs-LdCc/V4-7haQ5VNI/AAAAAAAAVsg/1P6nCAxzb0AGd7fogEkdTSCn4YB8pL5TwCKgB/s1600/IMG_20160716_113303114.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-iBYJbs-LdCc/V4-7haQ5VNI/AAAAAAAAVsg/1P6nCAxzb0AGd7fogEkdTSCn4YB8pL5TwCKgB/s640/IMG_20160716_113303114.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The feat is what's keeping Baldur safe, not that forest.</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 2:</strong><br />
<strong></strong><br />
Jayden kind of just stayed out of my striking distance. I found out that if I hadn't popped my feat, he may have been able to assassinate Baldur by charging the Wrath, then using Rhyas' feat to get within melee range of Baldur. Yikes.<br />
<br />
The Blightblades came in on the left and charged my Druids. I'd anticipated this, and kept the majority of the unit outside of their effective 13.5" threat from the board edge. They did manage to kill a couple Druids though.<br />
<br />
Grotesques swung at Druids, but significantly, the Blackclad survived. <br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-U1AAhCY6X3Q/V4-7hUc3j3I/AAAAAAAAVsg/o9ud5nC5MkURJWvMbotuJxw-h1caD9RFgCKgB/s1600/IMG_20160716_115030508.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-U1AAhCY6X3Q/V4-7hUc3j3I/AAAAAAAAVsg/o9ud5nC5MkURJWvMbotuJxw-h1caD9RFgCKgB/s640/IMG_20160716_115030508.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A few Bloodtrackers down on the left, but otherwise I didn't lose much this turn.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I really wanted to score this turn. I had a good opportunity to wreck a bunch of models on the right with one play.<br />
<br />
Baldur upkept Stone Skin and Solid Ground, but forgot to pay for the forest to stay up. <br />
<br />
Wrath walked up and managed to kill three Grotesques, knocking down one of the Blightblades who was engaging my Blackclad. He then used his animus again.<br />
<br />
Blackclad arranged himself in such a way that he could hit most of the 6 Blightblades, as well as a Grotesque or two. With boosted attack rolls, he managed to kill most of them.<br />
<br />
Druids managed to kill the rest of the Grotesques and Blightblades, which gave me the whole zone uncontested.<br />
<br />
Megalith got a solid hit with Earth Spikes on the Seraph, and put some damage on it, then put up his rough terrain animus to keep Snapjaw from charging him.<br />
<br />
Baldur camped 3. Not sure how he got to three, to be honest. He was still somewhat nervous of the Rhyas assassination, but I did measure to make sure she was outside of threat range. Heh.<br />
<br />
I scored a point.<br />
<br />
<strong>Score: 1-0, advantage Circle</strong>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-XWFxrBgPblA/V4-7hS2YQgI/AAAAAAAAVsg/lOjdwS_9HJk20XvG-rbXriYDWI4Lx8ZqQCKgB/s1600/IMG_20160716_120738152.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-XWFxrBgPblA/V4-7hS2YQgI/AAAAAAAAVsg/lOjdwS_9HJk20XvG-rbXriYDWI4Lx8ZqQCKgB/s640/IMG_20160716_120738152.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baldur isn't as safe as he feels...</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 3:</strong><br />
<strong></strong><br />
After a lot of thinking, my opponent decides to try and assassinate me. An initial measurement tells him that Megalith is probably in range of Rhyas, who can then use her feat to teleport to within 2" of Baldur and end him.<br />
<br />
To make a long story short, the Seraph manages to put some damage on Baldur, then the Scythean very nearly spiked and killed Megalith, but didn't quite manage it.<br />
<br />
Then, Rhyas went, <strong>POPPED HER FEAT</strong>, and declared a charge on Megalith. I wanted to be sure we did it correctly, so we used proxy bases and picked up the intervening models. Turned out she was about 5 mm short of being able to charge Megalith. <br />
<br />
I was SO GRACIOUS, and offered to let him take his charge back, so he charged a Bloodtracker near to Megalith, used her feat to get into range of Megalith, and killed him, stealing his Fury. Woah, didn't know she could also do that!<br />
<br />
Rhyas then used sprint to get away from my immediate threat zones.<br />
<br />
He did forget to run anything into the zone on the right, and so I scored another point.<br />
<br />
<strong>Score: 2-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-YUbD0RsYp9w/V4-7hRQYgRI/AAAAAAAAVsg/9GXHgLhq414Bs3SuPc9vlqndz0kUAxojACKgB/s1600/IMG_20160716_122945400.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-YUbD0RsYp9w/V4-7hRQYgRI/AAAAAAAAVsg/9GXHgLhq414Bs3SuPc9vlqndz0kUAxojACKgB/s640/IMG_20160716_122945400.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'd have lost if my measurement of his threat hadn't been correct. As it stood, I had mismeasured <em>very</em> poorly - I thought I was over an inch more in the "safe". And it should be noted - my opponent was very careful to move the absolutely exact distances. No "loose" movement on his part.</td></tr>
</tbody></table>
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
With the feat ended, I needed to put the game away. However, Rhyas was a little too tough of a nut to crack at the moment, with super high DEF and three transfers.<br />
<br />
So, I upkept my spells, then had the Wrath (still toeing the zone) walk up and punch the Scythean to death.<br />
<br />
I cycled Prey to the Raek.<br />
<br />
Bloodtrackers went and killed the Raek.<br />
<br />
Cycled Prey to the Seraph.<br />
<br />
Baldur walked to the far side of my Shifting Stones, then grew a forest in front of where he would eventually be.<br />
<br />
Stones ported Baldur into the rightmost zone, behind the Wrath and the forest he grew.<br />
<br />
Druids ran up and clustered in front of Baldur to keep him safe.<br />
<br />
I dominated the zone for two more points.<br />
<br />
<strong>Score: 4-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-48wtvT9vbH0/V4-7hfu7m1I/AAAAAAAAVsg/kAMGe70_likHNGwcFTZQLDpc_JxyYVypACKgB/s1600/IMG_20160716_123936377.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-48wtvT9vbH0/V4-7hfu7m1I/AAAAAAAAVsg/kAMGe70_likHNGwcFTZQLDpc_JxyYVypACKgB/s640/IMG_20160716_123936377.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looks like Snapjaw is about to charge my Wrath, lol</td></tr>
</tbody></table>
<br />
<strong>Legion Turn 4:</strong><br />
<strong></strong><br />
Jayden didn't have much left. He charged his caster into the zone, and got his last forsaken into the zone as well. <br />
<br />
Snapjaw attacked the Wrath and did some underwhelming damage.<br />
<br />
<strong>Score: 4-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-pOxjKEF8C7E/V4-7hYJt-FI/AAAAAAAAVsg/3W-DXFyqRWs3EoUgjyU6mzBCwEwTWZiMgCKgB/s1600/IMG_20160716_124607374.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-pOxjKEF8C7E/V4-7hYJt-FI/AAAAAAAAVsg/3W-DXFyqRWs3EoUgjyU6mzBCwEwTWZiMgCKgB/s640/IMG_20160716_124607374.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can I kill Rhyas this turn?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
I needed to maximize my CP in case of tiebreakers. So...<br />
<br />
The Bloodtrackers killed the Seraph, cycled prey to and killed the Succubus.<br />
<br />
Wrath smashed Snapjaw.<br />
<br />
Baldur put up the Wrath Animus.<br />
<br />
Druids shot the Forsaken to death, and Rhyas couldn't contest the zone.<br />
<br />
I dominated one zone for two, controlled the other with my Blackclad for one, for a total of 7 CP.<br />
<br />
The game ended.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-OoJGOkQiYso/V4-7hVJyeSI/AAAAAAAAVsg/FqByFT6mvR0_Fddj6kTk4T5-NOrRKC6FwCKgB/s1600/IMG_20160716_125158870.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-OoJGOkQiYso/V4-7hVJyeSI/AAAAAAAAVsg/FqByFT6mvR0_Fddj6kTk4T5-NOrRKC6FwCKgB/s640/IMG_20160716_125158870.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I decided to leave Rhyas alone. Baldur didn't want to mess with her - turns out she had a riposte attack had I gotten brave.</td></tr>
</tbody></table>
<strong>Results: Win for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
<br />
One thing I should also note: about halfway through the game, Jayden realized that he had somehow not used his Nephalim Protector model. He just hadn't deployed him at all. So, he played the game 10 points down. Who knows how this game would have turned out if he had taken that model?<br />
<br />
Looking at the scores, this game didn't seem very close. I hardly lost any models, killed all but his caster and Wrongeye, and won 7-0. <br />
<br />
However, the truth is, I was SO close to being assassinated that the numbers scarcely matter. I need to be less sloppy with my measuring. I also need to learn how assassination casters work, because without that knowledge, I'll lose random games I'm otherwise doing well in. <br />
<br />
That said, I was mostly happy with my play. The synergy between the Wrath and my magic-using models is sometimes very strong, and I felt that I used that interaction well in this game.<br />
<br />
Looking back, maybe Wurmwood would have been a better drop against this list. Hellmouth would certainly have been nice, and my ranged options could likely have killed at least his Seraph at range. That said, I don't think that Baldur was a poor choice. The ARM 22 Wrath was going to be difficult for Jayden to shift, and if he did manage to kill it, his important models would all be left exposed to the rest of my army.<br />
<br />
One thing I should also note: about halfway through the game, Jayden realized that he had somehow not used his Nephalim Protector model. He just hadn't deployed him at all. So, he played the game 10 points down. Who knows how this game would have turned out if he had taken that model?<br />
<br />
So, no real regrets. I just needed to stay focused. I hoped I would get to play an army I was familiar with next. I kind of (sort of) got my wish.<br />
<br />
<strong>Game 2: Circle vs. Convergence</strong><br />
<br />
<strong>His Lists:</strong><br />
<strong></strong><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-svPPVaux3mo/V4-7heWkL-I/AAAAAAAAVsg/tZdy2l4BvXI2vvzbJVJGXsVIayvsufANwCKgB/s1600/IMG_20160716_135736710.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-svPPVaux3mo/V4-7heWkL-I/AAAAAAAAVsg/tZdy2l4BvXI2vvzbJVJGXsVIayvsufANwCKgB/s640/IMG_20160716_135736710.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lucant and Mother and a TON of jacks...</td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
I just didn't know. I knew both of his lists would be slow, and that they would likely both hit really hard. With that in mind, I figured my Wrath wasn't going to do extremely well against him, and also figured that my Wurmwood list had enough speed in it that I could hopefully get a favorable board position and just entrench myself.<br />
<br />
I figured there was a good chance that I was boned if it came to attrition. Not only did I not know what any of his stuff did (not well, anyways), I also figured that with all that armor, I'd probably struggle, regardless of which list I took. Too many hit boxes for me to handle easily. <br />
<br />
I also figured I'd get nowhere close to getting an assassination off. He'd have a wall of jacks, and hide his caster behind them.<br />
<br />
Wurmwood seemed like the best scenario caster in this matchup, so I went with Wurmwood.<br />
<br />
<strong>I dropped Wurmwood</strong>, while my <strong>opponent dropped Father Lucant</strong><br />
<br />
>> Parker won the roll to go first, and took first turn. I picked the side of the table with a flag in the forest.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Parker changed out his Cipher for an Inverter, and swapped out a Galvanizer for a Diffuser... I think. <br />
<br />
The key to this game would be to keep Parker's models from getting to my flag in big numbers. Because my models out-threated his own, I had to place my models in a way that incentivized him to stay away from my flag.<br />
<br />
He'd have one turn of near-invincibility (his feat is +4 ARM to everything), which I would need to find a way to counter. Let's see what ended up happening.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-GXF0L4hsMDQ/V4-7hV44fTI/AAAAAAAAVsg/6q-pRqwGJkUrQrweEaNDtmYcDtVmj0PtwCKgB/s1600/IMG_20160716_141312117.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-GXF0L4hsMDQ/V4-7hV44fTI/AAAAAAAAVsg/6q-pRqwGJkUrQrweEaNDtmYcDtVmj0PtwCKgB/s640/IMG_20160716_141312117.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">They did a good job of terrain placement in this tournament.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-wl_8q_eAQL4/V4-7hcoHRuI/AAAAAAAAVsg/d_2u-dodvmo8rXa7mqCoUZxKnnpIdRHxACKgB/s1600/IMG_20160716_141314846_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-wl_8q_eAQL4/V4-7hcoHRuI/AAAAAAAAVsg/d_2u-dodvmo8rXa7mqCoUZxKnnpIdRHxACKgB/s640/IMG_20160716_141314846_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Jacks and Mechanics. Bleck.</td></tr>
</tbody></table>
<strong>Convergence Turn 1:</strong><br />
<strong></strong><br />
He ran up, but not as quickly as I figured he would. Good idea, as I would be mostly out of range to shoot him next turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-_LZyIM6wh2o/V4-7hU5nXtI/AAAAAAAAVsg/NM1K69knNaUkFcOiNr2z-D5eNXnAjPCZACKgB/s1600/IMG_20160716_141600356.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-_LZyIM6wh2o/V4-7hU5nXtI/AAAAAAAAVsg/NM1K69knNaUkFcOiNr2z-D5eNXnAjPCZACKgB/s640/IMG_20160716_141600356.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sorry, little bit blurry.</td></tr>
</tbody></table>
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also ran up. I wanted to make sure the right models were in place to take advantage of next turn, but stay out of his threat ranges.<br />
<br />
I had initially assumed that this would be my feat turn, but after a while of thought, I decided against it. Parker didn't have enough shooting to overly worry me, and if he ran straight at me next turn, my wolves could tear his battlegroup a new one, then pop my feat and give him a turn of ineffectiveness.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-c9RnkirmH1g/V4-7hZtsTbI/AAAAAAAAVsg/8NNy5pF7CVQOU4cJ949UsuXsou2n6eUFQCKgB/s1600/IMG_20160716_142240652.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-c9RnkirmH1g/V4-7hZtsTbI/AAAAAAAAVsg/8NNy5pF7CVQOU4cJ949UsuXsou2n6eUFQCKgB/s640/IMG_20160716_142240652.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mannikin screen!</td></tr>
</tbody></table>
<strong>Convergence Turn 2:</strong><br />
<strong></strong><br />
TEP used its spray on a couple hapless Mannikins.<br />
<br />
Parker declined to charge straight in. Instead, he inched up again. I think he was trying to find the right place to pop his feat from. This was a good decision from an attrition point of view.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-ed_NAP_9h6U/V4-7hZtjo1I/AAAAAAAAVsg/_5CDC8XPeKsAZHpj-PO9mBfnrw566AebgCKgB/s1600/IMG_20160716_142942978.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-ed_NAP_9h6U/V4-7hZtjo1I/AAAAAAAAVsg/_5CDC8XPeKsAZHpj-PO9mBfnrw566AebgCKgB/s640/IMG_20160716_142942978.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Note how a couple of the jacks here are toeing the zone. No way I'm going to be able to score the zone this turn.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
This needed to be a convincing turn.<br />
<br />
Reeves and War Wolves combined to kill a Galvanizer. It wasn't as convincing a kill, since I did have a couple shots wasted by shield guards.<br />
<br />
Pureblood put some huge damage on another Galvanizer, but didn't quite kill it.<br />
<br />
I used a Sentry Stone to get a Mannikin within 4" of his flag to score.<br />
<br />
Wurmwood also teleported to my own flag, and <strong>POPPED HIS FEAT</strong>.<br />
<br />
I scored a point.<br />
<br />
<strong>Score: 1-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-w89b8uAOaGI/V4-7hbaPLzI/AAAAAAAAVsg/1Gz_koDDqUYOUG-CBsAE9wQtMC5DZQUngCKgB/s1600/IMG_20160716_144138537_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-w89b8uAOaGI/V4-7hbaPLzI/AAAAAAAAVsg/1Gz_koDDqUYOUG-CBsAE9wQtMC5DZQUngCKgB/s640/IMG_20160716_144138537_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Also grew a forest in the middle there, just in case I eventually wanted it to stay there so I could upkeep it.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 3:</strong><br />
<strong></strong><br />
Parker put pathfinder on most of his models, used mechanics to repair his injured Galvanizer, and <strong>POPPED HIS FEAT</strong>.<br />
<br />
Then, a few of his models ran in to engage my forces. With my own feat up, he didn't really get to kill much. He did manage to kill one of my Sentry Stones though. Poor planning on my part.<br />
<br />
We both scored.<br />
<br />
<strong>Score: 2-1, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-YuyHJgAgwt8/V4-7hWUP4KI/AAAAAAAAVsg/UoVuYHo3noEKxzQjsryyqZjx1E1DqiRXQCKgB/s1600/IMG_20160716_145539098.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-YuyHJgAgwt8/V4-7hWUP4KI/AAAAAAAAVsg/UoVuYHo3noEKxzQjsryyqZjx1E1DqiRXQCKgB/s640/IMG_20160716_145539098.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His big guys are ARM 24, and the little ones (5 points each) were ARM 20. Lol.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
Parker had failed to contest my flag his own turn, so I had a shot. I needed to do some serious damage this turn though. Despite the feat, lol.<br />
<br />
Pureblood walked up and killed a Steelsoul.<br />
<br />
Stones teleported my Stalker to within 2" of the Galvanizer who was engaging some Reeves, and killed it without Primal.<br />
<br />
Reeves and War Wolves combined to kill Diffuser on the top left.<br />
<br />
I probably did some more stuff, such as killing a Mechanic or two with the odd Mannikin spray, but I don't remember.<br />
<br />
I believe I got something to contest his objective again. Maybe another Mannikin?<br />
<br />
<strong>Score: 3-1, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-OibPAsW0upg/V4-7hehHXCI/AAAAAAAAVsg/P8NeHrS92HI8iA4Jx28M44gky7QfdKR3ACKgB/s1600/IMG_20160716_151836748.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-OibPAsW0upg/V4-7hehHXCI/AAAAAAAAVsg/P8NeHrS92HI8iA4Jx28M44gky7QfdKR3ACKgB/s640/IMG_20160716_151836748.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Time to learn about the TEP. Lol, soooo crazy good.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 4:</strong><br />
<strong></strong><br />
I had run Alten Ashley in to protect him from the TEP. Not sure why I thought that would help, but I did.<br />
<br />
The TEP decided to meander up and try to fry Wurmwood, but he also got a shifting stone, the Blackclad, and Alten in there as well. All of them managed to die, other than Wurmwood. The second shot wasn't nearly as painful, as Wurmwood grabbed a few souls, and Parker didn't roll super well.<br />
<br />
Parker ran his second Steel Soul into the gap those sprays had created, and contested my flag.<br />
<br />
His heavies, however, weren't able to get much farther up. I had put my Wurmwood forest and a Sentry Stone forest between them and Wurmwood, and all they could really do was shuffle forward ineffectually.<br />
<br />
One Galvanizer ran in and punched my Feral, but didn't come very close to killing him.<br />
<br />
Something managed to kill my final Sentry Stone.<br />
<br />
I hadn't lost anything TOO significant yet, but I wasn't in a great position. That TEP in particular was going to be a big problem.<br />
<br />
He scored, and I did not.<br />
<br />
<strong>Score: 3-2, Advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-fG3CtRzJSPA/V4-7hacRF8I/AAAAAAAAVsg/5nTU4P5xJ10WM4YVCQhUBmntyxKrTCc2wCKgB/s1600/IMG_20160716_153217585.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-fG3CtRzJSPA/V4-7hacRF8I/AAAAAAAAVsg/5nTU4P5xJ10WM4YVCQhUBmntyxKrTCc2wCKgB/s640/IMG_20160716_153217585.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's so weird to me that the Circle Battle Engine is the same points, but WAY worse than the TEP. Ah well.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I needed to kill a Steelsoul, a Galvanizer, and at least one of his heavies if I wanted to have a chance to win this game. I also needed to contest his flag, of he'd win fairly trivially otherwise.<br />
<br />
Pureblood tried to frenzy, but didn't. Whew! Still, stuck with 4 fury, he wouldn't be able to do much.<br />
<br />
Cassius walked up and took a hit from the Steelsoul's Defensive Strike, leaving him on 1 life. He then killed the Steelsoul With a couple hits.<br />
<br />
Wurmwood went and used Cassius to arc Curse of Shadows onto one of the heavy jacks.<br />
<br />
Between the Reeves, Pureblood, and Feral, another Galvanizer died.<br />
<br />
Stalker charged the two heavies, and managed to kill one and put some decent damage on another.<br />
<br />
War Wolves did a couple hits on a Mechanic (one triggering Sic'em with the other), then the one who hadn't activated ran and contested the flag from 4" away behind Lucant. Watcher triggered, but Parker didn't have something with a long enough advance to get there. The final Galvanizer advanced toward him anyways.<br />
<br />
With that, I scored, and Parker didn't. I felt I was in a pretty decent position, not having lost much so far, and with all my wolves relatively healthy.<br />
<br />
<strong>Score: 4-2, Advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-wj8Q9h-8h_o/V4-7hRRXUTI/AAAAAAAAVsg/SEPVV_bvbX8gsML2bJUHjWNEkJZxtYZiACKgB/s1600/IMG_20160716_154758180.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-wj8Q9h-8h_o/V4-7hRRXUTI/AAAAAAAAVsg/SEPVV_bvbX8gsML2bJUHjWNEkJZxtYZiACKgB/s640/IMG_20160716_154758180.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At this point, Parker tells me that he'll probably kill all my beasts this turn.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 5:</strong><br />
<strong></strong><br />
Read the above caption.<br />
<br />
I didn't believe him.<br />
<br />
But, the TEP went, and gets his ridiculously high damage dice on my Feral and Pureblood, not to mention a bunch of my Reeves. Lucant and the remaining heavy combined to kill my Stalker. <br />
<br />
I had one Reeve left in the zone to contest it, or Lucant would have dominated it for 1 point.<br />
<br />
However, the TEP wasn't able to get within 4" of my flag. He DID put one of his Servitors within 4", so he was able to contest.<br />
<br />
<strong>Score: 4-2, advantage Circle</strong><br />
<br />
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
I didn't have a lot of clock left, so I didn't mess around. I had Cassius walk up and boost a hit on the Servitor contesting my flag. It died, and I ended my turn.<br />
<br />
I scored, and the game ended.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-R8zVH4p31J4/V4-7hftK-GI/AAAAAAAAVsg/69JNWX9cJ1wOzfxKtMduP_PQGPeKIkfrgCKgB/s1600/IMG_20160716_160227051.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-R8zVH4p31J4/V4-7hftK-GI/AAAAAAAAVsg/69JNWX9cJ1wOzfxKtMduP_PQGPeKIkfrgCKgB/s640/IMG_20160716_160227051.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One turn WRECKED me. I doubt I'll ever have another game where BOTH War Wolves survive though, lol.</td></tr>
</tbody></table>
<br />
<strong>Results: Win for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, that last turn of his was a DOOZY! I had most of my army, and then I suddenly had almost nothing remaining. <br />
<br />
Parker told me that he thought I only had 3 CP that turn, which is why he hadn't run his Mechanics in to help contest. While I was sympathetic in not realizing the score, I did have one rebuttal: Wurmwood had 10 Fury that turn, as well as two healthy Shifting Stones for targets. That meant that any number of Mechanics would not have been enough to contest my flag. Hellmouth would have accounted for all of them. As well, if his TEP or heavy had run to contest it, that would have meant that one or two of my beasts would have survived, and been able to either kill Lucant, or the offending model.<br />
<br />
My other play I felt was alright. My beast positioning needs to get better - it's hard to keep them all positioned to address every threat, but I'm getting better at least.<br />
<br />
Not anticipating his TEP to get to Wurmwood and spray him was a massive miscalculation. I mostly anticipated his other moves (or at least, what was possible), but the TEP was just kind of ignored, for no reason I can think of.<br />
<br />
At any rate, I was content - I needed to win one more game to get into top 8! Still, there were a lot of really good players in the top 16, and I'd have to beat someone really good if I wanted to progress.<br />
<br />
<strong>Game 3: Circle Orboros vs. Legion of Everblight!!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/--DSfNnSlZiw/V4-7hU7wf-I/AAAAAAAAVsg/qf-CsWWxRh8u5V5PaSCFjv1usUOAgaVowCKgB/s1600/IMG_20160716_163025010.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/--DSfNnSlZiw/V4-7hU7wf-I/AAAAAAAAVsg/qf-CsWWxRh8u5V5PaSCFjv1usUOAgaVowCKgB/s640/IMG_20160716_163025010.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abby1 and Lylyth3</td></tr>
</tbody></table>
<br />
<b>Pairings Debate:</b><br />
<b><br /></b>
Legion again? I kind of just mentally froze for a few minutes. My last game against Legion went very well, though I almost got wrecked by a sneaky assassination. These are two entirely separate casters, obviously. I had heard a lot of good things about Lylyth3 and her ridiculous assassination range. In fact, Lylyth3 is the only Legion caster I've heard is any good, at least in my meta.<br />
<br />
In the end, my supposition is a little pointless. After my first game, I decided that there wasn't a great reason <i>not</i> to take Wurmwood against Legion. Whereas the woods wouldn't affect their pathfinder at all, their ability to charge/shoot would be greatly hampered for a turn, and the Sentry Stones + summoned forest would be hard for anyone to get a clear bead on Wurmwood.<br />
<br />
<b>I dropped Wurmwood.</b><br />
<b><br /></b>
<b>My opponent dropped Abby1.</b><br />
<b><br /></b>
<b>>> </b>I won the roll to go first, and took first turn.<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
Well, I'd been pretty bad at guessing who my opponent is going to drop so far. But, after reading Abby1's feat (heal all beasts to full life), and reading her other cards, she just seemed very straightforward to me. I wouldn't have to worry about wonky assassinations, which meant I was in a good place.<br />
<br />
I've actually had a fair amount of experience against (certain) Legion lists in Mark2, which meant that I was at least very familiar with their beasts. As it turned out, Abby1 only had beasts, so I felt somewhat comfortable going into this game.<br />
<br />
My goal was to just focus fire one beast at a time off the table and advance relentlessly to cut off access to my flag. I needed to make sure my opponent was committing his squishy models in order to contest my flag, then kill said squishy models, score, rinse, repeat.<br />
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I ran up. I kept the Reeves on the right on the hill to give them an elevation bonus against ranged shooting.<br />
<br />
Everything else went into the middle, and Wurmwood positioned to get onto the flag in the next turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-z74pyCJzofM/V4-7hcyptJI/AAAAAAAAVsg/btUXGXgoD4QIXsA0SQze_F9EAElvajdqwCKgB/s1600/IMG_20160716_164603319.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-z74pyCJzofM/V4-7hcyptJI/AAAAAAAAVsg/btUXGXgoD4QIXsA0SQze_F9EAElvajdqwCKgB/s640/IMG_20160716_164603319.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I grew a forest because I thought that was where I would probably want it next turn, and it's upkeepable. Woot!</td></tr>
</tbody></table>
<br />
<b>Legion Turn 1:</b><br />
<b><br /></b>
Karl also ran up. He did a cool trick where he put a no-forcing-within AOE on one of his Angels, then used slipstream to get out of it and make it so that even if my beasts could threat far enough to get to them, they wouldn't be able to buy attacks after they did.<br />
<br />
He was really crisp and practiced in his movement and actions. I asked, but I didn't really need to be told: he was a tournament veteran. I wasn't going to beat him easily.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-0TGYtVdfQLM/V4-7haMhl6I/AAAAAAAAVsg/dJ4G3NR0HuQQV-M-11oFoRj9UriE-wYUACKgB/s1600/IMG_20160716_165613958.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-0TGYtVdfQLM/V4-7haMhl6I/AAAAAAAAVsg/dJ4G3NR0HuQQV-M-11oFoRj9UriE-wYUACKgB/s640/IMG_20160716_165613958.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He's using that forest to block my line of sight to his models. Tricksy</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
My goal this turn was to kill an Angelius that my Reeves could be marched up to see, then pop my feat and play the rest of the game up by one heavy.<br />
<br />
To that effect, I ran my War Wolves to where they had a straight shot at the Angelius through the forest (they ignore forests for LOS, so they could see him just fine through the forest).<br />
<br />
Reeves clumped themselves up nicely to be able to see through the gap between Snapjaw and the forest. In hindsight, I was playing Snapjaw as blocking line of sight, though he was submerged at the time.<br />
<br />
At any rate, they were able to see the Angel, and did a big CRA, doing some decent damage. The Wolves charged in, and the first one, despite a boosted attack roll, missed! The other one charged in though and was able to spike some good damage. The Reeves did another CRA and nearly killed the Angel.<br />
<br />
Alten Ashley advanced, and put 6 damage into the Seraph's spirit.<br />
<br />
I had beasts kill one Mannikin from each Stone unit.<br />
<br />
Sentry Stones both had decent rolls for their fury, and decided not to make a forest, since I would pop the feat later that turn anyways. Using a couple aiming Mannikins, I managed to SPIKE some damage, and not only killed the hurt Angel, I <i>almost</i> killed the Seraph as well.<br />
<br />
Whereas I was a little selfishly disappointed (I rolled really well in my attacks/damage against the Seraph) by my inability to finish off the Seraph, he did have grievous wounds, so Karl wouldn't be able to use his feat to heal it next turn.<br />
<br />
Mostly satisfied, I also felt hesitant to move Wurmwood from his central-ish position. I wanted to protect the Reeves, and Karl would be able to contest me from scoring next turn anyways. So, I kept Wurmwood centrally located, and <b>POPPED MY FEAT.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-jXA0_SI2C80/V4-7hVugsjI/AAAAAAAAVsg/VaDgPxpPUpU51-zgLzUKbYxFp800VsYBgCKgB/s1600/IMG_20160716_171104093.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-jXA0_SI2C80/V4-7hVugsjI/AAAAAAAAVsg/VaDgPxpPUpU51-zgLzUKbYxFp800VsYBgCKgB/s640/IMG_20160716_171104093.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Also grew that forest to kind of widen the preexisting forest in a future turn.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 2:</b><br />
<b><br /></b>
Karl kind of struggled with what to do this turn. He ended up deciding to protect his models as best he could, kill a few random models, and hide his Seraph so that he could feat it back to life next turn.<br />
<br />
So that's what he did.<br />
<br />
Angel killed 5 of my Mannikins with overtake, and Snapjaw killed a Reeve or two I believe, and engaged a couple more.<br />
<br />
And that was it!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/--n34aunGVF8/V4-7hYIbinI/AAAAAAAAVsg/RputwEne80MLTOxj-1NgOJPoGFWVTSPCQCKgB/s1600/IMG_20160716_172209574.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/--n34aunGVF8/V4-7hYIbinI/AAAAAAAAVsg/RputwEne80MLTOxj-1NgOJPoGFWVTSPCQCKgB/s640/IMG_20160716_172209574.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's crazy how confounding Wurmwood's feat can be.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
My goal this turn was to score a point, and kill the second Angelius. I also had a chance to spray Wrongeye to death by targeting something other than him with my 10" spray.<br />
<br />
Mannikins sprayed the Angel pretty well again, and their Sentry Stones ported up and grew forests to block line of sight to Wurmwood for Typhon, who was sitting toward the back with forced evolution on him. Mannikins also killed a Shepard or something in the back, randomly.<br />
<br />
Alten stood still and did another 6 damage to the Angel. It was very close to death at this point.<br />
<br />
My Pureblood drew a bead on Typhon, and was therefore able to clip Wrongeye with his spray. He did a small amount of damage to Typhon, then HIT Wrongeye. I think I needed a 10 or 11 to kill, but got either a 9 or 10 to kill. Either way, I was one short. Doh!<br />
<br />
I had run out of things to shoot with (Reeves didn't have LOS) at the Angel, but it needed to die this turn. So, I decided to Primal up my Feral to make it an inviting target for Typhon to come and punch to death, so that my Stalker could repay the favor. I wanted to put Primal on him because the Feral would be inside of Starcrossed, and I didn't want to somehow not kill the Angel.<br />
<br />
Wurmwood ported B2B with the flag and put Primal on the Feral.<br />
<br />
Stones ported the Feral up to the Angel. I had no problem killing it with my initial attacks. I think I boosted to hit once, and killed it on my first hit with a little spike.<br />
<br />
I scored a point.<br />
<br />
<b>Score: 1-0, advantage Circle</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-pMB1opNvFXU/V4-7hb-3uiI/AAAAAAAAVsg/YpkiSX7z7mkVJ-XTxCcS1ELEIzLthDLcQCKgB/s1600/IMG_20160716_174036903.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-pMB1opNvFXU/V4-7hb-3uiI/AAAAAAAAVsg/YpkiSX7z7mkVJ-XTxCcS1ELEIzLthDLcQCKgB/s640/IMG_20160716_174036903.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Kind of didn't feel worth it to Primal my Feral like that, but I think it was necessary to make sure I removed the damn thing entirely.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 3:</b><br />
<b><br /></b>
This was kind of the first turn that Karl would get to play.<br />
<br />
First, Snapjaw charged my Pureblood, but without a good MAT, he missed enough attacks that he failed to kill him.<br />
<br />
The Blackfrost Shard unit went, and used their -2 DEF spells on my Stalker. All three hit, which put auto-stationary on him. I'd asked my opponent what they did, and he said their ability, but didn't elaborate. Suffice to say I was a little surprised!<br />
<br />
Then Abby put up the "no force" bubble on my stationary Stalker. She also <b>POPPED HER FEAT, whikch </b><br />
<br />
I didn't immediately grasp the significance of this. It wasn't until the middle of my next turn that I realized that because my Stalker was stationary, and because he couldn't force, he would be unable to do anything next turn.<br />
<br />
Typhon then surprised me and ran up to threaten Wurmwood next turn, also contesting my flag.<br />
<br />
<b>Score: 1-0, advantage Circle</b><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-cX-QLVwNgzA/V4-7hc8Vf1I/AAAAAAAAVsg/l492voaj7FYIk6F9QxdSWmokc14ZioflQCKgB/s1600/IMG_20160716_175241243.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-cX-QLVwNgzA/V4-7hc8Vf1I/AAAAAAAAVsg/l492voaj7FYIk6F9QxdSWmokc14ZioflQCKgB/s640/IMG_20160716_175241243.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pretty fancy little trick there to take my Stalker entirely out for a full turn.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 4:</b><br />
<b><br /></b>
My Feral auto-frenzied, and murdered a Mannikin.<br />
<br />
I tanked for a long time this turn. I didn't know how I could avoid Wurmwood getting wrecked by Typhon in my next turn,<br />
<br />
Eventually, I decided that I would just have to delay Typhon for a turn, and to kill the Blackfrost Shard unit if I could.<br />
<br />
First, I spaced out and used the Pureblood to MEGAWHIFF on Snapjaw. Terrible punches. He could have used Ghostly to walk away, then spray something instead.<br />
<br />
THEN, I charged my Reeves into Wrongeye. I managed to get four of them into him, and the first two missed their swing due to Starcrossed. However, the UA, who needed a 6, GOT IT, and took the remaining point of life from Wrongeye. This also killed Snapjaw, which would have naturally left the Pureblood to do something worthwhile.<br />
<br />
Sigh.<br />
<br />
I had the two Sentry Stones make forests between Typhon and Wurmwood. One of them created a Mannikin in the middle of the Blackfrost Shard.<br />
<br />
Wurmwood went, and arced Hellmouth onto the Mannikin. It pulled all three of the Blackfrost Shard into it, and then killed all three. Wurmwood camped the remaining 3.<br />
<br />
Finally, Alten aimed and shot Typhon for 6 damage. That's right, I rolled a "3" on my d3 3 times in a row :-p<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-b8m6Y-CEZes/V4-7hbOG0yI/AAAAAAAAVsg/5WtvGboX4R4opVxwcbY1T2wazFGMNbB3wCKgB/s1600/IMG_20160716_180757171.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-b8m6Y-CEZes/V4-7hbOG0yI/AAAAAAAAVsg/5WtvGboX4R4opVxwcbY1T2wazFGMNbB3wCKgB/s640/IMG_20160716_180757171.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can Wurmwood survive one more turn?</td></tr>
</tbody></table>
<br />
<b>Legion Turn 4:</b><br />
<b><br /></b>
My opponent thought about this turn for a long, long time.<br />
<br />
He couldn't get Typhon into melee with Wurmwood without taking a free strike or two, and his Spirit was almost gone, without a way to heal it.<br />
<br />
Eventually, he decided that if Abby could kill the Stalker and a Sentry Stone, Typhon would be able to get to Wurmwood and end him.<br />
<br />
So, Abby charged in and missed a few swings, not even taking out any aspects on the Stalker.<br />
<br />
Typhon walked up and punched my Feral to death instead.<br />
<br />
<b>Score: 1-0, advantage Circle</b><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-o87gzIXeUto/V4-7hUr-3DI/AAAAAAAAVsg/LxeOuo9KqgIWdyQXgLysXPYCWVdlhV_dwCKgB/s1600/IMG_20160716_182809208.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-o87gzIXeUto/V4-7hUr-3DI/AAAAAAAAVsg/LxeOuo9KqgIWdyQXgLysXPYCWVdlhV_dwCKgB/s640/IMG_20160716_182809208.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abbey is right there next to the Stalker.</td></tr>
</tbody></table>
<br />
<br />
<br />
<b>Circle Turn 5:</b><br />
<b><br /></b>
Abbey had exposed herself without a transfer.<br />
<br />
Stalker tried to finish her but rolled awful on his damage rolls.<br />
<br />
Pureblood assaulted, and killed Abby on his first punch.<br />
<br />
The assassination actually killed the Seraph and Typhon, so as the game ended, I scored two points (I think I had enough Reeves to claim the other one or something.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-TOMG5Pv0veo/V4-7hdpBevI/AAAAAAAAVsg/Mmc9_8mk4BMF4O2sP64KT24N6UKR_jQCQCKgB/s1600/IMG_20160716_183246188.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-TOMG5Pv0veo/V4-7hdpBevI/AAAAAAAAVsg/Mmc9_8mk4BMF4O2sP64KT24N6UKR_jQCQCKgB/s640/IMG_20160716_183246188.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Maybe I shouldn't have gotten a point from the flag on the right - if my Reeves standard is still alive there, it doesn't look like he's within 4" of the flag. Ah well.</td></tr>
</tbody></table>
<br />
<b>Results: Win for Circle Orboros!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
Whew! That was pretty intense!<br />
<br />
Once again, my Sentry Stones saved the day. Without them blocking Typhon's path, Wurmwood would have been wrecked easily enough, even with his camp of 3.<br />
<br />
My dice rolls were definitely above average, though in many cases those rolls didn't affect the game much. For instance, I rolled several boxcars to hit when shooting with my Reeves. Who cares if I rolled a 12, or a 3? Same thing, really. Damage was spiked, but ONLY against things that were about to die anyways.<br />
<br />
That said, the dice were also not consistently bad. A few vital poor rolls would have spelled the end for me.<br />
<br />
Beyond dice rolls, I'm actually very proud of my play this game. Despite some awkwardness with my positioning (still), along with forgetting a few things like spawning Mannikins or order of activation things, I felt I played a very solid game.<br />
<br />
I was able to set goals and execute them well for the most part.<br />
<br />
Still a lot to learn, and I'm sure that my play this game wasn't optimal, but I do feel I'm improving at least.<br />
<br />
<b>Post-day thoughts:</b><br />
<b><br /></b>
I made it! I was elated to have made it to Day 2, top 8 in the tournament.<br />
<br />
I had no illusions about Day 2 - I'd probably just get wrecked by better players than me. But, you have to play against good players in order to get better. And, whereas all of my opponents on Day 2 were really good players (probably better than me), the top 8 would <i>guarantee</i> me more good opponents.<br />
<br />
Among the top 8 were 3 Khador, 2 Troll, 1 Menoth, 1 Circle (me), and 1 Skorne.<br />
<br />
Here's a teaser for the next report: One of the Troll players was <a href="http://www.chain-attack.com/">Jay Larson (from Chain Attack)</a>, and I would eventually play him. I even took pictures!<br />
<br />
Stay tuned...Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-70108328209912837942016-07-13T11:14:00.002-06:002016-08-24T14:48:24.652-06:00Warmachine Batrep 38: Circle Wurmwood vs. Haley1 & Madrak2<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a 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FxfYyi1JZRN/01mb3t99SrrbZm2fbkhtpQcG5a2ruYOngtG0yy5rjPaZCjsnCOsRa1gOU77+AgHVCqNBmbrOLi4GJiPQbqLFKlU6RHahjazhUaBqRvyH7q0UzmkEcI" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img alt="Image result for trolls" border="0" class="rg_i" data-sz="f" height="316" jsaction="load:str.tbn" name="e_UIkIBufKCOqM:" 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" style="height: 200px; margin-top: -3px; width: 253px;" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trolls!</td></tr>
</tbody></table>
Howdy all! I've got a couple more reports for you, in preparation for the Rocky Mountain Rumble coming up this weekend. It's a 6-game WMW qualifier, and I'd like to have a good showing. <br />
<br />
My pairing is Baldur1 and Wurmwood. My Baldur1 list hasn't changed (go read other reports on this blog for more information), but my take on Wurmwood continues to evolve. I'm really enjoying this list so far. Let's see how it goes.<br />
<br />
<br />
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<a name='more'></a><br />
<strong></strong><br />
<strong></strong><br />
<strong>Game 1: Circle Wurmwood vs. Cygnar Haley1</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Wurmwood<br />
- Cassius (duh)<br />
- Warpwolf Stalker<br />
- Feral Warpwolf<br />
- Pureblood Warpwolf<br />
<br />
- Sentry Stone & Mannikins<br />
- Sentry Stone & Mannikins<br />
- Shifting Stones<br />
- Reeves of Orboros (max, w/ UA)<br />
<br />
- Blackclad Wayfarer<br />
- War Wolf<br />
- War Wolf<br />
- Gallows Grove<br />
- Alten Ashley<br />
<br />
<strong>Robert's List:</strong><br />
<strong></strong><br />
Haley1<br />
- Lancer<br />
- Defender<br />
- Hunter<br />
<br />
Lieutenant Allison Jakes<br />
- Charger<br />
<br />
- Storm Lances (max)<br />
- Trenchers (WA and UA)<br />
<br />
- Alten Ashley<br />
- Gun Mage Captain Adept<br />
- Major Katherine Laddermore<br />
<br />
>> Robert won the roll to go first, and took first turn. Importantly, I took the side with a wall and a centrally located forest.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I recently played Robert a couple weekends ago <a href="http://rumorsofheresy.blogspot.com/2016/07/warmachine-batrep-36-baldur1-and.html">at a Steamroller (Game 2).</a> I won't spoil the final results here, but suffice it to say that I left that game feeling that Krueger2 had lost something vital, and that I would need a new caster for Rocky Mountain Rumble.<br />
<br />
This game would be very different in flavor than my previous match with Robert. The scenario would force him to actually come up the table, or lose immediately by scenario. <br />
<br />
So, my plan was essentially to force Robert to engage me with a significant number of models. I would ideally use my feat and my beast threat ranges to give him difficult decisions to make - contest the objective, or stay out of harm's way?<br />
<br />
Let's see how it went!<br />
<br />
<strong>Deployment:</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-hMDfhqZuZVs/V4ZZA2QaQmI/AAAAAAAAVg4/_XZMzYtitrQHc3ojWMbHBWgFzbnLGqU8gCKgB/s1600/IMG_20160712_200055204.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-hMDfhqZuZVs/V4ZZA2QaQmI/AAAAAAAAVg4/_XZMzYtitrQHc3ojWMbHBWgFzbnLGqU8gCKgB/s640/IMG_20160712_200055204.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My proxies: Wolves of Orboros UA = Reeves of Orboros UA, Lanyssa Ryssyl = Alten Ashley</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-NFVjakyCBJ4/V4ZZA7KEq0I/AAAAAAAAVg4/-3DVw08v054ztG29cGOfNQzqk4gtJ_tPACKgB/s1600/IMG_20160712_200055204_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-NFVjakyCBJ4/V4ZZA7KEq0I/AAAAAAAAVg4/-3DVw08v054ztG29cGOfNQzqk4gtJ_tPACKgB/s640/IMG_20160712_200055204_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Note: he forgot that his Hunter had Advanced Deploy. Ironically, I was the one who reminded him, and he redeployed it. That change is not reflected in this picture, however.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-XO_eLVvcqKA/V4ZZA0WOFYI/AAAAAAAAVg4/JlpTx_C5CysnIZqWZslMBjmNY-QfrTdAwCKgB/s1600/IMG_20160712_200253968.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-XO_eLVvcqKA/V4ZZA0WOFYI/AAAAAAAAVg4/JlpTx_C5CysnIZqWZslMBjmNY-QfrTdAwCKgB/s640/IMG_20160712_200253968.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ah, there's the Hunter :)</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 1:</strong><br />
<strong></strong><br />
Ah Turn 1, my only enjoyable turn against a gunline army. :-p<br />
<br />
Robert ran up. He put Arcane Shield on the Trenchers, which I didn't notice until later into my own turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-rZw-Uows700/V4ZZAyqSJgI/AAAAAAAAVg4/eIxegTUsSbQtAMzu51nkZ-E5i_8RpGAuACKgB/s1600/IMG_20160712_201237823.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-rZw-Uows700/V4ZZAyqSJgI/AAAAAAAAVg4/eIxegTUsSbQtAMzu51nkZ-E5i_8RpGAuACKgB/s640/IMG_20160712_201237823.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My deployment is still a little clunky. I keep getting better at though - hopefully in a few more games it will smooth out.</td></tr>
</tbody></table>
<strong>Circle Turn 1:</strong><br />
<br />
My goal this turn was to kill a few of the cavalry models, a few Trenchers, and then use my feat to negate Robert's next turn if possible, while achieving a solid board position.<br />
<br />
War Wolves ran up first to get into charge range (via sic'em) of some cavalry.<br />
<br />
Reeves went up next and used two-man CRAs to hit two of the Storm Lances. This triggered Sic'em, and I was able to kill both of them. I used a somewhat weak CRA to slightly damage one more of the Lances. Not bad, since the majority of the unit was out of range.<br />
<br />
Feral walked up and ate a Mannikin on the right Sentry unit.<br />
<br />
Sentry Stone on the right activated. I was able to place one Mannikin to aim and shoot a line of three Trenchers. The others walked up to do the same. Their sprays managed to kill a couple of Trenchers, but Arcane Shield helped Robert a little.<br />
<br />
Pureblood also walked up and sprayed at least one of the Trenchers.<br />
<br />
Alten Ashely missed his Aimed shot at a Trencher.<br />
<br />
Cassius ran up to within 8" of the Trenchers.<br />
<br />
Wurmwood got Curse of Shadows off on the Trenchers, then yo-yo'd Cassius back to him. He grew a forest that he could upkeep next turn if he wanted as well. He then <strong>POPPED HIS FEAT.</strong><br />
<br />
That wasn't a terrible turn, all things considered.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/--D_zjrTP5Ew/V4ZZAzhfQtI/AAAAAAAAVg4/OerfTfxw29Qxke20PN1_qC3De7d36HYhACKgB/s1600/IMG_20160712_203202953.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/--D_zjrTP5Ew/V4ZZAzhfQtI/AAAAAAAAVg4/OerfTfxw29Qxke20PN1_qC3De7d36HYhACKgB/s640/IMG_20160712_203202953.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">How badly would the enormous forest mess with Robert?</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 2:</strong><br />
<strong></strong><br />
Robert wasn't really sure what to do. This was his first time playing against Wurmwood, and the feat always takes people by surprise the first time they play against it.<br />
<br />
He had the Trenchers "dig in".<br />
<br />
The Storm Lances entertained themselves by killing my War Wolves and arcing lightning into a few hapless Mannikins who were corroded anyways.<br />
<br />
Arcane Shield went on the Storm Lances.<br />
<br />
And, that was about it.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-IOaqrmNOfqg/V4ZZA-09vsI/AAAAAAAAVg4/AtouVhwX7JMp6l9jVTTkdc2XNb1kOisMgCKgB/s1600/IMG_20160712_204243456.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-IOaqrmNOfqg/V4ZZA-09vsI/AAAAAAAAVg4/AtouVhwX7JMp6l9jVTTkdc2XNb1kOisMgCKgB/s640/IMG_20160712_204243456.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not much a gunline can do against a 14" forest. At least, not this gunline.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I saw an opportunity to score decisively this turn. Robert hadn't advanced his models enough to contest flags, and I might be able to score all three if I executed correctly.<br />
<br />
The Reeves moved up and used two giant CRAs to kill off two more Storm Lances. <br />
<br />
The leftmost Sentry Stone ported over to within 4" of the flag, spawned a Mannikin onto the flag, and had the other Mannikin also get near the flag. He put up a forest to try and mitigate the damage his Cavalry could do to the exposed Reeves.<br />
<br />
On the right, he had four dug in Trenchers (with Tough) contesting the flag.<br />
<br />
Alten Ashley aimed, and despite their DEF 17, his effective RAT of 10 managed to pick one off.<br />
<br />
Pureblood went next and sprayed one or two of them.<br />
<br />
Sentry Stone on the right spawned a Mannikin, and between all their boosted sprays, managed to kill off the remaining Trenchers. Sentry Stone made a forest.<br />
<br />
Blackclad ran to control the flag on the right.<br />
<br />
Shifting Stones shifted to control the flag in the center.<br />
<br />
Wurmwood just stayed put in his forest and created a 4" forest next to the Sentry Stone forest in the center.<br />
<br />
Stalker and Feral walked up to just behind the forests, threatening anything that would dare to contest my flag.<br />
<br />
I controlled all three flags, and so scored three points.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-MEMn14PKGuk/V4ZZA4SRY_I/AAAAAAAAVg4/igQj6YYrKsAiM3WQtG_XmvmB7ANUEwFUACKgB/s1600/IMG_20160712_210440395.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-MEMn14PKGuk/V4ZZA4SRY_I/AAAAAAAAVg4/igQj6YYrKsAiM3WQtG_XmvmB7ANUEwFUACKgB/s640/IMG_20160712_210440395.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I considered using the left Sentry Stone to make a forest that completely blocked LOS to my Feral, but decided it was worth more to get a third CP and put some huge pressure on my opponent.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 3:</strong><br />
<strong></strong><br />
Robert knew he would need to do some damage this turn, or face an immediate loss.<br />
<br />
Laddermore went first, and between her impact attacks, shots, arcing lightning, melee attacks, and more arcing lightning, she managed to kill the Sentry Stone and six Reeves. Kind of hot lightning arcing, but WOW, nice turn by ONE model. :)<br />
<br />
Haley went and <strong>POPPED HER FEAT</strong>. She then shot and killed the Stone that was controlling the flag.<br />
<br />
Hunter advanced and shot at my DEF 18 (behind the wall) Pureblood, but missed both shots. Robert put him on the very edge of 4" to the flag.<br />
<br />
Defender managed to get a bead on the Feral and nearly killed it, but didn't quite manage it.<br />
<br />
Robert ran his two remaining Trenchers to contest the right flag. One Trencher got all up in the Pureblood's business.<br />
<br />
Gun Mage Captain put Flare on the Sentry Stone, and didn't do much damage to it with his two shots.<br />
<br />
With Flare on the stealthed Sentry Stone, the Charger was able to wreck it with two shots.<br />
<br />
Lancer advanced to barely within 4" of the flag.<br />
<br />
Jakes went base-to-base with her jack and contested the flag on the right.<br />
<br />
Also, somehow my Blackclad died.<br />
<br />
And, that was it! Haley's feat turn didn't completely screw me this time. Ironically, it was the two cavalry models who did the most damage, who were not in range of her feat.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-famKmPGcgG4/V4ZZA-4kFsI/AAAAAAAAVg4/hiSzLiQ5CIEOCQMhDAPgIANLNXMG6ly-wCKgB/s1600/IMG_20160712_212104208.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-famKmPGcgG4/V4ZZA-4kFsI/AAAAAAAAVg4/hiSzLiQ5CIEOCQMhDAPgIANLNXMG6ly-wCKgB/s640/IMG_20160712_212104208.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gun Mage Captain is hiding on the right behind the Charger and Jakes.</td></tr>
</tbody></table>
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I needed to score at least once this turn. Twice would obviously be ideal, but might not be practical. I also <em>needed</em> to kill that Gun Mage before he got a line on Wurmwood and flared him.<br />
<br />
After a long while of contemplation, I had the Pureblood warp for Ghostly and advance past the engaging Trencher. He then sprayed into a Trencher, Jakes, Charger, and the Gun Mage. I double-boosted on the gun mage and killed him. I also double-boosted on Jakes, HIT her on a 12, then rolled horribly, only doing 1 point of damage to her. He missed the Trencher and Charger altogether. <br />
<br />
But, at least the Gun Mage Captain was gone. That was the main goal.<br />
<br />
Cassius went and got to within Stranglehold range of the Defender.<br />
<br />
Wurmwood went. He healed the Feral for 1, put Primal on the Stalker, and then tried two times to get Stranglehold off on the Defender. The first shot missed (needed a 5). The second shot HIT, but I failed to get my boosted 8 to damage it. Sigh.<br />
<br />
Stalker had Primal, and walked up and destroyed the Lancer easily. He used Lightning Strike to engage both the Defender and Laddermore.<br />
<br />
Feral charged the Hunter, boosted his initial attack, and missed the 7 he needed to hit! He ended up needing all his remaining attacks, but managed to kill the Hunter with his final swing.<br />
<br />
Alten Ashley chuckled and aimed, shooting my opponent's Alten Ashley dead.<br />
<br />
Remaining Reeves moved up to jam the Storm Lances and Laddermore, but the only one who wasn't engaged by the Storm Lance was my Standard (who had no melee range). Still, I'd be able to deny her a charge on Wurmwood, which was the main consideration.<br />
<br />
Just in case, I put my Gallows Grove in between Wurmwood and Laddermore.<br />
<br />
Remaining Stones shifted a little bit to control the center objective.<br />
<br />
I scored a point.<br />
<br />
<strong>Score: 4-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-RMXlKCXdpAs/V4ZZA4GAb-I/AAAAAAAAVg4/NlOUPUUHF6UBv3A-CNzKJEONjTuVZB-hQCKgB/s1600/IMG_20160712_214543363.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-RMXlKCXdpAs/V4ZZA4GAb-I/AAAAAAAAVg4/NlOUPUUHF6UBv3A-CNzKJEONjTuVZB-hQCKgB/s640/IMG_20160712_214543363.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If I had gotten Stranglehold off on the Defender, it would have been game over. As things stood, I was still in a pretty decent position.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 4:</strong><br />
<strong></strong><br />
Between Jakes and Haley shooting, my Feral died a sad death.<br />
<br />
Laddermore and Defender combined to NOT kill the Stalker (DEF 14 can be tough to hit).<br />
<br />
Trenchers ran into the center to contest the flag there.<br />
<br />
Charger shot another Stone off the table... I think.<br />
<br />
<strong>Score: 4-0, advantage Circle.</strong><br />
<strong></strong><br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I had Wurmwood cast Hellmouth on a Stone, which hit and caused tough checks on both Trenchers. One tough'd.<br />
<br />
Alten Ashley shot the one on the ground to death.<br />
<br />
Cassius ran to control the center flag, and I ended my turn.<br />
<br />
I scored, and the game ended.<br />
<br />
<strong>Results: WIN for Circle Orboros!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, this game went better than I expected. Turns out playing a scenario where I can actually score and threaten my opponents is actually helpful.<br />
<br />
Being able to get a mini-alpha on Turn 1, then pop my feat and get into a dominant board-control position for Turn 2 was really important against an army that could shoot me to death fairly quickly/easily.<br />
<br />
Not getting Stranglehold off on the Defender was disappointing. I'm glad it didn't end in a loss or something. That spell would have been really helpful.<br />
<br />
Initially, I wanted to get the Reeves to kill the Trenchers. They would be good at it - they ignore Cover and Concealment, and their CRAs would have done some good work against them. However, I think it was actually a far better idea to have the face off against the Stormlances. They did some really good work on the left flank. I'll have to keep Laddermore's awesome lightning abilities in mind though - she almost single-handedly wrecked my Reeves unit.<br />
<br />
Not that it surprises anyone, but I'm really enjoying the Reeves. Not only do they do some solid shooting, they do well with the War Wolves, AND feed Wurmwood souls in abundance. Heh.<br />
<br />
<strong>Game 2: Circle Wurmwood vs. Trollbloods' Madrak2!!</strong><br />
<strong></strong><br />
<strong>His List:</strong><br />
<strong></strong><br />
Madrak2<br />
- Dire Troll Mauler<br />
- Troll Impaler<br />
- Pyre Troll<br />
<br />
- Kriel Warriors (max, w/ UA/WA)<br />
- Kriel Warriors (max, w/ UA/WA)<br />
- Krielstone (w/ UA)<br />
<br />
- Lots of utility solos<br />
<br />
>> I won the roll to go first, and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Nick started this game off telling me how his army worked, but I wasn't sure I grasped all of the implications. Essentially, it was supposed to be an elaborate delivery method to get Madrak to eat my whole army. Apparently it's quite broken.<br />
<br />
My goal was to kill lots of models, feat, then kill more models. I felt with first turn I could ensure a solid alpha strike with ranged attacks.<br />
<br />
Otherwise, I needed to stay outside of Madrak's threat range, and I'd hopefully be able to win via attrition/scenario.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Qx-lA30S9cI/V4ZZA27w2WI/AAAAAAAAVg4/OppZiuE5ihQC_0A3MNGftetGGymxx_uPgCKgB/s1600/IMG_20160712_231157561.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Qx-lA30S9cI/V4ZZA27w2WI/AAAAAAAAVg4/OppZiuE5ihQC_0A3MNGftetGGymxx_uPgCKgB/s640/IMG_20160712_231157561.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I forgot a full deployment picture. This is of his army's deployment, after my first turn. Heh.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up. <br />
<br />
Sentry Stones put up forests, because they both got 3 fury to start with, and I wanted to be able to get them up over 3 next turn.<br />
<br />
Not much else happened.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-m0aTpCAjwMY/V4ZZA2h9kwI/AAAAAAAAVg4/gefizOLSbesW4VxvnSURmgSHzf7PpDShgCKgB/s1600/IMG_20160712_231159919_TOP.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-m0aTpCAjwMY/V4ZZA2h9kwI/AAAAAAAAVg4/gefizOLSbesW4VxvnSURmgSHzf7PpDShgCKgB/s640/IMG_20160712_231159919_TOP.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wurmwood also created a forest, in case I would want to upkeep it next turn.</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 1:</strong><br />
<strong></strong><br />
Nick also ran up. He spread out, and positioned Madrak aggressively.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-MIC3lnQsLtI/V4ZZA7zRtgI/AAAAAAAAVg4/ptR-ugBP3y4eoYT9fFlUv1foFMVc-G36QCKgB/s1600/IMG_20160712_232415441.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-MIC3lnQsLtI/V4ZZA7zRtgI/AAAAAAAAVg4/ptR-ugBP3y4eoYT9fFlUv1foFMVc-G36QCKgB/s640/IMG_20160712_232415441.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Madrak is the one just inside the forest, with only a few trolls in front of him.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I put everything into killing his unit on the right. I managed to kill 7 warriors, and I was about 3 damage off of killing the Impaler with a Reeve mass-CRA double-tap, followed by two War Wolves charging in. One War Wolf missed his attack (needed a BOOSTED 6 to hit), and likely would have finished him off. Ah well.<br />
<br />
I explicitly left the leftmost Kriel Warriors alone, to keep from triggering vengeance.<br />
<br />
Wurmwood <strong>POPPED HIS FEAT</strong>, and I ended my turn, confident that I was in a good place.<br />
<br />
Nick then informed me that I had lost.<br />
<br />
He showed me how he could get into melee with a Mannikin, pop his feat, and pac man all the way into Wurmwood.<br />
<br />
After we had moved a bunch of models without rolling, I'm not 100% convinced he'd have been able to do it. He certainly had a good chance to, but he'd have needed to hit all of his attacks, including a Blackclad Wayfarer (DEF 14), and KILL a Feral Warpwolf (DEF 14), then chop through 3 transfers on my ARM 21 caster.<br />
<br />
We never rolled to see if it would actually happen (I think it was something close to a 50% chance for him to get the assassination, if that), but it did lead into a good conversation on how to thwart Madrak2. <br />
<br />
Essentially, I think I could have gotten a pretty high-percentage assassination on Madrak Turn 1. He played far enough forward that all I would have needed was to kill a couple Kriel Warriors, then use two Hellmouths on a Mannikin/Sentry Stone to drag him outside of his support range. My beasts and Reeves would then have easily killed him, even if he had camped all 5 transfers (which he hadn't).<br />
<br />
If Nick had stayed farther back, I'd have had a great shot at winning attrition, since Madrak wouldn't have had the assassination vector. One more turn of shooting/hitting his models would have ended up killing most of the army.<br />
<br />
The alternative would have been to use Stranglehold on Madrak. If that had worked, he also wouldn't have been able to do much.<br />
<br />
So, good stuff to think about.<br />
<br />
As things stood, we never finished the game. Not sure who would have won. It was a good learning experience though. Lol, kind of sounds like I'm writing in a diary.<br />
<br />
At any rate, two good games, and I'm feeling more and more comfortable with Wurmwood. Not sure if you'll get more reports from me until next week. I will be doing reports for Rocky Mountain Rumble. Hopefully I can get into the top 8 (be undefeated on Day 1). That's the goal anyways. <br />
<br />
Alright, I'll let you all go. Thanks for reading, hope you enjoyed it!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-47140166379688172392016-07-11T12:02:00.001-06:002016-08-24T14:48:24.636-06:00Warmachine Batrep 37: Circle Wurmwood vs. Retribution Garryth<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a 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" style="height: 156px; margin-top: 0px; width: 322px;" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sorry, not a trilogy today :-/</td></tr>
</tbody></table>
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Howdy folks! Another battle report for you today. I was kind of hoping to have other games to report on besides this one, but I've had less time for gaming due to the multitude of wonderful summer activities available to someone who lives in Colorado. </div>
<br />
<br />
At any rate, after my frustration with Krueger2 in the last Steamroller, I've decided to shelf him at least temporarily, and get in on the new hotness that is Wurmwood. I've already had a few games with him in the new edition, but something didn't really feel right about my lists.<br />
<br />
This new list is a departure from the old lists in a big way. The past lists were more designed to pop the feat and get into position to alpha strike with melee.<br />
<br />
The new list is designed to punch a little bit from range, then pop feat, and still position for a solid melee alpha strike in the next turn.<br />
<br />
Fair warning: I was fairly awkward in my model interactions this game. Figuring out spacing and how I want various models to interact isn't immediately intuitive to me - I need to practice in order to get all that right (as do most people). I did end the game really liking my list, despite the awkwardness.<br />
<br />
Let's see how it went!<a name='more'></a><br />
<br />
<strong>My list:</strong><br />
<strong></strong><br />
Wurmwood<br />
- Cassius<br />
- Riphorn Satyr<br />
- Feral Warpwolf<br />
- Warpwolf Stalker<br />
<br />
- Sentry Stone & Mannikins<br />
- Sentry Stone & Mannikins<br />
- Shifting Stones<br />
- Shifting Stones<br />
- Reeves of Orboros (MAX, w/ UA)<br />
<br />
- War Wolf<br />
- War Wolf<br />
- Blackclad Wayfarer<br />
- Gallows Grove<br />
- Alten Ashley<br />
<br />
<strong>Mike's List:</strong><br />
<strong></strong><br />
Garryth<br />
- Imperatus<br />
- Discordia<br />
<br />
- Dawnguard Sentinels (MAX, w/ UA, WA)<br />
<br />
- Eiryss1 (2? I don't remember)<br />
- Nayl<br />
- Narn<br />
- Mage Hunter Assassin<br />
- Mage Hunter Assassin<br />
- Sylys<br />
- Other Solos - he had a TON of them<br />
<br />
>> I won the roll to go first, and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Retribution has always given me trouble for some reason. I think it's their threat ranges - I'm never quite prepared for them to be able to get to me as easily as they often do.<br />
<br />
My plan this game (beyond learning more about Retribution, with which I have very little experience) was to try and out-attrition my opponent. If I could pick off a few key solos early on, he would struggle to keep enough momentum to beat me.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-w42gW5qdEtg/V4PGvCm3btI/AAAAAAAAVew/cFlcu9DiKRUFMFJ56iwZRqgrS-PAN7rcwCKgB/s1600/IMG_20160705_210129018.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-w42gW5qdEtg/V4PGvCm3btI/AAAAAAAAVew/cFlcu9DiKRUFMFJ56iwZRqgrS-PAN7rcwCKgB/s640/IMG_20160705_210129018.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Proxies: Wolves of Orboros UA is actually the Reeves UA. Nyss on the top right is Alten Ashley.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-oohsRLi2bJU/V4PGvPFFczI/AAAAAAAAVew/TiNCpFVzm6UQbmcVGpemaV1jZIzOB6KCQCKgB/s1600/IMG_20160705_210131282.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-oohsRLi2bJU/V4PGvPFFczI/AAAAAAAAVew/TiNCpFVzm6UQbmcVGpemaV1jZIzOB6KCQCKgB/s640/IMG_20160705_210131282.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of solos. Sorry if I didn't list them all, lol.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran forward as best as I could.<br />
<br />
It was mostly pretty awkward, if I'm being honest. There are a lot of pieces to this list, and I wasn't sure how to position them all. That's been something I've given a lot of thought to in the days since I played this. <br />
<br />
Cassius walked up and killed a Mannikin to turn him into a forest. As it turns out, that was cheating, as his blade only generates a forest if it kills a living or undead model, and Mannikins are constructs.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-5AEzwH7uIsc/V4PGvCmf1uI/AAAAAAAAVew/EwX0jA_DNsMyJqytAxoqqyFPWDIAWAuswCKgB/s1600/IMG_20160705_210824276.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-5AEzwH7uIsc/V4PGvCmf1uI/AAAAAAAAVew/EwX0jA_DNsMyJqytAxoqqyFPWDIAWAuswCKgB/s640/IMG_20160705_210824276.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Doesn't help to have this huge obstruction on the left. Smashes everything together a little tighter than I wanted.</td></tr>
</tbody></table>
<br />
<strong>Retribution Turn 1:</strong><br />
<strong></strong><br />
They also ran forward.<br />
<br />
Some shooting killed all three of the leftmost Sentry's Mannikins.<br />
<br />
Nayl ran in and engaged my Mannikins on the right.<br />
<br />
Everything was poised for a Turn-2 charge to wreck all of my stuff.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-RrIG6ZG4K0U/V4PGvD0PGNI/AAAAAAAAVew/NNiWoL28AKY85DUGkTKF-YmJM-RsSG6hACKgB/s1600/IMG_20160705_211446393.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-RrIG6ZG4K0U/V4PGvD0PGNI/AAAAAAAAVew/NNiWoL28AKY85DUGkTKF-YmJM-RsSG6hACKgB/s640/IMG_20160705_211446393.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Sentinels are all hanging out in pairs spread out in front.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
This would be my feat turn, so I decided to try and make the most of it.<br />
<br />
Reeves advanced and managed to kill 5 or 6 of the Sentinels in front. A few of these rolls were despite Discordia's Imprint to give them additional armor.<br />
<br />
With a couple of their failed damage rolls, I had the War Wolves charge (and fail their charges) the nearest Sentinels. <br />
<br />
War Wolves activated and charged. One of them killed a Sentinel, and one of them killed Narn (I think it was Narn. Damn army was full of solos).<br />
<br />
Mannikins boosted to hit and punched Nayl to death.<br />
<br />
Wurmwood got a little farther up, and <strong>POPPED HIS FEAT.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-68kn_g0M4mo/V4PGvDeXEcI/AAAAAAAAVew/41vOL_TtcHwIHcuJUsfG4BkHoP1oVoo6ACKgB/s1600/IMG_20160705_213247778.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-68kn_g0M4mo/V4PGvDeXEcI/AAAAAAAAVew/41vOL_TtcHwIHcuJUsfG4BkHoP1oVoo6ACKgB/s640/IMG_20160705_213247778.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Again, my models are kind of clumped around awkwardly.</td></tr>
</tbody></table>
<br />
<strong>Retribution Turn 2:</strong><br />
<strong></strong><br />
As has been the case with my of my opponents who face Wurmwood, Mike took a while to act this turn.<br />
<br />
In the end, he decided to kill the War Wolves and jam me as best he could.<br />
<br />
Garryth ran into his zone, and scored a point.<br />
<br />
<strong>Score: 1-0, advantage Retribution</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-58Hw1XVZdJ4/V4PGvCUsgdI/AAAAAAAAVew/u7-7_InE8i0pMTmUFLmJso6dZTTT4VLaACKgB/s1600/IMG_20160705_214528675.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-58Hw1XVZdJ4/V4PGvCUsgdI/AAAAAAAAVew/u7-7_InE8i0pMTmUFLmJso6dZTTT4VLaACKgB/s640/IMG_20160705_214528675.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With their vengeance move and normal advance, the Sentinels managed to kill a couple Reeves. Proxy base behind Discordia is where Garryth is.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
This turn could have been a deathblow to my opponent, had I been a little less awkward with my model interactions.<br />
<br />
I had the opportunity to kill Discordia, a swathe of solos, and the rest of the Sentinels.<br />
<br />
First mistake: Feral <em>meant</em> to put Primal on the Stalker, but forgot. Instead, he walked up and killed the jamming Mage Hunter Assassin on the right.<br />
<br />
Wurmwood used Cassius to port into the zone, then used a Gallows Grove to get Curse of Shadows off on the remaining Sentinels (the Grove needed to be within 3" of the unit because of the UA, but outside of 2" reach). He didn't have the fury left over to put Primal on the Stalker.<br />
<br />
Reeves, forgetting that the Sentinels had Curse of Shadows, still managed to kill 3 of the Sentinels.<br />
<br />
Riphorn walked up and punched a solo or something.<br />
<br />
Stalker kind of just shrugged, and charged Discordia without Primal. He was able to ignore the Sentinel still in the way because of Curse of Shadows. At least I remembered it for HIS activation. :)<br />
<br />
He then proceeded to miss all of his attacks but one, putting 3 total damage on Discordia. (If he HAD had Primal up, he'd have hit ALL of his attacks - extra 2 MAT makes a world of difference sometimes)<br />
<br />
That turn could have gone a LOT better. I liked my ideas, but the execution could have gone a lot smoother.<br />
<br />
Still, I scored, and managed to contest.<br />
<br />
<strong>Score: 1-1</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Yrx1NgdTJBA/V4PGvHkgdUI/AAAAAAAAVew/SUdcsabhY4s-o6RYswGDI0AOC6qz5uWGwCKgB/s1600/IMG_20160705_220428577.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Yrx1NgdTJBA/V4PGvHkgdUI/AAAAAAAAVew/SUdcsabhY4s-o6RYswGDI0AOC6qz5uWGwCKgB/s640/IMG_20160705_220428577.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If Discordia had died this turn, I think I would have been in a really dominant position. Next time, I suppose.</td></tr>
</tbody></table>
<br />
<strong>Retribution Turn 3:</strong><br />
<strong></strong><br />
Mike struggled with his dice this turn, and only managed to kill a Reeve or two, and my Gallows Grove.<br />
<br />
The Stalker stayed alive with a few boxes left. <br />
<br />
Garryth did hit the Stalker a few times with grievous wounds at least. Then, he <strong>POPPED HIS FEAT</strong>.<br />
<br />
The feat caught Wurmwood. I wouldn't be able to cast spells for a turn.<br />
<br />
THEN, Imperatus charged my Riphorn. He hit, sidestepped, hit (and killed) a Sentry Stone, and put two attacks into Wurmwood, who was unable to transfer damage due to Garryth's feat. <br />
<br />
Wurmwood was set on fire, and took 15 damage.<br />
<br />
Jeeze, that was a really sneaky move!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-QGeNZzQ7bjY/V4PGvAWV36I/AAAAAAAAVew/ExQ6XkC9YAc8SPCUM2u1PQfyllAjC7IzACKgB/s1600/IMG_20160705_221951667.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-QGeNZzQ7bjY/V4PGvAWV36I/AAAAAAAAVew/ExQ6XkC9YAc8SPCUM2u1PQfyllAjC7IzACKgB/s640/IMG_20160705_221951667.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lucky that Wurmwood had a couple souls on him!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I wouldn't be able to use Fury or teleport within Garryth's threat range, which made the Sentry Stones, Shifting Stones, and Wurmwood all useless this turn. Still, at least I could force my beasts. I felt I could still have a strong turn.<br />
<br />
The Stalker had both his Mind and Body down, and I initially forced him to regenerate d3, but then Mike informed me that Garryth had grievous wounds, and that I wouldn't be able to heal myself. Doh!<br />
<br />
So, Stalker turned around, forced to hit the Sentinel behind him, and killed him.<br />
<br />
Riphorn went next and did some damage to Imperatus, but notably missed his chain attack head-butt. Doh!<br />
<br />
Feral went next, and "killed" Imperatus. Imperatus then came back to life, and my Feral couldn't kill him.<br />
<br />
If I had known about that rule, it would have been easy enough to have the Riphorn boost his Head-butt attack, then have Alten Ashley shoot it with grievous wounds so it couldn't come back to life.<br />
<br />
And, if that had worked, then the Reeves could have moved to block Garryth from running to Wurmwood and finishing him off.<br />
<br />
Content with my knowledge of how the game <em>could </em>have gone had I been more technically proficient, I settled for a long-shot assassination attempt on Garryth. The Reeves used the UA ability to CRA into melee, and shot Garryth twice. <br />
<br />
He very nearly died, but that was only after my dice spiked pretty well. I needed one more thing to complete the assassination, but couldn't quite do it.<br />
<br />
With Imperatus right next to Wurmwood, we decided to call it.<br />
<br />
<strong>Results: Loss for Circle Orboros!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
I've never had a more encouraging loss than this. I'm bound to play awkwardly the first time I use a list, but despite my (many) mistakes, I felt like this list did very well.<br />
<br />
Some random bullets:<br />
<ul>
<li>Curse of Shadows is a really strong ability. I already knew that, but it opens so many possibilities up beyond the obvious -2 ARM. I can't wait to explore it further.</li>
<li>War Wolves and Reeves are really nice together. I can't wait to use the CRA + War Wolves combo to wreck a Light Beast/Jack on Turn 2 sometime soon, right before the feat. </li>
<li>Alten Ashley is really good. I don't think I mentioned him much this report, but he did manage to kill at least one thing this game. With RAT 8 and grievous wounds and his ability to hurt beasts, I'm really excited to use him more.</li>
<li>Sentry Stones are getting easier for me to use. Because of pre-measuring, I just put the two forest templates where I want them to eventually be, then move the Stones into that spot when the time comes.</li>
<ul>
<li>Sentry Stones + 4" Forest AOE from Wurmwood makes a 10" wall of forest, dependable every single turn the Stones are alive. That's really strong for a non-feat turn. I need to incorporate that into my starting turn plans.</li>
</ul>
<li>Garryth's feat would not have been nearly so strong against my caster if Wurmwood was actually mobile. Because he was stuck where he was, I couldn't do anything. </li>
<ul>
<li>No fury/teleport is a really strong feat against Circle. In case that isn't obvious :)</li>
</ul>
<li>Reeves are really damn good. I love how versatile they are. I also love that they can stay close to Wurmwood and give him souls as they die. </li>
<li>Using a mixed force of both ranged and melee gives Wurmwood a lot of flexibility. I loved that I could shoot up a bunch of jamming infantry, then feat and make it even harder for my opponent to jam me. </li>
<ul>
<li>I needed to follow that up with getting Wurmwood into my own zone so I could put pressure on my opponent to contest it. He would have been able to contest it, but forcing him to do that every turn would eventually wear him out, while I felt like I had the edge in attrition.</li>
</ul>
<li>I've already changed my list a little bit. (Spoiler: I'm taking out the Riphorn in favor of a Pureblood)</li>
<ul>
<li>Again, being able to shoot, then slam the door on most retaliation is really strong. Pureblood would have <em>rocked</em> this particular matchup, but should do pretty well with the list in general regardless.</li>
</ul>
</ul>
You'll get to see this list in action at least once in the near future. I'm going to Rocky Mountain Rumble next weekend (let's see if I can qualify for WMW a second time!), and I'll be submitting my lists later today. Baldur1 + Wurmwood is very control-centric, but at this point in my development as a player and in my own knowledge of MK3, I feel that I should just play lists and play styles that I'm comfortable with.<br />
<br />
At any rate, let me know what your thoughts are!<br />
<br />
<br />
<br />
Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-41202414595996385542016-07-06T12:40:00.002-06:002016-08-24T16:03:14.620-06:00Warmachine Batrep 36: Baldur1 and Krueger2 in a Steamroller!<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
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<br />
Howdy all,<br />
Last weekend I went to my first tournament in about 1.7 years (if you haven't been following along, I had to stop playing war games for about 1.6 years due to LIFE). I was pretty excited - I've always been a tournament player at heart. Warmachine is a great game for tournament-minded players, and whereas I'd only played about 15 or so games since I'd restarted playing, I felt I had a chance to do okay at least.<br />
<br />
When all players were finally registered, it turned out the field was rather large - 22 total players for a local steamroller is rather a lot! My goals for this particular tournament was to win (that's always my goal, lol), but I would be happy to just have a good showing. I hadn't been particularly disciplined about using a clock in my games up until the tournament, and I felt there was every chance I'd just get clobbered by a lot of better players/lists.<br />
<br />
<strong>Here are the lists I brought:</strong><a name='more'></a><br />
<strong></strong><br />
<strong>List 1:</strong><br />
<br />
Baldur1<br />
- Woldwrath<br />
- Megalith<br />
<br />
- Tharn Bloodtrackers (max, with UA)<br />
- Druids (with UA)<br />
- Shifting Stones<br />
<br />
-Blackclad Wayfarer<br />
-Blackclad Wayfarer<br />
- Gallows Grove<br />
<br />
<strong>List 2:</strong><br />
<strong></strong><br />
Krueger2<br />
- Ghetorix<br />
- Warpwolf Stalker<br />
- Gorax<br />
<br />
- Tharn Bloodtrackers (max)<br />
- Shifting Stones<br />
- Stoneward & Woldstalkers<br />
- Sentry Stone & Mannikins<br />
- Sentry Stone & Mannikins<br />
<br />
- Blackclad Wayfarer<br />
- Bloodweaver Night Witch<br />
- Bloodweaver Night Witch<br />
- Gallows Grove<br />
- Gallows Grove<br />
<br />
<strong>Game 1: Circle vs. Kenny's Khador!</strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-uVr0ZLI7BVw/V3vOcefwuTI/AAAAAAAAVaY/eLHzfWShT0EgCaAEsbxKjPm4BE3kg5F8QCKgB/s1600/IMG_20160702_105650037.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-uVr0ZLI7BVw/V3vOcefwuTI/AAAAAAAAVaY/eLHzfWShT0EgCaAEsbxKjPm4BE3kg5F8QCKgB/s640/IMG_20160702_105650037.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I wasn't sure what either caster really did. Pretty common theme on the day, FYI. </td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
I am pretty familiar with Khador (well, Khador in general, not MK3 Khador), but not really with either caster. After asking some questions, I decided that my Krueger2 list would likely be too pillow-fisted to deal with either army. Baldur's list would be able to use Druids to push the slow jacks backward, and his damage buff would be pretty helpful against all the jacks.<br />
<br />
Kenny went with <strong>Sorscha2, </strong>and I dropped <strong>Baldur1.</strong><br />
<br />
>> I won the roll to go first, and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I felt this scenario was very live - lots of good options for me to win via scenario. Taking first turn would allow me to keep his jacks from getting too deep into the zone.<br />
<br />
There wasn't a huge game plan here. I wanted to see what trades I could make happen, while concentrating on a scenario win.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-NPICZUReYVw/V3vOcVzYNaI/AAAAAAAAVaY/c-Z62O16VlUaf9ndpkhW2uLGjmRq42x6wCKgB/s1600/IMG_20160702_105958533.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-NPICZUReYVw/V3vOcVzYNaI/AAAAAAAAVaY/c-Z62O16VlUaf9ndpkhW2uLGjmRq42x6wCKgB/s640/IMG_20160702_105958533.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My army seems pretty small :)</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-BIy9eFaMBus/V3vOcfuO8zI/AAAAAAAAVaY/Ef_skGE-huYB3-mbXo6iM-uKITcPLCZDwCKgB/s1600/IMG_20160702_110007504.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-BIy9eFaMBus/V3vOcfuO8zI/AAAAAAAAVaY/Ef_skGE-huYB3-mbXo6iM-uKITcPLCZDwCKgB/s640/IMG_20160702_110007504.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'd heard nasty things about those rocketeers in the Winter Guard. I wasn't eager to find out what the buzz was all about.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I put Prey on the Doom Reavers.<br />
<br />
Everything ran up. I made sure to put Baldur within 5" of my flag, and put up Solid Ground. Stone Skin went on my Bloodtrackers.<br />
<br />
Bloodtrackers went into the sweet spot of not being chargeable by the Doom Reavers, but <em>could</em> be engaged if the Reavers wanted to try that. I thought that might be the fastest way to deal with them, since the Bloodtrackers have quick work and all.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-FpXS7yfZRH8/V3vOcfnSfBI/AAAAAAAAVaY/qms6Msz8B5Ipg7r1B0MIdF5DaETDq2OBwCKgB/s1600/IMG_20160702_110321952.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-FpXS7yfZRH8/V3vOcfnSfBI/AAAAAAAAVaY/qms6Msz8B5Ipg7r1B0MIdF5DaETDq2OBwCKgB/s640/IMG_20160702_110321952.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I figured the Doom Reavers were a pretty good Prey target, as my opponent was clearly intending to jam me with them.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 1:</strong><br />
<strong></strong><br />
He ran up. Some spells went onto the Winter Guard, presumably to buff them.<br />
<br />
Doom Reavers used two of their number to jam my Bloodtrackers.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-q114igBvoMI/V3vOceSWzwI/AAAAAAAAVaY/keKJsLUDTqQfatDnNDxw04d2vvuoDy8gwCKgB/s1600/IMG_20160702_110620296.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-q114igBvoMI/V3vOceSWzwI/AAAAAAAAVaY/keKJsLUDTqQfatDnNDxw04d2vvuoDy8gwCKgB/s640/IMG_20160702_110620296.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I was happy with our relative board positions.</td></tr>
</tbody></table>
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I needed to clear all the Doom Reavers this turn, and do what other damage I could. I also needed to set up my next turn.<br />
<br />
Baldur upkept Solid Ground and Stone Skin.<br />
<br />
Bloodtrackers went and with a combination of melee and ranged attacks (including use of Quick Work), they wrecked the Doom Reavers, who rolled rather well on their Tough rolls.<br />
<br />
I cycled Prey to Behemoth.<br />
<br />
Druids used a couple shots to push Beast 09 and the other jack backward.<br />
<br />
Megalith advanced and put up his rough terrain Animus, for fun.<br />
<br />
Baldur went base to base with his flag, and <strong>POPPED HIS FEAT</strong>.<br />
<br />
I doubted any of Kenny's models could get close enough to contest my own flag.<br />
<br />
Woldwrath went up to toe the zone and shot a couple Winterguard, but forgot to place the scather template. Ah well.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-E9ybSDuYGus/V3vOcQUsfMI/AAAAAAAAVaY/I9AYUIXLrQkRcHuLyUwFD9XuyGy5F6hCACKgB/s1600/IMG_20160702_111455694.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-E9ybSDuYGus/V3vOcQUsfMI/AAAAAAAAVaY/I9AYUIXLrQkRcHuLyUwFD9XuyGy5F6hCACKgB/s640/IMG_20160702_111455694.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm not in a terrible position ...yet.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 2:</strong><br />
<strong></strong><br />
Kenny didn't have a lot of options. Baldur's feat is difficult to deal with for an army like his. He mostly just advanced some and shot at me. I think the Wrath and Megalith took some damage, but nothing too crazy.<br />
<br />
I was able to score this turn, as nobody could contest my flag.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-V-v5_kEscps/V3vOccEw7LI/AAAAAAAAVaY/J4bkJwtU_n4vtGWDchOGpDh3w3-O6gXWgCKgB/s1600/IMG_20160702_112506454.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-V-v5_kEscps/V3vOccEw7LI/AAAAAAAAVaY/J4bkJwtU_n4vtGWDchOGpDh3w3-O6gXWgCKgB/s640/IMG_20160702_112506454.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The red dice mark Baldur's control area (and therefore his Solid Ground/Feat radius)</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-8PRi24NHHeg/V3vOcRyoBlI/AAAAAAAAVaY/MCWObJXcOec-s6d-lRtGu3B0WW8TbFbMACKgB/s1600/IMG_20160702_112510396.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-8PRi24NHHeg/V3vOcRyoBlI/AAAAAAAAVaY/MCWObJXcOec-s6d-lRtGu3B0WW8TbFbMACKgB/s640/IMG_20160702_112510396.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Was this to show the total damage done to Megalith? Maybe Kenny did more to Megalith than I remember...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I needed to do some serious damage this turn, and I had an opportunity to control the zone <em>and</em> my flag.<br />
<br />
Druids went first and managed to push the Grolar backward and knock him down. They also killed a few Mechanics that were around the zone.<br />
<br />
Bloodtrackers went, and shot the Behemoth up a bunch. He wasn't sitting on much after them.<br />
<br />
Megalith advanced and used Earth Spikes to finish Behemoth off.<br />
<br />
Prey cycled to Winterguard.<br />
<br />
Wrath aimed and shot another couple Winterguard, and remembered to place the scather template this time.<br />
<br />
Baldur decided to just camp 4. I didn't really know what else I could do with the Fury, and felt that my turn had gone well enough that Kenny might try to shoot Baldur a little bit.<br />
<br />
I controlled the zone, and dominated the flag, for 2 more CP.<br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-3dUcGyt3LBU/V3vOcRiVdlI/AAAAAAAAVaY/MuNtYJB-7mIozr7MXXeuxmd4AKDK1jJCgCKgB/s1600/IMG_20160702_113751355.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-3dUcGyt3LBU/V3vOcRiVdlI/AAAAAAAAVaY/MuNtYJB-7mIozr7MXXeuxmd4AKDK1jJCgCKgB/s640/IMG_20160702_113751355.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not the best Fury situation - I put the Stones nearby to help with that next turn.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 3:</strong><br />
<strong></strong><br />
Kenny declared that he needed to assassinate me. Otherwise, he'd lose. I didn't really see how he could, with a 4-camp, but puckered up a little bit all the same.<br />
<br />
Winterguard went first and shot Baldur some, forcing him to transfer once.<br />
<br />
Beast 09 went and slaughtered like half of my Bloodtrackers with his thresher attack. Heh.<br />
<br />
Sorscha then activated, <strong>POPPED HER FEAT</strong>, and buffed her charge distance. She then charged Megalith, nearly killed him (he had one box remaining), then used Tornado (or something?) to get into Baldur.<br />
<br />
She managed to cause some damage, but not much. She had run out of Fury, and only had a couple attacks by the time she finally got to Baldur. I don't think I even had to transfer. <br />
<br />
Since Sorscha couldn't contest my flag, I scored a point.<br />
<br />
<strong>Score: 4-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-wE8rLmGkomY/V3vOcTeNc3I/AAAAAAAAVaY/2dnI6vqrgx80M-4vJEzjrFUJm0HNDzjhQCKgB/s1600/IMG_20160702_115305960.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-wE8rLmGkomY/V3vOcTeNc3I/AAAAAAAAVaY/2dnI6vqrgx80M-4vJEzjrFUJm0HNDzjhQCKgB/s640/IMG_20160702_115305960.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some Winterguard died in the scather, sacrificing their lives to add to a CRA on Baldur.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-a8PHzQol1qs/V3vOcVKXrKI/AAAAAAAAVaY/kHqGQyXXlA0X_W8aZK7Gyi1tlthGKRrmgCKgB/s1600/IMG_20160702_115308999.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-a8PHzQol1qs/V3vOcVKXrKI/AAAAAAAAVaY/kHqGQyXXlA0X_W8aZK7Gyi1tlthGKRrmgCKgB/s640/IMG_20160702_115308999.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sorscha got to Baldur - didn't really think that was possible. Glad I camped a lot!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I could just end my turn and win, but I wanted to get more CP if possible, because I hate tie-breakers, and have come damn close to them screwing me in my past due to my own laziness.<br />
<br />
So, I used the Druids to first auto-knockdown Beast 09, then push him out of the zone.<br />
<br />
I ran my rightmost Blackclad over to control the enemy flag.<br />
<br />
Between the Wrath, Baldur, and Megalith, I killed Sorscha, scoring 3 more CP, and getting some extra points for assassinating Sorscha.<br />
<br />
<strong>Results: 7-0 WIN FOR CIRCLE!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, this game (obviously) went well. I liked having the ability to push the jacks out of the zone every turn and deal with each threat piecemeal.<br />
<br />
That said, I had no notion that Sorscha could get to Baldur from where she was. She traveled like 17" or something crazy to get there. That kind of threat range is very impressive :)<br />
<br />
I suppose I might have been able to mitigate that by growing a forest to block line of sight to Baldur. That's certainly something I should get better at doing.<br />
<br />
Overall, I was happy with this game. Kenny told me afterward that a friend of his had said not to worry about scenario play with this batch of missions - nobody could really score anyways. Not really true.<br />
<br />
Not really sure what else Kenny could have done differently this game. Perhaps pop the feat and just try to finish off either Megalith or Woldwrath? I'm sure Megalith would have died, but Wrath still had a bunch of boxes left.<br />
<br />
What do you all think? Should Baldur1 be my future Khador drop?<br />
<br />
<strong>Game 2: Circle Orboros vs. Robert's Cygnar!</strong><br />
<strong></strong><br />
<strong>His Lists:</strong><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-_AGhbSK61T8/V3vOcVGV7aI/AAAAAAAAVaY/syIR3NibGlAi3MGmDWX3FvNNfvty39hdQCKgB/s1600/IMG_20160702_133135649.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-_AGhbSK61T8/V3vOcVGV7aI/AAAAAAAAVaY/syIR3NibGlAi3MGmDWX3FvNNfvty39hdQCKgB/s640/IMG_20160702_133135649.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My first time playing against an ADR. I hardly looked at his list - I didn't know what anything did anyways!</td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
I just didn't really know. I thought that the lightning was going to mess with me, and that Krueger2 would help me with that (immunity to lightning within 9" of him), and his shooting debuff seemed relevant.<br />
<br />
Baldur seemed okay as well, but I figured the Bloodtrackers were going to die a sad death if they had to fight all that lightning.<br />
<br />
The truth of the matter is that I just haven't had much experience against Cygnar, in any game edition. The scenario seemed like the best one for Krueger to try and win, so I just pulled the trigger and dropped Krueger2.<br />
<br />
Robert dropped Haley1. <br />
<br />
>> I won the roll to go first, and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
This was going to be a tough one. The scenario is the one that gives your opponent zero incentive to come into the middle of the table. I knew that Cygnar was a gunline, and that he would likely just sit there and shoot me until I came at him. <br />
<br />
Honestly, I didn't have a lot of great ideas. Not only did I not know what his stuff did, I also felt that the scenario heavily favored my opponent.<br />
<br />
I decided to try and take his right flag, and at least force his guns to come around the big obstruction if they wanted to contest the flag. That would align well with keep Krueger within 9" of the Bloodtrackers to keep the lightning from destroying them.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-5_qJEZX7DbE/V3vOcSDKBBI/AAAAAAAAVaY/uUrhXbOHkicUUkCtFXSG2FksAKJljcTlgCKgB/s1600/IMG_20160702_135736887.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-5_qJEZX7DbE/V3vOcSDKBBI/AAAAAAAAVaY/uUrhXbOHkicUUkCtFXSG2FksAKJljcTlgCKgB/s640/IMG_20160702_135736887.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers selected the cavalry in the top right as Prey.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-NQpzBIwcBWE/V3vOccx8YgI/AAAAAAAAVaY/-ycJfMe4_jIUzH8VSccClvQy2NpnSS2awCKgB/s1600/IMG_20160702_135741452.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-NQpzBIwcBWE/V3vOccx8YgI/AAAAAAAAVaY/-ycJfMe4_jIUzH8VSccClvQy2NpnSS2awCKgB/s640/IMG_20160702_135741452.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Robert's army was nicely painted. The cavalry on the right are converted to be on bikes instead of horses. Looks pretty sweet :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran my army up. Krueger put up Storm Winds. Sentry Stones moved into the center to protect my beasts and threaten his Trenchers.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-TNXv91MBqGk/V3vOcTN-6GI/AAAAAAAAVaY/SKeq_byG2TYXVqwS6_N6fzSXMMZUJ40LwCKgB/s1600/IMG_20160702_140514154.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-TNXv91MBqGk/V3vOcTN-6GI/AAAAAAAAVaY/SKeq_byG2TYXVqwS6_N6fzSXMMZUJ40LwCKgB/s640/IMG_20160702_140514154.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The little yellow marker on the top right is the threat range of the Storm Lances. I kept my Trackers there, but also kept Krueger pretty close to them so that lightning couldn't decimate me too much.</td></tr>
</tbody></table>
<strong>Cygnar Turn 1:</strong><br />
<strong></strong><br />
Robert wasn't prepared for me to select his cavalry as Prey, and so decided to play super-cautious. He moved his Cavalry behind the obstruction, but advanced one model he could shoot and try to arc lightning through.<br />
<br />
The arced lightning killed the one Bloodtracker that wasn't protected by Krueger.<br />
<br />
Arcane Shield was placed on the Storm Lances, bringing them up to ARM 20.<br />
<br />
Everything else moved up, but failed to do much. I think one AOE managed to kill a Bloodtracker.<br />
<br />
Most of my Mannikins were taken out by Trenchers, which I was actually okay with.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-P7S4N9GWu8g/V3vOcfVlH7I/AAAAAAAAVaY/h2qx0Zl9jtsuBw53wiGrw-5Q9s8J28wKwCKgB/s1600/IMG_20160702_141935299.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-P7S4N9GWu8g/V3vOcfVlH7I/AAAAAAAAVaY/h2qx0Zl9jtsuBw53wiGrw-5Q9s8J28wKwCKgB/s640/IMG_20160702_141935299.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So far, so good. You can see that Cygnar has very little incentive to leave their deployment zone. Not my favorite scenario.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I was reluctant to get into range of the Cygnar guns in the center for some reason. In hindsight, some of my moves this game were fairly foolish.<br />
<br />
The Sentry Stones did move up and generate forests, and some Mannikins. The Mannikins then aimed and sprayed most of the Trenchers to death. Heh.<br />
<br />
Bloodtrackers managed to kill the one Cavalry model who wasn't hiding like a coward. :)<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-YFXJgjno41Y/V3vOcTPGMXI/AAAAAAAAVaY/qrF_murRMwcpwY4fAuuyAtYja_yKJ8qtwCKgB/s1600/IMG_20160702_143337260.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-YFXJgjno41Y/V3vOcTPGMXI/AAAAAAAAVaY/qrF_murRMwcpwY4fAuuyAtYja_yKJ8qtwCKgB/s640/IMG_20160702_143337260.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Still doing okay. Notice though how my beasts are waaay back. I figured they were mostly safe there, and wanted to focus on taking the flag first.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 2:</strong><br />
<strong></strong><br />
After hemming and hawing about it for a while, Robert decided to <strong>POP HIS FEAT. </strong>He also cast Temporal Barrier to make me -2 DEF.<br />
<br />
Then, he used his shooting to kill my Stalker, who I had honestly thought was out of his reach.<br />
<br />
Some Trenchers managed to spike their charges into one of my Sentry Stones, and killed it.<br />
<br />
His Cavalry came out to play as well, but didn't do much to it.<br />
<br />
Oh yeah, he had a model that shot an AOE at my objective, and arced lightning into my Blackclad and Night Witch on the left, who were hidden behind the forest there. <br />
<br />
As an afterthought, he shot something little into my Gorax, and SUPER-SPIKED, one-shotting it.<br />
<br />
Good learning experience I guess, lol. Sigh.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-NRKYeUm8XWw/V3vOcTIM4xI/AAAAAAAAVaY/mik6qPtY9jgEKK44RH5bIpJGZezE4FAaQCKgB/s1600/IMG_20160702_145238730.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-NRKYeUm8XWw/V3vOcTIM4xI/AAAAAAAAVaY/mik6qPtY9jgEKK44RH5bIpJGZezE4FAaQCKgB/s640/IMG_20160702_145238730.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yep, too much stuff I don't know about here. I need to learn Cygnar better.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
Robert had rolled really (really) well last turn, and the loss of my Gorax to something trivial was actually really important.<br />
<strong></strong><br />
I still figured I had a decent chance to make something happen this turn though.<br />
<br />
The Bloodtrackers started up, and combined to kill ONE Stormlance.<br />
<br />
Shrimp sat there and aimed, and combined for ONE damage box on the Stormlances.<br />
<br />
A little frustrated by my (very) poor dice rolls, I had Krueger TK Ghetto to get him into charge range of Thorn, even after my next move.<br />
<br />
Krueger then charged a Storm Lance, hit, then proceeded to roll zero damage on the thing. I bought and boosted damage again, and again failed to do a single point of damage.<br />
<br />
I then remembered that his feat wouldn't deny charges anymore, but decided to <strong>POP MY FEAT</strong> anyways to help mitigate the damage for next turn.<br />
<br />
Ghetto then charged Thorn and managed to a couple times, doing very trivial damage to it.<br />
<br />
Mannikins aimed at Alten Ashley, hit twice, but even two boosted damage rolls couldn't bring the mighty ARM 14 sniper down.<br />
<br />
Worst. Turn. Ever.<br />
<br />
I killed like 1 model. I think I did a grand total of like 12 boxes of damage. 6 to the cavalry, and 6 to Thorn. Oh, maybe like 2 to Alten Ashley.<br />
<br />
<strong>Cygnar Turn 3:</strong><br />
<strong></strong><br />
It was a pretty simple matter of Robert killing Ghetto and Krueger after that.<br />
<br />
<strong>Results: LOSS for Circle!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, it could have gone better. That's for sure.<br />
<br />
FIRST, I want to say that Robert was a great opponent. He was very patient with my endless questions about what things did, and how things worked. Whereas he didn't overtly tell me what his plans were during my own turn (and why should he?), he was very forthcoming with his own rules. Looking forward to my next game with him :)<br />
<br />
Okay, let's get the dice/luck thing out of the way. Robert <em>did</em> roll (really) well, and I rolled <em>abysmally. </em>Like, to the point of this becoming a different game if both of our dice were closer to average.<br />
<br />
THAT SAID, I also played very poorly. I should have run my beasts up and threatened his jacks/caster. Made it clear that if he didn't remove BOTH Ghetto and the Stalker, that he was going to lose some important models in the next turn.<br />
<br />
Also, after doing the math, I realized that while yes, my rolls were abysmal, my Bloodtrackers weren't really equipped to deal with an ARM 20 unit. I needed my beasts to support them. Ghetto would have made fast work of those cavalry, even with poor dice.<br />
<br />
Finally, the scenario wasn't really in my favor. If you combine that fact with my poor play, a loss seems a bit inevitable. <br />
<br />
Still, I felt like some things went well. I killed a bunch of Trenchers with the Sentry Stones/Mannikins, and they could have done still better if I had been able to roll worth anything. Very promising units. I'm excited to get more mileage out of them. Krueger's lightning protection was strong, and very frustrating to my opponent. And... that's about it. Haha, let's move on :)<br />
<br />
<strong>Status update:</strong><br />
<br />
So, in a field of 22, I was 1-1. Not the best result, but I had scored high in my first game, and I figured if I could get a good score in my next game, that <em>maybe</em> I would be able to be paired with the "paired down" guy in round 4. If I did that, I could potentially place in the tournament. <br />
<br />
Whereas my dream of winning had been shot down, I could at least try for a strong finish. Which was why I was disappointed to find myself matched up against:<br />
<br />
<strong>Game 3: Circle Orboros vs. Cygnar!! </strong><br />
<strong></strong><br />
<strong>His lists:</strong><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-U6MvU5QpQgM/V3vOccZj3yI/AAAAAAAAVaY/FOng6lEA1mUhnr_yiExxJGNe5N4WGbsqgCKgB/s1600/IMG_20160702_160638354.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-U6MvU5QpQgM/V3vOccZj3yI/AAAAAAAAVaY/FOng6lEA1mUhnr_yiExxJGNe5N4WGbsqgCKgB/s640/IMG_20160702_160638354.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Another Cygnar ADR. At least this one doesn't have Haley1 :)</td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
I'm not sure if dropping Baldur1 into my Game 2 opponent would have been the best choice. However, in that moment, I felt convinced that I wanted nothing to do with Krueger2 until I could work on his list a little more.<br />
<br />
So, I didn't put much thought into it. I thought about it just enough to decide that Baldur1 has some solid things to offer against Cygnar, and I didn't feel that the matchup was going to be one-sided because of lists. Whether or not it would be because I got outplayed again would be a different matter.<br />
<br />
In the end, <strong>I dropped Baldur1, </strong>and<strong> my opponent</strong> <strong>dropped Maddox.</strong><br />
<strong></strong><br />
<strong>>> </strong>I won the roll to go first (again!) and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I wasn't really as tilted as you might imagine. I've been a tournament player for a long time, and whereas I'm not impervious to tilt, it takes a lot to tilt me. Even in my last game, I mostly kept my head, despite poor dice rolls.<br />
<br />
So, I had a game plan.<br />
<br />
This was a scenario that would encourage my opponent to actually get into the center of the board. I figured I'd meet him there, but focus on objective play.<br />
<br />
Thing was, our TO was pairing players based on their total Control Point score. I needed to get 5 CP in this scenario, or I was unlikely to place.<br />
<br />
It looked like (I think his name was Jared? If I'm wrong and you see this, sorry Jared! That's what I'm going to call you for this report) was mostly stacking his models to try to claim the left flag, so I decided to focus most of my models over there, and use the Wrath to hold/contest the right flag.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-GPdHCbFfqxE/V3vOceKCpyI/AAAAAAAAVaY/on1alQFF0D4jTG4gB6vPNvrmPC8wjnepwCKgB/s1600/IMG_20160702_161623577.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-GPdHCbFfqxE/V3vOceKCpyI/AAAAAAAAVaY/on1alQFF0D4jTG4gB6vPNvrmPC8wjnepwCKgB/s640/IMG_20160702_161623577.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Trenchers on the left (AD), and hammer dwarves on the right.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-Bv0QLEl35bc/V3vOcdriLsI/AAAAAAAAVaY/YDa5peMH9oYRPgxUk6KZyPf0wB6RmcxOgCKgB/s1600/IMG_20160702_161626148.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-Bv0QLEl35bc/V3vOcdriLsI/AAAAAAAAVaY/YDa5peMH9oYRPgxUk6KZyPf0wB6RmcxOgCKgB/s640/IMG_20160702_161626148.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put Trenchers as my Prey targets.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up the board. Solid Ground went on Baldur, and Stone Skin on the Bloodtrackers.<br />
<br />
Pretty sure everyone moved their max distance this turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-NdCQyBxLQpI/V3vOcWsSnYI/AAAAAAAAVaY/Y_L84s6jtakl_zl7GjwFKaMZDKnHwG2ZACKgB/s1600/IMG_20160702_161950162.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-NdCQyBxLQpI/V3vOcWsSnYI/AAAAAAAAVaY/Y_L84s6jtakl_zl7GjwFKaMZDKnHwG2ZACKgB/s640/IMG_20160702_161950162.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm getting better at my spacing for my models. Still not great, but it's getting better.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 1:</strong><br />
<strong></strong><br />
He also ran up.<br />
<br />
The Trenchers used their mini-feat to create a huge cloud effect where they were. <br />
<br />
Gorman also put up a cloud.<br />
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I figured there was some stuff I could make happen this turn to get up on attrition.<br />
<br />
First, the Bloodtrackers went, and advanced into melee with the first row of ~4 Trenchers. They all hit, but the Trenchers had Tough on them, and almost all made their tough rolls. The back rank of Bloodtrackers finished the knocked down models off. They also managed to kill at least one other Trencher on the fringe that they could see.<br />
<br />
The Wrath advanced another 5", and shot at another Trencher, who happened to be close to Gorman. with a boosted shot, he hit, knocked down the model in question (he tough'd), then boosted damaged into Gorman. I was <em>very </em>satisfied to see Gorman die. Dirty motherf*****. :)<br />
<br />
The Blackclad did some spraying stuff too, and damaged (but didn't kill) both of the melee solos on the left.<br />
<br />
Druids went and managed to push one of the solos backward.<br />
<br />
Megalith went up and riled for two, because he couldn't see anything.<br />
<br />
Baldur then advanced and <strong>POPPED HIS FEAT.</strong> He also placed a forest directly in front of Jared's jacks on the left.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-dJ-zF8wVmyg/V3vOcRj9bJI/AAAAAAAAVaY/WsMhfhYKFEQJacemAqQK6JGJOFPkujsfgCKgB/s1600/IMG_20160702_164415966.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-dJ-zF8wVmyg/V3vOcRj9bJI/AAAAAAAAVaY/WsMhfhYKFEQJacemAqQK6JGJOFPkujsfgCKgB/s640/IMG_20160702_164415966.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not all the templates are down. Jared didn't have enough smoke templates for everyone, so I lent him a few, but we kept picking them up and putting them on alive models instead of leaving the cloud effects where they wre. He We also don't have the scather from the Wrath down in this picture.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 2:</strong><br />
<strong></strong><br />
That turn was a pretty rough one for Jared, but the majority of his army was still up and running.<br />
<br />
Mostly, Jared ran his models up. In some cases, they were able to kill some Bloodtrackers, but for the most part, nothing much happened. Such is Baldur1's feat turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-A0JC2_KpKHE/V3vOca0opnI/AAAAAAAAVaY/WeKITCFN9SsDv6enw_uNn3ebdzY_-3UZwCKgB/s1600/IMG_20160702_165913620.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-A0JC2_KpKHE/V3vOca0opnI/AAAAAAAAVaY/WeKITCFN9SsDv6enw_uNn3ebdzY_-3UZwCKgB/s640/IMG_20160702_165913620.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Red dice are the 12" feat bubble for Baldur.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I had to take advantage of the break in momentum, and I really needed to start working on the hammer dwarves soon. They'd be a big problem if they were allowed to get to my Wrath next turn.<br />
<br />
Blackclad on the left went first and was able to get a spray angle on both melee solos. He managed to finish off Maxwell Finn, but the pac-man solo stayed alive with like one box.<br />
<br />
The scather had actually finished off at least one more Trencher next turn, so Jared had very few of them remaining. Megalith walked up and boosted Earth Spikes into a couple of them.<br />
<br />
The Bloodtrackers left a few of their number to finish the remaining Trenchers off, and shifted to be a screen for the Wrath. They did manage to kill the last Trenchers, and shifted Prey to the hammer dwarves.<br />
<br />
They managed to kill 4 or 5 of the dwarves (importantly, the ones within 4" of the flag). <br />
<br />
Woldwrath advanced. He shot the heavy jack on the right and did some damage, then used his animus.<br />
<br />
Blackclad on the right walked up to the flag to control it. He also sprayed the jack on the right, and with the additional attack dice, managed to crit knockdown the jack on the right.<br />
<br />
The Druids went, and first knocked both of the jacks on the left down, then pushed them away from the flag.<br />
<br />
Finally, the Gallows Grove shifted up to the flag on the left to control it.<br />
<br />
I scored two CP. Whew!<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-nUwmtzIZDXs/V3vOcUicdJI/AAAAAAAAVaY/lE23rYgl90M-45jjsmmU0tZbZ8yerX6bQCKgB/s1600/IMG_20160702_171835697.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-nUwmtzIZDXs/V3vOcUicdJI/AAAAAAAAVaY/lE23rYgl90M-45jjsmmU0tZbZ8yerX6bQCKgB/s640/IMG_20160702_171835697.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He still has all his heavies, but the infantry are starting to thin out.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 3:</strong><br />
<strong></strong><br />
I think this was the turn Maddox <strong>POPPED HER FEAT.</strong><br />
<br />
The hammer dwarves came in swinging, and between them and the jack on the right, they killed nearly all of the Bloodtrackers and the Blackclad.<br />
<br />
On the left, the Thunderhead charged in and killed the Gallows Grove, Blackclad, and a Bloodtracker.<br />
<br />
The remaining solo killed a Druid, but was unable to use his pac-man murder spree to get within range of the rest of my Druids.<br />
<br />
The Firefly managed to zap another couple Bloodtrackers on the left.<br />
<br />
No score this turn.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-q35z-yIr3MY/V3vOcdGsLOI/AAAAAAAAVaY/Sn3RjjVcSfMOsceP-5Ui1t5rewYMq4iugCKgB/s1600/IMG_20160702_173357000.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-q35z-yIr3MY/V3vOcdGsLOI/AAAAAAAAVaY/Sn3RjjVcSfMOsceP-5Ui1t5rewYMq4iugCKgB/s640/IMG_20160702_173357000.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our heavies up to now have not been hitting each other. </td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I actually felt I had a good chance at assassinating Maddox this turn. Wrath + Megalith + Druids would likely do the trick. BUT, I needed more CP, so that I could potentially be paired up with an undefeated player, to raise my SOS and chances to place.<br />
<br />
So, I decided to go for attrition.<br />
<br />
Baldur upkept Stone Skin on the Bloodtrackers again.<br />
<br />
Bloodtrackers went and managed to kill another couple hammer dwarves. Not many left.<br />
<br />
Wrath went and crushed the hammer jack, then also killed a few more dwarves. I think there were two Bloodtrackers left, and two hammer dwarves. I made sure to leave one fury on him so Baldur had transfer targets.<br />
<br />
Baldur put Stone Skin on Megalith.<br />
<br />
Megalith charged the Thunderhead and killed him. I think he also killed the final combat solo.<br />
<br />
Druids went and pushed both Arlan Strangeways away from the flag, and the Firefly.<br />
<br />
Megalith controlled the flag for another point.<br />
<br />
<strong>Score: 3-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-mdCRdNLQixk/V3vOcbhBbAI/AAAAAAAAVaY/WfRt-k4kOQIS_8b__N6J3KCfJmfcu06NwCKgB/s1600/IMG_20160702_174352627.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-mdCRdNLQixk/V3vOcbhBbAI/AAAAAAAAVaY/WfRt-k4kOQIS_8b__N6J3KCfJmfcu06NwCKgB/s640/IMG_20160702_174352627.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not bad - I killed two jacks this turn.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 4:</strong><br />
<strong></strong><br />
The Firefly charged Megalith, but couldn't really hurt it. He used his remaining focus to kill a druid or two within his reach.<br />
<br />
Hammer Dwarves kill all of the Bloodtrackers besides Nuala.<br />
<br />
Arlan hides behind the Firefly.<br />
<br />
<strong>Score: 3-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-mwSEId6n67k/V3vOce0-EFI/AAAAAAAAVaY/cjQ2MeA0k-8BMuV032-V2y7lOANGqs01gCKgB/s1600/IMG_20160702_175112874.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-mwSEId6n67k/V3vOce0-EFI/AAAAAAAAVaY/cjQ2MeA0k-8BMuV032-V2y7lOANGqs01gCKgB/s640/IMG_20160702_175112874.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We're both under 10 minutes of clock left, but not many models left in play.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
Megalith kind of whiffed against the Firefly, only taking it about 50% down, despite POW 19.<br />
<br />
Wrath and Nuala combine to kill all of the hammer dwarves besides Murdoch, who is outside of 4" from the flag.<br />
<br />
Druids again try to kill Strangeways with their wind strikes, but just manage to push him backwards.<br />
<br />
Wrath scores another point.<br />
<br />
<strong>Score: 4-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-vIuQW08FuKM/V3vOcZheQeI/AAAAAAAAVaY/4sXzxXOmGJEIiB4TsqTPRNlMCO3GANKywCKgB/s1600/IMG_20160702_175604343.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-vIuQW08FuKM/V3vOcZheQeI/AAAAAAAAVaY/4sXzxXOmGJEIiB4TsqTPRNlMCO3GANKywCKgB/s640/IMG_20160702_175604343.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Murdoch, Arlan, Firefly, Sylys, Maddox. Those are his remaining models. I'm not much better off.</td></tr>
</tbody></table>
<br />
<strong>Cygnar Turn 5:</strong><br />
<strong></strong><br />
Jared again killed a few Druids with the Firefly.<br />
<br />
He then ran Sylys up to contest the flag on the left.<br />
<br />
Maddox charged in and did some small damage to ARM 21 Megalith.<br />
<br />
Murdoch got the last laugh and killed Nuala, and contested the flag on the right.<br />
<br />
<strong>Score: 4-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-9GK0B0B67yQ/V3vOcWwb3XI/AAAAAAAAVaY/twXWVz8vQoM6DeklVtZ2PKJ6inNAPamsgCKgB/s1600/IMG_20160702_180239614.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-9GK0B0B67yQ/V3vOcWwb3XI/AAAAAAAAVaY/twXWVz8vQoM6DeklVtZ2PKJ6inNAPamsgCKgB/s640/IMG_20160702_180239614.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Jared sure did stick with it. What a grindy game.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 6:</strong><br />
<strong></strong><br />
I could get 2 more CP this turn - as good a result as I could hope for (the objective wasn't really in reach).<br />
<br />
Megalith started by killing the Firefly with his initials, then used Earth Spikes to finish off Sylys and Arlan.<br />
<br />
Wrath punched Murdoch to death for fun.<br />
<br />
Baldur charged Maddox (the last remaining model), and killed her. I score two more points, and the game ended.<br />
<br />
<strong>Results: Win for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
In hindsight, Jared had a lot of things that threatened my armor. He didn't have a great feat turn, but +3 POW is pretty strong, and his models were already pretty potent in melee without that buff.<br />
<br />
I think my feat caught Jared off his guard, and he wasn't really able to return from my two good turns in a row that sandwiched my feat turn.<br />
<br />
Not 100% sure that Baldur1 is a great drop into Cygnar, but this game at least gave me hope. High DEF is a joke to Cygnar gun lines, so I actually think that high ARM is a better route to go. Not that this list is exactly a high ARM skew, but it's a damn sight better than the Krueger2 list.<br />
<br />
<strong>Tournament Situation:</strong><br />
<strong></strong><br />
There were 3 undefeated players: Robert (my round 2 opponent), Tim (Legion), and Rob (Trolls).<br />
<br />
I was really (really) hoping my 13 CP would get me paired up into one of them to give me a chance to place.<br />
<br />
Matchups were placed and... I got what I asked for!<br />
<br />
<strong>Game 4: Circle Orboros vs. Rob's Trollbloods!</strong><br />
<strong></strong><br />
<strong>Opponent's lists:</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-2xNOwpa7DBM/V3vOcadvw2I/AAAAAAAAVaY/5wM1w6eb1j0bTqrKKJ-xaaXCOQjDsshMgCKgB/s1600/IMG_20160702_182218130.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-2xNOwpa7DBM/V3vOcadvw2I/AAAAAAAAVaY/5wM1w6eb1j0bTqrKKJ-xaaXCOQjDsshMgCKgB/s640/IMG_20160702_182218130.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">eBorka and Doomy3. Sigh.</td></tr>
</tbody></table>
<br />
<strong>Pairing Debate:</strong><br />
<strong></strong><br />
I was almost sure Rob would take Doomy3. He has a 2-cost spell that prevents his battlegroup from being pushed, pulled, placed, or knocked down. That's a HUGE advantage against either of my lists. Why would he even contemplate Borka?<br />
<br />
In the end, I decided that Baldur's feat and extra POW would be more significant against that list than Krueger's no-effect feat and whimpy POW.<br />
<br />
<strong>I dropped Baldur 1, </strong>and <strong>Rob dropped Doomy3.</strong><br />
<strong></strong><br />
<strong>>> </strong>Rob won the roll to go first, and took first turn. <br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
Well, I asked for this game, but did I really <em>want</em> it? haha, this list was going to be really tough to beat. All of those beasts at high POW and high ARM were going to be rough. Further, my Druids would be <em>useless</em> against him. No knockdown, no pushing, POW 10? Underwhelming to the extreme.<br />
<br />
It would be necessary to trade my Wrath favorably - if I could have the Wrath charge in and kill one and a half Heavies, be killed in return, then have Megalith finish off the remaining one and a half, I would be in good shape.<br />
<br />
If that failed, I figured I might be able to find a way to assassinate his caster - his mini-feat scroll things were good, but ensured he would want to be close to my battlegroup in order to use them.<br />
<br />
Doomy3 is rough for Circle, lol.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-lYnzmyU2wL8/V3vOcXqug8I/AAAAAAAAVaY/ZMNwHPiFBEM6HLDvkO_X13Oo1kN7Kz5MgCKgB/s1600/IMG_20160702_184308729.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-lYnzmyU2wL8/V3vOcXqug8I/AAAAAAAAVaY/ZMNwHPiFBEM6HLDvkO_X13Oo1kN7Kz5MgCKgB/s640/IMG_20160702_184308729.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put Prey on the Highwaymen.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-_KQkkgjli1g/V3vOcTg4W5I/AAAAAAAAVaY/bXiBV1EYWoko00-Q-do5DoVmGAvxUxbvgCKgB/s1600/IMG_20160702_184311498.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-_KQkkgjli1g/V3vOcTg4W5I/AAAAAAAAVaY/bXiBV1EYWoko00-Q-do5DoVmGAvxUxbvgCKgB/s640/IMG_20160702_184311498.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not a lot of models, but lots of intimidating models :)</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 1:</strong><br />
<strong></strong><br />
They all ran up. Woot.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-CMXZFNCySf8/V3vOcad7EGI/AAAAAAAAVaY/CUd9iMnwyx481DBLhLJVBjzURZ1W6JNzQCKgB/s1600/IMG_20160702_184736264.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-CMXZFNCySf8/V3vOcad7EGI/AAAAAAAAVaY/CUd9iMnwyx481DBLhLJVBjzURZ1W6JNzQCKgB/s640/IMG_20160702_184736264.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Doomy cast the spell to prevent Knockdown/push every single turn. Just FYI.</td></tr>
</tbody></table>
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran my army up too. My goal was to hold off the beasts until the Bloodtrackers finished mauling the Highwaymen, then have them come in and start trying to pick off beasts.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-s4OI79JFpmw/V3vOcS7FCLI/AAAAAAAAVaY/FO2Fh1u4mnkTxLgj7PtuokolZCYWmWy2QCKgB/s1600/IMG_20160702_185207337.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-s4OI79JFpmw/V3vOcS7FCLI/AAAAAAAAVaY/FO2Fh1u4mnkTxLgj7PtuokolZCYWmWy2QCKgB/s640/IMG_20160702_185207337.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Druids should have been on the left to help with the Highwaymen, ONE unit they could actually affect.</td></tr>
</tbody></table>
<strong>Trolls Turn 2:</strong><br />
<strong></strong><br />
Rob decided to be really aggressive with his Axers. They charged my Bloodtrackers and Druids respectively, and used thresher to kill a few of them from each unit. Didn't really expect that!<br />
<br />
Otherwise, he just generally advanced. A couple of the Highwaymen went on a burning hill. FWIW, lol.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-8tSg5S8ldDM/V3vOcdskNfI/AAAAAAAAVaY/u3lqqy60losnFdo2GZziQSOkMl92rwk0wCKgB/s1600/IMG_20160702_190416759.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-8tSg5S8ldDM/V3vOcdskNfI/AAAAAAAAVaY/u3lqqy60losnFdo2GZziQSOkMl92rwk0wCKgB/s640/IMG_20160702_190416759.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Could I kill both Axers next turn?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
It quickly became apparent that no, I couldn't kill both Axers. In hindsight, I think I could have, but I unfortunately didn't even try to get both.<br />
<br />
Instead, I had Megalith charge and kill the Axer on the left.<br />
<br />
Bloodtrackers, Gallows Grove, and Wrath combined to kill 6 of the Highwaymen.<br />
<br />
Druids decided to delay the Axer on the right.<br />
<br />
Baldur waddled up and <strong>POPPED HIS FEAT</strong>.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-z0bvch-_16Q/V3vOcXQs28I/AAAAAAAAVaY/a_ljAwy5Q58zJuEVN9UuTrZPH2IOv2N8wCKgB/s1600/IMG_20160702_191731218.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-z0bvch-_16Q/V3vOcXQs28I/AAAAAAAAVaY/a_ljAwy5Q58zJuEVN9UuTrZPH2IOv2N8wCKgB/s640/IMG_20160702_191731218.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">That turn at least <em>felt</em> good.</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 3:</strong><br />
<strong></strong><br />
The feat made Rob sit and think for a while. He wouldn't be able to get to me, so he mostly did nothing. He did have the bomber hit my Wrath for some good damage, and the Axer on the right continued to eat the hapless Druids.<br />
<br />
Rob also decided this was the right turn to <strong>POP HIS OWN FEAT</strong>. Every time a beast of his was <em>hit, </em>it healed 3+d3. I wouldn't be able to do anything to him this turn. He also put up Mulg's animus, and used his scroll to make my spells cost more. Combine, an upkeep would cost 3 Fury, and a 2-cost spell would cost 5!<br />
<br />
In hindsight, I think my Gallows Grove was in range of Mulg. I had forgotten about its no-heal rule though.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-lbSLbUTRx5o/V3vOcc3pjeI/AAAAAAAAVaY/gp1GG-yEav87SC6aHPqwd72c-BNHmJHtwCKgB/s1600/IMG_20160702_193221865.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-lbSLbUTRx5o/V3vOcc3pjeI/AAAAAAAAVaY/gp1GG-yEav87SC6aHPqwd72c-BNHmJHtwCKgB/s640/IMG_20160702_193221865.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yep, wouldn't be able to kill anything this turn :-/</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I chickened out and ran Megalith away from Mulg.<br />
<br />
Bloodtrackers and Blackclad combined to finish off the Highwaymen, and shifted Prey to Mulg.<br />
<br />
I also placed my models so as to make it <em>really</em> difficult for Rob to get two of his heavies into melee range of my Wrath.<br />
<br />
Baldur backed out of range of the Animi and put up Solid Ground and put Stone Skin on the Wrath.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-AeX20KeiHyk/V3vOcURKW9I/AAAAAAAAVaY/tgnehrDGxbUc1e58dEDNQKttj0yqG4nOwCKgB/s1600/IMG_20160702_194511269.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-AeX20KeiHyk/V3vOcURKW9I/AAAAAAAAVaY/tgnehrDGxbUc1e58dEDNQKttj0yqG4nOwCKgB/s640/IMG_20160702_194511269.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can my Wrath survive this coming round? If so, I can probably win.</td></tr>
</tbody></table>
<br />
<strong>Trolls Turn 4:</strong><br />
<strong></strong><br />
Rob first put Rage on the Bomber, and had him charge in and hit my Wrath. He did some good damage, but it was clear that Mulg would also need to get in.<br />
<br />
Axer went and killed my last Druids, which was largely inconsequential.<br />
<br />
Rob then surprised me by charging Doomy at some blocking Bloodtrackers. He managed to get a crit slam, and both Bloodtrackers died, clearing a lane for Mulg.<br />
<br />
Mulg went in and finished the Wrath off. Doh!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-vxx15K63iXc/V3vOcRU9vPI/AAAAAAAAVaY/b_yohgUto8gAU14P42UqGmPhM3s-WghewCKgB/s1600/IMG_20160702_200012842.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-vxx15K63iXc/V3vOcRU9vPI/AAAAAAAAVaY/b_yohgUto8gAU14P42UqGmPhM3s-WghewCKgB/s640/IMG_20160702_200012842.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goodbye Wrath! I barely knew thee!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
Rob had cleared the path for Mulg, but had left Doomy exposed. Despite the fact that Doomy had Admonition up, there was one important factor he had forgotten: Baldur was still inside an intact set of Shifting Stones.<br />
<br />
Megalith advanced to within line of sight of Doomy (but outside of his 6" Admonition range), and put a boosted Earth Spikes on Doomy. It hit, but didn't crit knockdown. It caused a good amount of damage, which Doomy kept.<br />
<br />
His charge and spells had left him on 1 fury remaining.<br />
<br />
Stones then ported Baldur to within 2" of Doomy. Because it was a teleport, Admonition didn't trigger.<br />
<br />
Baldur boosted his first attack, and hit. He did some damage, but more importantly knocked Doomy down to 10 DEF.<br />
<br />
After that, I rolled consistently low on damage, but managed to slay Doomy with one fury to spare.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-mwrLD-m6l9I/V3vOcXA6lBI/AAAAAAAAVaY/0bubGlC5xD859fN0ch7B9L9ioadPGPeeQCKgB/s1600/IMG_20160702_201211249.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-mwrLD-m6l9I/V3vOcXA6lBI/AAAAAAAAVaY/0bubGlC5xD859fN0ch7B9L9ioadPGPeeQCKgB/s640/IMG_20160702_201211249.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">All Hail Baldur, DOOMslayer!</td></tr>
</tbody></table>
<br />
<strong>Result: Win for Circle!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Rob was a great sport this game, and took this loss as well as you might imagine. It wasn't the most awesome ending to this game, where I had hardly killed any of his beasts and he had me on the ropes.<br />
<br />
At the same time, if Doomy hadn't charged the Bloodtrackers and gotten a crit slam, Mulg would not have been able to kill my Wrath, and I'd have likely won via attrition. Doomy's position was an important aspect of Rob being able to kill the Wrath.<br />
<br />
I won't lie and pretend I had intended all along for Doomy to charge in that close, but if he hadn't, Rob wouldn't have been in a great position. I'm relatively confident that I'd have been able to kill two heavies in my next turn, and trade favorably after that.<br />
<br />
That said, I really need to not drop this list into Doomy3 again. At least, not without some sort of Grievous Wounds to help mitigate the feat. Gallows Groves may or may not be plausible.<br />
<br />
My own play this game seemed okay. The Druids were misplaced, and I think I could have shot the Axer off the board on the right, but otherwise I think I played an alright game. I didn't want the Wrath to die, but my opponent had to make more sacrifices than perhaps he ought to make it happen. That's the definition of a successful play if you ask me. <br />
<br />
<strong>Tournament Results:</strong><br />
<strong></strong><br />
The Legion player ended up winning it all with Lylyth3.<br />
My 2nd round opponent with Cygnar ended up with 2nd place.<br />
<br />
....<br />
<br />
....<br />
<br />
....<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
*suspense*<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
I ended up getting 3rd place!! My strength of schedule was just above the others', and I got it!<br />
<br />
22 player tournament, and I got 3rd, after being out of it all for 1.7 years! <br />
<br />
I was (and still am) very pleased with this result. <br />
<br />
To top it off, ALL of my opponents were really awesome. Usually there's at least one that you would prefer not to play again, but this time I had a great experience with all of my opponents. :)<br />
<br />
As to my lists: I'm digging the Baldur1 list. I think it's pretty good right now in the current meta. With reduced upkeep hate out there, he seems pretty viable.<br />
<br />
I'm thinking of trying Wurmwood again. I have a few ideas I think would work well with him, and just ordered the Reeves UA and Alten Ashley to test those ideas. I'll keep you all in the loop, don't worry :)<br />
<br />
This thing has again turned into a monster. My apologies, but I'm not going to proofread it.<br />
<br />
Let me know your thoughts! Hope you enjoyed!<br />
<br />
<br />
Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-58753424353498739082016-06-30T10:36:00.001-06:002016-06-30T10:36:45.832-06:00Warmachine Batrep 35: Krueger2 and Baldur1 vs. Kreoss3 and Karchev!<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a 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" style="height: 180px; margin-top: 0px; width: 180px;" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He's not terrible anymore!</td></tr>
</tbody></table>
Howdy all. I've got a couple reports here for you against some factions that I haven't played against yet in MK3. And against Menoth, I think I have played a total of 2 games against them ever.<br />
<br />
There is a tournament coming up this Saturday, and I plan on attending. My current list pairing is Krueger2 and Baldur1. Because I don't really know what lists to specifically plan against at this point, I've made a couple lists that could conceivably win any given game (in my obviously ignorant view). <br />
<br />
The goal is to have lists that can deal with different things, while still having an okay chance to win even if I'm locked into one list or another.<br />
<br />
That's the goal. Haha. I'm having fun being back in the game again at least, even if my plans aren't the most complicated :)<br />
<br />
<a name='more'></a><br />
<br />
<br />
<strong>Game 1: Circle Krueger2 vs. Menoth Kreoss3!</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Krueger2<br />
- Ghettorix<br />
- Warpwolf Stalker<br />
- Gorax<br />
<br />
- Tharn Bloodtrackers<br />
- Sentry Stone & Mannikins<br />
- Sentry Stone & Mannikins<br />
- Shifting Stones<br />
- Stoneward and Wold Stalkers<br />
<br />
- Gallows Grove<br />
- Gallows Grove<br />
- Blackclad Wayfarer<br />
- Bloodweaver Nightwitch<br />
- Bloodweaver Nightwitch<br />
<br />
<br />
<strong>Vlad's List:</strong><br />
<strong></strong><br />
Kreoss3<br />
- Fire of Salvation (?)<br />
- Arc Node light jack<br />
<br />
- Vessel of Judgement<br />
<br />
- Flame Bringers (x5)<br />
- Exemplar Vengers (x5)<br />
- Choir<br />
<br />
- Wrack<br />
- Vassal Mechanik<br />
- Piper of Ord<br />
- Cavalry Character<br />
<br />
<strong>Mission: </strong>I'll let you look at the board. Objectives and Flags only.<br />
<br />
>> Vlad won the roll to go first, and took it.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I had taken Krueger2 because of all the access to dispel Menoth seems to have. Krueger2 doesn't really depend on upkeeps (he has Rebuke now, which is situationally useful) OR magic. Baldur1 sadly does.<br />
<br />
This game was going to be a slog. I doubted I'd be able to assassinate Kreoss, so it would essentially either come down to attrition or scenario. His list was such that I wasn't really sure if I could win scenario very easily - I needed to stay out of his threat ranges, and the objectives were too clustered for my taste.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-LDsp2IrLT-s/V3PgdHZXl9I/AAAAAAAAVUc/ZCU10pzR8LwABA0cDwervJL4nKQz22yAQCKgB/s1600/IMG_20160628_194405978.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-LDsp2IrLT-s/V3PgdHZXl9I/AAAAAAAAVUc/ZCU10pzR8LwABA0cDwervJL4nKQz22yAQCKgB/s640/IMG_20160628_194405978.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Usual proxies: Nyss = Bloodweaver Nightwitches</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-2-4PaLWOzVc/V3PgdGhVS1I/AAAAAAAAVUc/8q89YOylqkISZ0KBVMa3Sa2j_CYqyyIbwCKgB/s1600/IMG_20160628_194408357.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-2-4PaLWOzVc/V3PgdGhVS1I/AAAAAAAAVUc/8q89YOylqkISZ0KBVMa3Sa2j_CYqyyIbwCKgB/s640/IMG_20160628_194408357.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put Prey on the Vengers.</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 1:</strong><br />
<strong></strong><br />
Vlad ran his guys up.<br />
<br />
He put concealment and +2 DEF on the Flame Bringers.<br />
<br />
That was basically it.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-KNMYhOnvmpg/V3PgdE-iWcI/AAAAAAAAVUc/7_n1G3aN_F0iXBN6naM0-34C1UUyjC6zgCKgB/s1600/IMG_20160628_195048895.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-KNMYhOnvmpg/V3PgdE-iWcI/AAAAAAAAVUc/7_n1G3aN_F0iXBN6naM0-34C1UUyjC6zgCKgB/s640/IMG_20160628_195048895.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yes, that's a flame hill in the middle there. All of this terrain is new actually - using all the new terrain types :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I wanted to stay <em>mostly</em> out of Vlad's threat range, but invite him to charge in if he really felt it was necessary.<br />
<br />
So, I moved up, and put up Storm Winds. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-buVi68Bw5JU/V3PgdL6fuEI/AAAAAAAAVUc/M8gEtsL_gWAxzhvEiO8ar1bigx7ddb4cwCKgB/s1600/IMG_20160628_195827315.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-buVi68Bw5JU/V3PgdL6fuEI/AAAAAAAAVUc/M8gEtsL_gWAxzhvEiO8ar1bigx7ddb4cwCKgB/s640/IMG_20160628_195827315.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I got a little sloppy here. You'll see.</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 2:</strong><br />
<strong></strong><br />
Vlad saw his Battle Engine had an opportunity. He was able to stay 14" away from Krueger (Storm Winds reduces RNG by 5 if within his CTL), but still see and shoot a Stone. He managed to kill the stone, and the damage arced to my Nightwitch, who died a surprising death. Whoops.<br />
<br />
Flame Bringers charged in and killed some Mannikins and Bloodtrackers, then repositioned (with Parry) and spread out. They kept their +2 DEF buff, so it was going to be very difficult to remove them.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/--3tEp7TzuVs/V3PgdPMAPFI/AAAAAAAAVUc/rJ5gcE2ME1sECYHH5BH_UcVAN6yNYvlwwCKgB/s1600/IMG_20160628_201808511.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/--3tEp7TzuVs/V3PgdPMAPFI/AAAAAAAAVUc/rJ5gcE2ME1sECYHH5BH_UcVAN6yNYvlwwCKgB/s640/IMG_20160628_201808511.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I immediately wished I had put Prey on the Flame Bringers. Next time perhaps!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
My goal this turn was to take out all of the Flame Bringers and some of the Vengers, if possible. <br />
<br />
Ghetto went first, and killed the unit leader of the Flame Bringers, so that the +2 DEF buff would only apply to those models within command.<br />
<br />
Stalker walked up and killed another Flame Bringer, but Vlad then used an ability on the Vessel of Judgement to let him make a full advance, hit my Bloodtracker unit leader, and kill her. It would then deny the Stalker casting Lightning Strike, since the ability stated that I didn't actually destroy the model. Heh :-/<br />
<br />
Wold Stalkers (Shrimp) Aimed, then used Zephyr to get into range. They managed to kill another of the Flame Bringers, and my remaining Nightwitch killed another.<br />
<br />
Mannikins combined to kill the last Flame Bringer.<br />
<br />
That meant my Blood Trackers could go. They managed to kill 2 of the Vengers, and put some damage on the Character Venger. <br />
<br />
Dice were really crazy for me this turn. Lots (and lots) of misses when I should have hit. Lots (and lots) of damage rolls that resulted in nothing, when they should have caused some decent damage. My dice and Vlad's dice would continue in this pattern all game, as you'll see.<br />
<br />
I should point out that I was really sloppy this turn - I could have scored on the leftmost objective if I had put my Mannikins and Stone a little closer to the objective. Not sure what I was thinking :-/<br />
<br />
Krueger went and <strong>POPPED HIS FEAT</strong>. All of the cavalry and jacks were pushed back and made -2 SPD.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-PpDCJuJ2N94/V3PgdK0elbI/AAAAAAAAVUc/G0jxscdzskQd3gXXgS3Em6U1EzeH8MWmwCKgB/s1600/IMG_20160628_204736251.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-PpDCJuJ2N94/V3PgdK0elbI/AAAAAAAAVUc/G0jxscdzskQd3gXXgS3Em6U1EzeH8MWmwCKgB/s640/IMG_20160628_204736251.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wish I hadn't forgotten about scoring on the left there. Not like those Mannikins would have done much vs. Vengers anyways.</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 3:</strong><br />
<strong></strong><br />
Vlad used his 4 cavalry models to decimate the Bloodtrackers with all the various to hit buffs that those models get in this list.<br />
<br />
He also arced Crevasse into my models using the light jack.<br />
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
This turn, I needed to kill more stuff. I had visions of claiming both flags this turn.<br />
<br />
Dice rolls happened again.<br />
<br />
Shrimp advanced and did some decent damage to the Vessel of Judgement with Concentrated Fire.<br />
<br />
Nightwitch thought she'd get clever and force the Vessel of Judgement to shoot at her next turn, so she charged it and caused a little damage.<br />
<br />
Stalker and Ghetto had to combine to kill the Light - he kept pushing me back 1" with his shield, so the Stalker only got a couple attacks in. Ghetto had to finish him off.<br />
<br />
Other things happened, and I managed to kill the remaining Vengers with Mannikins and Bloodtrackers and especially the Blackclad spray (cycled Prey to the Character Cav guy).<br />
<br />
I had the Sentry Stones move up and grow forests.<br />
<br />
Krueger moved up and used TK to get both Ghetto and Stalker backwards a little bit.<br />
<br />
I was sloppy here again though, and had Ghetto's toes in the forest when the circumstances would have allowed me to easily get him fully <em>behind, </em>as was the intent.<br />
<br />
I scored nothing, again. Heh.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-0BdORiCAtg0/V3PgdKmdsNI/AAAAAAAAVUc/qRI8lUkCqiAff9MWuRx19ea79nYFpccfACKgB/s1600/IMG_20160628_212315825.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-0BdORiCAtg0/V3PgdKmdsNI/AAAAAAAAVUc/qRI8lUkCqiAff9MWuRx19ea79nYFpccfACKgB/s640/IMG_20160628_212315825.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I've killed a lot of models so far, but the game is nowhere over yet.</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 4:</strong><br />
<strong></strong><br />
Vessel of Judgement went first and used a miracle or something to fry my poor Nightwitch, then shot some of my Wold Stalkers, including a shot that killed the Stoneward without letting him sac pawn it. Whoops!<br />
<br />
The Fire of Salvation was about 1/2" short from being able to charge Ghettorix, so instead he charged my Gorax. In a spectacular display of poor dice rolling on Vlad's part, the Gorax lived with one box.<br />
<br />
Kreoss went and manged to kill one of my Sentry Stones and all of my remaining Mannikins with a Crevasse (I think?)<br />
<br />
Cavalry character guy managed to kill a Bloodtracker and my Blackclad.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-BH6qqxZscjg/V3PgdBxZd8I/AAAAAAAAVUc/CYtyl-0rn0c6GlyO5tIAra2EJISeadoDwCKgB/s1600/IMG_20160628_213626196.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-BH6qqxZscjg/V3PgdBxZd8I/AAAAAAAAVUc/CYtyl-0rn0c6GlyO5tIAra2EJISeadoDwCKgB/s640/IMG_20160628_213626196.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Fire hill actually never went out. We rolled for it at the end of every player's turn, and it never extinguished haha.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
It was time to see if I could just end the game.<br />
<br />
I used the Gorax to put Primal on the Stalker (he still had his Spirit, haha!)<br />
<br />
Stalker walked up and put a beatdown on the Fire of Salvation, then used Lightning Strike to get closer to the enemy objective.<br />
<br />
Ghetto advanced and killed the Vessel of Judgement.<br />
<br />
My lone Bloodtracker threw a spear and took the cavalry character off his horse.<br />
<br />
I moved the Sentry Stone up and put a Mannikin in B2B with the Stalker, so when he frenzied he wouldn't kill anything too impressive.<br />
<br />
Krueger advanced to the left flag, then used a couple shots with his gun to kill a couple Choir members, who were randomly tough from the Piper of Ord.<br />
<br />
Shrimp also managed to kill a couple solos. Actually, one of them might have killed the Piper of Ord as well. <br />
<br />
I <em>finally</em> scored.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-vKB8mWA0KfY/V3PgdMLf5gI/AAAAAAAAVUc/zpp2rEmYGI0Z_sC2R5C4H_Ma0oumLLL5wCKgB/s1600/IMG_20160628_214927676.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-vKB8mWA0KfY/V3PgdMLf5gI/AAAAAAAAVUc/zpp2rEmYGI0Z_sC2R5C4H_Ma0oumLLL5wCKgB/s640/IMG_20160628_214927676.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not much left for Vlad</td></tr>
</tbody></table>
<br />
<strong>Menoth Turn 5:</strong><br />
<strong></strong><br />
Vlad ran his Choir to contest my flag. <br />
<br />
His dismounted cav charged the Stalker and despite MAT 8, whiffed a few attacks (he had some souls at that point), and left the Stalker on like 3 boxes.<br />
<br />
<strong>Score: 2-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-TYkNVoUsbdc/V3PgdLIksGI/AAAAAAAAVUc/usbEGIGK56IGRV2UHwXQdFgG7EgNQoBeACKgB/s1600/IMG_20160628_215422081.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-TYkNVoUsbdc/V3PgdLIksGI/AAAAAAAAVUc/usbEGIGK56IGRV2UHwXQdFgG7EgNQoBeACKgB/s640/IMG_20160628_215422081.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Don't remember if Kreoss took some swings on the Stalker as well or not. Vlad rolled very poorly this turn.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
Stalker frenzied and killed a Choir member Vlad had run in to make sure the Stalker didn't instead eat the cavalry character.<br />
<br />
Ghettorix killed the Mechanik and Choir member contesting the flag.<br />
<br />
Gorax, all beat up, durdled over to the cav character and boosted to hit and damage (minus a dice on each), and managed to kill the guy.<br />
<br />
I saw little point in messing around with trying to damage Kreoss. I sent the Gallows Grove on the right to control the flag, and I again dominated the left flag, scoring another 3 points and ending the game.<br />
<br />
<strong>Win for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, that was a messy game. I was far too sloppy with my placement of forests and models. If I want to have any success as a tournament player, I need to tighten it up a bit. Lots of things I could have done better this game.<br />
<br />
That said, Vlad was a very skilled opponent - he has been placing very highly in all of the local events lately, and isn't someone I will ever assume is an automatic win. I think this was actually his first game of MK3.<br />
<br />
In the end, Kreoss never popped his feat (purification), but didn't really have reason to. I put Spiny Growth up on Ghetto a couple turns. <br />
<br />
I'm happy with this Krueger2 list so far. Lots of shooting, lots of melee. Pretty balanced, some defense/denial aspects (stealth/forests/-5 RNG ranged attacks, etc.), and a few good control shenanigans. <br />
<br />
We'll just have to see how it does in a tournament setting now. This was my last game with him until this weekend's tournament, so I hope to give you good news in my next report!<br />
<br />
<strong>Game 2: Circle Baldur1 vs. Khador Karchev</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Baldur1<br />
- Woldwrath<br />
- Megalith<br />
<br />
- Tharn Bloodtrackers w/ Nuala<br />
- Druids w/ Druid Overseer<br />
- Shifting Stones<br />
<br />
- Blackclad Wayfarer<br />
- Blackclad Wayfarer<br />
- Gallows Grove<br />
- Gallows Grove<br />
<br />
<strong>Eric's list:</strong><br />
<strong></strong><br />
Karchev<br />
- Juggernaut<br />
- Juggernaut<br />
- Juggernaut<br />
- Behemoth<br />
- ClamJack<br />
- Some other jack with a ranged attack<br />
<br />
- Orin Midwinter<br />
- Ogrun Bokur<br />
- Some other solo (forgot what he does/did lol)<br />
<br />
>> Eric won the roll to go first (as has been usual for my opponents of late), and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I actually asked Eric to bring a list that he might normally drop into Circle. The new Jack-spam lists that I keep seeing people reference have sounded pretty solid, and I wanted to see one in action.<br />
<br />
My initial debate was which of my two lists to take. I eventually settled on the Baldur list because I figured the Bloodtrackers would be able to do some good work against the Jacks, and the Wrath and Megalith would be able to do some work as well.<br />
<br />
Knocking jacks down wouldn't be as important this match, as Karchev could spend one focus to stand all of his jacks up again. However, pushing them back with the Druids' d3" push spell could be useful, given their limited threat range.<br />
<br />
Not to mention the fact that my Wrath could be buffed pretty well with Stone Skin if necessary. I couldn't think of many reasons to take Krueger over Baldur, so I just went for it.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/--5Dh3tyxZvI/V3PgdM-kSrI/AAAAAAAAVUc/zaOQhBHCSlM4gVZUS4v_uIgIDG78_x5BgCKgB/s1600/IMG_20160628_223255907.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/--5Dh3tyxZvI/V3PgdM-kSrI/AAAAAAAAVUc/zaOQhBHCSlM4gVZUS4v_uIgIDG78_x5BgCKgB/s640/IMG_20160628_223255907.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not my favorite scenario for this matchup. I'd rather have the jacks be incenvized to de-brick themselves going for multiple zones.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-lxYwBe-NYmc/V3PgdHVlgwI/AAAAAAAAVUc/-35JzQwGc5w-PIUt5uy4QPAeN8GN6J0IACKgB/s1600/IMG_20160628_223259188.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-lxYwBe-NYmc/V3PgdHVlgwI/AAAAAAAAVUc/-35JzQwGc5w-PIUt5uy4QPAeN8GN6J0IACKgB/s640/IMG_20160628_223259188.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Karchev had come off his base, so you'll mostly just see his legs in the pictures. I put Prey on the far right Juggernaut, BTW.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 1:</strong><br />
<strong></strong><br />
Karchev put up Warpath, and ran his army up.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also advanced, albeit more cautiously. <br />
<br />
I moved Baldur within 5" of my flag, and put up Solid Ground. Bloodtrackers got Stone Skin.<br />
<br />
I had the Wrath toe the zone, and kept the Bloodtrackers within 12" of Baldur to benefit from Solid Ground (blast damage could mess them up pretty bad if I wasn't careful).<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-nnZxgORKCT0/V3PgdNcCjKI/AAAAAAAAVUc/3PS8FFb1Tc8_2CBoqKtKJ5XXVcT3v7y2wCKgB/s1600/IMG_20160628_224311271.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-nnZxgORKCT0/V3PgdNcCjKI/AAAAAAAAVUc/3PS8FFb1Tc8_2CBoqKtKJ5XXVcT3v7y2wCKgB/s640/IMG_20160628_224311271.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Megalith riled for 4, because I forgot to rile the Wrath. Heh.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 2:</strong><br />
<strong></strong><br />
Karchev killed one of my Bloodtrackers with his spray, and used the kill to Warpath his Clamjack. Then his models mostly ran up again. <br />
<br />
He had three really good shots at my Wrath that hurt far more than I thought they would. Don't underestimate shooting, haha.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-iNYxH5PwIYk/V3PgdLPbvcI/AAAAAAAAVUc/x2ZB84fgQWYnJXcPi5tzsyCRILWFt2krQCKgB/s1600/IMG_20160628_224723526.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-iNYxH5PwIYk/V3PgdLPbvcI/AAAAAAAAVUc/x2ZB84fgQWYnJXcPi5tzsyCRILWFt2krQCKgB/s640/IMG_20160628_224723526.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Now we would see if the Bloodtrackers could take out a Juggernaut in one round.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I doubted this game would come down to scenario, but I needed to give myself every chance of winning with scenario if I could.<br />
<br />
Bloodtrackers seemed like the obvious choice to go first, since they were in the way of my Wrath charging or doing anything but standing there.<br />
<br />
So, they moved about 50% of their number outside of where the 12" bubble of Solid Ground would be to protect them, and started shooting. They brought the Juggernaut to about 3 health remaining.<br />
<br />
Stones teleported Megalith up, and he used Earth Spikes to finish the Juggernaut off.<br />
<br />
Druids went and pushed three of the jacks backward some, to keep their threats off. They also knocked a couple down, for fun (and also because I kind of failed with them and didn't do their activations correctly. <br />
<br />
I genuinely think I meant to have Baldur put Stone Skin on the Wrath and charge him, but at some point, I think I forgot, and I'm actually not sure if I even activated my Wrath. HUUUUGE brainfart.<br />
<br />
At any rate, Baldur got onto the objective, <strong>POPPED HIS FEAT,</strong> and camped 4 for some reason.<br />
<br />
If I had put Stone Skin on the Wrath, I could have charged the Clamjack without much fear of being charged in return by the other jacks - they were far enough away.<br />
<br />
Looking back at this now, I'm really not sure what was going on with me, mentally. Lol, everyone has brainfarts I guess.<br />
<br />
I scored, and contested the other flag.<br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-dIlfsuXO7uM/V3PgdJiYB9I/AAAAAAAAVUc/k6S27qacziU1hwcbbXgpFbDMTzXKOcO5wCKgB/s1600/IMG_20160628_230725716.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-dIlfsuXO7uM/V3PgdJiYB9I/AAAAAAAAVUc/k6S27qacziU1hwcbbXgpFbDMTzXKOcO5wCKgB/s640/IMG_20160628_230725716.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Clamjack is chuckling right now. Sigh. Blue proxy base there is for his grey shooty jack. Whatever it's called.</td></tr>
</tbody></table>
<strong>Khador Turn 3:</strong><br />
<strong></strong><br />
Karchev walked up and sprayed two Bloodtrackers to death, one of them being Nuala.<br />
<br />
He also spent focus on things, but we both forgot (I remember now) that he spent focus to un-knockdown his battlegroup. Karchev DID put countercharge on his battlegroup, and camped a focus.<br />
<br />
The jacks mostly durdled themselves up, with the feat keeping the jacks from getting very far at all.<br />
<br />
He scored, and I didn't.<br />
<br />
<strong>Score: 1-1</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-y0tQOCpz33w/V3PgdIKRGVI/AAAAAAAAVUc/39UsZPi5AAg7AfxamZKmguV8d6ksuKNcgCKgB/s1600/IMG_20160628_231928398.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-y0tQOCpz33w/V3PgdIKRGVI/AAAAAAAAVUc/39UsZPi5AAg7AfxamZKmguV8d6ksuKNcgCKgB/s640/IMG_20160628_231928398.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I had shifted Prey over to Karchev. Would be interesting to see how much damage the Bloodtrackers could do to him.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I decided to see what the Bloodtrackers could do against Karchev. It doesn't really feel accurate to call this an "assassination attempt."<br />
<br />
Bloodtrackers threw their hearts out, and Karchev was left with about 10 life left. I had the presence of mind to engage a few of the Jacks with a Bloodtracker to prevent countercharges.<br />
<br />
So, for the second turn in a row, I had Woldwrath stand still. This time he shot, and only put 3 damage on Karchev. He had 7 left.<br />
<br />
I then decided that Megalith, who was clearly in range, should charge Karchev.<br />
<br />
As it stood, my hasty pre-turn check to make sure he was within 9" of Karchev was mistaken by like... less than a millimeter. He was approximately 9.000001" away from Karchev.<br />
<br />
But wait! I had a Blackclad who could put Hunter's Mark on him! Orin Midwinter chuckled as he dispelled (literally) that notion.<br />
<br />
Premeasuring is only as good as the person using. HUGE fail. I have zero doubt Megalith could have finished the deal.<br />
<br />
As it stood, he could only cast Earth Spikes on Karchev, then gawk as Orin also dispelled that attempt. Disgruntled, Megalith put up his rough terrain animus.<br />
<br />
Baldur had been planning on using Earth Spikes on Karchev as well, but Orin still had one more dispel in him.<br />
<br />
Instead, after the Druids had knocked down a few jacks and pushed them around some, I had Baldur put a 4" forest in between them and my Wrath in a desperate attempt to buy time.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-6BF1KjUEPIs/V3PgdAMiMlI/AAAAAAAAVUc/s-itIUtbtrYEFpKi2fYu3wp6KWevD7FUwCKgB/s1600/IMG_20160628_234422096.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-6BF1KjUEPIs/V3PgdAMiMlI/AAAAAAAAVUc/s-itIUtbtrYEFpKi2fYu3wp6KWevD7FUwCKgB/s640/IMG_20160628_234422096.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I wasn't thinking very clearly this game. Two turns of fail in a row.</td></tr>
</tbody></table>
<br />
<strong>Khador Turn 4:</strong><br />
<strong></strong><br />
Eric decided he would assassinate me.<br />
<br />
First, needed to get within 12" of his Clamjack. So, he <strong>POPPED HIS FEAT</strong> then charged Megalith (he had some ability to give him +SPD and pathfinder).<br />
<br />
He got a little overzealous though, and ended up killing Megalith. I happily reaved the three fury from Megalith.<br />
<br />
Shooting at Baldur saw me transfer a bunch of damage to the Wrath.<br />
<br />
The Clamjack then went, and decided to use the auto-boosted damage rolls from the feat to kill the Wrath instead of Baldur, since it was a much better chance that Baldur would live and be able to keep the Wrath alive as well.<br />
<br />
The Bokur went, and killed a couple Bloodtrackers, engaging the remaining 2.<br />
<br />
He also ran his solo over to engage my rightmost Blackclad. Not sure what that solo even did, but it was enough to threaten my Blackclad.<br />
<br />
Eric scored two for dominating the zone. <br />
<br />
<br />
<strong>Score: 3-1, advantage Khador.</strong><br />
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I had gotten lucky that Eric had killed Megalith and let me transfer all that damage to the Wrath.<br />
<br />
He was still in a very commanding position though. I needed to win this turn. If I didn't, I'd certainly lose.<br />
<br />
I dropped Solid Ground, but kept Stone Skin on the Bloodtrackers.<br />
<br />
I had barely any options available. <br />
<br />
Eventually, I decided I had at least a chance.<br />
<br />
Blackclad stood where he was and rolled the rolls he needed to kill the Bokur with a spray (the Bokur was already injured from shield guarding a spear shot the turn before).<br />
<br />
The Bloodtrackers were then free to throw. They aimed, and the first shot spiked damage, killing Karchev and (mercifully) ending the game.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-HhAiu-f1YCg/V3PgdFcTO7I/AAAAAAAAVUc/BlX48HRw6JcfStK2xGA59duj5ttoB7J_QCKgB/s1600/IMG_20160629_241114009.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-HhAiu-f1YCg/V3PgdFcTO7I/AAAAAAAAVUc/BlX48HRw6JcfStK2xGA59duj5ttoB7J_QCKgB/s640/IMG_20160629_241114009.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Baldur had a chance to charge past the Clamjack into Karchev, but only if I got Hunter's Mark off on Karchev. If Orin dispelled that, Baldur could have Arced a fully boosted Earth Spike, and Orin wouldn't have had a dispel left. Those were my options, lol.</td></tr>
</tbody></table>
<strong>UNDESERVED WIN FOR CIRCLE!!</strong><br />
<strong></strong><br />
<br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, after my Turn 3 fail, I hadn't expected to win this game. Eric helped me a ton by killing Megalith. <br />
<br />
Still, there was a lot I could have done differently. <br />
<br />
I think this matchup has some good play into Karchev, but only if I use my feat to actually kill off one or two of his jacks. Just standing there was inexcusable.<br />
<br />
I also think that using the Druids to push jacks backward would have been a winning strategy, if I had positioned them in a way that made more sense. <br />
<br />
Eric likely should have shot half my Bloodtrackers off the board on Turn 3 to deny me the chance to assassinate Karchev, though I should have made more effort to keep the Trackers within 12" of him. <br />
<br />
The game would have gone better for me if I had not tried to score immediately. I'll need to keep that in mind.<br />
<br />
Overall, I'm pleased with my Baldur1 list, but displeased with my apparent lack of ability to play it well. Need lots of practice, do I!<br />
<br />
At any rate, we'll see how lucky I can get in the upcoming Steamroller. These are the lists I'll bring, assuming the store actually gets my Nightwitches in on Friday as they promised. They also ordered Grayle for me, ;)<br />
<br />
Let's just call it good here. I hope to have a Steamroller tournament report up for you sometime next week. Wish me luck!Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-831625480823403562016-06-27T11:13:00.001-06:002016-06-27T11:13:12.962-06:00Warmachine Batrep 34: Krueger2 makes his debut vs. Skorne<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a 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" style="height: 160px; margin-top: 0px; width: 315px;" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hedonism bot = Rasheth</td></tr>
</tbody></table>
Howdy everyone,<br />
<br />
I've managed to get a couple more games in since my last post. For some reason, my area is fraught with Skorne players, and as such I'm likely to play them a lot. This post is no exception - two different days, two different Skorne players.<br />
<br />
Today I played my favorite caster in MKII - Krueger2. He got nerfed a little (his feat no longer prevents charges due to the SPD debuff), but still does some really good things. I'm definitely more of a control-style player, and if K2 is anything, he's a control caster.<br />
<br />
<a name='more'></a><br />
<br />
<br />
<strong>Game 1: Circle Krueger2 vs. Skorne's Morghoul1!</strong><br />
<strong></strong><br />
<strong>My List:</strong><br />
<strong></strong><br />
Krueger2<br />
- Ghettorix<br />
- Warpwolf Stalker<br />
- Gorax<br />
<br />
- Tharn Bloodtrackers (max)<br />
- Sentry Stone & Mannikins<br />
- Sentry Stone & Mannikins<br />
- Druid Stoneward & Wold Stalkers<br />
- Shifting Stones<br />
<br />
- Bloodweaver Nightwitch<br />
- Bloodweaver Nightwitch<br />
- Blackclad Wayfarer<br />
- Gallows Grove<br />
- Gallows Grove<br />
<br />
<strong>His list (from memory):</strong><br />
<strong></strong><br />
Morghoul<br />
- Titan Gladiator<br />
- Titan Bronzeback<br />
- Titan Sentry<br />
- Tiberion<br />
- Agonizer<br />
<br />
- Praetorian Karax (max)<br />
- Beast Handlers<br />
<br />
- Extoller Soulward<br />
- Mortitheurge Willbreaker<br />
- Void Spirit<br />
<br />
>> My opponent won the roll to go first, and took it.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
After asking a few questions, this didn't really seem like a good scenario for my Krueger2 list to be in. His titans would be at roughly ARM 21 after the Agonizer debuff, and his feat (prevent beasts from using fury) was pretty ball-busting if I wanted to try to kill his beasts without my own dying first.<br />
<br />
A few things I noted, that all connected to help me form my plan:<br />
<ul>
<li>Morghoul's control range was 10". Really really tiny.</li>
<li>The two flags are certainly more than 10" apart. More than 16", probably (16" is significant because it's the distance Morghoul can dominate his own flag while still controlling his beasts and allowing them to contest my own flag.</li>
<li>My beasts were almost certainly going to lose the attrition war.</li>
<li>My units/solos were almost certainly going to beat his own units/solos.</li>
</ul>
So, my game plan was this: force Morghoul into a situation where he either had to contest my flag with his beasts, or score. Don't let him do both. If he tried to do both, I'd likely be able to kill Morghoul with Bloodtrackers.<br />
<br />
If he wanted to contest, I would be able to circle around with my units and control his own flag.<br />
<br />
If he wanted to dominate his own flag, I would contest in my own turns with random infantry/solos, while scoring on my own flag every turn.<br />
<br />
Incidentally, I needed to kill as many of his infantry as quickly as possible to give me the edge.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Yrixxbo8UGU/V3E9XE63keI/AAAAAAAAVSU/QJh8A_ZTibMTznEQ8iUgDevsb9L7kUqdQCKgB/s1600/IMG_20160623_212913458.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-Yrixxbo8UGU/V3E9XE63keI/AAAAAAAAVSU/QJh8A_ZTibMTznEQ8iUgDevsb9L7kUqdQCKgB/s640/IMG_20160623_212913458.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Proxies: Two Nyss at the bottom there (blue) are actually Bloodweaver Nightwitches.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-0zegFfeD4jY/V3E9XAupE1I/AAAAAAAAVSU/0vCn4MamliAb-t6LxxklYMiIefxUk9oSwCKgB/s1600/IMG_20160623_212916096.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-0zegFfeD4jY/V3E9XAupE1I/AAAAAAAAVSU/0vCn4MamliAb-t6LxxklYMiIefxUk9oSwCKgB/s640/IMG_20160623_212916096.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His Nihilator models = Praetorian Karax. Incidentally, I put Prey on them to start off.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 1:</strong><br />
<strong></strong><br />
He ran up. Not much more to it than that.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-hBhmdgPMA5Y/V3E9XNi5EkI/AAAAAAAAVSU/Gg1XCreOUtoFthKusx9_TR1j70OBUS3NACKgB/s1600/IMG_20160623_213317662.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-hBhmdgPMA5Y/V3E9XNi5EkI/AAAAAAAAVSU/Gg1XCreOUtoFthKusx9_TR1j70OBUS3NACKgB/s640/IMG_20160623_213317662.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of my army is AD. Kind of helpful to deploy them later, as more information is always better.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up too. Sentry Stones popped forests. One of them forgot to move it's Mannikins up to screen it. <br />
<br />
In my defense, this was my first time using them.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-7A_gd30u3Eg/V3E9XKNMl4I/AAAAAAAAVSU/1gVJxiXzYFUvtE3B32RnMZ5QYMHHgzO1QCKgB/s1600/IMG_20160623_214024676.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-7A_gd30u3Eg/V3E9XKNMl4I/AAAAAAAAVSU/1gVJxiXzYFUvtE3B32RnMZ5QYMHHgzO1QCKgB/s640/IMG_20160623_214024676.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put my Bloodtrackers where they are to bait his Karax into jamming me. Figured that would help me remove them faster, and keep them out of shield wall.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 2:</strong><br />
<strong></strong><br />
Karax did indeed jam. This was nice, but was also frustrating, because they were in range to charge my rightmost Sentry Stone, which they killed. If I had put my Mannikins up to screen the Stone, that wouldn't have been possible.<br />
<br />
Willbreaker gave Karax Tough.<br />
<br />
My opponent moved cagily. He wanted to ensure his huge threat ranges gave him the first hit.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Bq3TBWAJTZs/V3E9XH03quI/AAAAAAAAVSU/D8DWL4q97AEHOyvqqsP_lu_s3h_0Lr-3gCKgB/s1600/IMG_20160623_215200979.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Bq3TBWAJTZs/V3E9XH03quI/AAAAAAAAVSU/D8DWL4q97AEHOyvqqsP_lu_s3h_0Lr-3gCKgB/s640/IMG_20160623_215200979.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The battle has been joined!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I saw an opportunity here: I could probably kill his Gladiator, and control the zone this turn if I played everything right. <br />
<br />
Gallows Grove on the left moved up so I could arc TK on the Gladiator.<br />
<br />
Krueger went and used TK to turn the Gladiator around and move him 2" closer to my lines. He then moved toward my objective and TK'd himself into B2B with it.<br />
<br />
Blackclad went up and tried Hunter's Mark. <strong>He needed a '3', but got snake eyes. Doh!</strong><br />
<br />
Wold Stalkers (Shrimp) took some shots at the Gladiator and did some actually pretty good damage.<br />
<br />
Stones teleported my Stalker to within 2" of the Gladiator (and outside of the 8" bubble of hate from the Agonizer).<br />
<br />
Stalker punched the Gladiator to death (rolling snake eyes once again on one of the hit attempts), but still had enough Fury to buy Lightning Strike. I placed him in a way so as to bait Tiberion to charge him - I wanted Morghoul away from his flag (hence why I didn't pop my feat).<br />
<br />
Right-side Gallows Grove moved up to deny Tough rolls on around 5 of the Karax.<br />
<br />
Blood trackers went, and... whiffed. They needed very low rolls, and really rolled poorly.<br />
<br />
Mannikins also went, and they did a little better. They were able to spray away a few of them.<br />
<br />
However, after all my best efforts, two Karax were left alive, and one of them was in the zone, so I'd be unable to control the zone. :-/ <br />
<br />
Still, I scored 1. <br />
<br />
<strong>Score: 1-0, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-4jrAcuAZp3Y/V3E9XKxvxII/AAAAAAAAVSU/YDvQMKbS_IM97PhknqofkyMN1AKOnbnHwCKgB/s1600/IMG_20160623_222012908.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-4jrAcuAZp3Y/V3E9XKxvxII/AAAAAAAAVSU/YDvQMKbS_IM97PhknqofkyMN1AKOnbnHwCKgB/s640/IMG_20160623_222012908.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Poor, lost Bloodtrackers. The way I use them, I kind of wonder if I should put Nuala with them to give them Quick Work. They get jammed so often, that might end up being a huge benefit.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 3:</strong><br />
<strong></strong><br />
My opponent didn't hesitate. His Sentry would be able to charge my Stalker, which meant he could push up his entire battleforce, pop his feat, and dare Ghetto to respond without the ability to force.<br />
<br />
However, that would likely expose Morghoul, or at least expose his flag. And, if he wanted to get all the buffs up on the Sentry, Morghoul would only be sitting on a single transfer.<br />
<br />
Then, the game got a little weird.<br />
<br />
Morghoul went, and charged my remaining Sentry Stone. He did a little bit of damage, but my opponent seemed obsessed, and spent ALL of Morghoul's fury on trying to kill it, and failing. In the end, he was B2B with my stone, out of Fury. He <strong>popped his feat</strong>.<br />
<br />
Then, all the Titans ran, because he had forgotten to buff his Sentry.<br />
<br />
Karax took some ineffectual swings.<br />
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I was a little weirded out. But my opponent declined my offer to take back a move or two.<br />
<br />
So, I used Gorax + Nightwitch to kill his remaining Karax. Blood trackers shifted Prey to Morghoul.<br />
<br />
Mannikins sprayed Morghoul, and one actually hit, and did some damage. Lol.<br />
<br />
Bloodtrackers were easily in range, and threw their spears at Morghoul, killing him with shots to spare.<br />
<br />
.... heh.<br />
<br />
<strong>Weird-ass victory for Circle!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
My opponent said that he forgot to use Sidestep on Morghoul or something. It didn't really make sense to me.<br />
<br />
If he had done what I expected, I think the game would have been pretty close. I still might have had an assassination vector on Morghoul, but I think it would have been more likely that I would have needed to go for a scenario victory. At that point, my opponent only had his battle group and some pain givers, with a couple solos I assume I'd have been able to kill off with the rest of my own turn.<br />
<br />
Krueger could pop his feat and keep the titans away from him and Ghetto for a turn (and TK the Sentry back, away from the flag. I could get a control and a dominate for 3 total points in my own turn, and try to win the game on Turn 4. My opponent would have one turn (at SPD -2) to kill Krueger, or risk losing via scenario.<br />
<br />
At least, that's my perception. You never know, though.<br />
<br />
In the end, I think Morghoul's control range really screws him for scenario play.<br />
<br />
I <em>did</em> love playing K2 again. TK and his various scenario shenanigans are so much fun! My list is a little all over the place, but it has lots of tools. I'm excited to explore it more.<br />
<br />
<strong>Game 2: Circle Krueger2 vs. Skorne Rasheth!</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
<strong>My List: (unchanged)</strong><br />
<strong></strong><br />
Krueger2<br />
- Ghettorix<br />
- Warpwolf Stalker<br />
- Gorax<br />
<br />
- Tharn Bloodtrackers (max)<br />
- Sentry Stone & Mannikins<br />
- Sentry Stone & Mannikins<br />
- Druid Stoneward & Wold Stalkers<br />
- Shifting Stones<br />
<br />
- Bloodweaver Nightwitch<br />
- Bloodweaver Nightwitch<br />
- Blackclad Wayfarer<br />
- Gallows Grove<br />
- Gallows Grove<br />
<br />
<strong>His list (from memory):</strong><br />
<strong></strong><br />
Rasheth<br />
- Despoiler<br />
- Tiberion<br />
- Titan Sentry<br />
- Agonizer<br />
- Basilisk Krea<br />
<br />
- Praetorian Swordsmen (max) w/ UA<br />
- Beast Handlers (min?)<br />
- Beast Handlers (min?)<br />
<br />
- Extoller Soulward<br />
- Mortitheurge Willbreaker<br />
<br />
<strong>Scenario: </strong>The new one everyone hates with four total flags and two objectives.<br />
<br />
>> I won the roll to go first, and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I was interested in how this game would go. Everyone says this scenario is BS, though it would be interesting to see if that was true.<br />
<br />
I decided that, especially after my opponent's deployment, I would try to just dominate one flag and get a scenario win. It was the same issue as last game - his force wasn't going to be able to spread out well enough to cover all the objectives.<br />
<br />
One thing of note is that Vince didn't bring a beast that gave him Rush. That meant that his max threat range was 9", which is dramatically worse (IMO) than the 11" threat I'm accustomed to. You kind of need more threat range in this game, or your opponent can do some dirty stuff to you, especially in this age of pre-measuring.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-hpc5jg_kcCc/V3E9XGB8DlI/AAAAAAAAVSU/q4HKsbPUiYwViOPMRfNMEQr1w_RqQWBcwCKgB/s1600/IMG_20160625_143639378.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-hpc5jg_kcCc/V3E9XGB8DlI/AAAAAAAAVSU/q4HKsbPUiYwViOPMRfNMEQr1w_RqQWBcwCKgB/s640/IMG_20160625_143639378.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Proxies: Nyss = Bloodweaver Nightwitches</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up. I wanted to make sure Vince couldn't really have access to my flags.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-4qyieCmL0UA/V3E9XLrsoKI/AAAAAAAAVSU/i1WQ3IGpZgol2jKckdppPTc8o2Hx7wiwwCKgB/s1600/IMG_20160625_144539811.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-4qyieCmL0UA/V3E9XLrsoKI/AAAAAAAAVSU/i1WQ3IGpZgol2jKckdppPTc8o2Hx7wiwwCKgB/s640/IMG_20160625_144539811.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers put Prey on the Swordsmen.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 1:</strong><br />
<strong></strong><br />
Vince ran his guys up.<br />
<br />
Krea protected the Swordsmen with his +2 DEF animus.<br />
<br />
Swordsmen got Carnivore.<br />
<br />
Swordsmen also got Tough.<br />
<br />
Vince arced a Breath of Corruption at my Bloodtrackers, but missed. It scattered out of harm's way.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-YDgObqUn_iI/V3E9XLX5KwI/AAAAAAAAVSU/uHyrUxpwiLkryhyNjWgfcXi7iSZ9HZV4wCKgB/s1600/IMG_20160625_150602126.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-YDgObqUn_iI/V3E9XLX5KwI/AAAAAAAAVSU/uHyrUxpwiLkryhyNjWgfcXi7iSZ9HZV4wCKgB/s640/IMG_20160625_150602126.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Could I kill some of the Swordsmen?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I couldn't score this turn, so I decided to just try to kill more Swordsmen and get better table position. It was becoming obvious that it would be easiest to take the right-hand flag.<br />
<br />
After the Bloodtrackers and Mannikins and Shrimp went, I had managed to kill 7 of the Swordsmen (out of a possible 12), despite all of them having a +2 DEF from either the Krea or the hill.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-zDMbK4-hZaM/V3E9XGPQpiI/AAAAAAAAVSU/PBLJJnxDQls5Rv9MgXnNULzbfJ-5kI6bgCKgB/s1600/IMG_20160625_153325004.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-zDMbK4-hZaM/V3E9XGPQpiI/AAAAAAAAVSU/PBLJJnxDQls5Rv9MgXnNULzbfJ-5kI6bgCKgB/s640/IMG_20160625_153325004.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put the Mannikins up there they are to bait Vince into running a beast up there to kill them. If he did, then he could pop his feat, and I could dance away for a turn. I'd rather get that feat out of the way earlier than later.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 2:</strong><br />
<strong></strong><br />
Vince moved up again. I had deliberately placed my Sentry Stones just outside of 9" from his beasts, so they wouldn't really be able to do much this turn.<br />
<br />
His Krea walked up and used his shot to make Ghettorix DEF 5. For whatever that was worth.<br />
<br />
Swordsmen charged in and didn't do much to my Bloodtrackers.<br />
<br />
Tiberion came over and killed all three of one Stone's Mannikins. Maybe the Sentry helped.<br />
<br />
Rasheth went and <strong>popped his feat</strong>. He put up Castigate, and hung out with four focus. Wise to hang on to that focus - I think I could have assassinated him with Ghetto without a large camp.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-HWoD8z30tSA/V3E9XJDf3UI/AAAAAAAAVSU/ecPOI2aWeT4hCu4xi1Iw6_VbcZz6eJQogCKgB/s1600/IMG_20160625_160056445.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-HWoD8z30tSA/V3E9XJDf3UI/AAAAAAAAVSU/ecPOI2aWeT4hCu4xi1Iw6_VbcZz6eJQogCKgB/s640/IMG_20160625_160056445.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Some stuff is exposed. Is it enough stuff though?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I could score this turn, and I intended to do so. I also intended to get rid of some supporting models and keep Vince at bay for another turn. With the feat up, I wouldn't be able to kill any of his heavies (-2 STR is rough).<br />
<br />
Stones teleported Ghetto to within 2" of a Swordsman and the Krea. He killed the Krea in a few hits, and killed the swordsman as well.<br />
<br />
Bloodtrackers went and killed the remaining swordsmen, including the UA. They cycled Prey to Rasheth.<br />
<br />
Bloodwitch ran to control the rightmost flag.<br />
<br />
Bloodwitch ran to control the leftmost flag, which was uncontested.<br />
<br />
Krueger went and <strong>POPPED HIS FEAT</strong>. He TK'd Ghetto away 2" to keep the Sentry from charging him, and put up Storm Winds. He also walked to within 12" of the flag on the right so that he could run to dominate it next turn in the right situation.<br />
<br />
Otherwise, I kept my models mostly outside of Vince's 7" threat range (feat made everyone -2 SPD).<br />
<br />
I scored two points.<br />
<br />
<strong>Score: 2-0, advantage Circle</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-KpTbeRh3u8Y/V3E9XEDkXjI/AAAAAAAAVSU/6r4DjGHhev8ju5G64j7JLAFa3jtAp7c_ACKgB/s1600/IMG_20160625_163314072.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-KpTbeRh3u8Y/V3E9XEDkXjI/AAAAAAAAVSU/6r4DjGHhev8ju5G64j7JLAFa3jtAp7c_ACKgB/s640/IMG_20160625_163314072.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ghetto isn't really in a lot of danger, happily.</td></tr>
</tbody></table>
<br />
<strong>Skorne Turn 3:</strong><br />
<strong></strong><br />
Vince decided to score some points this turn. <br />
<br />
Tiberion charged his objective and destroyed it, then killed a Stone as well, for fun.<br />
<br />
A few beast handlers ran up to contest the flag on the left.<br />
<br />
Rasheth arced a Breath of Corruption onto my right side Blood Witch and killed it.<br />
<br />
Otherwise, his army just repositioned some.<br />
<br />
<strong>Score: 2-1, advantage Circle.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-6xDzlH6qcJM/V3E9XFBh8hI/AAAAAAAAVSU/zsH0IYvyJiAlsuP7rq3W7iHFKSnVFtSWACKgB/s1600/IMG_20160625_165419752.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-6xDzlH6qcJM/V3E9XFBh8hI/AAAAAAAAVSU/zsH0IYvyJiAlsuP7rq3W7iHFKSnVFtSWACKgB/s640/IMG_20160625_165419752.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Could I score enough to win next turn?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
Vince had positioned his Beast Handlers perfect on the left - I couldn't kill both with my Nightwitch.<br />
<br />
I decided to try spraying one with my Blackclad, but he missed his magic roll. Needed a '6'. Sigh.<br />
<br />
Bloodwitch, who was engaged, killed one of the Beast Handlers.<br />
<br />
After looking at the board, I decided I could still win.<br />
<br />
I had Ghetto charge the objective, and killed it easily.<br />
<br />
Bloodtrackers killed the Extoller Soulward easily.<br />
<br />
Krueger then ran 12" and dominated the flag for two points.<br />
<br />
I ended my turn, and the game ended.<br />
<br />
<strong>Final Score: 5-1, advantage Circle.</strong><br />
<strong></strong><br />
<strong>VICTORY for Circle Orboros!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<br />
I think Vince needs more threat range. My faster army wasn't really at risk for much of this game. If I can choose the place and time the engagement occurs, I hold all the advantages.<br />
<br />
In addition, I think it also hurts that this style of army can't really spread out much. Despite Rasheth's 16" control range, the beasts are incentivized to stay close to one another, due to the Agonizer's bubble of awesome. Without really solid units to hold objectives, this scenario is pretty difficult for a list like his.<br />
<br />
<strong>Thoughts on my list:</strong><br />
<strong></strong><br />
I liked it a lot. I really like the Bloodweaver Nightwitches. They add a really solid presence, and can do a lot of different things for me. They're fast, provide grievous wounds when necessary, and can kill solos and units pretty well.<br />
<br />
The Sentry Stones are great too - looking forward to playing them more. Mannikins are a great screen, and the stones are harder to get to than one might think. Once they're all gone, then my caster and beasts can jump out and do some borderline filthy things.<br />
<br />
Really, so far, I have no reason to complain about this list so far. I have a tournament coming up next weekend, and I imagine this will be one of my pairings, along with Baldur1.<br />
<br />
Anyways, let me know what you think! Thanks for reading.Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-89008922282442620172016-06-21T12:38:00.000-06:002016-08-24T16:15:16.874-06:00Warmachine Batrep 33: Circle in MKIII - 7 total games!<div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;">
<img alt="Image result for circle" class="rg_i" data-src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTnQV5nBZ_4j2svYyWGU1kJ1GWCKrQo-bWB5M_bSe3PLlGw8ALz" data-sz="f" jsaction="load:str.tbn" name="GR4HbRwD2bbaxM:" src="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTnQV5nBZ_4j2svYyWGU1kJ1GWCKrQo-bWB5M_bSe3PLlGw8ALz" style="height: 184px; margin-left: 0px; margin-right: 0px; margin-top: 0px; width: 184px;" /></div>
<br />
Howdy all! It's been a long time since I've done anything miniature-related, other than packing up my models and storing them for a while.<br />
I went on a 1.5 year hiatus, and in that time I've moved, been promoted twice at my job, and had other life things happen to me that don't really belong on a blog like this. Suffice it to say, I had good reasons to go, but I'm back, at least for now, and want to get some MKIII battle reports going!<br />
<br />
Please note that this may not be as consistent as my previous battle reports used to be. I have far less time on my hands, and am unsure if I can write up a report for every game I play.<br />
<br />
Also note that my painting will not really get done at all until I can hire someone to paint for me. As I've said - I don't have time, and painting took too much time previously. Alas :-/<br />
<br />
So, Circle in MKIII. It's been interesting. I've long tried to find an excuse to use Baldur1, and I feel like he's finally viable competitively. At least, he is for now. I also like <strike>Cassius</strike> Wurmwood. Grayle is also interesting. Lots of cool stuff to be excited about. <br />
<br />
<a name='more'></a><br />
<br />
I won't spend much time ranting about the sad stuff Circle has lost. I genuinely don't care about the Morv2 nerfs. She was a little over the top, but was good enough that I couldn't really pass her up in tournaments. Krueger2 is a different story, however. He was like, the *perfect* caster for my play style. Pretty bummed that his feat lets people charge now. <br />
<br />
<strong>Games 0 and 0.5:</strong><br />
I played two games without pictures, with Baldur1. Both were fun, but won't be getting battle reports. I won both, though the first one was a "learning" game against Zaal2, which I think I would have lost if we weren't being so relaxed. The second one was against a really pretty Cygnar army (Stryker2), which wasn't prepared for my knockdown tech. Bloodtrackers did dirty things that game...<br />
<br />
<strong>Game 1: Circle Grayle vs. Convergence Father Lucant (75 points)</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
<strong>Grayle</strong><br />
<strong></strong><br />
<strong>- </strong>Warpwolf Stalker<br />
- Feral Warpwolf<br />
<br />
- Max Reeves of Orboros<br />
- Max Wolves of Orboros (UA)<br />
- Max Skinwalkers (UA)<br />
- Shifting Stones<br />
<br />
- Morraig<br />
- War Wolf<br />
- War Wolf<br />
- War Wolf<br />
<br />
<strong>John's list </strong>(sorry, battlecollege isn't very helpful right now, so my descriptions are pretty vague)<br />
<br />
Lucant<br />
- Prime Axiom<br />
- Heavy Melee Warjack<br />
- Heavy Support Warjack<br />
<br />
- 10x Small-base Infantry w/ Shield Wall<br />
- 6x Medium-base Infantry w/ Sidestep<br />
<br />
- 3x Mechanics<br />
- Enigma Foundry<br />
- Enigma Foundry<br />
- 4x Servitors<br />
<br />
>> I won the roll to go first, and took it.<br />
<br />
<strong>Pregame Thoughts:</strong><br />
<strong></strong><br />
I wasn't sure what to think. I had a lot of infantry, which I figured would do okay against his own infantry. Lots of internal synergy in this list - all these units of Wolfsworn would be interesting to watch interact.<br />
<em></em><br />
Going into this match, I had two priorities: kill the Prime Axiom, and win on scenario. The scenario was such that I thought I could continue to contest my opponent's zone while (hopefully) clearing my own out each turn. I would need to protect my heavies too - keep them from being dragged in by his colossal. <br />
<br />
I also knew his feat was going to give me problems - ARM of 24 on the Prime would be unworkable. I needed to find a way to delay it for multiple turns until I could get both of my heavies to punch it during a non-feat turn.<br />
<br />
<strong>Deployment:</strong><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-HsnSDxF_KPg/V2dCRHrRbZI/AAAAAAAAVPY/_l2KRLLsFFMl_KkNva2zgrsDuGo-eLI9gCKgB/s1600/IMG_20160616_151120665.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-HsnSDxF_KPg/V2dCRHrRbZI/AAAAAAAAVPY/_l2KRLLsFFMl_KkNva2zgrsDuGo-eLI9gCKgB/s640/IMG_20160616_151120665.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm using proxies here - Mohsar = Grayle, and the Goat = Feral Warpwolf</td></tr>
</tbody></table>
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up. I decided to have my Reeves (left) be the ones to contest my opponent's zone. I did put Storm Rager on Morraig, and Marked for Death on the Skinwalkers.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-5SJoTgPmRM4/V2dCRCS-J7I/AAAAAAAAVPY/Qd6_tWSAZaUJXDrvKaqPh2y_3GbVM9GmQCKgB/s1600/IMG_20160616_151813839.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-5SJoTgPmRM4/V2dCRCS-J7I/AAAAAAAAVPY/Qd6_tWSAZaUJXDrvKaqPh2y_3GbVM9GmQCKgB/s640/IMG_20160616_151813839.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The idea was to keep my Skinwalkers in front of my WoO, then eventually use Grayle's Tactician to get weird charges as needed.</td></tr>
</tbody></table>
<strong>Convergence Turn 1:</strong><br />
<strong></strong><br />
John moved up. Not much more to say. Look at the damn picture if you want more information.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-tSngfkfpMfs/V2dCRN3l6iI/AAAAAAAAVPY/NInqZawOFoonyv9AL6AVm9Pp-dW-IrlnACKgB/s1600/IMG_20160616_152626249.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-tSngfkfpMfs/V2dCRN3l6iI/AAAAAAAAVPY/NInqZawOFoonyv9AL6AVm9Pp-dW-IrlnACKgB/s640/IMG_20160616_152626249.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Prime Axiom is sitting in a puddle of corrosive acid. Didn't do much, TBH.</td></tr>
</tbody></table>
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I thought this would be a good opportunity to try out some War Wolf shenanigans with the Reeves. I also wanted to keep the Prime from rushing into my zone on Turn 2 and popping his feat, which would get me behind on Scenario. <br />
<br />
So, the Reeves used CRAs and Morraig's +1 to attack rolls buff to kill a bunch of the shield wall infantry in the left zone. The ones they failed to kill I had the War Wolves charge. I also killed a bunch of Servitors. Not a bad round for the Reeves, all things considered.<br />
<br />
War Wolves on the left killed a couple more infantry.<br />
<br />
Stalker charged in and killed a single medium-based infantry, then Lightning Struck away behind the forest.<br />
<br />
Skinwalkers ran up to screen my zone from the Axiom crashing into it.<br />
<br />
Grayle put up his no-shooting cloud in front of the Axiom, then toed the zone so I could potentially score next turn.<br />
<br />
Other stuff repositioned a little bit. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ADL0BnYJR80/V2dCRAHpilI/AAAAAAAAVPY/KOiV0My-IzgetIAXxuhqd7qAD2p59m4xwCKgB/s1600/IMG_20160616_154427441.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-ADL0BnYJR80/V2dCRAHpilI/AAAAAAAAVPY/KOiV0My-IzgetIAXxuhqd7qAD2p59m4xwCKgB/s640/IMG_20160616_154427441.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I was probably a little too cautious with my Feral there. He didn't need to be behind the objective.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 2:</strong><br />
<strong></strong><br />
John moved up as much as he could, but couldn't make it into my zone. He managed to kill about half of my Skinwalkers.<br />
<br />
He also managed to kill both of my War Wolves in the left zone.<br />
<br />
He did <strong>pop his feat</strong>. Everything was +4 ARM. Yuck.<br />
<br />
We both scored.<br />
<br />
<strong>Score: 1-1</strong><br />
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I decided that I wouldn't bother trying to hurt his Prime Axiom this turn. ARM 24 is a little too crazy. Instead, I settled on keeping him out of my zone next turn, if at all possible.<br />
<br />
Skinwalkers managed to cause some damage with Vengeance.<br />
<br />
Stalker killed a couple medium-based infantry, then used Lightning Strike to get into the Prime's back arc. I wanted to give him a choice: he could either try to kill my Stalker, or get into the zone. If the Prime did get into the zone, I'd get a nasty free strike. If the Prime decided to focus on killing the Stalker, the WoO would be able to use their mini-feat and combine with the Feral and whatever else to down the big guy.<br />
<br />
Reeves sent a couple of their number into the enemy zone to contest it.<br />
<br />
Grayle once again put up his no-shoot AOE, this time directly on the Axiom Prime. Unless the Prime moved a full advance, he wouldn't be able to get out of the AOE, and therefore couldn't shoot at me.<br />
<br />
Morraig sliced in and killed at least one medium-based infantry.<br />
<br />
I scored.<br />
<br />
<strong>Score: 2-1 (Advantage Circle)</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Rt_SUewjKnA/V2dCRHsChvI/AAAAAAAAVPY/cGZrjIjUH1gRbNftlDiPSSexV4I5TLGEACKgB/s1600/IMG_20160616_162204660.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-Rt_SUewjKnA/V2dCRHsChvI/AAAAAAAAVPY/cGZrjIjUH1gRbNftlDiPSSexV4I5TLGEACKgB/s640/IMG_20160616_162204660.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Forgot to pop my feat. Not that Grayle has a good feat against this kind of army.</td></tr>
</tbody></table>
<strong>Convergence Turn 3:</strong><br />
<strong></strong><br />
John decided not to give his Prime Axiom full focus, which was a somewhat big deal.<br />
<br />
I don't remember all of what happened, but the end result was that the Skinwalkers all died, and the medium-based infantry were able to side-step into my zone and contest it. <br />
<br />
After a bunch of interactions, the Prime only had a couple focus. He swung, and didn't manage to kill the Stalker. <br />
<br />
Pretty big deal!<br />
<br />
His shield-wall infantry continued to regrow themselves. Sigh.<br />
<br />
He cleared his own zone, and scored.<br />
<br />
<strong>Score: 2-2</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-HUmIJ2-aR0w/V2dCRIqgU9I/AAAAAAAAVPY/5umX1YcpRYAq762jutwajdRGTQ8QEeclACKgB/s1600/IMG_20160616_163603866.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-HUmIJ2-aR0w/V2dCRIqgU9I/AAAAAAAAVPY/5umX1YcpRYAq762jutwajdRGTQ8QEeclACKgB/s640/IMG_20160616_163603866.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If I could kill his Prime Axiom next turn, I'd be in a good situation, I assumed.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
Grayle was able to get within 6" of the Stalker while toeing the zone, and put Primal on both the Stalker and the Feral.<br />
<br />
Stalker walked up and did some good damage to the Prime.<br />
<br />
WoO went next and killed almost all of the remaining medium-based infantry. One also charged the Axiom, which got my remaining War Wolf a charge into it as well, causing more damage.<br />
<br />
Feral waltzed in and killed the Axiom with initials. Whoops, shouldn't have put Primal on him, lol!<br />
<br />
Morraig went in and finished off the remaining medium-based infantry, the reformed to block the Heavy jack from getting into my Feral.<br />
<br />
Stones also shifted to the corner of the zone to keep John's models out.<br />
<br />
Reeves charged in and killed a couple of guys in the zone. Mostly, I wanted to force John to use as many resources as he could to kill all of the Reeves, and hopefully not focus as much on my zone.<br />
<br />
I scored another one.<br />
<br />
<strong>Score: 3-2 (advantage Circle)</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-F2Lx4_Ph6Bg/V2dCROsr79I/AAAAAAAAVPY/N0ueWp4GvJAt5RyjQYrYU3Szo_Hhm_5UACKgB/s1600/IMG_20160616_170350038.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-F2Lx4_Ph6Bg/V2dCROsr79I/AAAAAAAAVPY/N0ueWp4GvJAt5RyjQYrYU3Szo_Hhm_5UACKgB/s640/IMG_20160616_170350038.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm still so rusty at this game...</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 4:</strong><br />
<strong></strong><br />
John was able to kill Morraig (both iterations) with his heavy jack, then kill a Stone, and slide his Enigma Foundry into the corner of my zone to contest.<br />
<br />
On the other hand, he was unable to kill all of my Reeves, so neither of us scored this turn.<br />
<br />
<strong>Score: 3-2 (advantage Circle)</strong><br />
<strong></strong><br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
Both my heavies frenzied. The Stalker ate a Mechanic, while the Feral killed a WoO. Alas.<br />
<br />
WoO and Grayle combined to kill off the Enigma Foundry and put a few boxes on the Heavy Jack.<br />
<br />
I scored.<br />
<br />
<strong>Score: 4-2 (advantage Circle)</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-qVZjJkymBic/V2dCRM5Ws_I/AAAAAAAAVPY/OMztd_6kBcEyE0bhx-OBKuERaouAjxQTACKgB/s1600/IMG_20160616_172405474.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-qVZjJkymBic/V2dCRM5Ws_I/AAAAAAAAVPY/OMztd_6kBcEyE0bhx-OBKuERaouAjxQTACKgB/s640/IMG_20160616_172405474.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This was taken somewhat into his turn - he had already killed my remaining Reeves on the left zone at that point.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 5:</strong><br />
<strong></strong><br />
John was initially going to trample to my objective and see if he could take it out, but since the objective was a "bunker", a single Jack wouldn't have necessarily been enough to take it out. Even if he did, he wouldn't be able to win via scenario.<br />
<br />
So, he trampled to my Stalker, but didn't have enough to kill him (he didn't have a way to cast the +2 STR/MAT spell on the jack, I think). One focus to trample, one to buy an attack, and one to boost, which was a miss. <br />
<br />
In the absence of a ton of my infantry (who were all trampled), a Mechanic waltzed in and contested my zone.<br />
<br />
All remaining Reeves were wiped out.<br />
<br />
John scored.<br />
<br />
<strong>Score: 4-3 (advantage Circle)</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-HycDVke6iYU/V2dCRIHfikI/AAAAAAAAVPY/j79rj7TSy6c-yMJ5xNWueX2rXoJYGPERwCKgB/s1600/IMG_20160616_173026792.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-HycDVke6iYU/V2dCRIHfikI/AAAAAAAAVPY/j79rj7TSy6c-yMJ5xNWueX2rXoJYGPERwCKgB/s640/IMG_20160616_173026792.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking at this now, I think I let him trample my Medium-based War Wolf. Oops! :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 6:</strong><br />
<strong></strong><br />
I killed the Mechanic, shifted a stone to John's zone, and ended my turn.<br />
<br />
I scored, and the game ended.<br />
<br />
<strong>Win for Circle Orboros!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
This game was kind of a slog. Haha, I was glad this game didn't have a clock, because I'm pretty sure I would have clocked out. Learning the Wolf Sworn interactions while using an entirely new caster was difficult for me to say the least.<br />
<br />
John was a great opponent :)<br />
<br />
I think... I think that the game would have been different if John had punched my Stalker harder with his Prime Axiom in the turn he popped his feat. If he had allocated a full stack to him, I'm not convinced the Stalker would have lived, and I'd have had to throw everything I had at it to kill it. That might have resulted in the medium-based infantry surviving.<br />
<br />
Who really knows. I think that was the only real mistake John made though. <br />
<br />
Otherwise, this being a learning game for both of us, I thought we both did well enough.<br />
<br />
My own main weakness (there were lots, and I won't list them all, even assuming I'd be capable of that) was my own logistics. I need to space models better, and position them with the next turn in mind. I started doing that at some point during this game, but my initial moves were pretty awkward.<br />
<br />
I expect I'll play more Grayle games in the future, though that probably won't be my immediate focus. Baldur1 and Wurmwood will occupy my attention until then (as you'll see in this report).<br />
<br />
<strong>Game 2: Circle (Baldur1) vs. Mercs (Ossrum)</strong><br />
<br />
<strong>My list:</strong><br />
<strong></strong><br />
Baldur1<br />
- Wold Wrath<br />
- Megalith<br />
<br />
- Max Bloodtrackers (w/ Nuala)<br />
- Druids of Orboros (w/ UA)<br />
- Shifting Stones<br />
<br />
- Blackclad Wayfarer<br />
- Blackclad Wayfarer<br />
- Gallows Grove<br />
<br />
<strong>Rory's list:</strong><br />
<strong></strong><br />
Ossrum<br />
- Heavy Drill Jack<br />
- Heavy melee jack<br />
- Heavy melee jack (same as above)<br />
- Light shooty jack<br />
- Light shooty jack (same as above)<br />
<br />
- Mortar Team<br />
- Mortar Team<br />
- Max Forgeguard<br />
- Max Forgeguard<br />
- Max Forgeguard<br />
<br />
>> Rory won the roll to go first, and took it.<br />
<br />
<strong>Pregame Thoughts:</strong><br />
<strong></strong><br />
I had only played against Mercs a few times, and I don't think against Ossram ever. I knew that his stuff would probably be able to punch me pretty hard, but wasn't really sure.<br />
<br />
My thought was that my Bloodtrackers could do some <em>work</em> this game if I could use them well. I figured that Baldur would protect me from most ranged attacks (no blast damage is really nice).<br />
<br />
I actually really like this list so far. This is a good game to showcase why I liked it.<br />
<br />
Anyways, I decided to wing it. I'd try to attrition Rory for a while, and if that failed, I'd perhaps go for scenario. Not really the strongest of gameplans, lol.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-BKGb7eTHO6w/V2dCRIMWMiI/AAAAAAAAVPY/JIJZ7Xxf8J8XGBV66QEzsiNNpjYrh6YSwCKgB/s1600/IMG_20160616_180653992.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-BKGb7eTHO6w/V2dCRIMWMiI/AAAAAAAAVPY/JIJZ7Xxf8J8XGBV66QEzsiNNpjYrh6YSwCKgB/s640/IMG_20160616_180653992.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So excited that we can buff the Wrath with spells now!</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-Wp34iLC31nY/V2dCROw8ZuI/AAAAAAAAVPY/qU8IMyrBFzYBS6G_q5bNxCJD0m3vmEUqACKgB/s1600/IMG_20160616_180656641.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-Wp34iLC31nY/V2dCROw8ZuI/AAAAAAAAVPY/qU8IMyrBFzYBS6G_q5bNxCJD0m3vmEUqACKgB/s640/IMG_20160616_180656641.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">That's a lot of hammer dwarves! I put Prey on the grey dwarves on the right.</td></tr>
</tbody></table>
<br />
<br />
<strong>Mercs Turn 1:</strong><br />
<strong></strong><br />
Rory ran up. <br />
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
Everyone ran up.<br />
<br />
I kept a pretty cagey distance from the hammer dwarves - Ossrum's feat (+3 SPD) gave them a pretty big threat range.<br />
<br />
I put up Solid Ground, and put Stone Skin on the Bloodtrackers.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-AC3oIIGffsA/V2dCRG984iI/AAAAAAAAVPY/zrEghVuFgzwJERboHdI8jo0lCXTlyUMzgCKgB/s1600/IMG_20160616_181826016.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-AC3oIIGffsA/V2dCRG984iI/AAAAAAAAVPY/zrEghVuFgzwJERboHdI8jo0lCXTlyUMzgCKgB/s640/IMG_20160616_181826016.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I chose to go slower this turn than I needed to.</td></tr>
</tbody></table>
<br />
<strong>Ossrum Turn 2:</strong><br />
<strong></strong><br />
Rory ran up. again, but stayed a pretty cagey distance from me too. He knew my threat ranges, and tried to stay outside of them for the most part.<br />
<br />
He did run one of his jacks up near my Wrath - presumably to bait me into charging it so that he could wreck it in his own turn.<br />
<br />
Shooting killed one of my Shifting Stones. Whoops, didn't really hide them as well as I should have.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-rjnYqlVwGKU/V2dCRMy721I/AAAAAAAAVPY/0D8aO88DnwgGhvQll3m1pVIHfNku7FPjQCKgB/s1600/IMG_20160616_182903029.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-rjnYqlVwGKU/V2dCRMy721I/AAAAAAAAVPY/0D8aO88DnwgGhvQll3m1pVIHfNku7FPjQCKgB/s640/IMG_20160616_182903029.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Loving my no-blast-damage spell :)</td></tr>
</tbody></table>
<br />
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I took a while to figure out my order of activations here. Still pretty awkward with unit spacing.<br />
<br />
My goal was simple: use my feat to buy me an extra turn of punching my opponent.<br />
<br />
I did upkeep Solid Ground and Stone Skin.<br />
<br />
Blood Trackers ran up to the limits of their range and killed the top three Forge Guard on the right.<br />
<br />
Baldur moved up somewhat and <strong>popped his feat. </strong>He also put up the Wrath's Animus.<br />
<br />
Wrath charged in and killed the heavy jack near him.<br />
<br />
Megalith used Earth Spikes to knock the light jack near him over (Wrath animus + 2d6 + boost = 4d6 to hit, with Crit knockdown in the AOE).<br />
<br />
Druids put up their smoke clouds, though you can't see it in the picture.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-pcNyr7r-Fuk/V2dCRC3uvcI/AAAAAAAAVPY/9oDG5AJthxoEDJp-S97sGUYklSqxLbRMwCKgB/s1600/IMG_20160616_184456069.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-pcNyr7r-Fuk/V2dCRC3uvcI/AAAAAAAAVPY/9oDG5AJthxoEDJp-S97sGUYklSqxLbRMwCKgB/s640/IMG_20160616_184456069.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I measured pretty carefully - Rory wouldn't be able to get to me this turn. </td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 3:</strong><br />
<strong></strong><br />
Rory decided to kill my objective this turn, if possible.<br />
<br />
Everything of his shot at it, and were able to kill it with his final shot.<br />
<br />
Rory also <strong>popped his feat</strong>, because he knew I was going to be able to punch him hard next turn, and the feat gave him +3 ARM.<br />
<br />
He then jammed with everything he had. I would have a LOT of targets next turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-qEKs6FxDIHg/V2dCRBGa0XI/AAAAAAAAVPY/yEqibxsGDZAMfInlmZoQi7u3iYG8K5EtwCKgB/s1600/IMG_20160616_185644660.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-qEKs6FxDIHg/V2dCRBGa0XI/AAAAAAAAVPY/yEqibxsGDZAMfInlmZoQi7u3iYG8K5EtwCKgB/s640/IMG_20160616_185644660.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I didn't take much damage, but all those dwarves are ARM 23 or something crazy.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I would need to do a lot of damage this turn, or face certain defeat.<br />
<br />
I kept Stone Skin on the Bloodtrackers, and kept Solid Ground up as well.<br />
<br />
Bloodtrackers went, and were able to kill about 5 of the ARM 23 Forgeguard.<br />
<br />
Wold Wrath went and punched the dwarves in front of him, killing both in range. He then popped his animus to give me +d6 with magic attack rolls.<br />
<br />
Druids then went nuts, knocking down three warjacks and 6 Forgeguard.<br />
<br />
Megalith walked up and stomped one nearby Forgeguard with his initial attacks, then used Earth Spikes to knock another two Forgeguard down, along with his fourth remaining jack. He also put up his animus to make the area 5" around him rough terrain.<br />
<br />
Blackclad went up and sprayed a few models down as well (crit knockdown on his spray, with 3d6). I think he managed to spike one hit and kill a Forgeguard as well.<br />
<br />
Baldur went and put Stone Skin on the Wrath. He also spent his last two fury on a 4" forest directly between the two remaining heavy jacks and the Wrath. I made sure to keep Baldur out of range of the big guns.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-FJg_W_tZoLA/V2dCRCGy7dI/AAAAAAAAVPY/3fZiEakr21cRIEDFxoGOQtEy-yk8hxt6gCKgB/s1600/IMG_20160616_191923138.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-FJg_W_tZoLA/V2dCRCGy7dI/AAAAAAAAVPY/3fZiEakr21cRIEDFxoGOQtEy-yk8hxt6gCKgB/s640/IMG_20160616_191923138.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I didn't kill a ton, but I did knock everything over!</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-p67cD8zl8tU/V2dCRB-4JvI/AAAAAAAAVPY/CU1rMTxZqHA1orq8_SXMSpyzZFntYREaACKgB/s1600/IMG_20160616_191926236.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-p67cD8zl8tU/V2dCRB-4JvI/AAAAAAAAVPY/CU1rMTxZqHA1orq8_SXMSpyzZFntYREaACKgB/s640/IMG_20160616_191926236.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Should be interesting to see what Rory can do now. Not sure why Baldur's still holding 2 Fury. He should be at 0.</td></tr>
</tbody></table>
<br />
<strong>Mercs Turn 4:</strong><br />
<strong></strong><br />
Rory advanced some, but couldn't really get to my models very easily. I had positioned myself so that he'd have to deal with rough terrain or charge through a forest to get to my lines. I think Megalith took most of the shooting hate this turn, but stuck around.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-yrfpu94Oo9A/V2dCRAhdTnI/AAAAAAAAVPY/rZVvCEgfYgQa-HJeDLy4EVSR512Q2dIGwCKgB/s1600/IMG_20160616_193212691.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-yrfpu94Oo9A/V2dCRAhdTnI/AAAAAAAAVPY/rZVvCEgfYgQa-HJeDLy4EVSR512Q2dIGwCKgB/s640/IMG_20160616_193212691.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bothering me that Baldur had those Fury on him - maybe I just forgot the forest he made cost 2?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
With the Forge Guard off their feat, it was time to kill some dwarves.<br />
<br />
Bloodtrackers killed the remaining grey Forge Guard, and put prey on another Forge Guard unit.<br />
<br />
Druids, Megalith, and Blackclad combined to kill a bunch more Forge Guard in the zone. Megalith put up his rough terrain animus. I think something of mine knocked Ossrum down as well, though it didn't cause damage.<br />
<br />
This opened a hole for the Wrath to come in and kill the heavy Drill jack and a light jack.<br />
<br />
I had Baldur put his forest up directly in front of himself.<br />
<br />
There wasn't much left - one heavy warjack, one light warjack, the mortars, and about 5 or so Forgeguard (most of them knocked down).<br />
<br />
That was basically it. I think we decided to call it here.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-930e-eDcJr4/V2dCREWmJkI/AAAAAAAAVPY/6O3s-SUPePMvyet8Jxi2f2EdQrzBVjrBQCKgB/s1600/IMG_20160616_195009385.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://2.bp.blogspot.com/-930e-eDcJr4/V2dCREWmJkI/AAAAAAAAVPY/6O3s-SUPePMvyet8Jxi2f2EdQrzBVjrBQCKgB/s640/IMG_20160616_195009385.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Probably not the best matchup for Ossrum.</td></tr>
</tbody></table>
<br />
<br />
<strong>Win for Circle!</strong><br />
<strong></strong><br />
<strong>Postgame thoughts:</strong><br />
<strong></strong><br />
This was my 4th game in MK III, and Rory's 2nd or 3rd. So, it's not like we have super refined lists. I think Rory played a good game - he did a lot of things right. He looked much more capable a player than I felt. <br />
<br />
For this game to be as lopsided as it looked I think can only mean that it was a bad matchup for Rory, combined with inexperience with MKIII. My ability to generate rough terrain and forests, along with my internal synergy of knocking things down with 3-4 dice to hit every time was tricky to deal with.<br />
<br />
That said, this list has been very fun to play so far. Being able to get Wold Wrath up to ARM 22 and POW 21 with free charges and an awesome animus is awesome. Everything in this list knocks things down, or is just awesome (POW 13 Bloodtrackers is really strong). Expect many more games with Baldur1. <br />
<br />
<br />
<strong>Games 3 & 4: My Wurmwood vs. Richard's Kromac2</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Wurmwood<br />
- Warpwolf Stalker<br />
- Warpwolf Stalker<br />
- Feral Warpwolf<br />
- Wild Argus<br />
<br />
-Tharn Ravagers (UA)<br />
- Shifting Stones<br />
- Shifting Stones<br />
<br />
- Gallows Grove<br />
- Gallows Grove<br />
- Blackclad Wayfarer<br />
- Blackclad Wayfarer<br />
<br />
<strong>Richard's list:</strong><br />
<strong></strong><br />
Kromac2<br />
- Wold Wrath<br />
- Ghettorix<br />
- Warpwolf Stalker<br />
- Gorax<br />
<br />
- Shifting Stones (UA)<br />
- Swamp Gobbers<br />
<br />
- Blackclad Wayfarer<br />
- Blackclad Wayfarer<br />
<br />
<strong>>> </strong>Richard won the roll to go first, and took first turn.<br />
<br />
<strong>Pregame thoughts:</strong><br />
<strong></strong><br />
I didn't know what to expect. Circle mirror match is always frustrating/weird. Wurmwould wood take some getting used to. If you remember, I wasn't the best with him in MKII, and I wasn't sure if he'd be much better for me in MKIII. His feat is improved by a lot though, and that makes him a much better control caster.<br />
<br />
Let's see how this went:<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-L38IP-4a918/V2dCROhFXOI/AAAAAAAAVPY/Tl7LUxQ1f7sWbx5Ol3pi4ZY2V6pvB_TDgCKgB/s1600/IMG_20160616_202947598.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-L38IP-4a918/V2dCROhFXOI/AAAAAAAAVPY/Tl7LUxQ1f7sWbx5Ol3pi4ZY2V6pvB_TDgCKgB/s640/IMG_20160616_202947598.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Druid Wilder is hanging out there for no apparent reason. She's not in the list. She's not even <em>legal</em> in a Wurmwood list, since Cassius takes the attachment slot. Don't worry, she didn't do much.</td></tr>
</tbody></table>
<br />
<strong>Richard's Circle Turn 1:</strong><br />
<strong></strong><br />
He ran up. He put Retaliatory Strike on the Wrath, and "Free Animus" on Ghettorix.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-5KbCackpB50/V2dCRC2YwtI/AAAAAAAAVPY/RKimlVXqis0jNaDgqVW7wbS9eUgw_OcoACKgB/s1600/IMG_20160616_203430393.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-5KbCackpB50/V2dCRC2YwtI/AAAAAAAAVPY/RKimlVXqis0jNaDgqVW7wbS9eUgw_OcoACKgB/s640/IMG_20160616_203430393.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Retaliatory Strike on the Wrath is pretty solid. If he connects, he knocks your model over and ends its activation.</td></tr>
</tbody></table>
<br />
<strong>My Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up. Richard had placed his Blackclad far up, and I figured it would be fun to take advantage of that. <br />
<br />
I ran Cassius to within 8", and had Wurmwood cast Hellmouth. He boosted, and needed a 7 to hit. I got a 6. Sigh.<br />
<br />
That made Cassius very out in the open, and I decided this was a good turn for my feat anyways. So, I ported Wurmwood next to Cassius, then <strong>popped my feat.</strong> I figured Richard couldn't really get to me this turn. Due to the changed rules, I'd be surprised if he could even get a spray off.<br />
<br />
Everything else of mine advanced.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-Z3QXPejrqT4/V2dCRNzoFHI/AAAAAAAAVPY/M_nZH5cle7Y6clUvp8O8_kORjmgtRMQnwCKgB/s1600/IMG_20160616_204408920.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-Z3QXPejrqT4/V2dCRNzoFHI/AAAAAAAAVPY/M_nZH5cle7Y6clUvp8O8_kORjmgtRMQnwCKgB/s640/IMG_20160616_204408920.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Richard lent me an Argus and Feral, in case you're wondering.</td></tr>
</tbody></table>
<br />
<strong>Richard's Turn 2:</strong><br />
<strong></strong><br />
Richard dropped his spells.<br />
<br />
He thought about it for a while, then ran his Wrath up 10", to within 3" of Wurmwood.<br />
<br />
Kromac then used his spell (I forget what it's called) that uses one of his own beasts as an arc node. The spell uses the beast's own STR for damage. So in this case, he was using a POW 16. He shot Wurmwood three times, SPIKED damage, and killed him. The game ended.<br />
<br />
<strong>Loss for (my) Circle!</strong><br />
<strong></strong><br />
<strong>Postgame thoughts:</strong><br />
<strong></strong><br />
Yikes, not a very good first showing for Wurmwood. The assassination attempt wasn't a great chance to kill Wurmwood, but it worked. If it had failed, I would have likely been able to kill the Wrath next turn. I'm not convinced it was the right choice to make, but it worked, which made my opinion <em>quite</em> moot.<br />
<br />
That said, a POW 16 spell that only costs 2 to cast is really good. Like, really damn good. The fact that it arcs through the beast is even better. It's like an 18" assassination vector on a non-feat turn. Pretty strong. It's even my own faction, though I doubt I'll be playing Kromactoo anytime 2 soon, as I don't own the model, and despite his strengths, he doesn't really appeal to me.<br />
<br />
Richard and I played another game, but I can't find the pictures. He eventually won, though there was a time that I was about 75% sure I had an assassination vector on him with Cassius + Wurmwood teleporting and using Doppler Bark, then having a Feral and Stalker eat him.<br />
<br />
I decided that, since it was Turn 2, I'd rather play an actual game, so I did other stuff, and eventually lost because retaliatory strike is really frustrating against Primal'd Stalkers who don't get to do anything after they're knocked down.<br />
<br />
Richard was a great opponent, and gave me some really cool ideas about how Circle can work now. That POW 16 spell is so ridiculous, haha!<br />
<br />
<strong>Game 5: Circle (Wurmwood) vs. Convergence of Cyriss (Aurora)</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Wurmwood<br />
- Warpwolf Stalker<br />
- Warpwolf Stalker<br />
- Feral Warpwolf<br />
- Wild Argus<br />
<br />
-Tharn Ravagers (UA)<br />
- Shifting Stones<br />
- Shifting Stones<br />
<br />
- Gallows Grove<br />
- Gallows Grove<br />
- Blackclad Wayfarer<br />
- Blackclad Wayfarer<br />
<br />
<br />
<strong>John's list:</strong><br />
<strong></strong><br />
Aurora<br />
- Heavy Warjack (shooty)<br />
- Heavy Warjack (shooty)<br />
- Heavy Warjack (support)<br />
<br />
- Clockwork Angels (UA)<br />
- Clockwork Angels<br />
- Medium-based Infantry w/ Sidestep<br />
- Medium-based Infantry w/ Big Shields<br />
- Small-based Infantry w/ Sprays<br />
<br />
- Servitors (at least one with Flare)<br />
- Mechanics<br />
- Enigma Foundry<br />
- Enigma Foundry<br />
<br />
>> John won the roll to go first, and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I wasn't sure what to think (again, lol). I figured I'd put Curse of Shadows on one of the medium-based units, and have my beasts try to deal with the huge shield guys.<br />
<br />
The other important factor would be who would get the initiative. He told me about how fast his army was, and that, combined with him having first turn, made me think that my feat would need to be popped pretty early. I wanted to make sure I did the majority of hitting first.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
Otherwise, I would just have to wait and see.<br />
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<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-ZNLg4b7p_0k/V2dCRBAVQ7I/AAAAAAAAVPY/XKJbNNFObtQTDF_dSnDh8loI61ChdLnGACKgB/s1600/IMG_20160618_175540380.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-ZNLg4b7p_0k/V2dCRBAVQ7I/AAAAAAAAVPY/XKJbNNFObtQTDF_dSnDh8loI61ChdLnGACKgB/s640/IMG_20160618_175540380.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goat = Feral, Wold Watcher = Wild Argus</td></tr>
</tbody></table>
<strong>Convergence Turn 1:</strong><br />
<strong></strong><br />
He ran up. And boy did he <em>run up.</em> Everything of his could fly and were +2 SPD. Whew!<br />
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I also moved up, albeit more cautiously. <br />
<br />
I had a Blackclad wander over and spray one of his Angels to death on the right hand side.<br />
<br />
He also had some Angels on the left who were not spread out at all. This was a fun opportunity to introduce Hellmouth to my opponent.<br />
<br />
So, after basically everyone had shuffled up, I had a Gallows Grove move to within 8". Then Wurmwood arced Hellmouth into the center Angel, and it ate the whole unit. So fun in the right circumstances :)<br />
<br />
I then <strong>popped my feat.</strong><br />
<br />
The reasoning for popping my feat was this: most of his list was melee. Even if his models couldn't get to me next turn (I wasn't sure what kind of crazy threat ranges Aurora had), I knew that if he ran straight at me, the feat wouldn't be much use next turn against flying infantry who just wanted to grind me up.<br />
<br />
Instead, even if my opponent decided to hang back some, I could use my two Blackclads to Hunter's Mark some infantry and have my Stalkers waltz in there and kill a bunch of them. I might even be able to get a point or two for controlling flags if my opponent was too cautious.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-PS-ftV3SE8M/V2dCRLAFtVI/AAAAAAAAVPY/9TnP0DHRGQAyWKokx0dNgXZIHCGX3sfTACKgB/s1600/IMG_20160618_181240509.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-PS-ftV3SE8M/V2dCRLAFtVI/AAAAAAAAVPY/9TnP0DHRGQAyWKokx0dNgXZIHCGX3sfTACKgB/s640/IMG_20160618_181240509.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I forgot that my Ravagers had Vengeance in this game and every other game. Lol.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 2:</strong><br />
<strong></strong><br />
John didn't want the game to be played on his half of the table (probably wise), so he just ran everything up into my grill. <br />
<br />
He managed to kill one of my Ravagers with his Angels.<br />
<br />
That was about it.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-gB5MTNNEPjY/V2dCRKeWNmI/AAAAAAAAVPY/o47V0Q3vglwbjX65T5ch-pkc01YfAxAPwCKgB/s1600/IMG_20160618_182613421.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-gB5MTNNEPjY/V2dCRKeWNmI/AAAAAAAAVPY/o47V0Q3vglwbjX65T5ch-pkc01YfAxAPwCKgB/s640/IMG_20160618_182613421.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This feat is pretty awesome!</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I wanted to kill some stuff. Obviously.<br />
<br />
I've always hated Enigma Foundries. So, I decided to chop one up.<br />
<br />
I had the Red Stones shift my leftmost Stalker up over the infantry, so he was within an inch of the Enigma Foundry.<br />
<br />
He warped for STR and killed an infantry and the Foundry easily enough.<br />
<br />
I arced Curse of Shadows on the leftmost (Sidestep) infantry unit, then had Wurmwood shift into the forest on the right. A bit shortsighted of me, as he was now out of Control range of my leftmost Stalker. Alas.<br />
<br />
Through the efforts of my Feral, other Stalker, and Ravagers, I managed to wipe the shield infantry out entirely. No recursion for them! Wurmwood got some delicious souls from their efforts.<br />
<br />
On the left, my druid and Argus killed one or two infantry.<br />
<br />
Not a bad turn at all.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-biVOWNuCrJQ/V2dCRCdRYFI/AAAAAAAAVPY/nMoBlu53_5s5XJCV9Kyrtj80cWd93AcpwCKgB/s1600/IMG_20160618_184108889.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-biVOWNuCrJQ/V2dCRCdRYFI/AAAAAAAAVPY/nMoBlu53_5s5XJCV9Kyrtj80cWd93AcpwCKgB/s640/IMG_20160618_184108889.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stalker on the left is pretty far out of position, lol.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 3:</strong><br />
<strong></strong><br />
John decided this was the turn to <strong>POP HIS FEAT. </strong><br />
<br />
So he did. His spray guys flew over my lines to spray Wurmwood. His Angels flew over to shoot Wurmwood.<br />
<br />
He even had a Servitor put Flare on Wurmwood. Lol.<br />
<br />
In the end, he was able to kill a few random things, but didn't really do much more than scratch my ARM 21 Wurmwood (he had three souls on him).<br />
<br />
I was suddenly very glad I'd killed all of his shield infantry - they looked like they knew their business.<br />
<br />
I think on the left, the infantry struggled to do much against my models. One killed my Blackclad, one killed a Stone, and one did a little damage to the Argus.<br />
<br />
They all repositioned because of the feat, and it was my turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-93qALuMG7Zw/V2dCRDqEEEI/AAAAAAAAVPY/LXtxBGwo0dUTQVp97dS403vgrqiZtxQiACKgB/s1600/IMG_20160618_190601243.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-93qALuMG7Zw/V2dCRDqEEEI/AAAAAAAAVPY/LXtxBGwo0dUTQVp97dS403vgrqiZtxQiACKgB/s640/IMG_20160618_190601243.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Those Angels need to go away...</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
Warpwolf on the left frenzied, and wiped out a newly-grown infantry model.<br />
<br />
I used Wurmwood to good effect again. With his 10 Fury, he was able to Hellmouth the Angels (I used a Stone as my target) and killed all three.<br />
<br />
I used another Hellmouth on another stone (arcing from a Gallows Grove) to drag a bunch of the Spray infantry in, killing like 4 of them as well as a random Mechanic who had ventured too close.<br />
<br />
Stalker then killed the remaining Spray infantry, and used Lightning Strike to engage Aurora.<br />
<br />
Feral charged the leftmost Heavy jack and killed it with his last punch.<br />
<br />
At some point, the Ravagers ate some more Mechanics and Servitors.<br />
<br />
Blackclad on the right randomly sprayed the other Heavy and knocked him down with a crit.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-DJgRymWl7mg/V2dCRHoAntI/AAAAAAAAVPY/gsfg7gFt0AQMf5PuAJhP0KfMgmEY_WODgCKgB/s1600/IMG_20160618_192437865.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-DJgRymWl7mg/V2dCRHoAntI/AAAAAAAAVPY/gsfg7gFt0AQMf5PuAJhP0KfMgmEY_WODgCKgB/s640/IMG_20160618_192437865.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not looking great for Convergence.</td></tr>
</tbody></table>
<br />
<strong>Convergence Turn 4:</strong><br />
<strong></strong><br />
Instead of trying to kill a Warpwolf with a non-melee Jack, John instead had his Heavy jack kill a few of my Ravagers.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-SGp4V3wU59g/V2dCRFBk8fI/AAAAAAAAVPY/uwUDPKu-hq0szVds5evFWeaM8RT3fO3bQCKgB/s1600/IMG_20160618_193536402.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-SGp4V3wU59g/V2dCRFBk8fI/AAAAAAAAVPY/uwUDPKu-hq0szVds5evFWeaM8RT3fO3bQCKgB/s640/IMG_20160618_193536402.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He also failed to kill my Argus with his infantry on the left. Heh. Two boxes left if I remember correctly.</td></tr>
</tbody></table>
<br />
Aurora then ran away, taking a 14-damage free strike from my Stalker.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-wBoIir4m-ow/V2dCRBf1nfI/AAAAAAAAVPY/YfllNRg6eHIB_EUgco8qGoUoyN7LHmF-gCKgB/s1600/IMG_20160618_193540819.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-wBoIir4m-ow/V2dCRBf1nfI/AAAAAAAAVPY/YfllNRg6eHIB_EUgco8qGoUoyN7LHmF-gCKgB/s640/IMG_20160618_193540819.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My opponent also has 2 seconds left on the clock, haha :)</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
For whatever reason, my opponent wanted to keep playing.<br />
<br />
So, I killed his final Jack, Wurmwood teleported back to Control range of where the Stalker was on the left, and the Stalker Berserked to kill all remaining models, who still had Curse of Shadows on them.<br />
<br />
We decided to call it there.<br />
<br />
<strong>WIN FOR CIRCLE!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Not the best matchup for Aurora, I think. After I took out most of his infantry, John didn't really have anything that could threaten my beasts.<br />
<br />
It would have been more interesting to see what would have happened had John stayed defensive on his side of the table, though I would then be able to start scoring earlier. Who really knows.<br />
<br />
As it stood, Hellmouth killed over 10 models, and in this particular game, the feat likely won the game for me by giving me the first chance to punch (which is important for Circle).<br />
<br />
<strong>Game 6: Circle (Baldur1) vs. Minions (Calaban)!</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Baldur1<br />
- Wold Wrath<br />
- Megalith<br />
<br />
- Max Bloodtrackers (w/ Nuala)<br />
- Druids of Orboros (w/ UA)<br />
- Shifting Stones<br />
<br />
- Blackclad Wayfarer<br />
- Blackclad Wayfarer<br />
- Gallows Grove<br />
<br />
<br />
<strong>Wes' List:</strong><br />
<strong></strong><br />
Calaban<br />
- Blackhide Wrastler<br />
- Blind Walker<br />
- Blind Walker<br />
<br />
- Meat Thresher<br />
<br />
- Croak Raiders (max)<br />
- Farrow Slaughterhousers (x6)<br />
- Farrow Slaughterhousers (x6)<br />
<br />
- Witch Doc Croc<br />
- Bog Trog Mist Speaker<br />
- Targ<br />
<br />
>> Wes won the roll to go first, and took first turn.<br />
<br />
<strong>Pre-game thoughts:</strong><br />
<strong></strong><br />
I honestly couldn't think of a time I'd played against Minions. I think maybe once or twice way back in the day, but... I just couldn't remember. So, I was excited!<br />
<br />
I was tired of going second, frankly. But, it's good experience I suppose.<br />
<br />
Wes told me most/all of his special rules, but it was too much information, and I forgot a lot of them. I decided to just wing it. If I could kill his Wrastler, I knew the game would be much easier for me, as nothing could easily take out my ARM 22 Wrath.<br />
<br />
Otherwise, I'd just try to see what happened - this scenario was one I could do well in if I could take out the Wrastler, as my Wrath wouldn't be shifted. If I put the Wrath in contesting range of the objective, I could just sit there until I had all the points.<br />
<br />
Theoretically.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-oULkUVrYEUk/V2dCRBQXtOI/AAAAAAAAVPY/C3qI1iXr86gHQAsicEffMoDujMdsnzlQQCKgB/s1600/IMG_20160618_202507659.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-oULkUVrYEUk/V2dCRBQXtOI/AAAAAAAAVPY/C3qI1iXr86gHQAsicEffMoDujMdsnzlQQCKgB/s640/IMG_20160618_202507659.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Glad this list is fully painted at least. Well, the Wrath still needs more work. Probably have to pay to have it done though :-/</td></tr>
</tbody></table>
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-jNz3p55sMpc/V2dCRFh0p6I/AAAAAAAAVPY/o-eYyAA3BDYMC5MsrwnwBPZ5vdXFppZngCKgB/s1600/IMG_20160618_202510693.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-jNz3p55sMpc/V2dCRFh0p6I/AAAAAAAAVPY/o-eYyAA3BDYMC5MsrwnwBPZ5vdXFppZngCKgB/s640/IMG_20160618_202510693.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Closer look at his deployment. I think Targ (far right model) and the Meat Thresher (HUGE base model) are proxied. I pur Prey on the Croaks.</td></tr>
</tbody></table>
<br />
<strong>Minions Turn 1:</strong><br />
<strong></strong><br />
Wes ran his guys up. He was very canny with me, and was very cognizant of my threat ranges.<br />
<br />
He put Occultation (stealth) on the Croaks, and the Croc Doc put Undead/Tough on the Croaks as well.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-84N77_kQ6PE/V2dCRGcAYrI/AAAAAAAAVPY/8qslZMo3gLMeETcSZ0fBGd8Exy7JvfhXACKgB/s1600/IMG_20160618_203539975.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-84N77_kQ6PE/V2dCRGcAYrI/AAAAAAAAVPY/8qslZMo3gLMeETcSZ0fBGd8Exy7JvfhXACKgB/s640/IMG_20160618_203539975.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He didn't move up as far/fast as he could have.</td></tr>
</tbody></table>
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-XJtn1kw7EXc/V2dCRNHExgI/AAAAAAAAVPY/XlhPqUfeYQc4Xzc0V_p7Hfo9e2rRm7TZQCKgB/s1600/IMG_20160618_203542515.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-XJtn1kw7EXc/V2dCRNHExgI/AAAAAAAAVPY/XlhPqUfeYQc4Xzc0V_p7Hfo9e2rRm7TZQCKgB/s640/IMG_20160618_203542515.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blurry picture of his final placement.</td></tr>
</tbody></table>
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I was also cautious. I obviously wanted to get first hit, but the way Wes had positioned his models made me feel pretty defensive.<br />
<br />
So, I walked everything up, toed the zone with the Wrath, put Stone Skin on the Wrath and Solid Ground, then <strong>POPPED MY FEAT.</strong><br />
<br />
I figured that if Wes wanted to play canny, I'd just wait until my turn, then have my Druids shoot his models with Hunter's Mark, and give me a charge with either Megalith or the Wrath. I figured I could clear the zone out, and score a quick two points.<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-hj8JZ6gokG0/V2dCRFwigOI/AAAAAAAAVPY/VNYWfW8M-2QWFBkJn7G-mGoo8VynV9u5wCKgB/s1600/IMG_20160618_204844763.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-hj8JZ6gokG0/V2dCRFwigOI/AAAAAAAAVPY/VNYWfW8M-2QWFBkJn7G-mGoo8VynV9u5wCKgB/s640/IMG_20160618_204844763.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is a few minutes after I learned that cover (conferred by the Feat) does not in fact work with Prowl to confer Stealth. Hence, my Druid is pretty out of position.</td></tr>
</tbody></table>
<br />
<strong>Minions Turn 2:</strong><br />
<strong></strong><br />
Wes hemmed and hawed, but eventually decided to push into the zone a little bit at least.<br />
<br />
He used his Farrow to screen his heavies, which wasn't a bad idea.<br />
<br />
Then, he used his two arc node heavies to arc a spell into both of my Blackclad Wayfarers (he had eyeless sight from a solo of his), and killed both Blackclads, despite my high DEF (as it turns out, being stealthed wouldn't have been much protection anyways, as he had eyeless sight. Just need to protect them better.<br />
<br />
Croaks jammed the Bloodtrackers, which was interesting. I think Wes wanted to make sure I couldn't contest his flag next turn.<br />
<br />
Calaban scored a point.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-QggBFUXV_iw/V2dCRAIm3tI/AAAAAAAAVPY/WsWH5j0XS3YNZ7AldTit68kPH3QyzLnZwCKgB/s1600/IMG_20160618_210739866.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-QggBFUXV_iw/V2dCRAIm3tI/AAAAAAAAVPY/WsWH5j0XS3YNZ7AldTit68kPH3QyzLnZwCKgB/s640/IMG_20160618_210739866.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wrastler is on the hill, attempting to block line of sight to Calaban.</td></tr>
</tbody></table>
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
Calaban had boosted her shots to hit the Blackclad Wayfarers, and had also upkept Occultation. That meant she was on a zero stack.<br />
<br />
And, I had an assassination vector.<br />
<br />
I dropped both upkeeps. Baldur charged one of the Farrow, then put up the Wrath's animus. He then used Earth Spikes (boosted) to try to 4-dice a crit knockdown on Calaban. Note that she doesn't get an elevation bonus against Earth Spikes.<br />
<br />
I hit (and critted), and did about 5 damage.<br />
<br />
Next, I moved my Druids up and shot the Wrastler with their push spell (they weren't in range with their auto-knockdown spell) until one (the 4th I believe) got a crit Knockdown (3-dice attempts with the animus up).<br />
<br />
Stones teleported Megalith up 8" to use another Earth Spike on Calaban, boosting both to hit (to make sure) and damage. She was only on a few boxes at that point, and the Wrath meandered up to double-boost to hit and damage with his shot, killing Calaban before the game had even really started.<br />
<br />
<strong>WIN FOR CIRCLE VIA ASSASSINATION!!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
I offered to take the assassination back and we could play a more attrition-based game, but Wes correctly saw that the Croaks would die soon (I had a Gallows Grove denying over half of them tough), and decided to call it there. I think the game would have gone well for me, though I have no way of knowing how true that was. If the Croaks all died early on, the Bloodtrackers would have done some serious damage to either Calaban herself or to the remaining beasts.<br />
<br />
Instead, we decided to play a different game with different lists.<br />
<br />
<strong>Game 7: Circle (Wurmwood) vs. Minions (Rask)</strong><br />
<strong></strong><br />
<strong>My list:</strong><br />
<strong></strong><br />
Wurmwood<br />
- Warpwolf Stalker<br />
- Warpwolf Stalker<br />
- Feral Warpwolf<br />
- Wild Argus<br />
<br />
-Tharn Ravagers (UA)<br />
- Shifting Stones<br />
- Shifting Stones<br />
<br />
- Gallows Grove<br />
- Gallows Grove<br />
- Blackclad Wayfarer<br />
- Blackclad Wayfarer<br />
<strong></strong><br />
<strong></strong><br />
<strong>Wes' List:</strong><br />
<br />
Rask<br />
<strong>- </strong>Wrastler<br />
- Wrastler<br />
- Ironback Spitter<br />
- Blind Walker<br />
<br />
- Gatorman Bokor & Bog Trog Swamp Shamblers<br />
- Croak Raiders<br />
<br />
- Lanyssa Ryssyl<br />
- Witch Doc Croc<br />
- Bog Trog Mist Speaker<br />
- Targ<br />
<br />
>> We rolled off, and who would have guessed it: *I* got to go first!<br />
<br />
<strong>Pregame Thoughts:</strong><br />
<strong></strong><br />
He would have some good threat ranges, and Rask could buff his Wrastlers up to like POW 23 or something. So, I decided to play cautiously and try to get the first strike (like all of my games have been in MKIII lol)<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-KmzDDu86xDA/V2dCRHE9SPI/AAAAAAAAVPY/G6Xfx3_IUJgoK7xWm1jCEfFbVeLa13ZnQCKgB/s1600/IMG_20160618_221719821.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-KmzDDu86xDA/V2dCRHE9SPI/AAAAAAAAVPY/G6Xfx3_IUJgoK7xWm1jCEfFbVeLa13ZnQCKgB/s640/IMG_20160618_221719821.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goat = Feral, Watcher = Argus</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 1:</strong><br />
<strong></strong><br />
I ran up. I put Wurmwood on the objective this turn so that I wouldn't have to expend effort to get him onto the objective next turn. I also grew a forest there to keep him Prowling, with the intent of upkeeping it.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-sKkFmbXpKvI/V2dCRBZYeyI/AAAAAAAAVPY/DdpKruYNv1EfXu067pMlY8DPM-HmrxJBACKgB/s1600/IMG_20160618_222653160.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-sKkFmbXpKvI/V2dCRBZYeyI/AAAAAAAAVPY/DdpKruYNv1EfXu067pMlY8DPM-HmrxJBACKgB/s640/IMG_20160618_222653160.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">More beasts and more infantry than last game. Lol.</td></tr>
</tbody></table>
<strong>Minions Turn 1:</strong><br />
<strong></strong><br />
Wes ran his guys up, and put Admonition on one Wrastler, Fury on another. He put a Cloud effect in front of some Croaks so I wouldn't have a charge vector.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-kntUEkP412I/V2dCRHH3JTI/AAAAAAAAVPY/PgU50MIDZjUNHN_OYstUARnTqCAkUeAPgCKgB/s1600/IMG_20160618_225236562.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-kntUEkP412I/V2dCRHH3JTI/AAAAAAAAVPY/PgU50MIDZjUNHN_OYstUARnTqCAkUeAPgCKgB/s640/IMG_20160618_225236562.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Once again our beasts are staring at one another.</td></tr>
</tbody></table>
<strong>Circle Turn 2:</strong><br />
<strong></strong><br />
I didn't have a lot I could do. <br />
<br />
I shifted one Stone up, and had Wurmwood use Hellmouth on it. Two of the Croaks died (the 3rd passed Tough).<br />
<br />
Otherwise, everything shuffled up, and I <strong>POPPED MY FEAT.</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-wZKL801qv30/V2dCRCkv4rI/AAAAAAAAVPY/WB6vJ0Hv0hIsKJ54Td8F5vJ5nG9B46mUwCKgB/s1600/IMG_20160618_230520266.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-wZKL801qv30/V2dCRCkv4rI/AAAAAAAAVPY/WB6vJ0Hv0hIsKJ54Td8F5vJ5nG9B46mUwCKgB/s640/IMG_20160618_230520266.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Heh, this feat must be so annoying.</td></tr>
</tbody></table>
<strong>Minions Turn 2:</strong><br />
<strong></strong><br />
Wes mostly just moved his guys up some. I think he set at least one Ravager on fire.<br />
<br />
Then, Rask <strong>POPPED HIS FEAT</strong>. Essentially super-stealth - I couldn't charge him or attack his models unless I was within 5". Bleck.<br />
<br />
We both scored a point.<br />
<br />
<strong>Score: 1-1</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-ff2pstpZ95I/V2dCRNuFy6I/AAAAAAAAVPY/LSJBULTPouseRDqupWyBUl5BbB9XUmn8ACKgB/s1600/IMG_20160618_232403819.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-ff2pstpZ95I/V2dCRNuFy6I/AAAAAAAAVPY/LSJBULTPouseRDqupWyBUl5BbB9XUmn8ACKgB/s640/IMG_20160618_232403819.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Still, there is <em>some</em> stuff I can do this turn.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 3:</strong><br />
<strong></strong><br />
I forgot to use vengeance with the Ravagers this turn. Bummer. <br />
<br />
I had a plan - I needed to kill at least one of his beasts this turn. So, I ran my Druid up to within 3" of a Wrastler, and used Hellmouth to kill the Druid. It also dragged his Wrastler up 3" closer to me.<br />
<br />
I then had a Primal'd Stalker wander up 6", and punch the Wrastler to death. We debated whether it was 5 attacks or 6 attacks that killed him, and I eventually gave up the fight - I could have taken a swing on his ARM 20 arc node croc, but decided against arguing further. <br />
<br />
Ravagers and Gallows Grove combined to kill 8 of the Croaks. One Ravager even managed to use overtake to contest the flag.<br />
<br />
Not a bad turn, I thought.<br />
<br />
<strong>Score: 2-1 (advantage Circle)</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-xeM2N1dZ6rk/V2dCROA3-7I/AAAAAAAAVPY/kVHdtLAl7bgv-HkZuOX_k2LdfEC_Ro79QCKgB/s1600/IMG_20160618_234046711.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://4.bp.blogspot.com/-xeM2N1dZ6rk/V2dCROA3-7I/AAAAAAAAVPY/kVHdtLAl7bgv-HkZuOX_k2LdfEC_Ro79QCKgB/s640/IMG_20160618_234046711.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lookit all those corpse tokens. As if they'll ever get to use them...</td></tr>
</tbody></table>
<br />
<strong>Minions Turn 3:</strong><br />
<strong></strong><br />
Wes ran Lanyssa up to contest my flag. Bleck.<br />
<br />
His beasts killed my Stalker easily enough, and the Bokor + Shamblers killed all but 2 of my Ravagers.<br />
<br />
Shamblers got Tough from the witch doc.<br />
<br />
He Scored.<br />
<br />
<strong>Score: 2-2</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-WE9jx4gPD6M/V2dCRIkGKlI/AAAAAAAAVPY/hN8eUu9V2u4f6uF4N80EwBEi43cT0BZygCKgB/s1600/IMG_20160619_241213381.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://3.bp.blogspot.com/-WE9jx4gPD6M/V2dCRIkGKlI/AAAAAAAAVPY/hN8eUu9V2u4f6uF4N80EwBEi43cT0BZygCKgB/s640/IMG_20160619_241213381.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We're both losing models pretty quick.</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 4:</strong><br />
<strong></strong><br />
I was at an impasse - Wes had Admonition on his final Wrastler, and had put up a cloud so that I couldn't see much to charge.<br />
<br />
I had the beginnings of a plan. I decided I thought it could work.It would be risking both of my remaining Heavies to accomplish it though.<br />
<br />
After debating for a good long while, I sent the Stalker at the Wrastler, who admonitioned out of harm's way. The Stalker instead killed the Bokor, who butchered almost all of his models in an attempt to stay alive (can someone tell me if he's allowed to use tough on the shamblers when he sacrifices them?)<br />
<br />
Feral charged in and killed the arc node Croc. <br />
<br />
Ravagers killed a few remaining Shamblers, but the last one made his tough roll. Bummer, I'd have controlled the zone if he had gone down.<br />
<br />
Cassius walked up and used a boosted punch to kill Lanyssa.<br />
<br />
I scored a point. Now we would see if my plan worked (the plan was essentially to force Wes to kill both of my beasts and not be able to get anything into contesting range of my Flag).<br />
<br />
<strong>Score: 3-2 (advantage Circle)</strong><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-IpIiUl6Jqdc/V2dCROF1XeI/AAAAAAAAVPY/6iWUUszTc04MoQqIMhBxO9u1KwoNecFlwCKgB/s1600/IMG_20160619_243147936.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://1.bp.blogspot.com/-IpIiUl6Jqdc/V2dCROF1XeI/AAAAAAAAVPY/6iWUUszTc04MoQqIMhBxO9u1KwoNecFlwCKgB/s640/IMG_20160619_243147936.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can he kill both of my DEF 14 beasts this turn? mor importantly - could he also contest my flag?</td></tr>
</tbody></table>
<strong>Minions Turn 4:</strong><br />
<strong></strong><br />
Using a combination of making my Stalker stationary with Rask, using Rage and Animi to boost his two remaining Heavies, Wes MURDERED my heavies. To add insult to injury, he then used an ancillary attack from the Spitter to kill my remaining Ravager.<br />
<br />
But, he failed to finish off my shifting stone contesting his flag, and also failed to contest my own flag.<br />
<br />
I scored again.<br />
<br />
<strong>Score: 4-2 (advantage Circle)</strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://2.bp.blogspot.com/-PGa3lDkCn4E/V2dCRMm04eI/AAAAAAAAVPY/GRr6ecsqEMAnmMJZMonMslOZ9n_rwyeZgCKgB/s1600/IMG_20160619_244511428.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://2.bp.blogspot.com/-PGa3lDkCn4E/V2dCRMm04eI/AAAAAAAAVPY/GRr6ecsqEMAnmMJZMonMslOZ9n_rwyeZgCKgB/s640/IMG_20160619_244511428.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I don't have much left, do I?</td></tr>
</tbody></table>
<br />
<strong>Circle Turn 5:</strong><br />
<strong></strong><br />
Out of spite, I punched the last remaining Croak (did you know that Blackclad Wayfarers have MAT 7?), then ended my turn.<br />
<br />
I scored, and the game ended.<br />
<br />
<strong>VICTORY TO CIRCLE ORBOROS!</strong><br />
<strong></strong><br />
<strong>Post-game thoughts:</strong><br />
<strong></strong><br />
Well, that game was going to go poorly if I had to play much longer. I had at least one turn before he could put his heavies into Wurmwood, but ARM 19 wasn't something I could realistically crack. I suppose Stranglehold would have worked temporarily at least.<br />
<br />
At any rate, I'm fine with how things went. Admonition on a beast like the Wrastler is <em>super</em> strong, especially when Wes is using his cloud effect so well to deny me charge lanes.<br />
<br />
Wurmwood feels much better to me now than it did in my first few games with him. Feat early and use the feat to gain good table position. I'll hopefully get better as I continue to play.<br />
<br />
<br />
Anyways, those are my first 7 games. I expect I'll be trying out Wurmwood and Baldur1 almost exclusively until sometime in July - I have the Rocky Mountain Rumble event to prepare for (6 total games), and I assume that without more concrete evidence that it's not a good pairing, I'll be using that combo. <br />
<br />
Let me know how I did in my first outing! What did I miss? Would could I have done better?Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com1tag:blogger.com,1999:blog-2270954585025025585.post-62462708317223401752014-10-23T10:59:00.000-06:002016-08-24T16:15:41.296-06:00Warmachine Batrep 32: Circle at Feast of Blades, Day 3 (MASTERS TOURNAMENT), Lots of Pictures!<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-n8isUUng1dY/VEkdJD_yJNI/AAAAAAAANio/Wfpg5gqkGu0/s1600/masters.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-n8isUUng1dY/VEkdJD_yJNI/AAAAAAAANio/Wfpg5gqkGu0/s1600/masters.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm certainly not this guy. Not yet anyways :)</td></tr>
</tbody></table>
Howdy, everyone! Today I've got a fun one for you! This is from my Day 3 at Feast of Blades. More importantly, it's a masters report! I got to play a total of four games against great players, and took pictures of all of them! I was really looking forward to playing, despite knowing that I stood very little chance to even win one game, much less the whole thing. Still, I was excited to play against the best players in the tournament, and at least get some experience.<br />
<br />
I certainly got both, that's for sure!<br />
<br />
<a name='more'></a><br />
<br />
First, let's look at my list of goals going into Feast:<br />
<br />
<span style="background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;">Here are my goals for Feast:</span><br />
<br />
<ol style="background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;">
<li style="margin: 0px 0px 0.25em; padding: 0px;">Win all my games and events and be tournament champion</li>
</ol>
<div style="background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;">
If Goal #1 isn't met, I'll attempt to be satisfied if I can at least do some/all of the following:</div>
<div style="background-color: #0c343d; color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18.4799995422363px;">
<ol>
<li style="margin: 0px 0px 0.25em; padding: 0px;">Qualify for Masters</li>
<li style="margin: 0px 0px 0.25em; padding: 0px;">Qualify for Finals of Iron Gauntlet</li>
<li style="margin: 0px 0px 0.25em; padding: 0px;">Get a ton of really awesome learning games in to help me get better</li>
<li style="margin: 0px 0px 0.25em; padding: 0px;">Go above .500.</li>
<ol>
<li style="margin: 0px 0px 0.25em; padding: 0px;">This may sound a little "meh", but I have no idea how many games I'll be playing this weekend, so saying I want to go at least "13-10" doesn't work. Having a winning record is good enough for me for now. Soon enough I'll start to get a little more greedy.</li>
</ol>
<li style="margin: 0px 0px 0.25em; padding: 0px;">Win some sort of prize for being awesome (i.e. NOT a "learn to play better, or choose a different game because you lost all of your games and you're the worst player here" award)</li>
</ol>
<div>
With that, here's a list of the events I plan on playing. <a href="http://feastofblades.com/convention/schedule.html" style="color: #45818e; text-decoration: none;">Here's a link to the Feast schedule.</a></div>
</div>
<br />
<br />
Many of these goals were still in limbo, but I was happy to note that I had succeeded at Goals 1, 3, and 4 (I had gone 8-2 up to that point, which meant even if I lost all my games, I'd still end up at better than 50% win ratio). Sadly, I did fail at #2. Ah well :)<br />
<br />
Before the event started, I noticed that the flag for 40k was up. It has a list of all the old champions for the 40k invitational, and I was feeling a bit nostalgic. 40k was the entirety of my gaming life for several years, and Feast was one of my earliest major victories. Check it out:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-hym-kRNtuYY/VEUtybXxCMI/AAAAAAAANeU/NVMSmX2tntw/s1600/IMG_20141012_074559205.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-hym-kRNtuYY/VEUtybXxCMI/AAAAAAAANeU/NVMSmX2tntw/s1600/IMG_20141012_074559205.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nicely painted, eh?</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-1juFd7gzpDE/VEUtyQmBBjI/AAAAAAAANeU/lOKGh5sxeA4/s1600/IMG_20141012_074552112.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-1juFd7gzpDE/VEUtyQmBBjI/AAAAAAAANeU/lOKGh5sxeA4/s1600/IMG_20141012_074552112.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can see my name "Adam T." on there - I won the damn thing at one point!</td></tr>
</tbody></table>
It was kind of a weird moment for me. I had been very close to a "top" player in 40k for several years, with lots of high showings at lots of major events. I'm still good friends with many of the best players in the country, and still have about 7 40k armies.<br />
<br />
Yet, I've since started playing a new game (new to me, at least), and was (and am still) nowhere near being a "top" player in WM/H. Hard to encapsulate my exact feelings on the matter, but suffice it to say that while I'm really enjoying WM/H, there is a certain element of the bitter-sweet to it. I've invested tens of thousands of dollars to 40k, and to turn my back on it the way I have in favor of a similar (yet very different) game is something I have not experienced up to this point.<br />
<br />
At any rate, the tournament soon began, and my sentimental self gave way to my focused tournament self.<br />
<br />
<b>Here are my lists:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-ED5J7U3bH8w/VEUtyUVvSNI/AAAAAAAANeU/1XBSHL5exp4/s1600/IMG_20141012_075847.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-ED5J7U3bH8w/VEUtyUVvSNI/AAAAAAAANeU/1XBSHL5exp4/s1600/IMG_20141012_075847.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Changed my Cassius list a little bit, FYI</td></tr>
</tbody></table>
<br />
My Cassius list was changed at the last minute (well, the night before is when I made it, but next to the same thing). I decided that I was pretty good with Krueger2 the way that list is constructed, and that without Nuala, I'd be missing something very important. In my old Cassius list, I put Nuala in there with him, and Krueger got another set of Stones.<br />
<br />
This time, I decided to keep Nuala in the Krueger list, and instead just add a second Blackclad to the Cassius list.<br />
<br />
Looking around the field, there didn't seem to be a ton of diversity in the armies representing. I saw the following (not a definitive list, to be sure):<br />
<br />
<ul>
<li>At least one other Circle player (my friend Jeeves!)</li>
<li>3 Khador players</li>
<li>3 Legion players</li>
<li>2 Menoth players</li>
<li>2 Cryx players</li>
<li>1 Skorne player</li>
</ul>
<div>
I know I missed a few, but the feeling was that there were only 6 or 7 factions represented at all. Maybe there was a Stormwall Cygnar list? I'm having trouble remembering...</div>
<div>
<br /></div>
<div>
At any rate, I was hoping to avoid Legion and Cryx. I just didn't have enough experience against either factions, and felt that they would probably really mess with me. Further, since this was a Masters event, I would only be playing against good players.</div>
<div>
<br /></div>
<div>
First round pairings went up, and I found myself facing off against an opponent I had already played that weekend. Specifically, I was playing against my most recent opponent, Ben!</div>
<div>
<br /></div>
<div>
<b>Game 1: Circle Orboros vs. Ben Mosseau's Khador!</b></div>
<div>
<b><br /></b></div>
<div>
<b>His Lists:</b></div>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-wUZ4seMXCSU/VEUtydqlVEI/AAAAAAAANeU/A5PToU78DjM/s1600/IMG_20141012_082514968.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-wUZ4seMXCSU/VEUtydqlVEI/AAAAAAAANeU/A5PToU78DjM/s1600/IMG_20141012_082514968.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">pVlad in a Butcher Sandwich!</td></tr>
</tbody></table>
<br />
<b>Pairings Debate:</b><br />
<b><br /></b>
There wasn't much of a debate in my mind here. I didn't know what Vlad1 did very well, but I was almost certain Ben would drop Butcher3 on me, though I knew that there was an off chance he'd drop Butcher2. Off chance, because Butcher2 was his list that he qualified with in the Hardcore tournament.<br />
<br />
I knew that Krueger2 would be the best choice here against any of these lists, with his ability to keep charges at bay for a round. Morv2 would be acceptable later in the tournament, but Krueger2 was the obviously best choice.<br />
<br />
I dropped Krueger2, while Ben somewhat surprised me by dropping Butcher2.<br />
<br />
<b>The Mission: Fire Support </b>(destroy enemy objective for 1 CP, control a flag for 1 CP, dominate a flag for 2 CP, KILLBOX)<br />
<br />
**I won the roll to go first, and took it<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
Let's set the stage a little bit here: First, this was a "TV table". You'll be able to watch this game on YouTube eventually, if you really feel like it. Second, I want to give a shout out to Ben, who is a great player. He had already won the Hardcore event with a very similar list to this one. He also ended up getting 3rd in the Iron Gauntlet the night before, after playing 4 games in the team tournament. I wasn't facing a scrub, to be sure. It was going to be very difficult to beat such a good player twice in a row.<br />
<b><br /></b>
I was happy enough to see Butcher2 here. The Doom Reaver spam list is a really tough list to beat for many armies, but I felt like I had enough shooting that I could really put a huge dent in the Doom Reavers over the course of two turns (one turn I'd need to feat, to keep them from charging me).<br />
<br />
Really, the plan was to run up, wait for him to jam me, and then shoot as many models off the table as possible. Then, I'd have Krueger get up as far as he could, and feat. My hope was to keep the Doom Reavers back far enough that they wouldn't be able to get many of their number engaged with me. If I could kill most of them over the course of two rounds of shooting, I'd probably win.<br />
<br />
The other key to this game was to keep both of my heavies alive, so that they could kill Conquest if necessary.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-YcLuNHllU64/VEUtyWIzNQI/AAAAAAAANeU/2JPU08tM37w/s1600/IMG_20141012_083834892.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-YcLuNHllU64/VEUtyWIzNQI/AAAAAAAANeU/2JPU08tM37w/s1600/IMG_20141012_083834892.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I chose the Orange squad as my Prey target.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-H4kLW_y93Bg/VEUtyd_KrrI/AAAAAAAANeU/TB6PDuf1vVI/s1600/IMG_20141012_083841202.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-H4kLW_y93Bg/VEUtyd_KrrI/AAAAAAAANeU/TB6PDuf1vVI/s1600/IMG_20141012_083841202.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His lines look very straight, while mine are a little bit um... sleepy. As in, I was sleepy, and therefore failed to make them very straight, heh.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I did my advance thing. I really tried to keep most of my models outside of running/engage range of the Doom Reavers.<br />
<br />
Storm Wall went up as well, in case Conquest got frisky.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-yldEi-fyisY/VEUtyZc9EGI/AAAAAAAANeU/o0A36UAe3OU/s1600/IMG_20141012_084217485.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-yldEi-fyisY/VEUtyZc9EGI/AAAAAAAANeU/o0A36UAe3OU/s1600/IMG_20141012_084217485.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">They don't look intimidating yet...</td></tr>
</tbody></table>
<br />
<b>Khador Turn 1:</b><br />
<b><br /></b>
Ben ran everything up. I can't remember if Conquest got any shots off, but if they did, they didn't do much (Krueger could choose the deviation direction with Storm Wall.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-_BRlbs7zCwk/VEUtyc1TIMI/AAAAAAAANeU/b2sqJHLMrZY/s1600/IMG_20141012_084527775.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-_BRlbs7zCwk/VEUtyc1TIMI/AAAAAAAANeU/b2sqJHLMrZY/s1600/IMG_20141012_084527775.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Okay, NOW they look intimidating. Note how he ran his Orange unit into the back middle, to deny me my Prey bonus :-/</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
I had a simple goal: I needed to kill as many Doom Reavers this turn as possible, then remember to pop my feat.<br />
<br />
If some of you watch this game on YouTube, you will note that some of my activations will be out of order when compared to this report. I know mostly what happened, but I played a lot of Warmachine games over the weekend, and if I don't get the exact order right, please don't get too angry :)<br />
<br />
I had the Blackclad go first, and target the Conquest with his magic spray. He managed to kill a couple, I believe.<br />
<br />
Bloodtrackers went next, and many of them advanced just a little bit. I had them aiming against their targets (needing 5's to hit for some of them, needing 7's to hit normally). I believe that some of them even got themselves engaged, so as to make best use of Quick Work. They managed to kill a TON of Doom Reavers. Like, probably at least 10. Their reform moved them backwards a little bit.<br />
<br />
Shrimp went next, and killed two or three Doom Reavers.<br />
<br />
Gorax charged in and killed two Doom Reavers on the left.<br />
<br />
Ghettorix walked up and killed a few Doom Reavers, then put up his Animus (retaliatory strike)<br />
<br />
Stones teleported my Stalker into a few more Doom Reavers.<br />
<br />
Stalker warped for Berserk, and killed another swathe of models.<br />
<br />
At some point, the Druids put up Counter Magic and got the hell out of the way.<br />
<br />
Krueger finally went, advanced as far as I deemed was safe, then <b>popped his feat</b>. The feat caught all but three Doom Reavers, as well as Conquest, Butcher, and the dog.<br />
<br />
Most of the Doom Reavers would be unable to anything in their own activation. I hoped that the Stalker was far enough back to avoid too much pain.<br />
<br />
Krueger also (maybe before he popped it?) took a few shots with his gun, and put up Storm Wall to help protect against Conquest's shooting. I kept one transfer, as I felt that Conquest might just be able to get a lucky shot on me, and I needed to be able to transfer once.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-aBCaeMYeMPo/VEUtydTHBII/AAAAAAAANeU/rCiK4yRTItE/s1600/IMG_20141012_090717186.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-aBCaeMYeMPo/VEUtydTHBII/AAAAAAAANeU/rCiK4yRTItE/s1600/IMG_20141012_090717186.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Far less intimidating now - look at the pile of Doom Reavers on the right there! Lots of dead dudes.</td></tr>
</tbody></table>
<br />
<b>Khador Turn 2:</b><br />
<b><br /></b>
Ben didn't have a lot he could do this turn.<br />
<br />
Conquest moved up his massive 2", and shot at Krueger. He missed, and I picked a harmless deviation direction.<br />
<br />
Doom Reavers didn't run, as I expected. Probably the best move, honestly - putting my in Melee would just let the Bloodtrackers make best use of Quick Work, and after I finished off the Orange unit, I'd be able to just cycle Prey targets and kill Reavers in droves.<br />
<br />
Butcher ran behind Conquest.<br />
<br />
When his turn ended and he passed it to me, I asked him to check Killbox. Butcher was just outside the box (he was less than 14" from the table edge), and I therefore scored two points. Two VERY LUCKY points.<br />
<br />
<b>Score: 2-0, advantage Circle</b><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-1r0x2j_JGbA/VEUtyULyWnI/AAAAAAAANeU/ZQ418nR_K-A/s1600/IMG_20141012_091702435.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-1r0x2j_JGbA/VEUtyULyWnI/AAAAAAAANeU/ZQ418nR_K-A/s1600/IMG_20141012_091702435.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm so lucky....</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
Wow, that was a HUGE break for me. Getting two points like that essentially made my decision for me: I could win via scenario this turn, if I did it right.<br />
<br />
The first decision was difficult, however. I needed one of my heavies to kill the objective, and the Stalker was by far the most likely to get there. However, I would have to take a frenzy check on one of the heavies. Which beast should I choose to keep a Fury on?<br />
<br />
In the end, I did the math - if Ghetto frenzied, he would do some damage to the Stalker, but had no chance to one-shot the Stalker.<br />
<br />
So, I took all the fury off of the Stalker, and Ghetto tried to roll a "7" to avoid frenzying. I rolled an "8", and he did some massive damage to my Stalker, but not enough to kill him. He did knock out one of his spirals though.<br />
<br />
Note that if I had chosen the Stalker to test on frenzy, he'd have passed. Ah well :)<br />
<br />
I needed to kill all of the Doom Reavers that were contesting the flag on the right, and get Krueger on the flag. I also wanted to clear a charge lane for the Stalker to get into the objective.<br />
<br />
At some point, I had a Druid go over and medicate the Stalker to get his spirals all repaired.<br />
<br />
Bloodtrackers mostly stood still, and killed off a bunch of Doom Reavers by the flag, and the Shrimp also did their part.<br />
<br />
Blackclad walked up and put a Hunter's Mark on the objective, so that I could get a free charge for the Stalker, and to MAKE SURE that the Stalker had enough range.<br />
<br />
I had Krueger go next, and he TK'd the Stalker forward 2" - I made sure to give him the right facing to be able to see the objective. Krueger then moved over to get onto the cleared flag. Maybe he also shot some Reavers? Who really knows. The flag and charge lane at that point were entirely clear.<br />
<br />
Stalker charged the objective, and killed it with his initial attacks.<br />
<br />
Krueger dominated for 2, and the objective gave me another, and the game ended.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-veiS94F8RVs/VEUtyfydMSI/AAAAAAAANeU/-TunPGd2zuo/s1600/IMG_20141012_092944857.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-veiS94F8RVs/VEUtyfydMSI/AAAAAAAANeU/-TunPGd2zuo/s1600/IMG_20141012_092944857.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I took forever this turn making sure I didn't forget anything.</td></tr>
</tbody></table>
<br />
<b>Results: Win for Circle Orboros via scenario!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
I was <i>elated</i> to have won my first game at this Masters event! Wow, Playing against one of the best players in our area was nerve-wracking for my first game, and being on the TV table again after my last TV performance (against Khador as well, at the IMC Game 5 - go find the report if you want! It's on here somewhere) where I embarrassed myself for everyone to see, I was happy to have a little bit of vindication.<br />
<br />
However, I will say this: I got lucky. Ben was tired, and forgot about the Killbox. If he hadn't, this game would have been much harder to win. Granted, I still probably had the advantage, but it would have been much more difficult.<br />
<br />
I also <i>again</i> misplayed my Gorax. I need him to be my transfer target, as well as a Primal battery, NOT just die when two or three Doom Reavers decide to glance his direction.<br />
<br />
Still, I was happy enough with my play this game - Doom Reavers can be tough to deal with, but apparently Krueger2 does the trick well enough. Shout out to Josh "Newbstomp" Nordstrom for preparing me for insane Khador matchups!<br />
<br />
My wife then sent me a picture of my son eating strawberries at home in an attempt to make me feel guilty for being gone all weekend. It worked, a little bit.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-uBcjY5DxcrE/VEUtyZOVkUI/AAAAAAAANeU/Gel622LQM88/s1600/IMG_6985.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-uBcjY5DxcrE/VEUtyZOVkUI/AAAAAAAANeU/Gel622LQM88/s1600/IMG_6985.jpg" height="480" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He looks unimpressed.</td></tr>
</tbody></table>
<br />
Going into the final 8, the following armies remained:<br />
<br />
<ul>
<li>1x Circle (me)</li>
<li>2x Cryx (Tom Guan and James Brannan)</li>
<li>2x Menoth (Vlad (my opponent from Game 2 of the D&C on day 1) and some other guy)</li>
<li>2x Legion (Casey (my opponent from Game 3 of the D&C on day 1) and Brian Marino</li>
<li>1x Skorne (Andrew (my opponent from Game 5 of the D&C on day 1)</li>
</ul>
<div>
Notice that the from the D&C event, I had to play against THREE people who made it into the top 8 at masters.</div>
<div>
<br /></div>
<div>
I wasn't happy with the remaining armies. I didn't want to face Cryx, Legion, or Menoth. And to be honest, Andrew was a really good player - I didn't want to play against him either.</div>
<div>
<br /></div>
<div>
On the counter-swing, I think they were all looking forward to a game against me. I was the only obvious sub-par player remaining.</div>
<div>
<br /></div>
<div>
<b>Game 2: Circle Orboros vs. Casey Campbell's Legion of Everblight</b></div>
<div>
<b><br /></b></div>
<div>
<b>His Lists:</b></div>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Q5I3FmBc8_g/VEUtyf7ugBI/AAAAAAAANeU/T2a3Uz5n8tg/s1600/IMG_20141012_103950765.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-Q5I3FmBc8_g/VEUtyf7ugBI/AAAAAAAANeU/T2a3Uz5n8tg/s1600/IMG_20141012_103950765.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sorry for the sideways nature of this sheet. He took Saeryn, Vayl1, and Vayl2. Heh.</td></tr>
</tbody></table>
<br />
<b>Pairings Debate:</b><br />
<b><br /></b>
Yikes. This one was really, really hard for me. I couldn't play Cassius against him (he'd just shoot my tree to death immediately), and Morv2 wasn't going to be awesome against the Saeryn build I was guessing Casey would drop on me again.<br />
<br />
Krueger2 seemed like the wise choice, but the thing was, that in this particular format, if I played Krueger2 again, it meant that I was done with him for the rest of the event. I'd be locked into Morv2 and Cassius. And there was still another Legion player out there.<br />
<br />
I finally decided that if I wanted to get to the top 4, I'd have the best chance if I just took Krueger2 again. You can't lose in the finals with a crappy matchup if you don't win the games before it. I'd rather get as far as I could rather than play the "what if" game.<br />
<br />
I dropped Krueger2, and Casey dropped Saeryn.<br />
<br />
<b>The Mission: Destruction (</b>dominate the zone for 2 CP, control the zone for 1 CP, destroy opponent's objective for 1 CP)<br />
<br />
**I won the roll to go first, and took it.<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
*sigh*<br />
<br />
Another rematch from previously this weekend. Casey (as I said before) is a great player, and I really didn't feel like playing against either him OR Legion. Especially not against Saeryn. As with Ben, it was going to be really difficult to beat a great player like Casey twice in a row. Especially since we have proof of just how bad he can trounce me.<br />
<br />
This was another TV table (same one as last game, actually), and that came with even more pressure.<br />
<br />
My plan was to kill his beasts as quickly as I could. The key in my mind was to kill the Angels, though the Scythean was going to mess with me as well.<br />
<br />
I wanted to use the Bloodtrackers as distractions for Casey, and force him into unoptimized table positions. Not that there were a lot of those in this scenario. It was going to be a very tough scenario for me to win, as Saeryn's feat could keep the heavies safe for a turn.<br />
<br />
Essentially, I wanted to pop my feat at a time that I could threaten the zone, and force Saeryn into popping her feat defensively. Once the feats were out of the way, we could actually begin the game.<br />
<br />
I could already tell this one was going to be rough for me. At least I had made the top 8, right? :)<br />
<br />
<b>Deployment:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-n8xa7D2a-FU/VEUtyRcdGVI/AAAAAAAANeU/ggxgiWJrKrI/s1600/IMG_20141012_105513025.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-n8xa7D2a-FU/VEUtyRcdGVI/AAAAAAAANeU/ggxgiWJrKrI/s1600/IMG_20141012_105513025.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At least I'm getting to be really familiar with Saeryn :)</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Ki8knBLFLM8/VEUtybuP_FI/AAAAAAAANeU/f4-fDWmNda0/s1600/IMG_20141012_105518182.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-Ki8knBLFLM8/VEUtybuP_FI/AAAAAAAANeU/f4-fDWmNda0/s1600/IMG_20141012_105518182.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put the white Angel as my Prey target (surprise!) and the Totem Hunter put my Druids as his Prey target (surprise again!)</td></tr>
</tbody></table>
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I ran up. Druids put up Elemental Defense and Counter magic (this and all my other turns, until I tell you otherwise).<br />
<br />
Krueger put up Storm Wall, and advanced, also TK'ing himself forward another 2".<br />
<br />
Not much more here, honestly.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-M57lEYPTnEI/VEUtyULoGMI/AAAAAAAANeU/9AoXzNeBzGw/s1600/IMG_20141012_105924521.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-M57lEYPTnEI/VEUtyULoGMI/AAAAAAAANeU/9AoXzNeBzGw/s1600/IMG_20141012_105924521.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Note that the Blackclad went on the left there because I figured he'd be able to kill one of the Deathstalkers. Casey was having none of it, and put both Deathstalkers on the right side. Heh.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 1:</b><br />
<b><br /></b>
Casey did a general advance as well. He put Tenacity and Banishing Ward on the painted Angel, and ran his white Angel to the left side to avoid my Bloodtrackers.<br />
<br />
Raek got Tenacity and Regrowth.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-yGlXGGxoQXw/VEUtyZCxjpI/AAAAAAAANeU/I2OXJVJDOWo/s1600/IMG_20141012_110516770.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-yGlXGGxoQXw/VEUtyZCxjpI/AAAAAAAANeU/I2OXJVJDOWo/s1600/IMG_20141012_110516770.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The only non-lethal turn of Casey's. :)</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
My Bloodtrackers were definitely in range to try and kill the Deathstalkers, and I felt that if I could kill them immediately, it might help to give me a little "mental momentum".<br />
<br />
I also decided that this was the right turn to feat. If Casey didn't react by counter-feating, he was going to lose a lot of points, or a lot of beasts. Essentially, drawing out his feat immediately was my #1 priority.<br />
<br />
So, the Bloodtrackers went, and with three total shots at each Deathstalker (needing 9's), I managed to kill them both, and reformed backwards.<br />
<br />
My heavies stayed behind the wall, and the Druids put clouds up behind them, for no apparent reason.<br />
<br />
Shrimp advanced and put some damage on the Scythean.<br />
<br />
Krueger advanced his full 6" and <b>popped his feat</b>. It caught most of the heavies, pushing them back 3". He then put up Storm Wall to help protect the rest of my dudes, and camped 4, which I believed to be sufficient.<br />
<br />
The ball was now in Casey's court - would he pop his feat, or not?<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-nOBBUKHHHrI/VEUtyYV5vkI/AAAAAAAANeU/1l8tRqSGIA8/s1600/IMG_20141012_111925823.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-nOBBUKHHHrI/VEUtyYV5vkI/AAAAAAAANeU/1l8tRqSGIA8/s1600/IMG_20141012_111925823.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Interesting to see what Casey will do here next.</td></tr>
</tbody></table>
<b>Legion Turn 2:</b><br />
<br />
Casey was well aware that he needed to put pressure on me, and that he could gain a positional advantage if he did things right<br />
<br />
He couldn't do much damage to me this turn, as his shooting would mostly be against Krueger, who had Storm Wall up. So, he mostly ran his models up. You'll see in the picture.<br />
<br />
Casey did do a couple hits on Krueger, but I transferred them away to Gorax. One spell by Saeryn managed to take out a few of my Shrimp as well.<br />
<br />
Saeryn also remembered to <b>pop her feat</b> this turn. Yikes.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-zfpiedJR380/VEUtyVyfkgI/AAAAAAAANeU/MxDtjksVU9c/s1600/IMG_20141012_112958724.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-zfpiedJR380/VEUtyVyfkgI/AAAAAAAANeU/MxDtjksVU9c/s1600/IMG_20141012_112958724.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not the best board position to have, but I do have a few good things going for me.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I wasn't going to accomplish much this turn. But, I did have a plan, of sorts.<br />
<br />
The zone was going to be mostly easy for Casey to claim next turn, regardless if I put beasts in the zone or not. I decided to try to try and trap Casey into making a mistake: I wanted Saeryn to try and dominate the zone. If she did, I'd be in a great position to send a couple of beasts to her face and end it immediately.<br />
<br />
This turn was a little bumbling for me, though.<br />
<br />
Krueger went first, and got a TK off on the Raek engaging him. The Raek was turned backwards, and Krueger then walked back behind the wall. He tried to take a shot at the Raek, but had forgotten the damn thing was stealthed, so he missed. Whoops :-/<br />
<br />
Bloodtrackers and Shrimp didn't do much good - I think I took out the Raek's spirit, but I kind of messed things up by engaging it early on. Same against the Scythean - he was engaged and therefore I didn't do much damage to him.<br />
<br />
I was actually concerned that the Scythean would be able to trample his way through a bunch of Bloodtrackers, so I put the Gorax at the end point. In danger. Again.<br />
<br />
Blackclad ran up to engage the white Angel.<br />
<br />
No points scored, but I hoped that I made it just difficult enough for Casey to clear the zone that he would be unable to waste a shot at one of my Stones.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-qKMzl1qnViI/VEUtydKwbEI/AAAAAAAANeU/vdxxBeNYN1c/s1600/IMG_20141012_114158062.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-qKMzl1qnViI/VEUtydKwbEI/AAAAAAAANeU/vdxxBeNYN1c/s1600/IMG_20141012_114158062.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Only a few of my models in the zone there, which was actually planned.</td></tr>
</tbody></table>
<b>Legion Turn 3:</b><br />
<b><br /></b>
This was the fateful turn: would Casey make the mistake of getting Saeryn in the zone to dominate it?<br />
<br />
First, the Forsaken charged my Blackclad on the left, who was engaging the Angel. He boosted to hit and obliterated the poor Blackclad. Not sure why I didn't see that coming.<br />
<br />
White Angel then backed up to the full 2" away from the objective, and destroyed it in a couple easy hits.<br />
<br />
Ravagore and other Angel combined to kill my poor Gorax.<br />
<br />
Scythean killed a couple Bloodtrackers and backed up. Bloodtrackers passed their CMD check for casualties.<br />
<br />
Raek attacked some of the Bloodtrackers, and might have killed one. It doesn't really matter.<br />
<br />
Saeryn finally went, and decided not to dominate the zone, which was a great decision :-/<br />
<br />
She did cast that spell on the Raek again, which killed a bunch of Bloodtrackers nearby.<br />
<br />
Totem Hunter used an awesome run move to get into B2B with a few Druids to tie them up.<br />
<br />
Casey controlled the zone for another CP.<br />
<br />
<b>Score: 2-0, advantage Legion</b><br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Ly1TQE79U3U/VEUtyQGY6XI/AAAAAAAANeU/nFNn1JjKBzE/s1600/IMG_20141012_115413678.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-Ly1TQE79U3U/VEUtyQGY6XI/AAAAAAAANeU/nFNn1JjKBzE/s1600/IMG_20141012_115413678.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Casey still has all but his two Deathstriders left alive. :-/</td></tr>
</tbody></table>
<br />
<b>Circle Turn 4:</b><br />
<b><br /></b>
The feats were finished, and the game could finally start.<br />
<br />
My goal this turn was to kill two heavies, and the Forsaken. I was alright with Casey holding the zone this turn again - I felt that if Saeryn tried to dominate it, I'd be able to kill her, and even if I couldn't, Casey couldn't win this turn, regardless of what happened.<br />
<br />
Druids went first, and dragged the White angel a little bit closer, and also managed to get a lucky shot at the Raek, dragging it closer, but also knocking it down! They also managed to knock the Totem Hunter down on their first try, and killed him dead.<br />
<br />
Krueger went, moving away from the wall, and cast TK on the white Angel. His boosted attempt hit, and the Angel was turned backwards and moved 2" closer to him. He then TK'd himself backwards 2".<br />
<br />
Stones ported Ghetto into B2B with the Angel.<br />
<br />
Ghetto activated, and needed 6's to hit the Angel (who had Tenacity on it). He swung 6 times, and hit twice, leaving the Angel on a couple of boxes. Sigh.<br />
<br />
Stalker advanced into melee with the Angel, and boosted his hit and damage roll, killing the Angel. Whew!<br />
<br />
Bloodtrackers shifted their Prey to the Raek. They managed to kill it easy enough, since it was knocked down. They shifted Prey to the Scythean, but didn't do much damage to it (only one shot at it - I was down to three Bloodtrackers heh.<br />
<br />
Not really my best turn, but at least I was able to kill the always-annoying Raek, as well as one of the Angels.<br />
<br />
<b>Score: 2-0, advantage Legion</b><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-JI96DrPCf_Q/VEUtyVjwFbI/AAAAAAAANeU/8LKIjnSGnVM/s1600/IMG_20141012_120846507.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-JI96DrPCf_Q/VEUtyVjwFbI/AAAAAAAANeU/8LKIjnSGnVM/s1600/IMG_20141012_120846507.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Waaaay too many resources spent to kill one Heavy. Sigh.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 4:</b><br />
<b><br /></b>
Casey thought about this turn for a long time. He wasn't sure if he'd be able to be in range to hit my Stalker with his Angel, and he also wasn't sure if he should use the Angel's animus to repulse my models out of the zone.<br />
<br />
He finally decided to try and do as much damage as he could.<br />
<br />
The Forsaken went first, and hit Ghetto with another of its awesome bomb attack things. At dice -11, he rolled 6 dice for damage on Ghetto. He made me take a picture of his roll:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-dpyQO0BzOjM/VEUtydBfDyI/AAAAAAAANeU/gyWN6b8PrJo/s1600/IMG_20141012_121806821.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-dpyQO0BzOjM/VEUtydBfDyI/AAAAAAAANeU/gyWN6b8PrJo/s1600/IMG_20141012_121806821.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Two damage to Ghetto!</td></tr>
</tbody></table>
<br />
The Angel went next, and charged my Shrimp, deciding he was outside of 12" to get to the Stalker. As it turned out, the Stalker would have been in range, but the Shrimp took the full brunt of the Angel's Armor Piercing Attack, and exploded. Subsequent attacks from the Angel and the Shredder failed to finish the Stalker off.<br />
<br />
Scythean charged in and killed my Stoneward and a Bloodtracker.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-cYlWmugR3ns/VEUtyY6fQFI/AAAAAAAANeU/Bicg-2uR8rQ/s1600/IMG_20141012_122302709.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-cYlWmugR3ns/VEUtyY6fQFI/AAAAAAAANeU/Bicg-2uR8rQ/s1600/IMG_20141012_122302709.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Well, that could have gone worse.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 5:</b><br />
<b><br /></b>
I had a fury management issue: one of my beasts would have to roll to frenzy. I selected the Stalker, as he was the least vital to my success. He failed his check, and OBLITERATED the Shredder.<br />
<br />
I think this turn Krueger also managed to turn the Angel around, but I'm not sure. I'm fairly certain that he managed to kill the Forsaken though.<br />
<br />
At any rate, Ghetto walked up and annihilated the Angel.<br />
<br />
Bloodtrackers walked up and put a little more damage on the Scythean, and kept him engaged with few enough boxes that he would take significant damage if he walked away from them.<br />
<br />
I shifted my stones to get the Stalker and Krueger inside of them for endgame shenanigans.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-kWUzhPH-UJY/VEUtyQ4A6NI/AAAAAAAANeU/X4UQrUCDobk/s1600/IMG_20141012_123018356.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-kWUzhPH-UJY/VEUtyQ4A6NI/AAAAAAAANeU/X4UQrUCDobk/s1600/IMG_20141012_123018356.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No score this turn, but I did manage to kill another couple beasts. My Stalker is still barely alive, but Ghetto is at full health.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 5:</b><br />
<b><br /></b>
The Ravagore charged in at Ghetto, but rolled poorly and failed to kill him.<br />
<br />
The Scythean tried to kill both remaining Bloodtrackers, but somehow failed. I think through poor dice.<br />
<br />
Not a good turn for Casey.<br />
<br />
<b>Circle Turn 6:</b><br />
<b><br /></b>
Ghetto killed the Ravagore easily enough. Stalker charged in and finished off the Scythean, barely.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-RyYUa4lTskc/VEUtybb4GZI/AAAAAAAANeU/qogGMxskE0A/s1600/IMG_20141012_123546669.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-RyYUa4lTskc/VEUtybb4GZI/AAAAAAAANeU/qogGMxskE0A/s1600/IMG_20141012_123546669.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Casey has Saeryn and a Spell Martyr left. And, technically, an objective.</td></tr>
</tbody></table>
<br />
<br />
<b>Legion Turn 6:</b><br />
<b><br /></b>
Casey decided to call it here. Even if he killed my Stalker with Saeryn, Ghetto would come and kill her easy enough. I had the tools to win the game in any way I wanted. I probably should have insisted on a scenario victory, but just decided to call it an assassination instead.<br />
<br />
<b>Results: Win for Circle via assassination!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
Wow. Just... wow. I won two games in a row at masters! I was in the top 4! I'd managed to beat two great players twice in a row each! Pretty awesome!<br />
<br />
There were several things I did wrong this game. One of them was letting the Forsaken kill my Blackclad for no apparent reason. I just didn't notice the Forsaken there, and gave Casey a freebie. I <i>again</i> over-exposed my Gorax, and he died another preventable death.<br />
<br />
I also got very lucky. I knocked down both the Raek and Totem Hunter with my Druids in one turn, which resulted in two dead models. (As a side note, I've never gotten a Crit: Knockdown with the Druids without the help of my Wrath. Awesome!) I also rolled for fire to extinguish on Krueger at least once, without taking any damage first.<br />
<br />
That said, I did feel much more in control this game. I was able to essentially nullify both of our feats for the price of a couple CP, which is a fine trade if you ask me. I feel that Saeryn's feat trumps Krueger2's feat - overall, I like K2's feat, but in this matchup, Saeryn's feat is just really damn strong.<br />
<br />
Overall, I was proud of my execution. I was able to do things in the right order to ensure that I'd be able to do the things I wanted. I kept Krueger mostly safe. I killed two annoying solos (Deathstalkers) when presented the chance.<br />
<br />
It was all on TV. It was an intense game, with a few rules debates resulting in Judge-calling, but it never got too intense. I think that I lost on both of the rules debates, haha :-p<br />
<br />
At the end of the round, the top 4 armies were:<br />
<br />
<ol>
<li>Cryx (Tom Guan)</li>
<li>Circle (me)</li>
<li>Legion (Brian Marino)</li>
<li>Menoth (A guy named Chris, I believe?)</li>
</ol>
<div>
I was just praying for <i>anything</i> but Legion. Without Krueger2, how could I hope to beat that sort of list? Really, I was hoping for the Menoth player. </div>
<div>
<br /></div>
<div>
Pairings went up and I saw who I was playing.</div>
<div>
<br /></div>
<div>
<b>Game 3: Circle Orboros vs. Brian Marino's Legion of Everblight</b></div>
<div>
<b><br /></b></div>
<div>
<b>...sigh</b></div>
<div>
<b><br /></b></div>
<div>
<b>His List:</b></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-35_Nqcj78yY/VEUtyW6pYiI/AAAAAAAANeU/UlmV5688w5g/s1600/IMG_20141012_130857589.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-35_Nqcj78yY/VEUtyW6pYiI/AAAAAAAANeU/UlmV5688w5g/s1600/IMG_20141012_130857589.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sideways again! It's Vayl2, Saeryn, and Abby2</td></tr>
</tbody></table>
<br />
<b>Pairings Debate:</b><br />
<b><br /></b>
There really wasn't much of a debate to be found here. If I took Cassius and Brian took a list with any shooting at all, I'd come close to auto-losing. Whereas Morv2 may not be ideal against Legion, she would be a damn sight better than Cassius. I was nearly certain that Brian would drop Saeryn on me, which would hurt (and actually make some aspects of Cassius more attractive, as I'd have more shooting available to counter his feat turn), but Morv could give buffs against living models, give me rerolls, etc.<br />
<br />
The only other bad thing was that I'd be locking myself into Cassius in Game 4. However, if I wanted even a <i>chance</i> to get to the finals, I would need my best caster for the scenario. I'd worry about the finals if and when they actually happened.<br />
<br />
I dropped Morv2, while Brian shocked me by dropping Abby2, stating that he "needed the practice". Hm.<br />
<br />
<b>The Mission: The dumb one where if you dominate your flag, you take away one opponent CP.</b><br />
<b><br /></b>
**Brian won the roll to go first, and chose the "good" table edge. I think. Maybe I won and chose first? At any rate, I got first turn.<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
I already knew that Brian was a great player. Like, really good. Before Feast, he let me know he would be in attendance, and that it would be fun to talk about WM/H. I agreed, though I'm sad to say that we never really made the time to do this - tournaments are stupidly busy, and we didn't really have each other's contact info.<br />
<br />
At any rate, I also knew one other piece of information about him: he had just recently won Kingdom Con, and was obviously in contention to win Feast as well. Not really the caliber of player I was excited to play against, but it was unavoidable at this stage of such a big tournament. He played Legion, which further made my life difficult.<br />
<br />
BUT, he was really laid back, and our game was awesome. Just so you know in advance :)<br />
<br />
My plan... my plan was really to just win the attrition war. I knew that my Ravagers would have a good chance to kill at least a couple of Brian's heavies if given the opportunity, and I also knew that Stalkers were golden against them. I also knew that all of my models were going to be trivially removed against Brian's list, especially on his feat turn.<br />
<br />
My idea then was to try to get ahead in attrition early, lose a lot of models from his feat, then get everyone I have left to try and grind it out. One thing in my favor going into this match was the fact that I had Purification, and could get rid of the many (many!) animi that would be on the various beasts.<br />
<br />
<b>Deployment:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-aZyr0X6QSvM/VEUtydZArRI/AAAAAAAANeU/hSwvM47GGbg/s1600/IMG_20141012_132601144.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-aZyr0X6QSvM/VEUtydZArRI/AAAAAAAANeU/hSwvM47GGbg/s1600/IMG_20141012_132601144.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Legion has all the beasts. I'm kinda jealous - I should try out Kaya2 someday.</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-6-25vAPtA5U/VEUtyT_G3XI/AAAAAAAANeU/1G9anO_KPPc/s1600/IMG_20141012_132606165.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-6-25vAPtA5U/VEUtyT_G3XI/AAAAAAAANeU/1G9anO_KPPc/s1600/IMG_20141012_132606165.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Poor old Morv2. At least Brian doesn't have a ton of shooting. Still, there were a few opportunities for him to RFP my models.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I put up Fog of War and Carnivore on the Skinwalkers. Fog of War would affect Brian's Deathstalkers, which was a valid use of early fury, if you ask me. Carnivore was put up out of habit - I was pretty sure I'd need to Purify it off before I actually got to use it.<br />
<br />
Everything else just generally advanced.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-4ZBhnCrahuY/VEUtyXPjsbI/AAAAAAAANeU/feKgOqhIz84/s1600/IMG_20141012_132914590.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-4ZBhnCrahuY/VEUtyXPjsbI/AAAAAAAANeU/feKgOqhIz84/s1600/IMG_20141012_132914590.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ravagers are being a little more reserved than normal - Legion gets long threat ranges. I probably should have scooted them up a little closer though.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 1:</b><br />
<b><br /></b>
Brian moved his models up cautiously. He put lots of defensive buffs/animi on his various beasts, but didn't get too far up. He managed to kill three Ravagers with shooting, spells, and the Raek. Yikes, didn't really think he'd get that many!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-ntKz0oBAw3M/VEUtyeTJznI/AAAAAAAANeU/5_nnx6iZl08/s1600/IMG_20141012_133925690.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-ntKz0oBAw3M/VEUtyeTJznI/AAAAAAAANeU/5_nnx6iZl08/s1600/IMG_20141012_133925690.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Poor old Ravagers :)</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
I wanted to kill the Raek, rightmost Deathstalker, and rightmost Scythean this turn, which I thought was possible.<br />
<br />
Morv went first and advanced outside of the Killbox, cast Purification to get rid of the various upkeeps and animi, then used her light cavalry move to get back to toe the hill. She camped 4, in anticipation of assassination.<br />
<br />
Next, I had a Stalker put Lightning Strike on the other Stalker.<br />
<br />
Stones ported Lightning Struck Stalker near to the Raek and Deathstalker. He managed to kill them both, and Lightning Struck near to Morv. I kept him close to Morv because I felt that if I couldn't kill the Scythean, the Scythean might just decide to charge Morv or the Stalker. If he charged Morv, I'd keep enough transfers to survive, and if he killed the Stalker, I felt that the Skinwalkers + Morv + Gorax could kill him. Fair trade, in my opinion.<br />
<br />
Blackclad Wayfarer then advanced as far as he could, to try and put Hunters Mark on the rightmost Scythean. We had to carefully measure it, but he was <i>just</i> outside of 10" range. If I had gotten it off, I believe I could have gotten 4 Ravagers into him, which probably would have been sufficient to kill the Scythean.<br />
<br />
Instead, I only got three Ravagers into the Carnivean. They rolled some good damage, but he stayed alive. I hid one of my Ravagers, and even used a Skinwalker B2B shield to keep him out of LOS.<br />
<br />
Overall, kind of a failed turn, though killing the Raek and Deathstalker was good at least, and the Carnivean was about ready to topple if Brian exposed him too much.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-ueWRNQD5Hv0/VEUtyWdhSjI/AAAAAAAANeU/3JXKw6vkFFc/s1600/IMG_20141012_135032451.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-ueWRNQD5Hv0/VEUtyWdhSjI/AAAAAAAANeU/3JXKw6vkFFc/s1600/IMG_20141012_135032451.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If I'd killed a heavy this turn, I'd say that attrition was definitely in my favor. Now, I would get to see just how destructive Brian's list could be.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 2:</b><br />
<b><br /></b>
Brian hemmed and hawed for a while over his turn, which I think was wise. He had a few different things he could try to accomplish. He could likely get a few shots on Morvanha with his Seraph, and then get his Scythean into her as well. Not a wonderful chance at success, but it might have worked.<br />
<br />
He could also try to finish off all of my Ravagers, and deny me my feat. In addition, he had a vector on at least one of my Stalkers, and if he wanted to be risky, he could probably get to my other Stalker - Brian would just need to take a couple free strikes from my Skinwalkers first.<br />
<br />
We had a strange altercation this turn. He pointed out that Abby had flight, and that it meant that he could ignore intervening models when determining line of sight to her charge targets. I read the rule 3 times, but somehow didn't see it. If you watch the video, it's pretty weird. I didn't know the rule, and was somehow blind to it. He finally pointed it out with his finger, and lo and behold! There it was! Maybe it was stress? Weird. Good to know though, for Krueger's sake (he has flight).<br />
<br />
At any rate, Abbey went first. She <b>popped her feat</b>, then walked up and killed a Ravager, which triggered all sorts of awesome stuff for the rest of her Battlegroup.<br />
<br />
The Carnivean killed two of my Ravagers, and a Shredder killed another one.<br />
<br />
Scythean on the right decided to charge my Stalker on the right, and killed him easily enough.<br />
<br />
Seraph decided to snipe out my remaining Ravager, and had an easy enough time doing so. This would deny me the ability to feat back any models in that unit - pretty powerful move!<br />
<br />
I don't really remember what the remaining Scythean did - I think he just wanted to hang out and block my assassination vectors on Abby, which as you'll see, was a valid decision.<br />
<br />
My turn started with me wondering what exactly I should/could do in the face of such a strong punch, attritionally.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-gDZ65ib6ovE/VEUtyaljfVI/AAAAAAAANeU/V7kPX3gyyw4/s1600/IMG_20141012_140825739.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-gDZ65ib6ovE/VEUtyaljfVI/AAAAAAAANeU/V7kPX3gyyw4/s1600/IMG_20141012_140825739.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Brian has lost... 2 mostly inconsequential models. I've lost 8 Ravagers and a Stalker, and can't feat my Ravagers back. Not really a great trade. I'm not even ahead on scenario!</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I felt that I had a reasonable assassination vector on Abby, in the form of a ported Stalker with Primal on him. I'd need to clear out some models first though, and even then it would be a little sketchy.<br />
<br />
Skinwalkers went first, and I managed to kill the Deathstalker on the left side, while the other two Skinwalkers did a couple CMAs on the nearby Shredder, killing him. Brian leeched the fury from this, and I realized my mistake: There was no way I'd be able to assassinate Abby now, with as many transfers as she was sitting on. I also had my Skinwalker Alpha kill one of my Gallows Groves, so that I could feat it back at some point.<br />
<br />
After scratching my head for a while, I decided my only recourse was to try to get back into the attrition game.<br />
<br />
Morvahna acted first. She had a tall order: kill a fully healthy Scythean on her own. She used Purification to get rid of everyone's defensive animi, then charged the Scythean. It took a few swings and some crazy spiked dice, but she managed to kill the Scythean with two fury remaining! She used her light cavalry move to get back on the hill, but I made sure to stay in range to be able to force<br />
<br />
This freed the Gorax to put Primal on the Stalker (he was the backup to kill the Scythean if necessary), so he durdled over and did just that.<br />
<br />
Stones ported the Stalker in between the Seraph and remaining Scythean.<br />
<br />
My dice went bonkers, and I managed to kill both the Scythean and the Seraph in 5 total attacks. I didn't even reroll a single roll with Morvahna. My rolls were off the charts good, and I won't pretend that I didn't get lucky. However, I *did* have another attack to lean on if I needed it, and I think that even if it was a little below average chance to kill both beasts with 6 attacks without any rerolls, but with Morvahna giving me rerolls, I had a pretty decent shot at killing both.<br />
<br />
And that was that. I had killed two Scytheans,a Seraph, a Deathstalker, and a Shredder in a single turn. Attrition had evened itself out, at least somewhat.<br />
<br />
I even scored a point for controlling the zone!<br />
<br />
<b>Score: 1-0, advantage Circle.</b><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-RMCRK-TLQxo/VEUtyQnc4NI/AAAAAAAANeU/hhyfrhYJfcY/s1600/IMG_20141012_142704959.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-RMCRK-TLQxo/VEUtyQnc4NI/AAAAAAAANeU/hhyfrhYJfcY/s1600/IMG_20141012_142704959.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You can see my proxy base on the hill there where Morvahna actually is.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 3:</b><br />
<b><br /></b>
Brian wasn't quite sure what to do here. He needed to kill my Stalker ASAP, but there wasn't much else he could probably do.<br />
<br />
The Shredder frenzied and charged the Stalker, doing some good damage. Carnivean did not frenzy, unfortunately.<br />
<br />
Abby went next, and charged the Stalker, killing him easy enough. She then teleported over to the corner of the zone.<br />
<br />
Carnivean got a spray off on some of my Skinwalkers, doing some trivial damage.<br />
<br />
Forsaken walked up and spiked some really big rolls (needed a "9" to even cause a single point of damage to my Skinwalkers), and caused two points of damage to two of them.<br />
<br />
<b>Score: 1-0, advantage Circle.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-lVdlaWZcn9M/VEUtyRBKG2I/AAAAAAAANeU/pvfdbYdFdS8/s1600/IMG_20141012_143503697.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-lVdlaWZcn9M/VEUtyRBKG2I/AAAAAAAANeU/pvfdbYdFdS8/s1600/IMG_20141012_143503697.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not even remotely close to out of the ballpark here.</td></tr>
</tbody></table>
<br />
<br />
<b>Circle Turn 4:</b><br />
<b><br /></b>
We had a few rules things this turn. I'm sorry to say that Brian was basically correct in all of them. I need to learn the rules better :-/<br />
<br />
At any rate, I thought I had a good opportunity to kill Abbey, as close as she was to all of my Skinwalkers. However, after we checked it out, only three of my Skinwalkers could get into her.<br />
<br />
They did so, but did some trivial damage.<br />
<br />
One Skinwalker charged the Shredder on the right, and mega-whiffed.<br />
<br />
Gorax charged the Forsaken and killed it. Woot.<br />
<br />
I decided to keep Morv away from the action this turn. Brian didn't have much he could threaten her with, and I wasn't in much danger of losing all of my Skinwalkers anytime too soon. I just needed to try to grind things out, then anchor with Morvahna if necessary.<br />
<br />
<b>Score: 1-0, advantage Circle.</b><br />
<b><br /></b>
<b><br /></b>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Tyz6_L8LeHc/VEUtyZtEeaI/AAAAAAAANeU/Wefw1uE0OoY/s1600/IMG_20141012_144346854.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-Tyz6_L8LeHc/VEUtyZtEeaI/AAAAAAAANeU/Wefw1uE0OoY/s1600/IMG_20141012_144346854.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Model-wise, it looks like I have the upper hand. But, Brian does have the only heavy remaining on the table, which is actually a pretty big deal.</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-a89flINPAYU/VEUtyYMHnjI/AAAAAAAANeU/Ebp-y-2kI0E/s1600/IMG_20141012_144354209.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-a89flINPAYU/VEUtyYMHnjI/AAAAAAAANeU/Ebp-y-2kI0E/s1600/IMG_20141012_144354209.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Time for some Skinwalkers to die...</td></tr>
</tbody></table>
<br />
<b>Legion Turn 4:</b><br />
<b><br /></b>
Abby and the Carnivean combined to kill four of my Skinwalkers, and Abby teleported herself deep into the forest behind the zone.<br />
<br />
<b>Score: 1-0, advantage Circle.</b><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-FhB5UGJQjP0/VEUtych9DeI/AAAAAAAANeU/krFNECaeUNI/s1600/IMG_20141012_144923904.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-FhB5UGJQjP0/VEUtych9DeI/AAAAAAAANeU/krFNECaeUNI/s1600/IMG_20141012_144923904.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I only have about 8 models remaining. Brian has 5 left, including his heavy.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 5:</b><br />
<b><br /></b>
I decided to just try to win via attrition. I had a vector on killing Abby with a feated Gallows Grove + 3 Sunder Spirits in the back, but I decided against it. It just wasn't necessary.<br />
<br />
Gorax killed the remaining Shredder.<br />
<br />
Skinwalkers used CMAs to finish off the Carnivean, as well as the Forsaken.<br />
<br />
Morvahna <b>popped her feat</b>, and brought back the Blackclad, Gallows Grove, and 4 Skinwalkers. I moved her into the center of my Stones unit, so that she could be more reactive, then cast Sunder Spirit through the feated Gallows Grove to kill off the Succubus. Brian's only model remaining was Abby.<br />
<br />
I scored another point.<br />
<br />
<b>Score: 2-0, advantage Circle.</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-6pN4gYsqCb4/VEUtyQkCg4I/AAAAAAAANeU/dB1m4V_XbrI/s1600/IMG_20141012_145612275.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-6pN4gYsqCb4/VEUtyQkCg4I/AAAAAAAANeU/dB1m4V_XbrI/s1600/IMG_20141012_145612275.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looks a little more lopsided now.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 5:</b><br />
<b><br /></b>
Abby charged my Gorax and killed him, then teleported over to stare at Morvahna. Remember, she couldn't contest the zone, so I scored again.<br />
<br />
<b>Score: 3-0, advantage Circle.</b><br />
<b><br /></b>
<b>Circle Turn 6:</b><br />
<b><br /></b>
I ported Morvahna into the zone with the Stones, and ended my turn, dominating the zone for 2 more CP.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-zHvFKHdIP9o/VEUtyfgYTgI/AAAAAAAANeU/6apvcTBQL9c/s1600/IMG_20141012_145902307.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-zHvFKHdIP9o/VEUtyfgYTgI/AAAAAAAANeU/6apvcTBQL9c/s1600/IMG_20141012_145902307.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Abby is like, "wait, what?"</td></tr>
</tbody></table>
<b>Results: Win for Circle via Scenario!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
I wasn't quite sure how I had won another game, to be honest. Brian was a great player, as well as a great opponent, and I wasn't quite sure if I was just dreaming, and maybe I would wake up and the masters tournament would start soon thereafter.<br />
<br />
Honestly, I think it was a lot of luck on my part. If the Skinwalkers hadn't killed the Shredder (and Brian hadn't leeched the fury from it), then I'd have probably tried to get the Stalker into Abby, after Morv had feated the Grove into Abby's back arc and shot her with some boosted Sunder Spirits. We measured afterward, and determined that the Stalker would probably have been <i>just</i> outside of 2" from Abby, dooming me to failure.<br />
<br />
The lesson to learn from this is to not get stuck on assassinations without looking for other solutions. If I had seen the potential for the Stalker to kill two heavies, while Morv killed another one, I'd have probably just done that in the first place. But, Brian had killed a Stalker and all of my Ravagers in one turn, and I immediately felt that I was behind by 20 points and therefore doomed to lose via attrition.<br />
<br />
So, keep your head!<br />
<br />
I also rolled pretty marvelously. Brian pointed it out, and I won't deny it. If either the Scythean OR Seraph had survived his attacks, I'd have had a rough time trying to win. There was definitely some recourse, but the game would have been pretty different.<br />
<br />
Good, fun game in the semi-finals, and I look forward to seeing more from Brian in the months/years to come!<br />
<br />
It was then that I was informed that Tom Guan had won his match, and that it would be between him and me for the final. He was locked into Gaspy1, and I was locked into Cassius. Looking at his lists, I thought there might just <i>maybe</i> be a chance to pull this whole thing off...<br />
<br />
<b>Game 4: Circle Orboros vs. Tom Guan's Cryx!!</b><br />
<b><br /></b>
<b>His List:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-V6M0jnkECxM/VEUtyeqC33I/AAAAAAAANeU/w2h641tsfvI/s1600/IMG_20141012_151401307_HDR.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-V6M0jnkECxM/VEUtyeqC33I/AAAAAAAANeU/w2h641tsfvI/s1600/IMG_20141012_151401307_HDR.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Should be a unit of Skeletons or whatever they're called in the Lich1 list. I actually caught that before the game, though it was mostly inconsequential.</td></tr>
</tbody></table>
<br />
<br />
<b>Pairing Debate:</b><br />
<b><br /></b>
Zero debate. I was forced to play Cassius, while Tom was forced to play Lich1 (aka Gaspy1, aka Asphyxious1)<br />
<br />
<b>The Mission: Close Quarters </b>(dominate your flag for 1 CP, control enemy flag for 1 CP, dominate enemy flag for 2 CP, KILLBOX)<br />
<br />
**Tom won the roll to go first, and ... he took it. DAMNIT.<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
On one hand, I was elated - this was the kind of list my Cassius list was designed to beat. Hellmouth to get around the incorporeal/high DEF/recursion shenanigans that Cryx does. On the other hand, I had not really played Cassius very often, and while I had played against Gaspy1 a fair bit in the grow league, I knew there must be more tricks to him than what had been done to me.<br />
<br />
I also knew that Tom was a great player - he had already qualified for the Warmachine Weekend Invitational, and had already destroyed me earlier this weekend in the Iron Gauntlet. Whereas I wasn't exactly intimidated (very hard to intimidate me in any game), I was possessed of the understanding that Tom not only had a lot more experience than me, but that he actually had natural talent as well. It's a pretty deadly combination.<br />
<br />
That said, I wasn't about to just roll over. Plenty of people who were arguably better players than I was had already lost to me, and I felt that in this case, I could probably hold my own. I just wished I was a little more practiced with Cassius.<br />
<br />
My plan wasn't very complicated - I would try to zap as many of his infantry with Hellmouth as possible. I noticed early on that Tom didn't have much that could *easily* take out my heavies, and I intended to capitalize on that as much as possible. That meant the Bane Riders had to die quickly as well.<br />
<br />
<b>Deployment:</b><br />
<b><br /></b>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-4PsDw--qEbs/VEUtyZkRD9I/AAAAAAAANeU/puUOmYmLtoU/s1600/IMG_20141012_152941526.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-4PsDw--qEbs/VEUtyZkRD9I/AAAAAAAANeU/puUOmYmLtoU/s1600/IMG_20141012_152941526.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">That's a lot of dudes!</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-2bGUBL7S5H4/VEUtyWpaUwI/AAAAAAAANeU/eFM753cHYUg/s1600/IMG_20141012_152945222.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-2bGUBL7S5H4/VEUtyWpaUwI/AAAAAAAANeU/eFM753cHYUg/s1600/IMG_20141012_152945222.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bloodtrackers chose the Satyxis Raiders to be their Prey.</td></tr>
</tbody></table>
<br />
<b>Cryx Turn 1:</b><br />
<b><br /></b>
Tom ran his stuff up. He put Parasite on his Revnants. Kind of a cool idea.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-z1Mt8OuRBoo/VEUtyYlaO9I/AAAAAAAANeU/Ckv_n4M9OOg/s1600/IMG_20141012_153221989.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-z1Mt8OuRBoo/VEUtyYlaO9I/AAAAAAAANeU/Ckv_n4M9OOg/s1600/IMG_20141012_153221989.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of stuff, much close to me now.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I also ran my stuff up. I spread the Bloodtrackers out, in an effort to keep Tom from advancing too far on the left. I knew that at least half of them would die, but with luck, it would also create some sort of cluster where I could then hellmouth them to death.<br />
<br />
Otherwise, I really didn't move up too far. I didn't want the Bane Riders to be in charge range of me, and I felt that I had an alright table position where I was.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Q52ZDY1rMpE/VEUtyY4O9WI/AAAAAAAANeU/rV-aCTFrFCY/s1600/IMG_20141012_153712408.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-Q52ZDY1rMpE/VEUtyY4O9WI/AAAAAAAANeU/rV-aCTFrFCY/s1600/IMG_20141012_153712408.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Things are about to get crazy!</td></tr>
</tbody></table>
<br />
<b>Cryx Turn 2:</b><br />
<b><br /></b>
This is where my inexperience really kicked in. I hadn't ever even contemplated this move. It's pretty cool though. :)<br />
<br />
Tom had an Arc Node run within 5" of one of my Bloodtrackers. He then had Gaspy cast Parasite on the Bloodtrackers, advanced pretty far up, then <b>popped his feat, </b>which caused a POW 6 on every enemy model in his control. Because of Parasite, Bloodtrackers went down to ARM 8, and Tom managed to catch every single one of my models in it. One Bloodtracker survived. OUCH.<br />
<br />
Then Gaspy teleported behind a wall to safety.<br />
<br />
Without a left flank, Tom just advanced without fear, and jammed me pretty well. Yikes.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-DvHKq0Rm_Uk/VEUtyWsC0kI/AAAAAAAANeU/2auRkGKR2r0/s1600/IMG_20141012_154134579.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-DvHKq0Rm_Uk/VEUtyWsC0kI/AAAAAAAANeU/2auRkGKR2r0/s1600/IMG_20141012_154134579.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pretty rough turn for me - not sure what I could have done to offset it though.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
I hemmed and hawed for a while. Cassius was being threatened by the Bane Riders, but I needed to get Hellmouth twice if possible, and avoid killboxing myself.<br />
<br />
I eventually settled on having two Stones shift up between two clusters of infantry. Using my Gallows Groves, I managed to kill around 10 infantry, which was really pretty good - that's close to a third of Tom's infantry. It also included a huge number of incorporeal (from their mini-feat) Blood Witches, which made me feel fancy.<br />
<br />
I had Cassius move over into a forest on the right, and <i>made sure</i> to keep him 14" from my own table edge for killbox.<br />
<br />
Nyss were a little out of position - I actually don't remember much of what they did, honestly. It's been a while, and I apparently didn't take a picture of the end of my own turn :-/ I actually think that I got a bunch of them into melee with an arc node. They missed all their swings though.<br />
<br />
I had left the two objectives pretty obtainable for Tom, though I was alright with that - another turn or two of Hellmouths, along with my Stalker walking his way through Bane Riders would mean that Tom didn't have much left. I felt that losing a couple points was preferable to overcommitting, since I could win the attrition game eventually, despite not having my Bloodtrackers anymore.<br />
<br />
<b>Cryx Turn 3:</b><br />
<b><br /></b>
Tom started by asking me to check my killbox. I was confident that I had kept Cassius outside of 14" from my table edge. I measured, and sure enough, I was just over 14" from my table edge. However, he then pointed out that I wasn't over 14" from the RIGHT table edge.<br />
<br />
I killboxed myself, despite my <i>very deliberate efforts</i> to stay outside of Killbox. *facepalm*<br />
<br />
SUCH a newb mistake!<br />
<br />
With that, Tom easily cleared the two flags, and Gaspy dominated his. That gave him 4 total points.<br />
<br />
<b>Score: 4-0, advantage Cryx</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-8kIyj6vYUxE/VEUtyS295RI/AAAAAAAANeU/LEkM5TVCgYg/s1600/IMG_20141012_160607674.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-8kIyj6vYUxE/VEUtyS295RI/AAAAAAAANeU/LEkM5TVCgYg/s1600/IMG_20141012_160607674.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Killbox is a pretty big deal, it turns out.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I was in an alright place in an attrition sense. Another couple Hellmouths would really clear out a ton of infantry, and I personally didn't feel that Tom would be able to continue to apply pressure on me.<br />
<br />
However, the game was essentially over, due to my foolish kill-boxing. I could have just popped my feat and stayed safe, but I had wanted to use that later. I feel that this was a sound decision IF Killbox hadn't been part of the scenario. As it was, it essentially meant that if I couldn't contest Gaspy's flag this turn, I'd auto-lose.<br />
<br />
After a while of staring at the board blankly, unsure how to get there, I finally had an idea. I was a <i>very</i> slim chance that it would actually work, but I felt that I should at least try it. It was the finals, after all!<br />
<br />
I had the Stalker go first, and put Lightning Strike on Megalith.<br />
<br />
He also walked up and killed a Bane Rider, I believe.<br />
<br />
Cassius used Hellmouth to clear out a few more models, and <b>popped his feat</b> to keep him safe in case my crazy plan somehow worked.<br />
<br />
Bladclad on the right did some good work as well, clearing out a few more infantry models, including his Warwitch Siren and the Blood Hag.<br />
<br />
Gorax was a boss, and threw one Raider at three clustered Raiders, killing all 4.<br />
<br />
Nyss shredded a couple more Bane Riders.<br />
<br />
Finally, it was time for Megalith to go on his epic run for glory.<br />
<br />
I had him Trample 8" up to a few of the Revnant crew models, then killed the both with melee attacks. Having destroyed models in melee, he used Lightning Strike to sprint over to within 4" of the flag, contesting it!<br />
<br />
<b>Score: 4-0, advantage Cryx</b><br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-PUSg1TFrLEk/VEUtyb_5YwI/AAAAAAAANeU/dRUySCL68y0/s1600/IMG_20141012_162300847.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-PUSg1TFrLEk/VEUtyb_5YwI/AAAAAAAANeU/dRUySCL68y0/s1600/IMG_20141012_162300847.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">If Tom couldn't kill Megalith, I could find a way to win... maybe. Still very questionable.</td></tr>
</tbody></table>
<br />
<b>Cryx Turn 4:</b><br />
<b><br /></b>
Tom started by getting Parasite off on Megalith with the Skarlock Thrall.<br />
<br />
It went downhill from there, and his infantry did a bunch of damage. I asked Tom to finish Megalith off with Gaspy even though he didn't need to, and he acquiesced, once Megalith was sitting on about 2 health. Not that he needed it, but Tom spiked some seriously ridiculous damage rolls from his infantry. Salt in the wound :)<br />
<br />
Gaspy easily finished Megalith off, teleported back onto the objective, and scored his final point.<br />
<br />
<b>Results: Loss for Circle via scenario!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
Well, damnit. I actually thought I had a reasonable chance this game. I was killing infantry in <i>droves</i><b style="font-style: italic;">, </b>and was even killing some key pieces. If it had been a straight attrition game, I honestly think I'd have won. Even with Tom getting two scenario points on his Turn 3, I felt like I could win the game.<br />
<br />
Killboxing myself when I was <i>very deliberate</i> about not doing that really just killed me. I didn't let it tilt me, which I'm proud of, but it essentially lost the game for me before we actually got to start playing. Please don't take this as a "if I didn't killbox myself, I'd have won for sure" statement - the outcome was still <b>very much</b> in question, even without it. But, I would have had a fighting chance.<br />
<br />
Sometimes you just have to lose that way to learn to play better. I won't promise that I won't make that same killbox mistake again, but I <i>will</i> say that it is unlikely it happens again anytime soon.<br />
<br />
Tom is a great opponent, and I think that most people just assumed that he would win this game. I really <i>really</i> wish I hadn't just handed him the game the way I did by Killboxing myself, but sometimes that's just how it goes. Popping my feat that turn was very possible, and I did think about it.<br />
<br />
<b>Tournament Results:</b><br />
<b><br /></b>
The thing I hate about the Win/Loss system in Warmachine is that once you lose, your strength of schedule (SOS) dictates your placing. In this case, instead of being undefeated until the top table and therefore getting 2nd by default, I was faced with the knowledge that I could go as low as 4th place. I knew that every opponent I played against had failed to win a single game after I played them, putting my SOS at 7.<br />
<br />
I knew that one of my opponents from the Divide and Conquer (Andrew Durso) had gone 3-1 as well, and my heart stopped when he told me he also had a 7 for his SOS.<br />
<br />
It would come down to who had more command points, and I immediately kicked myself for not taking the extra 5 points I could have gotten easily enough in my game against Saeryn in Game 2.<br />
<br />
I had 10 CP for the day.<br />
<br />
Andrew had....<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
*suspense*<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
...<br />
<br />
Andrew had 9 CP.<br />
<br />
This meant that I <i>just barely</i> beat him out and took 2nd place at Feast of Blades.<br />
<br />
...<br />
<br />
<b>I GOT SECOND PLACE AT FEAST OF BLADES MASTERS!!!</b><br />
<b><br /></b>
<b>YESSSSSSSSSSSSSSS!!!!!!!!!!</b><br />
<b><br /></b>
Here's a couple bad pictures of my trophy. It came with a bottom light thing, but the batteries weren't in it, and therefore the trophy looks a little bit lame in these pictures. When it's lighted up, you can read it much better, and it looks a lot cooler. Anyways, here's the "proof":<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-na1Wv9buTMU/VEUtyarczFI/AAAAAAAANeU/-cnr54zDQfc/s1600/IMG_20141012_173615485.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-na1Wv9buTMU/VEUtyarczFI/AAAAAAAANeU/-cnr54zDQfc/s1600/IMG_20141012_173615485.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wow, these are even more awful than I remember.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-K3_zHt5oTn8/VEUtyUs5JSI/AAAAAAAANeU/6k-hdI1lmsI/s1600/IMG_20141012_173617878.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-K3_zHt5oTn8/VEUtyUs5JSI/AAAAAAAANeU/6k-hdI1lmsI/s1600/IMG_20141012_173617878.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In case this one is somehow better...?</td></tr>
</tbody></table>
<br />
<b>Post-tournament thoughts:</b><br />
<b><br /></b>
Well. It's hard not to feel disappointed at not having won the whole thing. Especially when I was the one who did it to myself. Tom played a great game, and very well probably would have still beat me, but it just kills me that I handed him a couple free points like that.<br />
<br />
That said, I don't think anyone could have predicted my run. I won 3 games in a row at a very competitive Masters event, and had a real shot at winning the 4th one. That's not bad at all (if I do say so myself) for only having played this game for less than 6 months. In addition, I got two wins over very solid Legion players, which is especially meaningful because Circle traditionally struggles mightily against Legion.<br />
<br />
I realize that there was a lot of luck involved in all of my wins - I was pretty clearly not the 2nd best player at that tournament. But, doing this well against great opponents, even with a lot of luck involved, is a pretty cool thing to me. I think it means I'm getting better. You may disagree, but please don't be too rude about it when you tell me so :)<br />
<br />
One thing I almost forgot - Tom had already qualified for the Warmachine Weekend Invitational, so the honor went to me. I was actually planning on going, after a few guys told me they'd start a "go fund me" thing to help pay for my last-minute trip. I'd get REALLY stomped there, playing against all the most awesome players in the country, but it would be some awesome experience.<br />
<br />
HOWEVER, I then discovered that it was the same weekend as my best friend's wedding, which I will be the best man for. Pretty disappointing that two awesome events would be on the same weekend, but I think it's obvious enough that I won't be going to WMW. Not this year anyways :-/<br />
<br />
<b>So, what's next?</b><br />
<b><br /></b>
I'm not really sure! There aren't any major events I intend to attend until Adepticon in March. I think there will be another IMC sometime around then as well, which I intend to attend. Genghis Con is in February, which I'll probably attend, but it's not really a "major" event.<br />
<br />
I do intend on messing around with a few new casters. Tonight I'm hoping I can take Bradigus Tier 4 for a spin (6x Watchers, 2x Guardians, 2x Sentry Stones, 3x Shifting Stones), and I also intend on messing around with Mohsar a little bit as well. Cassius is out of my circle of love for now - he may make a return one day, but for now, I'm going to find another caster I'm more comfortable playing as my 3rd drop.<br />
<br />
My intent is to keep playing lots of games, and doing lots of battle reports. There will be lots of local events to tide y'all over until the slew of events begins again (Adepticon, IMC, either Gen Con or Lock 'n Load).<br />
<br />
Thanks for reading my wall(s) of text! Hope you all enjoyed the reports :)Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0tag:blogger.com,1999:blog-2270954585025025585.post-34674068880271449752014-10-17T12:45:00.002-06:002016-08-24T16:15:41.279-06:00Warmachine Batrep 31: Circle at Feast of Blades, Day 2 (Team Tournament), Lots of Pictures!<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-yJnCSn0EgMo/VEFjGa4yDcI/AAAAAAAANcU/hvvONe3g_r0/s1600/Day%2B2.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-yJnCSn0EgMo/VEFjGa4yDcI/AAAAAAAANcU/hvvONe3g_r0/s1600/Day%2B2.png" height="69" width="320" /></a></div>
What's up what's up! I have another set of Circle Batreps for you today from my recent foray to the Feast of Blades! If you look at <a href="http://rumorsofheresy.blogspot.com/2014/10/warmachine-batrep-30-circle-at-feast-of.html">Batrep 30</a>, you can read my harrowing journey through the morass that was the Divide and Conquer event, and my single Iron Gauntlet game against Lylyth2. I'll spoil what happened on Friday after the break, and set up the team tournament. It's kind of awesome, actually. 4 reports total today, with my usual load of pictures and stuff.<br />
<a name='more'></a><br />
So, on Friday, I met my goal of qualifying for the Masters event by going 4-1, and getting 5th in the Divide and Conquer event. This meant that I would not need to play in the Commander's Crucible event later on Saturday, and also that this team tournament was zero pressure at all. I still wanted to win my games, and I still wanted some solid games against good players, but I mostly just wanted to relax on the day before I was to get my teeth kicked in at the Masters.<br />
<br />
Our team decided to shake things up a little bit. My teammates were Don and CJ, and they had not really played any games of Warmachine for over a month. Don is a solid player still, but while CJ has a lot of potential (he's good at 40k), he just doesn't have much experience with the game. He was playing Skorne, and we all decided that he was likely to lose all of his games, regardless of who he was paired up against.<br />
<br />
So, taking the event format into our consideration, we decided to make him team captain.<br />
<br />
The format is this: when a team gets matched up, the Captains play against each other, the Seconds play against each other, and the Thirds play against each other. You can do what is called a "team feat", which allows you to change the pairings in the ways you want, once per tournament.<br />
<br />
Our idea was that since most teams would have their best player as Captain, CJ could play them and lose, while Don and myself would play one slot lower than normal, and hopefully benefit from the matchups we were given. This would necessitate myself and Don winning every single game for our team to win the event, but in essence, that was what we would have had to happen anyways.<br />
<br />
This is why we called ourselves the "Bus Throwers" - we threw CJ under the bus for 3 games, and used the team feat in the last game to let him pick his opponent, because he did have a bit of a rough day. But we'll get to that.<br />
<br />
My goal for the day was to go undefeated, and inflate my record so that I could still have a respectable one once the various masters took me to task.<br />
<br />
<b>Here are the lists I took (they're the same as my Divide and Conquer lists):</b><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-0vETrdbPoIA/VD_qFyTsG0I/AAAAAAAANa0/M3GklkUKlzU/s1600/IMG_20141011_091100291.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-0vETrdbPoIA/VD_qFyTsG0I/AAAAAAAANa0/M3GklkUKlzU/s1600/IMG_20141011_091100291.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Slightly less neat hand writing. I got pretty tired of filling two of these things out every event. I didn't realize they accepted typed/printed lists. I'll do that next time, for sure!</td></tr>
</tbody></table>
<br />
<b>Game 1: Bus Throwers vs. Team Venture!</b><br />
<b><br /></b>
Captains: CJ's Skorne vs. Cygnar<br />
Seconds: My Circle vs. Legion of Everblight (lists below)<br />
Thirds: Don's Retribution vs. Cryx<br />
<br />
We decided not to use our feat, and off we went!<br />
<br />
<b>Game 1: Circle Orboros vs. Anthony Williams' Legion of Everblight!</b><br />
<br />
<b>His Lists:</b><br />
<b><br /></b>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-IT7_dlpicbY/VD_qFxgZd_I/AAAAAAAANa0/_DtuIdf-GMk/s1600/IMG_20141011_092407439.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-IT7_dlpicbY/VD_qFxgZd_I/AAAAAAAANa0/_DtuIdf-GMk/s1600/IMG_20141011_092407439.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yikes. Haven't played against either of these casters yet.</td></tr>
</tbody></table>
<br />
<b>Pairing Debate:</b><br />
<b><br /></b>
I didn't really know what Bethayne did, so I read her spell card. She seemed pretty spell-slinger-ish, and whereas I do have difficulty translating abilities on cards to what they actually do on the table, I figured that I could benefit from a little bit of spell protection. This was especially true once I read her feat, and thought about their interaction with Hex Hunters.<br />
<br />
That said, I wasn't even sure what caster Anthony would take. I was confident against Abby2, though I'd never played against her. Confident in the sense that I thought Krueger2 had enough answers to her. Because he also happened to be my own spell-protection list (Druids FTW), and also because he's my "usual" Legion drop anyways, I decided on him,<br />
<br />
I dropped Krueger2, and Anthony dropped Bethayne.<br />
<br />
<b>The Mission: Incursion </b>(three flags equidistant from one another and the table edges in the center. One of the outside flags disappears at the end of turn 1. Dominate outside flag for 2 CP, control middle or outside flag for 1 CP, dominate middle flag for 1 CP.)<br />
<br />
**I won the roll to go first, and took it<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
I had no real idea of what to think here. I was actually familiar with most of the units Anthony had taken, but wasn't sure how they were supposed to interact with one another.<br />
<br />
My idea was pretty simple, really: get Krueger to the side flag that didn't disappear, clear whatever models are close to it as quickly as possible, feat, and get a bunch of points as quickly as possible. Otherwise, just try to drag Anthony's beasts in with my Druids, and kill his infantry as best I could.<br />
<br />
<b>Deployment:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-xoCMuFylPgc/VD_qFwpWojI/AAAAAAAANa0/AmoSOmKnfKY/s1600/IMG_20141011_093922108.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-xoCMuFylPgc/VD_qFwpWojI/AAAAAAAANa0/AmoSOmKnfKY/s1600/IMG_20141011_093922108.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">War Spears and Bloodtrackers put Prey on each other :)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-KXtVGTE-lCM/VD_qF1CaJNI/AAAAAAAANa0/haCaf5aq0MA/s1600/IMG_20141011_093927077.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-KXtVGTE-lCM/VD_qF1CaJNI/AAAAAAAANa0/haCaf5aq0MA/s1600/IMG_20141011_093927077.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mistake I made is very clear right now: the flag on the left is NOT very accessible the way I deployed. Also, we measured after the game, and this table was a full 5" wider than it should have been. Not that that fact excuses my deployment here.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I rushed forward, but didn't notice my mistake of skewing my deployment so far to the right. My goal was to keep out of range of most of Anthony's stuff, but perhaps incentivizing the War Spears to run to engage the Bloodtrackers, or use their "Assault" rule. I was fairly certain they were safe, however.<br />
<br />
Otherwise, I didn't do much more than my standard stuff.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-UHS0nc157I8/VD_qF4SFEwI/AAAAAAAANa0/_Vwnn4A6dew/s1600/IMG_20141011_094359485.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-UHS0nc157I8/VD_qF4SFEwI/AAAAAAAANa0/_Vwnn4A6dew/s1600/IMG_20141011_094359485.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Which flag will disappear?</td></tr>
</tbody></table>
<b>Legion Turn 1:</b><br />
<b><br /></b>
Anthony did indeed issue the Assault order to his Warspears, but they weren't very close at all. Some of them ran after the first few failed assaults.<br />
<br />
Everything else ran forward, for the most part.<br />
<br />
Tenacity went on the UA to the Warspears, as Anthony wanted to make sure he lived.<br />
<br />
The Ravagore took a shot at me, missed, and I had it scatter backwards (Storm Wall lets me choose the direction of deviations), which let it hit my Blackclad, who was immune to the fire damage.<br />
<br />
Not much else here.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-3oxnM5M-pK8/VD_qFxlL6UI/AAAAAAAANa0/Q0ryabeUU08/s1600/IMG_20141011_095146413.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-3oxnM5M-pK8/VD_qFxlL6UI/AAAAAAAANa0/Q0ryabeUU08/s1600/IMG_20141011_095146413.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Please please please let the left flag disappear.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
...the left flag disappeared, making me a lucky, lucky man. The game wouldn't have really <i>ended</i> if it hadn't, but it would have made me do some very awkward things with my models, such as running my Gorax over to contest the flag, and having Krueger TK him even farther.<br />
<br />
But, that was not the case. I needed to focus on getting some board control.<br />
<br />
Bloodtrackers and Shrimp went next, and between the two of them, managed to kill 5 of the Warspears and a Spell Martyr.<br />
<br />
Druids advanced and dragged a Ravagore off the hill on the right, getting him pretty close. I kept the Counter-Magic Druid behind the wall.<br />
<br />
Stalker put Lightning Strike on Ghetto.<br />
<br />
Stones ported Ghetto to within 2" of the Ravagore.<br />
<br />
Ghetto pounded the Ravagore into jelly, and sprinted back into the Stones.<br />
<br />
Krueger advanced toward the flag on the left and TK'd himself farther. He also put up Storm Wall.<br />
<br />
Not a bad turn overall - I had managed to kill most of the Warspears, as well as getting a "free" heavy. Attrition was definitely in my favor at this point.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-LCT-ERe08hE/VD_qF-kRjVI/AAAAAAAANa0/SAjvUOP2RWQ/s1600/IMG_20141011_100827208.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-LCT-ERe08hE/VD_qF-kRjVI/AAAAAAAANa0/SAjvUOP2RWQ/s1600/IMG_20141011_100827208.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I've definitely got a strong board presence right now. Let's see if I can keep it that way.</td></tr>
</tbody></table>
<br />
<b>Legion Turn 2:</b><br />
<b><br /></b>
Anthony charged in with his Hex Hunters, killing a Druid and engaging another two of them.<br />
<br />
His Scythean ran up to threaten my line, and the Ravagore managed to kill a ton of my Shrimp.<br />
<br />
The Warspear also obliterated his target Bloodtracker.<br />
<br />
I think that Bethayne tried to cast a spell this turn, but missed, or it was inconsequential. Maybe this was actually her feat turn, and that's how so many Shrimp and Bloodtrackers died in the middle there? I actually think that's probably what happened. Sorry - his feat was not as solid as it could have been, due to the presence of Counter-magic.<br />
<br />
Belthagore put up his cloud effect, daring my single-wound infantry to enter it and mess with him.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-GkeaXOHRTpc/VD_qFwJVcoI/AAAAAAAANa0/luXGbWMyY8Q/s1600/IMG_20141011_101913172.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-GkeaXOHRTpc/VD_qFwJVcoI/AAAAAAAANa0/luXGbWMyY8Q/s1600/IMG_20141011_101913172.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Damnit if Hex Hunters aren't awesome... assuming they can cast their spells, which my Druids are denying...</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I saw an opportunity here. I could potentially just win the turn this turn, provided I killed a few key models and executed correctly.<br />
<br />
Bloodtrackers went next and killed the remaining War Spear, as well as a couple nearby Hex Hunters (they shifted Prey to Hex Hunters). They reformed to screen the left flag.<br />
<br />
Druids put up their cloud effects and tried to gum up the works a little more.<br />
<br />
Gorax charged in and killed a couple Hex Hunters.<br />
<br />
Stalker put Lightning Strike on himself, then walked up and stabbed a Hex Hunter with a boosted attack, then sprinted back to safety.<br />
<br />
I thought for a while about getting Ghetto into Belthagore (it was very doable), but decided that would open me up to the Scythean who was nearby.<br />
<br />
Instead, I had Krueger <b>pop his feat</b>, catching most of Anthony's models, then advance, TK'd himself into B2B with the flag, and ... he spent another fury somewhere. Probably he TK'd something. Who knows?<br />
<br />
I dominated the flag for 2 CP.<br />
<br />
<b>Score: 2-0, advantage Circle</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-wHe53OId5lw/VD_qF4KgV3I/AAAAAAAANa0/NaGsFNUrrs0/s1600/IMG_20141011_103100323.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-wHe53OId5lw/VD_qF4KgV3I/AAAAAAAANa0/NaGsFNUrrs0/s1600/IMG_20141011_103100323.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hooray for slowing down the enemy army!</td></tr>
</tbody></table>
<br />
<b>Legion Turn 3:</b><br />
<b><br /></b>
Anthony was in trouble. He was going to struggle to get any of his models to contest the flag. Normally this would not have presented a problem, but Krueger's feat reduced the distance anything could run by 4", and the models it affected were the ones closest to the flag.<br />
<br />
Anthony still took his turn, and killed a couple more Druids and other stuff. He was unable to get to the flag, however.<br />
<br />
I dominated and scored another 2 CP.<br />
<br />
In my own turn, I dominated to score another 2 CP, and ended the game.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-MfG39H9x09E/VD_qF_bHTqI/AAAAAAAANa0/hhJhinhyZIc/s1600/IMG_20141011_103242712.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-MfG39H9x09E/VD_qF_bHTqI/AAAAAAAANa0/hhJhinhyZIc/s1600/IMG_20141011_103242712.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scenario victories for the awesome!</td></tr>
</tbody></table>
<br />
<b>Results: Win for Circle via Scenario!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
This game (obviously) went well for me. I felt like the Druids really messed with Anthony's game plan, and my lucky roll on the flag disappearing on the "correct" side, really made life easier. If it had gone to the other side, I think I would still have had game, but would have instead had to kill much more of Anthony's army in the process, which would have led to a lot more deaths of my own stuff.<br />
<br />
As it is, Incurion is by far Krueger's best scenario. I don't think I've lost Incurion with Krueger2 yet. Not to be cocky, but it just shows that an indifferently-skilled player like myself still does well with Krueger2 in this scenario.<br />
<br />
It was always going to be a rough game for Anthony, I think. Druids really messed with the Hex Hunters' ability to deal the kind of damage they want to deal, and also messed with Bethayne herself. That said, he took his loss with equanimity, and I thoroughly enjoyed our game! Good dude, and I do feel like he's a much better player than this lopsided games' results show. We'll have to play again sometime Anthony :)<br />
<br />
<b>Team Results: </b><br />
<br />
CJ lost to Cygnar. He forgot about scenario play, and the guy literally won after killing 4 points of CJ's army, while CJ killed 1 point of his opponent's. Heh.<br />
<br />
Don beat Cryx. It was Skarre1 vs. his Vyros2. He said that he killed Skarre DURING her feat turn, when she was +5 ARM. That's what happens with Synergy chains, I suppose.<br />
<br />
So, our team went 2-1, and won the match.<br />
<br />
<b>Round 2: Bus Throwers vs. Dragons are Khadorable!!!</b><br />
<b><br /></b>
CJ was paired with the Khador player who had won the Divide and Conquer tournament the day before. He would be facing off against Butcher3 for the first time. Maybe he'd be able to pull off the upset **cracks up**<br />
<br />
I was paired against another Khador player, again with two casters I had never encountered. You'll see in a moment.<br />
<br />
Don got to play against Legion.<br />
<br />
Neither team feated.<br />
<br />
<b>Game 2: Circle Orboros vs. Lance Becker's Khador!</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-ty_58bSId4I/VD_qF9FC5QI/AAAAAAAANa0/JdDx4GrXFXM/s1600/IMG_20141011_114525289.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-ty_58bSId4I/VD_qF9FC5QI/AAAAAAAANa0/JdDx4GrXFXM/s1600/IMG_20141011_114525289.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lance is on the Muse on Minis: Miami Podcast</td></tr>
</tbody></table>
<br />
<b>Pairing Debate:</b><br />
<b><br /></b>
Knowing I would play against Khador this turn made me immediately assume that I would be dropping Krueger2, as he's probably my own best answer to Khador.<br />
<br />
After looking at his lists, however, I had a re-think. Those Iron Flesh Kayazis were going to be very difficult to remove in melee OR in shooting with the tools Krueger has. It could be done, but it would be very difficult.<br />
<br />
There wasn't anything in his lists that said I shouldn't bring Morv2. I felt like she would be able to buff her own infantry, while using Purification to get rid of any Iron Flesh they might have. Granted, only Old Witch has Iron Flesh, but I had heard that she's supposed to be a good drop against Hordes, and I suspected (guessed blindly is more accurate) that Lance would drop her.<br />
<br />
So, I dropped Morv2, while Lance dropped Old Witch.<br />
<br />
<b>The Mission: Close Quarters </b>(Dominate enemy flag for 2 CP, control enemy flag or dominate your own flag for 1 CP, KILLBOX)<br />
<br />
**I won the roll to go first, and took it.<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
I was interested to see how this game would go. I felt like Morv2 had a lot of good answers for the questions Old Witch asks, but I had never played against Old Witch, and she might have something fancy I didn't know about.<br />
<br />
My idea was basically to just kill stuff as it came to me. The Doom Reavers should be easy enough to charge off the table, and the Kayazi would go down from my combo of Purification and Carnivore.<br />
<br />
Behemoth was a problem to be sure, but I didn't feel that his guns would do TOO much damage to me, and my Stalkers should be able to one-round him if necessary.<br />
<br />
I had no plans for a scenario win - it was going to be a very attrition-based game, and I just needed to be sharp and notice opportunities to trim my opponent's forces down.<br />
<br />
<b>Deployment:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Cg8ccvqurCM/VD_qF9U1sKI/AAAAAAAANa0/RgV8VjOIEDI/s1600/IMG_20141011_120342167.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-Cg8ccvqurCM/VD_qF9U1sKI/AAAAAAAANa0/RgV8VjOIEDI/s1600/IMG_20141011_120342167.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My first time playing against Aiyanna & Holt- seriously.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-XYhiK3yw8_4/VD_qF-GE91I/AAAAAAAANa0/p6MTPsydtG4/s1600/IMG_20141011_120347622.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-XYhiK3yw8_4/VD_qF-GE91I/AAAAAAAANa0/p6MTPsydtG4/s1600/IMG_20141011_120347622.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm liking the one-two punch of Ravagers + Skinwalkers more and more!</td></tr>
</tbody></table>
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I did my standard thing: ran the Ravagers up (I made sure to spread them out to prevent the Doom Reavers Berserking everywhere), and put Carnivore on the Skinwalkers, while Morv put Fog of War on herself.<br />
<br />
I did keep the Stalkers to the right, inside the "forest" terrain.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-d3wPGwH_1o8/VD_qF-Y1qRI/AAAAAAAANa0/I0VDdl5MU1o/s1600/IMG_20141011_120646960.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-d3wPGwH_1o8/VD_qF-Y1qRI/AAAAAAAANa0/I0VDdl5MU1o/s1600/IMG_20141011_120646960.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">At this point, I had forgotten entirely about the Witch's feat.</td></tr>
</tbody></table>
<br />
<b>Khador Turn 1:</b><br />
<b><br /></b>
Lance got the Doom Reavers in first - they obliterated two of my Ravagers, and engaged my Gorax.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Everything else just did a general advance. Clouds went on Old Witch and Scrapjack. Iron Flesh went on the Kayazi (obviously).<br />
<br />
Old Witch advanced, then decided to <b>pop her feat</b>, which caught one of the Ravagers, meaning the Ravagers could not run or charge, in addition to taking a POW 14 if they ended their move within her control area.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-44zouRhIESA/VD_qF4xr0pI/AAAAAAAANa0/L8PpJp-u3ho/s1600/IMG_20141011_121546151.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-44zouRhIESA/VD_qF4xr0pI/AAAAAAAANa0/L8PpJp-u3ho/s1600/IMG_20141011_121546151.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's a strong feat! Not sure why I didn't expect it on bottom of Turn 1.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
I had to think for a little bit. How could I keep the feat from completely screwing me this turn?<br />
<br />
I needed the Ravagers back out of harms way, or risk the feat one-shotting them. The Skinwalkers could be spared to run in and finish off some Doom Reavers.<br />
<br />
So, I upkept Fog of War, but dropped Carnivore.<br />
<br />
Morvahna went first and made sure she wasn't in Killbox, and casted Carnivore on one of my Stalkers (I had a sneaky plan for him).<br />
<br />
Skinwalkers charged in and killed all but two of the Doom Reavers, but also left the UA alive.<br />
<br />
Actually, they combo'd with the Gorax, who threw one Doom Reaver at another one, which knocked them both down, but they both passed their Tough checks. Doh!<br />
<br />
My non-carnivore Stalker put Lightning Strike on the Carnivore'd Stalker.<br />
<br />
Stones teleported my Carnivore'd Stalker into B2B with one of the Kayazi Eliminators on the right, engaging the other.<br />
<br />
Stalker then went and butchered both of the Eliminators with relative ease, and sprinted back 6" toward my main force.<br />
<br />
Not an awful feat turn, if you ask me.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-NdAbz-EZDJI/VD_qF2Nc9WI/AAAAAAAANa0/sj9o_c0fNsY/s1600/IMG_20141011_122835372.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-NdAbz-EZDJI/VD_qF2Nc9WI/AAAAAAAANa0/sj9o_c0fNsY/s1600/IMG_20141011_122835372.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Poor Skinwalkers took some damage getting in there...</td></tr>
</tbody></table>
<br />
<b>Khador Turn 2:</b><br />
<b><br /></b>
This was Lance's opportunity to strike, but I had kept a lot of my models safe. Not all though, by any means.<br />
<br />
Doom Reavers stood up and killed my Gallows Grove.<br />
<br />
Kayazi charged in and killed three Skinwalkers, but struggled to hit my Ravagers, who were DEF 15 in the forest.<br />
<br />
Great Bears ran up to threaten me.<br />
<br />
Kayazi got Iron Flesh again.<br />
<br />
The two remaining Eliminators charged Gorax and did a ton of damage to him.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-5pSOTrdfdRU/VD_qF0QF-xI/AAAAAAAANa0/2ihDJIqBcHc/s1600/IMG_20141011_124212168.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-5pSOTrdfdRU/VD_qF0QF-xI/AAAAAAAANa0/2ihDJIqBcHc/s1600/IMG_20141011_124212168.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">And now to try to kill a bunch of DEF 19 models...</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I dropped both upkeeps (I knew I was going to use Purification).<br />
<br />
Gorax frenzied and killed one of the Kayazi Eliminators that had charged him last turn.<br />
<br />
Morvahna went first, and cast Purification to get rid of Iron Flesh, and then put Carnivore on the Ravagers. They wouldn't get corpse tokens, but they would be a base MAT of 9, which meant they would need 7's to hit the Kayazi.<br />
<br />
I did forget to feat this turn. Whoops!<br />
<br />
Ravagers went and cleared out a bunch of Kayazi that were jamming them, using Morv's rerolls to hit, then healing her with Carnivore.<br />
<br />
One Skinwalker charged in and killed the Doom Reaver UA.<br />
<br />
I had the Stones teleport one Stalker into range to swing at the Kayazi Underboss, as well as the Great Bears.<br />
<br />
Stalker warped for Berserk, and ended up killing the Underboss, as well as a couple other Kayazi, AND all three Great Bears. He didn't even have primal up, though Morvahna did take a beating from all the rerolls.<br />
<br />
Blackclad went up and sprayed Kell to death.<br />
<br />
All in all, not a terrible turn. I managed to kill 8 Kayazi (including the UA), 3 Great Bears, Kell, a Kayazi Eliminator, and the Doom Reaver UA.<br />
<br />
Still no score though!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-CHOesCAdnWA/VD_qFyJPXII/AAAAAAAANa0/D_r0JoaVuNg/s1600/IMG_20141011_125254375.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-CHOesCAdnWA/VD_qFyJPXII/AAAAAAAANa0/D_r0JoaVuNg/s1600/IMG_20141011_125254375.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Can my Skinwalkers survive another turn until I can feat them back?</td></tr>
</tbody></table>
<br />
<b>Khador Turn 3:</b><br />
<b><br /></b>
First, the Kayazi Eliminator finished off the Gorax. Another time I played him poorly :-/<br />
<br />
Doom Reavers killed the one Skinwalker that was engaging them.<br />
<br />
Behemoth ran in and put some damage on my remaining Skinwalkers, but didn't quite manage to finish the last one off. 2 boxes from being able to prevent them from coming back.<br />
<br />
Scrapjack got Avatar of Slaughter on him, and charged my Stalker. He did some damage, but I believe that Lance rolled poorly, and the Stalker was mostly healthy afterward.<br />
<br />
Old Witch had a cloud put on her.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-vRPz2dnz4pQ/VD_qF_BJZzI/AAAAAAAANa0/YxhCOZ556Zw/s1600/IMG_20141011_130412563.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-vRPz2dnz4pQ/VD_qF_BJZzI/AAAAAAAANa0/YxhCOZ556Zw/s1600/IMG_20141011_130412563.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yeah... not good that my Gorax is dead. Behemoth will be very difficult to kill now.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 4:</b><br />
<b><br /></b>
I took a long time this turn. I knew that Old Witch was within my striking range, but wasn't sure how to go about getting to her.<br />
<br />
See, one of my Stalkers frenzied (I had thought that one Stalker would die, so I maxed fury), and couldn't do anything.<br />
<br />
Eventually, I settled on trying to assassinate the Old Witch, mostly because I didn't think I could kill Behemoth on one round with only one non-frenzied Stalker.<br />
<br />
First, Morvahna advanced, and <b>popped her feat</b>, bringing back a ton of infantry. She also healed the Stalker for a little bit, and put Carnivore on him. She needed to be close enough to force the Stalker in a minute, after all.<br />
<br />
She had feated back a Gallows Grove, which she put behind the Old Witch. She shot one fully boosted Sunder Spirit at the Old Witch, which took her down to about 7 health.<br />
<br />
It was then time to see if the Scrapjack's free strike would be able to cripple the Stalker's Spirit (if he can force, then he can warp for regeneration and heal himself).<br />
<br />
Scrapjack did indeed roll a "5" in the damage column, but only did about 5 points of damage, which was not enough.<br />
<br />
Stalker advanced to within 2" of the Witch, boosted to hit (needing a "7" I believe?), and hit. His POW was at 18, and I think she auto-died from his punch. At any rate, to be sure, I boosted the damage, and she died.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-ldlDmsoZKS0/VD_qF2bGMFI/AAAAAAAANa0/prvcTi4cZ24/s1600/IMG_20141011_131516663.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-ldlDmsoZKS0/VD_qF2bGMFI/AAAAAAAANa0/prvcTi4cZ24/s1600/IMG_20141011_131516663.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stalker to the face!</td></tr>
</tbody></table>
<b>Results: Win for Circle via assassination!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
This game went well for me as well. Lance's feat took me off-guard, despite the fact that we had discussed it before the game. Without the feat though, my infantry would have done some filthy things to the Kayazi immediately. I think that her feat is pretty cool - it got Lance the Alpha he needed against my army.<br />
<br />
I played a lot of games that weekend, and I don't really remember individual dice rolls, but my sense is that Lance rolled very poorly this game. I could be mistaken, but I don't believe that his dice did him any favors, other than the double-tough from the thrown Doom Reaver.<br />
<br />
I'm actually fairly proud of this game. I played it pretty clinically, and got a bunch of my army involved every turn, which made it efficient. The Stalkers did some ridiculous work, and I feel like I'm starting to get the hang of using them together.<br />
<br />
One thing I'm proud of here too is that I didn't just automatically drop Krueger2, who is normally my "for sure" Khador drop. Looking at Lance's lists, it seemed like Morv2 would be better against both of them, and I feel that I was right.<br />
<br />
Lance was a great opponent, and I was excited to play against the only control caster in Khador finally! Lance was a lot of fun, and very helpful throughout. We had a <i>very</i> few rules things, but they were handled amicably.<br />
<br />
I was also excited to beat someone from a famous podcast - he said he used to be on the Museonminis main podcast, but that he recently switched to Museonminis - Miami. Thanks for the game, my friend! :)<br />
<br />
<b>Team Results:</b><br />
<b><br /></b>
CJ lost to their captain. Butcher3 is almost an auto-loss the first time you play against him, if you ask me.<br />
Don also lost to Legion via assassination.<br />
<br />
This resulted in our team sitting at 1-1, with two games remaining.<br />
<br />
<b>Round 3: Bus Throwers vs. Beast 09 Inches</b><br />
<br />
We were paired up against Josh "Newbstomp" Nordstrom and his girlfriend Leighanna for this one, along with someone I hadn't met yet. Bummer to play against people we play against all the time at our LGS, but that's just how it goes sometimes!<br />
<br />
CJ got the "other" guy - I think his name was Chris? Chris had Butcher3, and CJ instantly became a sad panda. This is partially why we team feated in the last round to let CJ play someone of his choice. Butcher3 isn't an awesome caster to play when you aren't accustomed to the random BS of everyday Warmachine tournament life :-p<br />
<br />
Don ended up getting the Newbstomp and his Butcher 2/3 pairing.<br />
<br />
I ended up with Leighanna. This game was to be my first game (out of literally hundreds) playing against a girl at a major event. Seriously, not sure how I've managed to dodge women thus far, I've been to SO MANY big events. You'd think I'd have played one by now.<br />
<br />
They talked for a while about team feating, but in the end they decided not to, and we obviously kept our feat in reserve for Game 4.<br />
<br />
<b>Game 3: Circle Orboros vs. Leighanna Voyles' Skorne</b><br />
<b><br /></b>
<b>Her Lists:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-ltbICyEafbQ/VD_qF9awJ-I/AAAAAAAANa0/o96iRXk88cI/s1600/IMG_20141011_141905687.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-ltbICyEafbQ/VD_qF9awJ-I/AAAAAAAANa0/o96iRXk88cI/s1600/IMG_20141011_141905687.jpg" height="640" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">She has better handwriting than any of the other people I played this weekend. Honestly, I really appreciate it when people have good handwriting. Maybe that's partially due to my vocation, haha :)</td></tr>
</tbody></table>
<br />
<b>Pairings Debate:</b><br />
<b><br /></b>
So, normally I would just take Morv2 and call it good. There was no compelling reason to use Krueger2 here, and Morv2 just tends to be very strong against Skorne.<br />
<br />
Leighanna was a little bummed to be playing against me, though. I'm not sure if she just doesn't like to play against me, or if it's just dislike of Circle in general, or maybe even just that she didn't want to play against someone she played on a regular basis at the LGS. I wasn't sure why, but I did know that I didn't honestly care very much which one I played, and I didn't honestly care much how we did at this tournament overall.<br />
<br />
So, I let her choose. I wasn't going to be locked into a caster, and I wanted the game to be as good/fun for both of us as possible.<br />
<br />
Then, she surprised me. I was approximately 97.6% sure that Leighanna would choose to play Krueger, due to her hate for Morv2. Hate may honestly be a little too weak a word for what she feels toward Morv2.<br />
<br />
But, she picked Morv2. Leighanna had been beaten by her once earlier, and wanted more practice/revenge against her. In turn, she dropped Hexeris2.<br />
<br />
<b>The Mission: Balance of Power </b>(I think?) Zone in the middle - control for 1 CP, dominate for 2 CP. Dominate your own flag to reduce your opponents' CP by 1.<br />
<br />
**I won the roll to go first, and took it.<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
I just wanted to apply early pressure. I knew that Leighanna's stuff could hit hard, but I also knew my stuff would mess her own stuff up pretty well. My main concern was to keep Leighanna out of the box, so that I could start scoring. I wanted to apply as much pressure as I could, and keep her trying to run models into the zone.<br />
<br />
Applying pressure is generally what you need to do in most games. Makes people struggle to find solutions, and hopefully keeps them making mistakes. WM/H of course makes pressure a little more tricky due to the assassination element (apply too much pressure and someone may just take a 20% assassination run, because they're feeling desperate - if that happens 5 times in an event, odds are you will lose one of those).<br />
<br />
So, that. Also, I tried (with mixed success) not to be a jerk this game.<br />
<br />
<b>Deployment:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-e1HS2EtLVO0/VD_qF6JttOI/AAAAAAAANa0/ts5GqPlwXx0/s1600/IMG_20141011_142913477.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-e1HS2EtLVO0/VD_qF6JttOI/AAAAAAAANa0/ts5GqPlwXx0/s1600/IMG_20141011_142913477.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Her army is coming right along - she started up with Skorne about the time I started playing the game again.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-iCX-1MgKyd8/VD_qF8dTx7I/AAAAAAAANa0/E-8LxlL1N7Q/s1600/IMG_20141011_142919457.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-iCX-1MgKyd8/VD_qF8dTx7I/AAAAAAAANa0/E-8LxlL1N7Q/s1600/IMG_20141011_142919457.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Spoiler: I forgot about Hexy2's feat this game.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
Standard start. Everything ran up, I put up Fog of War, and put Carnivore on the Skinwalkers. Morvahna toed the hill.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-LRplQHeL6qo/VD_qF-TqWrI/AAAAAAAANa0/dUJbQuJl9b8/s1600/IMG_20141011_143228860.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-LRplQHeL6qo/VD_qF-TqWrI/AAAAAAAANa0/dUJbQuJl9b8/s1600/IMG_20141011_143228860.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Love how the Ravagers get AD. Just applies so much early pressure :)</td></tr>
</tbody></table>
<br />
<b>Skorne Turn 1:</b><br />
<b><br /></b>
Leighanna put up Ashen Veil on the Nihilators, and ran everything forward. Bleck.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-vGE4z27a11E/VD_qF3YefKI/AAAAAAAANa0/iLXyprwFGR0/s1600/IMG_20141011_144218351.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-vGE4z27a11E/VD_qF3YefKI/AAAAAAAANa0/iLXyprwFGR0/s1600/IMG_20141011_144218351.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Things are going to get interesting... immediately.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
My goal this turn was to get rid of the Shaman (he had some rule that let Hexy use him as an arc node), and remove as many Nihilators as possible. The Cetrati were a little out of position (they had to smush up to get past the big impassible terrain piece near them).<br />
<br />
This was just a turn to get an attritional advantage.<br />
<br />
Morvahna went first, and cast Purification, removing Ashen Veil on the Nihilators. Then, she put Carnivore on the Ravagers, since the Skinwalkers would not be seeing action yet this turn.<br />
<br />
Ravagers went then, and three of them killed the Shaman. Actually, I think I spiked damage and two of them killed him, while the third just settled for killing a a Nihilator. One of them killed a Cetrati, while another one killed a Paingiver. I made sure to stay outside of the Bronzeback's 6" counter-charge threat range.<br />
<br />
I put Lightning Strike on a Stalker, and had some Stones port him into range of a bunch of Nihilators.<br />
<br />
The Stalker killed a bunch of Nihilators (from Berserk), leaving only about three or four total in the unit. He then Lightning Struck behind a fence. Ah yes. This was the time that he kept missing (needing 7's). He missed about 10 swings in a row before he finally connected and killed one. Morvahna's health was a little bit low after that little episode.<br />
<br />
All in all, a decent turn. Lots of stuff dead, and most importantly: I was pressuring Leighanna to get models inside the zone, and had my own models positioned to kill them when/if they did get there. Going first against Skorne is mean sometimes :-/<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-3Bnb0LuLjFI/VD_qF7Bs6XI/AAAAAAAANa0/Md4AVLXIM1M/s1600/IMG_20141011_145758555.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-3Bnb0LuLjFI/VD_qF7Bs6XI/AAAAAAAANa0/Md4AVLXIM1M/s1600/IMG_20141011_145758555.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of dead stuff here, but it by no means seals the deal on this game.</td></tr>
</tbody></table>
<br />
<b>Skorne Turn 2:</b><br />
<b><br /></b>
Leighanna had a lot of models she needed to kill, and (like Andrew in my game against Skorne on the previous day), she did a good job of doing just that.<br />
<br />
Cetrati and TyCom, along with the Bronzeback and Nihilators combined to kill all but two of my Ravagers.<br />
<br />
This turn Leighanna thought for a long time about how she could kill Morvahna. Hexy's feat would let her leech fury from my beasts, and cast a bunch of Hex Blasts at her. She was on a hill though, and there was no practical way for Hexy to get close enough to Morvahna and stay in line of sight.<br />
<br />
So, solid turn for Leighanna, but unfortunately for her, I'd be able to get all of my Ravagers back on my feat turn...<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-G0OmpUQwWuI/VD_qF6OyFLI/AAAAAAAANa0/PHbmERTw65E/s1600/IMG_20141011_152551383.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-G0OmpUQwWuI/VD_qF6OyFLI/AAAAAAAANa0/PHbmERTw65E/s1600/IMG_20141011_152551383.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Keep on jammin'!</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
I could score this turn, and my goal was to do just that. I also really wanted to kill the Bronzeback, and just jam the zone as well as I could.<br />
<br />
Gorax walked up and put Primal on the nearest-to-him Stalker.<br />
<br />
The Stones ported my Stalker over to the Bronzeback, and despite poor rolls, I managed to kill him on my last swing.<br />
<br />
Morvahna decided to <b>pop her feat </b>(bringing back all the Ravagers, as well as one of my Gallows Groves), then put Carnivore on the Skinwalkers.<br />
<br />
Skinwalkers charged in and killed a few random models.<br />
<br />
Ravagers did the same, though without actually killing many things (only two of them could actually attack).<br />
<br />
I believe this turn I managed to kill a total of two Cetrati, the remaining Nihilators, and the Extoller Soulward, in addition to the Bronzeback.<br />
<br />
However, there was one Cetrati model remaining on the very corner of the zone, so I did not score any points this turn.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Ts1PerFh51w/VD_qF5jjQWI/AAAAAAAANa0/g6I_vmefWww/s1600/IMG_20141011_154133976.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-Ts1PerFh51w/VD_qF5jjQWI/AAAAAAAANa0/g6I_vmefWww/s1600/IMG_20141011_154133976.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking like a mess for Skorne right now...</td></tr>
</tbody></table>
<br />
<b>Skorne Turn 3:</b><br />
<b><br /></b>
Leighanna's clock was already almost out - she had taken a really long time on her Turn 2 to figure out how to assassinate Morvahna.<br />
<br />
Her Gladiator charged my Stalker, but somehow failed to kill it.<br />
<br />
After that, she essentially decided to call it - the clock was in my favor by a large margin, and I was doing really well on the attrition front. Maybe she could get Morvahna to make a mistake and fail to kill Hexeris, giving her the counter-assassination?<br />
<br />
Hexeris charged in and killed four of my Skinwalkers, randomly. He <b>popped his feat</b> and put Ashen Veil on himself, giving him some pretty ridiculous defensive stats.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-maYSRLoWf4o/VD_qF41ObBI/AAAAAAAANa0/2RkPkwCAPcM/s1600/IMG_20141011_160030594.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-maYSRLoWf4o/VD_qF41ObBI/AAAAAAAANa0/2RkPkwCAPcM/s1600/IMG_20141011_160030594.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hexeris is the rightmost Skorne model, next to the hill there.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 4:</b><br />
<b><br /></b>
I could probably kill a lot more stuff and score some points, but I decided just to end it.<br />
<br />
Morvahna went first, and cast Purification to get rid of Ashen Veil. She then shot a fully boosted Sunder Spirit at Hexeris, and forced him to use his one transfer. Or, maybe he just took the damage. I don't really remember.<br />
<br />
Gorax put Primal on my Stalker.<br />
<br />
Stalker walked up B2B with Hexeris, boosted to hit a couple times, and killed him dead.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Pi9NWTV_EGc/VD_qF_UhwnI/AAAAAAAANa0/hOePlnNuyC0/s1600/IMG_20141011_160556415.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-Pi9NWTV_EGc/VD_qF_UhwnI/AAAAAAAANa0/hOePlnNuyC0/s1600/IMG_20141011_160556415.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Overview shot! Notice Morv is hanging out on the zone to score me points in case I fail to kill Hexy.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-KVV2Hrl5c04/VD_qF4iqIxI/AAAAAAAANa0/_LOfGqmVqIs/s1600/IMG_20141011_160601003.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-KVV2Hrl5c04/VD_qF4iqIxI/AAAAAAAANa0/_LOfGqmVqIs/s1600/IMG_20141011_160601003.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nom nom nom nom nom nom</td></tr>
</tbody></table>
<br />
<b>Results: Win for Circle via assassination!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
Rough game for Skorne this time. Morvahna has a lot of answers for Skorne's awesome defensive tech (animi and upkeeps go away from Purification), and Carnivore really helps to make sure my models hit.<br />
<br />
I did make a mistake this game, which was that I failed to keep track of Hexy's feat. I had a couple transfers, and was DEF 17 against his stuff on the hill (see, I'm getting better at protecting my casters as a habit!), but if I had been even a little bit closer, I think Leighanna would have had at least somewhere around a 30-40% assassination run against me. While my odds are pretty good there, the thing is, I did not need to put myself in that position.<br />
<br />
What a noob mistake, to forget about an entire <i>feat</i>. Gotta get better at this game!<br />
<br />
<br />
<b>Team Results:</b><br />
<b><br /></b>
CJ lost to Butcher3 again. He got much closer this time though. He does learn fast :)<br />
<br />
Don and Josh had an epic game between Butcher2 and Vyros2. Don barely pulled it out at the end.<br />
<br />
Because our team went 2-1, we got the win, and were at that point 2-1 overall. Could we place at this event?<br />
<br />
<b>Round 4: Bus Throwers vs. a team with Circle, Khador, and Trollbloods!</b><br />
<b><br /></b>
CJ was once against paired with Khador. His opponent just happened to have Butcher3.<br />
<br />
We decided to team feat, and our opponents were awesome enough to let CJ choose his opponent. He ended up picking Circle (and therefore Morv2), which is oftentimes just as bad as Butcher3.<br />
<br />
I wanted more experience against Butcher3, so I volunteered to play against him.<br />
<br />
Don was fine to play against Trolls. His opponent happened to be Collin Miller, the guy I played against in my first game of the Divide and Conquer the previous day.<br />
<br />
<b>Game 4: Circle Orboros vs. Ben Mosseau's Khador</b><br />
<br />
<b>His Lists:</b><br />
<b><br /></b>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-TC3Jw62X90c/VD_qF8jy2UI/AAAAAAAANa0/sSTL6y5Cm1s/s1600/IMG_20141011_163314589.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-TC3Jw62X90c/VD_qF8jy2UI/AAAAAAAANa0/sSTL6y5Cm1s/s1600/IMG_20141011_163314589.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Love the Butcher2 list - 4 lines total, haha!</td></tr>
</tbody></table>
<br />
<b>Pairings Debate:</b><br />
<b><br /></b>
I had no real question of whether or not I should drop Kruger2. Ben had nothing in either list that made me think that Morvahna would be a better choice. I needed at least one turn to un-jam myself, and Krueger was going to help with that. His feat would keep Butcher3 away for a turn, and against Butcher2, I would be able to stall his advance for a turn for me to shoot. No real question here.<br />
<br />
Ben actually asked me which one I wanted to play, and though I would normally "want" to play against Butcher2, I went for Butcher3, mostly because I needed the practice.<br />
<br />
<b>The Mission: Outflank </b>(dominate a zone for 2 CP, control for 1 CP)<br />
<br />
**I won the roll to go first, and took it.<br />
<br />
<b>Pre-game thoughts:</b><br />
<b><br /></b>
First, let's set the stage a little bit.<br />
<br />
Ben is a great player. He won the Hardcore event the day before (which qualified him for Masters), and he had already scored a win at a tournament against me, albeit a while ago (it was the grow league tournament - <a href="http://rumorsofheresy.blogspot.com/2014/07/warmachine-batrep-9-sr-tournament.html">go check it out</a>)<br />
<br />
So, I was excited to get a game in against a<i> good</i> Butcher3 player.<br />
<br />
My thoughts were initially to be intimidated, of course. I had played 4 games against Butcher3 up to that point, and I had lost all 4 of them. I really, really, wanted to beat Butcher3 this time.<br />
<br />
I knew he would be coming for me, and that his Pikemen would be impossible to kill. His two cavalry models would also be a pain to deal with, and the Clamjack is never easy to kill.<br />
<br />
My goal was simple enough: kill the first few layers of Ben's attack (i.e. Pikemen, Dragoons, etc.) and then try to force it into being a scenario situation.<br />
<br />
I also really wanted my Druids to live for a while, to negate lots of Butcher's spells.<br />
<br />
Either way, Butcher3 isn't an easy game for any Circle caster, and this was no exception.<br />
<br />
<b>Deployments:</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-vKtMquhZqvw/VD_qFxKl8gI/AAAAAAAANa0/COWaGt6vKMM/s1600/IMG_20141011_164357015.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-vKtMquhZqvw/VD_qFxKl8gI/AAAAAAAANa0/COWaGt6vKMM/s1600/IMG_20141011_164357015.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I put Prey on the purple Pikemen. Alliteration not intended.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-PdYP53F0Ldc/VD_qF-MlXXI/AAAAAAAANa0/vmvCFvSU4Yw/s1600/IMG_20141011_164401115.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-PdYP53F0Ldc/VD_qF-MlXXI/AAAAAAAANa0/vmvCFvSU4Yw/s1600/IMG_20141011_164401115.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My force looks so... beleaguered here.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 1:</b><br />
<b><br /></b>
I did my advance thing. I made sure to keep one Bloodtracker within 9" of Krueger to keep them fearless, but got the rest of them pretty far up the field.<br />
<br />
Druids all popped smoke (aside from Counter-Magic) and advanced down the middle.<br />
<br />
I decided to get the beasts to my left, as that was the zone I most wanted to try to take - the Forest would make the other one a little tricker.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-tIXy63OaCHs/VD_qF7UVJsI/AAAAAAAANa0/FAycg7eOeL0/s1600/IMG_20141011_164808835.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-tIXy63OaCHs/VD_qF7UVJsI/AAAAAAAANa0/FAycg7eOeL0/s1600/IMG_20141011_164808835.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Storm Wall is UP, because it's super effective against this army.</td></tr>
</tbody></table>
<br />
<b>Khador Turn 1:</b><br />
<b><br /></b>
Ben just advanced. He ran Fenris up to jam my Bloodtrackers, and also wanted them to take an Abomination check - they were fearless though.<br />
<br />
Purple Pikemen advanced in shieldwall and popped their mini-feat.<br />
<br />
Overall, not a ton of stuff happened. Just setting things up for future turns.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-2EHBtWPl7Mc/VD_qF6uz03I/AAAAAAAANa0/7y4NAg4hcyY/s1600/IMG_20141011_165121001.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-2EHBtWPl7Mc/VD_qF6uz03I/AAAAAAAANa0/7y4NAg4hcyY/s1600/IMG_20141011_165121001.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Butcher is hanging out behind the wall in the center there, in case you can't tell.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 2:</b><br />
<b><br /></b>
I wouldn't really be able to do much to Ben's infantry this turn, but I did see an opportunity to kill a Dragoon.<br />
<br />
I had the Druids advance, and they managed to pull Drakhun very close.<br />
<br />
Krueger put Lightning Strike on the Stalker, and walked over toward the left zone.<br />
<br />
Stones ported Stalker to within .5" of Drakhun.<br />
<br />
Stalker killed Drakhun, then killed his dismount, and sprinted back to safety.<br />
<br />
I actually had a plan here too - I thought that maybe Ben would get a little crazy and get Butcher to charge the Stalker, kill him, then pop his feat to sit on a full stack. I would absolutely take the odds of Ghetto killing Butcher in that scenario.<br />
<br />
Otherwise, the Bloodtrackers mostly just fell back to the very edge of the zone, and the three engaging Fenris actually did a couple points of damage on him.<br />
<br />
Shrimp managed to kill a couple of the red Pikemen.<br />
<br />
All in all, not an awful turn for me, though it was obviously far from over.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-CiTkuMAyPBg/VD_qF1AtMtI/AAAAAAAANa0/AnApf-gqbvs/s1600/IMG_20141011_170653313.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-CiTkuMAyPBg/VD_qF1AtMtI/AAAAAAAANa0/AnApf-gqbvs/s1600/IMG_20141011_170653313.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I was also hoping to entice Ben into getting Butcher over to the right zone to clear it out and try to win via scenario, since I had an evil plan :)</td></tr>
</tbody></table>
<br />
<b>Khador Turn 2:</b><br />
<b><br /></b>
Fenris started, and killed all three Bloodtrackers engaging him.<br />
<b><br /></b>
Purple Pikemen ran in and killed a couple more Bloodtrackers and Shrimp. They also engaged a couple Druids.<br />
<br />
Red Pikemen charged my Stalker, but only a couple of them actually got to him. They did a little bit of damage, but not a ton.<br />
<br />
Not much else happened, actually. I lost less than I had for some reason anticipated.<br />
<br />
I would need to make things happen next turn, though.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-rdLDeMu2iPo/VD_qF4ceg5I/AAAAAAAANa0/Tzj-shDeh0M/s1600/IMG_20141011_171658926.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-rdLDeMu2iPo/VD_qF4ceg5I/AAAAAAAANa0/Tzj-shDeh0M/s1600/IMG_20141011_171658926.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Consider the zones... jammed.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 3:</b><br />
<b><br /></b>
My goal this turn was to kill as many Pikemen as possible, and make the right zone as hard as possible for Ben to control/dominate.<br />
<br />
Bloodtrackers went first, and a lot of them advanced to be in melee with the purple Pikemen. With quick work, they managed to kill a bunch of Pikemen. Like, down to 4 or so in that unit. They again dispersed as well as possible to keep Ben from dominating the zone.<br />
<br />
Shrimp killed a few red Pikemen.<br />
<br />
Druids helped the Bloodtrackers clear out Pikemen. One of them even sniped out Madelyn Corbeau, who couldn't transfer the damage due to it being a magic attack.<br />
<br />
Blackclad used his spray and killed two Pikemen engaging my Stalker.<br />
<br />
Ghetto walked up and killed the last one engaging the Stalker.<br />
<br />
I wouldn't be able to clear the whole zone this turn - I was sadly certain of it.<br />
<br />
So, Krueger stood still and aimed, killing three more Pikemen.<br />
<br />
Stalker charged forward and killed the UA of the Pikemen, but really whiffed back on other rolls and capped out his fury without accomplishing much.<br />
<br />
The red Pikemen were down to the Standard and Unit Leader, and the purple Pikemen weren't much better. Really, not a bad turn for me, though I was a bit disappointed that I couldn't clear the zone on the right.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-xPfkoohg6P4/VD_qF2hoy-I/AAAAAAAANa0/Qecew2ZdVEM/s1600/IMG_20141011_173304033.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-xPfkoohg6P4/VD_qF2hoy-I/AAAAAAAANa0/Qecew2ZdVEM/s1600/IMG_20141011_173304033.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lots of dead guys at least!</td></tr>
</tbody></table>
<br />
<b>Khador Turn 3:</b><br />
<b><br /></b>
Ben decided to try and win via scenario. He got Butcher into the zone, and with the remnants of the Pikemen, Fenris, and Butcher, they managed to kill all but one Bloodtracker, who was outside of the zone.<br />
<br />
The Clamjack decided to explode himself, and killed several nearby Druids and Bloodtrackers.<br />
<br />
Gorman ran up and threw some oil at my Stalker. Doh!<br />
<br />
Saxon Orrik ran up and punched my Stalker in the wang, but failed to kill him.<br />
<br />
Not much else happened - I lost most of my Druids, nearly all of the Bloodtrackers, and Butcher was able to dominate his zone for 2 CP.<br />
<br />
<b>Score: 0-2, advantage Khador</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-2hLCMEyvLjk/VD_qFy89ikI/AAAAAAAANa0/00TpohEanWI/s1600/IMG_20141011_174348246.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-2hLCMEyvLjk/VD_qFy89ikI/AAAAAAAANa0/00TpohEanWI/s1600/IMG_20141011_174348246.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not my favorite situation to be in right now, but I had a plan...</td></tr>
</tbody></table>
<br />
<b>Circle Turn 4:</b><br />
<b><br /></b>
I knew that I could dominate my own zone this turn, but Butcher was well ahead of me in terms of zone domination. He'd win unless I did something sneaky.<br />
<br />
My goal was to clear the zone, then pop my feat to push everything else far enough back that Ben wouldn't be able to get to my zone to contest it.<br />
<br />
Things didn't go smoothly, though. My Blackclad went first, and only managed to kill one Widowmaker, despite 4 rolls (he even hit Gorman, but rolled ass for damage!)<br />
<br />
Stones ported Gorax over to kill one of the Pikemen.<br />
<br />
Ghetto walked up and did some work, killing off Kell, Gorman, and a Widowmaker. This caused two panic checks for the Widowmakers (terror and massive casualties), and they failed the first one. Whew!<br />
<br />
Krueger advanced and shot the Iron Fang Kovnik off the table, healed my Stalker for a point, and <b>popped his feat,</b> getting everything nearby pushed far away from my zone. Including Saxon Orrick. Ut oh.<br />
<br />
Druids walked over and shot my Stalker in the back, and I prayed neither of them got a Crit. Neither did. Stalker attacked Saxon Orrick, needing a "12" to hit. I boosted, and hit on my first attack, killing him.<br />
<br />
My remaining Bloodtracker ran into the zone to contest it.<br />
<br />
I dominated the zone for 2 points.<br />
<br />
<b>Score: 2-2, advantage none</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-kVqopOCCNjg/VD_qFyeZFcI/AAAAAAAANa0/qQ1wwAdEIRM/s1600/IMG_20141011_175743481.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-kVqopOCCNjg/VD_qFyeZFcI/AAAAAAAANa0/qQ1wwAdEIRM/s1600/IMG_20141011_175743481.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I struggled mightily this turn...</td></tr>
</tbody></table>
<br />
<b>Khador Turn 4:</b><br />
<b><br /></b>
Ben spent a long time trying to contemplate whether or not he could get into the zone or not to contest it.<br />
<br />
Eventually, he settled for positioning so that I couldn't get anything from my own zone over to his zone to contest it. He spent a long time on it.<br />
<br />
We both dominated our zones (he easily killed my Bloodtracker) for 2 more CP.<br />
<br />
<b>Score: 4-4, advantage none</b><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-fwBiijDqfPw/VD_qF_QoojI/AAAAAAAANa0/EJku41KGaU4/s1600/IMG_20141011_180505628.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-fwBiijDqfPw/VD_qF_QoojI/AAAAAAAANa0/EJku41KGaU4/s1600/IMG_20141011_180505628.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">He's forgetting something. See if you can tell.</td></tr>
</tbody></table>
<br />
<b>Circle Turn 5:</b><br />
<b><br /></b>
I ported my Gallows Grove into the right zone to contest, and ended my turn. The game ended.<br />
<br />
<b>Results: Win for Circle via scenario!!</b><br />
<b><br /></b>
<b>Post-game thoughts:</b><br />
<b><br /></b>
Whew! What an intense game! I killed a ton of Pikemen, and other supporting models, and I was still really far behind on attrition (at least, that's what it felt like).<br />
<br />
Loving Krueger's feat though - if you can clear enough models away, you can really do some filthy things to your opponent's ability to get into your own zone. It's an aspect of him that I'm just now finally starting to explore.<br />
<br />
I was pumped - not only had I gone 4-0 on the day, but I had also <i>finally</i> beat Butcher3. So good to get that monkey off my back!<br />
<br />
<b>Team Results:</b><br />
<b><br /></b>
CJ got pissed at Morv2 after he killed all of his opponent's Bloodtrackers besides the one he kept in the back, and when his opponent feated them back, he quit. Heh.<br />
<br />
Don actually ended up pulling off the win against Colin, so the Bus Throwers ended up winning another game, moving up to 3-1 on the day. Not shabby at all! I have no idea how we did overall. It didn't matter - no prizes were awarded, and only the winning team qualified for Masters (CJ and Don were running an event on Sunday, and couldn't get into it anyways, and I was personally already qualified.<br />
<br />
Overall, a good day to practice my casters in a competitive environment. I beat Butcher3, played against two casters I'd never played against, and just generally had a good time.<br />
<br />
It was now time for the pain. The Masters tournament was going to be rough, no matter how you looked at it.<br />
<br />
The End, of Day 2, of the Feast of Blades.<br />
<br />
(Masters batreps will be up sometime next week, hopefully)Xaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.com0