tag:blogger.com,1999:blog-2270954585025025585.post6372575819466357146..comments2024-01-07T17:15:45.455-07:00Comments on Delusions of Grandeur: Dark Eldar- Wych theoryhammer failXaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2270954585025025585.post-63888010491318557692010-11-27T19:26:39.925-07:002010-11-27T19:26:39.925-07:00I like to curRently field one unit of elite wyches...I like to curRently field one unit of elite wyches. The squad leader has phantasm grenade launcher, blast pistol and agonizer. Squad has three shardnets and haywire grenades. They ride in a raider with flickerfield and nightshield. There is a spot left open so the HQ can ride with them if I want. Basically they are there to tie up units like assault terms and TWC. So it's really an expensive tarpit. Three shardnets is pretty good plus the grenade launcher counts as defensive as well as assault.<br /><br />GTerminus Esthttps://www.blogger.com/profile/14216648052452417162noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-60312731793626792122010-10-24T00:16:55.139-06:002010-10-24T00:16:55.139-06:00Wytches are decent, but the thing about the dark e...Wytches are decent, but the thing about the dark eldar codex is that the units have to work together. Its not like Space wolves where each unit of grey hunters can pop tanks and mow down infantry in assault, wytches shouldn't be attacking a full squad of grey hunters without them taking a some splinter shots from other sources first.Zac Paugahttps://www.blogger.com/profile/02334171908697161868noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-71818657293419041472010-10-23T09:40:43.942-06:002010-10-23T09:40:43.942-06:00Zhelit: I think they could be used as a mop-up un...Zhelit: I think they could be used as a mop-up unit or a tie-up unit, and actually have them be usable. I guess my question is is that worth 200 points? I know I couldn't afford that sort of unit in any of my other lists.<br /><br />My other point wasn't that you couldn't get them pain points- Haemonculi can certainly hand them a pain token. If he does however, that means that the wyches' ride can't flat out that turn, whether they start outside the ride or inside. While that isn't necessarily a huge deal, it also means that whatever squad the Haemonculi is with doesn't get the token.<br /><br />It also means you spent another 35+ points to make Wyches FNP. Worth it? maybe... but my point was also that they were too expensive already.Xaerethhttps://www.blogger.com/profile/15128303819082218339noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-52641951215573403392010-10-23T07:46:27.699-06:002010-10-23T07:46:27.699-06:00I feel like using Wyches as dedicated anti-infantr...I feel like using Wyches as dedicated anti-infantry CC is using them wrong. They're a mop-up CC unit, or a sacrificial tarpit that can actually do some damage.<br /><br />Pop a transport, shoot up its prior inhabitants, charge your Wyches in to finish the job.<br /><br />Alternatively, sic them on that TWM lord or the TH/SS termies (if you can get them on the table). Sure they'll get creamed, but they'll hold up that unit for a while, and maybe they'll be able to do something back.<br /><br />Walkers will ruin their day though.<br /><br />Finally, I believe if you start them with a Haemonculus, you can have him leave the squad right away and they'll keep FNP and fleet.Zheilthttps://www.blogger.com/profile/13133328493881366502noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-53012364781746358102010-10-22T20:46:06.462-06:002010-10-22T20:46:06.462-06:00Wyches and Wracks fill different roles. Wyches ar...Wyches and Wracks fill different roles. Wyches are a tarpit for MCs and power weapon users, Wracks go after infantry. I think both are useful in their own ways. But I do agree that attempting to trick out Wyches to be a "super unit" is a big waste.Chumbalayahttps://www.blogger.com/profile/15543857960730597490noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-45456691758651960572010-10-22T17:18:01.682-06:002010-10-22T17:18:01.682-06:00I don't actually necessarily disagree with you...I don't actually necessarily disagree with you Adam, but there are a few things you may not be considering that generate added value.<br /><br />- proper placement of shardnets will help reduce return attacks as long as used properly.<br />- S4, either through drugs or furious charge dramatically increases their combat efficiency because they now get to re-roll to wound against T4. No small potatoes.<br />- Most DE shit dies to return fire anyway, so why not take wytches if they fit your play style. They're not the bomb, nothing in the Codex is wtfpwn awesome, that kind of seems to be the intention. Compared to other troop choices they are a viable alternative. And as long as they are winning combat against marines they can hold that combat for at least a couple of turns with I6 to avoid being caught out in the open.<br />- The current shooting meta should put wytches in a position to get a cover save a decent amount of the time. I know, I know, not against Guard, but DE have a hard time against Guard in general, so it's no disadvantage to Wytches specifically.<br /><br />In response to myself and other ideas<br />- Putting Haemonculi with wytches makes no sense. If you're taking Haemonculi you mind as well take Wraks instead for the +2 pain token on a solid unit.<br />- Making them really super awesome requires a lot of points<br />- Their transports are fragile.<br /><br />Whatevs, just my thoughts on the unit.Unknownhttps://www.blogger.com/profile/04543826749171322857noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-65917739420637004272010-10-22T12:24:05.303-06:002010-10-22T12:24:05.303-06:00Heh, Shardnets will likely end up being their best...Heh, Shardnets will likely end up being their best choice, if only because of points efficiency.<br /><br />I think haywires are good against vehicles- I just don't like that a group of T3 6+ save models are all clumped together for the start of the opponents phase. 10 dead wyches, coming right up!<br /><br />As for the combat drugs, they'll be cool, but in the long run won't end up doing a whole lot more, since Wyches are poison anyways.<br /><br />And you're right- DE suck at killing vehicles in CC (or surviving the backlash of it). They'll have to find other ways (namely: shooting).Xaerethhttps://www.blogger.com/profile/15128303819082218339noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-53198247190616280302010-10-22T11:28:03.323-06:002010-10-22T11:28:03.323-06:00My thinking was running this way too, there are wa...My thinking was running this way too, there are ways to give them pain points.<br /><br />I imagine they will need to attack squads that have already taken casualties to be most effective.<br /><br />Shardnets all the way man, used cleverly will make the wytches much tougher to kill.<br /><br />Some of the combat drugs results will be sweet , I think my fave is going to have to be re-roll to wound flavour (the pink pill with the blue spots)<br /><br />Dont underestimate haywires in many ways they are better than krak grenades. maybe is worth considering the blast pistol on the unit ? the 4++ makes them at least able to tar pit a dreadnought (maybe ?)<br /><br />From what I can tell DE suck at dealing with armour in h2h<br /><br />I think the units true worth will come out in the wash of playtestingSorrowshardhttps://www.blogger.com/profile/14685765304265071914noreply@blogger.com