tag:blogger.com,1999:blog-2270954585025025585.post2260249221203227424..comments2024-01-07T17:15:45.455-07:00Comments on Delusions of Grandeur: Tweaked ListsXaerethhttp://www.blogger.com/profile/15128303819082218339noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2270954585025025585.post-43047492769878416232011-05-03T20:19:12.513-06:002011-05-03T20:19:12.513-06:00Most of my armies only have three troops... It'...Most of my armies only have three troops... It's not so bad. :p<br /><br />Look at this way - each Paladin is basically a character in their own right.<br /><br />GTerminus Esthttps://www.blogger.com/profile/14216648052452417162noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-71225449305667102192011-05-03T15:00:08.702-06:002011-05-03T15:00:08.702-06:00You could also drop 1 unit of bikes and 1 speeder ...You could also drop 1 unit of bikes and 1 speeder (so two single squads, which would be more useful), which is 220+10 spare. 20 points then to drop, a single powerfist would do it, or two fists down to weapons (like in the non-melta squads). But I like symmetry like that, so I suppose it's a personal decision.tzeentchlinghttps://www.blogger.com/profile/07886812068265076783noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-80856469674822837052011-05-02T23:36:01.838-06:002011-05-02T23:36:01.838-06:00Tzling:
Heh, I think you've hit on somethin...Tzling: <br /><br />Heh, I think you've hit on something there. I think I will do a variation of your suggested tweaks, which is: Take out 3 MM Attack Bikes, take out 3 Fists, and add two riflemen, losing 15 other points somewhere. The fists aren't doing enough for me to care about preserving the 'extra' the PW give, and I'd prefer to keep the options the speeders give me (plus, the MMAB's aren't painted, the speeders are :-p) So... thanks for the input, I think it really makes the list quite a bit better. :)<br /><br />BBF: Hm, I'd for sure like to have paladins, but the thing is, the only way I could upgrade them is to lose a Purifier squad. If I did that, I'd go from 5 scoring units to 3. But yeah... paladins would be a lot better. One option I guess is to just make a smaller squad of pallies... hm. Not sure what to do with that lol. I'll think on it!<br /><br />Thanks for the input all, it's much appreciated :)Xaerethhttps://www.blogger.com/profile/15128303819082218339noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-45838096828940123242011-05-02T16:30:51.084-06:002011-05-02T16:30:51.084-06:00I would find the points to upgrade the GK terms to...I would find the points to upgrade the GK terms to Pallies and rack up two more psycannons in that unit.<br /><br />Definitely stick with the Incubi - they have their place in your list.<br /><br />GTerminus Esthttps://www.blogger.com/profile/14216648052452417162noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-65337356287550539202011-05-02T12:49:58.452-06:002011-05-02T12:49:58.452-06:00Three options, I'd say. 1)Drop the speeders, c...Three options, I'd say. 1)Drop the speeders, change the power fists to power weapons, and use the 10 spare points to get 2 AC/AC dreads.<br />2)Drop the speeders and two power fists to get 2 AC/Las preds, or 3 Dakka Preds.<br />3)Drop two power fists to upgrade to 3 Typhoons. I think I like the first change the best, but YMMV. Taking some HKM might be a good option too, but I never really like one-shot missile launchers.tzeentchlinghttps://www.blogger.com/profile/07886812068265076783noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-65881055225323921742011-05-02T12:42:34.367-06:002011-05-02T12:42:34.367-06:00Ah it all makes sense now, guess I should read pos...Ah it all makes sense now, guess I should read posts further down haha. The Hellion unit should be pretty fun as a tank hunter unit. <br /><br />Concerning the Incubi, for the exact reasons you mentioned I like to use them as a psychological weapon against my opponent. :)<br /><br />Overall I really like your DE list. You will have to tell me how well the flickerfields work for you as I always decide against them due to the fact that I can't roll 5+ to save my life on saves.LittleNickyhttps://www.blogger.com/profile/15745767087177566501noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-39961376958248856632011-05-02T11:41:16.447-06:002011-05-02T11:41:16.447-06:00Nike: You're probably right, I just love the ...Nike: You're probably right, I just love the idea of I6 dudes, lol. With the nemesis force weapons, it also hopefully gives pause to MCs and characters charging in. But, you're probably right :(<br /><br />tzeentchling: Yeah, you're also right. I like having long range firepower, but I can't really think of a way to do that efficiently. You're right that preds and dreads are one way, but I can't think of a way to have meaningful long range and still have melta/flamers everywhere. I honestly think that's the problem with Vulkan lists- no way to make full use of his benefits without sacrificing something (like... long range firepower)<br /><br />Nicky: Um, yeah. Maybe I should have said it earlier- it's been said in earlier posts, but I shouldn't assume people have read those.<br /><br />Haemonculus joins the hellions, and the Baron joins the wracks at the start of the game. Then when it's my turn, the haemonculus gets out of the unit (leaving the Pain Token) and the Baron leaves the wracks (taking the Pain Token), joining the Hellions, and giving them 2 pain tokens. The Haemonculus + Wracks hang out together, waiting to score, or get in the way, or whatever.<br /><br />So no, I'm not at all depending on drugs. +1S is for sure the best I could get in a tank-hunting scenario, but it would be foolhardy to depend on it. Getting the FNP + FC should be a different matter though.<br /><br />Glad you like the beasts, hopefully they do well. And, if people target the incubi, then they aren't shooting my ravagers or venoms, which are more important to my gameplan.<br /><br />Thanks for the feedback guys, keep it coming :)Xaerethhttps://www.blogger.com/profile/15128303819082218339noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-27258325071053512532011-05-02T10:56:52.482-06:002011-05-02T10:56:52.482-06:00The Dark Eldar list looks pretty decent. Question...The Dark Eldar list looks pretty decent. Questions/critique: What is the purpose of the Haemonculus and the wracks? Just another scoring unit? Are you planning on starting the Haemonculus with the giant Hellion unit to give them a free pain token? Also, for your anti tank you said you are banking on a mass s5 multi assault with the Hellions; are you banking on a combat drug result to get them to s5, or banking on a pain token from killing something squishy + the pain token from the Haemie at the start? <br /><br />I can tell you from experience your incubi will probably always get shot down 1st. They are awesome in assualt, but be careful against units that have any sort of invul and power weapons that can hit back. I've only used beast packs twice, but I am sold, they flurry of attacks from the birds and wound allocation shenanigans makes them worth it.<br /><br />I'll let other people comment on the power armor listsLittleNickyhttps://www.blogger.com/profile/15745767087177566501noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-27707962932896914392011-05-02T10:13:48.443-06:002011-05-02T10:13:48.443-06:00What worries me most about the Sallies list is tha...What worries me most about the Sallies list is that you have no long-range firepower. There's nothing that can soften the enemy up for turns 1-2/3 when all your multimeltas get in range, especially in something like spearhead deployment. I'd want to include some Preds or AC Dreads, maybe Typhoons instead of MM/HF speeders.tzeentchlinghttps://www.blogger.com/profile/07886812068265076783noreply@blogger.comtag:blogger.com,1999:blog-2270954585025025585.post-60622839402432030212011-05-02T09:59:46.304-06:002011-05-02T09:59:46.304-06:00My thoughts on the updated GK list, you can safely...My thoughts on the updated GK list, you can safely ditch the Halberds on the Purifiers. Those 3 halberds per squad aren't going to transform them into combat badasses, and the points you save will help a bit.<br /><br />For big squads of Purifiers, go with Halberds, for MSU, keep em as cheap and shooty as possible.Nikephoroshttps://www.blogger.com/profile/14484058926496438148noreply@blogger.com